Board Games | Historical Games
Memoir '44: Terrain Pack
From the sand dunes of North Africa to the mountain passes of Northern Italy; from the Pripet Marshes of Southern Belarus to the high ground surrounding Operation Market Garden... Prior to World War II, never before in history had a conflict been fought by so many people over such vast expanses of land and so many different terrain types. Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, the Memoir '44: Terrain Pack expansion also includes dozens of new game elements, including rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more. This product is an expansion: Memoir '44 base game required to play.
$34.99$26.50
Memoir '44: Operation Overlord
Take your Memoir '44 game to the next level with Operation Overlord and relive the battles of World War II on a grand scale! With up to 4 players per side, experience the highs and lows of being part of a military-style chain of command. This product is an expansion: Memoir '44 base game required to play.
$24.99$19.96
Memoir '44 (Refresh)
More than 20 years after it first launched, Memoir '44 is relaunched for today! Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.Memoir '44 includes over 20 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength. New for the 2025 edition is a redesigned plastic tray and army boxes to hold your units, along with redesigned miniatures with more faithful sculpts, more scenarios, tokens and cards! Contents: 1 double-sided board 144 army miniatures (Axis and Allied) 36 Obstacles 44 double-sided terrain tiles 60 command cards 22 summary cards 8 attack dice 6 activation tokens 2 cardholders 1 rulebook 1 scenario book
$69.99$55.99
War Chest
War Chest is a simple to learn, yet highly re-playable and exciting war game, where each player controls a unique army. It combines drafting, with an elegant army composition mechanic. Each player plays with different units, requiring you to develop alternate strategies to balance the need to recruit more troops, offset your losses and effectively maneuver your soldiers.
$49.99
7 Empires
In 18th century Europe, seven old Empires vie for supremacy. Exert your influence on them to manipulate their policies to your personal favour. The destiny of the continent is in your hands. But beware: Your impact on any individual empire can slip away from you in a heartbeat as other players make their own plans and forge alliances leading to a fascinating interplay.7 Empires is a game with compact rules but a multitude of challenging decisions. Strategic foresight is key to winning. Only those who can correctly assess the plans of others can emerge victorious!
$69.95$45.96
Hispania: The Roman Conquest
HISPANIA is a cooperative game in which 1 to 3 players take the role of all the praetors and consuls that Rome sent to Hispania for almost 200 years, until the first emperor Caesar Augustus culminated the conquest with the final defeat of the Cantabrians and the incorporation of Hispania to his brand new Empire. The core engine is built upon that of TETRARCHIA, with several important changes (like Roman coins and roads) but a similar difficulty matrix that leads in this game to 243 different levels. On top of that, the game includes several modular expansions, historical scenarios, and a competitive mode that allows 1 additional player to lead the Hispanic resistance against Rome. Content: 1 board (map), 8 wooden meeples (3 Roman generals,1 procunsul, 3 Hispanic armies, 1 special army), 42 wooden discs (15 garrisons, 1 Legio Hispana, 4 Roman fleets, 22 revolts), 5 Roman roads, 8 metal coins, 1 turn token, 2 dice, 1 rulebook
$39.00$27.30
Axis & Allies: 1942 Second Edition
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$75.00
Tiny Epic: Game of Thrones
Prepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones, where alliances are fragile, betrayals are common, and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms, each vying for power, influence, and control of the Iron Throne. As you step into the shoes of iconic characters, you'll face challenging dilemmas, engage in intricate political maneuvering, and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses, or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences, affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones? In Tiny Epic Game of Thrones, players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot, whisper, event, march, and sail. With the option to follow other players' actions, players will be engaged every turn. Furthermore, players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros, orchestrate grandiose events, and partake in exhilarating battles. They will wage war across all of Westeros, sieging castles, taking lands, and forging crucial alliances, all for a chance to sit upon the Iron Throne. After six rounds of play, one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!
