Board Games | Historical Games
Axis & Allies: 1940 Pacific Second Edition
Decide the Fate of a Nation and the Destiny of the World The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set. Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces. 500 plastic miniatures! Extra large 35” x 32” game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Battle Strip 1 Casualty Strip 100 National Control Markers 16 Naval Base Markers 16 Air Base Markers 16 Industrial Complex Markers (8 Major & 8 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 500 Plastic Miniatures At a Glance Number of Players: 2-4 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$100.00
Nine Years: War of the Grand Alliance - Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This standalone game uses the No Peace without Spain System, also contains a campaign game combining the components and scenario rules of both the Nine Years: War of the Grand Alliance 1688-1697 and NO PEACE WITHOUT SPAIN games into one epic scenario running from 1688 to 1713 for the epic scenario ownership off both games is needed. Now players can recreate one of the decisive moments in European history, as France begins its long slide to revolution, Austria enjoys its last moment of continental dominance, and Britain asserts itself as the preeminent economic power of Europe. This Deluxe Edition includes a MOUNTED game map!
$75.00$61.92
Onus! Army XII: Sarmatia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XII: Sarmatia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Susagus, Rasparaganus, Inismeos, and Adelmar- 2 Sarmatian Noble Cataphracts- 3 Armored Contarii- 6 Sarmatian Contarii- 4 Sarmatian Noble Riders- 6 Steppe Horse Archers- 5 Steppe Infantry- 3 Bastarni Noblemen- 3 Bosporans- 2 Peasant Dacian Spearmen- 2 Dacian Archers
$15.00$12.75
Onus! Army XI: Parthia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XI: Parthia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Osroes I, Sanatruces, Mebarsapes, and Abgar VII- 2 Indian Elephants- 2 Camel Cataphracts- 3 Shock Cataphracts- Camel Archers- 2 Noble Horse Archers- 5 Horse Archers- 2 Horse Skirmishers- 4 Eastern Spearmen- 2 Elite Archers- 3 Parthian Archers- 2 Sogdian Hill People- 2 Parthian Swordmen- 2 Armenian Cataphracts- 2 Jews
$15.00$12.75
Onus! Army X: Germanic Peoples
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army X: Germanic Peoples - Add more unit cards to those included in the ONUS! games. Contents:- Generals Masios, Tancmar, and Ganna- 2 Oathsworn Noblemen- 5 Germanic Spearmen- 3 Night Ambushers- 5 Germanic Clubmen- 4 Framea Skirmishers- 4 Germanic Javelinmen- 2 Hunters- 3 Germanic Riders- 3 Caninefate Mounted Pikemen- 2 Batavi- 2 Berserkir- 2 Friesian Warriors
$15.00$12.75
Onus! Army IV: Athens
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army IV: Athens - Add more unit cards to those included in the ONUS! games. Contents:- Generals Themistocles and Demosthenes- 4 Hoplites- 4 Hoplites attendants- 3 Scythian Archers- 3 Athenian Cavalry- 4 Peltasts- 5 Peripolos- 2 Toxotes Archers- 2 Thorakitai- 2 Sacred Band of Thebes- 5 Boeotian Hoplites- 2 Cretan Archers- 2 Thessalian Cavalry
$15.00$12.75
Onus! Army III: Sparta
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army III: Sparta - Add more unit cards to those included in the ONUS! games. Contents:- Generals Leonidas, Lysander and Agesilaus II- Hippeis Cavalry- 10 Spartan Hoplites- 5 Helots Infantry- 5 Helots Slingers- 4 Spartan Cavalry- 2 Peripolos- 2 Toxotes Archers- 2 Thorakitai- 2 Boeotian Hoplites- 2 Cretan Archers
$15.00$12.75
Onus! Army I: Republic of Rome
ONUS! puts you in charge of powerful armies of the Ancient World, in a system similar to that of battle games with miniatures, but using cards to represent the units on the battlefield. ONUS! Army I: Republic of Rome - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scipio and Regulus- 3 Triarii- 3 Princeps- 5 Hastati- 4 Velites- 2 Armed Civilians- 2 Sagittarii- 4 Socii Equites- 4 Equites- 1 Thorakitai- 1 Boeotian Hoplites- 2 Gladiators- 1 Hispanic Cavalry- 2 Balearic Slingers- 1 Numidian Cavalry- 1 Celtiberians Infantry- 1 Iberians Infantry- 1 Gallic Infantry
$15.00$12.75
Quartermaster General 2nd Edition: South Front
Quartermaster General: South Front is the second title in the Quartermaster General Front series, a fast-paced, two-player strategy game that brings the Mediterranean theater of World War II to life. With quick setup and simple rules, its easy to dive into the action. Each player commands a unique deck of cards, representing the equipment, manpower, and strategies of their side. Set between Summer 1940 and Spring 1944, the game depicts the intense struggle for control over Southern Europe, North Africa, and the Mediterranean. The Axis player controls Germany, Italy, and their allies, while the Allied player leads the United Kingdom, the United States, and Free France. Players vie for geographical objectives across 16 seasonal rounds, earning Victory Points during four key scoring phases. The game can end early if one player achieves a 10-point lead; otherwise, the winner is determined in the final round. Relive historical events like the Axis campaigns in North Africa and the Balkans, the Allied landings in Sicily, and the hard-fought advance in Italy. Strategic naval dominance and careful resource management are key to victory in this immersive and dynamic addition to the Quartermaster General Front series, Quartermaster General: South Front. Will you alter history or relive its pivotal moments
