Board Games | Historical Games
Onus! Army XII: Sarmatia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XII: Sarmatia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Susagus, Rasparaganus, Inismeos, and Adelmar- 2 Sarmatian Noble Cataphracts- 3 Armored Contarii- 6 Sarmatian Contarii- 4 Sarmatian Noble Riders- 6 Steppe Horse Archers- 5 Steppe Infantry- 3 Bastarni Noblemen- 3 Bosporans- 2 Peasant Dacian Spearmen- 2 Dacian Archers
$15.00$12.75
Ra: Deluxe Pharoah Edition
DELUXE PHARAOH EDITION Invoke the power of the sun god! Take on the role of a line of ancient Egyptian kings, ruling over your vast kingdoms. You will work to improve the culture of Egypt and the strength of your royal lineage, all while following the will of the gods. Time is limited, so you must wisely decide how to spend your days. In the end, will you have pleased the gods enough to move on to the Field of Reeds in the afterlife? One of Reiner Knizia’s most loved games, RA is a classic auction game for 2-5 players, now in a new edition with revised artwork and deluxe components. Additional content found in the Pharaoh (deluxe) edition not in the retail: 180 wooden auction tiles, 1 wooden epoch counter, 80 metal point tablets + bag. The wood tiles are 5 mm while the regular cardboard tiles are 2 mm. (Contents that differ from the 1999 edition in bold) Contents: 1 Rule Booklet (8 pages, 20×25.5 cm two-sided full-colour glossy textured stapled) 1 Game Board (2 leaves of 202×106 mm) 5 Player boards (137×226 mm) 180 tiles (40×45×5 mm): 40 (5 sets of 8) Monument tiles: 5 Sphinx 5 Pyramids 5 Obelisks 5 Statues 5 Mortuary (replacing Fortress) 5 Shrine (replacing Palace) 5 Temple 5 Step Pyramid 30 Ra tiles 25 Pharaoh tiles 25 Nile tiles 25 (5 sets of 5) Civilization tiles: 5 Agriculture 5 Art 5 Astronomy 5 Religion 5 Writing 12 Flood tiles 8 God tiles 5 Gold tiles 4 War tiles (replacing Unrest) 2 Funeral tiles 2 Drought tiles 2 Earthquake tiles 80 VP tokens (17×30×3 mm): 15 1-Point 25 2-Points 25 5-Points 15 10-Points 16 Sun tokens (numbered 1 to 16; 53×38×8 mm) 1 Ra figure (56×78×30 mm) 1 Sun Boat marker (40×45×15 mm) 1 Epoch counter (25×25×5 mm) 1 cloth bag (for the Auction tiles; 27×30 cm) 1 cloth bag (for the scoring tokens; 11.5×16 cm) 15 ziplocs (seven 15×14.5 cm, one 12×16 cm, one 10×11.5 cm, two 8×11.5 cm, two 7×8.5 cm, one 7×7 cm, one 6×6.5 cm)
$180.00$153.00
Fruit Fight
Fruit Fight is a game about pushing your luck and stealing your friends and family's fruits. If you draw fruit cards that match what other players are about to score, you get to steal them all. But be careful: if you draw a fruit you already have, you bust! Social & Exciting Push your luck by flipping cards from the deck to try to earn more points If you flip cards your opponents have, you can steal them! But if you flip a number you already have, you lose all of the cards you'd revealed that turn Contents: 90 fruit cards
$26.99$24.29
Life Siphon
Dragons have taken over the surface, forcing humans underground. During explorations, you and your fellow humans discover a box with an orange glowing eye on the outside. The words DO NOT OPEN are carved on the sides. Of course you open it... ONLY TO BE INSTANTLY CURSED! The only escape is to take out your closest friend with your new cursed powers to summon Familiars and cast spells at the cost of your own life. Each player's goal in Life Siphon is to defeat the player to their left, and the game ends when the first player drops to zero health, meaning you must plan your strategy to be effective offensively against one player while defending against another. Since everything costs your own health, the heavier your offense, the more vulnerable you are. You may even find yourself aiding your attacker to give you the opportunity to make the killing blow.
