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18 products


  • Gamers Guild AZ Tabletop Tycoon Aurum Asmodee

    Aurum

    9 in stock

    After years of experimentation in your shared laboratory, you and your fellow alchemists have just successfully transmuted common metals into gold! Now all that’s left is to perfect the formula, repeating the experiments to find the perfect combination of metals that produces the purest gold.  In this competitive trick-taking game you can earn points by either collecting Gold or by correctly bidding how many tricks you will win. However unlike many trick-taking games, Aurum uses a must-not follow card playing system. Cleverly anticipate which cards may be played to win the game! 

    9 in stock

    $14.95$9.66

  • Gamers Guild AZ Mythic Games Darwinning! Bridge Distribution

    Darwinning!

    1 in stock

    A novel trick-taking game for 2-6 players Darwinning! challenges serious gamers, but also charms children and plays especially well as a family game. In Darwinning!, species are evolved by building your tableau. See if you can evolve your species through the four eras the best. Darwinning! has been played with children from 8 year old and up. One needs to be able to recognize numbers up to 15 and remember a few symbols, or alternatively the 15 card effects. The game components do not have written text. Players can build their animal's tableau with unique traits, grow their population, move up on on the food chain or adapt to different environments by winning tricks. The game is played over three eras (rounds). After the third era, the most successful species wins.

    1 in stock

    $25.00$24.97

  • Gamers Guild AZ Eagle-Gryphon Games Faux Diamonds Eagle Gryphon

    Faux Diamonds

    2 in stock

    Faux Diamonds is a 4-suit trick-taking card game in which players sell their cards (diamonds) on value tracks that change after each sale. After a series of hands, the winner is the player who has accumulated the most wealth.You have tough choices to make. Will you sell high by winning the trick? Or, if you don’t have any of the suit led, which alternative market gives you the best chance of profit? But be careful, your opponents can also play faux diamonds at any time, and this will cause the markets to fluctuate. Play the markets right, and you can get rich selling Faux Diamonds!

    2 in stock

    $29.99$17.92

  • Gamers Guild AZ Renegade Game Studios Fox in the Forest Duet Renegade Game Studios

    Fox in the Forest Duet

    2 in stock

    Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, then let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest! Features: Win as a team by collecting gems you find along your path Play cards carefully to move through the forest without getting lost Use special abilities of the characters to help your teammate A Cooperative Trick-Taking Game for 2 Players  Contents Summary: 30 Game Cards (1-10 Doves, 1-10 Roses, 1-10 Stars) 22 Gem Tokens 4 Forest Tokens 1 Team Tracker 2 Reference Cards 1 Forest Board 1 Rules Sheet

    2 in stock

    $16.00$15.00

  • Gamers Guild AZ Holly Oak (Pre-Order) Gamers Guild AZ

    Holly Oak

    1 in stock

    In the seasonal trick-taking game Holly Oak, 3-5 revelers mark the passing of the seasons, seeking the favor of the Celtic Oak and Holly kings, locked in their endless cycle of growth, decay, and renewal.

    1 in stock

    $24.95$21.21

  • Gamers Guild AZ Potato Man (Pre-Order) Gamers Guild AZ

    Potato Man

    2 in stock

      Potato Man is a trick-taking game with the largely unused theme of potatoes in which you can sometimes achieve the highest scores with the smallest potatoes. After dealing the cards out, players each play one card to the center of the table to form the "trick" – but each of the four colors can be played only once. (The exception: In a five-player game, one color can be played twice.) Whoever plays the highest card wins the trick – except that the three least valuable cards in the game (1, 2, 3 of yellow) win the trick if one of the three most valuable cards in the game (16, 17, 18 of red) is present. Whoever wins a trick leads to the next trick. Each color has its own small deck of scoring cards, and when a player wins a trick, he takes a scoring card of the corresponding color. The red color, for example, has highest playing cards on average (cards 5-18, compared to yellow 1-13), but least valued scoring cards for a trick. However, once three tricks are taken with the same color, the scoring cards of that color are depleted and players take golden "joker" scoring cards, worth the most points. Therefore you might want to keep high cards of a frequently winning color in your hand in order to maximize your points – but the round ends as soon as a player cannot play a card due to the restrictions on which cards can be played in a given trick. Players tally their points, then begin a new round, with the game lasting as many rounds as the number of players. In the end, whoever tallies the most points wins!

