RPG Book 2 For 1 Sale
Deadlands The Cackler Graphic Novel (Limited Edition Hardcover)
The Cackler is an ancient Harrowed in search of a very particular blood relative for a nefarious and mysterious ritual that could change the world of Deadlands forever!
$30.00$18.30
Don't Play This Game RPG: Record
Record your game with the Entity in this cursed notebook. You must preserve all you make in your record so it can be passed on. Or the Entity will be... displeased. This book will allow you store everything you create whilst playing your game, from written passages to photos and sketches. There's plenty of space to track the horrors that are unfolding as well as anchor sheets to keep your character grounded. The book is a compact thing to make it easy to carry around with you whilst exploring for events. It also makes it easy to hide from those who should not find it.
$24.99$21.24
Downfall
In Downfall, you choose a Flaw you want to explore and build a unique and irredeemably broken world around it. You build your setting together, creating a rich physical and cultural landscape to destroy during play. If you enjoy world-building, you’ll love making a society in Downfall. See how Greed destroys a city, how Loyalty corrupts a kingdom, or how Curiosity betrays a galactic empire. You’ll craft traditions that bring your society to life, then wn.You take turns as each character in the game, so everyone is at the center of the fiction. The decisions you make throughout the game lead to a unique and memorable collapse of a civilization.Even though you fail to save your world, the story you tell of its destruction will remain forever.The game works in any kind of setting, from mythical fantasy to the real world to high-flying science fiction. It’s made to tell a whole story in a single 2-4 hour session and doesn’t require preparation, dice, or a GM.
$25.00
Dream Askew / Dream Apart (Hardcover)
Dream Askew and Dream Apart are beginner-friendly roleplaying games of Belonging Outside Belonging created by Avery Alder and Benjamin Rosenbaum. They give you tools to tell a story about marginalized people living together in precarious community. The games use a no dice, no masters system that emphasizes collaboration, shared ownership, and character-driven play. Published in duet, the book includes both games and a step-by-step guide to designing your own games of Belonging Outside Belonging. Build a community together, and then make trouble within it! In Dream Askew, that community is a queer enclave enduring the collapse of civilization. Ruined buildings and wet tarps, nervous faces in the campfire glow, strange new psychic powers, fierce queer love, and turbulent skies above a fledgling community, asking “What do you do next?” In Dream Apart, it’s a Jewish shtetl in a fantastical-historical Eastern Europe. Demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest; asking “What do you do next?”
$39.47
Dungeonmeister: The Expanded Edition
Calling all adventurers! The Düngeonmeister series is back with an updated and expanded edition of the bestselling RPG-themed cocktail book that started it all, now with even more game night drink recipes. This revamped collection is brimming with even more fantastical RPG-inspired drink recipes guaranteed to add some extra magic to your next game night. Uncover brand-new recipes and fan-favorite classics, all inspired by the creativity and excitement of tabletop role-playing games like Dungeons & Dragons. Featuring RPG-inspired drink names, playful nods to tabletop game tropes, and step-by-step drink instructions, this book makes crafting cocktails as thrilling as a critical hit. Enhance your game night hosting with a new chapter of alcohol-free drinks, perfect for anyone who loves flavorful mocktails without sacrificing the adventure—all the fun, no constitution checks required! Whether you’re a seasoned Dungeons & Dragons player, a mixology fan, or a lover of fantasy worlds, this RPG-themed cocktail book is a must-have guide for your next game night or party. Cheers to rolling dice and raising glasses.
$19.00$16.15
Ecryme RPG: Conductor's Manual
The Ecryme Conductor's Manual is specifically aimed at the game master; it explains many of the secrets that rule the world of Ecryme. Here, you also find plenty of advice on how to handle Ecryme game sessions.Ecryme is a dystopian steampunk TTRPG set in a time parallel to our Gilded Age, but in a world forever changed by an apocalyptic event in the distant past. It uses a simple 2d6 system that favors skill investment over luck to drive moody, investigative roleplay driven by characters’ ambitions.
$45.00$38.25
Ecryme RPG: Player's Guide
The world has long been submerged by an ocean of ecryme, a strange acidic substance that corrodes everything. Humanity managed to survive on the small outcroppings and islands left in its wake. They built a civilization based on steelwork and stonework, where wood is almost nonexistent. Large cities, built vertically to make the most of what little space exists, sprang up from the horizon. After a few hundred years of development, driven by impulse, humanity built the traverses, endless gigantic bridges to cross the ecryme sea and connect to one another coming together through chance or perhaps something greater. For in the strange world of Ecryme, the emotions of humankind seem to hold a power of their own. Ecryme is a dystopian steampunk TTRPG set in a time parallel to our Gilded Age, but in a world forever changed by an apocalyptic event in the distant past
$55.00$46.75
Far West RPG
The Far West RPG is a 276-page hardcover book containing rules for creating heroes and running adventures in a unique setting combining steampunk, Chinese Wuxia, and Spaghetti Western elements. Learn how to forge heroes wrought from iron and villains born of fire; track their legendary deeds and mighty exploits; take a pilgrimage on the dust road; and wield swords, sixguns, cog science, and secret scrolls of kung fu!Western. Wuxia. WILD. Imagine: A fantasy world, but not one based on Medieval/Dark Ages European culture and myth, but rather one based on the tropes of the Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix well.A fantasy world that’s The Gunslinger meets Storm Riders meets Deadwood meets Afro Samurai meets The Wild Wild West meets Crouching Tiger, Hidden Dragon meets Django meets Brisco County meets House of Flying Daggers and more.A fantasy world that’s explored through a constantly-updated website, a tabletop role-playing game, a web series, artwork, fiction, comics and much, much, more. A fantasy world that is shaped by its own fan community.This is Far West.
