Board Games | Historical Games
Endless Winter: Cave Paintings
Cave Paintings is an expansion for Endless Winter: Paleoamericans. Each player gets a dry-erase player board which they can connect dots and draw lines on to unlock powerful one-time bonus actions, ongoing Eclipse phase benefits, and end-game scoring possibilities.
$20.00$14.90
Oceans: Legends of the Deep Expansion
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!Game PlayAt the beginning of the game, deal four Legend cards to each player. Choose one of them, and pass the rest to the player on your left. Continue drafting until everyone has four Legend cards.During your Play Cards phase, you may play one Legend card in addition to your normal card play. Legend cards have game-changing abilities with global effects.To replace an Legend card with a new one, subtract the cost of the old Legend card from the cost of the a new Legend card.
$24.99
Anunnaki: Trade With Atlantis
Expand your pacts pool in order to add variability! This promo contains a set of 4 new Commercial Pacts with the Gaia icon.
$5.00$4.25
Patrician: Towers of Influence
Welcome to 13th Century Italy, a time when wealthy Patrician families build magnificent towers to represent their power and prosperity: the more influential the family, the taller the tower! You are a master builder, ready to profit from the vanity of the Patrician families. You take building orders, adding floor after floor, and when a tower is complete, you'll be there to take the credit. At the end of the game, the builder with the most victory points wins!
$38.00$23.16
Sparta: Standard Edition
In SPARTA! command Athenians or Spartans in a battle to rule the Greek world. Achieve dominance and control valuable regions that grant unique benefits - be it the wealth of Sicily, the fleets of Corinth, or alliances with larger cities like Thebes or Syracuse to provide fresh recruits for battle. You might even rally the Persians and Macedonians to your side.Command The Conflict! March armies and sortie fleets to raid enemy territories. Siege valuable cities, and engage your foes in fierce battles. Steel your nerves when you enter the fray of battle, as it is bloody and swiftly resolved using an elegant card-based system.Who Will Head Your Efforts? Lead your forces with legendary characters such as Pericles and Cleon. Each leader has a unique ability, be it combat prowess or cunning diplomacy. Characters may become experienced— flipping the leader to their upgraded form with a more powerful ability.Meet your foes on the bloody battlefield Balance diplomacy, economy, and military might in this card-driven game of historic conflict! The Splendour Of Greece Is Yours For The Taking!SPARTA! is for 1-2 players (SOLO bot is included) & plays in 2-3 hours. Includes all of these historical scenarios:- First Peloponnesian War- Second Peloponnesian War- Theban/Spartan War- Cleomenian War
$100.00$79.97
Castle Builder
The barons are trying to impress each other and the king by building beautiful castles. When you place tiles to your castle, your baron moves around a path to collect bonuses, and the first to reach 7 coins wins the game. Build high to move more, and add features like windows and tiled roofs to gain even more bonuses along the way. On your turn, you either draw 2 tiles to your tile holder ('hand'), or you build a tile to your castle, either from your hand or from the shared market. Depending on what tile you build and where, your baron gets to move a certain number of steps. If you land on an opponent, you pass it for free! If you land on a bonus, you collect it, and if you land on or pass a coin bonus, you take a coin from the coin market. Each coin has an immediate 1-time effect, and the first to reach 7 coins wins the game. An example of a coin effect can be: 'The player with most windows on the castle draws 2 tiles'. This enhances competition and the importance of timing. When building, your tile number must be the sum of the 2 tiles it is built on, rewarding careful planning. +-1 adjustments can be paid for. Some tiles can be placed on any number, but often limit how you can continue upwards.
$30.00$19.38
Santorini: Hiding in the Underworld God Pack
For the new edition of Santorini, we redetermined the best base gods and revamped some gods that were less fun. We have also added brand-new gods and moved some of the more complex ones into 4 new expansion packs. Santorini: Hiding in the Underworld God Pack contains: Arachne Hecate Cerberus Charon Each successfully solved riddle allows players to progress on the adventure map and unlock new gods to add into future riddles. Can you complete the full adventure and solve the riddle of the Sphinx?
