Board Games | Dice Games
Power Rangers: Heroes of the Grid Zeo Ranger Pack
The Mighty Morphin Power Rangers discover the Zeo Crystal and gain access to brand new powers and zords! The Zeo Ranger Pack adds 5 new playable heroes, along with their unique Zords and powerful Zeo Megazord to Power Rangers: Heroes of the Grid. The five core members of the Zeo Rangers: Tommy Oliver, Adam Park, Rocky DeSantos, Tanya Sloan, and Kat Hillard leap into battle using new and unique Zeo Ranger abilities. Requires Power Rangers: Heroes of the Grid to play. Rules available here. Features Includes 5 new playable Rangers: Tommy Oliver, Adam Park, Rocky DeSantos, Tanya Sloan, and Kat Hillard Each Ranger comes with their unique deck and zord! The Zeo team was voted as the fan favorite team for Phase 2! Contents Summary: 5 Ranger Figures 5 Character Cards 50 Combat Cards 6 Zord Cards
$45.00
Power Rangers: Heroes of the Grid S.P.D. Ranger Pack
“S.P.D. Emergency!”—S.P.D. Morphing Call. Say hello to the five original Rangers of S.P.D.’s B-Squad: the roguish leader Jack Landors, the by-the-books Sky Tate, the oddball Bridge Carson, the cunning Z Delgado, and the ever-forceful Syd Drew. These Space Patrol Delta members all bring new abilities to the battlefield. This crack team is here to save the galaxy! This is an expansion and Power Rangers: Heroes of the Grid is required to play. Features Adding S.P.D Rangers to Heroes of the Grid! 5 new Ranger figures, plus character cards & combat decks for each. 5 new Zord cards & 2 Megazord cards Compatible with all Guardian System Releases Contents 5 Ranger Figures 5 Character Cards 50 Combat Cards 5 Zord Cards 2 Megazord Cards At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 45-60 min Game Type: Expansion
$45.00
Wreckland Run
You hear engines in the distance as you strap the last of your supplies onto your vehicle. The supplies are yours now, stolen from the bad tribe in hopes to get them to the helpless strongholds on the other side of the mountain. To get there you’ll have to get your hunk of junk through the wrecklands, a single stretch of road full of marauders and mercenaries. Your vehicle loaded with supplies, with your body in the truck, would be worth a hunk of gold and gas from the powers that be. But you won’t let that happen. Judging by the sound of the engines, you have a few moments to weld another precarious weapon to the hood of your lovable ride. She ain’t pretty, but she’s yours. And every shot is going to count as you make your wreckland run! Features: Played across a campaign of 7 chapters! Choose a driver and a vehicle and use them for all chapters! 3 rounds composed of the wreckage phase and run phase! Expands Solo Hero Series (Warp’s Edge & Proving Grounds) Contents Summary: Campaign Book 4 Vehicle Mats 8 Destruction Cards 12 Upgrade Cards 26 Parts Cards 24 Enemy Cards 4 Pilot Cards 7 Envelopes 40 Gems 1 round tracker 8 dice (5 white, 3 red) At a Glance: Number of Players: 1 For Ages: 10+ Playing Time: 30-45 min Game Type: Solo, Strategy
$35.00
Power Rangers: Heroes of the Grid Merciless Minions Pack 2
Emperor Gruumm has traveled into the past to recruit the villainous Zeltrax in his plan to conquer Earth before the formation of Space Patrol Delta! The S.P.D. Rangers must follow and stop him, with the help of the Dino Rangers, before the wormhole closes and they’re trapped in the past. These villains’ forces draw from the power of past and future, striking fear into the hearts of all who face them.This expansion pack includes Zeltrax’s Tyrannodrones, Emperor Gruumm’s Krybots, and the even more dangerous Blue-Head Krybots! This is an expansion for Power Rangers: Heroes of the Grid. Features Fight against Emperor Gruumm and Zeltrax’s minions! Introduces two new Foot Soldier types for added replayability: Tyrannodrones and Kryots! Krybots include dangerous Elite Blue-Head Krybots. Adds four new location boards. Compatible with all Guardian System Releases. Compatible with the Power Rangers Roleplaying Game. Contents 20 Foot Soldier Figures 4 Elite Foot Soldier Figures 30 Enemy Cards 20 Deployment Cards 4 Location Boards 1 Rulebook At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 45-60 min Game Type: Strategy, Expansion
$55.00
Mage Wars: Arena Westlock Playmat
A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
$39.99$33.66
Car Wars (Sixth Edition) Miniatures Set 1
