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Board Games

6857 products


  • Gamers Guild AZ Word Forge Games SAS Rogue Regiment: Jager Expansion GTS

    SAS Rogue Regiment: Jager Expansion

      SAS ROGUE REGIMENT: JAGER EXPANSION - Jager takes the collabourative play of SAS and turns it on it's head allowing one player to take the role of the Axis. With a team of 4 axis operators added vehicles and the ability to influence the sentries on the board, can you hunt down the SAS before they complete their mission?SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 4x Axis Operators (Officer, Sniper, Engineer & Driver) with Operator cards and rules for competitive play. A full playdeck of 16 Event and 16 Asset cards.★ 2 additional Axis Vehicles (Sd.Kfz.2 “Kettenkraftrad” & Kübelwagen with HMG).★ Fully compatible with co-operative play with options to use Axis operators.★ Compatible with SAS Rogue Regiment.Components• 4 Axis Operators• 1 HMG infantry• 2 Axis Operator vehicles• 1 Sturmboot• 1 Torpedo Store• 4 Axis Operator cards• 6 maroon event cards• 26 Jaeger asset cards• rulebook• 1 bonus mission

    $22.99$16.92

  • Gamers Guild AZ Moonsprocket Games SAUSAGES: The Card Game (Pre-Order) Asmodee

    SAUSAGES: The Card Game

    A hilarious card game which challenges players to keep a straight face while answering absurd questions with just one word: 'Sausages.'  HILARIOUS FAMILY PARTY GAME: Flip a card, ask silly questions, and try to respond with “SAUSAGES” without smiling, laughing, or breaking eye contact. ACTION CARDS FOR ADDED CHAOS: Spice up gameplay with Action Cards like Burn Cards and Grill Cards to keep things unpredictable and full of laughs. FAST & EASY TO LEARN: Perfect for kids and adults, this game is simple to understand, making it ideal for quick, fun-filled game nights or parties. GREAT FOR ALL AGES: Designed for ages 5 and up, this game accommodates 2+ players, ensuring everyone can join the laughter. COMPACT & TRAVEL-FRIENDLY: Comes in a portable box, making it great for travel, vacations, camping trips, and on-the-go fun. Contents: 60 game cards 1 instruction card

    $7.99$5.92

  • Gamers Guild AZ Capstone Games Savannah Park PHD

    Savannah Park

    In Savannah Park, you each run your own wildlife park, and your goal is to group animals with their own kind — but everyone takes turns deciding what to move, so you might not be able to shuffle animals into the right spaces. Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game, and six tree spaces and four grass spaces are unoccupied at the start of play. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round. First, tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1, 2, or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally, score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains, the more points you score, e.g. a herd of five rhinos and three watering holes is worth (5x3) 15 points. The player with the most points wins. Savannah Park includes a solo mode, a set-up variant that allows you to place the bush fires and trees where you wish, and a scoring variant that rewards you for bumping a lion out of the animals' way.

    $29.95

  • Gamers Guild AZ Devir Games Savernake Forest AGD

    Savernake Forest

    Autumn is coming to an end in the Savernake Forest… Help the animals gather and store food for the winter! Savernake forest is a game where 2-4 players build their own section of the forest with paths where animals and food will appear. To get the highest score, players must ensure that on each path the animals can collect their favorite food. Foxes, hedgehogs, beavers, owls, rabbits, woodpeckers, wild cats... Up to 23 different types of animals live together in the Savernake Forest. At the end of autumn, they all prepare to spend the cold winter with enough provisions and here you are to give them a hand… Or a paw! To play Savernake Forest you have two decks of square cards, one showing the animals and the other with forest paths full of succulent food. Each player is randomly given an animal card, showing how many foods they can store and their preferences. For example, the fox loves eggs, but not berries or nuts. To get the best score, you must try to get each animal to collect its favorite foods. During setup, three road cards and one animal card are laid out for all players to see. Each player, on his turn, will choose one of them and add it to his forest, always respecting three rules: there can never be two animals on the same path; cards must be adjacent and no cards can be placed outside of a 4x4 grid. The game ends when all participants have completed their forest, with a total of 16 cards. Throughout the game, players will have the help of some animals, depending on the card they choose from the central market. The rooster will help you get up early, so you can be the first to choose a card in the next turn. The armadillo teaches you how to dig better shelters to store more food, so you can take a burrow token and add it to one of your animal cards to increase that animal's storage capacity by 1. The goat teaches you to hydrate yourself better, offering a water drop token that can be associated with a food and increase its value by 1. Finally, the rabbit helps you attract new animals to your forest. For players looking for more advanced challenges, the rulebook includes a two-player variant with some modifications that increase the difficulty. Quite a boost if you already master the basic rules! With a dreamy art, Savernake Forest offers a perfect balance between fun and strategy that makes it perfect for any type of playgroup. Family and friends will have a great time helping the animals of the forest, while trying to make the most of their paths to reach the highest score. Stroll through Savernake in the fall and be swept away by the enchantment of its wildlife!