$29.99$23.99
Dogs of War (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A Game of Shifting Allegiances for 3 to 5 Players This is a fractured and wretched realm. Six once-great Houses can hardly stand, yet are at each other’s throats. Their armies decimated, they turn to you - the Dogs of War - to break their stalemate in exchange for fame and fortune. You and your most treacherous friends will compete, each wielding a unique and powerful advantage over the others. You will raise armies to do these rulers’ dirty works, fight their endless wars, and win at any cost. Allegiances - only as deep as your pockets are lined. Every turn a single play might sway an entire battlefield to victory, acquire new armies, tactics, and gold, turn a hard-won skirmish into a crushing defeat, or hollowly divert attention from your true motives. At the end of three long years of bloodshed, only the Dog of War most steeped in battlefield trophies and influence with the prevailing Houses will stand victorious.
$50.00$42.50
War Chest: Siege Expansion
Not all battles are fought on the open field. In many cases defenders hide behind the thick walls of mighty castles. Now is the time to prepare for Siege! As castles grew larger and stronger throughout the middle ages, new ways evolved to scale, knock down, and even undermine their walls. In War Chest: Siege you will be confronted with fortified locations. Fear not, you have siege towers and trebuchets at your disposal and hardy sappers to both build your own fortifications and undermine your opponents. Can you successfully return to the battlefield with your war engines in this ingenious and engaging game of tactics and strategy?
$24.99
ONUS! Terrain & Fortresses
With this expansion you will be able to play with scenery and its new set of rules for sieging, incendiary projectiles, and more… It contains different types of terrain like woods, hills, rivers (depicted in tiles with several different drawings) and landmarks like towns, bridges, rams, wood/stone fortress sections, barricades, fire counters, assault towers, and more!
$35.00$24.44
World of Tanks Miniatures Game: Starter Set - 15th Anniversary
15th Anniversary Limited Edition version* Everything you need to play inside one box, just add opponents! 4 assembled and painted plastic tanks (Centurion Mk.1, Maus, T-29, IS-3) Rulebook, 6x Dice, 4x Tank Cards, 30x Crew, Module, & Equipment Cards, Critical Damage Deck and 2x Terrain and Token Sheets Anniversary additional content 5x Brothers In Arms Crew (English only) National Dice Sets (24 additional dice in total) 5x Decal Sheets to personalise your tanks
$50.00$36.13
Tetrarchia (2nd Edition)
TETRARCHIA (Latin of Tetrarchy, “leadership of four”) is a cooperative game in which 1 to 4 players take the role of the 4 Emperors, fighting the revolts within the Empire and the Barbarian armies that try to bring it down. With simple rules, the core engine leads to very different games and surprising endings.
$35.00$24.96
Axis & Allies Battle of the Bulge
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$60.00
Dogfight
Rule The Skies in 20 min or less! A worthy new addition to the Blitzkrieg 20 minute line: with Dogfight, don your flying helmet and goggles and strap in for a fast and fun game of WW1 aerial combat. Tussle with your opponent to shoot them down or take on more advanced espionage, bombing, rescue or escort missions.★ Easy to learn★ Easy to play★ Solo mode included★ Perfect wargame for non-wargamers★ Advanced missions★ Twin sided board and different ability biplanes for extensive replayabilityContents• Board• Player Screens• Bag• Punch tokens• Wooden Plane Tokens• Player Cubes• Cards• Rules• Solo Player Aid
$30.00$20.13
Total War: Rome - Battle Play Expansion
The Battle Play Expansion for Total War: ROME: The Board Game adds a deeper, more tactical battle experience - the equivalent of hitting Play Battle in the video game. Using the same army card decks from the core game, fight a battle where you deploy your army in formations and fight 4 phases over 10-15 min or less. Use this expansion in conjunction with the core game or fight standalone battles and tournaments. You can even refight famous battles from history with Battle Play!
$30.00$21.92
1066, Tears to Many Mothers: The Battle of Hastings
Recreate the infamous Battle of Hastings!A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...THE THEMATIC CARD GAME OF WAR & HISTORY FOR 1-2 PLAYERS1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Both players, as either Normans or Saxons, muster their troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of that seismic year in history, there is no Deck / Bag / Pool Building required, each player simply grabs their deck and shuffles, then play begins.
