Board Games | Card Games
DC Deck-Building Game: Crossover Collection 2
CROSSOVER TO AMAZING NEW GAMEPLAY!Ready to add more to your DC Deck-Building Game experience? Crossover Collection 2 brings together three fan-favorite Crossover Packs that take you to the past (Justice Society of America), present (Green Arrow), and future (Legion of Super-Heroes).Each expansion lets you play as classic Super Heroes, adds new game cards, and introduces innovative mechanics to any base game in the DC Deck-Building Game series.This is not a standalone product. Requires any DC Deck-Building Game base game to play.Key Features:Collects three Crossover Pack expansions: Justice Society of America, Legion of Super-Heroes, and “Redux” version of Crossover Pack 2 that replaces images from the Arrow TV show with art from Green Arrow comic booksPlay as fan-favorite Characters featuring beautiful comic book artNew main deck cards and game mechanics like Time TravelFOIL oversized Character cardsCyclone oversized Promo Character card (FOIL)FIRST PRINTING: Shadow Lass Promo cardAges 15+2-5 players60 minute play timeContents:64 Game Cards, including 1 Promo Card19 Character Cards (FOIL), including 1 Promo Character Card3 Rules Cards1 Info Sheet
$29.99
Moonrakers: Overload Expansion
Overload supercharges the deck-building mechanics of Moonrakers. The expansion doubles the amount of crew and ship parts in the game, while also introducing completely new mechanics. There are new contract types, advanced action cards, and new tokens called IOspheres. Overload increases deck control, combo possibilities, and overall power of your decks.
$40.00
Inside Job
The Almost Cooperative Trick-Taking Game You are a group of secret agents and must work together to complete your missions. But beware! An insider is hiding amongst you, sabotaging you at every turn and collecting secret information along the way. In this (mostly) cooperative trick-taking card game, you slip into undercover roles. Who is acting suspiciously? Who can you trust? Complete a mission with each trick and find out who is the insider.
$19.95$17.96
It's a Wonderful World: War or Peace
This expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War. At the start of a game, players open an envelope containing the story, the special rules of the scenario and the extra cards for this scenario. Then, at the end of the game, each player receives different rewards depending on whether he won or lost and according to his own choices during the game (depending on the scenario). Thus, each one builds his Heritage over the 5 scenarios. The winner of the campaign is the one who wins the last scenario. The campaign offers 6 scenarios in all because there is a branch, depending on the choice of players in scenario 4. During the campaign and after the campaign, the players will unlock cards which can come to enrich the basic game definitively. The Heritage campaigns therefore offer players to live a story and gradually unlock a mini-extension to the base game offering a new mechanic, a bit like a Legacy, but totally replayable because there is no alteration of equipment. The campaign is also playable solo.
$24.99
Beasts
In Beasts, players work together to play every card in the deck by manipulating a shared 3-digit number. Each turn, a player chooses a suit and plays all cards of that suit—but every card placed must raise the current number. That’s hard enough, but it gets trickier when the Beasts appear! These creatures block certain card types, and only clever teamwork and well-timed plays can scare them off. Communication is limited, tension runs high, and every turn counts. COOPERATIVE CARD GAME: Work together to play every card in the deck by manipulating a shared 3-digit number through clever teamwork. LIMITED COMMUNICATION CHALLENGE: Players must coordinate strategies without giving too much away, creating tension and excitement. FACE THE BEASTS: Creature cards block certain suits, forcing players to adapt their strategies and time plays perfectly to scare them off. HIGH REPLAYABILITY: With unpredictable number sequences and Beast interference, no two games play the same. FULL GAME SET INCLUDED: Comes with 72 number cards, 8 Beast cards, 3 tarot board cards, 3 discard tokens, and 5 player aids. Contents: 72 Number Cards8 Beast Cards3 Tarot Board Cards3 Discard Tokens5 Player Aids
$17.95$15.26
Millennium Blades: Decked Out