    $19.99$15.99

  • Gamers Guild AZ ICONIQ STUDIOS Saw: The Jigsaw Trials (Pre-Order) ACD Distribution

    Saw: The Jigsaw Trials

      Do you want to play a game? Step into the gory world of SAW as you compete to become Jigsaw’s successor. Collect tools and try to keep hold of your limbs in this trap-building fight for survival. Ages 18+1-6 players40-120 minute play time

    $60.00$51.00

  • Gamers Guild AZ Afiom Games Say This Playlist Quartermaster Direct

    Say This Playlist

    Players: 2+ • Playing Time: 30-45 • Age: 12+ Say This Playlist - Outscore your rivals in a game of song titles! Have you ever heard a word and immediately thought of a song title? In Say This Playlist you race against other players to add as many of those songs as you can to your playlist before time expires. Whoever has the most unique playlist (no matching songs) at the end of the round earns points and could be on the way to being the winner!

    $29.95$23.94

  • Gamers Guild AZ IV Studio Scales of Fate IV Studio

    Scales of Fate

    Scales of Fate is a strategic deduction game set in the Veiled Fate universe. Players will each represent 2 demigods and decide if they will try to help them both gain Renown or hurt one and help the other. Each round, players will choose any of the 9 demigods, sending them to the board to select actions ranging from smiting to gaining the favor of different Gods. Players will score points equal to the space both of their demigods are on, or the gap between them on the score track. They also have a chance to lose or gain extra points if they can guess their opponent's 2 demigods correctly! The player with the most points wins the game.

    $39.99

  • Gamers Guild AZ IV Studio Scales of Fate: Deluxe Edition IV Studio

    Scales of Fate: Deluxe Edition

    Deluxe upgrades all cardboard pieces to robust wood pieces + dual-layer board. Scales of Fate is a strategic deduction game set in the Veiled Fate universe. Players will each represent 2 demigods and decide if they will try to help them both gain Renown or hurt one and help the other. Each round, players will choose any of the 9 demigods, sending them to the board to select actions ranging from smiting to gaining the favor of different Gods. Players will score points equal to the space both of their demigods are on, or the gap between them on the score track. They also have a chance to lose or gain extra points if they can guess their opponent's 2 demigods correctly! The player with the most points wins the game.

    $59.99

  • Gamers Guild AZ Draco Ideas Scope PANZER Quartermaster Direct

    Scope PANZER

    SCOPE Panzer is a game for 2 players, with quick games of 15 min or less of duration, recommended from 12 years of age. Third installment of the saga, with a very different air within the SCOPE system, and that combines the hidden movement by grids with a great amount of strategic possibilities. Scope PANZER is a card game of combat between tanks in the European theater of WWII. One player commands a squad of American tanks, which faces a squad of German tanks commanded by the other player, in a battle of ambushes and close-range encounters. It has several game modes, with different levels of complexity and duration.

    $19.99$14.44

  • Gamers Guild AZ Draco Ideas Scope U-boot Quartermaster Direct

    Scope U-Boot

    Players: 2 • Playing Time: 15 • Age: 14+ SCOPE U-boot is a game for 2 players, in quick and dynamic 15-minute games, recommended for ages 12 and up. It is an independent and very different installment of the SCOPE system, the only similarities are its grid of cards forming the board and the many strategic possibilities it offers! In U-Boot the German player will remain hidden under the surface and the Allied player must find him and avoid being sunk. The ships move on the surface, although the cargo ships move more slowly. The submarine gives away its position when it fires a torpedo, but beware! You will have to choose as an ally whether you prefer your freighters to dodge it or move your destroyer to the area from where the torpedo was fired and sink your opponent. SCOPE U-boot has several game modes, with different levels of complexity and duration.

    $19.99$14.94

  • Gamers Guild AZ Ravensburger Scotland Yard GTS

    Scotland Yard

    In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives that is, the remaining players acting in concert move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game. The 125 fare tickets are 5 black, 23 pink underground, 43 green bus, 54 yellow taxi.

