Board Games | Cooperative Games
The Cats of Mont Saint-Michel: Deluxe Set
Welcome to The Cats of Mont Saint Michel. A dark time has fallen on the place and the humans who inhabit it. The Cats of Mont Saint Michel is a miniatures solo/cooperative campaign game set in the historical monastery Saint Michel and just before the French revolution. You will be playing directly on the coil bound scenario book and using 12 sided dice for combat and collecting cards for loot, skills and powers. The game plays out over a series of linked scenarios forming a campaign and ongoing story. Each previous scenario in the campaign affects the start of the next. As you play each scenario, your hero will come closer to reaching their ultimate goal of ridding the Abbey of the villainous rats and their brethren. Along the way, they will need to defeat swarms of cockroaches, warrior rats and other foul beings. They will also be gaining experience and unlocking unique skills. This game takes several sittings to complete but you can save your progress easily. Ages 14+1-4 players20-40 minute play time Contents:The ABCs RulebookBook of Adventures Scenario book9 Character Sheets104 Loot cards81 Skill cards15 Taverne Encounter Cards18 Plastic Stands18 cardboard standees2 Twelve Sided DicePlayer Aid – a double sided cardstock sheet8 Hero MiniaturesBonus Friedrich Hero Miniature15 Vermin Army Miniatures Punchboards with:Round Marker8 Stun tokens6 Objective tokens4 Vulnerable tokens12 wound tokens6 Depleted tokens3 Scratch tokens8 Loot tokens4 Toxic stench tokens9 Cat markers10 Roach markers9 Rat markers
$139.95$118.92
Star Trek Picard: Murder on the Titan-A
Gather around the table with friends for a game night experience you’ll talk about for years to come. Work together to uncover the key evidence, use your Starfleet Command badge to report your findings, and avoid war with the Klingons in this murder mystery game. Anyone who is a fan of Star Trek will love the Picard-themed immersive story elements - but no previous knowledge of Star Trek is required to solve this mystery. Study Captain Liam Shaw’s and Seven of Nine’s evidence and use the augmented reality embedded in your Starfleet Command badge to clear Captain Shaw, eliminate suspects, and avoid the wrath of the Klingon High Council. Murder on the Titan-A is a murder mystery that plays out in three stages and utilizes plenty of written dossiers, witness statements, and reports. In addition, it utilizes a fun augmented reality experience through the Pinfinity App. Once you scan your Starfleet Command badge, you’ll be able to use the menu to submit your evidence to Captain Shaw for each stage, obtain hints, and even play fun quotes from Picard through the game. You’ll also use the App to scan certain printed documents to pull up electronic reports you’ll need to solve the murder. Starfleet Command augmented reality pin included with the game is 2.5" in diameter and has dual rubber clutches to keep it secure to your uniform. Murder on the Titan-A Game Contents All images and art shown are NOT FINAL and subject to change in the final production versions of the game. Starfleet Command badge - 2.5" diameter metal pin with dual rubber clutch - launches the augmented reality main menu Starfleet Command note pad - Ideal for taking notes during the game and long after U.S.S. Titan-A Map - 8.5" x 11" map shows top and side views of the ship with key locations noted Game Manual (click to view) Stage 1 Elements Request for Assistance Letter laying out your assignment Crime Scene Report - U.S.S. Titan-A Security Autopsy Report - U.S.S. Titan-A Medical Captain Liam Shaw Incident Statement - U.S.S. Titan-A Security Dorvak Witness Statement - U.S.S. Titan-A Security Captain Liam Shaw - Starfleet Personnel File K'Gurg - Starfleet Intelligence File Biolab Report - U.S.S. Titan-A Medical Badge Location Report - U.S.S. Titan-A Security Stage 2 Elements Folder Assignment Letter 5 Starfleet Intelligence and Personnel files 5 Starfleet Security Incident Statements 2 U.S.S. Titan-A Reports 2 U.S.S. Titan-A Encrypted Intercepted Messages 1 Klingon Proverb Sheet Stage 3 Elements Folder Assignment Letter 3 U.S.S. Titan-A Reports 1 Encrypted Entry This murder mystery is a single play experience you and your friends won’t soon forget.