$60.00$37.46
1565: St. Elmo's Pay The Great Siege of Malta
Relive the Greatest Siege in HistoryA vendetta spanning decades reaches its terrible and bloody crescendo as Suleiman the Magnificent’s 30,000 strong armada descends on the 500 beleaguered Knights of St. John defending the people of Malta, with the express purpose of wiping them from existence and changing the course of history forever...The thematic card game of war & history for 1-2 players1565, St. Elmo’s Pay is an asymmetric, competitive, tactical card game and the successor to the award-nominated 1066, Tears to Many Mothers. Each player, as either Ottoman Turks or Knights of St. John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.
$54.92
Axis & Allies: WWI 1914
The world is at war! With the assassination of the Archduke Franz Ferdinand of Austria by a Serbian nationalist in Sarajevo, a fuse is lit and the armies of Europe, and soon the entire world, will be on the march. This war will be like no other ever fought in human history. With the introduction of machine guns, flying machines, tanks and chemical weapons, casualties will be measured in the millions, and advances against the enemy measured in yards. Eight major powers struggle for supremacy. The Central Powers of Germany, the Austro-Hungarian Empire, and the Ottoman Empire are aligned against the great alliance of France, the British Empire, the Russian Empire, Italy, and eventually the United States. Download the Axis & Allies: 1914 rulebook here. What's New: Updated Renegade Limited Edition Includes more German and British Empire infantry units, 30 more chips, and rulebook updates from official errata! Features: Epic Axis & Allies gameplay set in World War I. Over 400 plastic miniatures! Extra large 34” x 32” game board for a greater play experience. Contents Summary: 2 Game Boards 8 National Storage Boxes 1 General Storage Box 1 Battle Board 1 Rulebook 36 Dice 120 National Control Markers (15 for Each Power) 190 Chips (70 Light Red, 25 Dark Red, 70 Light Blue, 25 Dark Blue) Over 400 Plastic Miniatures 102 infantry 80 artillery 32 tanks 32 fighters 32 battleships 48 cruisers 32 submarines 48 transports
$100.00
Axis & Allies: 1940 Europe Second Edition
Decide the Fate of a Nation and the Destiny of the World As an Axis power, you will plan, build, and maneuver your mighty fleets of ships and aircraft in your effort to dominate the world. When the time is right, you will enter into direct military confrontations with the mightiest economic powers on earth, attempting to cripple them before they can thwart your plans. As one of the Allied powers, you will come together with your allies in the recognized need for a common defense. To succeed, you will need to take charge of your economic, political, and military might, because you’ll be challenged by the greatest land, sea, and air powers the world has ever seen. Rewrite the story and leave your mark on history. Features: Theater-level combat focusing on the Western Hemisphere at the beginning of World War II. Leave your mark on history! Play as United States, France, United Kingdom, Soviet Union, Germany, or Italy. 610 plastic pieces! Punchboard tokens are now double sided! Extra large 35” x 32” game board for a greater play experience. Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies Pacific 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Research & Development Chart 1 Battle/Casualty Strip 100 National Control Markers 16 Naval Base Markers 14 Air Base Markers 22 Industrial Complex Markers (10 Major & 12 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 610 Plastic Miniatures At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$100.00
Axis & Allies: Commanders (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Take on the role of a famous commander with abilities that shake up the tried-and-true way you’ve played for years. The “standard” opening moves that you’ve seen over and over again will soon be a thing of the past, and that will lead to new and exciting conclusions as well! Axis & Allies: Commanders introduces Admirals and Generals from 9 different countries, plus two WWI Supreme Commanders, each with power-specific abilities that can be used in any version of Axis & Allies. Features new artwork of every commander!
