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Board Games

6480 products


  • Gamers Guild AZ Stonemaier Games Tapestry: Arts & Architecture Stonemaier Games

    Tapestry: Arts & Architecture

    Choose from a variety of new capital city mats, a new advancement track featuring new types of cards and tiles, plus more civilizations (revised versions), tapestry cards, tech cards, and landmark cards in this second expansion for Tapestry.

    $50.00$40.00

  • Gamers Guild AZ Stonemaier Games Tapestry: Fantasies & Futures GTS

    Tapestry: Fantasies & Futures

    Tapestry Fantasies & Futures is the final expansion for Tapestry. It includes brand new science fiction and fantasy themed civilization mats, capital city mats, tapestry cards, and technology cards as well as a new comprehensive rulebook covering all expansions.Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.Designed by Mike Young and Chris Scaffidi and featuring art by Andrew Bosley, this expansion includes 10 new civilizations, 6 advanced capital city mats, 38 new tapestry cards, 12 new tech cards, and a comprehensive rulebook that organizes all rules for Tapestry and the 3 expansions in one place.Fantasies & Futures is fully compatible with any combination of the core game, the other Tapestry expansions, and the natural rubber playmat. It is packaged in an eco-friendly, recyclable envelope. Expansion: Tapestry is required to play

    $25.00$20.00

  • Gamers Guild AZ Stonemaier Games Tapestry: Plans and Ploys GTS

    Tapestry: Plans and Ploys

    Choose from a variety of new civilizations, pursue individual achievements to add landmarks to your capital city, and sneakily interact with the opposition in this first expansion for Tapestry.

    $40.00$32.00

  • Gamers Guild AZ Le Scorpion Masque Task Team Hachette Boardgames USA

    Task Team

    In Task Team, two teams go head-to-head over a task while the third referees.Play with three people or three teams for even more fun!During each round, two teams go head-to-head over the same task while the third team acts as the Referee.The first task will be deciding which two teams will go first: Rock paper scissors, arm wrestling, catch you decide we don’t want to know! The Referee team draws a card and reads it aloud. When everyone is ready, the Referee team starts the countdown by saying: “Ready? Task Team!” The two participating teams then madly scramble to win the task.The team who wins the task gets the card and puts it in front of them.After each task, the teams swap roles for the next round:★ The team who won the previous task stays in the competition.★ The team who refereed the last task plays the winning team.★ The losing team becomes the Referee.The first team to win seven Task cards is declared the winnerContents• 150 Task cards• ten (10) dices• ten (10) counters• two (2) spinning tops• two (2) pencils• two (2) notepads• two (2) tape measures• one (1) 30-seconds sand timer• rulebook

    $24.99$17.64

  • Gamers Guild AZ Adams Apple Games Tatsumi (Pre-Order) ACD Distribution

    Tatsumi (Pre-Order)

    This item is a pre-order item with an expected release date of 01/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Tatsumi is an abstract strategy game for 1-4 players where you play as a guardian dragon gathering elements and good fortune for your island. The game-play in Tatsumi was inspired by recent classics like Azul, Century, Reef, and Splendor. Adam's Apple Games strived to create something classic that pushes the boundaries of games of this type. Score points by collecting sets of rings at a shrine. Some of the sets are straightforward, and some allow a degree of flexibility. A ring placement puzzle exists giving you option of pursuing a points engine by creating large groups of rings, or focusing on end game bonuses by covering the perimeter markings. Once you’ve learned the game with the symmetric rules, flip either your dragon or your island or both to play a completely unique ring collection and placement puzzle. Combine different dragons and islands and challenge yourself or compete against others with 25+ different game-play combinations.