$59.95$38.04
Heart RPG: The City Beneath - Burned and Broken
FROM THE CITY ABOVE TO THE CITY BENEATH Burned and Broken is a sourcebook for the Heart roleplaying game with details on how to bring characters from Spire into Heart and how to use the themes of the Ministry in regular campaigns. A new way of playing Heart: flee the Ministry after they’ve turned against you and make your way to the City Beneath Origins for each Spire character class that allow them to function as characters in Heart More information on Derelictus, the City Between, giving players the chance to explore it as though it were a series of landmarks and delves The Minister calling, which allows players to quest for fragments of Our Hidden Mistress Four new spells for those devoted to the dark goddess Active Operations of the Ministry in the Heart, each a plot hook for a zealous character or crew A copy of Heart: The City Beneath is required to use this book fully.
$12.00$10.20
Heart RPG: The City Beneath - Quickstart
Take your first steps into the City Beneath with this streamlined version of the rules for the Heart RPG. This document includes: All the rules you need to adventure, go mad and die in the Heart Five pre-generated characters with space for advancement – the magic- addicted Junk Mage, the zealous Heretic, the noble Vermissian Knight, and more An adventure, Drowned, which sees you rescuing vital components from a lost settlement to put a stop to coral-boned monsters flooding the Church of the Moon Beneath with salt water
$12.00$10.20
Humblewood Tales: GM Screen
This GM screen contains reference of the Humblewood Calendar and Festivals, prominent areas within Alderheart, guilds you can join and more!
$14.99$12.74
Kids in Capes RPG: Deluxe Hard Cover Edition
Gather your superhero squad and discover your powers with Kids in Capes! Remember the days of flipping open comics to enjoy the latest adventure from your favorite superhero? Now all the wonder and excitement of heroic adventures can be yours as you discover that you too can run faster than a speeding bullet, become one with the night, and learn that with great power comes great responsibility! Kids in Capes is a brand-new spin-off roleplaying game of the ENnie award-winning Kids on Bikes! This new game updates the classic rules that Kids on Bikes fans love, while offering a chance for players to explore the world of superheroes along with their friends!
$49.99
Kingdom
Kingdom is a about communities and how the people in them decide what they stand for. Create any kind of group or organization you want to explore:A school for wayward wizards…A revolutionary pharmaceutical company…An anime fan club…The first settlers on Mars…As you play, you’ll confront Crossroads, critical decisions that may change your community forever. What will your Kingdom do? What will it become? Strive to make your Kingdom live up to your ideals… or watch as it burns. The Kingdom is in your hands. The question is: will you change the Kingdom or will the Kingdom change you?
$29.99
Lex Arcana RPG - Core Rulebook
Lex Arcana — An Empire without End is a roleplaying game whose unique setting merges history, mythology and legend. It is a world where Roman imperial legions clash with barbaric hordes on the field of battle, while ancient monsters, mystical powers and nameless cults threaten the rule of the Caesars from within. Players take on the role of Custodes (wardens) of the Cohors Auxiliaria Arcana, imperial agents sent on missions to the most distant and dangerous corners of the Roman Empire and beyond. The Custodes will travel to the four corners of the land, investigate terrifying threats, recover lost relics, unearth forgotten secrets and fight legendary supernatural creatures.The Lex Arcana Core Rulebook is a 256-page full-color hardcover volume, with incredible and original illustrations, containing all rules and background information needed to play, both as Custos (player) and as a Demiurge (the Lex Arcana game master), with an accurate description of the full world to play in. Players can find inside the core rulebook 12 pre-generated character sheets, wide and detailed rules to make and advance your Custodes, important advice for the Demiurge, a fascinating and extremely detailed ancient world bestiary, and two thrilling and extensive introductory adventures: The Long Winter Nights and The Mothers of Cenabum.The adventures awaiting the Custodes are as numerous as the Empire the Cohors Arcana must defend is large.For the glory of Rome and an Empire without end!CONTENTS:256 pages hardcover volume, including:★ Full rules to play Lex Arcana★ A full world to play in★ 12 pre-generated Custodes★ Rules to make and advance your Custos★ Advice for the Demiurge★ the ancient world bestiary★ Two extensive introductory adventures:• The Long Winter Nights• The Mothers of Cenabum
$55.00$39.46
Lovecraftesque RPG: Echoes of the Past Expansion
This expansion pack explores lost histories and the shadowy past. A set of four unique scenarios for Lovecraftesque. Consists of a set of 52 cards in a printed tuckbox. Echoes Of The Past is NOT a standalone game and requires the Lovecraftesque core box to play. Echoes Of The Past includes these scenarios: A WITCH'S LOVE by Michele Gelli. Caterina Sforza (14601509), ruler of Imola and Countess of Forl, political leader and alchemist, was a tough cookie. She held hostage the Vaticans conclave and shes said to be a witch who had a well to dispose of bodies of discarded lovers. NOTHINGNESS HAS A THOUSAND ENDINGS by Bryan Thao Worra. In this scenario, the witness takes a step into the 1990s Southeast Asian refugee community in a working class neighborhood in the US to resolve a mysterious debt of uncertain consequences. THE COPYCAT CANAL MURDERS by Becky Annison. Ritual murders spanning a century are investigated again in the age of DNA profiling and AI. Will the truth of the horrifying secrets on the foggy banks of the canal finally be revealed? THE OUTER GODS by Nick Bate. The year is 23XX. Humanity has colonised the Solar System aboard reality-rending liveships, warding themselves against unearthly things hiding in the dark through ritual and prayer. Each scenario can be played and replayed, and can also be combined with cards from the core deck and those from other scenarios to create even more stories.