$20.00
Red Dust Rebellion
“200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don’t know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!” -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.It is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths.Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet.Red Dust Rebellion tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions:The Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer.Mars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming.Native-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called "Dusters" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians.And finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals—a Mars returned to its natural state with human impact kept to an absolute minimum.KEY FEATURES★ A hostile world Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust.★ The unpredictable raiders The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves.★ The Aldrin Cycler Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term.★ Multiple battlefields Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth.★ Satellite warfare The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well.★ Everything is connected All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre.★ The Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion.Components• A 22" x 34" mounted game board• 93 playing cards• 24 tarot-sized non-player cards• 162 wooden pieces• 12 pawns• Two full-color countersheets• Five 8.5" x 5.5" double-sided, full-color cardstock player mats• Two 8.5" x 11" double-sided, full-color player aids• Four 11" x 17" full-color player aid foldouts• Two 8.5" x 11" double-sided, full-color non-player aids• One 11" x 17" full-color non-player aid foldout• Four 6-sided dice• A rulebook• A non-player rulebook• A background playbook• A 3" box
$95.00$77.92
Battalion: War Of The Ancients
Battalion: War of the Ancients is an accessible two or four-player game. Command a wide range of units from four playable historical factions, each with their own strengths and weaknesses. Employ faction-specific tactics cards to outmaneuver your opponents. Compose your unique forces with rigor. Judge the tempo of battle with precision. Seize victory for your people! Take charge of the formidable Roman legions and their allies. Command the powerful crossbowmen of the Han dynasty as they traverse unfamiliar deserts. Steer the renowned Greco-Bactrian cavalry, and fight for every oasis. Direct Hannibal’s diverse array of mercenaries, elephants, and the Sacred Band of Carthage.
$65.00$42.74
SAS Rogue Regiment: Jager Expansion
SAS ROGUE REGIMENT: JAGER EXPANSION - Jager takes the collabourative play of SAS and turns it on it's head allowing one player to take the role of the Axis. With a team of 4 axis operators added vehicles and the ability to influence the sentries on the board, can you hunt down the SAS before they complete their mission?SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 4x Axis Operators (Officer, Sniper, Engineer & Driver) with Operator cards and rules for competitive play. A full playdeck of 16 Event and 16 Asset cards.★ 2 additional Axis Vehicles (Sd.Kfz.2 “Kettenkraftrad” & Kübelwagen with HMG).★ Fully compatible with co-operative play with options to use Axis operators.★ Compatible with SAS Rogue Regiment.Components• 4 Axis Operators• 1 HMG infantry• 2 Axis Operator vehicles• 1 Sturmboot• 1 Torpedo Store• 4 Axis Operator cards• 6 maroon event cards• 26 Jaeger asset cards• rulebook• 1 bonus mission
$22.99$16.92
SAS Rogue Regiment: Hot Dog Expansion
SAS ROGUE REGIMENT: HOT DOGS EXPANSION - Hot Dogs adds a wealth of playable elements to the SAS - Rogue Regiment game, including flamethrower troops, guard dogs, more events, and more objectives.SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 4x Guard Dogs - either spawning in the battle section or placed adjacent to guards with a ”smell” detection mechanic, dogs will track down operators even when not spotted.★ 2x Flamethrower Infantry - flame units have to get up close but in addition to the heavy damage they deal they set fire to buildings forcing Operators out of cover.★ 1x Orange Event Deck of 36 cards - one of the more intense event decks packed with many oppertunities to be mauled and/or roasted! 2x Flammpanzerwagen - a hanomag variant fitted with flamethrowers!★ 2x Fuel related Objectives ready for your operators to demolish.Components• 2 Flammpanzerwagen• 1 Fuel truck• 1 Seehund submarine• 1 Fuel Dump• 3 flamethrower infantry• 4 Guard Dogs• 2 Dog Corpses• 36 Orange event cards• 8 fire tokens• 1 rulebook• 1 bonus mission
$22.99$16.92
SAS Rogue Regiment: Heavy Metal Expansion
