Batman: The Dark Knight Returns - The Game
Batman: The Dark Knight Returns — The Game is a solo board game experience in which you don the cape and cowl and journey through Frank Miller’s iconic comic book series. Instead of traditional leveling up, this is a game of attrition. As Batman, you must come out of retirement and do everything you can to beat back a relentless tide of ruthless mutants, cops, and press looking to bring you down. Get ready to face villains like Two-Face, The Joker, and the leader of the Mutant Gang… as well as your powerful former ally, Superman!The game is played over the course of four epic “Books,” with the results of each carrying over to the next. Each Book features unique rules, allies, abilities, and epic boss battles. You can also play each Book standalone, with setup instructions for easy, normal, and hard modes. There’s even a VS Mode that lets one player take control of Batman’s enemies.1-2 playersAges 14+90 minute play time per bookContents:200+ Game Cards10 Oversized Cards1 Game Board160+ Tokens21 Standees21 Standee Bases1 Dry Erase Marker11 Engraved Batarang Dice35 Other Engraved Dice4 Rulebooks
$64.99
DC Comics Deck Building Game: Heroes Unite
Around 2015 I played DC Deck Building Game for the first time and I've been hooked ever since. It's an extremely pure deck builder, where the only focus is optimizing your deck. It knows what it's good at and it does that really well. This is the quintessential deck building game, in my opinion. - May (Guild Service Representative) In the DC Comics Deck-Building Game: Heroes Unite, each player takes on the role of a Super Hero such as Shazam! or Hawkman. Your Super Hero has an ability that will guide your strategy throughout the game. Each player starts with his own basic 10-card deck and draws a hand of 5 cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. A large, central stack of cards supplies a five-card “Line-Up” from which players make their purchases. Each player will always have five face-up cards to choose from each turn, so every turn there are new options and surprises. When a player has amassed enough Power, he or she may defeat the current Super-Villain. When a Super-Villain is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Force Field, the Helmet of Fate, or several others. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. This is the follow-up to the 2012 hit DC Comics Deck-building Game. Play Heroes United on its own, or combine it with the original for an epic battle!Number of Players: 2-5For Ages: 15+Playing Time: 30-45 MinutesMSRP: $40.00Game Box Contains:• 36 Punch Cards• 16 Vulnerability Cards• 111 Main Deck Cards• 16 Kick Cards• 12 Super-Villain Cards• 20 Weakness Cards• 7 Oversized Super Hero Cards• 211 Game Cards in total• 1 Rulebook
$44.99
DC Comics Deck Building Game: Injustice: Gods Among Us
Enter the world of Injustice: Gods Among Us, where Batman and his insurgents battle against a tyrannical Superman. In this action-packed entry in the DC Deck- Building Game series, players land devastating blows and defend against their opponents’ strikes. You can KO your opponents, but they won’t stay down for long! Will you be ready for another barrage of attacks when they reenter the fight?Standalone game, but compatible with other games in DC Deck-Building Game series.Features★ Based on hugely popular Injustice: Gods Among Us comics and video games★ Cover art by Well-Bee (Marvels X) and game cards feature both original illustrations and art directly from the Injustice comics★ Play as Injustice versions of Superman, Batman, Wonder Woman, Harley Quinn, The Flash, and more★ Charge your Meter to unleash devastating Super Moves unique to your Characters!★ Impossible Mode: Clash cards introduce unexpected attacks against all players and KO’d effects add to the pain of your health hitting zero★ Arena cards (Advanced Mode): Battle in iconic DC locations and resolve bonus abilities when you gain cardsContents• 207 Standard Cards• 9 Oversized Character Cards• 4 Oversized Health Track Cards• 10 Oversized Arena Cards• 25 KO’d Tokens• 25 VP Tokens• 6 Health Markers• 4 Charge Markers• 3 Arena Reminder Tokens• 1 Rulebook• 1 Multiverse Divider♦ First Printing: Injustice Sinestro Promo Oversized Character Card and Promo Super Move Card
$44.99
DC Comics Deck Building Game: Justice League Dark
ARE YOU READY TO GO DARK?This entry in the DC Deck-Building Game series puts you in the supernatural shoes of the DC team that steps in when challenges arise that are too mystical for regular Super Heroes. Become a member of the Justice League Dark as you Seal the threats of magical Super-Villains and Transform your cards into more powerful forms!Standalone game, but compatible with other games in DC Deck-Building Game series.KEY FEATURES★ Based on Justice League Dark comics, with original cover art by Ryan Benjamin★ Play as Justice League Dark members like Wonder Woman, John Constantine, Zatanna, and Doctor Fate★ Transform cards have the ability to change into other cards!★ Seal your cards away to add to your score at the end of the game★ New Weakness cards have a built-in way to get rid of them... if you are willing to pay the cost!CONTENTS• 215 Standard Cards• 8 Oversized Character Cards• 4 Seal Tokens• Multiverse Divider• Rulebook• First Printing: Jason Blood and Etrigan Promo Cards
