Without Fail
A GAME OF EASY CHALLENGES MADE HORRIBLY DIFFICULT BY YOUR FRIENDS. The game is full of simple challenges. But there's a catch. Before you start a challenge, your overachieving friends will make it more difficult. Whoever makes it the most difficult will be your teammate. If you succeed, you both get points. If you fail, everyone else gets points. Place your confidence wisely.
$24.99
Witness: On The Trail of the Chameleon
In the newest edition of Witness, exactly four players join together as members of the secret „Witness Agency“ to fight crime and solve mysteries! In this cooperative campaign game with 8 linked cases, players first read an introductory prologue then are given separate sets of clues to review and memorize.A case unfolds over four rounds, where a pair of players will be directed to whisper the facts they know to a specific person, in addition to every detail they’ve learned from previous rounds. After keeping everything collected in memory for four rounds, players will be allowed to write down notes for whatever they can recall, before secretly answering three questions about the case. The team’s final score is a total of all the correct answers, up to a maximum of 12.Witness is filled with both tension and laughter as the Witness Agency’s best agents struggle to keep their facts straight as they chase after the truth.On the Trail of the Chameleon contains an adventure with 8 individual cases woven into an overarching story: A groundbreaking invention in the fight against climate Change has caught the attention of spies and criminals worldwide, all intent on stealing its top-secret blueprints. Players' mission is to thwart their efforts, and follow the trail of the “Chameleon”, their everlasting foe …
$19.95$16.96
Witness: The Sigma Club
Welcome to a new edition of Witness, the cooperative deduction game for four players designed by Dominique Bodin. Players share in a thrilling adventure composed of 8 challenging cases that combine into one overarching storyline. Each case is composed of a deck of cards, making it simple to set up and quick to jump right into the action.In Witness, players individually learn clues each round and must whisper them to their teammates. Can everyone keep the facts straight and reach the right conclusions, or will someone mistakenly lead the team to a dead end? Your powers of deduction and recall will be pushed to their limits!Witness: The Sigma Club A university in Lugano, Switzerland is suspected of being involved in criminal activities. When a student is murdered, your team’s investigations lead to Italy—apparently the Mafia is involved in some way. Suddenly, events take a turn for the worse…
$19.95$16.96
Witness: The Treasure of Othesis
In the newest edition of Witness, exactly four players join together as members of the secret „Witness Agency“ to fight crime and solve mysteries! In this cooperative campaign game with 8 linked cases, players first read an introductory prologue then are given separate sets of clues to review and memorize.A case unfolds over four rounds, where a pair of players will be directed to whisper the facts they know to a specific person, in addition to every detail they’ve learned from previous rounds. After keeping everything collected in memory for four rounds, players will be allowed to write down notes for whatever they can recall, before secretly answering three questions about the case. The team’s final score is a total of all the correct answers, up to a maximum of 12.Witness is filled with both tension and laughter as the Witness Agency’s best agents struggle to keep their facts straight as they chase after the truth.The Treasure of Othesis contains an adventure with 8 individual cases woven into an overarching story: A famous archaeologist is murdered. In his safe, players find clues to the priceless treasure of Othesis, buried deep in a lost temple. On their Expedition through the deserts of Egypt, players Encounter a gang of criminals – led by their eternal adversary, “The Chameleon”…
$19.95$16.96
Wiz-War (9th Edition)
In Wiz-War, players are transformed into wizards who attempt to collect treasures from a twisted maze. At the heart of the game is a deck of cards that the players use to cast spells, power up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.
$39.95$33.96
Wizard Kittens Card Game
This Wizard Kittens Card Game includes: 20-page rulebook 1 Caught Card + 4 Chaos Cat Cards 4 Chaos Mode Cards + 15 Chapter Cards 12 Curse Cards + 12 Extra Credit Cards 6 New Rule Cards + 48 Ritual Component Cards 4 Spell Tokens + 4 Character Cat Mats The card game of kittens and spells!These wizard kittens have accidentally unleashed the contents of a book of curses! You and your fluffy friends must collect the escaped curses and put them back before the librarian, Professor Whispurr catches you!Perform the best magic while putting all the curses back in their tome and win! But if you don’t manage to put all the curses away before Professor Whispurr arrives, then the kitty with the cleanest paws will get away scot-free and win the game!An adorably magical semi-cooperative set collecting card game by Magpie Games.