    $40.99$36.89

  • Gamers Guild AZ Oink Games Scout GTS

    Scout

    SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand. The decisions to scout or skip could mean winning or losing.

    $23.00$20.04

  • Gamers Guild AZ USAopoly Scrabble: National Parks USAopoly

    Scrabble: National Parks

    A vocabulary adventure with the great outdoors awaits you in this fun version of the classic word game! Prepare your plant- and animal-related nouns and verbs to outdo your opponents in SCRABBLE®: National Parks Edition. Score bonus points for placing nature-themed words related to National Park names and wildlife. A portion of the proceeds goes to the National Park Foundation.

    $34.99

  • Gamers Guild AZ Hasbro Scrabble: The Classic Crossword Game Southern Hobby

    Scrabble: The Classic Crossword Game

    It's the Operation electronic board game, a game night favorite, featuring hilarious ailments. The patient, Cavity Sam, is a little under the weather. Who can avoid the buzz and help him recover without lighting up his red nose? Players choose a Doctor card with 12 possible wacky anatomy parts to remove. Just steer clear of the sides of the game unit to avoid the dreaded buzzer! If they don't set off the buzzer, they earn the amount of money shown on the back of the card. The player with the best skills and the most money at the end of the game wins. A beloved children's game for ages 6 and up, it's fun for the whole family on Family Game Night and a laugh-out-loud game for playdates. Looking for fun gifts for kids? Classic board games for families make great kids gifts any time of the year!Operation and Hasbro Gaming and all related terms are trademarks of Hasbro.• Includes gameboard and tweezers, 12 plastic ailments (including rubber band) and plastic storage bag, 12 cards, and game guide.• Ages 6 and up• For 1 or more players.• Requires 2x 1.5V AA Alkaline Batteries (demo batteries included)• Adult assembly required.

    $24.99

  • Gamers Guild AZ UP Games Scurry Up! (Pre-Order) Asmodee

    Scurry Up!

    Take on the role of squirrels racing up a tree in Scurry Up!. Simultaneously compete for valuable spaces on branches. If too many squirrels jump into a space, they knock each other off, and nobody gets the nuts, berries, or flowers!This fast paced family strategy game is for 3-6 players and plays in about 20 minutes. RACE UP THE TREE AS CLEVER SQUIRRELS: Compete as squirrels scrambling up branches to claim valuable spaces and collect nuts, berries, and flowers before your rivals knock you off. PLAY SIMULTANEOUSLY FOR NONSTOP ACTION: Make decisions at the same time as other players, keeping everyone engaged with fast-paced gameplay and zero downtime. BALANCE RISK AND REWARD EVERY TURN: Jump into crowded spaces to gain rewards—but beware, too many squirrels cause everyone to fall and lose everything in that branch. ENJOY QUICK STRATEGY FOR THE WHOLE FAMILY: Learn the rules in minutes and enjoy meaningful strategic choices that are accessible for kids while staying fun for adults. FIT GAME NIGHT INTO ANY SCHEDULE: Designed for 3–6 players and playable in about 20 minutes, making it perfect for family game nights, parties, and casual play sessions. Contents: Tree Board, 26 Cards, 18 Wooden Squirrels, 6 Dice, 120 Tokens, Rules

    $26.99

  • Gamers Guild AZ Stonemaier Games Scythe GTS

    Scythe

    Scythe is a 4X board game set in an alternate history Europe, where the world’s nations are vying for control over a fictional Europe and its resources. The game is approachable for people who don’t play 4X games, and offers a ton of depth for those who do. The highly detailed mech and character miniatures help bring life to the game, and the game’s variable faction powers keep each game just as interesting as the last. Scythe’s legacy expansion - “The Rise of Fenris” - is also an amazing entry point into the genre of legacy board games.                                                                                     - Pat (Guild Service Representative)  It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

    $105.00$84.00

  • Gamers Guild AZ Stonemaier Games Scythe And Expeditions: Metal Coins Stonemaier Games

    Scythe And Expeditions: Metal Coins

    These 80 custom metal coins are designed specifically for Scythe and Expeditions by artist Jakub Rozalski. They include denominations of $1, $3, $5, $10, and $20. They’re made of zinc.

    $35.00$28.00

  • Gamers Guild AZ Stonemaier Games Scythe: Encounters Expansion Stonemaier Games

    Scythe: Encounters

    In the summer of 2018 we challenged Scythe fans around the world to design 32 new encounter cards. The result was an outpouring of creativity and clever writing that Scythe designer Jamey Stegmaier distilled, honed, and added to. While these cards can and should be shuffled in with your other encounter cards, we recommend that people play a few games just with this new promo deck, sight unseen.

