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Board Games

6857 products


  • Gamers Guild AZ Stronghold Games Terraforming Mars: Ares Expedition (Collector's Edition) GTS

    Terraforming Mars: Ares Expedition

    This is the Collector’s edition of the game, containing dual-layered player boards and custom storage trays. A new, stand-alone game in the universe of the internationally best-selling game, Terraforming Mars! In this time of unprecedented prosperity and advancement for humankind, we are finally ready to expand beyond what once were considered our limits and make a new home among the stars. Ares Expedition is a card game where you take control of an interplanetary corporation with the mission to make Mars habitable (and profitable). Featuring simultaneous action selection and simultaneous resolution, Ares Expedition is a fast-playing strategy game inspired by scientific principles. Will you lead humanity’s new era?

    $49.99$34.95

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Ares Expedition Crisis GTS

    Terraforming Mars: Ares Expedition Crisis

    In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable.Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.

    $24.99$17.46

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Ares Expedition Foundations GTS

    Terraforming Mars: Ares Expedition Foundations

    This Expansion contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.

    $24.99$17.46

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Automa (Pre-Order) GTS

    Terraforming Mars: Automa

    Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.

    $34.99$24.96

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Big Box GTS

    Terraforming Mars: Big Box

    **THIS LISTING IS FOR THE STORAGE BOX ONLY AND DOES NOT CONTAIN THE BASE GAME**Terraforming Mars: Big Box is both a storage option for all the Terraforming Mars material released to date — the base game, five expansions, and the first-player rover — and a set of 3D terrain tiles to dress up the game. Included in the box are: 24 city tiles (four each of six designs) 40 forest tiles (eight each of five designs) 9 ocean tiles 14 special tiles (the original eleven, plus three new ones) Terraforming Mars: Big Box also includes three new cards that relate to the three new special tiles, card dividers, and five plastic markers for the global parameters.

    $149.99$103.46

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Hellas & Elysium GTS

    Terraforming Mars: Hellas & Elysium

    Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.

    $19.95$15.93

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Milestones and Awards (Pre-Order) GTS

    Terraforming Mars: Milestones and Awards

    Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.

    $14.99$11.44

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Prelude GTS

    Terraforming Mars: Prelude

    As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors! In Terraforming Mars: Prelude, you choose from Prelude cards that jumpstart the terraforming process or boost your corporation's engine. There are also 5 new corporations and 7 project cards that thematically fit the early stages of terraforming a new planet. Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.

    $24.99$15.86

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Prelude 2 (Pre-Order) GTS

    Terraforming Mars: Prelude 2

    Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.

    $24.99$17.96

  • Gamers Guild AZ Flatout Games, Alderac Entertainment Group, Choo Choo Games, White Goblin Games Terraforming Mars: The Dice Game GTS

    Terraforming Mars: The Dice Game

    Terraforming Mars: The Dice Game, is a card driven dice game where players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice, you terraform and place cities and greenery tiles on the board and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn). Whenever you terraform Mars (raise oxygen or temperature, or place an ocean tile), you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards, as well as winning Awards and Milestones. The game ends when 2 of the 3 global parameters have been completed (oxygen/temperature/ocean). The player with most VP wins the game.

    $59.99$38.97

  • Gamers Guild AZ Stronghold Games Terraforming Mars: The Dice Game - Missions Expansion (Pre-Order) AGD

    Terraforming Mars: The Dice Game - Missions Expansion

    Terraforming Mars: The Dice Game, is a card driven dice game where players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice, you terraform and place cities and greenery tiles on the board and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn). Whenever you terraform Mars (raise oxygen or temperature, or place an ocean tile), you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards, as well as winning Awards and Milestones. The game ends when 2 of the 3 global parameters have been completed (oxygen/temperature/ocean). The player with most VP wins the game.

    $19.99$16.99

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Utopia & Cimmeria Expansion GTS

    Terraforming Mars: Utopia & Cimmeria Expansion

      Utopia Planitia is a fan-made board with new milestones and awards.

    $24.99$17.46

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Venus Next GTS

    Terraforming Mars: Venus Next

    Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.In Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. With the new floater resource, a new milestone, a new award, a new tag, and a new terraforming parameter, players are given more paths to victory and an even more varied play.