$19.99$16.99
Wolves
Wolves is a semi-cooperative, family friendly game, for 3-6 players from Connor Alexander, the creator of the Coyote & Crow roleplaying game. Players take on the mantle of leaders of communities working to survive through a harsh winter. You'll need to gather resources and, more importantly, strategize how best to share them with other players in need. If any community fails, everyone loses the game!
$55.00$46.75
Wonder Book
Oniria - the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you.Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.The game is split into six consecutive scenarios ("chapters"), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected.The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues...anything is possible during the story! Ages: 10+Players: 1-4Game Length: 60-90 minutes
$89.99$56.00
Woodcraft
In Woodcraft, you play as forest people running competing workshops in the woods, with you gathering wood and crafting goods for your customers. Along the way, you hire helpers, improve your workshop, and buy different types of wood and other tools to create the best workshop you can. During the game, players complete their projects with wood (dice) that can be cut down to size, glued back together, and adjusted using dice manipulation to be as efficient as possible with their resources. Whoever builds the best, most successful workshop wins.
$69.95$59.99
Word Traveler
In Word Traveler, you are a tourist checking out the sights of a new city, but you only know a few words of the local language... The locals (other players) will do their best to interpret your clues to help get you where you want to go — without getting lost in translation! FUN WAYFINDING ADVENTURE: Embark on a linguistic journey as a tourist in a foreign city with limited language skills! COOPERATIVE PLAY: Work together with other players to interpret clues and navigate the city's landmarks. DESIGNED BY A PARTY GAME EXPERT: Created by Thomas Dagenais-Lespérance, the mind behind BGG's #1 Party Game - Decrypto. MINIMAL DOWNTIME: Enjoy a seamless and engaging gameplay experience with little waiting between turns. UNIVERSAL APPEAL: A theme that resonates with players worldwide, providing both enjoyment in success and humor in failure.
$39.99$31.99
World In Progress
The world has shattered into many pieces. You have been chosen to rebuild it from scratch. You must gather territories and support them by the power of the Gods to make your world a better place. Whoever creates the most majestic land will be blessed forever.World in Progress is a simply yet extremely entertaining family game. Rules are easy to learn for everyone, but the game will also enthrall strategic players as the strive to make the perfect move. Thanks to a massive number of combinations possible, no two games are the same.You will create your own land with the land tiles taken from the neutral map by the push of faith. Are you ready to plea the gods for their support and siphon their power? Will you find the most ingenious way to expand your territory and score the most points? Win the game and become the most divine builder of worlds. FAMILY-FRIENDLY STRATEGY GAME: Perfect for gamers of all ages, combining straightforward rules with deep strategic gameplay to engage both families and seasoned strategists. UNIQUE WORLD-BUILDING MECHANICS: Players gather territories and invoke the power of the Gods to create the most majestic land, offering a blend of strategy, creativity, and mythological elements. INFINITE REPLAYABILITY: With a massive number of possible combinations, each game unfolds in a completely new way, ensuring that no two games are ever the same. ENGAGE WITH THE GODS: Plead for the support of the gods, harness their powers, and cleverly expand your territories to outmaneuver your opponents and secure victory. IMMERSIVE GAMING EXPERIENCE: Dive into an imaginative premise where you're tasked with rebuilding the world, making every decision count in your quest to become the most divine builder.
$19.95$16.96
World of Warcraft: Wrath of the Lich King – A Pandemic System Board Game
"Calling all worthy defenders of Azeroth! The Lich King and his undead scourge threaten to overrun the continent of Northrend. Will you unite and stand against him? World of Warcraft: Wrath of the Lich King – A Pandemic System Board Game combines the wildly popular World of Warcraft setting with Pandemic’s innovative cooperative gameplay. Players take on the roles of legendary heroes, battling ghouls and abominations, completing quests, and at long last, facing the Lich King at Icecrown Citadel. Can you save the world from the merciless Lich King or will his cursed blade claim yet another soul?"