$12.99
Medieval Academy (Second Edition)
"Welcome, young Students, to Medieval Academy, our Chivalry School. For the next six months, we will train you. You willhave to excel at the jousts and the tournaments, you will have to perfect your studies in the codices of our library, and even go on perilous quests in the service of our fair king. During these sessions, you will gain or lose points, and, at the end of the semester, the Student who earned the most points will be knighted by King Arthur himself!" Here comes the new edition of Medieval Academy, all fresh and revamped! Medieval Academy is a fast, dynamic family game. It is a simple card game with very intuitive rules : when you play a red 3 card, you move 3 spaces on the red track.The core of the game is the drafting of the cards between the players. Choices have to be made at each turn. The gameplay is fluid, as everyone plays at the same time, and it is very interactive. The depth of the gameplay comes from thoughtful timing andrisk taking in each round versus long term planning for the whole game. The back of the board offers another version, more strategic and challenging for experienced players. There is also a solo mode offering different levels of difficulty. It is a game in which players will moan and grump about fate, the other players and the world in general. :)
$39.99$31.90
Cosmolancer
Congratulations, you’ve landed your first gig as a freelance space photographer—a Cosmolancer! Take to the stars in the Cosmolancer game, a galactic reimagining of the Kingdoms game by Reiner Knizia set in a fantastical galaxy of Imposing Squids and Galactic Hounds. In this highly competitive tile placement game, try to collect the most Interstellar Credits by strategically placing Photo Op tiles and Imaging Devices on the board. But stay alert for cosmic dangers that can sabotage your shots! Earn the most Interstellar Credits over 3 rounds to win. The new game features custom artwork by Hugo Cuellar and Charlie Layton. Includes 1 Gameboard, 22 Cardboard tiles, 41 Wooden tokens, 94 Cardboard Interstellar Credits, and 1 Rulebook.
$29.99
Onus! Army VI: Macedonia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VI: Macedonia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Alexander the Great, Philip II and Philip V- 5 Pezhetairos- 2 Hetairoi- 2 Prodromoi- 3 Hypaspists- 5 Psilois- 2 Agrianians- 2 Hoplites- 1 Hoplites attendants- 1 Scythian Archers- 1 Athenian Cavalry- 2 Peltasts- 2 Thessalian Cavalry- 3 Thorakitai- 1 Hippeis Cavalry- 1 Spartan Hoplites- 2 Helots infantry- 1 Helots slingers- 1 Spartan Cavalry
$15.00$12.75
Onus! Army IX: Dacia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army IX: Dacia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Decebalus, Vezinas, and Ziais- 2 Deserter Legionaries- 3 Dacian Noblemen- 3 Dacian Armored Swordmen- 5 Dacian Falxmen- 2 Dacian Heavy Spearmen- 4 Dacian Peasant Spearmen- 3 Dacian Archers- 3 Heavy Javelinmen- 5 Dacian Javelinmen- 3 Dacian Armored Riders- 2 Dacian Noble Cavalry- 2 Scorpiones
$15.00$12.75
Dungeon Heroes
Dungeon Heroes is a tile-placement rogue-like dungeon crawl. One player controls an adventure party consisting of four heroes: a warrior, a wizard, a cleric and a rogue. The other player is the dungeon lord. He creates the dungeon and controls the monsters within. The goal of the Dungeon Lord is to construct a devious dungeon layout by placing tiles turn by turn. When the Dungeon Lord runs out of tiles, the monsters enrage and hunt down the heroes. The heroes must unravel the Dungeon Lord's scheme by disarming traps, killing monsters early and using powerful magic to reveal hidden areas. Their goal is to locate three treasures to win the game. The Dungeon Lord, quite naturally, wants to eradicate the Heroes...
$30.00
Black Rose Wars: Duel - Lex
Duel – Lex introduces a new way to play fast and exciting two-player mage fights! Two mages clash in the cramped underground rooms of a Templar stronghold, choosing and planning spells and actions from a common deck and managing their own evocations and resources. Duel – Lex can also be used to expand Black Rose Wars and Black Rose Wars: Rebirth!
$45.00$38.25
Black Rose Wars: Duel - Void
Duel – Void introduces a new way to play fast and exciting two-player mage fights! In Void, two players clash in the cramped underground rooms of a building in the middle of Malta, choosing and planning spells and actions from a common deck, managing their evocations and resources. Only through careful planning and taking advantage of your opponent’s every mistake may you achieve the ultimate victory.