    2 in stock

    $23.95$20.35

  • Gamers Guild AZ Sea Change (Pre-Order) Gamers Guild AZ

    Sea Change

    3 in stock

    The deck contains 80 Sea cards in five suits. The five suits are represented by different colours and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0). Depending on the number of players, a set number of cards from a set number of suits will be shuffled together. Players can decide in advance to play as teams, or each player for themselves. Each player will be dealt 10 cards to create their hand. In a clockwise manner, each player will contribute one card, chosen from their hand, to create a trick. In each trick, one suit will be stronger than others (trump). Any card in this trump suit beats all cards not in the trump suit. A Sea Change will change the trump suit in the middle of a trick when a player matches the value of the last card played. Players attempt to win tricks containing cards with positive points, and avoid cards with negative points. *Important* During tricks, 0s are not worth any points. At the end of the round, check which suit is trump. The 0 from that suit, and only that suit, is now worth 5 points. All other 0s are not worth any points. The player with the highest score at the end of the round will earn 1 Victory Point (VP). The game ends when one player has earned 3 VPs.

    3 in stock

    $10.00$8.51

  • Gamers Guild AZ Rio Grande Games Seas of Strife GTS

    Seas of Strife

    1 in stock

    A clear and beautiful day at sea! That’s what you had planned when you left port this morning. Unfortunately, the ocean is often fickle, and today has turned out to be no exception. Now you must face a variety of hazards before you can reach safety! Can you navigate the troubled waters to return to port with your boat (and your sanity) intact? This is Texas Showdown by Mark Major re-themed.

    1 in stock

    $14.95$12.70

  • Gamers Guild AZ GRANDPA BECK GAMES Skull King GTS

    Skull King

    3 in stock

    Bid on how many tricks you think you’ll will win each round. But watch out for mermaids, pirates, and the notorious Skull King! It’s a trick-taking game of risk and treasure!A fast-paced trick-taking game with a pirate twist. Bid each round on how many tricks you’ll win. Watch out! Mermaids, pirates, the notorious Skull King, and the new White Whale and Kraken cards add to the adventure! Bid correctly, and you'll gain points—bid wrong, and it’s Davy Jones’ locker for you!A fast-paced trick-taking game with a pirate twist. Bid each round on how many tricks you’ll win. Watch out! Mermaids, pirates, the notorious Skull King, and the new White Whale and Kraken cards add to the adventure! Bid correctly, and you'll gain points—bid wrong, and it’s Davy Jones’ locker for you! Vibrant and enticing artwork will plunge you into the pirate theme—but, don’t ye be blaming us if’n the game does change the way ye talk! Skull King will muster laughter, friendly competition, spirited conversations, and boatloads of fun.

    3 in stock

    $16.99

  • Gamers Guild AZ Matagot St. Patrick (Pre-Order) Asmodee

    St. Patrick

    5 in stock

      St Patrick is a simple trick-taking game that combines the fun of Hearts with the assessment of Oh Hell and the fairness of duplicate Bridge. Everyone starts at 20 points and takes damage over the course of play. The game ends when one player reaches 0, at which time the player with the most points wins.

    5 in stock

    $14.00$11.20

  • Gamers Guild AZ The Dwarf King (Pre-Order) Gamers Guild AZ

    The Dwarf King

    2 in stock

      The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves, Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles. The game is played over seven rounds. At the start of a round, the dealer randomly draws one special card, reads it to all the players, shuffles it into the deck, then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds, the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile, reads it, then chooses one of the two scoring rules on it to apply for that round. The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible, and the game includes no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played, players tally their points (possibly negative), remove the special card and contract tile from the game, then shuffle for the next round. The player who scores the most points over seven rounds wins the game.

    2 in stock

    $17.99$15.29

  • Gamers Guild AZ Lucky Duck Games Tidal Blades: Banner Festival GTS

    Tidal Blades: Banner Festival

    2 in stock

    Flags of all colors dance in the wind as Navirians converge to trawl for the long-awaited Banner Festival. Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!★ Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.★ Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.★ There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!All set in the glorious world of Tidal Blades created by Mr. Cuddington.Contents• 1 Circular Board• 40 Merchandise Cards• 46 Profit Tokens• 20 Squishy Goya Fruit• 5 Wooden Watercraft• 70 Wooden Banner Tokens• 35 Character Cards• 5 Reference Cards• 1 Wooden Trade Gate

    2 in stock

    $26.84

  • Gamers Guild AZ Lucky Duck Games Tidal Blades: Heroes of the Reef GTS

    Tidal Blades: Heroes of the Reef

    3 in stock

    In Tidal Blades: Heroes of the Reef, each player takes the role of a young hero competing to be named a Tidal Blade. The tournament takes place over 5 Days and Nights. By gathering the needed resources, signing up to compete in Challenges and timing your arrival at different islands you can make the most of your Hero’s turns and rise in the ranks of the contestants.