More cars! More cards! More chaos!Includes five miniatures:Scimitar, Joseph Special, Pillbug, Hades, and Hydra.Miniatures are pre-assembled and unpainted.148 cards including structure cards, accessory/upgrade cards, and weapons cards.Four colored bases (red, yellow, blue, and green)
$39.95$28.94
Brigands
In "Brigands," a game of deduction and strategy, the King's absence has left the city's treasure vulnerable to cunning brigands. As the prince, your mission is to safeguard the kingdom's coffers, preventing brigands from stealing 50 Ducats within 6 turns. Alternatively, if you play as a brigand, your goal is to amass wealth without getting caught. Each turn involves secretly assigning your crew members to city districts, leading to tense revelations and potential clashes between the prince and the brigands. The game introduces dynamic elements, such as action tokens and the option for captured thieves to await trial or attempt a daring escape. As the prince, your skills evolve throughout the game, enhancing your ability to protect the treasure and outsmart the brigands. Will you emerge victorious by securing the kingdom's wealth, or will the richest brigand claim triumph? DEDUCTION AND STRATEGY: Engage in a captivating game of wits as you protect the kingdom's treasure or attempt daring heists in this thrilling board game. ROLE-BASED GAMEPLAY: Choose your side play as the prince safeguarding the coffers or become a cunning brigand amassing wealth while avoiding capture. DYNAMIC GAMEPLAY: Experience tense moments with secret crew assignments, action tokens, and the possibility of captured thieves facing trial or executing daring escapes. EVOLVE YOUR SKILLS: As the prince, develop your skills throughout the game to enhance your ability to protect the kingdom's riches and outsmart your opponents. SIX TURNS TO VICTORY: Can you safeguard the treasure for six turns as the prince or become the richest brigand to claim triumph in this strategic showdown?
$31.99$18.35
Nano9games Volume 2: City Planner
Plan your city wisely and follow local building codes for commercial buildings, industrial sites, civic services, and residential areas to become the best City Planner! Different building types provide unique bonuses. It is up to you to decide which combination of buildings earn you the most points over the 8 game rounds. City Planner is the second game in the Nano9Games family — a complete game experience consisting of 9 cards, 9 dice, and 9 cubes.
$16.99$8.93
The City Of Kings Refreshed (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world and the last refuge for all of us. Now... we fight back. The City of Kings is a co-operative, puzzle-based, fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperiled. You start by choosing one of seven stories or twelve scenarios, then select your hero, with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking, healing, tanking, worker management, or whatever you desire. Aside from your hero, you need to manage your workers, who must gather resources in order to trade for new items and build structures to gain powerful bonuses. You explore across the Ageless Realms by turning over tiles, discovering resources, side quests, hazards, building sites, traders and creatures as you continue to power up whilst preparing to enter Azure Rise. At its heart, The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells, characteristics and stats offering over 10,000,000 unique battle situations. There are no dice, damage is persistent, it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.
$95.00$59.96
Summit: Yeti Expansion
As if "Summit The Board Game" wasn’t deadly enough, the Yeti expansion brings a new level of excitement and distress to your expedition as you, your friends and your rivals are stalked across the frozen landscape by an unrelenting foe.The Yeti expansion can be used with the base game in any mode of play, competitive, cooperative or solo.
$20.00$16.00
Summit: Teams Expansion
The Teams expansion will allow players to enjoy Summit in either the competitive or Cooperative mode while working together with a teammate. No longer a straight take-that or survival game, players will have to plan and work together to make sure their flag remains planted at the Summit, and at least one lives to tell the tale. With new player boards, cards (Item, Event and Karma), and square "climbing ladder" tiles, the Teams expansion is guaranteed to add more depth of strategy, player interaction and more stories you will never forget.