$59.99$47.99
World Wonders
Take on the role of the great leaders of the past to build your own Ancient City. Each player will use their Gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow! There are 5 types of buildings, and each of them provides a type of resource that will make your city evolve from a simple settlement to the largest city in the world. If your buildings are completely enclosed from all sides, you've created a very well-planned city block. This will earn you a lot of points. To place new buildings to your city, you will also need a lot of roads. Adjacency with roads will allow you to place buildings further away from the map. This will reach natural resources, which in addition to other benefits, bring victory points. As important as the buildings, are its monuments and wonders tokens. This will bring you a lot of victory points, but will consume all your Gold. Be wise in choosing when and where to place it. Each monument requires buildings, roads, natural resources or even water in its adjacency to be placed. It won't be easy to fit them into your city, but the benefits will be great. If your Gold runs out, your turn is also over. Once all players have spent their Gold, a new round will begin and new buildings and roads will be available to everyone. In the end, as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders!
$49.99$42.49
World Wonders: Mundo Expansion
World Wonders: Mundo Wonders Pack adds nine new wondrous monuments from the ancient world to World Wonders, along with a new gameplay mode. This mode features nine cards that add even more strategy to the scoring of new monuments, allowing for higher scores depending on the objectives. The expansion also comes with cards to use the new wonders in the normal game mode.
$24.99$21.24
World Z League
The apocalypse has come and gone with the zombies here to stay along with their counter agent the ZSA. Now dear competitors the Zombie Shooting Association welcomes you to the Z-World League! Choose your team, hide among the rubble and unleash rubber band fueled fury to knock over opposing zombies. Secure the highest earnings and be titled CHAMPION! A quick and fun game about shooting zombies with rubberbands! Rule Book Player Count 1-4 Play Time 30 Minutes Age Range 13+ Components 4 chipboard buildings, 4 obstacles, 4 score dials, 16 Zombie meeples, 40 rubber bands.
$49.95$44.96
World's Fair 1893
In 1893, it had been less than 30 years since the abolition of slavery in the United States. Despite the progress of the African Americans, they were not given the opportunity to share their own accomplishments at the World's Fair. These five new playable historical figures were instrumental in giving African Americans and other disenfranchised groups the chance to highlight their progress and achievements.
$40.00
Wormholes
In a peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another and open countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.CONTENTS:• 1 Rulebook• 5 Ship tokens• 50 Wormhole tokens• 105 Cards• 10 Space boards• 15 Energy tokens• 5 Draw tokens• 14 Exploration tokens• 40 Point tokens• 1 Randomizer token• 1 First player tokenAges 14+, 1-5 players, 45-60 minutes
$49.99$39.99
Worminators Inside Job
Welcome to the Big Apple, a city rotten to its core. A high-profile politician has just been murdered, and only the Worminators can solve the case. You’re one of the hotshot detectives that have earned the title of Worminator, and you’ve been ordered by the chief to investigate this murder. If the media frenzy around the case weren’t enough to throw you off your game, the mayor’s office seems to be blocking you at every turn. Rumors run rampant that this might be… an inside job. Worminators: Inside Job is a game Born at PAX. What does “Born at PAX” mean? We at Lynnvander Studios teamed up with the PAX team to run a panel called Design a Board Game Live. Worminators: Inside Job was conceived by the crowd at PAX West 2022. They came up with the combination of buddy cop worms, and we refined their ideas into the board game you’re holding now! In Worminators: Inside Job, each player is a worm detective assigned to the case. You will build your own deck of Detective cards as the game advances, using them to gather evidence and bring it to the courthouse. Will you be able to assemble the clues and solve the murder before the city becomes overrun with corruption or drowns in criminal activity? Get your badge and let’s find out.
$39.99$33.99
Worms: The Board Game
With a super-engaging blend of fun, strategy and luck – Worms is an absolute blast, and one of those ‘just one more game’ experiences that are amazing to enjoy with friends and family. Featuring a hex-based landscape that your Worms will move around, collecting crates, dodging mines, and getting into position with the right weapon at the right time to unleash total tabletop hilarity on your foes. Keep your team alive, whittle down the opposition, and win the day! We have classic weapons, supplies, a destructible landscape, oil barrels, wind, and should the game go on long enough…one of several sudden death cards will be waiting at the bottom of the deck… And of course, we have our Worms! These are some of the most downright fun miniatures we’ve ever had the privilege to work on, and they’re full of charm and humor.