$49.90$37.44
Factions: Battlegrounds
Factions: Battlegrounds is an easy to learn fantasy combat board game that mixes tile laying, resource management, and real-time strategy. Command factions influenced by cultures & mythologies from around the world while outwitting & eliminating your opponent's units to score enough points for victory.KEY FEATURES★ UNIQUE COMBAT♦ No Luck: No deck, choose when your units enter the fray.♦ No Blow Outs: Risk/Reward scoring system keeps you in each game when you're down.♦ No Long Turns: Rank system keeps you & your opponents engaged in the action.★ HIGH REPLAYABILITY♦ Lay your tiles to build a unique battleground each game.♦ Explore 9 unique asymmetrical factions with different play styles & abilities.★ UNIQUE THEME♦ The cultures & mythologies are central to how each faction plays.COMPONENTS• 1 Game Board• 135 Faction Unit Cards• 9 Faction Overviews• 45 Terrain Tiles• 4 Resource/Score Trackers• 6 Resource Center Tokens• 20 Score Tracking Cubes• 100 Combat Tokens
$65.00$43.58
Total Domination
You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 min or less! Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists all on a gorgeous double-sided game board. Featuring easy to learn and quick to play innovative blend of mechanics asymmetrical and highly thematic
$45.00$33.85
The Battle of White Plains
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.
$69.00$52.47
Vanguard: Normandy (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Vanguard: Normandy invites you to deploy your troops and test your tactical acumen in refighting the thrilling battles of Normandy, 1944. The game is incredibly quick and simple – generate a unique battlefield from any of thousands of possible combinations, pick a faction, and you’re ready to go. Multiple unit types are represented with high-quality, bespoke gaming pieces, and no assembly or painting is required! Plus, with a dedicated solo play mode, you don’t necessarily need an opponent either!
$124.99$106.25
Quartermaster General: East Front
In June 1941, Germany invaded the Soviet Union, along with Finland, Romania, and other Axis nations. Germany was seeking another lightning victory, like those attained in Poland, France, and elsewhere: four years and millions of lives later, Soviet troops captured Berlin and forced German to surrender. Quartermaster General: East Front™ is the first 2-player game using the popular Quartermaster General game system and depicts the deadly struggle between the Soviet Union and Germany. The game is played over sixteen game rounds, each representing 3 months, starting in Summer 1941 and ending in Spring 1945. East Front is a fast-playing card-driven game which provides an in-depth look at one of the major operational theaters of the World War, allowing players to recreate this historical conflict in less than 2 hours. Contents: 1 Game board 1 Rulebook 2 Player Aid cards 110 game cards 1 Game Round marker 20 double-sided Control markers 1 Axis Victory Point marker 1 Soviet Victory Point marker Scorched Earth marker Gorki Victory Star marker 55 wooden pieces
$49.90$42.45
Coalitions: Realpolitik (Pre-Order)
This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Realpolitik Expansion is a standalone game that brings all the great features and mechanics of Coalitions to a lower player count. It’s based on the Austro-Prussian (1866) and Franco-Prussian wars (1871), conflicts that made the unification of German a reality. Players take on the roles of leaders of France, Prussia, Austria and Italy to try to reshape the map of Central Europe to their advantage one more time. The scale of the game may not be as epic as in other expansions or the base Coalitions, but the stakes are high nonetheless! The Realpolitik Expansion is designed for 1-4 players, with a new solo mode and an emphasis on the competitive 2-player mode in which both players control two nations. The Activator system is modified to fit this mode and the overall theme of the expansion is a bit different – let’s just say, we’re not forgetting to take into account the massive impact of mid-19the century railways. Realpolitik also introduces more asymmetry between the nations than in the Coalitions base game, from highly militant Prussia and economically strong France, to newly but not fully united Italy, and multi-ethnic Austria. As with the other standalone expansions, Realpolitik comes with its own set of components, including a new Wheel of War and a new game board.