$40.00$34.00
RONE: Invasion
RONE: Invasion is a strategic post-apocalyptic Deck / Bag / Pool Building and dice crafting game for 1 or 2 players (expandable to 1 to 4) and features unique dice that can be customized during the game.Players are immersed in a world where all achievements of the human race have been annihilated. Those that have survived are fighting for the right to rule what is left of a desolate wasteland. Years of bloody war have scattered and divided survivors into fierce warring factions. Many have died because of scarce resources. The fear of total annihilation of the human race has put hatred aside. A ceasefire has been called, and diplomatic attempts are being made to try and save what is left of humanity. The main leaders of the different factions have gathered to begin what are hoped to be peaceful negotiations. After several long days of negotiations, in the middle of the final speech, the land suddenly shakes. Weapons are quickly drawn. The atmosphere is tense as each side accuses the other of violating the ceasefire. A deafening noise from above drowns out the shouts and accusations. Everyone looks to the sky. Blinding lights bathe the crowds as a giant platform, suspended on an enormous chain, is slowly lowered towards the earth’s surface.Now it’s up to you to stop her! Play cards in an attempt to recruit new soldiers, battle machines, powerful hybrids, or tremendous mutants to your side. Equip your troops with the best available technologies and show your enemies that you’d rather die than surrender.The game features two different game modes: Cooperative Mode, and Competitive Mode. In Cooperative mode, players collectively take on Celesta and her forces and try to stop the Invasion. In Competitive mode, players challenge each other in one-on-one combat.FEATURES★ EXPLORE THE RONE UNIEVERSE: Explore unique universe in the first game in the world where you can screw the dice before they screw you★ UNIQUE GAME PLAY: Face your enemies with the unique combination of Deck / Bag / Pool Building and dice crafting.★ MULTIPLE GAME MODES: Cooperative, Competitive, or Solo.★ STRATEGIC GAMEPLAY: Defent yourself against the Invasion, build your deck, improve your dice and allocate the resource in the best possible way to survive.★ STRATEGIC GAMEPLAY: Defend yourself against the Invasion, build your deck, improve your dice, and allocate the resources in the best possible way. Find the combinations between your cards and utilize them to your advantage.CONTENTS• 281 cards• 2 player boards• 1 invasion board• 12 reroll tokens• 12 technology tokens• 8 dice• 410 screws• 2 screwdrivers• Rulebook
$69.95$52.42
Tawa
Tawa is a portable and handcrafted wooden tabletop game designed for travel enthusiasts. It offers compact, palm-sized components. Tawa can easily fit in bags and can be paired with a bespoke 100% handmade leather bag for added style, portability and protection. With rules that can be grasped in 5 min or less and gameplay lasting 10 min or less, Tawa offers 3 game modes, ensuring diverse entertainment on the go. Tawa also exemplifies Mokuomo's tradition of blending art with fun. Crafted from high-quality beech wood with Japanese-inspired engravings, Tawa not only promises engaging gameplay but also serves as an exquisite home décor piece. As Tawa is designed for traveling, it has a pretty straight-forward and simple gameplay. There are in total 3 different game modes, including competitive, co-op and solo mode. Competitive gameplay: Every player roll the dice and see what number they get. Then create a tower based on the dice number. Score points if they succeed. Players will get the chance to steal points from the others if they roll the special face on the dice. The first player to reach 20 points (2 players) / 13 points (3 players) / 10 points (4 players) wins. Co-op gameplay: Every player roll the dice and see what number they get. Then create a tower based on the dice number. Score points if they succeed. Players will get the chance to deduce from the total score if they roll the special face on the dice. In order to win the game, all players need to amass exactly 20 points in total within 8 rounds. Solo gameplay: Every player roll the dice and see what number they get. Then create a tower based on the dice number. For each number, there wi
$79.99$51.00
Okko Chronicles: Cycle of Water Quest into Darkness
Everyone who has read the comic books or has played the board game by Hazgaard Editions will be really excited with this one! The Red Joker brings OKKO and his party once again on our tables! The game will be included in the company’s Chronicles series and it will be an entirely standalone game. Although this addition to the series will have many differences to its ancestors, those who are familiar with Guardians Chronicles, will get into this game in no time, as the basic rules will be quite similar to it. If you haven’t heard of this great story, its time to find out about OKKO’s incredible universe! OKKO is a demon hunter along with his companions Noburo, Noshin and Tikku he wanders the lands of the Pajan Empire. Noburo is the most faithfull companion of Okko. He is a Hanyo (half man half demon) who hides himself behind a red mask. Noshin is a monk who can communicate with the Kamis and has a special preference for… saké! Tikku is a young fisherman (at that time) who wishes to become a monk by the guidance of Noshin. The four of them are on a mission after Tikku’s request to help him find his kidnapped sister. This quest will lead the four of them to situations and places far from what they had ever imagined… The Heroes in OKKO Chronicles will have a character card with characteristics and talents. They will also come with Power Cards which will represent the Hero’s special abilities, secret techniques and other unique skills. This latest addition to the Chronicles family will plunge you into the heart of a dark and fantastic incarnation of medieval Japan. Journey to the four corners of the war-torn kingdom of Pajan as you join the ronin monster-slayer, Okko, and his brave companions as they hunt down a variety of fearsome supernatural foes. Whether you choose to harness the devastating power of fickle Elementals or rely on the cold surety of ancestral steel; you must combine your martial prowess with all your cunning if you are to uncover and destroy the demon in your midst. Developed from those used for Guardians' Chronicles, OKKO’S CHRONICLES introduces completely new mechanics. Still easy to learn and fun to play, these rules have their own unique flavor and specific features that allow you to become totally immersed in this fascinating universe. These developments include: Weapon, Armor and Item cards with which to equip your Heroes, allowing you to tailor them to the situations they face. A unique investigation system to enable the Heroes to unmask the terrible Oni hidden among the occupants of the daimyo’s palace.