$49.99
DC Comics Deck Building Game: Multiverse Box (Super Heroes Edition)
Not a standalone product. Compatible with DC Deck-Building Game WELCOME TO THE MULTIVERSE! The new and improved Multiverse Box provides a home for your DC Deck-Building Game collection! With an original cover illustration by artist Omar Francia (Legends of the Dark Knight, Doom Patrol), this storage box is designed to fit sleeved cards and features a row specifically for oversized cards.The included Multiverse Crossover Pack lets you play with your entire collection! Both Super Heroes and Super-Villains work alongside you as you try to protect your Multiverse Location and best your foes. The additional Event Line-Up has an Ongoing ability that affects all players and is filled with cards from a random set inside the box!Compatible with your entire DC Deck-Building Game collection!Included Crossover Pack requires DC Deck-Building Game base game★ Box to store and organize your DC Deck-Building Game collection!★ 2 Components Boxes fit inside the rows and and can be used to store tokens and other game items★ Three standard rows each hold approximately 540 sleeved cards and wider fourth row holds approximately 360 sleeved oversized cards with Components Boxes and 520 sleeved cards without them★ Multiverse Crossover Pack introduces a mode that uses all the different sets in your box!★ Confrontation Cost tokens allow you to play with any oversized Characters in a DC Deck-Building Game: Rivals or Confrontations game!★ 6-Player World Hopper Mode: Active Player markers and Line-Up tiles allow you to play with up to 6 players!CONTENTS• 33 Standard Cards• 15 Randomizer Cards• 7 Oversized Multiverse Location Cards• 2 Components Boxes• 22 Dividers• 12 Confrontation Cost Tokens• 2 Active Player Markers• 2 Line-Up Tiles• 1 Source Wall Tile• 18 VP Tokens• 6 Foam Spacers• Rulebook
$54.99
DC Comics Deck Building Game: Rivals - Batman vs The Joker
It’s the head-to-head showdown comic book fans have been waiting for! This set contains everything two players need to settle the question once and for all… Can Batman take down The Joker or will he go mad trying?The action is fast and furious, as players vie to add the right mix of components to their decks. When you’re ready, you can launch an attack directly at your arch nemesis! The first player to drop their opponent three times wins the game instantly, however, it will be harder to do each subsequent time. Also, if the main deck runs out, victory points are counted to determine the winner.This set is a great introduction to the Cerberus Game Engine, which is used in the best-selling DC Comics Deck-building Game line of products. The addition of the direct attacks will appeal even to seasoned deck-building fans.Batman and The Joker each come with three oversized character cards. When one is beaten in direct combat, the next one is revealed. The new one will have a boosted-up ability and will be harder to take down than the previous one. Naturally, the combatants can utilize Block cards to protect themselves. It’s a brand new experience, not to be missed!Contents Summary:• 98 Game Cards (14 Punch Cards, 6 Vulnerability Cards, 60 Main Deck Cards, 8 Kick Cards, 10 Weakness Cards)• 6 Oversized Super Hero / Super-Villain Cards• Rules
$24.99
DC Comics Deck Building Game: Rivals 3 - The Flash vs Reverse Flash
Standalone game, but compatible with other games in DC Deck-Building Game series. THE ULTIMATE HIGH-SPEED BATTLE!Take on the role of one of the iconic rivals and engage in an epic showdown! Each player has three unique Character cards, each with more formidable abilities and a higher cost than the previous one. Recruit unique Speedsters and Rogues with the ultimate goal of defeating your foe three times. Will The Flash be fast enough to prevent ReverseFlash from destroying the timestream?★ Play as The Flash or Reverse-Flash!★ Each time a Character is defeated, they gain new abilities and become more difficult to overcome!★ Introduces “Speedster” cards that give you bonuses while you have momentum★ New Weakness cards stay in front of you and make you an easier target for your rival!Contents• 99 Standard Cards• 6 Oversized Character Cards• Rulebook• Multiverse Divider• First Printing Promo Card (Central City PD)
$24.99
DC Comics Deck-building Game
Play as Batman, Superman, Wonder Woman, Aquaman, The Flash, Green Lantern, or Cyborg. The Justice League of America is ready for action!Each Super Hero has a unique special ability that will open up different strategies to the player. Follow that strategy or break away with a plan of your own.Card combos, strategy, and fun abound in this game where every card is a well-known, fan-favorite card with amazing art.Contents:214 Game Cards7 Oversized Super Hero CardsRulebook