SAS ROGUE REGIMENT: HEAVY METAL EXPANSION - Whether it's driving them, running from them, blowing them up or stealing them, vehicles play a roll in the majority Rogue Regiment missions. This expansion adds even more Axis firepower to the SAS Rogue regiment game; whether guarding or on patrol, crossing paths with these metal terrors could easily spell doom for your SAS operators.SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 2 x Sd.Kfz. 234 “Puma” - These heavily armoured cars are fitted with a 75 mm howitzer for close infantry support. When playing from the grey event deck, pumas will deploy from spawn points during the battle section.★ 1 x Sd.Kfz. 222 “Leichter Panzerspähwagen” - This armoured reconnaissance scout car with a 20mm autocannon deploys from a spawn point during the battle section.★ 1 x Troop Transport - This open top variant of the axis truck acts as an additional mobile spawn point. 1 x “grey” event deck of 36 event cards.★ 2 x Mechanical Failure tokens - Similar to the cigarette token used in the base game the mechanical failure token will bring a temporary halt to an axis vehicle when triggered by the event deck.Components• 4 Vehicles• 36 Grey event cards• 2 Mechanical Fault event tokens• 15 vehicle damage tokens• 1 rulebook• 1 bonus mission
$22.99$16.92
Token Terrors: Battlegrounds
Welcome Warlords to the Battleground! Battles rage between fearsome factions on the continent of Terra, and you must command your army to crush your opponent in a savage skirmish! In Token Terrors: Battlegrounds, two players each draft an army of 10 Token Terrors from a variety of factions, and use them to completely eliminate their opponent's army on the 7x7 battleground grid. Through strategic movement, well-timed attacks and clever use of each factions' unique abilities, one army will conquer the Battleground, and reign victorious. This compact strategy battle game is deceptively simple, with remarkable strategic depth. The combat is packed with decisive choices, action point management, area control, press your luck, and sometimes a bit of puzzle-solving. The Token Terrors miniatures themselves, are also durable, inexpensive, dice-sized mini-monsters with a ton of character, that make great MTG token creature representations or RPG minions. See you on the Battleground!
$45.00
Inis Nemed
Nemed is the second expansion to Inis, the area-influence game rooted in Celtic history and Lore. Nemed incorporates three different modules that will change the dynamics of your game. With the Nemetons module, try to gain control of these sacred sites. They will award you deeds based on various conditions and adjacency, as you can't enter the Nemetons! With the Hallowed Sanctuaries module, dedicate your sanctuaries to legendary heroes! Give offerings to these particular sanctuaries, and receive special favours based on the hero you honored. Finally, the Territories and Epic tales module will bring more variety to various element of the game. Discover 10 new epic tale cards, 5 new territory tiles, and new advantage cards. DEEPEN THE WORLD OF INIS WITH SACRED POWER: Expand your game with new layers of Celtic lore, divine influence, and strategic complexity through the Nemed expansion. DEDICATE SANCTUARIES TO DEITIES AND HEROES: Earn powerful favors by making offerings to gods and legendary figures, gaining new advantages on your path to kingship. DISCOVER MYSTICAL NEMETONS: Introduce unique sacred groves that break standard territorial rules and unlock special Deeds when specific conditions are met. ADAPT TO SHIFTING POWER AND NEW CHALLENGES: Navigate unexpected changes brought by sacred spaces, new Epic Tale cards, and evolving strategic opportunities. EXPAND YOUR GAME WITH PREMIUM COMPONENTS: Includes miniatures, tiles, cards, and tokens that seamlessly integrate into Inis and enhance replayability. Contents: 5 Character Miniatures, 5 Favor Tiles, 6 Nemeton Tiles, 6 Nemeton Deed Tiles, 10 Epic Tale Cards, 4 Territory tiles, 5 Advantage cards, 5 player aid cards, 1 Cailleach token, 2 Harbor tiles, 1 island tile, 1 rulebook
$44.99
Onus! Army VIII: Celts
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VIII: Celts - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scáthach, Boadicea, Calgacos, and Loegaire- 2 Briton Noblemen- 3 Celtic Swordmen- 3 Pictish Warriors- 5 Celtic Spearmen- 5 Armed Peasants- 4 Celtic Javelinmen- 4 Celtic Slingers- 3 Briton Riders- 3 Gallic Infantry- 2 Gaesatai
$15.00$12.75
2GM France Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Play as France! This expansion includes a complete deck of the nation of France and the units that participated in World War II. With emblematic units like the Renault R-35, or the Somua S-35, as well as generals like De Gaulle or Gamelin to lead your troops. Contents: 1 rulebook (A5 size), 88 cards (56 x 87 mm), 1 headquarter (France), and 1 10-sided die (blue).