$14.99$12.74
Magic Item Generator II: Box Set
MAGIC ITEM GENERATOR II - These 64-card decks provide you with 4 item properties: Item Type, Magic Effect, Origin, and Current Location. As with our other card products, each individual card has multiple options for added versatility and reusability, providing over 16 million possible combinations! These cards are the best for coming up with new and exciting magical items for your players to use. You can come up with items and their location to help with your story building and bringing more dynamics to your campaign. Mix and match decks to combine and make the rarest of items with almost unlimited possibilities!★ PROPERTIES: 64-card decks provide you with 4 item properties: Item Type, Magic Effect, Origin, and Current Location.★ ENDLESS POSSIBILITIES: Each individual card has multiple options for added versatility and reusability, providing over 16 million possible combinations!★ CREATE NEW ITEMS: These cards are the best for coming up with new and exciting magical items for your players to use.★ STORY BUILDING: You can come up with items and their location to help with your story building and bringing more dynamics to your campaign.★ MIX & MATCH DECKS to combine and make the rarest of items with almost unlimited possibilities.COMPONENTS• 64 cards
$24.99$18.39
Magimundi Bestiary for 5th Edition (Hardcover)
2020 Ennie Award Nominated Best Adversary / Monster Book! Enhance your game and surprise your adventuring party with never-before-seen fantasy beasts! Encounter new companions or familiars, new ingredients to harvest, beasts to battle, creatures to encounter, and treasure to find. From ancient and wise solitary creatures to hordes of vermin, from the truly terrifying to strange and unusual, it's all here in the Magimundi Bestiary for the 5th edition of the world's greatest roleplaying game. Whether you're crawling through dungeons, or encountering dragons, there are beasts and creatures for all party levels, from beginner to legendary. Full-color breathtaking illustrations accompany each entry. Beautiful hardcover edition has a glossy cover and is worthy of your shelf or gaming table.
$26.23
Microscope Explorer
Microscope Explorer is a supplement for Microscope, the award-winning role-playing game of epic histories. Loaded with tools and strategies to get the most out of your Microscope games. One of the biggest challenges is picking an idea for your history: the possibilities are nearly infinite but game time is not. Microscope Explorer includes new step-by-step seeds to get you started playing more quickly. Want something novel to spark your imagination? Roll on an oracle to generate a random seed instead. There are also techniques for using Microscope for world-building, rules experiments and more.
$29.99
Monty Python’s Cocurricular Mediaeval Reenactment Programme
Betwixt these firm yet supple (binary) covers, one shall find everything one needs to experience the joy of Mediaeval study, from character creation and factions to ready-to-run quests and monsters – including the French! One need not be familiar with Monty Python’s work, nor is experience with ‘role-playing games’ required. If you have experience with the latter, you are probably too silly a person to participate and should stop reading immediately. Features: An original rules-lite gaming system with spam. Guidance on designing adventures with spam. Ready-to-run quests, spam, and guidance on designing one's own adventures. Character creation, spam, bestiary, spam, and Dramatis Personae sections. Tables for generating all sorts of things with spam. Original hand-painted illumination 6.2% more spam. This is a fully licensed educational programme for serious students of History.It is by no means a comprehensive manual for running imaginative, Mediaeval-themed role-playing games lovingly ripped off from the works of Monty Python.
$50.00$42.50
Pathfinder 2E: Absalom - City of Lost Omens - Special Edition
For nearly 5,000 years, the great city of Absalom has stood at the center of the Inner Sea region's culture, commerce, and prophecy. Now, after the death of its founder-god Aroden, the disappearance of its lord mayor, and new attacks from some of its greatest foes, Absalom stands at the crossroads of a new and uncertain destiny!This lore-packed 400-page guide presents a fascinating locale suitable for years of Pathfinder adventures! A huge poster map of the city, more than 250 locations, and more than 400 interconnected NPCs set the scene in unprecedented detail, beckoning your characters to walk upon streets paved with centuries of history. Follow in the footsteps of generations of questing heroes to chart a new path for the City at the Center of the World!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.☆ Collectible limited edition faux leather cover!☆ Paizo’s well received overview of Golarion’s most important and impressive legendary monsters, a popular topic at all Pathfinder game tables.☆ Provides plenty of player options and adventure hooks suitable for players and Game Masters alike!
