Board Games | Cooperative Games
Voidfall
For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn. Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum. Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes. As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.
$120.00$96.00
Unmatched Adventures: Teenage Mutant Ninja Turtles - Shredder / Krang Hero Deck Expansion
It Feels GOOD to be BAD! Now, you're in control. Turn Shredder and Krang into unlikely "heroes." Shredder uses waves of Foot soldiers (and his loyal sidekicks, Bebop and Rocksteady) to control the battlefield. The inscrutable Krang uses the Die of Ultimate Destruction for unpredictable results - something only an IQ of 968 could comprehend. Ages 9+. Contents:2 character cards60 action cards
$20.00$18.40
The Lord of the Rings: The Card Game - Ered Mithrin Campaign Expansion
As dark threats loom over Middle-earth, ever more people are torn from their homes and left without safety or refuge. What begins as a simple task of escorting a band of such wanderers to a new home quickly evolves into something drastically more perilous when a mighty threat emerges from the wilds of Rhovanion. In the Ered Mithrin Campaign Expansion for The Lord of the Rings: The Card Game, one to four players explore the Wilderlands of Middle-earth in their quest to defeat a dragon that is terrorizing the countryside. Over the course of nine scenarios which can be played standalone or as part of a larger campaign—the heroes must battle Goblins, explore the vast Wilderland, and steel themselves for a showdown with the dragon itself! This expansion includes all of the scenarios originally featured in The Wilds of Rhovanion and the Ered Mithrin cycle, now repackaged into one box along with all-new campaign content. EPIC QUEST IN MIDDLE-EARTH: Embark on a daring adventure with the Ered Mithrin Campaign Expansion, where players venture across Middle-earth to defeat a dragon terrorizing the countryside. Experience the thrill of exploration, battle, and heroism. NINE THRILLING SCENARIOS: Nine engaging scenarios can be played as standalone adventures or woven into an epic campaign. From battling Goblins to exploring vast Wilderland, prepare for a showdown with the formidable dragon in a narrative-rich quest. TEAM UP WITH ICONIC CHARACTERS: Join forces with the Woodsman and the people of Dale, delving into Middle-earth's lore. Together, face the challenges that lie ahead and forge a path to victory against the darkness that threatens the land. DISCOVER POWERFUL ARTIFACTS: Throughout your journey, uncover artifacts of great power to aid in your quest. With an evolving encounter deck, each playthrough offers a unique and thrilling experience, ensuring no two adventures are the same. COMPATIBLE WITH ALL EXPANSIONS: Players can challenge these scenarios with their favorite heroes and decks from any The Lord of the Rings: The Card Game expansions, offering endless possibilities for customization and strategy.
$74.99$55.96
Aeon's End - 2E
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages. Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.
$59.99$38.80
UNLOCK! Short 8 - Schrodinger's Cat
An Escape room in your living room! Find Schrödinger's cat who got lost in a crazy universe! The app sets the pace and mood for 30-minute games. The puzzles, the app, the clues, the timer - all from Unlock! Unlock! Short Adventures: Schrödinger's Cat is a difficulty level 2 adventure (out of 3). It contains 30 adventure cards and 2 rule cards. EXCITING ESCAPE ROOM CARD GAME: UNLOCK! Short Adventures delivers thrilling escape room challenges in a compact, card-based format for all to enjoy. IMMERSIVE STORY: Find Schrodinger's cat who got lost in a crazy universe. READY-TO-PLAY TABLETOP ADVENTURE: This cooperative card game brings the excitement of escape rooms to your living room. Explore places, handle machines in the app, solve puzzles and finish the adventure before you run out of time. FUN GAME FOR FAMILY GAME NIGHT: This family-friendly game provides fun and challenges for both children and adults, making it an ideal choice for game nights and gatherings.
$9.99$6.96
Mind MGMT: The Psychic Espionage Game
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given. Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
$60.00$42.33
ISS Vanguard: Personnel Files Expansion
 This gameplay expansion adds 90 veteran crew members to the base game and the Personnel Files booklet. Players will use the Personnel Files booklet to learn their crew’s personal stories and in doing so will unlock "veteran" status of those members after meeting a set of special requirements.