$49.99$29.68
Keyside
Keyside is a dice-driven worker placement game set on a bustling island of 12 harbours. Players manage 18 workers—keyples—to gather resources, build structures, and develop skills by directing boats or joining other players’ actions. After three rounds, players score points from harbours, buildings, and collected skills. With tactical dice play and dynamic worker interaction, Keyside delivers strategic depth in a vibrant maritime world. Ages 14+1-4 payers90 minute play time
$84.99$72.24
Smallfolk: Base Game (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Smallfolk is a cosy tableau builder about myths and folklore from around the world. Each player takes on the role of an Adventurer and journeys through the world, collecting helpful smallfolk, finding powerful relics, and visiting mythic wonders. Find heroes along the journey to help you, and amass Victory Points by playing cards into your story. The game ends when all the Victory Points in the middle have been claimed. Count up the Victory Points you've collected and the value of your cards to determine who won, and then shuffle the story deck and play again!
$45.99
Coalitions (Pre-Order)
This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Coalitions is based on the series of conflicts known as the Revolutionary and Napoleonic Wars. Players, representing major European powers, compete against each other to shape the future of the Continent. The innovative and elegant game system allows a historical recreation of the conflicts, but better yet, can also create plausible alternative histories. The Alliances may take different forms, the campaigns may be fought along different lines of approach, but what the players witness is still a believable version of history. Coalitions brings the whole continent of the Napoleonic Wars into a fast, playable system. Multiplayers—with NO downtime. Each turn, EVERY player is doing something… but doing something ‘different.’ This sets up an unexpected cycle like nothing you’ve ever played before. Cool wooden pieces, or a “Deluxe” version with some of the most beautiful miniatures you’ve ever seen. Kickstarter backers get exclusive sculpts, an extra player expansion, plus an extra game covering a slightly different period! Throughout the period, Britain formed coalitions with almost any nation that would stand against France. Whenever a coalition was defeated, Britain sought to form a new one with states that would carry on the fight. Nations also had other motives to fight wars, often seeking to expand their own borders at the cost of their neighbors. Britain itself fought the French in Portugal and Spain and, with almost total control of the sea, sent military expeditions wherever there was a chance of harassing the French. Can the Emperor of Austria protect the German Reich and Northern Italy from the Revolutionary Armies? Will the Prussian King and Russian Tsarina join as allies or not? Will the Ottoman Empire be able to protect Egypt, the Balkans and Caucasus from the aggressive neighbors? When you play Coalitions, you decide the destiny of Europe; your decisions will make history. Will you guide France to greatness? Will you galvanize and unite Europe to bring an end to the infant republic and restore the Ancien Régime? Or maybe there is a Metternich in you, able to deceive others and bluff your way to victory with a cunning smile? Each player controls one of six asymmetric factions: France, England, Austria, Prussia, Russia or Turkey. They then try to form an alliance, insisting that it will be beneficial to all, although only one player can actually win. Throughout the game, players try to capture and consolidate key positions, which will earn victory points during the relevant phase.
$74.95$63.70
Feudum: Rudders & Ramparts Expansion - Kickstarter Edition
The Feudum: Rudders & Ramparts Expansion features artisan-edition vessels and castles that may be used purely for decoration—or to play a military variant of the game Feudum!The Feudum: Rudders & Ramparts Expansion - Kickstarter Edition includes all the Stretch Goals from the Kickstarter campaign including a foil box, lone isle card, deluxe royal guards, 6th player wine barrel, velvet stating mat, artisan box sleeve, metal flight stand, and a royal writ compendium. This is not a standalone game and requires Feudum to play.
$50.00$42.50
Feudum - Septennial Edition
Feudum is a deeply nuanced game for 1-5 players that rewards resource management and skillful planning.Six uniquely powered characters and multiple paths to victory make for an ever-changing, open-world experience each time you play!The Septennial Edition includes the following: The Queen’s Army Expansion, Alter Ego Expansion, 50 Septennial Card Sleeves, 5 Septennial Strategy Cards, 1 Royal Writ Compendium, 15 Royal Writ Cards, and more
$100.00$85.00
Dragoon
You and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on! Dragoon is an action strategy game with an ever-changing landscape. Ages 14+2-4 players40-60 minute play time
$40.00$34.00
Hunt For Blackbeard (Pre-Order)
This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hunt for Blackbeard pits two players against one another as hunter and hunted in a fast-moving game of detection, deception, and confrontation. Hunt for Blackbeard portrays the effort in 1718 by the colony of Virginia and the Royal Navy to track down the notorious pirate Blackbeard (Edward Thatch) as he sought refuge in colonial North Carolina. It features the historical events, places, and personages involved in Blackbeard’s demise 300 years ago, and the real-world challenges of “golden-age” piracy and pirate hunting. Players. One player takes the role of Blackbeard and the other the pirate hunters. Blackbeard seeks to commit acts of piracy or to enjoy a pirate’s life while remaining free. The hunters try to discern Blackbeard’s plans to thwart his piracy. The game may end in a battle in which either the hunters capture Blackbeard or the pirate wins by seizing a hunters’ ship as his prize!
