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Board Games | Dice Games

6 products


  • Gamers Guild AZ Gamelyn Games Tiny Epic Crimes (Pre-Order) Quartermaster Direct

    Tiny Epic Crimes

    Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out?

    $30.00

  • Gamers Guild AZ Gamelyn Games Tiny Epic Crimes Bundle Quartermaster Direct

    Tiny Epic Crimes with Kingpin Expansion

    Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out? Kingpins: Criminals in the city feast in the streets, preying on the innocent citizens of Echo Ridge. But these petty gangs only squabble for the table scraps left over by the Kingpin. This despot looms large over the city’s underbelly, pulling all of its strings, and threatening Echo Ridge’s very foundation. You are willing to stake your badge that it was the Kingpin who ordered Muretti’s hit. Time to call in the Patrol Squad, an elite task force trained to bust up the Kingpin’s Flophouse network. With your help, we can smoke these bandits out and discover who the real Kingpin is, and topple them. In the Kingpins expansion, one of six Kingpins have taken over the city. You must gather your wits and take them down, adding precious time to hamper your ability to solve the murder. The identity of the Kingpin will be revealed through game play.  To catch the Kingpin move the Patrol Wagon through the city to knock off the Kingpin Flophouses one by one to reveal which Kingpin you will have to take down.  But beware! The Kingpins have other plans in store for the faithful officers of Echo Ridge City and will unleash a wave of events if they feel the coppers closing in. The Kingpins expansion will feature new city events tied to each Kingpin and their gang of mobsters. These new events will take valuable time for you to solve as you hunt these gang leaders. Includes: 6 kingpin mats, 6 event cards, 4 ability cards, 4 cold case cards, 1 identity card, 7 scheme cards, 2 secret envelopes, 1 patrol wagon card, 12 wooden tokens, 10 event tokens, 2 patrol wagon wooden tokens, and 16 flophouse wooden tokens

    $55.00

  • Gamers Guild AZ Borderline Editions Dig in: A Dig Your Way Out Expansion Bridge Distribution

    Dig Your Way Out: Dig In Expansion

    The award-winning prison game comes back with an expansion that brings new places, more strategic options and a badass warden. Dig Your Way Out is an award-winning, prison-break strategy board game which brings in all the fun of a party game! The rules and the awesome illustrations by The Mico make for a very thematic and immersive experience. Dig In is an expansion for DYWO that introduces the prison warden and 7 new places. Bringing many novel options and strategies to the table, this expansion pushes DYWO’s already great replayability to its limits!

    $29.00$24.65

  • Gamers Guild AZ CMON Fictions - Memoirs Of A Gangster Asmodee

    Fictions - Memoirs Of A Gangster

    Fictions is a 1 to 4 player cooperative game set in gangster pulp literature. Players will take on the role of the mob bosses with the goal to take control of the city by winning the mayoral election. To achieve this, they will play through 3 chapters that are presented as three different scenarios, during which they will reinforce the ranks of the accomplices at their disposal. The strength of the mafia resides in its deck of Accomplice cards. In the first two chapters, players must achieve the maximum possible Reputation Points and spend them on getting new and better accomplices. Then in the final scenario, A Bid for Power, they will use their upgraded Accomplices in order to win the election. GANGSTER-THEMED COOPERATIVE GAME: Play as mob bosses in a 1-4 player game, striving to take control of the city and win the mayoral elections. BUILD YOUR MAFIA CLAN: Strengthen your clan with a deck of Accomplice cards, gathering Reputation Points to recruit new and better accomplices. NARRATIVE-DRIVEN SCENARIOS: Engage in 6 different scenarios, each offering unique challenges and storylines, enhancing replayability. STRATEGIC DECK-BUILDING: Focus on strategic deck-building to prepare for the final scenario, "A Bid for Power," and secure victory in the elections. ELEGANT BOOK-STYLE BOX: Packaged in a stylish book-style box, capturing the essence of gangster pulp literature and making it a great addition to any game collection. e and strategic battle for control over the most important world in the Imperium.

    $39.99$27.55

  • Gamers Guild AZ Tlama Games COSCA: Take Over the Mafia (Pre-Order) Quartermaster Direct

    COSCA: Take Over the Mafia (Pre-Order)

    This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The New York underworld has long been at peace. The mob families have learned to tolerate each other in order to keep a tight grip on the city. But in his great Villa, the old Don is now lying on his deathbed and tensions are stalking the streets. The doctors are saying that Don has got a week to live. Tops. And while he is still breathing, the families are already clamoring to get his seat at the table. Which family (cosca) will prove the craftiest and sway the city’s mafiosos to their side before the Don kicks the bucket? Cosca is a strategy party game of gaining influence through using secret bids and dice, which are never rolled. Over seven rounds (a week), you will secretly send your henchmen (dice) to locations, where they will gather resources in the form of money and guns. Then, you will use combinations of the symbols on your dice to gain the favor of the mafiosos on offer. At the start of each day (round), players hide their dice behind screens and secretly select symbols on the dice. Each symbol matches one of the six locations in the city, which will then be resolved one by one. You use the resources in a bid to gain the favor of individual mafiosos, or in other words, cards in the display, which will grow by one new card each day. The bids for the mafiosos are resolved in sequence. The players whose dice match the symbols on a given mafioso can secretly bid any number of resources to gain the favor of that particular mafioso. The player who bids the most wins the bid. The mafiosos expand your family’s influence in the city and provide you with extra henchmen (dice) on specific days. However, the more mafiosos you control, the harder it is to keep them all. At the end of the seventh day, the player with the most mafiosos on their side wins. Will you rule the city and become the new Capo di Tutti Capi?

    $35.00$29.75

  • Gamers Guild AZ Gamelyn Games Tiny Epic Crimes: Kingpins (Pre-Order) Asmodee

    Tiny Epic Crimes: Kingpins

    Criminals in the city feast in the streets, preying on the innocent citizens of Echo Ridge. But these petty gangs only squabble for the scraps left over by the Kingpin. This despot looms large over the city's underbelly, pulling all of it's strings. and threatening Echo Ridge's very foundation. You are willing to stake your badge that it was the Kingpin who ordered Muretti's hit.  It's time to call in the Patrol Squad, an elite task force trained to bust up the Kingpin's flophouse network. With your help, we can smoke these bandits out and discover who the real Kingpin is, and topple them. This is an expansion for Tiny Epic Crimes, and requires that game to play. Contents: 2 Secret Envelopes, 7 Scheme Cards, 4 Cold Case Cards, 1 Patrol Wagon Card, 6 Event Cards, 4 Ability Cards,6 Kingpin Mats, 1 Identity Mat, 6 Kingpin Tokens, 6 Landmark Tokens, 18 Wooden Tokens, 10 Cardboard Tokens, 1 Rulebook.

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