$23.99$15.94
Votes for Women
Votes for Women is a card-driven game covering the American women's suffrage movement from 1848-1920, culminating with the ratification (or rejection) of the Nineteenth Amendment. The game provides competitive, co-operative and solitaire play, with co-operative and solitaire play against the "Oppobot." To win, the Suffragist player must have Congress pass the proposed Amendment and then have three-fourths of the states (36 of the then 48 states) ratify the Amendment. The Opposition player wins by either preventing Congress from passing the proposed Amendment or by having 13 states reject the Amendment. The game lasts for six turns - a turn consisting of drawing cards from the players' own decks, bidding on strategy cards, and then six rounds of card play where a player may play a card for an event or discard a card to campaign, organize or lobby Congress. If Congress has proposed the Amendment but neither 36 states have ratified nor 13 states have rejected, then the game goes to Final Voting.
$75.00$61.88
Aliens: Another Glorious Day In The Corps - We're in the Pipe, Five by Five Expansion
"WE'RE IN THE PIPE, FIVE BY FIVE"This expansion brings the Sulaco’s dropship crew to Aliens: Another Glorious Day In The Corps Cooperative Survival Game. ‘Fly the friendly skies’ as you fight off alien stowaways while attempting to rescue the survivors of the disaster in the air processing plant. On the ground, the two crew members provide technical support for your Marines in Campaign missions and Bug Hunts, along with new Pilot and Quartermaster Experience tracks.Meanwhile, the Marines discover four new Alien variants. The Brute, Guard, Scout, and Skulker, add a new dimension to the Xenomorph hives urge to absorb the occupants of Hadley’s Hope.BOX CONTAINS• 6 Plastic Miniatures• 2 Character Cards• 16 Experience Cards• 9 Hivemind Cards• 20 Tokens• 1 Rulebook• 2 Mission Cards
$30.00$23.92
Monster Hunter World: The Board Game
Members of the Fifth Fleet, prepare for the ultimate tabletop monster hunting experience. In a world teeming with massive monsters, every battle is a boss battle! In this cooperative arena combat board game for 1-4 players set in an open world, it’s not you who dictates the flow of battle, but the monster you hunt — and each one is wildly different.Tasked with protecting the Astera basecamp, you must track down and slay the fearsome creatures roaming the New World. Use the loot collected from your fallen foes to craft powerful new equipment, so you can take on bigger and badder beasts!The more monsters you slay, the better the weapons you can craft, the bigger the monsters you can hunt!INCLUDES:• 8 unique miniatures• 632 Cards• 124 Tokens• 4 Stamina Boards• 3 Dice• 1 Quest Book• 1 Rule Book• 1 Gameboard• 1 Campaign Note Sheet Pad
$129.99$110.49
Scooby-Doo: The Board Game
Zoinks! There's a Monster on the Loose! We Need to Trap It! There’s a monster on the loose! They’re going all over town, scaring away the locals and soon there won’t be anyone left. Come on, gang! We need to set a trap and capture that spooky monster. If we can collect the right components, there's no way we can fail!In Scooby-Doo: The Board Game, players join up with Mystery, Inc. as they try and capture a monster that's scaring everyone away. Players take on the role of characters from Hanna-Barbera's classic cartoon of meddling teenagers and pesky puppy as they travel around the board, gathering items so they can build a trap to catch the monster. Will they do it in time before everyone's scared away?
$64.99$47.97
Marvel United: X-Men - Blue Team
X-Men: Blue Team is an expansion for Marvel United that not only adds four new iconic Heroes, a sinister Villain, and new Locations, but introduces the new Team vs Team Mode which completely changes the game! Divided into two teams, up to 6 players compete to see who can complete the Missions and deal the most damage to the Villain (who can even be controlled by a 7th player in Super Villain Mode). May the best team win!
$34.99$29.85
Marvel United
In Marvel United you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!