$59.99$50.99
Wreck Raiders
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!
$42.00
Wreckland Run
You hear engines in the distance as you strap the last of your supplies onto your vehicle. The supplies are yours now, stolen from the bad tribe in hopes to get them to the helpless strongholds on the other side of the mountain. To get there you’ll have to get your hunk of junk through the wrecklands, a single stretch of road full of marauders and mercenaries. Your vehicle loaded with supplies, with your body in the truck, would be worth a hunk of gold and gas from the powers that be. But you won’t let that happen. Judging by the sound of the engines, you have a few moments to weld another precarious weapon to the hood of your lovable ride. She ain’t pretty, but she’s yours. And every shot is going to count as you make your wreckland run! Features: Played across a campaign of 7 chapters! Choose a driver and a vehicle and use them for all chapters! 3 rounds composed of the wreckage phase and run phase! Expands Solo Hero Series (Warp’s Edge & Proving Grounds) Contents Summary: Campaign Book 4 Vehicle Mats 8 Destruction Cards 12 Upgrade Cards 26 Parts Cards 24 Enemy Cards 4 Pilot Cards 7 Envelopes 40 Gems 1 round tracker 8 dice (5 white, 3 red) At a Glance: Number of Players: 1 For Ages: 10+ Playing Time: 30-45 min Game Type: Solo, Strategy
$35.00
Wyrmspan
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.Wyrmspan is inspired by the mechanisms of Wingspan, though its 16+ unique elements make Wyrmspan a standalone game (not compatible with Wingspan).ComponentsWyrmspan plays up to 5 players, and it is flexible in size for various tables due to 3 smaller central boards (instead of a single big game board). Each player mat is 475x290mm (a little wider than Wingspan). It includes:• 2 rulebooks (multiplayer and solo)• 1 dragon fact book (32 pages)• 5 player mats• 5 adventurer meeples and 5 guild tokens• 183 dragon cards (148 full-grown dragons and 35 hatchlings; 57x87mm)• 75 cave cards (57x57mm)• 4 dragon guilds• 55 speckled egg tokens• 10 double-sided objective tiles• 45 shiny cardboard coins• 10 quick-start cards (2 cards per player; 57x87mm)• 17 Automa solo mode cards (57x87mm)• 1 box (296x296x70mm, and it weighs 2.6 kg)
$65.00$52.00
Wyrmspan: Upgrade Pack
This has screen printed wooden pieces to replace the cardboard resource tokens in the game as well as metal coins to replace the cardboard coins.
$35.00$29.75
Yahtzee
Roll it to the limit for the ultimate win with the Yahtzee Classic game. Now with a sleek shaker and casino-cool dice, you're ready to roll! Take your 5 dice, take your 3 rolls, and fill in your score card to find the high-rolling winner. You can fill in any box on the score sheet in any order, but you must fill in 1 box during each round. So it's up to you whether you hustle for a full house or risk it all for a Yahtzee roll. Show off what you've got, and let the dice fall where they may.2+ playersAges 8+Contents:1 Yahtzee shaker5 dice1 score padGame guideWe endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$8.99
Yahtzee: Disney Stitch
Let the adventure and mischief begin in this tropical twist on America’s #1 Dice Game! Join Experiment 626 in YAHTZEE®: Disney Stitch and play for the highest score with custom dice featuring movie characters and items, such as Lilo, Stitch’s plasma blaster, and a rocket ship. “Shake, Roll, and Shout” using a collectible tiki-style dice cup that shows Stitch in a series of fun poses as you celebrate out-of-this- world wins.• Custom Tiki-Style Dice Cup• 5 Custom Dice• Score Pad• Pencil• Rules
$23.99
YAHTZEE: Doctor Who 60th Anniversary
The Doctor Who Collector's Edition of Yahtzee allows fans and collectors to roll custom dice featuring classic monsters from a custom TARDIS shaped dice cup and score through classic Yahtzee game play.Features:*Collectible dice cup in the shape of the TARDIS*Five custom dice feature iconic Doctor Who foes*Custom score pad*Licensed by the BBC
$29.99$25.49
Yahtzee: Sriracha
The heat is on in this spicy new twist on America’s #1 dice game! Show your love for the novelty chili sauce with YAHTZEE® Sriracha and shake things up with a dice cup replica of the novelty bottle, signature red dice featuring the brand’s recognizable rooster, and custom score pad!• Custom Sriracha Bottle Cup• 5 Custom Sriracha Dice• Custom Score Pad• Pencil• Rules
$23.99
Yahtzee: To Go
Pop the lid on the dice cup and play anywhere with this handy travel version of the classic Yahtzee game! The highest roller in Yahtzee wins in this fast-moving game of chance. Compete to hit the high score and when the game is over, you can put the dice and chips in the cup and snap the cover on. Can you roll a full house? 4-of-a-kind? Play by yourself or take on your friends anywhere with Yahtzee to Go!Contents:5 diceDice cup8 bonus chipsscore pad4 pencilsWe endeavor to provide accurate information, but this product's name, color, and materials are subject to change without notice.