    $20.00$17.00

  • Gamers Guild AZ Stonemaier Games Scythe: Game Board Extension GTS

    Scythe: Game Board Extension

    The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm, and it grows to 818x939mm with this extension.

    $15.00$12.00

  • Gamers Guild AZ Stonemaier Games Scythe: Invaders From Afar GTS

    Scythe: Invaders From Afar

    Expand the universe of Scythe with 2 new factions, Albion, and Togawa, as the rumors of the wonders of the mysterious factory reach those on the far edges of Europa Adds to the replayability with 2 unique new factions as well as 2 brand new faction mats, leading to countless new combinations, as well as expanding the base game of Scythe to play up to 7 players This expansion requires the base game Scythe to play For 1-7 players Plays in 90-140 min or less

    $35.00$28.00

  • Gamers Guild AZ Stonemaier Games Scythe: Realistic Resources Stonemaier Games

    Scythe: Realistic Resources

    In the summer of 2018 we challenged Scythe fans around the world to design 32 new encounter cards. The result was an outpouring of creativity and clever writing that Scythe designer Jamey Stegmaier distilled, honed, and added to. While these cards can and should be shuffled in with your other encounter cards, we recommend that people play a few games just with this new promo deck, sight unseen.

    $35.00$28.00

  • Gamers Guild AZ Stonemaier Games Scythe: The Rise of Fenris GTS

    Scythe: The Rise of Fenris

    Empires have risen and fallen in the aftermath of the great War, and Europa stands on the precipice of a new era. The economy is robust, Morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: the rise of Fenris, the conclusion to the scythe expansion trilogy, enables two different options for any player Count (1-5 if you have scythe; 1-7 players if you have invaders from afar): campaign (8 games): The story of scythe continues and concludes with an Episode campaign. While the Campaign includes surprises, unlocks, and persistent elegant-ments, it is fully resettable and replaceable. Modular (11 modules): instead of—or after—the campaign, the new modules in the rise of Fenris can be used in various combinations to cater to player prefer-enhances these modules are compatible with all scythe expansions, and they include a fully cooperative module.

    $60.00$51.00

  • Gamers Guild AZ Stonemaier Games Scythe: The Wind Gambit Stonemaier Games

    Scythe: The Wind Gambit

    Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module.In the airship module, 2 airship tiles are randomly paired at the beginning of the game (1 passive and 2 aggressive; there are 16 total tiles). Each player's airship miniature (a new type of unit; 1 big miniature for each of the 7 factions [the sculpts are identical, and the bases are different colors to match the factions]) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. The airship miniatures measure 104x34x42mm, and they have clear, plastic, removable stands/bases.In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game. Features: For 1-7 Players 60-120 minute playing time An expansion for Scythe Adds two new modules that can be played together or separately Product Details: Product Dimensions: 2.8 x 11.8 x 5.1 inches Item Weight: 1.95 pounds Shipping Weight: 1.8 pounds Item model number: STM631 Manufacturer recommended age: 14 years and up

    $30.00$24.00

  • Gamers Guild AZ Stonemaier Games Scythe: Tile Placement / Modular Board GTS

    Scythe: Tile Placement / Modular Board

    The Scythe modular board adds a new level of variability to Scythe, with the map and the faction locations changing every time you play. The modular board adds a drafting element to setup, along with a variant for a tighter map at low player counts. CONTENTS:• 1 double-sided board• 4 double-sided tiles (7 hexes per tile)• 8 home base tiles• 8 structure bonus tiles• 1 rulebook (11 languages)• Automa rules for solo play

    $30.00$24.00

  • Gamers Guild AZ Sea Change (Pre-Order) Gamers Guild AZ

    Sea Change

    The deck contains 80 Sea cards in five suits. The five suits are represented by different colours and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0). Depending on the number of players, a set number of cards from a set number of suits will be shuffled together. Players can decide in advance to play as teams, or each player for themselves. Each player will be dealt 10 cards to create their hand. In a clockwise manner, each player will contribute one card, chosen from their hand, to create a trick. In each trick, one suit will be stronger than others (trump). Any card in this trump suit beats all cards not in the trump suit. A Sea Change will change the trump suit in the middle of a trick when a player matches the value of the last card played. Players attempt to win tricks containing cards with positive points, and avoid cards with negative points. *Important* During tricks, 0s are not worth any points. At the end of the round, check which suit is trump. The 0 from that suit, and only that suit, is now worth 5 points. All other 0s are not worth any points. The player with the highest score at the end of the round will earn 1 Victory Point (VP). The game ends when one player has earned 3 VPs.