$89.99$60.39
Pathfinder 2E: Adventure Path: Seven Dooms For Sandpoint (Paperback)
Back where it all began! This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path!The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!Return to the town where it all began with the Seven Dooms for Sandpoint Adventure Path—a full campaign for 4th- to 11th-level characters that is presented in its entirety in this super-sized volume! Seven Dooms for Sandpoint also includes an updated snapshot of Sandpoint as it stands today, complete with ways to interact with and influence the townsfolk. More Thassilonian secrets, exciting new treasures, and a bestiary of dangerous new monsters round out this milestone Adventure Path volume.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.★ A special stand-alone celebration of 200 volumes of Pathfinder, Seven Dooms for Sandpoint presents an entire Adventure Path campaign in one giant book!★ Contains months of exciting Pathfinder Play set in one of the most famous and beloved locations in the Pathfinder world!★ Written by Pathfinder Narrative Creative Director James Jacobs, who penned the very first Adventure Path volume back in 2007!★ Adventure/sourcebook hybrid.★ Extensive marketing support throughout 2024.
$54.99$36.91
Pathfinder 2E: Lost Omens Firebrands
Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!★ Paizo’s first ever exploration of the Firebrands, one of the core factions of the Pathfinder world.★ Provides plenty of player options and adventure hooks suitable for players and Game Masters alike!
$39.99$26.84
Pathfinder 2E: Lost Omens World Guide Special Edition
This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future! This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$62.99$40.75
Pathfinder 2E: Lost Omens: Divine Mysteries (Special Edition)
Uncover the secrets of the gods with Lost Omens Divine Mysteries! The influence of all-powerful deities is felt in every corner of the Lost Omens setting. Whether you're a valorous champion calling the righteous power of your patron down upon wicked foes or a sneaky rogue asking the god of thievery for a blessing on your next heist, faith and the forces behind it are key to every character's identity. Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. The book also grants a glimpse into the machinations of a god, exploring how a new god rises, why a god takes worshippers in the first place, and what occurs when a god dies.This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods & Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ The definitive Lost Omens guide to gods of Golarion and their worshippers!★ Tons of exciting new character options!★ Heavy marketing support throughout late 2024, including tie-ins to a novel, Pathfinder Adventure Paths, the War of Immortals rulebook, Pathfinder Society Organized Play adventures, and more!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$99.00$63.70
Pathfinder 2E: Lost Omens: Rival Academies
The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound—whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord!
$44.99$38.24
Pathfinder 2E: Treasure Vault Remastered Sketch Cover Edition
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 items spread across numerous equipment types.Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata.Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.An entire chapter of variant and expanded crafting rules.Special categories of items that can give you power that comes at a dangerous price. This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Treasure Vault cover by superstar artist Wayne Reynolds.
$64.99$55.24
Pathfinder 2E: War of Immortals (Special Edition)
Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals! The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:♦ Two new classes, the spiritual animist and the deific exemplar♦ New feats and lineages for nephilim characters♦ 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype♦ Rules for mythic play♦ 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend♦ New weapons, items, and spells for mythic characters♦ 8 terrifying new mythic monsters and rules for creating mythic threats of your own! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. ★ Pathfinder War of Immortals is the definitive rulebook for “mythic” play—high-excitement escapades for characters of great purpose and epic destinies! Players AND GMs will find tons of ideas and options to inspire their legendary games!★ Contains two new character classes, both of which benefited from significant community playtesting—books with new classes are always in high demand among Pathfinder players, and anticipation for War of Immortals is off the charts!★ Works with the remastered Pathfinder Player Core and Pathfinder GM Core rulebooks, while remaining compatible with all Pathfinder Second Edition releases.★ Extensive marketing support throughout 2024 involving novels, adventures, and a hardcover guide to the gods of the Pathfinder setting.★ Compatible with the Open RPG Creative (ORC) License.
$87.49$65.76
Pendragon RPG: Starter Set
Pendragon is a roleplaying game set in King Arthur's Britain. You take on the role of knights and overcome mythical monsters, rival knights, and other wondrous challenges in search of Glory. This is the time of the Sword in the Stone, of the Boy King and Merlin and their struggles against those who would seize the crown for themselves... and of the flowering of chivalry. What kind of knight are you? Inside This Box - Book I: The Adventure of the Sword in the Stone: Learn the rules for Pendragon as you play this solo adventure. Book II: The Fabeld Realm: Everything you need to know about the game's setting and core mechanics. Book III: The Sword Campaign: A beginner-friendly campaign taking the Player-knights through the most important early events of King Arthur's reign-three game years in all.