$25.00$20.00
The Sackson Legacy Collection (Blue)
The Blue Edition includes the following 3 games I’m the Boss: The Dice Game is about making deals in today’s modern business environment. It is not just about having money; you must also have the expertise in critical fields to pull off these deals. Players roll the dice to increase their knowledge in the 6 career fields. When a player finally reaches the pinnacle of their knowledge, they become an indispensable expert in that field.While making your moves, you also gather influence in the form of cards that can be used during your turn or the deal-making process. There are always two potential deals on the table. Watch for the deals that are in your wheelhouse, and be ready to go on the offensive when the time is right. Be wary, as your opponents may be prepared to sidetrack your deal and take it for their own... Banana Blitz is played over a series of hands where players try to avoid gaining bananas in tricks. The player to the dealer’s left starts by playing a card from their hand face up on the table. Continuing with the player to the left, each player then also plays one card face up. Players must “Follow fruit (suit)” if possible, meaning they must play a card of matching fruit type as the first card played. If a player cannot follow fruit, they can play any card.After everyone has played a card, the winner of the trick is the owner of the highest number card of the fruit that was led. The winner takes all the cards from the middle of the table and places them in a personal face-down pile nearby. The winner of the trick then leads the next trick until all cards are played, ending the hand. In each round of Scope, a player will reveal the top card from the Number Deck. All players will then cross out one or more numbers in their own Grid that add up to the Number Card revealed. A player can skip a card if they wish, even if there is a legal play associated with the card. Multiple numbers may be crossed out only if they are vertically or horizontally adjacent to each other. Or, players may choose to cross out a single number that matches the Number Card.Once all players have crossed out their number(s), another Number Card is revealed. Play continues until 15 Number Cards have been revealed. The player with the least amount of numbers left on their Grid is the winner. Components I’m the Boss: The Dice Game 16 Deal Cards 48 Influence Cards 36 Player Markers (6 in each Color) 6 Expert Dice 6 Wooden Stars 65 Money Cards 6 Player Aids Game Board Rules Banana Blitz 12 Apple cards (1-12) 12 Banana cards (1-12) 12 Grape cards (1-12) 12 Orange cards (1-12) 4 Fruit Salad cards (13-16) Rules Scope Number Deck Number Grids (50 page score pad) Rules
$34.99$26.44
Hostage Negotiator: Demand Pack #2
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.
$8.99$7.19
Monopoly: Star Wars Dark Side
MONOPOLY GAME: STAR WARS DARK SIDE EDITION: Star Wars fans can enjoy this edition of the Monopoly board game for families and kids featuring a Star Wars theme, artwork, and game components INCLUDES 6 ZINC MONOPOLY TOKENS: Play as a Star Wars character who turned to the dark side: Darth Vader, Kylo Ren, Asaj Ventress, The Emperor, Darth Maul, or the Grand Inquisitor CHARACTER-INSPIRED POWERS: Each Sith token has a unique power. Passing Go lets players steal the Force Lighting ring, place it on their token, and use the power listed on their character card GAME FOR STAR WARS FANS: Recruit Star Wars villains from across the galaxy, buy TIE Fighters, and collect Imperial Credits from enemies. The player with Imperial Credits when all others are bankrupt wins CARDS FEATURE MOVIE QUOTES: "Now you will experience the full power of the dark side." Scheme against opponents with Dark Side cards such as choosing a player to lose a turn or sending others to Jail
$44.99
Mercurial
After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is an card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travellers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting.
$49.99$32.33
A.D.A.P.T. 5-in-1 Expansion Pack
Adapt your game with these five expansions in one tuckbox that introduce a mighty array of new aquatic beings, real, fantasy, and mechanical, for your A.D.A.P.T. game.
$19.95$12.16
Dawn: Rise of the Occulites - Expansion Tribe Pack (Unpainted)
Dawn: Rise of the Occulites 3 Expansion Bundle (Unpainted) NOTE: This Bundle includes the 3 Expansions for Nimbus, Floris and Ignis.Painted Version PicturedDawn: Rise of the Occulites is the first in a series of games that depict the different evolutionary stages of creatures called Occulites. This first foray into the Occulite world sees you control a small tribe of Occulites as they fight for survival. Lead your tribe through a series of campaign scenarios as they learn new abilities and traits from their surroundings. Become stronger or weaker depending on your actions during the game. Or pick and choose your tribe's specialties and then jump right in to a one-off game.Dawn: Rise of the Occulites is a skirmish level miniatures game that uses an innovative card based action resolution mechanic that is both interesting and engaging. This system is called the "Natural Selection Deck" and is responsible for everything from activating your tribe members, to resolving movement through terrain and a deep and rewarding combat system.However, Dawn: Rise of the Occulites is not primarily a combat game, but involves each side striving to achieve different objectives. Whether it be to collect Sungems to provide heat for the long night, recruit other denizens like Luftles to help your tribe succeed, take over an uninhabited (or inhabited cave), fight in cooperation against larger predators, protect your land. There are many scenarios and objectives to keep the game fresh.Dawn: Rise of the Occulites is a fun and accessible game that is easy to pick up, but difficult to master.