$69.95$59.45
Coalitions: Raison d'Etat (Pre-Order)
This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Europe is in turmoil! The fire of the Protestant Reformation has engulfed Central Europe, while the nascent Swedish Empire battles with the vast, populous and battle-ready Poland over the supremacy in the East and the Baltic Sea. Will the Holy Roman Emperor remain on his throne? Which side of this enormous conflict will the nations of Europe choose? And will Poland survive the Swedish deluge? Raison d’Etat is a board game for 1-7 players. It is a standalone expansion for Coalitions, with its own distinct game board and seven playable nations (Poland, Sweden, Britain, France, Spain, Austria, and the Ottoman Empire) included in the box. Unlike other expansions for Coalitions, you do not need the base game of Coalitions to play Raison d’Etat. It comes with all the components, rules and scenarios necessary to play. Players engage in an exciting area control game of shifting alliances and coalitions, of intense back-stabbing, diplomacy and bold military actions set in an era defined by the upheaval of the Thirty Years’ War and the Polish-Swedish Wars. As in the Coalitions’ core game, Raison d'Etat’s uses the Wheel of War mechanic to virtually eliminate downtime, while the innovative Activator system introduces a new level of dynamic interactions between the players.
$69.95$59.45
Coalitions (Pre-Order)
This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Coalitions is based on the series of conflicts known as the Revolutionary and Napoleonic Wars. Players, representing major European powers, compete against each other to shape the future of the Continent. The innovative and elegant game system allows a historical recreation of the conflicts, but better yet, can also create plausible alternative histories. The Alliances may take different forms, the campaigns may be fought along different lines of approach, but what the players witness is still a believable version of history. Coalitions brings the whole continent of the Napoleonic Wars into a fast, playable system. Multiplayers—with NO downtime. Each turn, EVERY player is doing something… but doing something ‘different.’ This sets up an unexpected cycle like nothing you’ve ever played before. Cool wooden pieces, or a “Deluxe” version with some of the most beautiful miniatures you’ve ever seen. Kickstarter backers get exclusive sculpts, an extra player expansion, plus an extra game covering a slightly different period! Throughout the period, Britain formed coalitions with almost any nation that would stand against France. Whenever a coalition was defeated, Britain sought to form a new one with states that would carry on the fight. Nations also had other motives to fight wars, often seeking to expand their own borders at the cost of their neighbors. Britain itself fought the French in Portugal and Spain and, with almost total control of the sea, sent military expeditions wherever there was a chance of harassing the French. Can the Emperor of Austria protect the German Reich and Northern Italy from the Revolutionary Armies? Will the Prussian King and Russian Tsarina join as allies or not? Will the Ottoman Empire be able to protect Egypt, the Balkans and Caucasus from the aggressive neighbors? When you play Coalitions, you decide the destiny of Europe; your decisions will make history. Will you guide France to greatness? Will you galvanize and unite Europe to bring an end to the infant republic and restore the Ancien Régime? Or maybe there is a Metternich in you, able to deceive others and bluff your way to victory with a cunning smile? Each player controls one of six asymmetric factions: France, England, Austria, Prussia, Russia or Turkey. They then try to form an alliance, insisting that it will be beneficial to all, although only one player can actually win. Throughout the game, players try to capture and consolidate key positions, which will earn victory points during the relevant phase.
$74.95$63.70
Coalitions: Ancient Régime Expansion (Pre-Order)
This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Europe is in turmoil! The emerging Prussian Kingdom under Frederick the Great moves to expand and consolidate its power at the cost of Austria while the Franco-British struggle for global primacy has already engulfed Spain and leads both nations to seek new allies on the Old Continent. Will Russia and the Ottoman Empire, two seemingly disinterested parties, continue to watch from afar or will they join in this struggle for the dominance of Europe? Ancien Régime is a major expansion for Coalitions, a game of negotiation and alliance-building for control of Europe. It comes with a new distinct game board, a 7th playable nation (Spain), and a variety of new components and mechanisms. This is not a standalone expansion; it requires some components from the Coalitions core box.Up to 7 players engage in an exciting area control game of shifting alliances and coalitions, of intense back-stabbing diplomacy and bold military actions set in an era defined by the immense Seven Years’ War. Like in the Coalitions core game, the Ancien Régime Expansion uses the Wheel of War mechanic to make downtime non-existent, while the innovative Activator system introduces a new level of dynamic interactions between the players.