    $51.00$43.35

  • Gamers Guild AZ Lord Racoon Games Taverns & Dragons Lord Racoon Games

    Taverns & Dragons

    Embrace the role of a tavern owner and strive to win the favor of the King in Taverns & Dragons! Prepare delectable dishes, recruit fearless heroes, and collect dragon trophies to prove your worth. Engage in strategic gameplay through dice placement and worker movement mechanics, where every decision counts on your path to success. Explore a vibrant and fantastical world, venturing into mystical locations, collecting magic ingredients, and embarking on thrilling dragon hunts. Experience the game with a variety of modules, from the Sneaky Goblin to Quest cards, adding and exciting twists to your adventures. Content: 154 cards, 1 gameboard, 5 tiles, 5 tavern boards, 15 minion meeples, 28 engraved dice, 14 galet gems, 10 standees, 7 dragon boards, 1 bag, 10 woodeen markers, 25 acrylic gems, 159 tokens, 2 rulebooks

    $60.10

  • Gamers Guild AZ Mokuomo Tawa Kickstarter

    Tawa

    Tawa is a portable and handcrafted wooden tabletop game designed for travel enthusiasts. It offers compact, palm-sized components. Tawa can easily fit in bags and can be paired with a bespoke 100% handmade leather bag for added style, portability and protection. With rules that can be grasped in 5 min or less and gameplay lasting 10 min or less, Tawa offers 3 game modes, ensuring diverse entertainment on the go. Tawa also exemplifies Mokuomo's tradition of blending art with fun. Crafted from high-quality beech wood with Japanese-inspired engravings, Tawa not only promises engaging gameplay but also serves as an exquisite home décor piece. As Tawa is designed for traveling, it has a pretty straight-forward and simple gameplay. There are in total 3 different game modes, including competitive, co-op and solo mode. Competitive gameplay: Every player roll the dice and see what number they get. Then create a tower based on the dice number. Score points if they succeed. Players will get the chance to steal points from the others if they roll the special face on the dice. The first player to reach 20 points (2 players) / 13 points (3 players) / 10 points (4 players) wins. Co-op gameplay: Every player roll the dice and see what number they get. Then create a tower based on the dice number. Score points if they succeed. Players will get the chance to deduce from the total score if they roll the special face on the dice. In order to win the game, all players need to amass exactly 20 points in total within 8 rounds. Solo gameplay: Every player roll the dice and see what number they get. Then create a tower based on the dice number. For each number, there wi

    $79.99$51.00

  • Gamers Guild AZ Space Cowboys Tea for 2 Asmodee

    Tea for 2

    Tea for 2 is an easy-to-learn, yet hard to master deck-building game set in Alice's Wonderland that combines easy rules and strategic play. To do battle, players simultaneously flip over the top card of their decks. The player with the highest card can use the card's effect or buy a new card for their deck! Players will collect hourglasses and tarts, and try to keep their hands on the pink flamingo to win!

    $24.99$19.96

  • Gamers Guild AZ Capstone Games Tea Garden (Pre-Order) Capstone Games

    Tea Garden

    As the proud owner of one of the tea gardens in the the Chinese Yunnan region, your mission in Tea Garden is to cultivate and expand your empire by establishing new tea gardens along the serene river valley. Tea leaves are your most prized asset, with six grades of tea quality and each region producing a different quality of tea. Transform your fresh, vibrant green tea leaves through fermentation, elevating them to rich, aromatic brown leaves that grow in quality — and value! — as they mature. Harness the power of your deck of cards to orchestrate up to four main actions each game round. The strength of these cards is important for performing the chosen action; the higher the strength, the better the effects you will achieve. With your cards, you will build new tea gardens, acquire new cards, trade your tea with eager caravans, ferment your tea leaves, and harvest more tea. Couple your main actions with the power of secondary actions to navigate the river, produce tea cups, or practice tea studies at the university.