$45.00$38.25
Chang'an
Chang'an is an engine-building and resource-management game where you must carefully plan renewal projects by placing cards on your City boards to Produce resources. Strategically Build these cards into your City districts, creating amazing structures and welcoming influential people to the city. Choose which areas to focus on each game: Trade, Politics, Production, Science, or Military; creating unique and ever-changing combinations to become the premiere Urbanist of Chang'an.
$44.99$38.25
Doomtown: Weird West Edition Base Set - 2nd Printing (Pre-Order)
This item is a pre-order item with an expected release date of 08/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience, based on the Deadlands Role-Playing Game and original Doomtown CCG now celebrating 30 years of Weird West! The new Doomtown: Weird West Edition Base Set for Doomtown is the entry level for players and includes 2x of each card, enough to build all 6 factions while the 6 released expansions add to the card pool. Contents: 534 total cards, including 280 different cards, 38 new cards, 66 updated cards, 157 reprinted cards, 6 full-bleed faction leaders & 1 revised dude, including second printing errata/clarification updates. Punchboard tokens for ghost rock, control, influence, bullets, and more. Revamped rulebook, including rules for Automaton, Boss Battle, and Town Square Scenario variants. 11 Event Cards and 1 dude for Boss Battle **This product is a new base game compatible with all previous expansions and releases for Doomtown and Doomtown: Reloaded**
$69.99$59.50
Ra: The Dice Game (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Ra: The Dice Game takes all the major thematic elements of "Ra" and uses them very creatively in a dice game. Pharaohs, The Nile, Civilizations, and Monuments as well as the occasional catastrophe are all here. Instead of the auction mechanism of Ra, each player rolls 5 dice and can reroll any of them up to two times. The five dice have identical sides, but different colors - the die color matters in some occasions (eg. a player can't claim purple civilization square with a green die). Then, according to the roll, the player claims some squares on the central board (civilizations, monuments, Niles etc.) or moves the Ra figure, which determines the remaining time in Epoch. One die side is a joker and can be used as any other side, as long as one of the other dice actually shows the mentioned other side. Players need to consider how to utilize their roll for the best personal gain. Players still try to score by collecting Pharaohs, Niles and floods, monuments and civilizations. Scoring takes place in three Epochs and is nearly identical as in the original Ra, but this time the score is kept on a score track on the edge of the board. True to the original game, players must watch out for disasters and each of the three rounds ends when "Ra" shows up a set number of times, so players need to watch Ra and decide when the round may end and when they have more time. After three rounds, the player with the most points is the winner!
$29.99$25.50
Zombie Princess: Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of 08/05/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Rebel Princess, the princesses fought off unwarranted marriage proposals from pesky princes. Twenty-eight days later, the princes returned...as zombies!The zombie horde is growing. It began with the princes, but it has spread to the local villagers, the adorable woodland creatures, and even our noble knights! The rebel princesses are the last of us. If they fail, the kingdom will fall forever into darkness — a true and horrific Zombieland!Zombie Princess is the sequel to Rebel Princess. Just as Rebel Princess was a thoughtful modern spin on the classic trick-taking card game Hearts, Zombie Princess is a spin on the classic trick-taking card game Spades.As legendary princesses in Zombie Princess, players compete individually or as teams! Each princess is armed with a unique player power, giving her or her teammate much needed flexibility or information. Zombie Princess takes place over four rounds, and each round has a special rule, making each game feel fresh and unique. Princesses bid on how many hordes of zombies they will eliminate... er... save each round. Will you eradicate the resident evil of the land, or will this be the dawn of the dead?
$29.95$22.42
The Battle of White Plains
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.
$69.00$52.47
Palace of Mad King Ludwig
King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it. In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins! In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.
$59.95$39.96
Castles of Mad King Ludwig: Secrets
What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms. Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
$29.95$19.37
Imperial Steam
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters. Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!