$90.00$74.92
Dawn: Rise of the Occulites
Dawn: Rise of the Occulites Complete Bundle (Unpainted)Painted Version PicturedDawn: Rise of the Occulites is the first in a series of games that depict the different evolutionary stages of creatures called Occulites. This first foray into the Occulite world sees you control a small tribe of Occulites as they fight for survival. Lead your tribe through a series of campaign scenarios as they learn new abilities and traits from their surroundings. Become stronger or weaker depending on your actions during the game. Or pick and choose your tribe's specialties and then jump right in to a one-off game.Dawn: Rise of the Occulites is a skirmish level miniatures game that uses an innovative card based action resolution mechanic that is both interesting and engaging. This system is called the "Natural Selection Deck" and is responsible for everything from activating your tribe members, to resolving movement through terrain and a deep and rewarding combat system.However, Dawn: Rise of the Occulites is not primarily a combat game, but involves each side striving to achieve different objectives. Whether it be to collect Sungems to provide heat for the long night, recruit other denizens like Luftles to help your tribe succeed, take over an uninhabited (or inhabited cave), fight in cooperation against larger predators, protect your land. There are many scenarios and objectives to keep the game fresh.Dawn: Rise of the Occulites is a fun and accessible game that is easy to pick up, but difficult to master.Follow Darwin's accounts of these creatures throughout the Rise of the Occulites SagaBase Game Contents Rulebook 5 Palaudis Tribe Mini's 5 Hydris Tribe Mini's 18 Luftle Tribe Mini's 1 Large Game Board 22 Terrain Overlays 108 Card Natural Selection Deck 20 Natural Selection Cards (10 each for Palaudis Tribe and Hydris Tribe) 20 Objective Cards (10 each for Palaudis Tribe and Hydris Tribe) 2 Reference Boards 10 Player Boards (1 for each Occulite Mini) 120 Tokens (10 Tribal, 10 Hidden, 28 Health, 12 Search, 6 Podmothine Tentacle, 16 Wild Luftle Grunt, 6 Wild Luftle Scout, 8 Wild Luftle Guard, 8 Puscual, 4 Reed Basket, 12 Nymphlet) 6 Nymphlet Movement Wedges 12 Sungems 10 Ten-Sided Dice 1 Condition Track Marker
$164.99$94.61
Gonza Index
The Gonza Index is the most valuable stock market in the Solar 175 universe. This vast market trades shares in all the largest space based corporations and is unique in having its home in the most exclusive postal code in Yurushi City. Trillions of credits move through the machinations of this system every second making the gatekeepers of this institution some of the richest and most powerful in human history. The volatility of the Gonza Index is legendary and this flux has led to the fortunes of some and the destitution of many. Which will you be? Gonza Index is a fast-paced, stand-alone, dice chucking game for 2 to 5 players set in the universe of Solar 175. Players take the role of stock traders in a futuristic dystopia and compete to gain the most credits. Each round you will roll 5 custom dice, take up to 2 re-rolls then the outcome of these dice will determine your actions this turn. Players can earn credit, purchase stocks, manipulate the market and gain the favour of the powerful broker cards. As you play, unique event cards will be flipped shifting market positions and changing the game. When this event deck is empty the game is over and the player with the most credits is crowned victorious! Push your luck as you invest your valuable credits in this unpredictable financial battle-ground.