$99.95$49.96
Sammu-ramat
Sammu-ramat is a cooperative board game set in the Near East 800 BC. She was a wonder of a woman, ruling a large empire in turmoil, navigating it into a period of prosperity. But a great leader needs great Advisors. As Sammu-ramats Advisors, your mission in each game you play is to assist her through one of the many challenges that she encountered during her reign. This challenge is presented to you as a scenario, found on a Challenge card that you draw during setup. Apart from completing the scenario, players need to make sure that the Empire is stable and that Queen Sammu-ramat is safe.The designer Besime Uyanik's vision is to spread the knowledge of Sammu-ramat, nuance the image of the Assyrian Empire and highlight a strong female leader. Sammu-ramat continues Ion Game Design’s strong line of history-focused thematic games, giving life to the story with game mechanics and illustrations.
$55.00$49.96
Santorini: Seasons of Chaos God Pack
For the new edition of Santorini, we redetermined the best base gods and revamped some gods that were less fun. We have also added brand-new gods and moved some of the more complex ones into 4 new expansion packs. Santorini: Seasons of Chaos God Pack contains: Jason Urania Khione Terpsichore
$12.99$10.46
Santorini: Soaring over Mount Olympus God Pack
For the new edition of Santorini, we redetermined the best base gods and revamped some gods that were less fun. We have also added brand-new gods and moved some of the more complex ones into 4 new expansion packs. Santorini: Soaring Over Olympus God Pack contains: Europa & Talus Aeolus Eirene Harpies
$12.99$8.41
Too Many Bones: Lab Rats
Enhance your Too Many Bones experience by adding The Lab Rats! The Rats are our first ever multi-Gearloc...Gearloc! Slank, Gerbil, Flan, and Helix all bring unique stats to the table while utilizing a group pool of 16 Skill dice! Swapping the proper character in and out equipped with the proper equipment for the situation creates a brand new brain-bending approach to existing TMB strategies. The Lab Rats come with 21 beautiful custom dice, nine chips (one for each intern and five 3HP chips), a closable dice holder, and four edge-stitched neoprene character mats.
$29.95
Garden Guests
Players will compete to form a continuous path across the garden board featuring beautiful paper cut art. Each team (a team can be 1 or multiple players) will be able to draw cards, give cards to a teammate, or use their cards to build a tower or extend their path. Towers are necessary in order to create a path between your base and a tower, or from one tower to another. But be careful, if you haven't connected a tower yet, your opponents can take it if they have cards to make a larger tower. To make a path a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent and your opponent may have to wind there own path around yours! The first team to make a path all the way across the board wins!Components • 1 Game Board• 156 Flower cards• 6 Collection cards• 16 Pedestal markers• 105 Stones• 45 Guests• 1 Rulebook
$39.99$33.99
Ecosfera: Expansion
Players: 1-4 • Playing Time: 45-60 • Age: 8+ Experience an exciting new level with the 40-card expansion: 3 plant cards, 3 animal cards and 34 new rule cards. Face unpredictable situations that will change the rules of the game.
$19.50$13.94
Fallout: Wasteland Warfare - The Commonwealth Rules Expansion
War Never Changes. Welcome to the Commonwealth, the largest expansion yet for Fallout: Wasteland Warfare! It’s packed with new rules, cards, guides, and scenarios to bring more factions and units to your tabletop. Look out for the Commonwealth wave miniatures sets, available separately! The Commonwealth spans the rolling hills and scorched forests of the north to the broken coast and its rusting industry in the east. It sweeps through the decaying urban sprawl of Boston and out into the irradiated wasteland of the glowing sea. The Commonwealth is home to a wide variety of groups, new factions, and additions to existing factions. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion.This expansion contains new rules for clashes within the Commonwealth. Contents:171 punch-out cards, and an array of new scenarios both linked and standalone featuring the denizens of this varied area.Also included are strategy guides and painting guides to help you get your models ready for battle in the post-apocalyptic world of Fallout.A 65-page booklet with rules for expanding your wasteland denizens, including the Children of the Atom, the Gunners, the Railroad, new Creatures, and the Super Mutant’s terrifying Behemoth, Swan.171 new cards35 unit33 AI cards1 equipment card16 leader cards5 mod cards17 perk cards3 power armor cards14 quest cards5 reference cards42 weapon cardsPainting guides for Survivors, the Brotherhood of Steel, and Super Mutants.A gallery of painted models featuring every release in the Commonwealth wave.Scenarios for playing in the Commonwealth.Rules for Wasteland Warfare terrain.Unique region rules for locations within the Commonwealth.Strategy guides for playing numerous Wasteland Warfare factions.