$34.95$29.70
History of the World
History of the World retells the story of humanity, starting from ancient Sumeria and ending with modern day USA. The map emphasizes those lands where civilizations flourished, with over sixty peoples featured on empire and event cards. Capitals, cities, monuments, and forts are brought into play and then, just as quickly, are reduced by the armies of rivals. Control of buildings and lands enables players to collect gold. Whosoever has the most gold at game's end wins.
$79.95$66.70
Europa Universalis: The Price of Power - Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Europa Universalis: The Price of Power captures the essence of the award-winning Europa Universalis PC game series, bringing its epic strategy experience back to the tabletop where it all began. This is in every sense a true 4X, grand strategy game, cast in a historical setting. Guide your realm out of its medieval slumber and into the early modern era. Will you be able to eclipse history and build an empire where the sun never sets? The Deluxe Edition contains upgraded wooden components, deluxe trays, and dual-layered player mats.
$224.99$191.25
Europa Universalis: The Price of Power - Extended Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Europa Universalis: The Price of Power captures the essence of the award-winning Europa Universalis PC game series, bringing its epic strategy experience back to the tabletop where it all began. This is in every sense a true 4X, grand strategy game, cast in a historical setting. Guide your realm out of its medieval slumber and into the early modern era. Will you be able to eclipse history and build an empire where the sun never sets? The Extended Edition contains the same gameplay content as the Deluxe Edition, and combines the contents of the old Standard Edition and the Fate of Empires expansion.
$179.99$152.99
Race to Berlin
Race to Berlin game portrays the last months of World War II in Europe. In the West, after the landing in Normandy and forcing German troops to withdraw from France, the armies of the Western Allies stand over the borders of the Reich, being ready to get across Rhine. In the East, mighty Red Army preparing itself to final offensive, which goal is the capital of Nazi Germany, Berlin. Both Allies are set for the race to ultimate victory. Players take role of the commanders of the Soviet and Allied armies competing for prize winners: the capital of the Third Reich. Additionally, they command German armies, standing in front of their ally (player directing the Red Army commands German troops on the Western Front and player, who controls the Western Allies commands German troops on the Eastern Front), whose task is to delay their troops on its way to Berlin. In addition, the players has to seize the strategically important regions of Germany, which later will be administered by occupying troops. Result of this race creates post-war spheres of influence by the winners of the Second World War, which influence the balance of power during the Cold War.
$89.00$66.92
Onus! Army VII: Roman Empire
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VII: Roman Empire - Add more unit cards to those included in the ONUS! games. Contents:- General (Marcus Ulpius) Traianus- General (Publius Aelius) Hadrianus- General (Marcus) Laberius Maximus- General Lusius Quietus- General (Quintus) Marcius Turbo- General (Gaius) Suetonius Paulinus- General (Lucius) Licinius Sura- 1 Praetorian Cavalry- 1 Praetorian Guard- 5 Legionaries- 2 Evocati- 2 Cataphractarii- 2 Contarii- 2 Equites singulares Augusti- 2 Carroballistae- 2 Equites- 2 Funditores- 2 Equites sagittarii- 2 Equites maurorum- 2 Cohors Cantabrorum- 2 Cohors Syrorum sagittariorum- 2 Cohors Brittonum- 2 Scorpiones
$15.00$12.75
Freedom! Insurgents vs Empire
Freedom! is a siege game, a test of will, endurance, and tactics between the besieged Freedom Fighters and the besieging Imperial Forces, who have come to crush the rebellion. This asymmetrical game represents the history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence (1821-1829). The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon it when their morale went down to zero. The defenders try to withstand the siege and protect the city long enough for the invaders to abandon their attempt deciding to leave on their own or by their morale going to zero.Contents:• Mounted game board• rulebook• 2 player aid charts• 100 game cards (poker size)• 103 wooden cubes• 21 wooden triangular prisms• 86 cardboard tokens• 2 6-sided dice• 3 8-sided dice• 10 zip-lock bags
$75.00$50.32
Memoir '44: Pacific Theater
From the jungles of Japanese-occupied Burma to the desolate slopes of long-forgotten atolls, discover this latest exciting expansion for Memoir '44! The Pacific Theater expansion introduces new units, new weapons, new terrains and features, and new figures and more. Use new rules, like the Japanese "Banzai!" war cry or the Marines' "Gung Ho" rally cry to win the battles of Iwo Jima or Okinawa! This product is an expansion: Memoir '44 base game required to play.