    $10.00$8.50

  • Gamers Guild AZ Mind's Vision Sea of Lies Quartermaster Direct

    Sea of Lies

    Welcome to the world of Sea of Lies, where the truth sinks, and the lies float! In this successful crowdfunding project from Brazilian authors Vinicius Szabo and Bruno Zinneck, players must pick their pirate and get the crew’s support to become the ship's new captain! The game features amazing hand-drawn artwork by cult artist Leopoldo Anjo, an independent comic book illustrator who is quickly becoming a rising star in the industry. With an average rating of 8+ on Ludopedia.com.br, Sea of Lies quickly became a reference in party games with social deduction gameplay, reaching multiple top lists in its home country. With a colorful cast of 12 unique characters and a lot of replayability, the game is easy to learn and quick to set up. It has no player eliminations, another factor that makes it a crowd-pleaser. Since thieves have no honor, tall tales will be told to gather the necessary votes from the crew, and it is up to others to smell if something is fishy. Each character has special abilities and must pick one of the 3 types of story: a major feat of strength, a creepy story, or a hot gossip. You can either tell a story that matches the type you’ve got or simply make your rivals guess which card type you got. They can challenge your tale by betting their own crew members; if you win, the support is yours. Get caught, and you lose your turn.

    $39.95$29.92

  • Gamers Guild AZ Steamforged Games Sea of Thieves Voyage of Legends GTS

    Sea of Thieves Voyage of Legends

    Welcome, pirates! Have you ever dreamed of being out on the open waves in search of treasure and adventure? Well then, the Sea of Thieves is calling!Inspired by the hit video game, Sea of Thieves: Voyage of Legends is a competitive seafaring game of piracy for 2-4 players.Explore the high seas with your friends in voyages packed with danger and excitement, but don't forget - only one of you can be crowned a Pirate Legend...You'll build a fearsome reputation as you compete for that title, battling sea monsters and pilfering plunder as you go.Key Features★ Build reputation by completing voyages, defeating foes and gathering treasures.★ Upgrade your ship from a humble Sloop to an imposing Galleon.★ Visit the Outpost to hire crew, make repairs and sell your precious cargo.★ Set sail wherever the wind carries you - there's no one route to victory!★ Beware! No ship is safe from the fearsome Kraken and Megalodon...So what are you waiting for? That treasure's not going to find itself. The journey to becoming a Pirate Legend awaits you...Box contents include:• 7 Game Board Tiles• 24 Standees• 10 Dice• 4 Rules Reference Cards• 18 Special Crew Cards• 20 Event Cards• 52 Fortune Cards• 52 Voyage Cards• 12 Ship Cards• 8 Enemy Cards• Over 300 Tokens

    $59.99$47.99

  • Gamers Guild AZ Pandasaurus Sea Salt & Paper: Extra Pepper (Pre-Order) Asmodee

    Sea Salt & Paper: Extra Pepper

    Extra Pepper adds a flavorful twist to Sea Salt & Paper with 12 new effect cards that change the rules each round! Every game begins with a randomly drawn effect that applies to all players—modifying point values, changing actions, or introducing new conditions. At the end of the round, the effect sticks with one player and continues to affect only them, for better or worse. This dynamic system keeps the gameplay fresh, surprising, and more interactive than ever. SPICE UP YOUR GAMEPLAY: Adds 12 new effect cards that introduce unique twists and changing rules each round. EVERY ROUND FEELS DIFFERENT: Begin each game with a random effect that applies to all players, modifying scoring, actions, or conditions. ONGOING PLAYER EFFECTS: At the end of the round, the effect follows one player, continuing to shape strategy and interaction. KEEPS THE GAME FRESH: More surprises, greater replayability, and new levels of player engagement for Sea Salt & Paper. EXPANSION CONTENTS: Includes 12 effect cards and a rulebook. Base game required to play.

    $9.95$8.46

  • Gamers Guild AZ Renegade Game Studios Sea Scroll (Pre-Order) ACD Distribution

    Sea Scroll (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Sea Scroll is a quick-playing, deceptively strategic set collection card game where players will guide schools of fish from the Reef, or the central discard area, to their personal Habitat to form schools of fish, or card sets in front of them. At the end of the game, each player will combine their schools with fish cards remaining in their hands to score! Each species of fish is evaluated to see who has collected the most of that type fish. The player with the most of each species scores point equal to that fish’s value, while all other players lose points equal to its value! Collect, Curate and Combine beautiful fish to emerge the victor!