    $59.95$50.96

  • Gamers Guild AZ Brainy Hearty Tech Race (Pre-Order) Quartermaster Direct

    Tech Race (Pre-Order)

    This item is a pre-order item with an expected release date of 02/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Tech Race is a medium-weight, Euro-style strategy game that simulates the dynamic, fast-paced world of tech startups. Players race to the highest startup valuation through smart hiring, innovation, and lobbying. Fast-paced and strategic, it captures the thrill of growing a company from the ground up with humor and surprises.  Choose your CEO and take the reins of your new tech startup! Each CEO has a unique skill that you must utilize if you want to take your company to the top. Hire and train employees to unlock new abilities and build your company. Just remember, each employee needs a salary, so you’ll need to keep an eye on payroll costs—or risk going bankrupt before your company takes flight. Use your employees’ actions to drive demand, expand your territories, obtain customers or steal from your competitors, and collect resources to develop futuristic technologies. Resources are limited, but savvy CEOs can exchange or buy resources from other players. As the game advances, policy cards will be drawn each round. CEOs then bid on their desired policy. The policy with the highest total bid from all players will be selected and put into play. Plan well, as these policies can earn you valuable rewards or even trigger chaotic events!

    $58.00$47.94

  • Gamers Guild AZ We Make Games Teddies Vs Monsters (Pre-Order) Quartermaster Direct

    Teddies Vs Monsters

    Teddies vs Monsters is a fast-paced, real-time card game that promises a great balance between quick fun and a strategically driven gameplay. In this game, you need to choose your side: Play as a Teddy and protect the kids. or Play as a Monster and let the feast begin! With your side chosen, you'll need to try to outmatch your opponent by collecting symbol cards in proper order before they do. By doing so, you will be able to claim a Kid's bedroom as yours. The team with the most bedrooms wins the game! But be careful! The other team will of course try to sabotage your game at all times! Can you win before they do? Or can you do the same to them and come out victorious? Let's figure it out! T vs M

    $30.00$25.50

  • Gamers Guild AZ Ares Games Tedoku (Pre-Order) ACD Distribution

    Tedoku

    TEDOKU is a clever and addictive “roll, flip, and write” game, that combines the logical satisfaction of Sudoku with the spatial challenges of polyomino puzzles. Designed for any number of players,TEDOKU can be played solo or as a group, as long as each player has a pencil and their own sheet. Each player has a 9x9 grid inspired by Sudoku, and over 20 rounds, they’ll fill it using dice rolls and card draws. At the start of each round, one card is flipped and the TEDOKU die is rolled. The carddesignates a grid zone—a row, column, or 3x3 sector—while the die shows which polyomino shape must be drawn. All players use the same inputs, placing the shape so that part of it touches the indicated area. Shapes may be rotated or mirrored, but not overlap or go beyond the grid. If a player can't place it legally, they skip the round. After 20 turns, players score points for completed rows, columns, and sectors. The highest score wins, with ties broken by the fewest empty squares. With simultaneous turns, easy setup, and solo or group play, TEDOKU is a fast and rewarding game of logic, geometry, and careful planning that’s different every time you play. Ages 7+1+ players10 minute play time Contents:1 Rulebook9 Row cards9 Column cards9 Sector cards1 Tedoku die6 Pencils50 doublesided sheets1 Pad (50 sheets)

    $14.90$10.96

  • Gamers Guild AZ Board & Dice Tekhenu: Time of Seth GTS

    Tekhenu: Time of Seth

    Tekhenu: Time of Seth adds new layers of interaction and new options to Tekhenu: obelisk of the sun. A new board opens up options of conquering neighboring lands to receive in-game benefits, as well as new scoring opportunities. New dice allow for mustering soldiers and gathering priests. However, conquest comes with a price, as with more battles fought, balancing one's deeds becomes more complicated than before. Apart from soldiers needed to take control of lands beyond the borders of Egypt, players also gather priests that allow them to take control of artifacts. These new cards offer new and nuanced ways of planning turns, combining strategic plays and scoring victory points. The expansion also contains advanced rules specifically designed to enhance the 2 player experience.

    $26.44

  • Gamers Guild AZ USAopoly Telestrations: 12 Player Party Pack (2025 Refresh) (Pre-Order) USAopoly

    Telestrations: 12 Player Party Pack (2025 Refresh)

    Everything's better after dark! Our favorite party game is all grown up. Telestrations After Dark is the adults only version of the #1 LOL party game Telestrations. Draw what you see then guess what you saw for hilarious, weird, irresponsible and just plain wrong outcomes. Telestrations After Dark is "adults only" miscommunication at its best!

