Board Games
Valor & Villainy: Minions of Mordak
The beloved king Shapiro has perished in a freak catapult accident, but not before his most suspiciously named and irrefutably trusted adviser, Evil Wizard Mordak, claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard… Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard, Mordak, and the rest form a band of Allies called the "Order without Borders", who must halt his path of destruction! The game focuses on a strong and playful theme, capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn! Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun, plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back, drawing upon all of their cunning and evil genius to win the game for themselves! The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace, however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer, yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!
$40.00$29.94
Vampire Queen
The gray morning has arrived, and the vampires of the ancient clans must now hurry back to their tombs. For the high and mighty this is easy, but the smaller, weaker vampires have the strength to do this only in groups. Thus, you as the vampire lord might want to play out several with low values together in order not to be surpassed. Whatever you do in Vampire Queen, though, be sure to rid yourself of an intrusive vampire hunter because no one wants to get stuck with that!
$14.99$10.74
Vampire The Masquerade: Rivals Expandable Card Game Blood and Alchemy
Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Trouble is Brewing. Blood & Alchemy is an expansion for Vampire: The Masquerade Rivals Expandable Card Game that adds two new clans: Tremere & Thin-bloods. The Tremere are masters of Blood Sorcery who draw incredible power from their Blood, while the Thin-bloods must mix a plethora of chemicals with their Blood to extract power from it. You may play these two clans head-to-head or simply integrate them with your Core Set to give you more options for mixing clans and creating new decks! Features: Adds two new clans: Tremere & Thin-bloods. Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Designed for 2-4 players, ages 14+ to play in 30-70 min per game.
$30.00
Vampire The Masquerade: Rivals Expandable Card Game Card Storage Box
The Vampire: The Masquerade Rivals Expandable Card Game Card Storage Box provides a storage solution for your ever growing collection. Contains: 1 Action Divider 1 Combat Divider 1 Ongoing Divider for each of the 12 disciplines Set of 4 generics divider Set of 10 blanks to customize your own dividers
$25.00
Vampire The Masquerade: Rivals Expandable Card Game Justice & Mercy
Justice & Mercy is an expansion for Vampire: The Masquerade - Rivals that adds two new clans, each on a different path: BANU HAQIM & SALUBRI. The Banu Haqim are judges and lawbringers with both martial and sorcerous tools at their disposal. The Salubri are a clan on the run, simply trying to survive – alone if necessary. Rarest of all the clans, their mending abilities are second to none. You may play these two clans head-to-head or integrate them with your other clans to create new strategies! Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Includes Crypt Pack to customize your decks! 2 pre-constructed Player Decks (Banu Haqim & Salubri clans)! 22 Discipline Tokens allow vampires to gain or deny Disciplines. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 2 Player Aid Cards 22 Discipline Tokens 4 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min Game Type: Expandable card game set in the World of Darkness
$30.00
Vampire The Masquerade: Rivals Expandable Card Game Shadows and Shrouds
Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: LASOMBRA & HECATA. The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner’s circle. Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Adds two new clans: Lasombra & Hecata Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Designed for 2-4 players, ages 14+ to play in 30-70 min per game. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 6 Wraith Tokens 4 '-1 BP' Tokens 4 Fear Tokens 4 Card Storage Dividers 1 Rulebook
$30.00
Vampire The Masquerade: Rivals Expandable Card Game The Dragon & The Rogue
Reality Distorted The Dragon & The Rogue is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: TZIMISCE & RAVNOS. Where Tzimisce seek to possess and distort the physical world around them, Ravnos constantly leave their world behind in search of fresh opportunities to exploit, and their distortions are more of the mental variety. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes. Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Adds two new clans: TZIMISCE & RAVNOS Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 4 Fear Tokens 4 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min
$30.00
Vampire The Masquerade: Rivals Expandable Card Game The Heart of Europe
Journey to the Old World... Vampires fight for control in the heart of Europe! Rather than adding new clans to the game, this newest expansion for Vampire: The Masquerade Rivals instead adds new options and opportunities for all ten clans currently in the game, as well as a new city deck that allows you to battle to control the ancient city of Prague. No matter your favorite clan, there are new tricks to try and Vampires to put into the streets of this new environment. Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Features: Take your battle to a brand-new city, Prague! Adds new Vampires and cards for all existing clans! A multitude of new tools and tricks for your deck construction. Contents Summary: 27 Card City Deck-Prague 96 other cards (20 Vampires, 2 Havens. 2 Agendas, 30 Clan-tagged cards, 42 Generic cards) 6 '-1 BP' Tokens 6 Fear Tokens 1 Card Storage Dividers 1 Rulebook At a Glance: Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min