$29.99$25.49
Pendragon RPG: The Grey Knight - Campaign Book
Challenge Death's Companion! Arthur's right to rule is jeopardized when the fearsome Grey Knight accuses the King of murdering children. Sir Gawaine steps forth to defend the King's honor - but Merlin foresees this champion will die at the hands of the Grey Knight. The Grey Knight waits for vengeance, and time is running out! Can you find the treasure that holds the key to defeating this vile foe, and save the life of Sir Gawain and the kingdom itself? Everything you need to run the legendary Grey Knight campaign, fully updated for the new edition of the game. Meet Arthur, Guenever, Merlin, Morgan le Fay, and other famous characters! Attempt to turn the tide of Arthurian history by participating in famous battles. Two prequel scenarios bridge The Sword Campaign from the Pendragon Starter Set to the adventures in The Grey Knight. A full chapter detailing the city of Carlion, including a full-page map. The Grey Knight is a complete campaign and is fully compatible with both the Pendragon Starter Set and the Pendragon Player's Handbook.
$29.99$25.50
Plant Girl Game RPG
Plant Girl Game can be played as a one-shot or a campaign. In a one shot, you and your fellow players pick a specific environmental issue to address in your town. In a campaign, you build relationships and resolve problems in your town over time, while continuing to follow your characters through their daily lives. The game includes rules and worldbuilding questions, nine character types for easy character creation, and three starter modules for quick play. You don’t have to be a girl, but you do have to be a plant. Your character’s gender is not essential to the game. In fact, the real plant girl is your mom—the kind-hearted witch who grows children in her garden. Your mother’s garden is crowded with succulents and sometimes—when the timing is just right, when your whole family is ready—one of those succulents emerges from the garden as a human child. This is how you came to be: you climbed out of the soil, between the ages of ten and thirteen, and found your family ready to love you. You’re tied to the land, to the soil and the water that fed you. Any threat to your town’s ecosystem is a threat to your family’s way of life—and your town is on the brink of ecological disaster. Your family must work together to protect yourselves and your community. GAME MECHANICSPlant Girl Game uses a mixture of moves and skill checks, guided by a play-to-find-out modality. Each player makes a character by choosing from one of nine playbooks, each representative of a different genus of succulent, then answering questions to describe their relationships to NPCs and other player characters. You might play as an agave, sweet and fearless, learning to balance your outward expression with your core personality. Or you might play as a kalanchoe, a natural leader who needs to learn when to let others make big decisions.
$22.00$14.76
Queerz! RPG: Basic Box
In QUEERZ!, you will take on the role of someone blessed with magical powers. Specically, you are "Queerz", and your powers come from the Rainbow Empathy — a magical force that empowers and embodies ideals of humanity, compassion, joy, and wisdom, offering those who can wield it unimaginable power that sparks from their love. Queerz are tethered to it by their Runway, a unique and personal pursuit that they are passionate about and through which they can inspire others.Against them stand super-powered individuals of a different kind, an army of villains fueled by Ignorance, a rigid glasslike substance made of negative feelings and hateful, constricted world views that stem from one's deep pain, the Ignorance Core. Many times these are people close to the Queerz and they can even be Queerz themselves -- no one is immune to Ignorance!These so-called Justice Knights are determined to make the world adhere to their constricted image of order, forcing everyone into their twisted idea of justice. In this game, you will show them the Rainbow and melt away their Ignorance, touch their hearts and transform them.Watch out world, here comes QUEERZ!★ A flexible system — QUEERZ! is powered by the acclaimed and popular roleplaying game system City of Mist, also published by the Son of Oak Game Studio – which grants players powers that are recognizable from characters in fiction, like fairytales.★ Tag-Based — Any ability, characteristic, resource, ally, or move that you name as a power tag - from a "drag queen's wig" to "rainbow blast" to "bear hug" to "throwing shade" to "cinnamonrolls" - can be invoked in the game to empower your character's actions. This ultimate customization is perfect for the diverse setting of QUEERZ!!★ Adaptation of a famous manga — TTRPG, an adaptation of the original QUEERZ! manga by Isago Fukuda, is a roleplaying game about LGBTQ+ superheroes who battle villains that personify intolerance and bigotry.★ Strong Table Presence — It is, to quote the creators directly, exuberantly campy and earnest; a slice of superhero fun with a progressive, glittery hope-punk aesthetic.
$24.95$14.44
Rhapsody of Blood
Endless war against an evil castle from outside our world. Every generation the blood moon rises, and the castle exalts a villain with its dark gifts. They shall command its legions, use its powers to twist reality, and seek the godlike power of the unholy grail. You’re here to stop them. Your bloodlines have fought the castle since its first emergence, and that legacy has granted you endless tenacity, strange powers, or unbreakable faith. Together, you will root out the wards of the castle where they have infested the mundane world, slay the acolytes of the castle’s regent, steal their dark power for your own and banish the regent and the castle with them. But the castle is immortal, and the blood moon will rise again. As generations rise and fall, what tales of heroic action and gothic bloodshed will you tell? With complete game rules, examples of play, GM advice and a prologue that teaches you the game as you go, this book has everything you need to play.
$27.50$19.46
Shadowrun RPG: 6th Edition - Smooth Operations
Smooth Operations is the core face rulebook for Shadowrun, Sixth World. Shadowrun has never had a core face rulebook, and this book provides a ton of options for players who want to emphasize the social element of the game. With details and mechanics of how to make a face character function as part of the team, this is a useful book for all players.