When the combo to end all combos was assembled, Exaltius the Unbeatable was unleashed upon this world. Driven by one sole desire—to win at all costs— Exaltius threatens to upset the balance of the whole world, and Millennium Blades! In order to protect their favorite card game (not the world) heroes from across the globe, space, and time assemble to find a way to beat the unbeatable and save Millennium Blades!Decked Out is the second major expansion for Millennium Blades, the CCG Simulator Card Game, and brings new characters, new sets, and new promo cards to expand your Millennium Blades Experience.The cards in this expansion were previously released as a series of 10 Mini Expansions titled: Crossovers, Fusion Chaos, Final Bosses, Futures, Professionals, More Sets, Co-Op Bosses, Extra Characters, Finaler Bosses, and BoardGameGeek.FEATURES★ 7 Playable characters to befriend★ 3 Co-op bosses to conquer★ Tons and tons of promos to discover★ Nearly 500 new cardsCONTENTS• 1 Rulebook• 495 cards, including:• 91 Character cards• 35 Core Cards• 48 Expansion Cards• 36 Premium Cards• 96 Master Cards• 42 Bronze Promo Cards• 48 Silver Promo Cards• 30 Gold Promo Cards• 54 Boss Cards• 12 Mystery Deck Cards
$40.00$32.00
All In: Predictions
IN ALL IN – Predictions, players become gifted Foretellers vying to shape destiny itself. Combine hand management with strategic foresight in this fast-paced game inspired by classic poker where only one prediction will unfold. Play cards, bend probabilities, and guess who holds the strongest hand to claim the pot. Will you see the future… or just think you can? SHAPE DESTINY ITSELF: Step into the role of a gifted Foreteller in All In – Predictions, a fast-paced card game where strategy, intuition, and timing decide who controls fate. POKER-INSPIRED STRATEGY: Combine hand management, bluffing, and prediction in a clever twist on classic poker mechanics—only one prophecy will come true each round! THINK AHEAD, READ YOUR RIVALS: Play cards, manipulate probabilities, and guess who holds the strongest hand as you fight for control of the pot and ultimate victory. BEAUTIFULLY DESIGNED COMPONENTS: Includes 54 cards, 50 runes, 5 player aid cards, 5 prediction tokens, 4 frame pieces, and a rulebook, all designed to immerse players in a world of mystic competition. PERFECT FOR GAME NIGHTS: Ideal for 2–5 players, ages 12 and up, with quick, replayable sessions that blend luck, skill, and deduction—great for both casual and competitive players. Contents: 54 Cards 50 Runes 5 player aid cards 5 prediction tokens 4 frame pieces 1 rulebook
$21.99
Outer Space: The Galaxy-Building Card Game
Take turns playing cards to create an ever-expanding galaxy! Strategically place your cards to create giant constellations, massive nebulas, supermassive black holes, and more! Can you find the perfect space to place your card for an astronomical score? CREATE BEAUTIFUL GALAXIES - this game features 65 galaxy cards with eye-catching artwork. Watch your galaxy grow as you play! FIND A WINNING STRATEGY - spot the perfect space to place your card to create giant constellations and high scores. ONE GAME, FIVE WAYS TO SCORE - try mixing up your scoring card combos to discover a new galaxy each time you play. CHECK OUT THE HOW TO PLAY VIDEO - includes detailed instructions and a how-to-play video to set up and run the game.
$12.99$10.44
DC Deck-Building Game: Teen Titans
Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!
$45.00
Shipwrights of the North Sea: Redux
Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side! The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans. Redux Version:Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.
$60.00
Legendary: A Marvel Deck Building Game: Guardians of the Galaxy 2
Legendary is getting Cosmic in the latest expansion for the critically acclaimed Deck / Bag / Pool Building game: the Guardians of the Galaxy have arrived. Now you can recruit all 5 Guardians to the game for some new and amazing game play. Starlord, Drax, Gamora, Groot, and Rocket are not alone as they have to battle 2 new Masterminds such as the Kree Supreme Intelligence. New Keywords and Mechanics await in the latest from Legendary: Marvel Deck / Bag / Pool Building Game.Contents:100 Playable Cards5 Heroes2 Masterminds2 Villain Groups4 All New SchemesRule SheetToken Sheet Ages: 14+Players: 1-5Game Length: 30-60 min or less
$24.99$22.49
Loonacy
Loonacy is a rapid fire card game in which players race to be the first to empty their hand by matching one of two images on each card in their hand with the images on the face-up piles in front of them. The number of piles varies depending on the number of players, and if players ever reach a moment in which no one can play, everyone draws a card and adds it to their hand at the same time, then the game play resumes.