$30.00
Vampire The Masquerade: Rivals Expandable Card Game Upgrade Blood/Prestige Token Pack
This upgrade pack contains:80 Upgraded Plastic Blood/Prestige Tokens
$25.00
Vampire The Masquerade: Rivals Expandable Card Game: The Wolf & The Rat Expansion
Unleash the Beast The Wolf & The Rat is an expansion for Vampire: The Masquerade-Rivals that adds two new clans: GANGREL & NOSFERATU. Connected through animalism, but divided by opposing loyalties, the Gangrel and Nosferatu provide ample opportunity to unleash the beast within and explore the more feral side of their clan’s animal nature. You may play these two clans head-to-head with the pre-constructed decks provided, or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes! Requires Vampire: The Masquerade-Rivals Expandable Card Game to play. Features: Adds two new clans: Gangrel & Nosferatu Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Designed for 2-4 players, ages 14+ to play in 30-70 min per game. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 2 Fear Tokens 1 Grey Leader Token 20 Grey Blood/Prestige Tokens 4 Card Storage Dividers 1 Rulebook
$30.00
Vampire Village
In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors! The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positioning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses! Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner!
$24.99
Vampire: the Masquerade Rivals Expandable Card Game
Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you'll gather your allies and face off against one or more other players as you seek to push your agenda. In Vampire: The Masquerade Rivals Expandable Card Game, each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore. At the beginning of each player's turn, a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards, recruit vampires, claim a title, or attack! The other clans will oppose you for dominance in the streets or directly in haven. Defeat your rival, or gain 13 Agenda Points to win the game and claim dominance over San Francisco.
$45.00
Vampire: The Masquerade: 5th Edition: Live from the Succubus Club Sourcebook (Pre-Order)
This item is a pre-order item with an expected release date of March 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. As Kindred society crumbles, many young licks turn to the mortal world for comfort and succor. Among the kine, the powers of the Blood grant them advantages in obtaining fame and fortune, if they can dodge the Second Inquisition, Sabbat, and Kindred aiming to quash every threat to the Masquerade. How far will you go to make a name for yourself? Seek out the limelight, get on stage, and make music that'll touch the souls of the living and the dead! Live from the Succubus club helps you portray Kindred entertainers or nomads: aspiring rockstars or any other type of vampire chasing Fame or belonging among the kine. Travel between mortal cities and Kindred domains. Open your own Succubus Club or imitate it. Play with mortals, or use them to slake your Hunger. Make a name for yourself among the living and the dead! Live from the Succubus Club also lets you go on the road with the Sound and Fury chronicle, with advice for creating aspiring stars, going on a European music tour with six major stops, and adding more gigs to the tour or moving stops or the entire tour to a new location. Live from the Succubs Club is a sourcebook for Vampire: The Masquerade, a Storytelling Game of Personal and Political Horror. Features:Create your own band, musician, nomad, or entertainer character as you balance stardom with the rules of the Masquerade.A music-focused chronicle (6 scenarios). Tour in Berlin, Vienna, and Paris, and navigate through the challenges of the locals, rival domains, and more.New celebrity vampires, Pale Sunrise, are the opposing band that’s your built-in rival. Will you come out on top?11 new merits, 9 new flaws, and 7 new Discipline Powers.Advice for using the Succubus Club, or an imitation, in any chronicle.Details on Kindred power players in the Entertainment Industry, including the Voerman Sisters and Victor Temple. Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
$50.00
Vantage
Vantage is an open-world, co-operative adventure game for 1-6 players that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox. You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location. Vantage is not a campaign game, and it is completely self-contained with no expansions — just a few accessories like metal coins.
$90.00$75.00
Vantage: Dual-Layered Cardboard Player Mat Pack
In Vantage, your player card is usually simply on the table with up to 8 equipment and ability cards placed around it creating a 3x3 grid. This pack replaces your character card with a dual-layered board with your character's card printed onto the center spot of the board with slots for cards you gain to be placed around it.
$20.00$16.00
Vantage: Metal Coins
These metal coins make excellent generic sci-fi coins as well as replacing the punchboard coins in Vantage.