$6.59
Yaxha
In Yaxha, you’re competing to build the most beautiful Mayan temple amongst all the players. Try to get the best sets of stones from the markets and to place them in the best way to win the game. Be careful, your opponents are likely to steal the stones you yearn for…Yaxha is a game with simple rules, but which requires strategy and a good sense of timing!How to play:The game is played over 10 rounds. Each round has two stages: Buying resources and Building your Temple.At each turn, sets of 3 stone blocks become available at the markets (stone blocks come in 5 different colors).All the players choose simultaneously the set they would like to get from the markets.If a player is alone at the market, they will get the corresponding set.If several players are competing for the same set, turn order tiles will define who picks a set first.(Turn order tiles are swapped between players in case of a tie, after collecting the stones.) Then, all the players assemble their temple with the purchased stones to make the longest color series. There are few constraints to build the most beautiful Mayan pyramid and win the game. Place the stones wisely to get the most victory points and don’t forget the common objectives, as they can make all the difference. So look out for the most yellow, the most eclectic or the longest series of all colors. MASTER MAYAN STRATEGY: Compete to construct the most powerful Mayan pyramid. Guess your opponents' moves and strategically select stones from the market. DYNAMIC GAMEPLAY: Fast and fluid turns ensure an engaging experience, while robust player interaction and strategic depth challenge your decision-making skills. EDUCATIONAL AND FUN: Not only is Yaxha a thrilling game, but it also offers a cultural journey into Mayan history, making it educational for children and adults alike. PERFECT FOR FAMILY GAME NIGHT: Designed for 2-4 players aged 8 to 99, enjoy a 20-minute game that’s perfect for family gatherings and social game nights. QUALITY COMPONENTS: Includes 120 high-quality wooden stones, a durable cloth bag for stone drawing, 8 unique market tiles, and 44 insightful game cards. Contents: 120 wooden cubes 44 cards 8 tiles 1 cloth bag 1 scorepad Rulebook
$29.99
Yeet the Rich
The outrageously fun game where you become a cunning travel agent on a mission to accumulate the most commission points by sending the world's worst characters on a one-way trip into space! Players strategically play function cards to shake up the deck's order and steal from their opponents, adding an extra layer of challenge and excitement to every turn. Get ready to embark on a cosmic adventure filled with sabotage, strategy, and sheer hilarity. STRATEGIC GAMEPLAY: Plan your moves carefully as you strategically play function cards to manipulate the deck and outwit your opponents. UNIQUE CONCEPT: Step into the shoes of a travel agent aiming to accumulate the most commission points by sending characters on a one-way trip into space – a concept that sets this game apart from the rest. QUICK SETUP AND GAMEPLAY: Easy-to-understand rules and quick setup make it effortless to dive into the action and start playing right away.ESCAPE INTO IMAGINATION: Immerse yourself in a whimsical world where anything is possible, offering a refreshing escape from everyday life. REPLAYABILITY: With its dynamic gameplay and ever-changing strategies, "Yeet the Rich" offers endless replayability, ensuring each game feels fresh and exciting. Contents: 54 character cards 60 function cards Manual Game board to place 12 character cards in a lineÂ
$19.99
Yokohama
Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad
$60.00$51.00
Yomi: Argagarg Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Geiger Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Gloria Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Gwen Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Lum Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Menelker Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Persephone Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Rook Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Round 1
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 1 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 1 can also be played against those in Yomi: Round 2 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Grave Versatile and powerful, including one of the most powerful super moves in the game. If you can read the opponent well, you'll get more Dragonheart attacks than usual. • Jaina Jaina can attack a lot and buyback her attacks by paying life. She can take risks with Unstable Power in order to get even more super moves than usual. Even her blocked moves deal more damage than other characters'. • Midori Midori can transform into a green dragon, and then his moves are much more powerful. He's a grappler with good defense. In Dragon Form, he can block to fetch cards from his discard pile to build a great hand. • Setsuki After doing a combo, Setsuki can usually refill her hand. Very fast attacks. Some ninja tricks to recur certain cards and to escape danger.