$45.00$29.92
Zombicide: The Boys Pack #1 - The Seven
The Seven may be celebrities, but The Boys know the dark underside of the super hero life. This vigilante group's goal is to stop Vought's plans and they're willing to go through The Seven to get there. The Boys Character Pack #2 brings characters from The Boys television show to player's tabletops, adding them to Zombicide 2nd Edition as Survivors. This set includes figures and stats for Billy Butcher, Hughie, Starlight (Classic), Kimiko, Frenchie, and Mother's Milk. It also gives players stats to use Terror, the Bulldog, as a Companion. There's even an Equipment card to use the Laser Baby.
$35.00$22.61
Fog of Love: Female Cover
As a direct result of customer feedback, Fog of Love, the romantic comedy board game, launched two new covers to celebrate LGBTQ relationships.In Fog of Love, players will create and play two vivid characters who meet, fall in love and face the challenge of making the relationship work. They play through cute, awkward or dramatic scenes - from buying flowers and taking that first trip to IKEA to meeting the parents and facing threats of infidelity. Players can work together to create a harmonious relationship, or they can secretly decide to break each other’s hearts. As the story plays out, they make choices to either stay true to themselves or act selflessly for the sake of the relationship.2 playersAges 17+60-120 minute play time
$50.00$35.90
Power Rangers: Heroes of the Grid: Arsenal Pack
Introducing a brand-new type of card: Arsenal Cards! This expansion incorporated some of the larger ranger equipment such as Battilzers. Also included are four new characters, Void Knight, Izzy Garcia, Trini Kwan, and Typer Navarro, each with a figure, character card, Zord card, combat deck, along with an array of the new Arsenal cards.
$45.00
Power Rangers: Heroes of the Grid Ranger Dice Set
Upgrade your dice! Bring extra color to the battle with this set of 14 translucent dice! Contents Summary: 2 Translucent Red Dice 2 Translucent Blue Dice 2 Translucent Green Dice 2 Translucent Pink Dice 2 Translucent Yellow Dice 2 Translucent White Dice 2 Translucent Black Dice
$15.99
Power Rangers: Heroes of the Grid Legendary Rangers Tommy Oliver Pack
I'm a Power Ranger 'til the end! Though Tommy Oliver started out as an enemy of the Power Rangers, he became a legendary hero and one of the greatest Rangers of all time. Enhance your game with four of Tommy's legendary forms: Mighty Morphin Green, Mighty Morphin White, Turbo Red, and Dino Thunder Black. Be prepared to face his evil cybernetic doppelganger, created by the villainous Lord Draven! This expansion also introduces Legendary Ranger Mode, which allows you to construct your own custom Ranger combat decks. Requires Power Rangers: Heroes of the Grid to play. Rules available here. Features Includes four of Tommy’s Legendary forms and his evil cybernetic doppelganger! Introduces Legendary Ranger Mode to create your own deck! All 5 miniatures are large scale and highly detailed! Contents Summary: 4 Ranger Figures 6 Character Cards 40 Combat Cards 4 Zord Cards 1 Megazord Card 1 Monster Figure 1 Monster Deployment Card 8 Monster Enemy Cards 1 Rule Sheet
$45.00
Detective: A Modern Crime Board Game - Season One
Detective: A Modern Crime Board Game Season One, a.k.a. Detective: Season One, is a fully co-operative, deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime. Detective: Season One is a new product in the award-winning Detective line, one with a shorter playing time that's tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases, and each of them can be played in around 90 min or less. Each of the cases challenges players with different settings and styles. The cases are: • Blood, Ink, and Tears moves the action to Great Britain, where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious death of the family patron. Fans of Agatha Christie's novels will find themselves at home in this rather funny case! • Solid Alibi throws players in the middle of a bloody conflict between gangs and criminals in the Italian district. Players have to not only solve the crime and discover who killed Robert Parkson, but also witness growing tension in the district and find out who to trust in the spiral of violence and mutual accusations! • Natural Causes takes players to a university campus in the U.S. Professor Calvin Higgs is found dead in his lab at the Biology Institute of Virginia University. Players need to find out whether his death is from natural causes, or perhaps there's someone in his surroundings responsible for this horrible crime. But what could be the motive?