$40.00
DC Comics Deck-building Game: Crisis Collection 1
Team up to save the DC Universe! Crisis Collection 1 brings together the first two Crisis Expansion Packs for the DC Deck-Building Game series and offers a wide variety of new cards to add to any base game. Get ready to face some of the most epic challenges in comic book history with the introduction of Crisis events and Impossible Mode Super-Villains. But this time you won’t be going it alone, thanks to cooperative gameplay that lets you team up to win… and survive!Crisis Expansion Pack 1 and 2 reimagine the eight Super Heroes from the original DC Deck-Building Game and the eight from Heroes Unite with Crisis versions for cooperative play. In addition, the Super-Villains from those games—and some new ones—have been upgraded to Impossible Mode, making them much more difficult to defeat. There are even six new oversized Super Heroes in each expansion to go along with all the new main deck cards!Contents:2 Crisis Expansion Packs121 Game Cards2 Rulebooks28 Oversized Super Hero Cards (FOIL)1 White Lantern Sinestro Oversized Crisis Super Hero Promo Card (FOIL)
$40.00
DC Comics Deck-building Game: Crossover Collection 1
Crossover Collection 1 brings together three classic Crossover Packs in one amazing package. Each expansion lets you play as new Super Heroes or Super-Villains, adds new game cards, and introduces innovative mechanics to any base game in the DC Deck-Building Game series.In Crossover Pack 5: The Rogues, you become a Super-Villain who always has some help within reach, thanks to “Teamwork.” This keyword found on many of the cards allows you to play the top card of another player’s deck. The code “honor among thieves” usually applies here, as the player who assists you gets a piece of the action.In Crossover Pack 6: Birds of Prey, you can play as the preeminent all-female covert ops team founded by Black Canary and Oracle. A brand-new innovation in this expansion is card rotation. Many effects on the cards, including the Super Heroes, allow players to rotate their cards and earn bonuses.Finally, in Crossover Pack 7: The New Gods, you can play as Super Heroes living on New Genesis or Super-Villains residing on Apokolips. There are two stacks of HOMEWORLD cards, each with a special ability that all players can take advantage of. If you are Darkseid, you seek to conquer New Genesis … but so do your fellow Super-Villain players. The Super Heroes, conversely, compete to conquer Apokolips.Contents:3 Crossover Packs95 Game Cards18 Character Cards (FOIL)3 Rules Cards1 Info Sheet1 Black Racer Promo Card
$30.00
DC Comics Deck-building Game: Crossover Collection 2
CROSSOVER TO AMAZING NEW GAMEPLAY!Ready to add more to your DC Deck-Building Game experience? Crossover Collection 2 brings together three fan-favorite Crossover Packs that take you to the past (Justice Society of America), present (Green Arrow), and future (Legion of Super-Heroes).Each expansion lets you play as classic Super Heroes, adds new game cards, and introduces innovative mechanics to any base game in the DC Deck-Building Game series.This is not a standalone product. Requires any DC Deck-Building Game base game to play.Key Features:Collects three Crossover Pack expansions: Justice Society of America, Legion of Super-Heroes, and “Redux” version of Crossover Pack 2 that replaces images from the Arrow TV show with art from Green Arrow comic booksPlay as fan-favorite Characters featuring beautiful comic book artNew main deck cards and game mechanics like Time TravelFOIL oversized Character cardsCyclone oversized Promo Character card (FOIL)FIRST PRINTING: Shadow Lass Promo cardAges 15+2-5 players60 minute play timeContents:64 Game Cards, including 1 Promo Card19 Character Cards (FOIL), including 1 Promo Character Card3 Rules Cards1 Info Sheet
$29.99
DC Comics Deck-building Game: Dark Nights: Metal
Batman has discovered a Dark Multiverse and unleashed evil versions of himself upon our world! The Justice League must band together to defeat Barbatos, The Batman Who Laughs, and their Dark Knights. One Super Hero won't be enough to overcome these challenges.In this latest installment in the smash-hit DC Deck-Building Game series, you'll need to save Batman and other captured Super Heroes and recruit them to your team to save the Multiverse!Contents:202 Game Cards36 Punch Starter Cards16 Vulnerability Starter Cards97 Main Deck Cards16 Breakthrough Cards7 DC Super-Villain Cards30 Weakness Cards11 Oversized DC Super Heroes1 The Batman Who Laughs Tile1 Rulebook
$45.00
DC Comics Deck-building Game: Rebirth
Rebirth is a new evolution of the DC Deck-Building Game, breaking fresh ground by adding linked Campaign Scenarios, character progression, and movement between iconic locations from the DC Universe!Position matters! Players must move their characters around the board to find the cards they want for their deck and to interfere with the Villain’s dastardly plans. When you defeat a Villain, you get a reward, and the Villain is removed from the game. Staying close to your allies will allow them to play Assist cards to help you during your turn.Contents:206 Main Game Cards41 Extra Unlockable Cards8 Resealable Scenario Packs8 Oversized Super Hero Cards8 Character Standees7 Location TilesThreat Track28 Various TokensRandomizer CardPlastic DividerRulebook