    $20.00

  • Gamers Guild AZ MindWare Search For The Giant Squid: The Game (Pre-Order) ACD Distribution

    Search For The Giant Squid: The Game

      Embark on an underwater adventure like no other! This game sets young explorers on a thrilling quest to find matches, discover hidden marine animals and piece together a mysterious giant squid. Navigate the gameboard using a mix of strategy and memory, looking for matches while encountering fascinating sea creatures and overcoming underwater hazards along the way. Pick the right gear token at the start of each trip or risk encountering an obstacle that sends you right back to the surface to start over. Score victory if you’re the first player to find all the matches on your pilot map or the last matching piece of the mysterious giant squid. Ideal for fostering teamwork, critical thinking and a love for the wonders of the deep sea, this game brings a wave of excitement to your family game nights!

    $24.95$20.85

  • Gamers Guild AZ Rock Manor Games Seas of Havoc (Pre-Order) ACD Distribution

    Seas of Havoc (Pre-Order)

    This item is a pre-order item with an expected release date of 07/17/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Seas of Havoc is a naval skirmish game for 1-5 players where you captain a ship and engage in battle through the use of a deck of cards that dictate your ship’s movement and cannon fire. Each player begins with a unique deck of movement options defined by the ship they’ve chosen and special abilities dictated by the captain they’ve selected to command it. Players then compete to gain the most Infamy by recovering shipwrecks and battling it out on the high seas.

    $69.99$59.50

  • Gamers Guild AZ Randolph Seaside (Pre-Order) AGD

    Seaside

    Seaside is a game that features only wooden tokens, and being lightweight and super portable, can be played everywhere. Bring it along on your next adventure! The sun is shining, as a light, salty wind sends cottony clouds scudding across the sky. Sandpipers filling their bellies with strange insects, crabs hiding under piles of rocks, seashells washed up on the sand, curling waves that break along the beach. Nature in its simplest beauty. One token at a time, create your Seaside with the elements the sea sends your way. The goal of the game is to have the highest stack of tokens.

    $31.99

  • Gamers Guild AZ Rather Dashing Games Seasons of Arcadia (Pre-Order) GTS

    Seasons of Arcadia

      Once every year, the high faerie lords of Summer, Autumn, Winter, and Spring gather around the first Stones at the heart of the mystical realm of Arcadia. Once upon a time, they worked in unison to temper Nature's fury. Now, capricious and vainglorious, they challenge each other to see whose seasonal power will rule for the next twelve months. Seasons of Arcadia is a deeply strategic, yet very approachable game. Players assume the roles of powerful faerie lords, each attempting to dominate the entire year with their seasonal magic. The goal is simple: Be the first to place all twelve of your lords on the board to achieve victory. Players take turns placing, moving, and jumping opposing faerie lord pieces on a hex board. Each season can both replace and be replaced by one other season, so defense is as important in offense in determining where you place and move.

    $39.99$27.90

  • Gamers Guild AZ Funnyfox Secret Identity ACD Distribution

    Secret Identity

    ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours. At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?

    $29.99$25.49

  • Gamers Guild AZ Canterville Games Secrets in the Sand GTS

    Secrets in the Sand

    Secrets in the Sand is an archaeological adventure of fast-paced strategy. Two to six players compete to discover lost tombs, racing over desert sands, through jungles oases and across rivers...but beware of dangers along the way!The Department of Antiquities has uncovered evidence of lost tombs in the desert. They have invited you - the world’s leading archaeologists - to help find the lost tombs and recover their treasures. Your expeditions have arrived in town and are ready to go.Every day the Department will announce one new dig permit, and the first expedition to find a matching route on the map is allowed to travel and dig. Each new dig camp you build expands your archaeological network...but the more camps you have, the more travel routes you have to analyze! The game ends when all tombs are discovered or an expedition runs out of dig camps - whichever occurs first. The player with the most points wins the game. Good luck, safe journey, and carpe diem!