$30.00$19.40
Adventure Tactics: Alternate Elite Class Art Pack
Includes: Roberta as the Paladin, Elwyn as the Dark Knight, Tolben as the War Mage, Olette as the Beast Trainer, Quill as the Demon Hunter, and Laine as the Ninja.
$6.00$4.96
The Refuge: Terror from the Deep
The Refuge: Terror from the Deep is a new, standalone version of B&B's 2016 board game The Refuge: A Race for Survival.In Terror from the Deep's Competitive Dive, 2-6 divers compete by racing to the goal and planning movement to outwit their opponents — all while escaping from the Kraken's wrath! The object of the game is simple: Be the first to an unlocked escape pod, and you'll escape with the cargo and win!On your turn, you take a single action:-Move your character orthogonally-Draw a Salvage card-Play an Salvage action-Use a Character AbilityAs you move you activate spaces on the board. For example: the Spawn space adds pesky tentacles that slow your opponents down, and the Lair space controls the Kraken's tentacles. Combining your hand of cards with your movement allows you to string together combos — propelling you toward the final goal. Don't wait too long for the perfect combo the board will fill up quickly with tentacles, and the Kraken is always hungry!
$50.00$41.94
Enigma: Beyond Code
World War II is ongoing. Germany broadly uses Enigma rotor cipher machines. The breaking of the Enigma code gives the Allies an advantage in the war — but this is just one side of the coin because the Enigma code is based on chaos, a non-measurable force lurking beyond the boundaries of our world and eager to consume all its flesh. The code decryption would stop the chaos invasion into our world. An "Agency" operates in a secret heavily-guarded Victorian mansion somewhere in London suburbs; it has been opposing the supernatural for centuries. To break the Enigma code, the Agency has gathered the world's best decrypters together. You are one of them. Your mission is to break the Enigma code as soon as possible while wandering inside the mansion with an ever-changing layout. At least, you tell others so. In fact, you might pursue completely different goals... Enigma: Beyond Code is a game of deduction. Victory depends on your ability to understand the motives of other players and locate the cards you need — while keeping others away from the cards they are looking for. Each play takes 5-10 min or less, and it is best to play Enigma: Beyond Code up to three victories. In the beginning, each player receives a character card featuring a cryptology expert who has arrived at the Agency's mansion to break the Enigma code. But only one of them is the true decrypter; the others are just masterfully posing as cryptologists. Each of them has a unique secret mission. To accomplish the missions of their characters, the players view mansion cards in turns; each of these cards represents a room or an object inside the mansion. The invited experts work as a team, which means that upon looking at a mansion card, you must tell others what is there. You may either lie or tell the truth — that depends on your goals. Lying is always a risk, while telling the truth may allow your opponents to win. The player who first accomplishes their character's mission wins the game. If no one does so within the game's time limit, chaos breaks into our world, and all players lose!
$30.00$21.96
Deckscape: Tokyo Blackout
After a hacker attack, Tokyo is in darkness — but the blackout is just the beginning. Suddenly, the city faces a HUGE problem. This is a case for the Black Team! Can you save Tokyo? Deckscape: Tokyo Blackout is a pocket-sized escape room game that can be played alone or with a group of friends.
$14.99$10.92
Power Rangers: Heroes of the Grid Zord Pack #1
Includes 8 exclusive new Zords for Power Rangers Heroes of the Grid!
$10.00
Power Rangers: Heroes of the Grid Scenario Book 2
Power up your Heroes of the Grid adventures with Scenario Book 2! This is a Renegade Exclusive. Requires Power Rangers: Heroes of the Grid to play. Includes: Scenario Book with 12 Scenarios Features Scenarios #13 - #24
$10.00
Power Rangers: Heroes of the Grid - Rangers United
This is an expansion. Power Rangers Heroes of the Grid is required to play. The Power of Teamwork! When the Power Rangers work together, there’s no opponent they cannot overcome! But what happens when the villains combine their powers, too? The delusional Omega Blue Ranger, Kiya, has an army of Tronics led by similarly corrupted Ranger Avatars of Blaze and Roxy. She has also contracted with two legendary bounty hunters, the practically immortal Darkonda and the cold and calculating Dayne. In order to beat this nightmarish threat, Power Rangers from across the Morphin Grid must unite once again! Led by the enigmatic Ellarien, the newest additions include the Beast Morphers Rangers and the rest of the Omega Rangers. Features: New Rangers, including Beast Morpher Rangers, Omega Rangers, and the Solar Ranger! Take on the delusional Omega Blue Ranger, Kiya, along with her army of Tronics! Includes Paired Monsters and a new Triple Threat Boss for added challenge! Includes 24 large-scale figures!