$20.00$19.97
Vantage: Skill Token Upgrade Pack
This pack replaces punchboard "skill" tokens from Vantage with a silkscreened wooden alternative
$20.00$15.97
Varia: Battle Box - Angel vs. Demon
The perfect product for a new player - this box comes with everything you need! Game Contents: 2 Class Decks - 65 cards2 sets of diceToken cardsBuff/debuff tracking cardsRules Booklet1 Vile Essence: Wrath Promo1 Heavenly Vow: Zeal Promo
$29.99$29.96
Varia: Battle Box - Samurai vs. Ninja
The perfect product for a new player - this box comes with everything you need! Game Contents: 2 Class Decks - 65 cards 2 sets of dice Token cards Buff/debuff tracking cards Rules Booklet
$29.99$29.96
Varia: Battle Box - Starter Set
The perfect product for a new player - this box comes with everything you need! Game Contents: 2 Class Decks - 65 cards 2 sets of dice Token cards Buff/debuff tracking cards Rules Booklet
$24.99$24.96
Varia: Complete Class Set - Season 2
Enjoy everything Varia Season 2 has to offer!This item ships with one copy of each class deck from season 2 and includes one of each of the following: - Deathblood Sorcerer Class Deck- Phoenix Spellsword Class Deck- Moonlit Cleric Class Deck- Stoneroot Druid Class Deck- Psychic Fencer Class Deck- 4th Blade Class Deck- Boreal Ranger Class Deck
$99.96
Varia: Single Class Deck - 4th Blade
Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to unleash an absolutely killer solo, you’ll have to turn it up to eleven yourself... Deck Difficulty: 5 out of 5 - Advanced Level
$16.99$16.96
Varia: Single Class Deck - 6th Blade
Step into the shoes of a mysterious blade-wielding golem with this ready-to-play Varia deck. This deck enables you to embody one of Miyamune's blades. By utilizing the unique properties of the blade, your blocks can be converted into vicious attacks. Patience is key when playing this deck. Once you recognize an opening, you can strike for the win. Deck Difficulty: 4 out of 5 - Advanced Level
$16.99$16.96
Varia: Single Class Deck - Boreal Ranger
Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to rain down terror from afar, you’ll have to fire those shots yourself... Deck Difficulty: 3 out of 5 - Intermediate Level
$16.99$16.96
Varia: Single Class Deck - Cosmic Mage
Step into the shoes of a brilliant mage with this ready-to-play Varia deck. With this deck you will feel like a master of time and space. Your cosmic spells enable you to think on the fly, fusing different cards together as you play them to create unique, game-breaking effects. Your mastery of time will enable you to break the rules of the game and play cards out of turn, or even completely re-write your future in order to gain the upper hand on your opponent. Deck Difficulty: 3 out of 5 - Intermediate Level
$16.99$16.96
Varia: Single Class Deck - Death Pirate
Step into the shoes of a dreaded pirate captain with this ready-to-play Varia deck. This deck is all about disruption. Whether it's forcing opponents to move when they don't want to, causing them to discard their hand, or making them to roll poorly, this deck wins by manipulating the opponent. Deck Difficulty: 3 out of 5 - Intermediate Level
$16.99$16.96
Varia: Single Class Deck - Deathblood Sorcerer
Deathblood Sorcerers are occult spellcasters who sacrifice health to unleash devastating assaults and empower a death magic that increases in effectiveness the closer its caster is to the grave. Weaponize life and death with this powerful class experience. As a Deathblood Sorcerer, your own life becomes fuel as you funnel your blood into your magic and amplify both your initial spelland the follow-up death magic assault. Deck Difficulty: 1 out of 5 - Beginner Level
$16.99$16.96
Varia: Single Class Deck - Divine Paladin
Prepare for battle with a new set of Arms & Armor! Each non-randomized Varia: Arms & Armor pack comes with one of each of the fifteen items that make up this expansion.