    $45.89

  • Gamers Guild AZ USAopoly Telestrations: 8 Player (2025 Refresh) USAopoly

    Telestrations: 8 Player (2025 Refresh)

    The award-winning party game Telestrations will get your family and friends laughing as they draw what they see, then guess what they saw for hours of hilarious miscommunication. All players simultaneously sketch, pass and guess while revealing laugh out loud and unpredictable outcomes!

    $32.63

  • Gamers Guild AZ USAopoly Telestrations: 80s & 90s Expansion Pack USAopoly

    Telestrations: 80s & 90s Expansion Pack

    Be kind and rewind to the 80s and 90s with this radical expansion pack for the award-winning game Telestrations, featuring decades-inspired words and phrases that will have you sketching out the tunes, fads, and fashion from the end of the 20th century. Double-sided cards let you easily flip between the two eras and add “da bomb” new sayings to your existing Telestrations game! *This is not a standalone game.

    $10.19

  • Gamers Guild AZ USAopoly Telestrations: After Dark USAopoly

    Telestrations: After Dark

    Everything's better after dark! Our favorite party game is all grown up. Telestrations After Dark is the adults only version of the #1 LOL party game Telestrations. Draw what you see then guess what you saw for hilarious, weird, irresponsible and just plain wrong outcomes. Telestrations After Dark is "adults only" miscommunication at its best!

    $32.63

  • Gamers Guild AZ AEG Ten GTS

    Ten

    TEN™ is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time, trying to add as many as they can without exceeding a total value of TEN, or they bust! Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck, players compete in auctions to obtain them in order to fill gaps in their sequences!Contents• 129 cards• 5 player reference cards• 50 currency tokens• 15 bust tokens• 1 rulebookAges 10+, 1-5 players, 15-30 min or less

    $24.99$19.99

  • Gamers Guild AZ IV Studio Tend: Marker Pack (Pre-Order) IV Studio

    Tend: Marker Pack

    Important: 1 pack is enough for 1 player Elevate your Tend playing experience with custom stamp markers. One side features a unique shape and the other side includes a writing point.  Designed with longevity in mind, they feature full-length ink wells and tight-seal caps and are produced by a professional art supply factory. Definitely not your standard board game marker! Each pack includes 6 markers, one of each color. (So if you plan to play regularly with 4 players, you might want to purchase 4 marker packs) 

  • Gamers Guild AZ IV Studio Tend: Playmat (Pre-Order) IV Studio

    Tend: Playmat

    Organize all the cards for Tend neatly with the beautiful playmat! It does not fit inside the Tend standard game box. Size: 20 x 8.3" | Thickness: 2 mm

    $14.99

  • Gamers Guild AZ Monster Fight Club Tentacle Town GTS

    Tentacle Town

    Do you have what it takes to be the first Mayor of Tentacle Town? Tentacle Town's residents need you to manage resources, build homes, and put them to work, all while fending off attacks by giant tentacles!On your turn, you will place a new resident in one Tentacle Town’s three districts and have them construct a building or complete a task.If you have enough gold, you can play a resident overtime to complete different additional tasks. The more buildings you have in a district, the more profitable some of your tasks there become. But beware, the waters surrounding Tentacle Town are teeming with angry tentacles drawn to your shores by all of this activity! At the end of each turn, a new tentacle appears in the coastal waters and it may attack a resident, destroy a building, scare residents away or even spawn more tentacles.Only a well-thrown harpoon can take a tentacle down (and create some yummy calamari to boot) and increase your fame. The player with the most fame once all of the town’s residents are put to work wins the game and is elected the town’s mayor!​Tentacle Town is easy to learn and fun for the entire family, with enough optional rules and random task cards to keep the game fresh and full of new twists for even the most seasoned board gamers. In addition, the first print run of the game also includes the Opportunity Cards micro expansion along with optional boat game pieces, Steve the Meeple, and special tiles to cover up unused areas in 2 or 3 player games!Quick, dynamic, and Fun! Tentacle Town is sure to hit your table again and again!