$20.00$19.95
Expressions
Embark on an emotional journey with Expressions, a cooperative card game for 2-5 players. Dive into the world of emotions as you decipher the hidden feelings in your friends' hands. Expressions features five emotion-themed suits of cards: anger, sadness, joy, fear, and disgust. Your mission? Maintain emotional balance by correctly guessing cards in other players hands. Harmony leads to victory, while agony threatens your success. Choose wisely each turn. Either play a card or guess a card. Although talking about the cards in your hand is OFF LIMITS, each card can be played in one of 4 orientations to convey different information about your hand. Playing cards to provide clues will increase your Agony while correctly guessing your friends emotions will earn you Harmony. Be careful, incorrect guesses will increase your Agony even further. Can your team overcome this emotional rollercoaster and emerge victorious?
$19.99$19.96
Creepshow
Welcome to Creepshow, a wicked story-building card game where players become Creeps and weave twisted tales of dastardly deviants meeting well-earned demises. You'll need strategy and cunning for this story-rich card game, and to know when to push your luck because deception could be waiting at every turn.
$19.99$14.92
Legendary: A Marvel Deck Building Game: 2099 Expansion
Legendary® 2099 is a new 100-card set expansion for Legendary®: A Marvel Deck / Bag / Pool Building Game. Join Spider-Man 2099, Ghost Rider 2099, and more heroes to fight against Evils. ➤ Doctor Doom joins the vast pool of amazing super-heroes of Legendary!➤ 34th Expansion to the vast Legendary Landscape!➤ 5 Heroes! 2 new Masterminds and Villain groups!➤ Players can work both with and against other players to defeat evil!➤ All cards will contain original art!Product Breakdown of Expansion Set:• 100 Playable Cards• 1 Rule Sheet
$25.00$22.50
Oh Nutz!
FAMILY GAME NIGHT HAS GONE NUTZ! - Battle to be the squirrel with the most nutz stashed for winter. But don't drop your nutz!THE PLAYER WITH THE MOST NUTZ WINS! - Each player takes turns rolling the die and drawing cards into their hand. Cards have values for how many nutz they are worth. Try to get as many nutz from your hand into your stash as you can. Or use them for special advantages such as spying, stealing, or making others drop their nutz.GUARANTEED FAMILY FUN! For boys, girls, mom, dad, aunts, uncles and grandma and grandpa! Create shared memories of laughter and fun as a family!A GREAT GIFT IDEA! Great for parties, birthday, game night, travel, camping and more! Simple and hilarious fun!WHAT'S IN THE BOX• 1 Six-Sided Die• 15 Stash Tokens• 96 Cards• 1 Instruction Booklet and lots of fun!
$24.99$16.96
The Red Dragon Inn: Adventure is Nigh!