    $34.99$22.20

  • Gamers Guild AZ Paper Fort Games Terraria: The Board Game - Neoprene Dice Tray Kickstarter

    Terraria: The Board Game - Neoprene Dice Tray

    Terraria: The Board Game is a co-operative adventure game for 1-4 players based on Re-Logics smash hit indie videogame Terraria (Over 50 million copies sold worldwide). This is an accessory for Terraria: The Board Game.

    $24.99$21.24

  • Gamers Guild AZ Paper Fort Games Terraria: The Board Game - Wooden Character Pack (Pre-Order) AGD

    Terraria: The Board Game - Wooden Character Pack

      Terraria: The Board Game is a co-operative adventure game for 1-4 players based on Re-Logics smash hit indie videogame Terraria (Over 50 million copies sold worldwide).Harness simple deckbuilding and a flexible action point system to choose your own playstyle, creating memorable moments as you dig, fight, explore and build in a thrilling sandbox world!40 unique, full-art Wooden Characters featuring iconic armor sets, weapons and class-specific outfits. This is not a stand-alone game. This is an accessory for Terraria.

    $24.99$21.24

  • Gamers Guild AZ Renegade Game Studios Terror Below Renegade Game Studios

    Terror Below

    Lately, there have been strange goings on in the wide open spaces of the Nevada desert. A few black trucks just hurtlin’ in and out of town. About that time the rumblin’ started. But it weren’t no earthquake. No, it was them Worms burrowing through the sands. Long story short, those government men over at Area Fifty-somethin’ want us to grab them Worm Eggs, or kill a few of them nasty buggers somehow. Said they pay well. Real well. If we don’t die trying’. Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move, the more vibrations you make, attracting the attention of the vicious Worms underground. Navigate the difficult terrain to collect valuable Worm Eggs and deliver them to Locations around town to claim bounties. If you’re feeling lucky, collect items and weapons to go hunt‘em. Features: The government has genetically engineered gigantic weaponized worms! Drive out to the desert to collect eggs to sell to the government. Too many vibrations will attract the monstrous worms!  Gather eggs, pick up weapons, and hunt worms for 45-60 min or less!  Designed for 2-5 lucky egg collectors ages 10+ Contents Summary: 1 Egg-shaped Board 3 Target tokens 16 VP tokens 5 Player Vehicle Pawns 28 Eggs (7 each of 4 different colors) 50 Rubble pieces 2 D6 Dice 37 W.O.R.M. cards 54 Vehicle cards 16 Character cards 42 Bounty cards 24 Item cards 23 Weapon cards 5 Player Aides 1 Rulebook

    $45.00

  • Gamers Guild AZ Artana Tesla vs. Edison: Powering Up! Discontinue

    Tesla vs. Edison: Powering Up!

    Tesla vs. Edison: Powering Up! expands the world of the smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels:   Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points. Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique. AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings - an Ada Lovelace side and a Charles Babbage side - are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games. Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game! Female Luminaries. Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents. New propaganda cards. Six cards commemorating the U.S Presidents of the period.   Tesla vs. Edison: Powering Up! is an expansion and requires a copy of the Tesla vs. Edison base game to play.

    $19.99$12.20

  • Gamers Guild AZ Smirk & Dagger Games Tesseract (Pre-Order) GTS

    Tesseract

    The Tesseract appeared in our skies six days ago, over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing, collapsing upon itself. It can now fit into the palm of your hand. Our world’s best minds must now find a way to contain and control the reactions of this alien artifact, or its exponentially increasing destructive power will remove our planet from existence, reconfiguring our space and time to the extra-dimensional needs of its creators. Can you and your team work together to shut down the Tesseract, or will humankind simply be a blip in the grand scheme of the universe? Time will tell. Tesseract is a compelling, cooperative dice-manipulation game for 1 to 4 players. The focal point of the game is a block of 64 dice, the Tesseract, which sits at the center of the board on a raised platform. Players will remove cubes to place in their individual labs, transfer them as needed to others, adjust the cube's values and, importantly, isolate the cubes into the containment matrix, neutralizing them. To Contain a cube a player must have in their lab 3 or more cubes all of one value (a Set) or in sequence (a Run), either all of one color or having none of the same colors. By filling the containment matrix completely (24 total unique dice) they will stop the reaction and win the game. But if the Tesseract has its last cube removed beforehand - or if 7 breaches occur, the game is lost and our world ceases to exist. Asymmetric character abilities include a passive, 'always on' ability and a unique action that is only available to that player. Research cards earned during play help give players an edge, as do the even more powerful Containment cards, unlocked from the matrix. Tesseract is a very challenging co-op game, with lots of replay value built into the number of characters and various threat platforms which govern the difficulty. The game scales remarkably well and has a solo mode that is every bit as engaging. The tension mounts quickly as the Tesseract sheds cubes at the end of every player's turn, primes them and potentially causes Breaches to occur, bringing us closer to disaster.