$49.99$27.30
Shadowrun: Final Bets
The Sixth World is full of great cities to stage a campaign, and Final Bets brings players to Paris for a fast-moving, espionage-heavy campaign. They’ll discover and trade secrets, help shift alliances, and otherwise try to keep up with the powers that move the city. This book provides a campaign structure for any Shadowrun group.★ Offers plot hooks, mini adventures, NPCs, and game information to help players and gamemasters build adventures and campaigns.★ Builds on plot elements from previous books such as Scotophobia, Falling Point, and Needle’s Eye.★ Offers more details on Sixth World Paris, which offers a fun change-of-pace in a fully realized setting.
$49.99$27.30
She Traveled, You Stayed / She Stayed, You Traveled
A game about nostalgia and regret for 2 players, originally published in indie zine 5 (with Taylor Daigneault as an essential editor and Calvin Johns as a layout artist), then revisitedby Nicolas Folliot and Kickstarted in February 2024.
$6.00$5.09
Shiver RPG: Slasher - Starter Set
Long time horror veteran? Lover of axe murderers, chainsaw wielding lunatics and nightmarish shuffling villains? Then SHIVER Slasher is for you! This starter set contains everything you need to get started with playing SHIVER & includes: A SHIVER Starter Rulebook with all the essential rules you'll need to start playing SHIVER as both a player and Director (GMs) with a gorgeous alternate cover*; A set of dice to get rolling on your SHIVER adventure; A Slasher story for you to get started playing with; A set of pre-filled character sheets for you specific story; A gorgeous themed box to store it all in. *The SHIVER Starter Rulebook contains all the game rules you need to start playing as well as character creation rules for characters up to level 5. It is perfect for new players starting out with SHIVER. It does not contain any of the expanded information contained in the SHIVER Core Rulebook (PARSHI001EN) in the Toolbox section, which includes, The Bestiary, The Armoury, Starter Adventure, etc. So if you're a GM wanting to jump into the Director's chair with all the tools at your fingertips you may want a copy of the SHIVER Core Book and to use the starter rulebook as a copy to hand out to players to create their characters.
$49.99$33.55
Star Crossed: Love Letters
Love Letters is a supplement for Star Crossed, the award-winning two-player game of forbidden love. It’s full of beautiful illustrations, character pairings, settings, advice, and alternate modes of play to help your Star Crossed sessions feel fresh and exciting! In this cute little 6×9 booklet, you’ll find: Instructions to play with 3 players, solo, or online New sets of Scene Cards and Epilogue tables Bayshore Landing, a new setting featuring 30 new characters, for multi-table games of Star Crossed in which up to 15 pairs of players can play simultaneously Advice for playing Star Crossed with friends Advice for incorporating Star Crossed as a prologue, interlude, or epilogue to your longer-term campaign games Pre-generated character pairings, each in their own unique setting, from Alex and our fabulous guest contributors: Amal El-Mohtar, Max Gladstone, Kieron Gillen, Banana Chan, Cecilia Tan, James Mendez Hodes, and Sharang Biswas! All-new illustrations by Jess Fink, HamletMachine, G.C. Houle, Bloomer, Milsae Kim, Ouhie, Mye Bi, and Sovanny Vorn!
$20.00
Starfinder RPG (2E) Playtest Adventure: Empires Devoured
The Azlanti Star Empire and Veskarium—two interstellar powers with a long history of conquest and war—are set to sign a historic accord on the distant settlement of Atuity. A group of heroes attend the peace talks on behalf of the Pact Worlds, navigating civil unrest and negotiations to make sure everything goes as planned. When a surprise attack interrupts the diplomatic proceedings, the heroes must fight back against rogue Azlanti forces and mysterious saboteurs to protect Atuity (and the entire Adalawe system) from the destructive schemes of Devourer cultists who are preparing to activate a weapon of cosmic destruction! Empires Devoured is a complete Starfinder Second Edition playtest adventure for 10th-level characters written by Thurston Hillman, and features classic creatures updated to Second Edition, all-new monsters and threats, and a mix of cinematic combats, intense negotiations, and dramatic events that will shake the galaxy. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure! Sales Points★ The second and final playtest adventure for Starfinder Second Edition! Events at your table will have an impact on the development of the new edition!★ Massive Starfinder Second Edition marketing campaign is already in swing, and will continue throughout 2024!★ Works with the all-new Starfinder Flip-Mat: Second Edition Playtest Multi-Pack (PZO21000-FM), also on sale in July!
$24.99$16.77
Starfinder RPG: Pact Worlds Pocket Edition
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. Inside, you'll find: - In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. - New playable alien races, from undead Eoxians to Castrovellian plant-people. - New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. - A codex of themed NPC stat blocks to help Game Masters create vivid encounters. - New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. - Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers. The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.
$24.99$16.76
Starfinder Second Edition Playtest Adventure: A Cosmic Birthday
A nascent cosmic entity stirs deep within one of the Pact Worlds planets. To aid the god’s birth, its most devoted followers search the Ghost Levels of Absalom Station for a sufficient power source—a strange pocket dimension existing alongside the hub of the Pact Worlds. As the entity’s emergence sends ripples across space time, a group of heroes becomes trapped in the Ghost Levels! With dangerous creatures and ominous power surges threatening the station, the heroes must team up with the residents of Little Akiton to investigate these horrifying new foes, stop their meddling—and stay alive! A Cosmic Birthday is a complete Starfinder Second Edition Playtest adventure for 1st-level characters written by Jenny Jarzabski, and features fan-favorite Starfinder creatures updated to Second Edition, all-new cosmic horrors, and a mix of classic dungeon crawling and narrative-rich sandbox adventures. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure!