$69.95$55.96
Total Domination
You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 min or less! Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists all on a gorgeous double-sided game board. Featuring easy to learn and quick to play innovative blend of mechanics asymmetrical and highly thematic
$45.00$33.85
RuneQuest RPG: The Red Book of Magic
Dive into the ultimate guide to magic for RuneQuest! Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensible source for expanded Rune & Spirit magic. It`s an essential expansion to the RuneQuest experience for players and Gamemasters alike.
$34.99$22.47
RuneQuest RPG: The Smoking Ruin and Other Stories
The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like The Broken Tower from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike. In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.
$37.99$22.72
BOOM Patrol
Hello and welcome to the BOOMburg Battle Arena where the most celebrated tank crews have assembled for an all-out battle for gold & glory. So get ready to crush buildings, grab those power-ups and make things go BOOM! Choose your celebrity tank Captain, like Jonesy Ninelives of Crew Tomcat or Rosie Rhino of the Charging Armored - then outsmart, outmaneuver, and outblast your rivals in the ultimate arena battle. BOOM Patrol is a competitive tank battle game that plays like a mash-up of Mario Kart and Battlebots. Whether you Medal - or get blown into next week comes down to your strategic and tactical decisions. All in a game that cares more about fun than precision. 'Cause if it looks close enough, it's close enough to crush with 30 tons of treads and armor! Featuring an intuitive and innovative movement system, programmed command cards, asymmetric tank captain abilities, and videogame-like logic, this is just a blast to play. And with the toy-etic cardboard tanks, you will find yourself making tank noises as they rumble across the arena and turn their turrets with a "TINK, TINK, TINK," before firing.
$44.99
LUDOS America Collection
The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai). 2900+ backers supported this project on Kickstarter. Komikan - Chile⏳20 👨👩👧👦 2 🧒 6+History: Komikan is a traditional hunt game with deep roots in the Mapuche culture.How to play: Capture Alpacas or conquer the Puma's den. Puluc - Guatemala ⏳20 👨👩👧👦 2 🧒 6+History: Puluc is a pre-Columbian running-fight game originating from the Maya civilization.How to play: Capture all your opponent's Warriors in a ritual combat. Kōnane - Hawaii ⏳ 20 👨👩👧👦 2 🧒 6+History: Kōnane is a centuries-old jump-and-capture game, traditionally played by Hawaiian chiefs.How to play: Create the perfect lei by being the last player to pick a flower. Awithlaknannai - New Mexico⏳ 20 👨👩👧👦 2 🧒 6+History: Awithlaknannai is a war game from the Zuni tribe of New Mexico.How to play: Capture all your opponent's Serpents along the Rio Grande.
$62.00$43.83
Nine Years: War of the Grand Alliance - Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This standalone game uses the No Peace without Spain System, also contains a campaign game combining the components and scenario rules of both the Nine Years: War of the Grand Alliance 1688-1697 and NO PEACE WITHOUT SPAIN games into one epic scenario running from 1688 to 1713 for the epic scenario ownership off both games is needed. Now players can recreate one of the decisive moments in European history, as France begins its long slide to revolution, Austria enjoys its last moment of continental dominance, and Britain asserts itself as the preeminent economic power of Europe. This Deluxe Edition includes a MOUNTED game map!
$75.00$61.92
Cohors Cthulhu RPG: Quickstart Guide (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. RAISE A GLADIUS AGAINST THE GODS! Cohors Cthulhu is a roleplaying game of Lovecraftian cosmic horror set against a backdrop of epic heroism, intrigue, and strife during the height of the Roman Empire. This Quickstart Guide has everything you need to plunge into this world and experience its struggles firsthand, featuring an abridged summary of its 2d20 System rules and six pre-generated PC characters ready to experience the included adventure. Far from the Eternal City, deep in the forests of a hostile frontier, unravel the mystery of a village overcome by nightmares its people are forced to reenact on the waking world. Without the support of a Roman column, cast into a strange land, will you survive with your sanity intact? Only those with strength, cunning, and ambition dare enter the woods to confront this… Rude Awakening.