$24.00$17.92
Axis & Allies: North Africa
The fighting in North Africa was unlike any other in World War II. In Axis & Allies: North Africa, you will command the forces of either the Axis (Germany and Italy) or the Allies (the United Kingdom and, eventually, the United States) in a campaign that may again capture the imagination of the entire world. Intercept enemy convoys headed to the ports of North Africa...while protecting your own. Prove your logistical prowess by keeping your forces supplied. Most of all, show your ingenuity as a general, and you may change the course of history and ultimately gain the respect of your opponents. Axis & Allies: North Africa features two scenarios: Rommel's Last Push: The Desert Fox shocked the world when his small Afrika Korps and the Italians advanced to Tobruk and the gates of Cairo. The full 14-round campaign. Operation Torch: The Americans finally arrive in November 1942, squeezing the Axis from two directions, back to their last holdout in Tunisia. A shorter 8-round experience.
$90.00
Sniper Elite: Deluxe Upgrade Kit
The Deluxe Upgrade Kit for Sniper Elite: The Board Game gives you everything you need for the ultimate Sniper Elite experience. Unique Specialist Miniatures: Have each Specialist represented on the battlefield, with custom sculpts matching the card artwork for each officer. This includes two miniatures for the Kennel Master’s hounds. Custom Weighted Clay Shot Tokens & Embroidered Shot Bag: Make a successful shot even more satisfying with the Custom Weighted Clay Shot Tokens, complete with an oversized embroidered shot bag for them all to fit into. Teste-Kill Miniature: Celebrate one of the greatest shots in video game history with the Teste-Kill Miniature, highlighting the expert marksmanship of Allied sniper Karl Fairburne.
$49.99$42.49
Sniper Elite: The Board Game
It’s 1943 and something is moving in the darkness. Designed by David Thompson and Roger Tankersley, Sniper Elite: The Board Game is a 1-4 player stealth action board game of pushing your luck and predicting your enemy. One player takes the role of allied sniper Karl Fairburne, while up to three others control squads of German soldiers trying to strike a balance between defending their base and hunting Karl down. As the sniper, you will keep Karl’s location secret from the other players by tracking your movement on a secret hidden board as you stalk through the shadows towards your objectives. Outnumbered but not outgunned, you must carefully manage your timing, as every shot you take and objective you complete gives the enemy more of the information they need to narrow down your position. The defenders will have to use a mix of tactical planning and careful insight to track the sniper’s movements and outwit their bluffs; using their miniatures to block paths, guard vulnerable areas, and move in for the kill. The game also includes solo rules designed by Dávid Turczi and Noralie Lubbers, putting you in command of the sniper while your enemies are controlled by an AI deck. Test your wits against this formidable opponent, and see if you can can claim a priceless victory for the Allies.