$39.00$23.24
Power Rangers: Heroes of the Grid - Shattered Grid Expansion
Lord Drakkon, an evil warlord from an alternate reality, is threatening Power Rangers across time and space! The Rangers must team up to fight and protect our world from his tyranny. Only by working together can they thwart his evil plans. The Shattered Grid expansion adds new heroes and foes. The HyperForce Rangers, along with their mentor Jen Scotts of Time Force, team up with Lauren Shiba against the inter-dimensional machinations of Lord Drakkon. His sentient warrior Zord, the Black Dragon, and the corrupted Ranger Slayer lead an army of Mastodon Troopers to conquer the Morphin Grid itself! Suit up and save the world! Go Go Power Rangers! Contents Summary: 7 Ranger Figures 7 Character Cards 70 Combat Cards 8 Zord Cards 12 Foot Soldier Figures 10 Foot Soldier Deployment Cards 10 Foot Soldier Enemy Cards 2 Monster Figures 2 Monster Deployment Cards 16 Monster Enemy Cards 1 Boss Figure 1 Boss Deployment Card 8 Boss Enemy Cards 3 Location Boards 1 Rulebook
$65.00
Power Rangers: Heroes of the Grid Legendary Rangers: Forever Rangers Pack
"We need Thunderzord power now!" —Tommy Oliver The Power Rangers have upgraded their Dinozords to the brand-new Thunderzords! Adam Park, Rocky DeSantos, Aisha Campbell, and Kat Hillard have arrived in Angel Grove to take the fight to the next level, and Alpha 5 is ready in the command center to provide some helpful advice to the new Mighty Morphin team. Evil won’t know what hit ’em! Requires Power Rangers: Heroes of the Grid to play. Features Upgrade your Dinozords to Thunderzords! Includes all new combat decks and character sculpts! Expands the award-winning Power Rangers: Heroes of the Grid! Contents Summary: 5 Ranger Figures 5 Character Cards 50 Combat Cards 6 Zord Cards 2 Megazord Cards Rulesheet
$45.00
Fireworks
A group of cats has been training very hard to master their profession — shooting off the biggest and best fireworks in the world! Although they are still rookies, they hope to become experts someday. Which cat can put on the most explosive fireworks display? The goal is to collect Fireworks Tiles and arrange them on your City Board to create stunning displays. On your turn, you launch the Fireworks Die out of the barrel and into the box. You then take some face-up Fireworks Tiles from the box and place them on your city board. The game end is triggered when a player fills up their entire City Board. Whoever has the most valuable fireworks display wins. Features Create a stunning fireworks display! Launch the Fireworks die into the night sky. Collect any tiles flipped over by the Fireworks die and organize them into a beautiful array. Great for 2-4 players ages 6+ to play in about 20 min! Contents Summary 4 City Boards 4 Player Aids 1 Start Play marker 7 Character cards 7 Score markers 1 Starry Sky box 50 Action cards 119 Fireworks tiles 1 Fireworks die 1 Launch Barrel 1 Rulebook
$25.00
Circadians: First Light Second Edition
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us. But we must be brave and resourceful. The future of the Circadians depends on it. Features: Updated art, iconography and various components when compared to the original edition. Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min
$60.00
The Spill
A cooperative game of rescuing the oceans.Contain the oil, save the sea life.Offshore rig, DeepWell•4, has blown out and is spilling crude oil into the ocean at an alarming rate! Your response team must work together to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.Contain the oil flowing from the rigRemove what oil you can from the watersRescue the marine animalsThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.The world is watching. The fate of the coast is in your hands! Game Components: Game Board Situation Board 8" Oil Rig 4-way dice tower 64 dice 36 Marine Life tokens 5 Specialist cards and wood ship tokens 11 Resource cards Activation cubes Common Core Lesson Plans with this game are available on SmirkAndLaughter.com
$49.99
Heroes Wanted: Champions and Masterminds
Tired of the wannabe superhero circuit? Then this is just what you need! Play as five of The Champions of Zeta City, harnessing their awesome powers to defeat the machinations of the most heinous and vile Masterminds imaginable in this fully co-op variant. Feeling dangerous? Then go up against the Masterminds in the regular game for an oh-my-what-were-we-thinking difficulty level! Champions and Masterminds adds 8 over-sized cards (5 Champions and 3 Masterminds) that completely changes your Heroes Wanted experience. Champions are the most powerful heroes in the game. Masterminds are expert difficulty level villains that can be used with both the co-op mode and the base game. CONTENTS: 5 Oversize Champion cards3 Oversize Mastermind cards1 Rules sheet
$11.99$10.20
Trail Story: America