$44.99$38.24
Yomi: Round 2
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'.
$44.99$38.24
Yomi: Valerie Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Vendetta Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Zane Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
You Laugh, You Drink
150 cards with hilarious prompts that will make you laugh then make you tipsy On your turn, do what the card says and don't hold back Can you keep a straight face when someone yells at your crotch or does a PSA on why sex is bad? Keep a straight face or bottoms up For 3+ players ages 21+
$14.99$10.10
Your Best Life
Strike out on your own or team up with a partner to build Your Best Life!Will you go on vacation with each other, or build the house of your dreams? Will you raise a big family or do you prefer to party with friends every evening? Why not both?! Go ahead, try to have it all!Your Best Life is a flip & write life story game. Playing as couples and/or singles, players will manage their Happiness and Joy as they experience various choices in their lives. Each turn, players choose cards with the actions that will build their character and family unit. Players will mark their actions on their individual and/or family sheets in order to “live” the most successful life!Flip! — Reveal new life choices every turn!Write! — Choose a different path every game!Bond! — Share your life with your partner!Players can choose to invest across a myriad of self-improvements relating to Education, Creativity, Business, Friendship, Nutrition, and even Romance! Take vacations with family, friends, or on your own! Experience both the stress and joy children can bring, and even spend time with their pets! Invite players to your important life events with customizable Invitation Cards!Balance Health, Knowledge, Social Skills, Finances, Time and even a little bit of luck to come out on top. After ten rounds, all players will score their Character and family sheets. The player with the most Life Achievement points wins!Your Best Life plays from 1-8 players! Players can play in couples of two, or as singles, and you can even mix and match!There is also a solo or co-op mode that can be enjoyed by a single player or couple! Live your Best Life whenever you choose with Solo/Co-Op mode! Play the game with the same rules and score yourself against the results on the included table play any time!Live your best life!
$29.99$25.49
Yucatan
Yucatan is a strategic board game where players take on the role of a Mayan city leader, competing to win the favor of the gods. Capture enemies with your warlords, sacrifice prisoners to the gods, and enlist the help of mythological creatures and heroes to increase your power and dominate your opponents. With four seasons of fierce fighting, each decision counts in building the glorious and eternal sanctuary of the mighty Mayan gods. Become more formidable and glorious with every passing season, but remember that your opponents are doing the same. Sacrifice captured enemies at the end of each season to gain reputation, but beware of the demanding gods who require each sacrifice to be more glorious than the last. Your goal is to capture prisoners and prepare for the ritual sacrifices, ensuring that each move strikes the right balance in your quest for dominance.
$90.00$72.00
Yummy Yummy Monster Tummy
There are strange noises coming from the attic at your grandpa’s summer house. After climbing the stairs, you see colorful and furry Monsters everywhere! They seem to be friendly but are also really hungry! You must feed them whatever you can find. They will eat anything, but what attracts them the most is the color of objects! Yummy Yummy Monster Tummy is a family-friendly, cooperative card game of color matching and monster feeding for 2-4 players. Your goal in each level is to feed all of the monsters with foods that they like according to the color of their fur.
$13.42