$64.99$55.24
Onus! Army XIII: Mercenaries
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XIII: Mercenaries - Add more unit cards to those included in the ONUS! games. Contents:- Generals Spartacus, Hidarnes, Sauromates I, and Shim’on ben Koseba- 3 Gaesatai- 4 Batavi- 2 Berserkir- 2 Bosporans- 2 Armenian Cataphracts- 2 Palmyreneans- 3 Jews- 3 Scorpiones- 1 Ballistas- 1 Onagro- 2 Numidian Cavalry- 2 Friesian Warriors- 2 Gladiators- 1 Hispanic Cavalry- 2 Balearic Slingers- 1 Celtiberians Infantry- 1 Iberians Infantry- 2 Gallic Infantry
$15.00$12.75
Onus! Army V: Persia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army V: Persia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Xerxes and Mardonius- 3 Melophores guard- 4 Sparabaras archers- 5 Takabara Mercenaries- 4 Archers with shields- 4 Sicklers- 3 Usabari- 5 Asabari Cavalry- 5 Pasti Infantry- 3 Persian War Chariots- 2 Kardakes
$15.00$12.75
Onus! Army II: Carthage
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army II: Carthage - Add more unit cards to those included in the ONUS! games. Contents:- Generals Hannibal and Hamilcar- 4 Punic Phalanx- 2 Sacred Battalion- 4 Lusitani Infantry- 5 Libyan Spearmen- 3 Armed civilians- 3 Punic Archers- 3 Elephants- 5 Punic Cavalry- 2 Hispanic Cavalry- 1 Balearic Slingers- 2 Numidian Cavalry- 1 Celtiberians Infantry- 2 Iberians Infantry- 1 Gallic Infantry
$15.00$12.75
2GM Total War Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Add allies to your 2GM TWG game. This expansion includes unit cards from various other nations that actively participated in World War II, to join the Allied or Axis armies. Units specific to these nations: Canada, Australia, the Netherlands, China, Thailand, Hungary, Romania and Croatia. In addition, Militias and partisans, as well as reinforcement units for USA, Germany, Itaila, United Kingdom, Soviet Union, Japan and France. Contents: 1 rulebook (A5 size), 88 cards (56 x 87 mm)
$24.00$17.92
Scope U-boot
Players: 2 • Playing Time: 15 • Age: 14+ SCOPE U-boot is a game for 2 players, in quick and dynamic 15-minute games, recommended for ages 12 and up. It is an independent and very different installment of the SCOPE system, the only similarities are its grid of cards forming the board and the many strategic possibilities it offers! In U-Boot the German player will remain hidden under the surface and the Allied player must find him and avoid being sunk. The ships move on the surface, although the cargo ships move more slowly. The submarine gives away its position when it fires a torpedo, but beware! You will have to choose as an ally whether you prefer your freighters to dodge it or move your destroyer to the area from where the torpedo was fired and sink your opponent. SCOPE U-boot has several game modes, with different levels of complexity and duration.
$19.00$14.94
1212 Las Navas de Tolosa
1212: Navas de Tolosa is a small tactical wargame for 2 players that allows you to revive this famous medieval battle of the Reconquista where two very different ways of understanding war face each other: the Christian one represented by the kingdoms of Castile, Aragon and Navarre, and the Muslim one represented by the Almohad Empire. Through action points, players move their troops across the battlefield and fight fiercely to death, but only if they learn to play their cards wisely they will be able to claim victory. Each player plays one card face down. The two cards are revealed simultaneously. The player with the highest number wins the initiative. Starting with the player who has won the initiative, players take turns playing their cards as action points.Victory conditions: the Black Guard troop is eliminated (Christian); 8 or fewer troops on the battlefield and no Christian in the Muslim zone (Muslim); double or more troops than the rival (Both players).
$29.00$20.94
Sniper Elite: Operation Kraken (Pre-Order)
This item is a pre-order item with an expected release date of 06/26/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The end of Operation Kraken is nigh in this thrilling expansion for Sniper Elite: The Board Game. Infiltrate a ruined Norman Village, navigating open streets while evading armoured patrols, and stow away aboard the formidable Super Carrier, sabotaging critical systems amidst locked doors and reinforced walls. With new maps, strategies, and deadly encounters, the fate of the war hangs on your skill - and one perfect shot. This new expansion for Sniper Elite: The Board Game introduces two new maps along with new mechanics and abilities for both the sniper and defenders. Players can infiltrate a Norman village to uncover intel on Operation Kraken, where defenders now deploy devastating armoured cars, balanced by open spaces and multiple flanking routes. The second map takes place aboard a massive Super Carrier, delivering a tense, close-quarters experience with locked rooms, limited visibility, and new tools for the sniper.