EXPLORE AMERICA’S STORIED WILDERNESS!Pack your bag and grab your journal, it’s time to trek through 1930s American wilderness! Wander the rural landscape and discover opportunities and threats unknown: friend and foe, cute and dangerous wildlife, and the mysteries of unexplored terrain, ominous abandoned buildings, and even the supernatural. You’ll look back at these experiences and grow from them, gaining new skills, as well as inspiration from the lands you’ve visited. You’ll record these memories in your journal as a testament to your grand adventure, until next time!WANDER AND WONDER!Travel to new locations, collecting stories and constructing havens along the way.ENCOUNTER AND EXPERIENCE!A hungry cougar, a lost lumberjack, an ancient burial ground, a foggy swamp there are many things in the wilderness, and you decide how to interact!REFLECT AND REMEMBER!Use memories and inspiration to record story cards into your journal to document your adventures and score points.The object of Americana is to collect the most points by establishing Havens across the land and writing about your travels in. Will you have the most exciting story to tell after your adventures?CONTENTS:• 4 Player placards• 3 Board pieces• 95 Standard cards• 48 Mini cards• 128 Tokens• 4 Meeples• 4 Dice• 72 Cubes• 24 Crystals• 1 Bag• 1 Score pad• 1 Rulebook
$39.99$28.66
Invasion Of The Brood
In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses. Invasion of the Brood is a two player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide! What’s Inside? Map of the Earth 6 Nation Cards 2 Player Sheets Dozens of Tokens 2 six sided dice (one red, one blue) Rulebook
$24.99$21.24
Car Wars (Sixth Edition) Miniatures Set 3
This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes:>Five miniatures: Five miniatures: Brimstone, Stiletto, Aristocrat, Avalanche, and Jackal. Miniatures are pre-assembled and unpainted.>148 cards (weapons, accessories, upgrades, structures)>Four colored bases (red, yellow, blue, and green)
$39.95$25.84
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$30.33
Space Cadets: Dice Duel - Die Fighter
Space Cadets: Dice Duel Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play: • Fighters are flown by a single person and are fast and maneuverable, but lack shields and can be easily destroyed. In "Carrier Strike", suitable for 6-10 players, each team gets one original ship (now called a Capital Ship) and one fighter. "Fighter Assault" has two fighters trying to take out a single heavily armed capital ship and is designed for 4-6 players. Finally, "Fighter Duel" brings the Dice Duel experience to two players, as two fighters go head-to-head for a quick and intense battle. • Experimental Equipment cards upgrade the capital ships with a variety of unique and powerful abilities. Through a draft mechanism, each side selects two upgrades and needs to tailor their strategy to take advantage of their strengths. The 27 cards include new weapons, enhancements to existing systems, new movement options, and more.
$34.95$25.92
The Battle of White Plains
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.
$69.00$52.47
Joystick Heroes
Joystick Heroes is a board game about playing video games - radical! Grab your friends and family and head to the arcade, where you’ll burn through tokens to play games and compete for the best scores. Each game tests different skillz, like your joystick agility or button-pressing prowess. Earn tickets, prizes, and power up your skillz. Kick butt on games in your favorite genre and win big by beating high scores. Challenge other wannabe heroes to 2-player games, grab a friend for co-op mode, and compete in arcade tournaments. The player with the most prizes when everybody’s out of tokens is the new Joystick Hero! Righteous! At setup, create your arcade by laying out a number of Games cards. Each player starts with 10 arcade tokens. A round consists of 2 phases: (1) In the PLAY phase, choose any available Game card in your arcade, place 1 arcade token on it, and play it by rolling a number of dice based on the skills the game requires and your own skill levels. Use your hand of Power cards to boost your scores. Refer to the Top Scores chart and collect your winnings (tickets). (2) In the POWER UP phase, players spend the tickets they earned on skills upgrades or to purchase prizes. When all players run out of arcade tokens, the player with the most prizes is the new Joystick Hero!
$35.00$26.58
Omicron Protocol
Omicron Protocol is an “intra-apocalyptic”, cyberpunk-themed miniatures board game for 1-4 players, where you control a squad of unique characters and a 3rd party enemy to harass your opponent, or play solo/cooperatively as a team to fight enemies, complete objectives, and survive! Every character in the game is represented by a detailed 32mm-scale miniature, possessing their own rich history and personality, as well as powerful cybernetic abilities! Play the competitive or solo/co-op modes through various narrative scenarios to survive the crisis! The game is filled with innovative game mechanics that make every game thrilling and exciting, ushering players deeper and deeper into the gripping lore of San Lazaro and those who fight in its chaotic streets.
$100.00$50.33
Orichalcum
The prophecy of the Atlanteans is about to come to pass: the cataclysm is imminent! You have been sent by your people to search for a new welcoming land. Explore the islands, search for resources and rid the new lands of the monsters that threaten your people. The great exodus from Atlantis has begun
$49.95$32.29
Bushido
Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of their fighters. After training players play a series of round wherein they play technique cards from their hands, or change their guards, in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks. In this game damage escalates quickly so players must be able to block, evade, and strike simultaneously to try and keep the momentum of the encounter in their favor. The game ends when one warrior has bested the other.