$20.00$16.99
Cohors Cthulhu RPG: Germania Adventure Book (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Hidden Wars of Germania! Though the long shadow of Rome has stretched far beyond its own borders, its reach has yet failed to cover all of Germania. Those untamed lands, filled with dark and forbidding forests, are still held by countless fiercely independent native tribes. Many have been forced to bend the knee before the banners of Rome, whilst others have fought bitterly to retain their ways of life-often fruitlessly. But Germanic priests and sages tell tales of other forces lurking in these lands: darker shapes than marching legionaries move between the trees of those ancient forests, and rumors swirl in towns and villages of nightmares lurking beyond their walls. Beyond the eyes of civilization, and known only to a select few, inexplicable monsters only whispered of in legend prowl, seeking to feast on the unwary. Fetid spawn of Mormo swarm and multiply in foul breeding sites, protected by sinister cults whose members are visited in dreams by creatures from beyond the stars. The immortal warrior-chieftain Herjan has gathered his forces to dominate the native Germanic tribes, his efforts fuelled by either enlightenment or madness born from Atlantean relics. As darkness looms and shadows gather, he schemes and plots to send his substantial military might against Rome. Here, in this ancient and mysterious land, the Hidden Wars play out in full. Those brave heroes willing to confront the darkness will claim hidden knowledge and eternal glory - but terror, insanity, and doom await those who fail. This 185-page supplement includes a wealth of information for Cohors Cthulhu gamemasters running campaigns venturing into Germania from the Roman-occupied town of Laurium. This includes information on the many tribes of Germania, details on Herjan's Horde, an expanded Adversary roster, and 8 self-contained adventures taking place in Germania itself. Features: 'Castrum Primum,' written by Richard August, detailing a lost fortress that has become a place of horror. 'Stars of Ill Omen,' written by Stephen Michael Dipesa, featuring an incursion of Mi-Go in the Germanic hills. 'The Harvest,' written by Anna Everts, where a tribal settlement is beset by a mysterious ailment. 'The Shield of Aeneas,' written by Thomas Roussel, featuring the impossible return of an ancient hero making wild claims. 'Anno Diaboli,' written by Michael Duxbury, where an attempt to impose a rigid calendar upon a tribal people has unforeseen consequences. 'Between Scylla and Charybdis,' written by Dave Semark, where a holy festival provides the spark to set ablaze a religious conflict. 'Against the Chaos Gate,' written by M.G. Manley, where PCs enter the gladiatorial arena and eventually discover an ancient buried peril.'Aurum Habet Tolosanum,' written by Dave Semark, featuring a risky foray sneaking into the heart of Herjan's Horde to recover gold stolen from Rome.
$47.00$39.95
Ishtar
From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!
$49.99$32.33
Explorers of the North Sea: Rocks of Ruin
In Explorers of the North Sea: Rocks of Ruin, new opportunities await daring captains. Recent storms have left longships torn apart, with their precious cargo scattered across the rocky shores. Meanwhile, rumors of great fortresses in nearby regions are beginning to spread. Will you be the first to salvage the wrecks, or will you throw caution to the wind and charge the enemy fortresses for fame and glory? In addition to including components for an extra player, Rocks of Ruin also includes three new building types, 24 tiles, five large player boards, two new captain cards, shipwrecks and fortresses. This game is an expansion and requires "Explorers of the North Sea" to play
$23.96
Epic Card Game: Guardians of Gowana
Guardians of Gowana is a two-player box set exploring the tropical supercontinent of Gowana, land of the Gods. A complete game on it’s own, Guardians of Gowana may also be combined with other Epic sets to support more players. The box includes 60 all-new game cards, 34 token cards, score cards, rules reference cards, “Gold” trackers, “+1/+1” counters, and a rulebook.
$23.99$13.42
Pergamon (Second Edition)
The Royal Museum of Berlin has commissioned excavations in Pergamon an archaeological site in present-day Turkey. The city experienced its heyday around 200 BC when it was the most important port in the Ancient Roman province of Asia. As archaeologists, your goal is to get as much research funding as possible in order to finance excavations in Pergamon. You will unearth pieces of antique vases, jugs, bracelets and golden masks from the first five centuries BC. By piecing together matching artifacts, you’ll build collections that can be exhibited at the Pergamon Museum. The player who exhibits the most valuable collections and gains the most recognition by the museum’s visitors (in the form of admission tickets) wins the game.Pergamon is a 2-4 player game of competitive archeology. Outsmart your rivals to make sure you get the funding you need, and create the best exhibits in the Museum. In the end only one will be remembered as the best of the best.Pergamon (Second Edition) features several improvements made to the game including revised rules and upgraded components.