$70.00$59.50
Shakespeare’s First Folio (Pre-Order)
This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Shakespeare’s First Folio has players taking the role of printers in the early Seventeenth Century competing to print the first folio of Shakespeare’s plays. The game includes a board, a deck of Plays, a deck of Personages, resource dice, a Bag of Fortune, fortune tokens, wood resource pieces, wood worker meeples, a wooden print house and plenty of historical documents (plus a rulebook!) The deck of Plays is made up of three different suits - Comedies, Histories and Tragedies - and each Play corresponds to its suit and the order it was printed in Shakespeare's First Folio. The deck of Personages includes historical personages who can assist in your efforts.
$65.00$55.25
Rheinlander (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This Reiner Knizia game casts players in the roles of dukes who are trying to establish duchies along the banks of the Rhine River. Players hold a hand of cards that correspond to numbered plots on each river bank, and they place knights in open plots for which they hold the corresponding cards. After establishing duchies, players attempt to expand them to include more plots of land, as well as buildings - such as castles, cathedrals, and cities. These buildings both add to the value of a duchy and provide their owners with advantages during game play. The game ends when, at the end of a turn, any one player has no more knights available. The player with the highest score at the end of the game wins.
$49.99$42.50
Tajuto
In Tajuto, players take on the roles of the Buddhist monks, trying to achieve the highest spirituality. On their turn, they can activate their action tiles to draw (and build) pagoda tiles from the bag, make offerings to gain meditation points, and acquire tiles that will help them progress more quickly or earn them spirituality points. Activating more than one action tile or acquiring tiles costs meditation points. The game ends once the fourth pagoda is finished. The player with the most spirituality points wins. The key feature of the game is drawing the pagoda tiles from the bag. The pagoda tiles have a decreasing size per level. Players are welcome to blindly rummage around to try to recognize the floor by its size, but they aren’t likely to be able to detect the color this way, so drawing the floor size they want depends on their tactile recognition, but they have to weigh their odds to draw the color they want.
$49.99$32.29
Ragusa
Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor. In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.
$50.00$42.50
Cangaceiros
In Brazil in the late 1800s and early 1900s, large landowners called "coronéis" starved the north-east of the country in an extensive area that included the Sertão desert. In this climate of corruption and abuse, the Cangaceiros — bandits who violently opposed the status quo — were born. Cangaceiros is a strategic competitive game in which each player plays a gang that tries to survive in hostile desert territories while being hunted by the Volantes, the state police trained to kill them. Each band has a chief chosen from the twenty available, each with its own unique abilities and characteristics. The management of each seven-card deck is fundamental, with players using cards to collect resources, place bandits to guard a region, attack the Volantes, assault the prison of the city of Recife, convert accumulated resources into fame, train their leader, and recruit new members for the gang. You win by accumulating fame points, which are obtained by attacking the Volantes, but also by training your boss to solve his life goal and help him retire in glory. You also gain fame points in several other ways, and whoever collects the most fame wins.
$65.00$39.61
World's Fair 1893
In 1893, it had been less than 30 years since the abolition of slavery in the United States. Despite the progress of the African Americans, they were not given the opportunity to share their own accomplishments at the World's Fair. These five new playable historical figures were instrumental in giving African Americans and other disenfranchised groups the chance to highlight their progress and achievements.
$40.00
Florence
Seduce the Medici at an opulent Renaissance carnevale; deploy members of your noble house to the streets of Florence; compete for control at different parties; meet the Medici when they arrive; then gift, brag and scandalize your way to victory! Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds, each player dispatches family members to attend parties, give gifts, brag about their achievements, engage in spurious gossip, and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers, they will become harder to navigate, and you will need to be cautious of which actions you ask your various scions to complete. ★ Designed by Dean Morris★ Illustrated by Dann May
$60.00$39.89
Tindaya
Tindaya is set at the dawn of the 15th century on the paradise known today as the Canary Islands. The conquistadors have just set eyes on it. Each player must lead an aboriginal tribe to survival in a world ruled by gods and shaped by natural disasters. Tindaya is a theme-driven survival adventure with the soul of a eurogame. This environmentally conscious game offers two play modes to please any group: Cooperative (including solo) & Competitive, in addition to the Traitor variant for players avid of some old fashioned throat-cutting. Difficulty can be graded, and less experienced gamers can learn to play through a 3 game mini-campaign. During 3 phases, natives will settle, progress, and battle invaders, all within a mythological setting ruled by two gods, Acoran & Moneiba. They will demand specific goods at each stage of the game. If the natives are unable or unwilling to provide them, their godly rage will be unleashed. But players are not alone; two seers will make predictions by reading the smoke of their bonfires. Tibiabin will see the disasters to come. Tamonante will predict where they will happen. Disaster markers will be placed on the board to signal what is to come. End of the Game: In Cooperative mode, players will check if their collective mission has been achieved. If so, the gods will be happy, and all natives win the game. In Competitive mode, solidarity points will be granted to players that have given more to the community, used fewer resources, or achieved both collective and personal objectives. The player with more points will win the game.