$29.99$20.13
Hostage Negotiator: Crime Wave
Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015! A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call. Hostage Negotiator: Crime Wave is completely playable without any other content. So if you don't own the original Hostage Negotiator, you are still getting a fully playable game right out of the box. Of course, having the original as well really brings out the most in this expansion! With new Conversation Cards, new Terror Cards, new Pivotal Events, new Abductors, and new Demands that can all be integrated with the original, your Hostage Negotiator experience will be taken to an all new level!
$39.99$31.99
Mage Wars Arena: Druid vs Necromancer Expansion Set
The Druid and Necromancer enter the Arena! Hideous abominations and dark powers haunt the fetid marshes of the Darkfenne, threatening all nations with an ever-growing tide of death. On the eastern edge of the expanse there is a small, ancient forest, known as the Wynchwood. It remains a bastion of growth and life. In response to the growing threat of the Darkfenne, the Wynchwood Druids now move to stop the spread of pestilence and death upon the land, matching death with life.
$40.00$24.40
Mage Wars Arena: Salenia Playmat - 24"x32"
Mage Wars Arena Playmats provide players a new look, new feel, and more portability for the winning game! These new soft, neoprene playmats are the perfect accessory for any Mage Wars player to add to their collection.
$40.00$24.40
Hostage Negotiator: Abductor Pack #9
Misha Koskinin is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.
$14.47
Tag City
Welcome to the underground tag battle! Graffiti tagging is a competitive sport, and each of your friends claims they can tag the city the fastest. Are you really going to let those bold claims go unchallenged? You grab your Bomb Shark, and the battle begins! In Tag City, players are graffiti taggers racing to tag sections of the city the fastest. Dice determine graffiti shapes — grab ones that let you tag whole blocks at a time! If you finish a district or stretch of the city first, make sure you brag about it — that prestige belongs to you! Once the battle is over, only the very best tagger will be remembered!Components:1 - HQ Board4 - City Boards14 - Graffiti Tokens5 - Dice4 - Erasable Markers1 - Leader Pawn
$19.99$16.89
Conquest: Yoroni - Artisan Series Kitsune Bakasu (Pre-Order)
This item is a pre-order item with an expected release date of 08/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 1 Artisan Series Resin model per box Includes a diorama base, Command expansion and 1 Command Card.
$79.99$69.99
Star Wars: Legion – Infantry Support Platform (Pre-Order)
This item is a pre-order item with an expected release date of 09/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Built for speed and power, the Infantry Support Platform brings mobile firepower to Galactic Republic forces. Its agility and striking power make it ideal for rapid response tactics, flanking maneuvers, and holding key positions. This expansion contains 1 finely detailed miniature, enough for 1 Heavy unit, and all the cards and components needed for deployment. MOBILE REPUBLIC FIREPOWER: Deploy the Infantry Support Platform to deliver fast-moving heavy support and strengthen your Galactic Republic forces. HEAVY UNIT EXPANSION: Adds 1 Heavy unit to your Star Wars: Legion army, providing new tactical options and battlefield versatility. SPEED & STRIKING POWER: Designed for rapid response missions, flanking maneuvers, and securing key objectives under pressure. INCLUDES DETAILED MINIATURE: Features 1 finely detailed Infantry Support Platform miniature with all required cards and components for deployment. EXPAND YOUR CLONE WARS ARMY: Perfect for collectors, hobby painters, and strategy gamers looking to enhance their Republic battle force. Contents: 1 Miniature, 1 Base, 1 Unit Card, 4 Upgrade Cards, 1 Punch Sheet, 1 Insert
$52.99
Siege Perilous (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Sally forth into a living Arthurian world, a competitive sandbox teeming with knights and courtiers, sorcerers and warlords, giants and dragons – all drawn from over five hundred years of literature and lore. Deeds of derring-do await the worthy, but winning the famed seat known as the Siege Perilous will require more than a powerful sword arm. The knight who claims the chair will be an exemplar of both skill and virtue. Gird fast your harness, gather your arms and retinue, and forge a new legend – your own!