$44.99$33.87
The Bazaars of Ubar
The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!
$29.99$20.11
Dubious
Doubt is in the air! How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever! Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time, each player has to listen carefully to what others have to say about themselves and prove their detective finesse.
$44.99$29.49
Brigands
In "Brigands," a game of deduction and strategy, the King's absence has left the city's treasure vulnerable to cunning brigands. As the prince, your mission is to safeguard the kingdom's coffers, preventing brigands from stealing 50 Ducats within 6 turns. Alternatively, if you play as a brigand, your goal is to amass wealth without getting caught. Each turn involves secretly assigning your crew members to city districts, leading to tense revelations and potential clashes between the prince and the brigands. The game introduces dynamic elements, such as action tokens and the option for captured thieves to await trial or attempt a daring escape. As the prince, your skills evolve throughout the game, enhancing your ability to protect the treasure and outsmart the brigands. Will you emerge victorious by securing the kingdom's wealth, or will the richest brigand claim triumph? DEDUCTION AND STRATEGY: Engage in a captivating game of wits as you protect the kingdom's treasure or attempt daring heists in this thrilling board game. ROLE-BASED GAMEPLAY: Choose your side play as the prince safeguarding the coffers or become a cunning brigand amassing wealth while avoiding capture. DYNAMIC GAMEPLAY: Experience tense moments with secret crew assignments, action tokens, and the possibility of captured thieves facing trial or executing daring escapes. EVOLVE YOUR SKILLS: As the prince, develop your skills throughout the game to enhance your ability to protect the kingdom's riches and outsmart your opponents. SIX TURNS TO VICTORY: Can you safeguard the treasure for six turns as the prince or become the richest brigand to claim triumph in this strategic showdown?
$31.99$18.35
Viscounts of the West Kingdom - Gates of Gold
Many have come! Who will stay and who must go? In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendor of our great city. While most are traders and laborers, eager to make a home for themselves, others seem to have more devious intentions. Can we really trust those who once attacked our walls? Do they truly desire peace? The King has sent his orders, but we will decide who may stay and who must leave. Viscounts of the West Kingdom: Gates of Gold is an expansion. Viscounts of the West Kingdom is required to play. Features: New card types for players to add to their decks: King’s Orders and Outsiders Manuscript Boards for housing transcribed Manuscripts, and unlocking newabilities Six Castle Leader cards, and new Building Bonus Cards to add more competition and new strategies More Heroes, Townsfolk, and Manuscripts Components: 28 Townsfolk Cards 5 Hero Townsfolk Cards 24 Outsider Cards 24 King’s Order Cards 1 AI Reference Card 1 Illustrated Rulebook 12 BuilderBonus Cards 6 Castle Leader Cards 4 Manuscript Boards 5 Manuscripts
$35.00
Castle Up - Feast & Fury
Castle Up is a competitive card game for 2-4 players where you build and expand your own city in the Middle Ages. Combining strategy with deck and tableau building, every decision matters as you grow your city. Unique mechanics, like cards flipping when damaged, add tactical depth. Resource management and strategic choices are key to victory. The Feasts & Fury expansion adds 13 new cards, introducing fresh abilities, greater replayability, and enhanced strategy while working within the same core mechanics of the base game.
$9.99$9.96
Vendel to Viking
Vendel to Viking transports you to a time of upheaval and opportunity, as the mighty Roman Empire has fallen, and Europe’s future is being forged. Set in the Vendel Era (550790 CE), the precursor to the Viking Age, you’ll lead a powerful family striving for dominance. Develop your influence, expand your reach, and prepare for the dawn of the Viking Age in this strategic game for 1-6 players.