    $50.00$33.55

  • Gamers Guild AZ Inside Up Games Terminus (Pre-Order) GTS

    Terminus

    BUILD A SUBWAY LINE TO SHAPE THE CITY'S FUTURECalling all urban planners!The city is growing, and you've been hired to build a subway line to meet the transportation needs of its residents.Carefully plan your actions and manage your resources to accomplish both private and public objectives, earning prestige. Drive up costs for your competitors, or make connections to their stops to optimize your route.At the end of three years, the project comes to an end and the player with the most prestige wins! Will your project stay on track, or will it go off the rails?

    $59.00$50.15

  • Gamers Guild AZ Capstone Games Terra Mystica PHD

    Terra Mystica

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

    $79.95$67.96

  • Gamers Guild AZ Capstone Games Terra Mystica: Automa Solo Box Capstone Games

    Terra Mystica: Automa Solo Box

    This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.

    $19.95$16.96

  • Gamers Guild AZ Capstone Games Terra Mystica: Big Box Capstone Games

    Terra Mystica: Big Box

    This Big Box contains the Terra Mystica base game, the expansions Terra Mystica: Fire & Ice and Terra Mystica: Merchants of the Seas, and the Terra Mystica: Automa Solo Box expansion. It also contains Terra Mystica: 4 Town Tiles and Terra Mystica: Shipping Value promo card.  

    $149.95$127.46

  • Gamers Guild AZ Capstone Games Terra Mystica: Fire and Ice PHD

    Terra Mystica: Fire and Ice

    Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis the masters of power, Ice Maidens who adore their Temples, Acolytes whose entire life is focused on the cults, and Dragonlords who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)

    $49.95$42.46

  • Gamers Guild AZ Capstone Games Terra Mystica: Merchants of the Seas PHD

    Terra Mystica: Merchants of the Seas

    The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions. Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information. The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired. The Fire and Ice expansion is not required, but the material for them is provided.

    $49.95$42.46

  • Gamers Guild AZ Capstone Games Terra Nova PHD

    Terra Nova

    Terra Nova is a simplified version of the strategy game Terra Mystica. In the game, up to four players each control one of ten factions, each with different abilities. Compete against one another to explore new territories in peaceful competition, erect buildings, and achieve certain goals from round to round. Use your faction's special abilities in a clever way to control the largest territory at game's end and finish with the most points.

    $54.95$46.71

  • Gamers Guild AZ Stronghold Games Terraforming Mars GTS

    Terraforming Mars

    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

    $79.99$52.69

  • Gamers Guild AZ Stronghold Games Terraforming Mars: 3D Tiles - Black Friday ACD Distribution

    Terraforming Mars: 3D Tiles - Holiday Sale

    Terraforming Mars: Small Box expansion has a set of 3D terrain tiles to dress up the game. Included in the box are 24 city tiles, 40 forest tiles, 9 ocean tiles and 14 special tiles (the original eleven, plus three new ones) It also includes three new cards that relate to the three new special tiles, card dividers, and five plastic markers for the global parameters.

    $119.99$62.60

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Amazonis And Vastitas (Pre-Order) GTS

    Terraforming Mars: Amazonis And Vastitas

    Amazonis Planitia is a fan-made board designed to make 4-5 player games more interesting.It comes with additional 14 City/Greenery + 2 Ocean Tiles and.

    $24.99$17.46

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Ares Expedition (Collector's Edition) GTS

    Terraforming Mars: Ares Expedition

    This is the Collector’s edition of the game, containing dual-layered player boards and custom storage trays. A new, stand-alone game in the universe of the internationally best-selling game, Terraforming Mars! In this time of unprecedented prosperity and advancement for humankind, we are finally ready to expand beyond what once were considered our limits and make a new home among the stars. Ares Expedition is a card game where you take control of an interplanetary corporation with the mission to make Mars habitable (and profitable). Featuring simultaneous action selection and simultaneous resolution, Ares Expedition is a fast-playing strategy game inspired by scientific principles. Will you lead humanity’s new era?