$80.00$68.00
Heroscape: MacDirk Warriors Remastered Army Expansion [Painted] (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Fight harder. Strike fiercer. Honor the Clan. Lead the legendary MacDirk Warriors to your battlefield with this premium remastered release. Featuring updated highly detailed sculpts and the classic Highland Fury, these fierce warriors grow stronger as their Chieftain takes damage. For the clan. For the Chieftain. For victory. Contents 8 Highly Detailed Prepainted Miniatures 2 Army Cards Features Classic fan-favorite squad returns – Brings back a beloved out-of-print Jandar melee squad. Remastered return of the iconic MacDirk Warriors Features updated premium sculpts and classic Highland Fury gameplay Bond with Human Champions and grow stronger as your Chieftain is wounded A must-have for Jandar melee armies This pack contains common units. This means you can use as many of each figure or squad in your army as point values allow!
$55.00
Heroscape: Knights of Weston Remastered Army Expansion [Unpainted] (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Honor. Duty. Steel. March into battle with the Knights of Weston Remastered Army Expansion, featuring two full squads of one of Heroscape’s most iconic Common Squads. With updated premium sculpts and classic Human Champion Bonding, these legendary knights are ready to anchor your Jandar armies once again. Hold the line. Stand for Jandar. Contents 8 Highly Detailed Miniatures 2 Army Cards Features Classic-fan favorite squad returns – Reintroduces one of Heroscape’s most beloved out-of-print Common Squads Includes 2 full squads (8 figures total) for immediate army-building value Features premium updated sculpts and classic Human Champion bonding A must-have foundation for Jandar melee armies This pack contains common units. This means you can use as many of each figure or squad in your army as point values allow!
$35.00
Heroscape: Dr. Torvik Morinstein & His Masterpiece [Painted] (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Science has no conscience on Valhalla. Harness the power of forbidden science with Dr. Torvik Morinstein and Morinstein's Masterpiece. Collect Parts Markers from fallen enemies, assemble your grotesque creation, and unleash an unpredictable undead monstrosity onto the battlefield. This Army Expansion combines tactical setup, ranged attacks and chaotic high-risk gameplay for players who enjoy dramatic momentum swings and thematic horror. A warning to all who oppose him: on Valhalla, even death may not be the end. Contents 2 Highly Detailed prepainted Miniatures 3 Glow-in-the-dark Wound Markers 2 Army Cards Features Summon your creation after harvesting Parts Markers from fallen foes Blast clustered enemies with Channel Lightning Special Attack Perfect for players who enjoy tactical buildup and chaotic payoffs Two-stage gameplay experience – Begin with Dr. Morinstein collecting Parts Markers, then summon Morinstein’s Masterpiece mid-game for a dramatic power spike. Unique summoning mechanic – Build toward a battlefield payoff by harvesting from destroyed figures and choosing the perfect moment to animate your creation.
$25.00
Heroscape: Krampus [Painted] (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Naughty children aren’t the only ones who should be afraid. Spread fear across the battlefield with Krampus, a terrifying Utgar Beast who captures enemy figures and traps them inside his cursed basket. Disrupt your opponent’s strategy, remove key units from the battlefield, and unleash chaotic escapes with this uniquely mischievous Army Expansion. Beware the basket—once you’re inside, escape is never guaranteed. Contents 1 Highly Detailed Prepainted Miniature 1 Glyph (Krampus’ Basket) 1 Army Card 1 Glyph Card Features Includes a unique glyph: Krampus’ basket Capture enemy figures and trap them inside Krampus’ Basket Disrupt opposing strategies with temporary figure removal Create chaotic escapes and shifting battlefield positions
$25.00
Heroscape: Students of Kalari Payatt Army Expansion [Unpainted] (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Discipline sharpens the body. Awareness sharpens the strike. Master the battlefield with the students of Kalari Payatt, a disciplined Ullar common squad built around spacing, precision attacks, and tactical positioning. Threaten enemies from extended range, gain bonuses through isolation, and chain attacks against multiple adjacent foes. Maintain your distance. Control the engagement. Strike with purpose. Contents 6 Highly Detailed Miniatures 1 Army Card Features Attack from extended range with Reach Gain Bonuses whale isolated through Become All Eyes Chain attacks against multiple enemies with Urumi Strikes Includes two copies of the Students of Kalari Payatt squad Contents 6 Highly Detailed Painted Miniatures 1 Army Card Features Attack from extended range with Reach Gain Bonuses whale isolated through Become All Eyes Chain attacks against multiple enemies with Urumi Strikes Includes two copies of the Students of Kalari Payatt squad
$35.00
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