$65.00
$12.00
G.I. JOE Mission Critical: Vehicle Pack #1
Eight EXCLUSIVE new Vehicle cards bring more firepower to fight against Cobra!
$5.00
G.I. JOE Mission Critical: Retro Snake Eyes
A blast from the past! Recruit this exclusive classic character to join in the battle! Retro Snake Eyes has a unique ability from the Snake Eyes included in the base game. Requires G.I. JOE Mission Critical to play.
$15.00
G.I. JOE Deck-Building Game: New Alliance / Partnership - A Transformers Crossover Expansion
This is an expansion. G.I Joe Deck-Building Game is required to play. The Joes get a visit from an unexpected ally, Bumblebee, who warns that their arch-enemy Cobra has teamed up with their enemy, the Decepticons, and that what they are planning will not bode well for planet Earth or the people who call it home. The forces of Cobra have new allies in their plot to take over the world! Alien robots have landed on Earth and it’s up to G.I. Joe to figure out if they’re friend or foe! In this expansion, the Joe’s will have to team up with the Autobots and investigate the Cobra/Decepticon plot. Take advantage of the Autobots' different modes to ride into missions or add some cybernetic muscle to your teams! Features: G.I. JOE teams up with the Autobots! New Autobot cards that can go on missions in their bot mode, without requiring transport, OR in their alt vehicle mode where they'll be able to haul members of the JOE team along. New Energon dice pool that must be managed to fuel Autobot skills and tech. Constructicons make cards more expensive to recruit, and if 6 are ever in play simultaneously, you'll have to take on the mighty Devastator! Contents Summary: 39 Joe Cards 31 Cobra Cards 18 Tarot-size Mission Cards 2 sheets of tokens 8 Energon Dice At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 45-70 min Game Type: Deck-Building Game Expansion
$35.00
Ultimate Werewolf: Inquisition
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
$24.95$17.92
The Sherlock Files: Vol 5 - Marvelous Mysteries
Marvelous Mysteries includes three new confounding cases to solve. Fabian Essays - Investigate the mysterious death of a Victorian lawyer. Has his spirit returned to accuse his murderer? The Forgery - Follow the trail of a famous masterpiece that may have been replaced by a forgery! Murder on the Sind Mail - Crack the case of a high speed homicide, where one man's train trip to Pakistan takes a deadly swerve off the rails. For each case you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game, and does not require any other Sherlock Files games to play.
$24.99$18.42
The Sherlock Files: Vol 4 - Fatal Frontiers
Are you a modern mastermind detective? The Sherlock Files: Final Frontiers includes three new confounding cases for you to solve - all taking place in Tornado Town, a place full of quarrels, cowboys, and cahoots. First, you will delve into the sordid history of a mine rumored to be cursed. Next, you will unearth the truth of who has been desecrating graves in the Tornado Town cemetery. Finally, you will investigate a fatal duel that killed both participants at sunrise. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$24.99$18.42
EXIT: Kids - Jungle of Riddles
Exit: The Game The Mysterious Museum is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. The Mysterious Museum is categorized at beginner level.
$17.95$16.16
Sentinels of the Multiverse: Chokepoint - Villain Mini Expansion
Chokepoint is a villain mini-expansion for the Sentinels of the Multiverse Card Game. This mini-expansion includes a unique deck of 25 cards, two character cards, and a divider card.Choke was a regular opponent of the Freedom Five and their allies, frequently at the heart of troubles concerning military installations or stockpiles of weaponry. Her ability to communicate with metal on a primal level twisted her mind. After allying herself with the Vengeful Five, she was fatally wounded by K.N.I.F.E. Many believed that would be the end of Choke. However, in a shocking turn of events she survived after using the Energy Crystal and Chokepoint was born.
$4.95$3.48
Frostpunk: The Board Game - Timber City Expansion
In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences. The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality? It is a set of 80 wooden meeples representing buildings (15 mm thickness, varied height and width), containing 18 large buildings (12 different shapes) and 62 small buildings (23 different shapes), to be placed on cardboard buildings tiles from the Core Game. It simply enhances the overall impression you will get if you play with the Core Game, not using the plastic pieces from the Miniatures Expansion. This expansion is purely of aesthetic nature and does not in any way influence the mechanics of the game. Meeples have double sided color printed building images on them (each side of the meeple has a different graphic!).The content is packed in a deluxe quality cardboard box. This is not a standalone product. A copy of the Frost Punk: The Board Game is required to play.