$39.99$34.96
Marvel United: Multiverse Core Box
Marvel United: Multiverse is a new core box for the Marvel United game series. Players must work together to defeat the villain before their plan comes to fruition, moving around different locations as they go. This set includes the new Commander Solo Mode and introduces Equipment for its Heroes and also for Heroes from previous boxes. HIGHLY DETAILED MINIATURES: Experience the Marvel Universe like never before with 10 intricately detailed miniatures representing Heroes and Villains, enhancing your tabletop gameplay. COOPERATIVE GAMEPLAY: Team up with friends or dive into a heroic solo adventure with the Commander Solo Mode to thwart the villain's sinister plot. DUAL GAME MODES: Choose between the casual, fast-paced 'Clash of Heroes' or delve into the strategic depths of the 'Registration Clash' with its unique asymmetrical gameplay. EXPAND YOUR MARVEL UNITED: This expansion adds a new dimension to your base game, requiring the Marvel United: Multiverse Core Box to play. BOX CONTENTS: Includes 8 hero miniatures, 6 unique locations, 138 thematic cards, Civil War dashboard, tokens, and team bases for complete gameplay immersion. Contents 6 Hero Pieces 1 Anti-Hero Piece 3 Villain Pieces 84 Hero Cards 4 Villain Dashboards 48 Master Plan Cards 24 Threat Cards 35 Equipment Cards 12 Battle Plan Cards 12 Super Villain Cards 8 Super Hero Cards 8 Locations 1 Mission Guide 6 Mission Cards 2 Challenge Cards 157 Tokens 1 Villain Tracker 1 Rulebook
$44.99$29.54
Codenames 2.0 (2025)
The new edition of Codenames refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones. In Codenames, two rival spymasters know the secret identities of 25 agents. Their teammates, however, only know these agents by their codenames — single, seemingly random words like “chocolate,” “sunflower,” or even “carrot.” (Yes, there's an agent out there codenamed "carrot.") The goal is simple: each spymaster wants their team to identify all of their agents first, without accidentally revealing the assassin. Ages 10+4-8+ players15 minute play time Contents:200 cards with 400 codenames16 agent tiles in two colors1 double agent tile7 innocent bystander tiles1 assassin tile40 key cards1 rulebook1 card stand (made of RE-Wood®)
$24.99
The Elder Scrolls: Betrayal Of The Second Era: Valenwood
Explore the mysterious forests of Valenwood, which are known for the sylvan Bosmer and the region's famous migratory trees. Discover new frontiers and new adventures that tie into the overall story of Betrayal of the Second Era.
$44.95
Halloween - The Board Game
The first board game based on the original classic horror movie "Halloween". In this 1 vs. many game, most of the players will run around the board, searching through houses for useful items and for the kids - Tommy and Lindsey. They can win the game by either causing enough damage to Michael Myers, or by finding Tommy, Lindsey, and a set of car keys so they can escape to safety! Meanwhile, the player controlling Michael Myers will stalk them - and because he is only visible when someone is looking directly at him, he will be an ever-present danger throughout the game. The Myers player can win by killing enough characters, or by preventing the players from escaping for long enough. (If a player's character is killed, they lose anything they're carrying but will come on the board with a new character from the movie).
$59.95$53.96
The Couples Game... That's Actually Fun
The Couples Game That's Actually Fun is the party game real couples have been waiting for!It is an interactive game of fun questions meant to make you laugh with your partner. It is not a 'get to know you' game or overly mushy gushy... just fun! Whether you're taking your relationship to the next level, just moved in together, or been married for a decade, we can't wait for you to play.
$19.99$16.96
Tortuga 1667
The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain.
$24.99$17.44
Deep Rock Galactic: 2nd Edition Deluxe
The big box with all the content you can possibly dream of! Ages 12+1-4 players60-150 minute play time Contents:1 game board14 engraved dice129 linen cards116 tokens45 minerals1 swarm threat marker40 health and damage tokens1 rulebook1 mission book43 cave segmentsExitsPitsDrop pod4 double-layered player boards4 special miniatures4 unique dwarf miniatures38 glyphid miniatures7 stalagmite miniatures
$150.00$102.48
The Night Cage: The Shrieking Hollow Expansion
You awake in the dark with nothing but a candle and...have you done this before? The déjà vu is less troubling than the change it implies. Was the ground always this unstable around you? When the tunnels crumbled into pits, did they always scream? And why does it feel like those screams are getting closer?The Shrieking Hollow is an expansion that adds a new threat and a new space to explore within The Night Cage. Pits now connect prisoners to the Hollow, where The Other lies in wait. Over the course of play, The Other will rise up out of the Hollow and attack the prisoners, destroying any part of the maze it encounters. If the prisoners are brave, they can leap into a pit and fall to the bottom of the Hollow where the dim light of their candles will stop its advance, temporarily. However, they can't hold it back forever, and prisoners that stay too close to The Other will be attacked when it lurches toward the flickering light it despises.If you are looking to increase the dread and horror of the original game, The Shrieking Hollow is for you.