$39.99$29.96
Memoir '44: Equipment Pack Expansion
World War II spurred the most frantic period of weapons development in the history of humanity. Countless new designs and concepts were fielded in the most diverse Theaters of Operations, often with great success. Memoir '44: Equipment Pack is the largest set of figures ever released for Memoir '44, filling a game box as big as the original board game and including 186 plastic figures. This product is an expansion: Memoir '44 base game required to play.
$59.99$42.50
Iron, Blood, Snow & Mud
Summer of 1941. The Axis invasion of the Soviet Union has begun! Will the vaunted German blitzkrieg prove its invincibility once again? Or will the Soviet Union endure the onslaught long enough to rebuild its might and push back the enemy? Lead the battle-hardened forces of Wehrmacht through unimaginably vast enemy territory or take control of the badly outmatched Soviet Red Army and bide your time for a bloody and devastating counteroffensive. The fate of the war is in your hands! Iron, Blood, Snow & Mud is a low complexity, quick-playing two-player game that gives you control of all German and Soviet forces on the Eastern Front: infantry, armor, and support units (aircraft and fleets). It’s played over the course of four years, each consisting of three markedly different seasons, two of which the aptly named Mud and Snow inhibit the use of some actions and units. The movement and its range are predicated on the current season, unit type, and the ability to create and maintain a chain of units. Featuring introductory-level wargame innovative mechanics and fast-paced gameplay easy to learn, hard to master PLAY TIME 60-90 minPLAYER COUNT 2AGE RATING 14+
$35.00$26.44
Halls of Hegra
From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2. Halls of Hegra is a solitaire-only wargame in the same vein as "Robinson Crusoe", "This War of Mine" and "Dead of Winter". The mechanics are worker placement, bag building, and area control/ tower defense. You play as the commander of the Norwegian forces during the three stages of the game. 1. Mobilization. Explore the fortress while you dig your way through mountains of snow and broken equipment. New recruits are joining your growing force while you plan supply routes for the coming siege. 2. 1st. attack The village below the fortress is attacked. You try to defend it while you do the final preparations before the Siege. Send out patrols behind enemy lines to secure enough supplies. 3. Siege The Siege of fortress Hegra begins. You have to endure constant bombing and infantry attack while keeping the morale up amongst your men. Will you survive?
$50.00$36.54
War Chest: Nightfall
Not all battles are won by grand armies on large fields or in defensible castles. In some cases more subtle and perhaps deadly tactics are used. From fake letters and treaties, feigned retreats or advances, poisoned water supplies, assassinations and infiltration, many things can happen in the dark to throw an enemy into disarray before the main battle ever starts. In War Chest: Nightfall you will have the opportunity to use specialized units to hamper and hinder your opponent’s attempts to effectively mobilize their forces. Mastering the art of subterfuge will be key to success with this new and exciting expansion for the classic War Chest strategy and tactics game! Contents: 4 Unit Cards 18 Unit Coins 2 Poison Counters 2 Decoy Coins 1 Replacement Sapper Card Nightfall is an expansion for the highly acclaimed War Chest. The base game is required to play.
$29.99
A Gest of Robin Hood
An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series. - A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men. - A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men, but some of them might be a trap, containing concealed Henchmen! - A streamlined sequence of play: Further developing the two-player sequence of play first found in Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions. - Player Factions: Robin Hood and the Merry Men: Robbing from the rich to give to the poor. - The Sheriff of Nottingham and his Henchmen: In charge of maintaining order and collecting taxes for Prince John.