$79.99$51.70
Tokyo Sidekick
In a world where Variant Humans exist, evil is always just around the corner, and our Heroes can’t handle it alone — every Hero needs a Sidekick! The underground world you’re about to discover has so much more to tell you, but you’ll have to ght to save the city to discover it all!Winner of the prestigious Tokyo Game Market award, this immense co-op game is the biggest game ever to come out of Japan!Tokyo Sidekick takes Deck / Bag / Pool Building, board movement, and cooperative action to a new level. Players build Superhero/Sidekick teams and move around the board representing Tokyo, handling disasters and villains alike. Players use their deck as a resource to power their actions and special moves to defeat their enemies and solve problems. Before long, the Menace arrives and must be dealt with! Tokyo Sidekick is for 2-4 players and is heavily inuenced by both Japanese culture and Western comics.
$64.95$44.97
Waste Knights: Tales from the Outback
The Waste is in turmoil. New challenges arise as old technologies, strange cults and pre-Scourge secrets return to haunt the survivors of the apocalypse. From the war-torn west to the struggling east, the inhabitants of ruined Australia are longing for a moment of respite. Will you be the one to grant it? Will you face the unknown threats to prove human superiority? Or maybe you will seize the opportunity and grab what you can before everything goes to hell? Time to prove your mettle against fearsome enemies and impossible dangers. Time to show everyone that your deserve to be called a Waste Knight!Tales from the Outback is an expansion for Waste Knights: Second Edition, a post-apocalyptic game of adventure and survival. It contains all non-exclusive game components from the successful Kickstarter crowdfunding campaign, upgrading your core game with the following:★ 4 new Adventures featured in the 20-pages long, full-color Guide and the 100-pages long Book of Tales★ 4 new Knights with highly-detailed minis, sheets and Upgrade Cards★ 4 new vehicles to travel the wasteland★ Tens of tokens and cards depicting Gear, Enemies, Events, and more★ New game mechanics enabling you to pimp up your ride, fulfill quests and look for legendary places lost in timePrepare yourself for many hours of climatic, immersive gameplay and reach for new tools to survive in this desolate world!
$59.90$44.94
The Werewolves of Miller's Hollow: New Moon
Under a new moon, new threats arise. New Moon is an expansion for Werewolves of Miller’s Hollow. It adds new characters, event cards, and new gameplay variants. The new variants include: Moonlight (play outdoors), Community of Hamlets (up to 200 players at the same time), Harvest Festival (putting new twists on familiar abilities), Double You (the villagers have dual identities), and also The Writing’s on the Wall, The Black Death, Lycanthropic Trance…
$12.99$8.39
Lucha Wars
Lucha Wars was inspired by our award-winning Luchador! Mexican Wrestling Dice board game. It’s a fun, easy to learn game that brings to life all the flavor, drama and excitement from the sport of wrestling.
$35.95$23.24
Cult of the Deep
You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. Roles Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists - Seek to take control of the cult. Kill the High Priest. Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary. Extra abilities Each player will also be given a: Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice. Secret sigil card, which gives each cultist a once per game power, will also be given to each player. Mechanics A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists. If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice.
$45.00$31.16
One Key
The Key is missing, and it is up to the players to find it! The team leader tries to communicate with the other players, proposing clues by indicating their degree of affinity — strong medium/weak — with the object that the team must find. With good team-play, the other players remove the wrong cards, step by step, until the Key is all that remains. Removing the Key results in instant defeat, so be careful! One Key is a family game for all kinds of players, a light game that offers a co-operative experience based on the association of ideas and deduction. All the objects are like little universes of their own. Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games.