Every good adventure starts in a tavern, but in this case, a good tavern was started by adventurers! Welcome to the Adventure is Nightclub!Here you can drink, gamble, and roughhouse with your friends, trying to outlast everyone else at the table. The last adventurer standing wins!Play as one of the four characters from the YouTube series Adventure is Nigh! in this 2 to 4 player game, or mix and match them with characters from any other Red Dragon Inn set!Mortimer Rafflesworth Everwind-SmytheThis consummate con artist is the kind of scoundrel every adventuring party needs. Why fight the eldritch horror when you can convince them to relax with some tea instead?The Good: His deception skills allow him to talk his way out of seemingly impossible situations.The Bad: Deception has consequences...Dabarella YeetsterThis war-chef-turned-cleric uses her cooking skills to bring folks together with delicious treats and friendship. But don’t ignore her physical prowess, or you may catch the business-end of a gigantic ice cream scoop!The Good: She’ll serve you a fancy pound cake!The Bad: But sometimes, the cake pounds YOU!Sigmar IcebloodSigmar is a steel-fisted celestial archer with a versatile arsenal and a chip on his shoulder. Give him something to fight and he’ll show you some amazing stunts.The Good: Sigmar is always ready to jump into the fray.The Bad: ...and sometimes he’ll even consider the ramifications first!GrinderbinThis thrifty florafolk artificer has set up shop with a seemingly endless supply of magic items useful to any adventurer! So get your gold ready and don’t worry about the occasional whiff of garbage.The Good: Grinderbin’s wares can get you out of a pinch.The Bad: Actual pinch evasion performance may vary...Components:• 40-card Mortimer Deck• 10-card Consequence Deck• 8 Lie Tokens• 40-card Dabarella Deck• 12-card Food Deck• 8 Spoon Tokens• 40-card Sigmar Deck• 40-card Grinderbin Deck• 12-card Magic Item Deck• 30-card Drink Deck• 4 Player Mats• 5 Deck Dividers• Gold Coins and Other Tokens• Rules
$39.95$26.84
License to Krill
Krill are like Shrimp, but are even more interesting! Play as Krill collecting cards to score the most points. However, the whale (Plush game case) swims around hot potato style with a hungry appetite. The whale targets players and occasionally eats them (the cards not the players)! On your turn draft one card from the Ocean Market. Cards have simple set collection scoring or actions. The card that you draft also determines what the whale will do next! Do you choose the best scoring card but risk a whale encounter? Or do you target the player in the lead while settling for a less valuable card? While the game lets you target other players it does not feel like "take that". If the whale eats one of your cards you get some Kelp as compensation. The most Kelp scores big as well! Example cards include Shellfish, Krilling Spree, and Dressed to Krill. Players always end their turn by flipping a whale card. These include common "whale stuff" like logging (sleeping), swimming around, and eating a target player's cards. The game ends when the last Krilling Time card is revealed located in the bottom 5 cards.
$30.00$24.96
Taco Loco
Gather your friends for an unforgettable Taco Tuesday and dive into the fun of cooking together! Create the ultimate taco by adding delicious fillings, but beware—overstuffing will ruin your culinary masterpiece!Place a card on the taco in play. If the sum of the cards equals exactly 11, congratulations! You've crafted the perfect taco to share with a friend. However, if your card pushes the total over 11, the taco is yours to keep.Watch out for special cards that will spice up the game and add unexpected twists.The player with the smallest deck of cards at the end wins the game. Let the taco showdown begin! Contents: 70 Cards 1 Rules Booklet (English and Spanish included)
$14.99$11.94
Avatar: The Last Airbender - Fire Nation Rising
Avatar: The Last Airbender Fire Nation Rising is a cooperative card and dice game for 1-5 players who take command of Avatar Aang, Katara, Sokka, Toph, and Zuko as they fight back against the Fire Nation to restore balance to the world. During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun, all while advancing their position on the Balance Track, while the Villains advance on the matching Ruin track. When either side reaches the top of their track, the Day of Black Sun event is triggered, giving a significant advantage to the side that reached the top. In the second phase, players continue as before, but must also now fight the Final Battles at Wulong Forest, the Fire Nation Palace, and Ba Sing Se in an attempt to end the Hundred Year War. Players that stay ahead of the Fire Nation and succeed in all three battles will win the game. If any one team is completely defeated, or if 10 or more total Heroes are defeated, the players cannot stop the Fire Nation and have lost the game. At the start of each turn, the active player will choose one of three locations to visit. The Fire Nation will then attack, activating villain abilities in one location, and damaging Heroes in play. After resolving the attack the active player will assemble a pool of dice based on their starting set-up and additional Hero card abilities. Players will roll and assign these dice in order to match symbols on Hero and Team abilities, Hero cards they wish to recruit, Villain cards they want to attack, and in Phase 2 Final Battles they must complete. Players match all of the symbols shown on a card to complete the related task. The difficulty level can be adjusted based on players’ familiarity with the game and the degree of challenge desired.