    $49.99$31.72

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Ares Expedition Crisis - Black Friday ACD Distribution

    Terraforming Mars: Ares Expedition Crisis - Holiday Sale

    In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable.Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.

    $24.99$13.06

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Automa - Black Friday ACD Distribution

    Terraforming Mars: Automa - Holiday Sale

    Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.

    $34.99$18.27

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Milestones and Awards (Pre-Order) GTS

    Terraforming Mars: Milestones and Awards

    Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.

    $14.99$11.44

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Prelude 2 (Pre-Order) GTS

    Terraforming Mars: Prelude 2

    Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.

    $24.99$17.96

  • Gamers Guild AZ Flatout Games, Alderac Entertainment Group, Choo Choo Games, White Goblin Games Terraforming Mars: The Dice Game GTS

    Terraforming Mars: The Dice Game

    Terraforming Mars: The Dice Game, is a card driven dice game where players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice, you terraform and place cities and greenery tiles on the board and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn). Whenever you terraform Mars (raise oxygen or temperature, or place an ocean tile), you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards, as well as winning Awards and Milestones. The game ends when 2 of the 3 global parameters have been completed (oxygen/temperature/ocean). The player with most VP wins the game.

    $59.99$38.97

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Turmoil GTS

    Terraforming Mars: Turmoil

    Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!

    $39.99$29.94

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Utopia & Cimmeria Expansion GTS

    Terraforming Mars: Utopia & Cimmeria Expansion

      Utopia Planitia is a fan-made board with new milestones and awards.

    $24.99$17.46

  • Gamers Guild AZ Renegade Game Studios Terror Below Renegade Game Studios

    Terror Below

    Lately, there have been strange goings on in the wide open spaces of the Nevada desert. A few black trucks just hurtlin’ in and out of town. About that time the rumblin’ started. But it weren’t no earthquake. No, it was them Worms burrowing through the sands. Long story short, those government men over at Area Fifty-somethin’ want us to grab them Worm Eggs, or kill a few of them nasty buggers somehow. Said they pay well. Real well. If we don’t die trying’. Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move, the more vibrations you make, attracting the attention of the vicious Worms underground. Navigate the difficult terrain to collect valuable Worm Eggs and deliver them to Locations around town to claim bounties. If you’re feeling lucky, collect items and weapons to go hunt‘em. Features: The government has genetically engineered gigantic weaponized worms! Drive out to the desert to collect eggs to sell to the government. Too many vibrations will attract the monstrous worms!  Gather eggs, pick up weapons, and hunt worms for 45-60 min or less!  Designed for 2-5 lucky egg collectors ages 10+ Contents Summary: 1 Egg-shaped Board 3 Target tokens 16 VP tokens 5 Player Vehicle Pawns 28 Eggs (7 each of 4 different colors) 50 Rubble pieces 2 D6 Dice 37 W.O.R.M. cards 54 Vehicle cards 16 Character cards 42 Bounty cards 24 Item cards 23 Weapon cards 5 Player Aides 1 Rulebook

    $45.00

  • Gamers Guild AZ Artana Tesla vs. Edison: Powering Up! Discontinue

    Tesla vs. Edison: Powering Up!

    Tesla vs. Edison: Powering Up! expands the world of the smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels:   Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points. Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique. AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings - an Ada Lovelace side and a Charles Babbage side - are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games. Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game! Female Luminaries. Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents. New propaganda cards. Six cards commemorating the U.S Presidents of the period.   Tesla vs. Edison: Powering Up! is an expansion and requires a copy of the Tesla vs. Edison base game to play.