    $54.99

  • Gamers Guild AZ Capstone Games Tharos Capstone Games

    Tharos

    As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons, and the least of Humanity. How refreshing, then, when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge perhaps the ultimate knowledge albeit at the expense of many millions. “Release the denizens of Hell into the Earth, with Baphomet The Sabbath Goat at their Head, for one night only and let them run amok. Let us see the consequences for aesthetic reasons only, of course.” However, do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected. Inspired by the Black Easter novellas by James Blish, the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who, when he appears, expects there to be no cards in your hand, the main deck and the discard pile; if there are any cards remaining in these ‘zones’, you lose. However, ‘not losing’ in this way doesn’t mean that you have won: any cards still in play also count against you too many and you shall lose also. The sooner you ‘win’, the better your chance of surviving any due punishment.   CONTENTS 28 Main deck cards12 Interference cards in 3 levels9 Grimoire cards1 Baphomet card14  FAQ cards1 Aleph Null inspired Lux Aeterna Promo card1 Lux Aeterna inspired Interference card3 Magical power tokens3 Damage tokens1 Wooden grimoire stand1 Rulebook

    $59.95$47.96

  • Gamers Guild AZ Winning Moves That Color Speaks To Me (Pre-Order) ACD Distribution

    That Color Speaks To Me

    Fast playing and easy to get into, That Color Speaks To Me is a great party game for groups of all sizes. All you need to do is describe a color but how you do it is up to you! Score when you get other players to guess the same color that you picked. Play a few rounds for a quick game or go for more to make the fun last longer. A riot of color! A riot to play!

    $17.50$13.96

  • Gamers Guild AZ That Escalated Quickly (Pre-Order) Gamers Guild AZ

    That Escalated Quickly

    To play That Escalated Quickly, read out a simple question (ex. I’m locked in a tiny room. What else is locked in here with me from cutest to scariest). Then everyone is assigned a secret number from one to ten. Next, each player answers the question, and the intensity of that answer is based on their secret number (ex. 1= a bunny, 10= a grizzly bear with chainsaw arms.) Finally, the person who read the question has to try and sort those answers into the correct order. If they get it right, everyone wins! This game is hilarious, energetic, and a great way to get to know your friends and family a little bit better.

    $19.99

  • Gamers Guild AZ That Sound Game That Sound Game (Pre-Order) Asmodee

    That Sound Game

    That Sound Game is a fast paced, interactive and very noisy party game. The goal is to get your team to guess as many answers on the category cards as they can in a minute. Use any combination of sounds and movements, but your hands must be behind your back. You also get Lifelines. Use them strategically to help you win.

    $29.99$23.96

  • Gamers Guild AZ That Sound Game That Sound Game - Turbo Pack (Pre-Order) Asmodee

    That Sound Game - Turbo Pack

    Turbo charge That Sound Game with these additional 65 cards. Each card is worth 1 point and will bring speed and simplicity to the gameplay. Just mix these cards into their corresponding categories and get ready to pick-up the pace. Mix these 1 point cards into the original game for speed and simplicity of play The world's best sound based party game Perfect for large groups of people  A simple party game with a dash of strategy Contents: 65 Cards

    $12.99$9.97

  • Gamers Guild AZ That Sound Game That Sound Game - Uncuffed Pack (Pre-Order) Asmodee

    That Sound Game - Uncuffed Pack

    Turbo charge That Sound Game with these additional 65 cards. Each card is worth 1 point and will bring speed and simplicity to the gameplay. Just mix these cards into their corresponding categories and get ready to pick-up the pace. Mix these 1 point cards into the original game for speed and simplicity of play The world's best sound based party game Perfect for large groups of people  A simple party game with a dash of strategy Contents: 65 Cards

    $12.99$9.97

  • Gamers Guild AZ That Sound Game That Sound Game: X-tension Pack (Pre-Order) Asmodee

    That Sound Game: X-tension Pack

    Add some filth into That Sound Game with the X-Tension pack. Not for the easily offended, these additional 65 cards will make you question the world around you. This is the original game with a side of NSFW and a dash of WTF! You’re welcome.