$49.99
DC Deck-Building Game: Dark Nights: Metal
Batman has discovered a Dark Multiverse and unleashed evil versions of himself upon our world! The Justice League must band together to defeat Barbatos, The Batman Who Laughs, and their Dark Knights. One Super Hero won't be enough to overcome these challenges.In this latest installment in the smash-hit DC Deck-Building Game series, you'll need to save Batman and other captured Super Heroes and recruit them to your team to save the Multiverse!Contents:202 Game Cards36 Punch Starter Cards16 Vulnerability Starter Cards97 Main Deck Cards16 Breakthrough Cards7 DC Super-Villain Cards30 Weakness Cards11 Oversized DC Super Heroes1 The Batman Who Laughs Tile1 Rulebook
$45.00
Ten
TEN™ is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time, trying to add as many as they can without exceeding a total value of TEN, or they bust! Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck, players compete in auctions to obtain them in order to fill gaps in their sequences!Contents• 129 cards• 5 player reference cards• 50 currency tokens• 15 bust tokens• 1 rulebookAges 10+, 1-5 players, 15-30 min or less
$24.99
Just Desserts
You are the waiter in a dessert café serving picky guests. The kitchen’s confections have ingredients of twelve different kinds, including chocolate, ice cream, pie, and fruit. If you can serve a dessert that includes a guest’s preferred ingredients, the guest will come to your table. Get three guests in the same family or five guests in different families sitting at your table and you win! Calories per serving: 0.
$20.00$19.95
Legendary: A Marvel Deck Building Game: Into the Cosmos
As the world of Legendary reaches beyond the boundaries of Earth, you can now play as the most powerful characters from the Marvel Universe. This 200-card deluxe expansion will invade your Legendary experience with a close encounter of the best kind with some of the most epic cosmic beings, like Adam Warlock, Quasar, and more! Grow your Legendary game with this cosmic genre, and receive new cataclysmic schemes and challenging keywords that could change the course of gameplay when triggered!• Adam Warlock, Quasar, Captain Mar-Vell among others come to a Legendary expansion!• 22nd Expansion to the vast Legendary Landscape!• New content: 9 Heroes! 3 Masterminds! 2 Villain groups! 2 Henchmen groups! 4 Schemes! 3 Special Bystanders!• Players can work both with and against other players to defeat evil!• All cards contain original art! Ages: 14+Players: 1-5Game Length: 30-60 min or less
$39.99$35.99
Monopoly Deal Card Game: Refresh
Swap, steal, and scheme with the Monopoly Deal card game! Be the first player to collect 3 complete Property card sets, each in a different color, to win. This deck includes 110 cards: Property cards, Wild Property cards, Action cards, and Money cards. Wild Property cards help players build Property sets. Action cards mix up the game by letting players collect rent, steal and swap properties, and more. And players pay their debts with Money cards. Easy to play and set up, this card game for ages 8 and up can be played in as little as 15 minutes! Whether you're searching for fun games for kids and adults, family games, or kids travel games, it’s a great pick for anytime play. Ages 8+2-5 players Contents:110 cardsgame guide We endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$4.99
Mori
Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score. Unique card/dice driven trick taking game. Gorgeous artwork from Beth Sobel. Clever hand and dice pool manipulation. Beautiful art work and production give this game eye catching table presence. Contents: 44 Season Cards, 11 X Cards 10 Dice 5 Player Aids 1 Dice Mat Scoreboard, Dry Erase Maker
$19.99$15.96
MESOS
Thousands of years ago, a new era was beginning for humankind. The nomadic hunter-gatherers who had laboriously earned their place on Earth organized into small groups, differentiating social roles, building the first settlements, and initiating a great revolution. Scientists call this period "Mesolithic", and this game talks about those people. In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns' order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face. Whoever manages to bring the most prestige to their tribe wins.
$29.99$20.12
Dog Park: New Tricks
Your business as a local dog walker is booming! In Dog Park: New Tricks there are more dogs to walk - including rescues! - more places in the park to explore, and you’ve even hired a specialist trainer to help you expand your enterprise. With your trainer’s help, all the pups in your kennel have the potential to learn exciting skills, and even old dogs can learn new tricks! With locations opening up in the park too, there is much to explore… Dog Park: New Tricks adds three major elements to the Dog Park board game: Multi-breed dogs, Trick training, and Super Locations. You are still trying to become the most accomplished walker by earning the most Reputation, but now you have more layers of strategy to explore and use to your advantage. This expansion also adds a fifth player, which can be played with or without New Tricks.