    $64.99$43.98

  • Gamers Guild AZ Wise Wizard Games Seeker Chronicles (Pre-Order) ACD Distribution

    Seeker Chronicles

    The Universe in a Card Game! Draft your Seekers from among the best scientists ever, including Feynman, Maxwell, Hawking, and more, and immerse yourself in an elegant blend of resource management and strategic duels. Each decision shapes your journey through the realms of science and discovery. Uncover new strategies as your team evolves, adapt to your opponent, and make every action count in this dynamic, deck-drafting game! Ages 13+2 players20-40 minute play time

    $14.99$9.92

  • Gamers Guild AZ Bezier Games Seers Catalog AGD

    Seers Catalog

    The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village? Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure

    $14.95$11.97

  • Gamers Guild AZ Brotherwise Games Select 5 GTS

    Select 5

    This is a game played 'all at once'. No turn taking. It is an easy game to learn, quick game to play and is highly competitive. You need attention, focus and an eye for sequencing options in an ever-changing environment of available cards. Goal is to get as many STREAKS of five cards numbered consecutively of the same color. Wild cards can be used in any color and the final card can be ‘stolen’ from an opponents open play. Game is fun, interactive, competitive and quick! Game is MADE IN THE USA and is of excellent quality.Includes 120 cards. Standard deck for 2 players and expansion cards for 3-4 players.

    $13.49$10.80

  • Gamers Guild AZ Jason Anarchy Games Self Careless Diamond Comic Distributors

    Self Careless

    Self Careless is a cozy game of LIFE BALANCE in a time where that's a bit more challenging to achieve. Cartoonist Cassandra Calin and Designer Jason Anarchy bring you a Relatable game for 1-2 players to pass the time between balancing one's own life. See a one minute overview from Danielle Standring here.

    $29.99$24.87

  • Gamers Guild AZ Ridley's Games Selfish: Star Wars Edition ACD Distribution

    Selfish: Star Wars Edition

    GO FOR GLORYYou've succumbed to the Dark Side and you're searching the galaxy for the Millennium Falcon™ and its crew. To succeed, you must outwit your opponents. Only the first to reach the Rebel scum will reign supreme.WITHOUT FUEL, YOU'RE NOTHINGDefend, upgrade, sabotage, and move as you face obstacles, smugglers, and whatever else comes out of the darkness. Remember: if you run out of fuel, you will suffocate in space and your game will be over.

    $22.00$14.23

  • Gamers Guild AZ Exploding Kittens Sell Me A Sasquatch (Pre-Order) Asmodee

    Sell Me A Sasquatch

      Designed with NPR’s Planet Money, this game turns economic strategy into fast, competitive fun. Each turn one player will be the Buyer. Everyone else will offer them a deal by putting 2 cards from their hand face down and 1 face up The Buyer then decides which deal to take, hoping it’s full of Creatures (which are good!) and not Nasties (which are bad!) It’s all about timing, bluffing, and making deals that are just tempting enough. If the Buyer doesn’t take your deal you keep it, which can be amazing or devastating Perfect for: Fans of Planet Money and players who like quick, strategic games with high replayability. CREATED WITH NPR’S PLANET MONEY: Experience economic strategy like never before! Designed in collaboration with the experts at NPR’s Planet Money, this game transforms complex market dynamics into a fast, competitive, and hilariously high-stakes card game. MASTER THE ART OF THE DEAL: Step into the shoes of a Buyer or a Seller in a battle of wits. Each turn, Sellers offer a three-card deal (2 face down, 1 face up). As the Buyer, you must decide which deal to accept, hoping it’s packed with valuable Creatures and not points-docking Nasties! BLUFF, BRIBE, AND BARGAIN: It’s all about timing and temptation. Can you bluff your way into selling a hand full of "Nasties," or will you tempt the Buyer with your best "Creatures"? If the Buyer rejects your deal, you’re forced to keep it yourself—which could be a total windfall or a devastating loss. QUICK STRATEGY & HIGH REPLAYABILITY: Perfect for fans of finance, strategy, and social deduction. With fast rounds and deep tactical layers, Sell Me A Sasquatch is the ultimate "filler" game for game nights, providing endless variety and "one more round" addictive gameplay. Contents: 120 Cards 25 Tokens (Green) 6 “This Is My Deal” Playmats

    $19.99$16.99

  • Gamers Guild AZ Lucky Duck Games Senjutsu: Battle for Japan GTS

    Senjutsu: Battle for Japan

    Senjutsu is a tense, fast-playing Samurai duelling game, with beautiful miniatures, expansive deck-crafting mechanics and memorable showdowns.1-4 players duel as Samurai using slick deck construction mechanics, simultaneous reveal combat and beautiful miniatures. Control 1 of 4 fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations.Using Senjutsu’s deck construction mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your Samurai’s Ability Deck easy.The Core Box includes dozens of different Ability Cards to shape your chosen Samurai’s fighting style. There are thousands of possible deck combinations available.CONTENTS:• 16 Detailed Plastic Miniatures• 2 Reversible Battlefield Boards• 324 Game Cards• 18 Focus Tokens• 9 AI Standee Opponents• 6 Kamae Ring & Action / Event Sets• 5 3D Terrain Pieces• 1 Solo & Co-op Campaign Book• 1 RulebookAges 14+, 1-4 Players, 15-20 Min

    $49.99

  • Gamers Guild AZ Arcane Wonders Senshi GTS

    Senshi

    You are Senshi, Warrior-Monks studying diligently under the tutelage of an ailing master. To be chosen as successor, you must first develop four attributes: strength, agility, wisdom, and honor. A true master must be strong in all of these.