$29.99
Land vs Sea
Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one! Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks. The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn. The game ends once the last tile is placed. The player or team with the most points wins. The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself. 2, 3 & 4 player modes:You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner. The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.
$29.99$21.47
Ascension Tactics
Ascension is a brand-new tactical deckbuilding game where you control legendary champions, battling through a campaign to save the world of Vigil. There are many challenges ahead, but in the end, only two outcomes: oblivion or Ascension. The hit Ascension Tactics Kickstarter game is now available in this retail-friendly edition! Contents:334 Cards65 Battlefield Tiles45 Champion Standees24 Treasure Tokens17 Game Tokens40 Honor TokensHonor Token BagGameboardScenario BookAges: 10+Players: 1-4Game Length: 45-90 min or less
$60.00$48.00
Horrified: Universal Monsters
A city screams in terror!A cooperative game against the world’s most famous monsters.The village is under attack! Dracula, The Mummy, Frankenstein’s Monster, his Bride, and more are on the rampage, and your team of heroes must defeat them. Each monster offers an entirely unique challenge, and players can adjust the difficulty by playing against a new group of adversaries every game! Overcome them all before the horror overwhelms you!
$39.99$35.69
7 Wonders Armada (New Edition)
The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
$42.99$27.79
Forgotten Waters: A Crossroads Game
Ahoy, me mateys! From the minds that brought you Dead of Winter comes a thrilling new game for the sea dog in all of us. Forgotten Waters plunges players into the lives of pirates aboard the finest ship ever to sail the seas. Okay, it ain't the finest ship, not even close really, but it's certainly not the worst! Play through exciting app-assisted scenarios, and laugh as you and your friends decide if you want to save the world, or bonk it on the head and steal its money.Each game of Forgotten Waters is a fantastic new misadventure filled with the discovery of exotic new lands. Players will plunder loot, bury treasure in places they'll never see again, and participate in the kind of violent shenanigans their mothers never approved of.Uncover a massive world full of content you will return to over and over again. Explore a variety of standalone scenarios, each lead by its own larger-than-life pirate captain whose ambitions may undo you all. Develop your own pirate, from their backstory right up to their explosive, ignoble end! Face harrowing Crossroads Events that will reshape the course of the game. Contents 1 Rulebook1 Pad of Ship's Log Sheets1 Pad of Player Sheets1 Map Board6 Player Boards8 Standees7 Twelve-sided Dice204 Mini Size Cards143 Tokens & Markers
$59.95$41.96
Mice & Mystics: Heart of Glorm
The Heart of Glorm storybook picks up right after the events of the first Mice and Mystics adventure, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards and counters, as wll as a new series of chapters sure to test your mettle! This expansion set requires the Mice and Mystics base game to play.
$34.99$25.96
Boss Fighters QR
Dive into daring battles with 2 to 4 heroes as you face off against ten unique and intelligent boss monsters! What makes it special: All bosses are controlled by an app that dynamically responds to your actions. At the start of each battle, their tactics and abilities remain a mystery. Uncover their weaknesses, discover how to defeat them, and claim powerful loot cards to upgrade your deck and unlock new abilities! Boss Fighters QR is a cooperative fantasy campaign game where players battle against ten unique boss monsters that react tactically to their actions. This hybrid game combines elements of a classic card game with a digital app to create an interplay of strategic deck building and dynamic boss battles. The Scan&Play mechanic of Boss Fighters QR allows the game to instantly recognize player cards as they are scanned, which then triggers challenging responses – to the players’ choices, in real time. At the start of the campaign, each player chooses a hero deck—Jungle Troll, Hill Halfling, Copper Dwarf or Wood Elf—and combines it with one of the four available classes: Warrior, Mage, Rogue or Druid. Every boss has its own unique tactics and abilities, strengths and weaknesses, which the group of heroes must first deduce and understand before they can effectively fight it. Upon successfully defeating a boss, players gain loot cards hidden in three secret loot boxes, which they can use to improve their decks and unlock new, powerful abilities. Each boss battle can be attempted at one of four levels of difficulty.