$82.00$54.02
Memoir '44: New Flight Plan
Memoir '44 - New Flight Plan is an expansion for Memoir '44. Deploy air units, such as fighters, fighter-bombers and even bombers to support your troops on the battlefield. With an all-new set of streamlined rules, Memoir ’44 New Flight Plan grants many new tactical options and is compatible with all existing scenarios in all theaters of operation. This product is an expansion: base game required to play
$59.99$45.40
Memoir '44
Memoir '44 is a unique historical game from Days of Wonder where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units to their greatest strength. Easy to learn and fast-paced, Memoir '44 requites strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory. There are 17 unique historical scenarios, including a monster-size double-board version of Omaha Beach. The game has a double-sided, three section board map of the battlefield, featuring beach landings and countryside terrain. There are 44 lavishly painted double-sided terrain hexes, along with the 3D miniatures and obstacles to go on them. Also included are 60 Command cards, including 20 WWII Tactics cards and 40 troop movement Section cards, and two Army bags of incredibly detailed miniatures. You also get a cardholder to share with your "command staff" and some time-saving Terrain summary cards.
$64.99$51.99
Total War: Rome
Based on the world-renowned video game, Total War: ROME - The Board Game allows up to four players to play as the leaders of Rome, Carthage, Greece, and Barbarian Tribes of Gallo-Germania. Each player will conquer new lands, develop their faction, claim territories, recruit epic armies, fight enemies in intense battles, build their cities, raise taxes, spy, riot, trade, and so much more! Set in the Ancient World, Total War: ROME: The Board Game sees players take control of the main combatants in Europe from 400BCE to 50BCE as they seek to build their own empire and take control of the region surrounding the Mediterranean Sea. In under three hours, players will carefully balance their faction's military and economy as they compete to be the first to reach the top of the victory point ladder.
$120.00$83.98
Axis & Allies: Anniversary Edition
The year is 1941. The Axis war machine appears invincible. The Balkans have fallen. Pearl Harbor has been attacked, and Rommel has the British on the run in North Africa.At this explosive point in history, the Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II. As one of the world powers struggling for supremacy in 1941, you must spearhead your country's military drive.Axis & Allies celebrates its 40th anniversary with the re-release of this deluxe edition, designed and developed by Larry Harris, the original creator of Axis & Allies. This edition includes an all-new, huge 24" by 46" game board, new cruiser units, and Italy as the third Axis nation.Features★ Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II.★ 40th Anniversary Deluxe Edition★ Huge 24" by 46" game board.★ Over 670 plastic miniatures.★ Adds Italy as the third Axis nation.Contents• 1 Game Board• 1 Rulebook• 1 Battle Board• 6 National Setup Charts• 1 National Production / Research & Development Chart• 120 National Control Markers• 22 Damaged Factory Markers• 18 Victory City Tokens• 18 Researcher Tokens• 6 Nationality Boxes• 2 Storage Boxes• 1 Paper Money Pack• 8 Divider/Inserts• 14 Dice• 80 Poker-Style Chips• 672 Plastic Miniatures
$130.00
Company of Heroes: 2nd Edition: Soviet Faction Player Set (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Soviet Faction Player Set includes all of the components to add an additional player, like command cubes, dice, infantry trays and more. To expand the 2 Player Core Set to include more players, grab a Faction Player Set for each additional player. Recommended for those that want to increase their player count or add new factions.
$65.99$58.94
Company of Heroes: 2nd Edition: OKW Player Set (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Oberkommando der Wehrmacht (OKW; Wehrmacht High Command) Faction Player Set includes all of the components to add an additional player, like command cubes, dice, infantry trays and more. To expand the 2 Player Core Set to include more players, grab a Faction Player Set for each additional player. Recommended for those that want to increase their player count or add new factions.
$65.99$56.96
Company of Heroes: 2nd Edition: British Player Set (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The British Faction Player Set includes all of the components to add an additional player, like command cubes, dice, infantry trays and more. To expand the 2 Player Core Set to include more players, grab a Faction Player Set for each additional player. Recommended for those that want to increase their player count or add new factions.
$65.99$56.96
Company of Heroes: 2nd Edition: Solo & Fog of War Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The 2nd Edition Solo and Cooperative Expansion is a completely revised product drawing on the strengths of the 1st Edition but now with a much more intelligent A.I to play against or with a human player's team. The A.I. now secures resource and victory control points like a human player allowing for standard victory conditions rather than the previous abstract round limit of 1st Edition. Players can also use the 250 high quality acrylic unit tiles to play in multiple Fog of War modes including the 45 minute Fog of War Lite Mode for quick games.