$69.00$44.96
RuneQuest RPG: Cults of RuneQuest - The Earth Goddesses
Cults of RuneQuest: The Earth Goddesses is the third book in the new cults of RuneQuest sourcebook series for RuneQuest. This book is the player's guide to the earth pantheon, opening up character creation and advancement to a whole new level. A player-facign RuneQuest Supplement. 16 Cults, each of which can be used as the bases for a new RuneQuest character, offering a unique selection of spells, skills, and special traits. Expand existing RuneQuest characters by adding cults from this book to their roster of whorshiped gods. Lore and history of the Earth Gods pantheon. This supplement requires only the Rune Quest core rules to play
$37.99$22.96
History of the World
History of the World retells the story of humanity, starting from ancient Sumeria and ending with modern day USA. The map emphasizes those lands where civilizations flourished, with over sixty peoples featured on empire and event cards. Capitals, cities, monuments, and forts are brought into play and then, just as quickly, are reduced by the armies of rivals. Control of buildings and lands enables players to collect gold. Whosoever has the most gold at game's end wins.
$79.95$66.70
RuneQuest RPG: Weapons & Equipment
An essential reference guide for RuneQuest players, Weapons & Equipment showcases Gloranthan culture and life, describing the items and services adventurers use everyday, exceptional and magic items, as well as how they can sell their hard-won treasure. Weapons & Equipment dramatically expands the RuneQuest core rules, with new means of equipping and advancing your adventurers, Gamemasters can use these contents for treasure hoards and other material rewards, making this an invaluable resource for every RuneQuest player.
$34.99$20.92
RuneQuest RPG: The Pegasus Plateau & Other Stories
The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like The Broken Tower from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike. In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.
$34.99$29.74
RuneQuest RPG: Cults of RuneQuest - Mythology
Cults of RuneQuest: Mythology is part of the new Cults of RuneQuest sourcebook series for RuneQuest. It contains an indispensable history of the mythology of the storied and epic Bronze Age fantasy world of Glorantha. A supplement ideal for both players and Gamemasters. A system-free book, Mythology is perfect for any fan of Glorantha, players of other roleplaying games, and anyone with an interest in creative mythology. An explanation of myths and mythology and how it works in Glorantha. Dozens of Gloranthan myths, ready for players and Gamemasters to draw inspiration from, giving further context to the mythical history of the world. This supplement is an enhancement to Cults of RuneQuest, but is system-free and requires no other book to use.
$39.99$23.91
Race to the Ark
The flood is coming... Race to the ark and gather animals along the way. Featuring rules for children as young as five years old, this game grows in complexity along with your child. 2-4 players race along a colorful board, collecting cute animals drawn in a variety of cartoon styles. A quick play the whole family can enjoy, Race to the Ark includes three sets of rules and a double sided game board to accommodate children of all levels of gaming experience. From simple rules for as young as 5, this game adds new mechanics as your kids grow, with push-your-luck, set collection, and more!
$34.99$16.83
Antiques (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The big day has finally arrived! As a representative of a prestigious family of art curators with generations of refined taste, your mission is to acquire the finest pieces at auction. You will create irreverent collections that challenge artistic boundaries, leading to temporary exhibitions in the world's most renowned museums. But you're not alone in this pursuit! Other prominent families are also vying for deals with artists, galleries, and museums. In this high-stakes world of art collecting, golden opportunities can vanish in the blink of an eye, and only the most decisive curators will prevail. In Antiques, you take on the role of a museum curator competing to become the most prestigious art gallery owner. Through strategic auction bidding and careful collection assembly, you will create temporary exhibitions in renowned museums and international galleries to showcase exquisite pieces. The game is played in sequential turns around the table until a player completes their required number of temporary museum exhibitions, which is based on the player count. After final scoring, the curator with the most points wins.