$85.00$51.85
Critical Role: Der Katzenprinz & Other Zemnian Tales
From the frigid regions of the Zemni Fields, born in the very heart of the Dwendalian Empire, come three fairy tales told to children on cold winter nights. Plucked straight from Exandria, this illustrated storybook is fit to grace any archmage’s library. Ornamented with a double-sided and beautifully illustrated jacket, gold trim, and a ribbon bookmark, this elegant fairy tale book includes Der Katzenprinz, Die Waldhexe, and the never-before-told Himmelsschloss, a magical story about a lost Sparrow and a soaring city. Each tale is penned by storyteller Liam O’Brien and illustrated with enchanting original art by Charlie (Newt) Borovský.
$22.99$19.54
Crimson Company (Collectors Edition)
In Crimson Company, two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are "on offer". You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card.
$39.99$33.99
Mike Hutchinson's Hobgoblin: Fortune Deck
Enhance your Hobgoblin experience with the full-color Hobgoblin Deck of 66 cards (2.5" x 3.5"), including the Fortune Deck, Abyssal Sorcery Deck, Scenario Deck, and Quick Reference Cards. This deck provides everything you need to dive straight in to the action and keep the game running smoothly.★ Necessary gameplay aid that allows players to drawn Fortune cards and keep gameplay smooth.★ Includes scenario deck to allow quick selection of the battle to play.★ Includes all Abyssal Sorcery (Spell) cards available to wizards, making in-game spell referencing easier.★ Quick reference cards to remind of turn phases and resolutions.★ UK Games Expo Judge's Choice Award for Best Miniatures Rules 2024
$15.49$13.16
Onus! Army I: Republic of Rome
ONUS! puts you in charge of powerful armies of the Ancient World, in a system similar to that of battle games with miniatures, but using cards to represent the units on the battlefield. ONUS! Army I: Republic of Rome - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scipio and Regulus- 3 Triarii- 3 Princeps- 5 Hastati- 4 Velites- 2 Armed Civilians- 2 Sagittarii- 4 Socii Equites- 4 Equites- 1 Thorakitai- 1 Boeotian Hoplites- 2 Gladiators- 1 Hispanic Cavalry- 2 Balearic Slingers- 1 Numidian Cavalry- 1 Celtiberians Infantry- 1 Iberians Infantry- 1 Gallic Infantry
$15.00$12.75
Onus! Army III: Sparta
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army III: Sparta - Add more unit cards to those included in the ONUS! games. Contents:- Generals Leonidas, Lysander and Agesilaus II- Hippeis Cavalry- 10 Spartan Hoplites- 5 Helots Infantry- 5 Helots Slingers- 4 Spartan Cavalry- 2 Peripolos- 2 Toxotes Archers- 2 Thorakitai- 2 Boeotian Hoplites- 2 Cretan Archers
$15.00$12.75
Onus! Army IV: Athens
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army IV: Athens - Add more unit cards to those included in the ONUS! games. Contents:- Generals Themistocles and Demosthenes- 4 Hoplites- 4 Hoplites attendants- 3 Scythian Archers- 3 Athenian Cavalry- 4 Peltasts- 5 Peripolos- 2 Toxotes Archers- 2 Thorakitai- 2 Sacred Band of Thebes- 5 Boeotian Hoplites- 2 Cretan Archers- 2 Thessalian Cavalry
$15.00$12.75
Onus! Army X: Germanic Peoples
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army X: Germanic Peoples - Add more unit cards to those included in the ONUS! games. Contents:- Generals Masios, Tancmar, and Ganna- 2 Oathsworn Noblemen- 5 Germanic Spearmen- 3 Night Ambushers- 5 Germanic Clubmen- 4 Framea Skirmishers- 4 Germanic Javelinmen- 2 Hunters- 3 Germanic Riders- 3 Caninefate Mounted Pikemen- 2 Batavi- 2 Berserkir- 2 Friesian Warriors
$15.00$12.75
Onus! Army XI: Parthia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XI: Parthia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Osroes I, Sanatruces, Mebarsapes, and Abgar VII- 2 Indian Elephants- 2 Camel Cataphracts- 3 Shock Cataphracts- Camel Archers- 2 Noble Horse Archers- 5 Horse Archers- 2 Horse Skirmishers- 4 Eastern Spearmen- 2 Elite Archers- 3 Parthian Archers- 2 Sogdian Hill People- 2 Parthian Swordmen- 2 Armenian Cataphracts- 2 Jews
$15.00$12.75
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