$24.99$16.76
Stargrave: Dead or Alive Expansion
Dead or Alive gives Stargrave players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and, of course, a large rogues gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same... all without an opponent
$30.00$19.38
Stranger Stuff (Tiny D6)
Adolescent Supernatural Mischief In The 1980s! Using TinyD6 from Gallant Knight Games! Stranger Stuff is a rules-light tabletop roleplaying game of 1980’s inspired adventure, horror, and science fiction, where you play as “Kids” in their teens. But it’s not just homework and asking someone to the dance that are the terrors they need to face. Clearly influenced by the hit Netflix series, but also the great films that inspired that show, Stranger Stuff takes the original card-based vs. Stranger Stuff game released by Fat Goblin Games and adapts it to be played using TinyD6, a dice-based rules light tabletop roleplaying game, so that you can play both existing adventures with quick adaptation but also prepare the Kids for totally different dangers still to come. The book also includes an adaptation of the adventure from the vs. Stranger Stuff — Season 2 revised core rulebook that was written by Kiel Howell — The Mask Behind the Makeup — that can be used as either a starting place for brand-new Kids to start their adventures, or as a chance for veterans of the vs. M Engine version of the game to learn the TinyD6 rules with their Kids for a brand new round of mystery, terror, and excitement! Stranger Stuff is a complete roleplaying game using TinyD6 in a slimmed-down and quick to use format. Even novice gamers will have no problem creating interesting characters, learning the rules, and starting a game. All you need is paper, pencils, three six-sided dice, and a few friends.
$19.95$15.46
Symbaroum: Karvosti - The Witch Hammer
Karvosti – The Witch Hammer is the second episode in the Chronicle of the Throne of Thorns. The 152 page book is a freestanding sequel to Thistle Hold – Wrath of the Warden and will be followed by five other episodes. It focuses on the cliff of Karvosti – the age-old thingstead of the barbarian High Chieftain, located deep within the forest of Davokar. The module is divided into three sections; one for both players and GMs, one for only GMs and one being the adventure itself.
$41.80$35.53
Symbaroum: Thistle Hold Wrath of the Warden
"The battle for the Throne of Thorns begins in Thistle Hold. It has been said that the town in the shadow of the great forest is like a shielded island located where a foaming ocean breaks against jagged rocks…"This is the first book in the Chronicle of the Throne of Thorns. Contains an expansion on the Core Rulebook’s description of Thistle Hold, A Game Master’s guide and the Wrath of the Warden adventure.
$41.80$35.53
The Deck of Loot: Core Pack 3 - CR 11-30
The Deck of Loot is a must-have tool for D&D 5E Game Masters, designed to enhance your campaigns with unique trinkets, treasures, and other trappings found by players. This deck transforms your adventures by providing rollable tables for creature-specific loot, adding depth and excitement to every encounter. Roll a D20 to uncover whether the spoils are dangerous, dubious, or delightful, with each table tailored to some of the most iconic creatures in DnD 5E. Every card showcases stunning original artwork and easy-to-read item descriptions with estimated gold values, making it a perfect blend of functionality and inspiration for your tabletop adventures. Key Features:- Loot Your Favorite Monsters: Discover fun and flavorful trinkets, treasures, and othertrappings uniquely found on over 140 of Fifth Edition’s most iconic creatures.- Give Better Loot: Spark curiosity and intrigue with loot that can be delightful, dubious,or downright dangerous depending on your roll.- Dynamic Loot Tables: Rollable d20 tables randomize results and excite players withincreasing levels of value with dramatic ‘Nat 20’ and ‘Nat 1’ results.- Intuitive Layout: Easy-to-read descriptions, estimated gold values, and straightforwardusability ensure seamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautifully illustrated creatureart on every card. Core Pack 3 Creatures (CR 11-30):Adult Black Dragon, Adult Blue Dragon, Adult Brass Dragon, Adult Bronze Dragon, Adult Copper Dragon, Adult Gold Dragon, Adult Green Dragon, Adult Red Dragon, Adult Silver Dragon, Adult White Dragon, Ancient Black Dragon, Ancient Blue Dragon, Ancient Brass Dragon, Ancient Bronze Dragon, Ancient Copper Dragon, Ancient Gold Dragon, Ancient Green Dragon, Ancient Red Dragon, Ancient Silver Dragon, Ancient Treant*, Ancient White Dragon, Balor, Behir, Djinni, Dragon Turtle, Efreeti, Erinyes, Fey Overlord, Gynosphinx, Horned Devil, Ice Devil, Iron Golem, Kraken, Lich, Marilith, Nalfeshnee, Null Leviathan*, Null Lord*, Pit Fiend, Purple Worm, Rakshasa, Remorhaz, Roc, Storm Giant, Tarrasque, The Emptiness*, The First One*, Vampire*Custom Creatures Contents:- 48 creature loot tables: CR 11-30- 11 balanced and unique creature-specific loot options per table- Beautiful creature illustration on every card- Card Size 2.5 x 3.5 inches- Durable matte laminated for long-lasting quality
$25.00$21.25
The Legacy Of Cthulhu RPG (Deluxe Hardcover)