$49.99$37.44
A Message From the Stars
In A Message From the Stars, a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization. Set against a backdrop of cosmic mystery, players take on the roles of brilliant scientists tasked with decoding a series of perplexing satellite transmissions. These transmissions are believed to contain vital messages from an alien race that could hold the key to the destiny of Earth. The catch? The messages are incomprehensible, written in an entirely unknown alien language. Using engrossing deduction mechanics, players will collaborate with their fellow scientists to send messages back to the extraterrestrial senders. By exchanging these messages, you hope to unravel the intricate linguistic code that conceals the true intentions of the alien entity. Each interaction yields a numerical value, a piece of the puzzle that you'll need to solve the riddle of the alien language. Players can engage in cooperative gameplay, where all scientists pool their collective intellect to crack the alien code and unveil the hidden message. Alternatively, delve into team play, with two alien players sending messages across the galaxy. The future of interstellar relations lies in your hands! An accessible yet crunchy deduction and logic game that will have your mind racing. A very clever combination of math equations and word clues to identify hidden letters and messages. Wonderfully cooperative and collaborative. Scratches that same itch as Search for Planet X, Decrypto, and Codenames. Use clue words and word scores to decipher hidden phrases and find the 6 key letters. Complete with cooperative and competitive modes you can work with and against your friends to see who can decipher the hidden Message From the Stars. Contents: 1 Cipher Screen 4 Player Consoles 4 Note Sheets 26 Letter Cards 12 Scientist Message Cards 12 Alien Message Cards 6 Scientist Transmission Cards 6 Alien Transmission Cards 6 Dry Erase Markers 1 Die 2 Message Card Stands
$39.99$31.97
For The Queen
For the Queen is an easy-to-learn 2-6+ player collaborative card-based game in which you must work together to build a tale of love, betrayal, doubt, and devotion towards the Queen. Select one of the 25 beautiful Queen illustrations, or get creative and imagine your own! With 91 cards, this new edition of For the Queen allows an endless amount of stories, genres, and fun for everyone.
$24.99
Legendary: A Marvel Deck Building Game: What If...?
Welcome to our long-awaited new core set: Legendary®: What If…? This set is based on the hit Disney+ animated series “Marvel: What If…?” which is part of the Marvel Cinematic Universe and inspired by the classic Marvel What If...? Disney+ series. This 350-card Set includes brand-new content and contains everything you need to play the game. You will explore parallel realities and significant moments around the multiverse from the Marvel Cinematic Universe. Now, you can team up with heroes to undergo a journey far beyond the limits of this world.➤ Introductory standalone set to the vast Legendary landscape! All cards will contain art from the popular What If…? TV series!➤ 8 New Heroes including Captain Carter, T’Challa Star-Lord, Party Thor and more!➤ 4 New Masterminds! 5 New Villain Groups! 3 New Henchmen groups! 4 New Schemes and 5➤ New Special Bystanders!➤ New Keywords like Soulbind, Liberate and more!➤ Players cooperate to defeat evil and can also compete for the highest score!Product Breakdown:• 350 Playable Cards• 1 Rule Sheet• Playmat
$59.99$53.99
Horizons of Spirit Island
Horizons of Spirit Island is a cooperative strategy game of settler-destruction for 1-3 players, designed by R. Eric Reuss. Players are called to defend their home as Spirits of nature, fighting to defeat the colonizing Invaders that threaten to destroy their natural existence! The Invaders expand every turn, colonizing more and more of the land as they advance, their towns and cities spreading Blight wherever they’re left unchecked. All hope is not lost, though!Start your Spirit Island journey with this game, or grow your existing collection with five new spirits and a new set of game components. Work together to save your home and stand strong with your fellow Spirits against the wave of white-sailed ships on the Horizons of Spirit Island!
$34.95$19.02
Escape the Dark Sector: Mission Pack 3 - Quantum Rift
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. The very fabric of what you consider real is shattered as you hurtle through time and space - coming face to face with legendary dangers of the distant past... Contains: 1 New Boss: Battle a creature who wields time itself as a weapon. 12 New Chapters: Four per act, including dangerous historical settings. 3 New Crew Members: Versatile alien friendlies, keen to do take up the fight. 8 New Item Cards: Quest Items, a new type of item card found only in specific time-travel chapters. 4 New Dice: Three crew dice, plus a 'Time die' - used to determine the effects of certain chapters and item cards, as well as bringing a new challenge to the final battle. New Mechanic: Time Travel! With every turn of a chapter card, hold your breath as you risk plummeting through a rift in time, coming face to face with deadly threats from the distant past.
$24.99$19.94
Tiny Epic Defenders
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.