$50.00
DC Comics Deck-building Game: Rivals Green Lantern vs. Sinestro
In this 2-player deck-building game that utilizes Cryptozoic’s popular Cerberus Engine, players compete head to head using direct “confrontations” to take down their opponent’s oversized character cards.Players take on the roles of Green Lantern and Sinestro. Each oversized character card has a cost of 9, 12, or 15 and has a unique ability. As they are defeated, the characters grow in difficulty to take down, and their abilities also improve. Players start off on an even playing field with identical decks of cards. They then use the cards in their hands and special abilities to buy bigger and better cards. As the game progresses, each player’s deck becomes unique, strengthened by his or her decisions. Players attack and defend until Green Lantern or Sinestro stands supreme over their iconic rival!Contents:98 Game Cards6 Oversized Character CardsRules
$25.00
DC Comics Deck-building Game: Teen Titans
Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!
$45.00
DC Comics Deckbuilding Game: Crisis Collection 2
Crisis Collection 2 brings together the third and fourth Crisis Expansion Packs, which expand any DC Deck-Building Game base set with cooperative gameplay and tons of new cards. You’ll have to take on Crisis events and Impossible Mode Super-Villains that will put your team to the test!This is not a standalone product. Requires any DC Deck-Building Game base game to play.Features:Collects Crisis Expansion Pack 3 and 4Adds cooperative play to any DC Deck-Building Game base setNew mechanics: Unity Ongoing cards, Personal Crises, Hidden Objective mode28 Crisis cards for players to overcome28 FOIL oversized Characters28 Impossible Mode Super-Villains59 new Hero, Villain, Equipment, Super Power, Location, and Hidden Objective cardsRed X Promo cardFIRST PRINTING: Project Thaumaton Promo cardAges 15+2-5 players90 minutes play timeContents:116 Game Cards, including 2 Promo Cards28 Character Cards (FOIL)1 Token Sheet1 Divider2 Rulebooks
$39.99
Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre
Did you know that magical wizards are battling to the death ... and beyond ... right now!? "Why battle?" you might ask. "What have I got to prove, magic man?" Only who's the most awesomely powerful battle wizard in the entire realm, that's what! As a Battle Wizard, you'll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow – it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?! Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious, over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.
$35.00
Epic Spell Wars of the Battle Wizards: Hijinx at Hell High
Epic Spell Wars of the Battle Wizards: Hijinx at Hell High, the fifth Epic Spell Wars title, brings all the spell-crafting and trademark over-the-top humor and art to the world of high school. In the game, 2-6 players move up and down the Social Status Board, which ranges from the Ultimate Loser to Class President, and utilize the new keyword "Bully" as they try to annihilate their fellow wizards.
$34.99
Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh
Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh ratchets up the EPIC with several new innovations: Cantrips! Add extra effects to your spell by discarding some extra cards. More zing for the spell-flinging! Bad Trips! The colors, man ... the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice! Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs, relief is here! Everlasting! Most of the Treasures in ESWIII don’t go away when you die. Collect 'em all!
$35.00
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace, the fourth game in the Epic Spell Wars series, takes the trademark humor-filled, mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings, leading wizards to suffer Crotch Krakens, Genital Harpies, and Gorgonorrhea, among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition, players vie for control of the standee, which protects them from the MTDs that might come their way.
$34.99
Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill
The sleeper hit has awakened! Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards. New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds, you’ll be unstoppable. But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you? New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before. New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there, you’ll get your revenge… New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it, several of your spells will increase in strength. It can also earn you some extra Blood. Whether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!
$34.99