$89.99$76.49
Race to Berlin
Race to Berlin game portrays the last months of World War II in Europe. In the West, after the landing in Normandy and forcing German troops to withdraw from France, the armies of the Western Allies stand over the borders of the Reich, being ready to get across Rhine. In the East, mighty Red Army preparing itself to final offensive, which goal is the capital of Nazi Germany, Berlin. Both Allies are set for the race to ultimate victory. Players take role of the commanders of the Soviet and Allied armies competing for prize winners: the capital of the Third Reich. Additionally, they command German armies, standing in front of their ally (player directing the Red Army commands German troops on the Western Front and player, who controls the Western Allies commands German troops on the Eastern Front), whose task is to delay their troops on its way to Berlin. In addition, the players has to seize the strategically important regions of Germany, which later will be administered by occupying troops. Result of this race creates post-war spheres of influence by the winners of the Second World War, which influence the balance of power during the Cold War.
$89.00$66.92
Cohors Cthulhu RPG: Hidden War Dice Pack
Take up arms against unknown horrors in the Cohors Cthulhu 2d20 Roleplaying Game, with the official Hidden Wars Dice Set. Contents: Two twenty-sided dice with the Hidden Wars symbol on the 1 face. Four six-sided dice with damage results on the 1 & 2 faces, and the Hidden Wars symbol on the 5 & 6 faces, representing effects.
$20.00$15.44
Cohors Cthulhu RPG: Atlantean Crystal Dice Pack
Take up arms against unknown horrors in the Cohors Cthulhu 2d20 Roleplaying Game, with the official Atlantean Crystal Dice Set. Contents: Two twenty-sided dice with the Hidden Wars symbol on the 1 face. Four six-sided dice with damage results on the 1 & 2 faces, and the Hidden Wars symbol on the 5 & 6 faces, representing effects.
$20.00$13.41
Cohors Cthulhu RPG: Gamemaster's Toolkit
This Gamemaster's Toolkit for the Cohors Cthulhu 2d20 Roleplaying Game includes a striking GM Screen featuring four portrait-oriented panels displaying an extended version of the Gamemaster's Guide cover illustration. The interior features an array of useful tables and charts from the core rulebooks, together with quick references and summaries of commonly used rules to keep the action flowing without time-consuming page-flipping. The set also includes maps for both the Laurium Region and Germania Region, and a booklet providing systems for Hexploration, Regional Random Encounters, and creating Settlements and Strongholds. Together, these allow gamemasters to send their players off the beaten path for an exploration-based style of gameplay, surprising both themselves and their players with unexpected twists and turns, as well as the opportunity to tame the uncharted wilds. Contents: 1x four-panel GM Screen 1x 48-page booklet 1x Settlement Sheet 1x double-sided A3 map
$41.00$39.92
U.S. Telegraph
U.S. Telegraph, first released as Attika, is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction, trying to take the choicest (i.e., least expensive) plots of land for themselves.
$44.99$42.95
Your Town
Lost in the middle of the vast American wild west, you arrive in the small town of Your Town. After going around, your decision is made: you will improve it and make it prosper. Build buildings, hire qualified staff, buy land, manage your finances, because the mayor of this city is you!Your Town is a comic combined with a game, one title in a series subtitled "The comic in which you are the hero". You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly!
$22.99$18.39
Oros
Oros is a game of strategy, where you will be faced with choices between moving the land itself, erupting volcanoes, building shrines, or repositioning your Followers on every turn. Shift the land itself, move and collide tiles, form and erupt volcanoes, worship to gain wisdom, journey around the ever-changing landscape, and build sacred monuments in the pursuit of wisdom and knowledge. ★ Customize your actions by moving your Followers between upgradeable action spaces on individual player mats.★ Manipulate a shared environment like a giant puzzle of plate tectonics. Shift, move, build up, erupt, and reposition the land by sliding and colliding tiles on the shared board.★ Every action is a puzzle of creative problem solving, abstract thinking, and constantly evolving strategy.Oros will appeal to players who enjoy competitive, highly strategic Euro-style games, thematic games, and games with unique mechanics.