    $19.99$14.97

  • Gamers Guild AZ DV Games Sensu (Pre-Order) ACD Distribution

    Sensu

    Master the art of Sensu and become a true master artisan! Sensu is an elegant and strategic card game for 1-5 players, where cunning and wit are key. Your goal? Create card combinations that add up to exactly 15 to claim valuable fan cards. Each fan is made of 7 sticks of the same color: complete 3 fans before anyone else to win! Set in the refined world of Japanese tradition—between dance, theater, and samurai battles—Sensu blends simplicity and depth in a compact, engaging format. Winner of the prestigious "Premio Gioco Inedito" award at Lucca Comics & Games 2023, Sensu is a light strategy gem that stands out. Who has the wit to become the master of Sensu?

    $19.99$14.87

  • Gamers Guild AZ Greater Than Games Sentinels of the Multiverse: Chokepoint - Villain Mini Expansion GTS

    Sentinels of the Multiverse: Chokepoint - Villain Mini Expansion

    Chokepoint is a villain mini-expansion for the Sentinels of the Multiverse Card Game. This mini-expansion includes a unique deck of 25 cards, two character cards, and a divider card.Choke was a regular opponent of the Freedom Five and their allies, frequently at the heart of troubles concerning military installations or stockpiles of weaponry. Her ability to communicate with metal on a primal level twisted her mind. After allying herself with the Vengeful Five, she was fatally wounded by K.N.I.F.E. Many believed that would be the end of Choke. However, in a shocking turn of events she survived after using the Energy Crystal and Chokepoint was born.

    $4.95$3.48

  • Gamers Guild AZ Board Game Tables Sequoia Asmodee

    Sequoia

    You are trying to grow the tallest trees in 11 different forests. After your 10 turns, if you have the tallest tree, then you get the points from that forest. Each turn, you get to grow two of your trees. Which trees you choose will determine if you win or lose. Do you keep fighting in a forest with competition, or start growing your tree somewhere else? You'll have to wrestle with the dice to grow the tree you want.

    $19.99$16.99

  • Gamers Guild AZ Tabletop Tycoon Set A Watch: Forsaken Isles (Pre-Order) Asmodee

    Set A Watch: Forsaken Isles

    Set A Watch: Forsaken Isles is a 60-90 minute, cooperative adventure puzzle game for 1-4 players. Forsaken Isles is a stand-alone expansion featuring the same critically-acclaimed gameplay from the Set a Watch series. Every round you will visit a new location on your hunt for the evil Unhallowed. One hero will rest, get paid coin to take camp actions, and can visit the merchant for powerful items and potions. The rest of the party will go on watch and battle a line of creatures trying to make their way into camp. But, be wary of the new Doom mechanic that summons additional threats. The game is fully compatible with other Creatures, Locations, Items and Adventurers in the series which can all be mixed, matched, and played with this game. Easy to learn Adventure game All new Creatures, Locations, Items, and Adventurers Play as a stand-alone game or with any other Set a Watch Game Contents: 6 New Adventurer Boards 30 Adventurer Ability Cards 22 Unhallowed Creature Cards 36 Creature Cards 4 Summon Cards 32 Location Cards 1 Merchant Board 30 Item Cards 16 Coin Tokens 15 Dice 4 Rest Tokens 1 Fire Token 3 Doom Tokens 1 Rulebook 1 Magnetic Box and Camp Board 9 Special Cards 1 Dial

    $45.00

  • Gamers Guild AZ Tabletop Tycoon Set A Watch: Outriders (Pre-Order) Asmodee

    Set A Watch: Outriders

    This expansion introduces a new game mechanic with Creatures that have the Rider ability. Riders snap together with certain creature types when they are adjacent to them, creating bigger and more powerful creatures (i.e. a Beast Rider card snaps and is placed over top any adjacent Forest Creatures). This shortening of the line can cause some additional creature powers to trigger. Leaving that Forest Creature in first position isn't as safe as it used to be! Contents: 34 new Creature and 6 new Unhallowed cards

    $10.00


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