$34.99$24.92
Fabled Fruit
Once upon a time there was a marvelous forest full of gorgeous fruits. These fruits could be squeezed and mixed into the most delicious juices... You live in a forest and are in search of the most savory fruits. Friendly forest dwellers will help you in different ways... You are greedy and thirsty. Who will be the first to satisfy their appetite for Fabled Fruit? Fabled Fruit is a Fable game, a new and unique concept in game experiences, where the gameplay changes over time. The game starts in an initial, simple state, but as you explore deeper into the game system, the mechanisms and gameplay will evolve over time. You play the game many times, and each play changes the game slightly. Unlike in a Legacy game, however, the game is never permanently changed. At any time you may easily restart a Fable game from the beginning, either after you have run through the entire game system, or at any time during the many plays you will get from this game system. This Fable Game will remain just as playable on the 20th play as it was on the first plays of the game.
$44.95$34.96
Goblin Vaults
Goblin Vaults is a strategy card game for 1-5 players featuring bidding, card placement, and scoring patterns.★ Wager carefully to win other cards or keep your own.★ Score points based on multiple elements: card position, suit, and patterns.★ Choose from a wide range of scoring objectives each game.★ For fans of classic card games and trick-taking games.
$24.95$15.23
Just Desserts: Just Coffee Expansion Pack
Are you missing a bit of ZING in your desserts? Need to pep up after eating all that food. Clearly you need to add some COFFEE to your sweets. Just Coffee brings a new type of ingredient featured in six new desserts, as well as four new characters to love (or not) the new menu items!
$5.00$4.97
Just Desserts: Better With Bacon Expansion Pack
Everything is Better with Bacon, even Just Desserts! We're bringing a little savory into the mix with this 10 card expansion pack. Better with Bacon features six new edibles, and four new customers.
$5.00
Moonrakers: Binding Ties Expansion
Binding Ties takes negotiation to the next level through the introduction of faction reputation. Now, when you successfully complete a contract with other players, you earn reputation with the player's faction. Reputation can then be spent on bonus actions, cards, credits, or even prestige.Binding ties adds a lot of structure and undeniable benefits to the negotiation system, encouraging even the most individualistic players to help out on contracts.
$40.00
Moonrakers: Nomad Expansion
Nomad reinvents the contract system for Moonrakers to ensure players can always find contracts that suit their ship. Through the introduction of a navigation board, players can travel around the galaxy to sectors that have contracts aligned with their abilities.Nomad also introduces global events to the game, which can have isolated effects or change entire rules. It's an expansion that has the capability to make you feel like you're playing a whole new game, in all the best ways.
$40.00
Line-It
In Line-it, you build an ascending or descending line of numbered cards to score points. Will you play safe and bank the points to start a new line, or will you keep trying to add to the line to claim a jackpot? The deck consists of cards in four colors numbered 1-100 and six "Bet" cards numbered 3-5. Shuffle the deck, then lay out cards in the market equal to two more than the number of players. Starting with the first player, each player must pick a card, then either start a line/add it to their line or place it in their hand. Your maximum hand size is two, and if you can't add the card to your hand or to your line (because it would break the ascending/descending pattern), you must score your line, then play that card to start a new line. You can add one Bet card to your line without regard for its ascending/descending status or the value of your end card. After drafting a card, you may choose to play one card from your hand into your line, then you may choose to score your line. When you score, if you have a Bet card in the line, see whether you've added a number of cards to your line after the bet that at least equals the value of the Bet; if so, take a positive number token equal to the Bet card, and if not, flip that token to its negative side instead. Next, discard three cards from the line, then flip all the remaining cards face down and place them in your scoring pile. After everyone one has drafted (and optionally played and scored), discard unchosen Bet cards, then place unchosen number cards under the jackpot token that matches their color: yellow under the star, green under the leaf, etc. If during your turn, you add the third card of a color to your line, you immediately claim the cards under the matching jackpot token and place them in your scoring pile. When you can't lay out enough cards, each player in turn plays one card from their hand, then scores their line and tallies their points. You earn 1 point for each scored card, then gain/lose points from the Bet tokens you collected. Whoever has the highest score wins.