$49.99
Idus Martii
Idus Martii is a hidden role game for 5 to 8 players.According to Plutarch, a seer had warned that harm would come to Caesar no later than the Ides of March. On his way to the Theatre of Pompey, where he would be assassinated, Caesar passed the seer and joked, "The Ides of March are come", implying that the prophecy had not been fulfilled, to which the seer replied "Aye, Caesar; but not gone."Players are members of the Senate who must plot in favor of or against the magnicide of Julius Caesar. But it is not that easy, as they need to identify who shares their convictions in order to partner against the other players...whilst keeping a look out for those only looking to fatten their purse.There are four roles that are dealt each turn:The "Consul" decides who plays in the round by assigning the other roles. The Consul is passed in clockwise order at the start of each round.There are two "Edils" who vote, secretly, whether Caesar should live or die.The "Praetor" sneaks a peek at one of the two Edils’ played vote cards and may then force them to exchange their card.These two votes are then shuffled, revealed and their results will either move the ‘kill’ or ‘save’ caesar token up the track. The game ends once everyone has played the Consul twice. Then players reveal their role card, total votes are tallied and Caeser either lives…or dies.But the decisions are not that easy. At the beginning of the game, players are dealt two faction cards (either in favour, against or neutral to “magnicide”) and must discard down to one mid-way through the game… keeping all players on their toes!
$10.00$8.78
Whistle Stop
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.
$59.95$42.82
Ahau: Rulers of Yucatán
Ahau: Rulers of Yucatán is a Euro-style board game, combining elements of worker placement and resource management with innovative dual-engine building - all set in the Classical Period of the Maya. In the game, the players take the roles of leaders of city-states who are all eager to climb the ladder of power and become the most famous ruler of this era. Throughout their journey, they have the chance to invoke the ancient Maya deities, make the production flourish, build their pyramid temple and capital, and expand the borders of their territory. Ahau is a homage to the breathtaking Maya culture, bringing their history closer to the players. The cultural and historical aspects of the game were closely checked by Mayanist David S. Anderson, professor of anthropology and archaeology, an instructor at the Radford University in Virginia, U.S. The Solo Mode was co-designed with professional game designer, David Digby.
$70.00$44.41
Tribes
Tribes is a role-playing game that plays a lot like a board game and simulates the way our ancestors lived long ago. The players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters, but the object of the game is simple: Look after the children! In this game, the way to win is to have the most kids and do whatever you have to do to make sure they survive to adulthood. The players must know when to cooperate, and when to cut their losses and protect their own families. Players can re-create and change the earliest human societies by instituting their own laws and social patterns, and see what effects the rules of society have on their ability to survive and reproduce. With several copies of the game and a referee, it's possible to have several tribes playing at once, competing, trading, exchanging members, and even making war on each other.
$24.95$17.92
A Bard Day's Night
You and your fellow tight-belted min or lesstrels meet at the Hungry Troubadour Tavern. There is precious little coin to be found here, but there are vegetables galore to fill your empty bellies if you sing for your supper.A Bard Day’s Night is a 2-4 player card game of bidding, bluffing, and belting out verses. Players compose ballads by putting together verses made of 5 cards. The ballad cards can combine into over 2 million different hilarious sentences like “A One-Eyed Barn Cat Charms a Lonely Vampire Who is Cursing a Vindictive Warlock.”In playing cards, they also receive a reward of onions, tomatoes, or cabbages tossed at them! Using that bounty of food, bards bid on the right to perform each part of the verse for the crowded house of tavern-goers. The winners collect those ballad cards, hoping to have the majority of certain symbols by the end of the game. When playing the game, the bottom of the box also serves as the tavern table, holding extra food cards for those who lose their bids.Play continues until the tavern closes for the night, after which the bards are awarded coins for having the majority of each theme. The min or lesstrel with the most coin in their pocket wins!
$19.99$14.92
City Builder: Ancient City
City Builder: Ancient World is a tile-laying game for 1-4 players, which can be played competitively, cooperatively or solo. Players are magistrates sent to a newly conquered province to build cities and help spread Roman influence in the area. By employing clever planning, they must grow their cities to meet the demands of incoming settlers, as well as build imposing Monuments to please their emperor. Competitive Objective:To win, players must build impressive Monuments and fill their city with incoming settlers. Monuments have unique scoring bonus that will only apply to the city they are built in, while claiming settlers unlocks the point value they are covering. At the end of the game, players will add up their scores and the player with the most victory points is declared the winner. This player is awarded governorship of the province with their city being named its new capital. Cooperative Objective:The emperor wants to increase the efficiency and profit of each of his provinces. As a group of magistrates you must work together to ensure your province doesn’t displease him, which would result with you losing your position—and your possibly your head.Follow the emperor’s Edict, complete his preferred Monuments, and plan carefully to make sure you all stay off the chopping block!