    3 in stock

    $60.00$51.00

  • Gamers Guild AZ 25th Century Games Velonimo (Pre-Order) GTS

    Velonimo

    1 in stock

      The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized "petits pois-carottes" jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience. Goal of the Game: Race to the summit to score as many points as possible and win the covered jersey. To win a race, you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack. Victory: The game has 5 rounds, each representing the ascent of a different mountain summit by riders in a cycling race. To win the round, yo need to get rid of all of your cards before any other player. Even if you are not the winner, you can still score points for your position. Keep playing until there is only one player left. At the end of each round, the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round, after the final scoring, is the winner.

    1 in stock

    $19.99$16.99

  • Gamers Guild AZ Rather Dashing Games Wakening Lair (Pre-Order) GTS

    Wakening Lair

    1 in stock

      Built long ago by an ancient evil, a lair lies at the heart of a dense forest not far from your village. Silent for generations, a noxious reek now wafts from the entrance and unsettling noises from within signal that something terrible is about to awaken. Do you dare venture into the depths and combat what monsters lurk inside? Wakening Lair is a fully cooperative dungeon delve for 2-6 players who take on the roles of heroic adventurers banded together to defeat the monsters inhabiting a nearby lair. Play heroes from nine different character classes, each with unique abilities to help vanquish foes. Double-sided hero cards provide both male and female versions of each class for a total of 18 heroes from which to choose. A variety of monsters, nine different monstrous terrors, and randomized boss monster awakening changes the game narrative each time you play. Six different room types can give you an attack bonus if your character type matches the room advantage. Weapons have character preferences and arming the right weapons can increase the power of your attacks. Use magical items for rerolls, healing, or other boosts for yourself or members of your party. Monsters have attack vulnerabilities and immunities, so you need to watch out and square off with the best suited members of your team! Players take turns exploring rooms in Wakening Lair, defeating monsters, disarming traps, and gathering weapons and magic items. Equip those items to maximize your hero's abilities, all in preparation to defeat the slumbering monstrous terror that is bound to awaken at any moment. When it does, you need all your collective power to keep it from escaping the lair and destroying the land!

    1 in stock

    $34.99$29.75

  • Gamers Guild AZ Rather Dashing Games Wakening Lair: The Dark Forest (Pre-Order) GTS

    Wakening Lair: The Dark Forest

    4 in stock

     In Wakening Lair: The Dark Forest, 1-6 players must cooperate against overwhelming odds to rid a classic fantasy themed dark and spooky forest of its assorted ne’er-do-well monsters and haunts. Should they succeed, songs will be sung of their noble exploits for generations to come. If they fail, then the Dark Forest’s evil will spread across the realm. Wakening Lair: The Dark Forest is a 1-6 player fully cooperative dungeon delve which plays in 45-60 minutes. Each player assumes one of nine heroes forming a party which must explore the forest disturbing and vanquishing its denizens. As they do, they’ll receive treasure in the form of weapons and magic items. Eventually, one of six monstrous terrors will awaken and try to escape the dark forest. Victory is achieved by defeating it before that happens! Wakening Lair: The Dark Forest is a standalone sequel to the original Wakening Lair and the components of both games can be swapped for unique and new game combinations.

    4 in stock

    $39.99$33.99

  • Gamers Guild AZ Dragon Dawn Productions White Hat Bridge Distribution

    White Hat

    2 in stock

    White Hat pits 1-6 players against each other, as they try to prove their worth as a hacker, picking holes in the World’s toughest security measures, to ensure the protection of sensitive data. At its heart, the game employs a trick-taking mechanic that incorporates many additional elements not found in regular trick-taking games, thus creating numerous twists and turns every round. White Hat comes with separate, dedicated solo and 2-player modes. As the players attempt to prove their worth, they will attempt to win tricks by playing cards from their hand. If they win a trick they can then move one of their hats on the board through the maze of FBI servers, internet cafes, and digital tracers in order to reach the Critical Asset and end the game. However, players should not always rush to the end as points are scored at the end of each round depending on what spaces their hats are on, and the lowest score is the winner.

    2 in stock

    $30.00$24.00

  • Gamers Guild AZ Indie Boards & Cards Fairy Season GTS

    Fairy Season

    Out of stock

    It’s Fairy Season! The Goblin Chiefs (the players) order their Goblin flunkies into the forest to catch Fairies across the four seasons, and shake out their Fairy dust to make a wicked winter brew! Herd Fairies into Swarms and use Goblins to trick and trap them. Lure in the mighty Royal Fairies to free their flighty Fairy friends, then catch them too! The Chief who catches the most Fairies wins. Fairy Season is a trick-taking card game in which players take turns playing Fairies, Traps, Goblins and Royal Fairies in an attempt to capture the pile (called the swarm) and add it to their private stash. This is achieved when the next player in turn order cannot play a card to beat yours. At the end of the game, players count the Fairies and Royal Fairies in their stashes, with the highest score winning. There is an alternate victory condition also - any player who can capture all four Fairy Royals wins immediately!

    Out of stock

    $17.99$16.97

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