$49.99$42.49
Sniper Elite: Eagle's Nest
Allied intelligence has identified two new targets: the infamous Eagle’s Nest, holiday retreat for the Axis Elite, and a Heavy Water Plant crucial to enemy efforts to create nuclear weapons of their own. Strikes against these targets would be a decisive blow, and the Allies have some new elite operatives ready for action. Sniper Elite: Eagle’s Nest introduces a range of new features that can be added individually or combined to expand your games of Sniper Elite: The Board Game. The Allies: Karl Fairburn isn’t the only soldier the Allies have at their disposal. With this expansion, the Sniper can choose from four alternate characters at the start of the game, each with their own unique skillset and miniature to represent them. The Eagle’s Nest: Rising above the town of Berchtesgaden, the Eagle’s Nest serves as a venue for social and governmental gatherings and is a prime target for Allied assault. Designed for fast-paced, close quarters action, this map will provide a new challenge for both the Sniper and the Axis Defenders. The Heavy Water Facility: Nestled in the valley, Axis High Command had hoped that this isolated facility would escape the attention of the Allies. Set at a wider scale than any of the other maps, the Heavy Water Facility demands careful planning and precise positioning to claim victory, as just a few false steps could turn the tides in your opponent’s favour. New Loadout and Solo Cards: Use the terrain to your advantage with the new Climbing and Diving Gear loadout cards, or get up close and personal with the Fairbairn Sykes Fighting Knife. For the Lone Wolves out there, each new map comes with a set of unique solo cards to offer a new solo challenge.
$49.99$42.49
Onus! Army IX: Dacia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army IX: Dacia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Decebalus, Vezinas, and Ziais- 2 Deserter Legionaries- 3 Dacian Noblemen- 3 Dacian Armored Swordmen- 5 Dacian Falxmen- 2 Dacian Heavy Spearmen- 4 Dacian Peasant Spearmen- 3 Dacian Archers- 3 Heavy Javelinmen- 5 Dacian Javelinmen- 3 Dacian Armored Riders- 2 Dacian Noble Cavalry- 2 Scorpiones
$15.00$12.75
Onus! Army VI: Macedonia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VI: Macedonia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Alexander the Great, Philip II and Philip V- 5 Pezhetairos- 2 Hetairoi- 2 Prodromoi- 3 Hypaspists- 5 Psilois- 2 Agrianians- 2 Hoplites- 1 Hoplites attendants- 1 Scythian Archers- 1 Athenian Cavalry- 2 Peltasts- 2 Thessalian Cavalry- 3 Thorakitai- 1 Hippeis Cavalry- 1 Spartan Hoplites- 2 Helots infantry- 1 Helots slingers- 1 Spartan Cavalry
$15.00$12.75
Angel Fury
Welcome to the world of the unseen. Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world, mighty angel warriors try to hold their positions against onstorming demons and tormentors, by seeking to break their defenses, or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels, God´s chosen messengers, move like lightning over the battlefield, commanding their forces, and bringing fear to the hosts of evil. The archdemons, false gods of the ancient world, no less cunning, rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?
$125.00$89.92
Scope PANZER
SCOPE Panzer is a game for 2 players, with quick games of 15 min or less of duration, recommended from 12 years of age. Third installment of the saga, with a very different air within the SCOPE system, and that combines the hidden movement by grids with a great amount of strategic possibilities. Scope PANZER is a card game of combat between tanks in the European theater of WWII. One player commands a squad of American tanks, which faces a squad of German tanks commanded by the other player, in a battle of ambushes and close-range encounters. It has several game modes, with different levels of complexity and duration.
$19.00$14.44
Espana 1936
Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?
$59.99$47.99
Diplomacy
At the turn of the 20th century, prior to World War I, the seven Great European Powers are engaged in an intricate struggle for supremacy. Each power's military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Alliance / Partnership are formed and trust is betrayed as players negotiate and outwit one another—in a delicate balance of cooperation and competition—to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest. Features: 140 updated wooden meeples to represent fleets & armies! New Quick Start Rules! Classic game of strategy, negotiation, and betrayal! Contains: Gameboard 147 Double-Sided Country Tokens (21 each of 7 different countries) 70 Wooden Army Tokens (10 each in 7 country colors) 70 Wooden Fleet Tokens (10 each in 7 country colors) 7 Zip Bags for Storage Rulebook Map Pad (20 sheets) Quick Start Rules At a Glance Number of Players: 2-7 For Ages: 12+ Playing Time: 4 hours Game Type: Strategy, Negotiation
$50.00
Conqueror: Final Conquest
Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.
$39.00$34.96
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