$49.00$39.20
The Court of Miracles
JOIN THE BEGGAR'S GUILD: Immerse yourself in the secretive world of The Court of Miracles, a captivating board game where you'll navigate the seedy courtyards of Paris as part of the Beggars' Guild. Ascend to greatness and become the PENNILESS KING! CONCEALED IDENTITIES: Strategically place Rogues (workers) on the board, concealing their identities within tactile wooden discs. Recruit new Rogues from the cotton bag, each with unique abilities, including Pickpockets and Defrocked Priests, to strengthen your ranks and outwit your foes. EXCITING STANDOFFS: As neighborhoods fill up or when the Penniless King reaches a Wrath space, intense Standoffs occur. Reveal the strength of your Rogues to win Standoffs, but beware of opponents' secreted Rogues sowing disruption. PLOT YOUR ASCENT: Utilize Plot Cards to enhance your strategy, strengthening your ranks or stealing coins from opponents. Plan your moves wisely to gain Renown and achieve your rise from rags to riches. UNLEASH YOUR SCHEMING: Enjoy an engaging blend of worker placement, area control, and strategic scheming as you maneuver your way to greatness in the beggar's underworld of The Court of Miracles.
$40.00$31.95
The Quick And The Undead
Ride into West Fort, a small town in the Wild West overrun with undead and show the inhabitants you are not to be crossed. Gain more Notoriety than your fellow Outlaws, take control of the town and claim it as your own. Plan your actions carefully to maximize their effect and prepare to fight over common goals. Earn, steal and shoot your way to notoriety whether in-game, by controlling unique buildings, or by clearing out the undead plaguing the town. Shoot first, ask never. The Quick and the Undead is played over “days” and each day is broken into 3 rounds of actions. Each round begins with all players simultaneously, and secretly, selecting 1 of the 8 actions by setting the corresponding number on their D8.Players reveal their numbers simultaneously and place an outlaw from their stash onto their chosen action.Players will take their turns in descending numerical order, starting with “hired guns” and continuing from action “8” down to action “2."If two or more players have an outlaw on the same action they will duel.At the end of a player's turn, if they have enough money, and there are no Undead in the street, they may purchase a building to gain it's unique action. If there is already an outlaw in the building those Outlaws will shootout for control.After all players have taken their turn, round 2 of the day will begin, however Outlaws may not return to an action if they already have an Outlaw there.After 3 rounds the current Day is over and all players collect outlaws used on action spaces (not in buildings) and return them to their stash. Outlaws that have been killed are left in the graveyard and are not collected.At the end of a day in which there are less Undead than players the game will end, and players will add up their Notoriety from tokens taken, Undead killed and buildings owned (if that building has been emptied of Undead.)The player with the highest notoriety wins. In the event of a tie, the Outlaw with more money wins. If still tied, the tied Outlaws duel to the death.
$42.00$33.60
Secrets in the Sand
Secrets in the Sand is an archaeological adventure of fast-paced strategy. Two to six players compete to discover lost tombs, racing over desert sands, through jungles oases and across rivers...but beware of dangers along the way!The Department of Antiquities has uncovered evidence of lost tombs in the desert. They have invited you - the world’s leading archaeologists - to help find the lost tombs and recover their treasures. Your expeditions have arrived in town and are ready to go.Every day the Department will announce one new dig permit, and the first expedition to find a matching route on the map is allowed to travel and dig. Each new dig camp you build expands your archaeological network...but the more camps you have, the more travel routes you have to analyze! The game ends when all tombs are discovered or an expedition runs out of dig camps - whichever occurs first. The player with the most points wins the game. Good luck, safe journey, and carpe diem!
$64.99$43.98
Evil Corp.
We at Evil Corp. have been working for 666 generations to frighten human villages. When it comes to scaring, we're the best! Every year, we hold a team seminar where each of our managers is tasked with recruiting a team of monsters and competing against their colleagues to prove they're the best at terrorizing humans. Will you have the most terrifying team of the year? In Evil Corp., the first player — or team when you play 2vs2 — to take control of its second village will be declared the new CEO of the Company, and therefore, winner of the game. To do this, send your troops of monsters to scare the villagers more than your opponent, to the point that their village becomes yours. During your turn, you can perform one action: Send a monster (a tile) to one of your two adjacent villages. Recruit a new tile at the monster's job center. Activate one of your monster powers. When you have no more available actions or when you choose to do so, you may pass, which ends the round for you. Depending on where the monsters are placed, they grant you bonuses: Advance on the Terror track according your monster's strength. Once you reach the bottom of it on your opponent's side, you take control of the village. Gain Magic Force, which you can use to deal direct damage to an opponent's monster or draw a tile. Earn gold coins Seize the Power Stone pawn that gives you the advantage in case of a tie situation in the village. The order in which you choose to perform your actions will tremendously impact your strategy and the outcome of the game. Good Luck, CEO Pretender!