$59.99$53.94
Keep'em Rolling: 1944 - Race to the Rhine
Assume the role of a legendary Allied commander of World War II, keep the logistics chain working, advance your armies towards the Rhine, and strike at the heart of Nazi Germany. Outshine and outpace other Allied generals and change history by winning the war in 1944, before Christmas! Keep'em Rolling: Race to the Rhine features Race to the Rhine, a unique, logistics-focused euro-style wargame for 1-4 players (including a solitaire mode as well as optional cards and rules), and a standalone solitaire game These Are My Credentials covering the Allied liberation of Brittany. Keep’em Rolling is a eurogame with a strong wargame flavor, focused on the logistical aspects of war, supplying units with fuel, ammunition, and food, and then moving them through enemy territory. Following your turn, the Axis will respond, cutting off undefended supply lines and moving to defend key spaces on the route to the Rhine. The slower you are in moving to the Rhine, the longer you give the Axis to form a strong defense. But move too quickly and you risk overwhelming your logistical capacity to supply your advance. Featuring logistics-focused approach to WW2 two excellent games in one box innovative war-euro mechanics PLAY TIME 90-120 minPLAYER COUNT 1-4AGE RATING 14+
$89.95$67.44
Company of Heroes: 2nd Edition: Terrain Pack 1 (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The most popular and essential Terrain Pack from First Edition; TP1 provides the most bang for your buck by transforming the map boards with beautiful and functional building models, satisfying control point capture flags, and constructible field defenses pre-stretched from the first campaign.
$54.99$49.94
Inis: 3rd Edition
In Inis, players strive to become the King or Queen by achieving one of three victory conditions: controlling territories with six or more enemy clans, occupying six or more territories, or having clans in regions with six or more sanctuaries. The game unfolds in rounds alternating between drafting action cards and executing actions, including battles and strategic maneuvers. Players will settle new lands, construct buildings, and manage resources, all while navigating alliances and rivalries to assert their dominance. CLAIM THE THRONE THROUGH MULTIPLE PATHS: Achieve victory by controlling enemy clans, occupying territories, or dominating regions filled with ancient sanctuaries. DRAFT CARDS AND EXECUTE BOLD ACTIONS: Alternate between strategic card drafting and decisive action phases that drive battles, movement, and political influence. MANAGE ALLIANCES AND RIVALRIES: Negotiate, betray, and adapt as shifting alliances shape the balance of power across the island. SETTLE LANDS AND BUILD YOUR LEGACY: Expand into new territories, construct key structures, and manage resources to strengthen your position each round. ENJOY DEEP STRATEGY WITH HIGH REPLAYABILITY: Multiple victory conditions and dynamic player interaction ensure every game unfolds differently. Contents: 18 Buildings (1 Capital, 8 Citadels, 9 Sanctuaries) 67 Cards (17 Action Cards, 16 Advantage Cards, 30 Epic Tale Cards 4 Reference Cards) 16 Territory Tiles 17 Tokens & Markers 1 Brenn Marker 1 Flock of Crows Token 4 Pretender Tokens (1 in each color) 10 Deed Tokens 1 Festival Marker 48 Clan Figures (12 in each color)
$79.99
Resist!
Spain, 1936: General Franco and his troops advance through the territories of Spain, giving way to a long period of civil war and repression. After the Spanish Civil War, a group of loyalists to the Republic continued the armed struggle, forming resistance groups better known as "Maquis". Hidden in the mountains, these men and women risked their lives to defend the ideals of democracy and freedom. Fighting against them were the Army of Franco, the Civil Guard, and the Armed Police, but the Maquis perfected their guerilla warfare in France during the second World War and were determined to take back their homeland. In the head of each Maquis resonated the echo of the desire of many compatriots: Resist! Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. At the beginning of the game, you assemble a team of twelve Maquis, which are represented by a deck of cards. At the heart of the game is the tension between keeping your Maquis concealed from Franco or revealing them to unlock their full potential. Unfortunately, revealed Maquis are removed from your deck, and you likely won't be able to use them for the rest of the game. While Resist! does have some minor deck-building elements, it is primarily a "deck-destruction" game in which you have to manage your deck, balancing the decision of defeating the immediate threat with trying to move on to the next mission.