$16.99
Loonacy: Mary Engelbreit
Known for her spirited, witty, and whimsical calendar and greeting card illustrations, Mary Engelbreit’s artwork now brightens the cards of our latest version of Loonacy! Loonacy is a rapid fire game where players race to be the first to empty their hand by matching one of two images with the images on the open piles in front of them. It’s easy enough to teach in a single sentence, and so addictive you can’t play just one game.
$10.00$9.95
Munchkin Dungeon: Cthulhu
It’s Cthulhu. I mean, you can’t have a game without Cthulhu, right? Of course there’s a Cthulhu expansion for Munchkin Dungeon. We wouldn’t be doing our due diligence if we didn’t have a Cthulhu expansion. And going a little mad never hurt anyone, right? The Cthulhu expansion for Munchkin Dungeon will cause everyone to go a little bit mad. The set includes new Threats, new Rooms and Room Monsters, and the big cheese himself, Cthulhu. This new boss will test everyone’s nerves. The set also introduces Madness tokens. Players gain Madness for entering special rooms in the Dungeon. Going a little mad might not be so bad, as some of the symptoms are beneficial. But get too much, and you might leave the dungeon escorted by men in white coats.
$39.99$28.96
Botswana
Botswana was originally published as Flinke Pinke. This game is one of those 'painfully simple' Reiner Knizia games. There are five different colored chips, with six cards, zero through five, in each of the colors. The cards are dealt out, and then players take turns playing a card and taking any available chip. When one color has all six cards played on it, then the game is over, and players use the last card played in each category to value their chips. The highest total value wins.
$24.99$21.24
Locus
Flip, Draft, and Write—Shape Your Strategy, Fill the Grid, Win the Game! In Locus, every shape placement is a strategic puzzle! Each round, players reveal a set of shapes, then take turns drafting the one that best fits their grid. Choose carefully each scoring zone/color rewards different placements, and smart strategy will maximize your points! Rotate, mirror, and fit polyomino shapes, unlock powerful moves, and adapt as the grid fills up. Ages 8+1-5 players30 minute play time
$24.99$19.92
Potion Perils - A Parks & Potions Expansion
Times are changing, and the wilderness is withering. As resources dwindle and new threats emerge, healing wildlife is no longer an easy task. Parker Rangers must think ahead and act wisely, crafting their potions with prevision and care. Venturing out at the right time and navigating around obstacles are key to success in Potion Perils. Potion Perils is a strategic expansion that requires the base game, Parks & Potions. In this expansion, players choose specific Time of Day dice to roll, which determine the potions available during those hours. New challenges, such as viral infections and spore outbreaks, create competitive obstacles that players must navigate each round.
$15.00$12.75
Trickdraw
In Trickdraw, you collect gold and call on allies to become the local hero (or villain!) of the mercantile town Trickdraw Junction. Cards can be played two different ways. Face down as gold (worth 1 point), or face up to perform actions. With only 10 points to win, any card you draw is guaranteed to push you toward victory. The real trick comes not in how you use your cards the first time but in how you REUSE them. As you play, you’ll discover numerous ways to flip the cards in front of you. And whenever you flip a card face up, you can activate it again immediately! You can also do the opposite. Flipping a spent card face down gives it new value as 1 point. This mechanic lets you find creative uses for your resources, giving all cards relative value. Your best card one turn may be better face down the next. These tools allow for strong combos, sneaky plays, and cheeky bluffs. New strategy will emerge each time you play, and no game will feel quite like the last.
$17.99$12.94
Stoner Loonacy
This version of Loonacy, the fast-paced matching game, uses imagery from Stoner Fluxx. Players race to be the first person to empty their hand of 7 cards by matching them to the cards on the table. It’s easy enough to teach in a single sentence, and so much fun you can’t play just one game. It's a tiny box full of fun!