$49.99
Sacred Valley
According to Legend, the Incans of Machu Pichu cultivated many different crops on their terraces by a nearby river. Your family has successfully specialized in one crop but now wants to expand the business, hire Specialists, and occupy more land with new kinds of crops. Sacred Valley is a tile laying game. Players earn most of VP by building a larger area of same crops. However, every time you place is actually helping other players as well. It is a game about being more efficient than other players and making the right decision at the right time. Hiring different Specialists allows you to break the limitation and lead in the game.
$39.99
Fortune and Famine
Fortune & Famine is a strategy card game, set in a medieval fantasy. You play as the ruler of a kingdom, attempting to store more grain than everyone else. To do that, you will spend silver to bid on worker cards which produce unique goods for your kingdom. You will need to balance your silver and grain, and take some risks. The primary risk-reward comes in the form of FAMINE cards, which show up more and more as the game progresses. You can store as much of your grain as you wish for a single silver coin. This makes it beneficial to leave your grain growing as long as possible. But beware! When FAMINE strikes, you will lose half of it! Each ruler has a unique power. Rulers can be distributed randomly at the start or chosen by each player for the cost of less starting silver. If all else fails and you think an opposing ruler is running away with the game, you may be able to slow them with judiciously played evil wizard cards, although it will cost a precious spot in your kingdom!
$35.00$25.94
Sherwood Bandits: Big Box
Everybody wants to join Robin Hood and his Merry Men! You are the leader of a young bandits band, racing with other groups to enter in the most famous outlaws company of the medieval England! To join the Merry Men, however, you have to prove to be the best bandits, robbing the gold of taxes from the Sheriff’s carts. But beware the other bands, they want to join the Merry Men too and they could hinder you!CONTENTS• 45 Wagon Cards• 20 Merry Men Cards• First Player Token• 20 Dice• 5 Score Markers• 5 Gang Leaders• 20 Bandits• 53 Loot Tokens• 13 Village Coin Tokens• 4 +2/-2 Tokens• 4 X Tokens• 5 Treasure Chests
$45.00$38.25
Comet (Pre-Order)
This item is a pre-order item with an expected release date of 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.Look up! Comet is coming and you should prepare to be blown away!Comet is a competitive engine builder without combat with a unique resource concept. In the distant past, you try to save various animal species from an impending comet impact. Choose wisely, because the rescued animals will support your further rescue maneuvers in various ways. Comet offers you the unique opportunity to travel millions of years into the past! Skillfully combine card abilities to save animals from the ominous comet with the help of your saviors. Animals you’ve already rescued will join you and use their abilities to help you on your next rescue missions.You want smooth gameplay without sacrificing variety or strategic depth? You want exciting interaction on the game board but without combat? Then Comet is the right game for you! Comet is quickly explained and played. Nevertheless, even frequent players will navigate through the combinations of card mechanics differently in each game to get the most rescue points.FEATURES★ Skillfully use your hero card’s ability and combine it with the abilities of the animals you save during the game.★ Think carefully where you place your saviors because your opponents can jump over your tokens to get to the safe cavern faster.★ Each game presents a new challenge, as you must skillfully adapt to your opponent’s actions in order to win.★ Expect quick turns and a high level of interaction on the game board.★ Every game is different with asymmetric hero cards.CONTENTS• Rulebook, 100 silver cards, 50 gold cards, 1 comet card, 10 hero cards, 4 savior boards, 1 mammoth, 1 giant tortoise, 12 savior tokens, 1 double-sided game board
$39.99$33.99
Eldritch Century: Expeditions and Almanac RPG Slipcase (5E)
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Premium slipcase including two hardcover books (rules & setting book), totalling over 600 pages with beautiful full colour illustations. Eldritch Century is a sci-fi horror roleplaying game where each character takes the role of an agent in a 1986 alternative earth where a great fog has swallowed Europe, and all it touches have been corrupted past the veil of sanity. The untouched world has divided into factions in an eternal struggle for survival, power and growth, each with its own agendas and grey moralities. With rules inspired by 5e.
$89.99$76.49
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