$16.99$16.96
Varia: Single Class Deck - Dragon Knight
Unleash your fury with this all new class deck for the original first person card game! As the dragon knight, you’ll rain fire on your foes and use your dragonrage to rampage your way to victory. Your opponent woke the dragon. BURN THEM TO THE GROUND. Deck Difficulty: 3 out of 5 - Intermediate Level
$16.99$16.96
Varia: Single Class Deck - Mechatrap Artificer
Mechatrap Artificers are deceptive, trap-laden brawlers who combine arcane ingenuity with ambush tactics that leave opponents weighed down by unwanted accessories. Ensnare your opponent with this ingenious class experience. As a Mechatrap Artificer, you pilot an artificial mech armed to the teeth with mechanical traps that leave your enemies wishing they hadn't triggered you. Deck Difficulty: 3 out of 5 - Advanced Level
$16.99$16.96
Varia: Single Class Deck - Moonlit Cleric
Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to slay the enemies of your deity, you’ll have to weaponize divinity yourself... Deck Difficulty: 4 out of 5 - Advanced Level
$16.99$16.96
Varia: Single Class Deck - Mystic Monk
Step into the shoes of a skilled monk with this ready-to-play Varia deck. This deck utilizes a unique stack called Chi. Many of the magical actions in the deck generate stacks of Chi that you can use short-term to enhance your current self, or store up the alternative energy to fuel a long-term plan. To master this deck you must become the line between demonic rage and angelic grace. Many of the cards in the deck are either angelic or demonic in type. As you play each card, your discard pile will begin to reflect your past actions. Were you overly angelic? Did you rely too much on demonic power? Maintaining a balance between the two types is the key to unlocking the deck's true power. Deck Difficulty: 5 out of 5 - Advanced Level
$16.99$16.96
Varia: Single Class Deck - Phoenix Spellsword
Phoenix Spellswords are unwavering combatants who meld life-fire sorcery with tactical swordplay and unleash that combined might with burningsword assaults. Fuse fire and blade with this tenacious class experience. As a Phoenix Spellsword, you will fuse tactical physical assaults with life-fire magic as you craft combination attacks that will leave you burning bright as the oppositionflickers and fades. Deck Difficulty: 2 out of 5 - Beginner Level
$16.99$16.96
Varia: Single Class Deck - Psychic Fencer
Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to stay ten steps ahead of your foes, you’ll have to unravel their minds yourself... Deck Difficulty: 3 out of 5 - Intermediate Level
$16.99$16.96
Varia: Single Class Deck - Shadow Assassin
Step into the shoes of a shadowy assassin with this ready-to-play Varia deck. With this deck, you will wield the cloak and dagger of a master assassin. Your defensive spells and abilities will allow you to skirt the shadows, looking for the perfect time to strike with a debilitating poison blade. Once your opponent is afflicted, it will only be a matter of time before your victory is at hand. Deck Difficulty: 3 out of 5 - Intermediate Level
$16.99$16.96
Varia: Single Class Deck - Stoneroot Druid
Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to strike with the might of a hurricane, you’ll have to become a force of nature yourself... Deck Difficulty: 2 out of 5 - Beginner Level
$16.99$16.96
Varia: Single Class Deck - Volcanic Warrior
Step into the shoes of a powerful warrior with this ready-to-play Varia deck. This deck is all about offense. When in doubt, attack the enemy and you will be successful. The cards within are a powerhouse of damage, allowing you to attack again and again, keeping your opposition on the defensive. Deck Difficulty: 1 out of 5 - Beginner Level
$16.99$16.96
Vast: The Mysterious Manor
The manor has sat in the shady part of the valley abandoned for generations. The spider having escaped her abyssal prison is now seeking to return to her terrible glory, while the skeletal guards of this estate continue to stir in the darkness. The paladin has come to the manor, seeking atonement from the gods he must destroy the spider. Return to the world of Vast in a whole new adventure Vast: The Mysterious Manor. Vast takes you and your friends on an adventure in a haunted house, built on total asymmetry. There is no merry band of travelers here fighting evil. In Vast you take control of any part of the story. Play as the pious Paladin, the murderous Skeletons, the awesome Spider, or the Manor itself. In addition there is the Enchanter, come to this world to rule the minds of the others. Each role has its own powers, pieces, and paths to victory...and there can be only one winner. As the ultimate asymmetric board game, Vast: The Mysterious Manor provides a limitless adventure, playable again and again as you and your friends explore the five different roles in different combinations. Leder Games will present the entire game with solo modes, many combinations of characters, and full games. For the first time Vast will come with a board, to hold the tiles that form the Manor. In addition Vast: The Mysterious Manor will be compatible with Vast: The Crystal Caverns and Vast: The Fearsome Foes.'