$10.00$9.95
First Giants
Dive into FIRST GIANTS, a race to create the most prestigious dinosaur exhibit! Build your engine by collecting cards with powerful effects OR score points by playing your cards in the exhibit area. But beware! Once displayed, you’ll lose their beneficial effects. Timing is crucial to win! BUILD A PRESTIGIOUS DINOSAUR EXHIBIT: Compete to create the most impressive museum by collecting dinosaur cards and curating a high-scoring exhibit. CHOOSE BETWEEN ENGINE BUILDING OR SCORING: Use cards for powerful ongoing effects or sacrifice those abilities to score points by displaying them in your exhibit. MASTER PERFECT TIMING TO WIN: Balance when to keep cards for long-term advantages and when to play them for points—timing every decision is critical. RACE AGAINST RIVALS FOR LIMITED RESOURCES: Compete over dig sites, amber, sets, and news tokens as players jockey for efficiency and advantage. ENJOY DEEP STRATEGY WITH STREAMLINED PLAY: Accessible rules paired with meaningful decisions make First Giants ideal for strategy fans and competitive game nights. Contents 65 cards 4 Dig Site boards 16 wood markers 4 Museum boards 8 News tokens 29 Set tokens 44 Amber tokens 52 point tokens
$34.99
HERD: The Dinosaur Survival Card Game
Protect your HERD! HERD: The Dinosaur Survival Card Game is an intense tabletop experience for 1 to 5 players, each controlling a Herd of dinosaurs trying to survive an onslaught of prehistoric predators bent on driving them to extinction! Strategize with your fellow Herds, play Prey cards to distract Predators and defend against the likes of Tyrannosaurus Rex, Allosaurus, Dilophosaurus and more. Will yours be the last Herd standing, or will all five Herds stand together and survive as a group?
$40.00$34.00
Campy Creatures Volume 1 - 3rd Edition
The ghastly game of bluffing, deduction, and set collection is back with all-new frights. A mad scientist’s work is never done! You need a constant supply of mortals to fuel your weird experiments and a fiendish horde of campy creatures. But be warned - some mortals won’t go down without a fight. And be warned again - you’re not the only mad scientist in town (and your rivals command creatures of their own and are after the same mortals you are). This all-new updated edition of the classic game of bluffing, deduction, and set collection features creepy new monsters (with sneaky new powers), updated townsfolk (with surprising new abilities), and otherworldly new scene locations that score like never before. The creatures are coming back to town – and they’re dying to play with you.
$24.99
DC Deck-Building Game: Crossover Collection 1
Crossover Collection 1 brings together three classic Crossover Packs in one amazing package. Each expansion lets you play as new Super Heroes or Super-Villains, adds new game cards, and introduces innovative mechanics to any base game in the DC Deck-Building Game series.In Crossover Pack 5: The Rogues, you become a Super-Villain who always has some help within reach, thanks to “Teamwork.” This keyword found on many of the cards allows you to play the top card of another player’s deck. The code “honor among thieves” usually applies here, as the player who assists you gets a piece of the action.In Crossover Pack 6: Birds of Prey, you can play as the preeminent all-female covert ops team founded by Black Canary and Oracle. A brand-new innovation in this expansion is card rotation. Many effects on the cards, including the Super Heroes, allow players to rotate their cards and earn bonuses.Finally, in Crossover Pack 7: The New Gods, you can play as Super Heroes living on New Genesis or Super-Villains residing on Apokolips. There are two stacks of HOMEWORLD cards, each with a special ability that all players can take advantage of. If you are Darkseid, you seek to conquer New Genesis … but so do your fellow Super-Villain players. The Super Heroes, conversely, compete to conquer Apokolips.Contents:3 Crossover Packs95 Game Cards18 Character Cards (FOIL)3 Rules Cards1 Info Sheet1 Black Racer Promo Card
$29.99
Prey Another Day
The large predators hunt the smaller ones, but they are nimble and can easily escape. Use your animal instincts to outwit the other players and deduce which animals they are sending on the hunt. The first player to capture 5 food markers will be crowned the munch king!★ Quick little card game★ Only takes a minute to learn★ Intuitive gameplay★ Outthink your opponents★ Extraordinary artwork
$16.95$11.59
5 Towers
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
$14.99$10.94
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