$30.00$24.00
Mysterium: Secrets & Lies
Shed new light on the strange events leading up to the ghost’s death in Secrets & Lies, the second expansion for the breakout game of 2015 Mysterium. Using their gifts, the psychics’ task is to lift the veil on these troubling events, using eighteen brand-new story cards to provide further context to why this ghost met such an untimely end. The new story cards replace the object cards, adding a different way to play your favorite game without extending the time limits. Additionally, you’ll find 42 additional vision cards that the ghost can use to assist the psychics as they investigate the all-new suspects, locations, and objects (six of each). Step inside—your seat at the table awaits! This product is an expansion: Mysterium base game required to play.
$24.99$17.49
Kids Chronicles: The Quest for the Moon Stones
In a far-off magical land, there are two kingdoms: they are neighbors to one another, yet they couldn’t be more different. The warm bright Kingdom of Summer is ruled by a faint-hearted King while The Winter Empire is ruled by a masterful Empress from her palace sculpted entirely from ice! For years, one wizard has guided both The Kingdom of Summer and The Winter Empire but with so many troubles to solve, the wizard has become weary. This is why he calls upon you, his new apprentices! You’ll embark on a journey to uncover the mysterious Moon Stones and help the wizard to solve the mysteries troubling the land. Kids Chronicles is a family, co-operative game of adventure and mystery investigation, mixing a board game and app. As magicians' apprentices, players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar, Nills The Moon Cat, they embark on a quest to find four magical Moon Stones. To achieve their goal, young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.
$19.99
Tiny Epic Zombies
Unthinkable crisis has struck the Echo Ridge Mall. A mysterious outbreak has claimed the lives of nearly everyone there… what’s worse is they are crawling the stores and commons as Zombies hungry for flesh. Only a few Survivors remain. Are you among the Survivors? Or are you one of the ravenous Zombies? The choice is yours in Tiny Epic Zombies!
$30.00$24.00
Codenames: Duet 2.0 (2025)
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
$24.99
War Chest: Nightfall
Not all battles are won by grand armies on large fields or in defensible castles. In some cases more subtle and perhaps deadly tactics are used. From fake letters and treaties, feigned retreats or advances, poisoned water supplies, assassinations and infiltration, many things can happen in the dark to throw an enemy into disarray before the main battle ever starts. In War Chest: Nightfall you will have the opportunity to use specialized units to hamper and hinder your opponent’s attempts to effectively mobilize their forces. Mastering the art of subterfuge will be key to success with this new and exciting expansion for the classic War Chest strategy and tactics game! Contents: 4 Unit Cards 18 Unit Coins 2 Poison Counters 2 Decoy Coins 1 Replacement Sapper Card Nightfall is an expansion for the highly acclaimed War Chest. The base game is required to play.
$29.99
Mage Knight: The Apocalypse Dragon
In Mage Knight: The Apocalypse Dragon, the first major expansion for Mage Knight since 2015, you'll meet a new playable hero: Coral, who wants revenge on the Apocalypse Cult. You'll also find new enemies to fight, including the four horsemen and the fearsome Apocalypse Dragon. You'll explore new tiles with new locations and challenges. This all comes together in a story-driven campaign mode featuring new scenarios and more.
$59.99$44.96
Tamashii: Forbidden Chapter
This expansion introduces a new story that tells about some deeply hidden secrets that are strongly unfavorable to ASCEND. The machines will do everything in their power to prevent players from discovering these uncomfortable stories. Contrary to the main storyline, the adventures of Forbidden Chapter mostly take place in provinces and smaller villages, avoiding the neon lights of big cities. This expansion includes: 4 completely new scenarios 1 special AI who has his own unique rules for moving around the map 6 new bodies 10 map tiles with a new graphic design, including a new start tile a new type of hacking tokens
$48.99$31.67
City of the Great Machine: The Escalation Expansion
The struggle between the Resistance and the Great Machine enters a whole new level. New Heroes with unique abilities join the side of Revolution, while the Great Machine enhances its Servants with powerful implants and sends its new secretly trained Servant into the field. The governmental Surveillance Zeppelin now cruises over the City, opening up new opportunities for both sides of the conflict. The Escalation expansion consists of 4 separate Modules suitable both for One-vs-Many and Solo & Cooperative play. You may add any of them to your games in various combinations. Each Module combines perfectly with each other and the core game. Also, the expansion offers a challenging Aeterna scenario designed for Solo & Cooperative play.