    $19.99$19.96

  • Gamers Guild AZ Brainwright Tetris Stax GTS

    Tetris Stax

    Tetromino Packing PuzzleLevel up your Tetris® skills with this super-spatial 3D brainteaser! Select a challenge card and then arrange all of the pieces so that they perfectly fit the grid. 48 puzzles in 4 difficulty levels.  

    $17.00$13.48

  • Gamers Guild AZ Capstone Games Tharos Capstone Games

    Tharos

    As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons, and the least of Humanity. How refreshing, then, when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge perhaps the ultimate knowledge albeit at the expense of many millions. “Release the denizens of Hell into the Earth, with Baphomet The Sabbath Goat at their Head, for one night only and let them run amok. Let us see the consequences for aesthetic reasons only, of course.” However, do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected. Inspired by the Black Easter novellas by James Blish, the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who, when he appears, expects there to be no cards in your hand, the main deck and the discard pile; if there are any cards remaining in these ‘zones’, you lose. However, ‘not losing’ in this way doesn’t mean that you have won: any cards still in play also count against you too many and you shall lose also. The sooner you ‘win’, the better your chance of surviving any due punishment.   CONTENTS 28 Main deck cards12 Interference cards in 3 levels9 Grimoire cards1 Baphomet card14  FAQ cards1 Aleph Null inspired Lux Aeterna Promo card1 Lux Aeterna inspired Interference card3 Magical power tokens3 Damage tokens1 Wooden grimoire stand1 Rulebook

    $59.95$50.96

  • Gamers Guild AZ Winning Moves That Color Speaks To Me (Pre-Order) ACD Distribution

    That Color Speaks To Me

    Fast playing and easy to get into, That Color Speaks To Me is a great party game for groups of all sizes. All you need to do is describe a color but how you do it is up to you! Score when you get other players to guess the same color that you picked. Play a few rounds for a quick game or go for more to make the fun last longer. A riot of color! A riot to play!

    $17.50$13.96

  • Gamers Guild AZ That Escalated Quickly (Pre-Order) Gamers Guild AZ

    That Escalated Quickly

    To play That Escalated Quickly, read out a simple question (ex. I’m locked in a tiny room. What else is locked in here with me from cutest to scariest). Then everyone is assigned a secret number from one to ten. Next, each player answers the question, and the intensity of that answer is based on their secret number (ex. 1= a bunny, 10= a grizzly bear with chainsaw arms.) Finally, the person who read the question has to try and sort those answers into the correct order. If they get it right, everyone wins! This game is hilarious, energetic, and a great way to get to know your friends and family a little bit better.

    $19.99

  • Gamers Guild AZ That Sound Game That Sound Game (Pre-Order) Asmodee

    That Sound Game

    That Sound Game is a fast paced, interactive and very noisy party game. The goal is to get your team to guess as many answers on the category cards as they can in a minute. Use any combination of sounds and movements, but your hands must be behind your back. You also get Lifelines. Use them strategically to help you win.

    $29.99$20.96

  • Gamers Guild AZ That Sound Game That Sound Game - Turbo Pack (Pre-Order) Asmodee

    That Sound Game - Turbo Pack

    Turbo charge That Sound Game with these additional 65 cards. Each card is worth 1 point and will bring speed and simplicity to the gameplay. Just mix these cards into their corresponding categories and get ready to pick-up the pace. Mix these 1 point cards into the original game for speed and simplicity of play The world's best sound based party game Perfect for large groups of people  A simple party game with a dash of strategy Contents: 65 Cards

    $12.99$9.97

  • Gamers Guild AZ That Sound Game That Sound Game - Uncuffed Pack (Pre-Order) Asmodee

    That Sound Game - Uncuffed Pack

    Turbo charge That Sound Game with these additional 65 cards. Each card is worth 1 point and will bring speed and simplicity to the gameplay. Just mix these cards into their corresponding categories and get ready to pick-up the pace. Mix these 1 point cards into the original game for speed and simplicity of play The world's best sound based party game Perfect for large groups of people  A simple party game with a dash of strategy Contents: 65 Cards

    $12.99$9.97


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