    $13.99$9.04

  • Gamers Guild AZ Stronghold Games That's Pretty Clever ACD Distribution

    That's Pretty Clever

    Choose your dice cleverly in to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.Ages 8+1-4 Players30 Minutes Play Time

    $26.99$24.29

  • Gamers Guild AZ Stronghold Games That's Pretty Clever - Kids GTS

    That's Pretty Clever - Kids

    You want to get your hands on everything you can at the birthday party: balloons, gifts, candles, and mountains of sweets! Will you be able to grab more than all the other partygoers? On your turn, roll the five dice. The faces of these dice show a joker symbol or an icon on one of four colored backgrounds. Choose all the dice of one background color, taking any jokers at the same time, then use the symbols on these die faces to mark off items in this colored area of your score sheet: Balloons are in the yellow area, for example, and you must mark them off left to right: red, blue, green, lilac, blue, etc. For the train of candles in the orange area, you must have as many candles as are on the next train car in order to mark it out. Gifts in the green area can be marked off in any order. Sweets in the blue area are depicted in pairs in rows — doughnuts, cake, cupcakes — and you mark spaces in a row left to right as long as you have a pair of matching sweets on the dice. If you can't use a die that you took, e.g., you took red, blue and lilac balloons and could mark off only the first two, then you must return the unused dice to any others left behind. Each other player then chooses dice of a single background color — and players can choose the same or different colors — and marks off what they can. If you mark off a circled item or a row of gifts next to a circle, you can immediately cross off an item in the section of the same color as that circle. Crossing off this item might give you another bonus! When a player marks off all items in one area, the game ends at the conclusion of that turn. Various items or rows that you complete have rainbow stars connected to them, and whoever collects the most rainbow stars wins!

    $24.99$18.96

  • Gamers Guild AZ Tabletoys Games That's You! (Pre-Order) AGD

    That's You!

      Are you the nerd, the jock, the princess, or the weirdo of the group? You'll find out in That’s You, a simple game about letting your friends know exactly what you think about them. In this game, a Clue Giver will be secretly assigned one out of six traits on the table that she will have to indicate to the other players. The Clue Giver must clue in the other players by indicating which among them are the most likely and least likely to be associated with the trait. The players then work together to try and interpret the clues and figure out which trait was selected. If they succeed, they get points! This game will give you and your friends a chance to find out who you really, truly are inside -- or who you appear to be to your friends, at least. If the description doesn’t fit anybody else…That’s You!

    $22.00$19.92

  • Gamers Guild AZ Tabletoys Games That's You! Adult Pack (Pre-Order) AGD

    That's You! Adult Pack

      That's You! Adult Pack is an expansion for use with the That's You! base game. Each expansion is added to the basic game and they should be played separately. Who's most likely to love blindfolded surprises? Or to never pay for drinks at the bar? Or who's always receiving noise complaints from their neighbors? Get ready to point fingers and argue over who's the naughtiest out of you with this ADULT PACK edition of THAT'S YOU! And remember, if it doesn't fit anyone else... THAT'S YOU!

    $7.00$5.68

  • Gamers Guild AZ USAopoly The A.R.T. Project GTS

    The A.R.T. Project

    In the A.R.T. Project, communication is key as players form an art rescue team working together to recover stolen works of art as they fight against “The White Hand,” an evil corporation that is responsible for these thefts around the globe.Contents• 3 Double-sided Mission Maps (6 Maps)• 72 Mission Cards• 5 Black Ally Dice• 6 Colored Player Dice• 6 Player Pawns• 6 Player Cards• 6 Fuel Tokens• 6 Walkie Talkie Tokens• 6 Gun Tokens• 25 Health Tokens• 40 White Hand Agents Pawns• 8 Art Piece Tokens• 6 Lost City Markers• 1 Van Board• 1 End Tile• 1 Round Reference Guide• Rules  Ages 12+, 1-6 Players, 45 Min

    $42.99

  • Gamers Guild AZ Gale Force Nine The Adventures of Conan: Base Game (Pre-Order) AGD