$24.99$17.94
ONUS! Traianus
Have you ever dreamed of commanding a powerful army? Have you enjoyed a good historical novel about Ancient Rome and you would have liked to move to this period in the middle of battle? Would you like to be able to change History or revive exciting historical events? If you have answered affirmatively to any of these questions then this is your game. ONUS! Traianus is a historical battles wargame, similar to a miniatures game, where two sides confront each other in an Ancient battle. This game is focused on the armies of the great superpowers of the apogee of the Roman Empire, during the reign of the emperors Trajan and Hadrian, between the 1st and 2nd centuries AD. In this game, different action cards recreate varied kinds of orders and battle events, that allow every match to be unique and to any combat to be epic, unpredictable and exciting. ONUS! can be played anywhere but to get the best gaming experience we do recommend a game area as large as possible, i.e. 3.2 x 2.9 feet (100 x 90 cm). Units are represented by cards which have been scaled around a Centuria (also known as Century) or to a Maniple (also known as Manipulus), representing formations from 80 to 100 men for Infantry units, 20 cavalrymen for Cavalry units or 6 Elephants. Units have their own set of traits to represent permanent attributes of the unit, like Melee Combat, Range Attack, Defensive capacity, Morale and Life, and Movement capacity. This set of traits gets bonuses and penalties depending on the ongoing situation and combat engagements. Units also have their unique set of skills to represent specific abilities they can perform: from defensive formations to extremely effective techniques to attack enemies. Some of these skills need to be activated; meaning only one of them can be used in an engagement, while others are inherent to the units. Leadership is represented in the game by the figure of the General. A General’s token represent his HQ and its own escort. In addition to the leadership benefit, a General grants bonuses to nearby units, boosting the morale of the troops and providing additional benefits when they are engaged with the enemy in those bloody encounters.
$70.00$48.94
Company of Heroes: 2nd Edition: Core Set
"Company of Heroes", the World War 2 board wargame, is based on the video game from Relic/Sega. It closely captures the choices, tactics and mission strategies of the videogame. In teams, or as individuals, players will maneuver units and battle for control points to collect manpower, munitions and fuel. Players spend these resources to construct new buildings, purchase units and upgrade abilities, eventually unlocking the powerful end-game units of their nation. The Second Edition of the Company of Heroes Board Game introduces extensive improvements to gameplay, tactical choices, unit balance, faction differentiation, mission parameters and more. More Units - Bigger Battles: 2nd edition adjusts unit and building costs, resource generation and other mechanics to allow for more units to be purchased, fielded and used over the course of the battle. The 2 player Core Set contains everything needed to play Company of Heroes, a squad based World War II wargame with two players. The set contains all of the core American and the German Wehrmacht factions to be able to play 1 versus 1 games. Additional faction boxes can be purchased to increase the player count.
$155.00$116.46
The Hunt
September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations. The plan seems to work in the first months. Within a few weeks, the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way, the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as "The Battle of River Plate". The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy, while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win, it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle, in which case the side that ends up with less damage wins. Will the Royal Navy be able to take advantage of its numerical superiority, or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival? —description from the publisher
$35.00$25.96
Undaunted: Battle Of Britain
The RAF faces the Luftwaffe in this two-player deck-building game of aerial WWII combat. Summer, 1940. The German war machine has rolled through the continent in less than a year, crushing all before it. Britain is all that stands in the way of German victory in Europe. Command the pilots of the battle-tested Luftwaffe who are looking to extinguish all resistance and pave the way to invasion, or the resourceful and determined RAF opposing them at every turn. Undaunted: Battle of Britain is a standalone game in the Undaunted series, adapting the core gameplay of the previous games to recreate the dynamic dogfighting of aerial combat. Maintain cohesion between your pilots, evade anti-aircraft artillery, and leverage talented aces to win the battle for the skies!
$55.00$35.56
Axis & Allies: 1941
The world is at war! Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia. Features: Updated box size to better fit components! Punchboard tokens are now double sided with resealable bags for storage. 160 plastic miniatures with resealable bags for storage. Updated rulebook based on Errata documents and FAQs! Streamlined introduction to the Axis & Allies family of games! Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Contents Summary: 1 Game Board 1 Battle Strip 1 Casualty Strip Rulebook 34 Unit Stacking Counters (22 gray, 8 green, 4 red) 50 National Control Markers (10 for each power) 4 Dice 160 Plastic Miniatures (32 for each power) 40 infantry 25 tanks 20 fighters 10 bombers 15 submarines 10 battleships 10 destroyers 20 transports 10 aircraft carriers At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 1-3 hours Game Type: Strategy
$40.00
Undaunted: Normandy
June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. —description from the publisher Contents:108 Cards18 Large map tiles4 D10 DiceTokens1 Rule booklet1 Campaign booklet
$48.00$30.45
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