$50.00$40.00
Vault Assault
Vault Assault (originally announced as Hucking Heist) is a fast-paced "cops & robbers" dice game for 2-4 players aged 8+ taking 10-20 min or less. Players take turns alternating between the roles of cops and robbers; the robbers will try to steal as much money as possible, and the cops will try to arrest the robbers before they escape. Using their set of dice, the robbers will attempt to cut the bank's alarm and steal the precious diamonds. Then they will continue to steal as much money as possible by tearing through the safety-deposit boxes, and loading up their getaway cars. Although they can use hostages to keep the cops at bay for a short period, eventually they will have to gather their loot and escape as fast as possible. Meanwhile the cops, using their unique dice, will attempt to foil the robbers' plans by cleverly hiding the alarm's weak point, setting traps, and securing the diamonds. Then the cops will be rolling their dice to complete mosaics signaling the completion of each stage in the heist—from fueling up at the donut shop, to getting dispatched in their cars, to surrounding the bank, and finally arresting the robbers before they can escape. After a set number of rounds, the game ends and players add up the value of their safety-deposit boxes along with any diamonds they have stolen. The player/team with the most valuable loot wins!
$25.00$21.25
Vault Assault - Holiday Sale
Vault Assault (originally announced as Hucking Heist) is a fast-paced "cops & robbers" dice game for 2-4 players aged 8+ taking 10-20 min or less. Players take turns alternating between the roles of cops and robbers; the robbers will try to steal as much money as possible, and the cops will try to arrest the robbers before they escape. Using their set of dice, the robbers will attempt to cut the bank's alarm and steal the precious diamonds. Then they will continue to steal as much money as possible by tearing through the safety-deposit boxes, and loading up their getaway cars. Although they can use hostages to keep the cops at bay for a short period, eventually they will have to gather their loot and escape as fast as possible. Meanwhile the cops, using their unique dice, will attempt to foil the robbers' plans by cleverly hiding the alarm's weak point, setting traps, and securing the diamonds. Then the cops will be rolling their dice to complete mosaics signaling the completion of each stage in the heist—from fueling up at the donut shop, to getting dispatched in their cars, to surrounding the bank, and finally arresting the robbers before they can escape. After a set number of rounds, the game ends and players add up the value of their safety-deposit boxes along with any diamonds they have stolen. The player/team with the most valuable loot wins!
$25.00$12.26
Vegas Strip
In this 2-6 player bluffing game, players have hidden information about which casinos are corrupt. Take turns playing money tiles (two 2's, two 4's, one 5, one six, one seven) into the different casinos. When scoring a corrupt casino, the highest bidder wins the jackpot (and everyone else gets nothing). In a non-corrupt casino, whoever has the most points there LOSES, and everyone else gets points equal to their bid. Players can’t place more than two tokens at a casino, and can’t place their highest token at the casino they know is corrupt. 20 unique casino power cards change up the formula every game. Take a gamble to win big! A puzzly deduction and logic puzzle surrounding bidding on and pushing your luck to win big bucks at casinos with variable conventions. Beautiful artwork by Vincent Dutrait brings classic Vegas back to life in this one. Both individual and team variations on play create interesting decisions at all player counts.
$17.99
Veiled Fate
A game of hidden influence full of playful banter and careful strategy. Use positional play and secret voting to influence the fate of 9 demigods. Strike the perfect balance of wit and mischief to capture the throne. Player Count: 2-8 Play Time: 60-120 min or less
$89.00
Veiled Fate: Adventures Micro Expansion
This pack includes 6 quest sized Adventure cards. These cards are placed in unused quest regions at the beginning of each Age. These cards provide exciting bonuses or penalties for a discerning player to take advantage of.Contents:6 Adventure Cards1 Guide Card Ages: 14+Players: 2-8Game Length: 60-120 min or less
$8.99
Veiled Fate: Providence Micro-Expansion
Contents:30 Providence Cards1 Guide Card Ages: 14+Players: 2-8Game Length: 60-120 min or less This is not a stand-alone game. A copy of Veiled Fate (Standard or Metal Edition) is required to play.