    The Adventures of Conan: Base Game

      Let your blade be sharp and your heart unyielding, for in the fray, only the bold claim victory!The Adventures of Conan is an asymmetrical dice game of exploration, sorcery and glorious combat set in the Hyborian age. Players will use a pool of custom dice to control the actions of Conan, his allies, and his Foes as they travel the lands in search of adventure and power.During a game of The Adventures of Conan you will travel through kingdoms controlling the heroic barbarian Conan, one of his powerful allies, or a scheming foe. Using your custom dice you will pray to the gods for power, explore the world seeking combat and training, and carry out adventures and encounters to unlock bountiful rewards.Each role brings new challenges and routes to victory. Conan and his ally must work together, but prioritize their own personal goals in their search for victory, all while the Foe plots their downfall - setting traps for the adventurers on their travels.All of the characters, adventures, and art are drawn from the Dark Horse Comics line of Conan titles, including Conan, Conan the Cimmerian, Conan the Slayer and more.Are you ready to seize your destiny and leave your mark on this epic saga?

    $60.00$40.99

  • Gamers Guild AZ Gale Force Nine The Adventures of Conan: Queen of the Black Coast & Nemedian Chronicles Expansion (Pre-Order) AGD

    The Adventures of Conan: Queen of the Black Coast & Nemedian Chronicles Expansion

      The treacherous waters of the Black Coast are filled with reavers and corsairs, as well as the infamous she-devil of the sea, Bêlit - the Queen of the Black Coast. And you can explore them all with a Map Extension of these powerful Kingdoms. New Adventures make these hazardous Encounters even more beneficial for Conan’s foes. Scenarios change the game setup meaning no two games are ever the same and Intrigue Events offer riches all round. With new Plots and Encounters, you can discover everything the Southern Kingdoms have to offer. Delve deeper into the mighty Kingdoms with the Nemedian Chronicles expansion, where danger and opportunity lurk around every corner. Discover powerful abilities with Bazaar Cards, experience The Hyborian Age in new ways with game changing Scenarios, Adventure with new Foe, Ally, and Conan character cards, and unlock powerful new Encounters. And remember - send your prayers to Crom, whose God Token changes the game entirely, the lives of mortal men are not their own with this expansion!

    $60.00$40.96

  • Gamers Guild AZ Horrible Guild The Amazing Journey (Pre-Order) ACD Distribution

    The Amazing Journey (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Amazing Journey is a globe-trotting game for 2 to 4 travelers. Check which transport vehicles are available in each date, then plan accordingly to make sure you can keep on moving without losing time. Gather Experiences to have an amazing story to tell back home and meet other players at checkpoints: the destination is as important as the memories you made along the way!

    $40.00$34.00

  • Gamers Guild AZ Hachette Boardgames USA The Architects of Amytis Hachette Boardgames USA

    The Architects of Amytis

    In Architects of Amytis, you are tasked by the King of Babylon to create an extraordinary city for Queen Amytis. This strategic board game combines tile placement, worker placement, and elements of Tic Tac Toe. Players select tiles that depict different buildings and colors, placing them on their board to either expand or build upwards. Strategic placement of Architect Pawns is crucial for aligning three in a row, earning the King’s Favor and additional points at game’s end. Each building type provides dual scoring options, allowing for varied gameplay and strategies! Engage in this architectural contest to see who can design the most stunning city and win the royal honor!   Fantastic combination of tile and worker placement with strategic alignment scoring. Dual scoring for buildings offers varied strategic approaches. Rich replayability through diverse strategies.    Content: 1 Main board 1 Favor board 1 Score board 2 Player boards 12 Building cards 20 Project cards 48 Building tiles 8 Architects 14 Pawns 1st Player card 1 Rulebook

    $24.99

  • Gamers Guild AZ Grand Gamers Guild The Artemis Odyssey Gamers Guild AZ

    The Artemis Odyssey

    The Artemis Odyssey begins many generations after the events of The Artemis Project. Using the alien relics found deep in the oceans of the frozen moon Europa as a technological springboard, humankind has become quickly capable of reaching out to the distant stars...and to the mysterious orbiting planets. Build powerful starships to cross the vast emptiness of interstellar space, land on uninhabited planets to find valuable resources. Establish your presence with colonies, factories, mighty terraformers. With luck you may even unearth more alien tech. Your exploration is accomplished through a clever system of hidden planning on a shared board. When the planning board is full, it is resolved in sequence…with all players benefiting from each others’ plans! By anticipating what your opponents want to do next, where they want to go, and how they want to score, you’ll be able to squeeze the most out of your efforts, and ensure that your faction builds the greatest star-spanning network of them all! Get ready to blaze a trail deep into the frontiers of the galaxy…The Artemis Odyssey begins now!