$36.99$23.91
Talisman Sagas: Crown of Blood Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 06/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Talisman Sagas: Crown of Blood expansion infuses the Talisman core game with spine-tingling Gothic horror. Players can choose to play as vampire slayers Mina Harker or Professor Van Helsing from Bram Stoker's Dracula. Then embark on a dangerous journey with fresh enemies, events, and magical objects. Compete to reach Dracula's Castle and be the first to defeat the Count to win!Or play the core game without the Dracula's Castle overlay, and use Dracula as a playable character and the Fanged Toad as the antagonist. This extension also introduces Ongoing Event cards, a fresh game-changing mechanic.Talisman 5th Edition Expansion.Includes:• 3 Character cards• 1 Dracula reference card• 30 Spell and Adventure cards• 1 Dracula's Castle board overlay• 4 highly detailed miniatures (Investigator Mina Harker, Professor Van Helsing, Count Dracula -- and 1 alternate antagonist, the Fanged Toad)• Rule book
$24.99
French Toast
In each game of French Toast, one player acts as the Toastmaster, drawing a Secret Word that you and your friends have to guess. The catch? The Toastmaster may only communicate by repeating your guesses back to you! Each time someone makes a guess, the Toastmaster must decide whether that guess is “closer” to their Secret Word than the “closest” previous guess. If the new guess is closer, the Toastmaster repeats it back to you. If the new guess isn’t closer, the Toastmaster repeats the closest previous guess instead. Keep making clever guesses to get closer and closer to the Secret Word, until you can guess the Secret Word itself! What makes one guess “closer” to the Secret Word than another? It’s completely up to Toastmaster! They can use whatever criteria they think will help you guess the Secret Word – and hopefully the rest of you can figure it out! You have only six rounds to guess the Secret Word, so make every guess count! Incredibly clever "guess the secret word" game based on real-time rapid fire guesses and narrowing criteria. Whimsical artwork and graphic design make this a cute table presence and very intuitive to learn how to play even from a glance. Large deck of simple and difficult nouns give this an incredible degree of replayability. Quick setup and play time allow for multiple full games to be played in a single gaming session. Contents: 172 Noun Cards, 1 Hint Track, 36 Hint Cards, 30-second Sand Timer
$20.00$17.00
Terraria: The Board Game - Deluxe Edition
Terraria: The Board Game is a co-operative adventure game for 1-4 players. Whether youre a novice Terrarian or a long-time fan, you can now experience Re-Logics magnum opus on your tabletop, solo or with friends. With simple deckbuilding at its heart and a flexible action point system, choose your own playstyle and create memorable moments as you dig, fight, explore and build in a thrilling sandbox world! • Explore ever-changing biomes, creating a unique world every time you play • Dig to mine ores and gems as you spelunk below the surface • Fight enemies to collect loot and obtain new cards • Complete objective chains and trigger epic boss showdowns • Build a base to unlock new crafting opportunities and NPC bonuses • Craft powerful new accessories, tools and weapons • Upgrade your character with tougher armor sets and useful buffs • Be vigilant; time marches on and the world is dangerous. To win, complete your chosen objectives before the days run out or your respawns are depleted.Terraria: The Board Game feels like Terraria, distilling the fun of the digital gameplay loop while adding the satisfying tactility and in-person excitement of modern tabletop games. So, whether youve played the videogame or not, clear your table, invite your friends and bring the fun of Terraria to game night!This deluxe edition features exclusive component upgrades not available in the retail version. Ages: 12+Players: 1-4Game Length: 120 minutes
$99.99$84.99
Too Many Bones: Gasket
Gasket is a melee-ranged Hydromech. He depends heavily on the availability of water for his skills. His starting defense stat is very high whilst his attack and health stat starts at the minimum of one. Gasket is able to perform position manipulation, boost his defense or attack stat and disrupt the skills or movement of the baddies. The backup plan allows him to deal damage, repair himself or to perform a devastating crowd control skill. Another unique ability of him allows him to lock commands in the backup plan and chain them. Once your bones reach your placed skill dice you are able to perform alternative and powerfull effects.Gasket is a versatile Gearloc who is invaluable for both solo and coop play. Gasket comes with his own set of 21 beautiful custom dice, an 11.5 gram chip, closeable dice holder, and a neoprene character mat.
$29.95
MicroMacro: Kids – Crazy City Park
Introducing a family-friendly spin on the best-selling and 2021 Spiel des Jahres winning game MicroMacro. In MicroMacro you are investigators. Mysterious things are happening on the huge hidden picture map: How did the dinosaur bone disappear? Who can stop the raging robot before it devastates the entire city? And how did the diamond thief escape from the police? To solve these case, you will work together as a team. You will follow clues, solve puzzles and pursue suspects - just like real detectives! Contents: huge hidden picture city map, format 75x55cm 220-pages Investigator book with 22 playable cases 1 Rulebook 20 Detective tokens
$29.99
Terraria: The Board Game - Wooden Character Pack
Terraria: The Board Game is a co-operative adventure game for 1-4 players based on Re-Logics smash hit indie videogame Terraria (Over 50 million copies sold worldwide).Harness simple deckbuilding and a flexible action point system to choose your own playstyle, creating memorable moments as you dig, fight, explore and build in a thrilling sandbox world!40 unique, full-art Wooden Characters featuring iconic armor sets, weapons and class-specific outfits. This is not a stand-alone game. This is an accessory for Terraria.
$24.99$21.24
Beast
Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish. The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold. Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike. In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.
$74.99$63.74
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