$35.00$23.48
EXIT: Theft on the Mississippi
In Exit: The Game Theft on the Mississippi, 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steamboat. Can your team of investigators find the culprit before the riverboat docks in New Orleans and the thief escapes? The escape-room feeling for the home! With "Exit: The Game", players with a bit of dedication, team spirit and creativity gradually discover more and more items, crack codes, solve puzzles and come closer to their goal little by little. It also unusual ways must be followed: So the material may be kinked, labeled or cut. Just changing the material allows a particularly exciting, unique and amazing gaming experience.
$15.95$14.36
Aeon's End: Outcasts
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
$60.00$43.44
Invincible: The Card Game
Invincible: The Card Game puts you in the role of young superheroes as they struggle to become the new Guardians of the Globe. Working together as a team, each player gets to control an iconic character from the Invincible comic universe as you battle to protect Earth from escalating encounters with the series' many supervillains. In each battle, you start with a character-specific deck of cards and a unique special ability, then it's up to you to build up your deck, charge your power, and choose your strategy wisely. Your enemy won't be taking it easy on you, unleashing hordes of minions to take you down, launching attacks to destroy the city around you, and forcing you to adapt to their unique special abilities. How hard could it be? Well, all you have to do is stay alive, protect Earth, and defeat the universe's most powerful villains. The game can be played as a single battle or in a campaign mode of over four fully customizable and expandable battles by adding heroes and villains from many planned expansions. As you progress in the campaign, you'll gain powerful team attacks and combo abilities to strengthen your team — but your enemies won't be resting either! After each fight, the villains grow stronger, forcing players to adapt their strategies continually. The battles will be chaotic, and random turn order means teamwork is crucial to determining your optimal team strategy. Unlike most deck builders, players in Invincible: The Card Game never shuffle their decks, so you fully control your own insanely powerful combos.
$49.99$37.44
Zombicide (2nd Edition): Pariz
During the celebrations of Bastille Day, somehow the dead came back to life. Amidst the chaos, six Survivors meet a mysterious character that might have an answer for the Zombie outbreak - and perhaps a solution to stop it. In their way stand hordes of the undead, plus a delirious billionaire who sees an opportunity in the end of the world. PariZ is a new campaign expansion for Zombicide: 2nd Edition, featuring 6 new Survivors and a brand-new set of Parisian Zombies. Set in Paris, the story unfolds through 10 missions, as new challenges and opportunities arise with each choice players make. Brave the Catacombs brimming with (un)life, make crucial choices using Objective cards, explore new game mechanics, and bring the lights back to the undead city. BASTILLE DAY NIGHTMARE: Dive into a thrilling campaign set during Bastille Day celebrations in Paris, now overrun by zombies in Zombicide: 2nd Edition. SIX NEW SURVIVORS: Lead a group of 6 new Survivors, each with unique skills and backstories, through the undead-infested streets of Paris. PARISIAN ZOMBIE CHALLENGE: Encounter 6 distinct Paris-themed zombies, adding a unique French twist to your zombie battles. INTRIGUING NARRATIVE CAMPAIGN: Embark on a 10-mission narrative campaign, exploring iconic Paris locations like the Eiffel Tower and Catacombs, while unraveling the mystery behind the zombie outbreak. INNOVATIVE GAME MECHANICS: Experience new gameplay elements such as Trees, Trapdoors, and a Guillotine, enhancing strategy and immersion in the game. Contents: 13 plastic figures 6 all out dice 6 ID cards 73 mini cards 101 objective cards 7 double-sided tiles 1 campaign sheet pad 1 punchboard
$69.99$59.94
One Deck Dungeon: Forest of Shadows
One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend! One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes, new dungeons, new perils, new foes, and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience, with the heroes and dungeons being compatible with the original, or played on its own.
$25.00$15.25
Kinfire Delve Upgrade Kit
The Upgrade Kit for Kinfire Delve! Improve your Kinfire Delve experience with this premium update. The upgrade kit includes six holographic Seeking Lantern cards to light your path, a custom metal 10-sided Countdown die, and four epoxy resin Delve dice. Each piece brings quality and flare to your game, giving you the perfect tools to take on the challenges of the Well Masters with confidence and brilliance.
$39.99$24.40
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