    $59.99$36.57

  • Gamers Guild AZ 25th Century Games Battle of Versailles (Pre-Order) AGD

    The Battle of Versailles

    "The Battle of Versailles" was a fashion show held in 1973 in Versailles, France that pitted five American designers against five French designers. The American designers, including Anne Klein, Halston, Oscar de la Renta, Stephen Burrows, and Bill Blass, were considered to be more innovative and less traditional than the French designers: Yves Saint Laurent, Hubert de Givenchy, Emanuel Ungaro, Pierre Cardin, and Christian Dior. The American designers ended up winning the competition and solidifying their place in the fashion world. The event was widely covered in the media, and is considered a turning point in the history of fashion. In the game The Battle of Versailles, players take the role of either the France or U.S. team, facing one another by playing action cards to show off their best dresses, to attract the most popular celebrities, or to annoy the opponent by spreading bad gossip. They also compete to contribute more than their opponent to the reconstruction of the palace of Versailles. The French player has five actions per round, representing the classic but overly-long show (2h 30min) that it put on, while the American player has only three actions per round as their show was fresh, innovative, and short (only 37min). Correspondingly, the game has different victory conditions: The French team tries to keep its prestige in the fashion industry, while the American team tries to steal the French prestige. Both teams fight to control the most influential celebrities in the fashion world. The Americans try to show off the best innovative features on their dresses. The French try to contribute as much as possible to the reconstruction of Versailles in order to raise their national pride in this beautiful palace.

    $34.99$25.96

  • Gamers Guild AZ GMT The Battle of White Plains GTS

    The Battle of White Plains

    Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.

    $69.00$52.47

  • Gamers Guild AZ Grey Fox Games The Bazaars of Ubar (Pre-Order) GTS

    The Bazaars of Ubar

    The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!

    $29.99$20.11

  • Gamers Guild AZ VRG The Big Score VRG

    The Big Score

    The vault at Centennial City Bank is currently rumored to be holding a record amount of cash, precious diamonds, ancient artifacts, and highly-sensitive digital information. As the boss of one of the city's most notorious crime organizations, robbing that vault for all it's worth is constantly on your mind. There's only one problem—this job is too big for just your crew alone. You're going to need help from some of your biggest rival crime bosses if you want to succeed. You'll need to join forces on a series of smaller jobs in order to acquire the skills and resources you'll need to pull off the biggest heist the city has ever seen—but watch your back! Once you and your new partners in crime are inside the bank vault, it'll be every boss for himself. If you manage to safely escape the scene with more loot than your rivals, you'll be revered as the city's most notorious crime boss. Hire your crew, plan the heist, and get ready for the big score! The Big Score is a competitive game for 1-6 players that plays in 30-60 min or less. The game is structured into two distinct halves. In the first half of the game, players use card drafting to carefully choose which specialists to add to their crew. They secretly decide how to assign them to various small heists throughout the city, and they need to pick just the right moment to send in their most skilled expert to ensure a job's success! If these plans go well, players steal a variety of loot: cold hard cash, diamonds that escalate in value as more are gained, artifacts that are profitable for the player with the largest collection, and hard drives full of information that become lucrative only if hacked with a digital key. In the second half of the game, individual player abilities come into play as the players attempt the mother of all heists—the big score. Players risk being busted by the cops as they steal even more loot in an exciting, press-your-luck grand finale inside the vault at Centennial City Bank!

    $39.99$31.99

  • Gamers Guild AZ The Binding of Isaac: Four Souls (Second Edition) (Pre-Order) GTS

    The Binding of Isaac: Four Souls (Second Edition)

      The Binding of Isaac: Four Souls is a tabletop card game about sacrifice, betrayal, and hoarding. Inspired by the massive hit video game The Binding of Isaac, the official card game was launched in 2018. Experience the haunted and harrowing world of The Binding of Isaac: Four Souls yourself in this faithful adaptation. Collect treasure, gather loot, defeat monsters, and be the first to collect four souls. With over 300 cards in the game, there's a huge amount of replayability. Discover killer combos, enhance your abilities, betray your companions, and win!