The Legacy of Cthulhu is a Role-Playing Game that lets players act as one of the few Survivors of the apocalypse brought to Earth by the Great Old Ones and their minions.The game’s main goal is survival, hiding in Shelters and waiting for the best windows of opportunity to go on supply runs. Food, medicine, weapons, and gear are the essential tools to resist the dooming future ahead, filled with regular folk possessed by pure desperation and madness, scheming cultists, shadowy priests, and the most dangerous Enemies of all: the perverse spawns of Cthulhu and other Great Old Ones, powerful enough to shatter someone’s mind just with their presence.There are three ways to play The Legacy of Cthulhu:☆ Solo Player: Create one or more survivors and interact with them in the premade scenario through dice rolls on the pre-defined tables, slowly unfolding the characters’ story.☆ Group of Players: On the second way of playing, you and one or more friends will use the tools for generating and conducting the game without the need for a Storyteller to tell you what will happen. Thus, events and characters will appear according to random rolls and pre-defined tables. At the same time, your group will react to the events the way your characters would find most common and, when necessary, by rolling the dice to check if your actions were successful.☆ Mediator: Finally, the third way to play is to have someone from the group playing the role of Mediator, similar to the Game Master/Storyteller. The Mediator will answer the questions through the role of the Oracle, ask for the dice rolls to carry out the basic actions, roll the game events, and mediate the players’ actions, giving the freedom to insert different elements through the story.The book is a great toolbox that can make your story unfold in multiple dynamic ways before you with the help of the following features and mechanics:♦ Detailed backstory explaining more of the world's setting.♦ Suggestions and examples on how to run your adventures.♦ Complete set of rules, character creation, skills and stats, advantage and disadvantage, hunger and insanity, leveling, and much more.♦ Full set of instructions on how to build, manage and upgrade your shelter.♦ Oracle system that helps you answer simple questions like Yes/No, Left/Right, Open/Close.♦ 22 Items, 46 spells, 32 artifacts of power, and other elements to customize your adventure and characters like item upgrades.♦ Auxiliary tables to expand the events, including weapons, vehicles, upgrades, violent encounters, horde attacks, plot twists like environmental challenges, enemy ambushes, and character introductions and reveals.♦ 9 pre-built cities based on classic Lovecraftian settings and real-life places to inspire you to start your adventures until you feel confident enough to create your own: Arkham (featuring the Miskatonic Six), Dunwich, Innsmouth, Kingsport, Las Vegas, New York, Tokyo, Berlin, and London.♦ 19 types of common enemies and 17 major enemies (Great Old Ones and their minions), which include Cthulhu, Yig, and Hastur -- plus the Outer God Nyarlathotep.Characters explore the decayed world in maps with multiple tiles:★ 5 different tiles, each one with its own table of events that extends to 20 different plot branches. including ruined cities, industrial areas, underground tunnels, isolated outskirts, and shorelines.★ 5 special tiles featuring great places to find loot and monsters: Hospital, Military Base, Prison, Farm, and Shopping Mall -- all with their own tables with 20 events each.
$49.95$33.18
D&D 5E: The Lord of the Rings - Moria: Shadow of Khazad-dum
Moria – Shadow of Khazad-dûm™ is an epic campaign expansion delving into the depths of Khazad-dûm for The Lord of the Rings™ Roleplaying, the 5E adaptation of theaward-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
$49.70$42.24
TORQ: Operator Manual
Published by Good Luck PressDistributed by Deernicorn Distro TORQ is a post-apocalyptic car-PG for 2-5 players, half road warrior tactics, half freeform roleplaying. In TORQ, you are a driver, licensed to go anywhere, with the grit to handle anything. You venture from community-to-community, using your special talents to help in anyway you can. There’s gas in the tank, an X on the map, and miles of blacktop ahead. Race along the open road, collect the pieces of a changed world, and build something new together. Let’s hit the road. TORQ is a blend of two games, interconnected: Road, a quick tactical game where players drive through a hostile world using a playmat: a modular grid representing the many highways, mountain passes, wide-open canyons, and city streets of TORQ. Powered by a unique tactical system, drivers dodge obstacles, investigate oddities, and thrash those who stand against them. Reststop, a character-focused roleplaying game where drivers visit communities, bringing their special talents to those who need it. The reststop is a low-stakes, chill hangout portion of the game where players inhabit different characters in each community, playing scenes and building the world together. TORQ’s world exists after a global change. Is that a disaster, an apocalypse, a choice? Create and play vignettes of this weirded-world, a world where people and communities strike a truce with the hostile environment, surviving and thriving in a post-anthropocene world. TORQ’s world is more humanistic than its post-apocalyptic predecessors: this is not a game for prepper-power fantasy, gun nut brinksmanship, or a rehash of feudalism. TORQ’s world is one of many communities living independently and together, tied together by the driver’s who make it from point A to point B, mutual aid, and the weird world. Create that world and those places, and inhabit the people finding connection and joy in a different world.
$31.00
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