$8.99
Veiled Fate: Tribunal Expansion (Metal)
The Metal version of the game includes metal miniatures. New expansions bring deeper strategy and enhanced deduction to a game that asks one not-so-simple question—can you hide in plain sight? The Tribunal expansions elevate every aspect of a strategic deduction game that already stands apartWhen Veiled Fate first launched in 2020, it didn't fit in any genre—and still doesn't. It requires social deduction, but that's not how you win. You win through strategic decisions that are informed by the deduction. Hence strategic deduction. The Tribunal expansions supercharge both the strategy & deduction in Veiled Fate—further elevating a game that already stands apart. HADRIA EXPANSIONA being to be feared, Hadria mercilessly annihilates any demigod found ahead of her on the score tracker at the end of the game—meaning having the most points isn't always a winning strategy. Use new powers to move Hadria and create all kinds of new quandaries for your opponents. The Hadria Expansion is focused on introducing more strategic variables to the game and adds a new miniature, renown tracker, and favor cards. CELESTIALS EXPANSIONEach of the seven celestial beings bestows one player with an asymmetric win condition & abilities. All other players will have to adapt their strategies around the Celestial's win condition to ensure their own victory. The Celestials expansion is focused on introducing more deduction and misdirection to the game and adds a new miniature, renown tracker, spell cards, and 7 celestial cards. SERVANTS EXPANSIONEach servant influences the quest in its region, so players must consider their effects when determining where to move their Demi. Moving the servants introduces new strategic and tactical options towards victory. The Servants expansion adds 3 new miniatures and cards. Servants can be commanded by all players. RENEWAL EXPANSIONEvery time a demigod enters The Pools when being moved out of the Abyss, the player moving them activates the current modifier on the Renewal Dice. That play then re-rolls the renewal dice, resulting in a new modifier for the next player to move a demigod from the Abyss to the Pools. The Renewal Dice replaces the permanent 'refresh card' effect that normally activates in the Pools, creating more dynamic gameplay and ever-shifting strategies surrounding how players use the Abyss.
$99.99
Veiled Fate: Tribunal Expansion (Standard)
New expansions bring deeper strategy and enhanced deduction to a game that asks one not-so-simple question—can you hide in plain sight? The Tribunal expansions elevate every aspect of a strategic deduction game that already stands apartWhen Veiled Fate first launched in 2020, it didn't fit in any genre—and still doesn't. It requires social deduction, but that's not how you win. You win through strategic decisions that are informed by the deduction. Hence strategic deduction. The Tribunal expansions supercharge both the strategy & deduction in Veiled Fate—further elevating a game that already stands apart. HADRIA EXPANSIONA being to be feared, Hadria mercilessly annihilates any demigod found ahead of her on the score tracker at the end of the game—meaning having the most points isn't always a winning strategy. Use new powers to move Hadria and create all kinds of new quandaries for your opponents. The Hadria Expansion is focused on introducing more strategic variables to the game and adds a new miniature, renown tracker, and favor cards. CELESTIALS EXPANSIONEach of the seven celestial beings bestows one player with an asymmetric win condition & abilities. All other players will have to adapt their strategies around the Celestial's win condition to ensure their own victory. The Celestials expansion is focused on introducing more deduction and misdirection to the game and adds a new miniature, renown tracker, spell cards, and 7 celestial cards. SERVANTS EXPANSIONEach servant influences the quest in its region, so players must consider their effects when determining where to move their Demi. Moving the servants introduces new strategic and tactical options towards victory. The Servants expansion adds 3 new miniatures and cards. Servants can be commanded by all players. RENEWAL EXPANSIONEvery time a demigod enters The Pools when being moved out of the Abyss, the player moving them activates the current modifier on the Renewal Dice. That play then re-rolls the renewal dice, resulting in a new modifier for the next player to move a demigod from the Abyss to the Pools. The Renewal Dice replaces the permanent 'refresh card' effect that normally activates in the Pools, creating more dynamic gameplay and ever-shifting strategies surrounding how players use the Abyss.
$59.99
Velonimo
The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized "petits pois-carottes" jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience. Goal of the Game: Race to the summit to score as many points as possible and win the covered jersey. To win a race, you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack. Victory: The game has 5 rounds, each representing the ascent of a different mountain summit by riders in a cycling race. To win the round, yo need to get rid of all of your cards before any other player. Even if you are not the winner, you can still score points for your position. Keep playing until there is only one player left. At the end of each round, the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round, after the final scoring, is the winner.
$19.99$14.33
Vendel to Viking
Vendel to Viking transports you to a time of upheaval and opportunity, as the mighty Roman Empire has fallen, and Europe’s future is being forged. Set in the Vendel Era (550790 CE), the precursor to the Viking Age, you’ll lead a powerful family striving for dominance. Develop your influence, expand your reach, and prepare for the dawn of the Viking Age in this strategic game for 1-6 players.
$85.00$54.96
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