    $44.99$30.17

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Blank Cards (Pre-Order) GTS

    The Binding of Isaac: Four Souls: Blank Cards (Pre-Order)

    This item is a pre-order item with an expected release date of 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Ever been playing Four Souls and had a wonderful idea pop into your head for a card? Now is your chance to make that a reality! Snag this pack of 11 blank cards that you can use to add your own custom cards to the game!

    $12.00$10.20

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Heart Tokens GTS

    The Binding of Isaac: Four Souls: Heart Tokens

      This is a pack of 15 plastic Heart tokens for the Binding of Isaac: Four Souls. Upgrade your game experience and keep track of the health of players and monsters alike with these heart tokens. Rumour has it that if you collect enough you can trade them for true love...

    $12.00$8.92

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Tear Tokens (Pre-Order) GTS

    The Binding of Isaac: Four Souls: Tear Tokens

      This is a pack of 15 plastic Tear tokens for the Binding of Isaac: Four Souls. Enhance your game experience by using these tokens to keep track of just how many cents your Bum-Bo has eaten, or simply throw them at your friends until they begin crying for real!

    $12.00$8.92

  • Gamers Guild AZ Maestro Media The Binding of Isaac: Four Souls: Unholy Rollers Dice (Pre-Order) GTS

    The Binding of Isaac: Four Souls: Unholy Rollers Dice (Pre-Order)

    This item is a pre-order item with an expected release date of 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Enhance your Four Souls experience with these awesome custom dice! Each comes with a custom engraved symbol.

    $25.00$21.25

  • Gamers Guild AZ The Blood of An Englishman Gamers Guild AZ

    The Blood of An Englishman

    “Fee Fi Fo Fum! I smell the blood of an Englishman!” roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the bean stalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder or will the giant successfully catch the thieving beggar? In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three bean stalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?  Contents Summary: 36 Beanstalk cards 6 Treasure cards  8 Giant cards  4 Player Aid cards 1 Rulebook

    $15.99

  • Gamers Guild AZ Bridge Distribution The Blood Queen's Defiance Bridge Distribution

    The Blood Queen's Defiance

    The Blood Queen's Defiance is Limitless Adventure's first DMless adventure for a 4th level party! We've written a typical 5e adventure, but instead of publishing it in a book for one DM to read and run for their group, we've taken the encounters and placed them on cards. The group then divides those cards up among themselves and chooses the encounters that will make up the night's adventure. The encounters are divided into five categories: Combat, Puzzle, Roleplay, Skill Challenge, and Wildcard. The players then take turns running their chosen encounters for the rest of the group, controlling their character as normal.

    $35.00$29.96

  • Gamers Guild AZ Play to Z The Brain (Pre-Order) ACD Distribution

    The Brain

      The Brain consists of one or more attempts to solve a puzzle, with 1-4 players continuing to try until they give up or succeed. You are not allowed to communicate with each other during play. Will you manage to clear all the cards with logic, deduction, counting, and a little bit of luck? Try it on every level until you succeed! On your turn, you must place a card from your hand in the middle of the table, perform the corresponding action, then draw a card from the deck. If all cards in your hand have been played and the draw pile is empty, you win — but as soon as there is a predetermined number of cards on the table at the end of a turn, you all lose. If this happens, you can discuss how to do better next time, then try again!

    $15.00$13.30

  • Gamers Guild AZ Ludus Magnus Studio The Breach: Core Game (Pre-Order) ACD Distribution

    The Breach: Core Game

    You are a Breacher, an expert hacker. Will you be able to steal data from Gene.sys, a secret system controlled by the Achab Corp?The Breach is a competitive Net Crawler game for 1-4 players, lasting approximately 25 min or less per player, where they attempt to breach the Gene.sys database to steal secret information. Each player is a Breacher, a digital rebel, guided by their ideals or by their Faction interests. The game map is Gene.sys, a virtual universe of mysterious origin, currently controlled by the Achab Corporation.After hacking into the database, the Breacher Avatars will face several dangers, like other Breachers, or I.C.E. and Guardians controlled by the A.R.M.. The Breach has a distinctive resource management system, tactical combats, set collection mechanics, and variable powers. Your objective is to spread viruses inside the database to gather as much information as possible. Upgrade your Avatar, assign viruses, fight I.C.E. and other Avatars, explore the rooms of Gene.sys, install programs, and use cheat codes to manipulate the database.

    $149.00$108.85


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