Cartographers: Map Pack Collection
Explore new realms to chart their secrets and become the greatest cartographer in the kingdom! Cartographers: Map Pack Collection includes three maps featuring thematic twists and gameplay additions to expand your game of Cartographers or Cartographers Heroes. The three maps (1: Nebblis, 2: Affril, and 3: Undercity) were previously sold separately in their own packaging but are now combined into a single boxed collection. Nebblis includes 75 double-sided map sheets featuring a volcano space and 3 volcano cards, which are shuffled into the Explore deck. When volcano cards are revealed, players draw destroyed spaces on their map sheets recording the damage the volcano is inflicting on the land. Affril includes 75 double-sided map sheets featuring six islands and 3 new scoring cards, specifically for use with this map pack. Players pick two starting islands and may only draw on those islands to start with, before spending coins to branch out to other islands as the game progresses. Undercity includes 75 double-sided map sheets featuring above ground and below ground regions and 3 new scoring cards, specifically for use with this map pack. Players must either draw shapes completely above ground or completely below ground, while also keeping all shapes connected to one another.
$24.95$16.78
City of Winter - Scroll
The Umbra is coming, and the Riverlands are no longer safe. Our family must flee to the City of Winter to find another home.A roleplaying game about a fantastical family saga and immigrant experience.Create members of a family and journey together through the strange world. You’ll play family members fleeing across the Riverlands scroll to the City of Winter — a magical metropolis. Elegant rules, evocative prompts, and inspiring images help guide your unique story. Family members will age and die, traditions will be passed from one generation to the next, and you will encounter new traditions that change your family over time. City of Winter captures the refugee and immigrant experience in a fantastical and magical setting.The game is played across two intricate and beautiful canvas maps: The River Scroll and The City Map. You’ll use the Tradition Cards and narrative prompts to create a rich and immersive story. One-shot or campaign play. No game master. Completely collaborative. A spiritual successor is the beloved Fall of Magic. With its handmade canvas maps, artisan quality paper, and vivid water-based inks, City of Winter is a feast for the senses. The game is made completely by hand in our workshop. The components look like objects pulled directly from the world of the game. We cut, screen print, sew, and hammer every nail. The original edition of the game featuring two handmade maps. River Scroll (1 x 5 ft) City Map (2 x 2.5 ft) 250 handmade Tradition Cards 5 metal tokens and 1 die Wandering Borough Card 10 Tradition Banners Instructions Booklet
$149.95
Elder Sign
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game. Elder Sign includes: 1 Cardboard Clock 8 Customized dice 1 Entrance Reference sheet 80 Oversized cards 76 Small cards 144 Cardboard tokens and markers
$39.99$28.73
Fall of Magic - Scroll
Magic is dying, and the Magus is dying with it. We travel together to the realm of Umbra where magic was born.A roleplaying game about magic, friendship, and travel. Journey across a handmade canvas scroll that slowly unrolls to reveal a landscape of fantastic locations, perilous roads, and strange hosts. The beautifully illustrated map incorporates evocative and open-ended story prompts that guide players in creating a narrative and developing a fantasy world. Your characters will accompany the dying Magus on an adventure that is unique to each play through.Fall of Magic has intuitive rules and can be immediately picked up and played. One-shot or campaign play. No game master, no preparation. A tactile and immersive gaming experience. The 5.5 foot double-sided scroll is a remarkable object made by hand in our workshop with 100% cotton canvas and vivid water-based inks. We cut the canvas, screen print, sew, and hammer every nail. Scroll Edition: 5.5 foot double-sided canvas scroll 5 metal tokens and 1 die 12 Lost Island Cards Instructions booklet
$129.95
Ivion: The Fox And The Forest
Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character! Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody! In Ivion: The Fox and the Forest, stay one step ahead of nature as the craft Survivalist, or bring forth Summer's wrath as the Wilder. Fully compatible with all other Ivion products.
$39.99$33.99
Legacy of Dragonholt
Gather your band of heroes and journey to the edge of the Terrinoth in Legacy of Dragonholt! The first game to use the Oracle system, Legacy of Dragonholt captures the spirit of a roleplaying game without needing a game master. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins, foil the plot of an evil lord, and add a new story to your tale!
$69.99$59.49
Mage Noir
Mage Noir is a whole new take on dueling strategy card games. Harness the might of the elements and become a Mage Noir, one of the most powerful beings to ever exist.Thanks to its fresh mechanics packaged in simple rules, Mage Noir is the perfect game to discover the thrill of outwitting your opponent with your magical abilities.With the unique shared Mana pool system, unveil a simple-to-use yet deeply strategic system that will reward smart planning and bold decisions. And with the spell crafting system, experience highly customizable gameplay. Choose from one of the 4 pre-constructed decks to start right away, or build your own deck to elaborate on the smartest strategy.With hours of deckbuilding, Mage Noir is a game that is easy to learn and rewarding to master.Will you be the next Mage Noir?
$50.00$42.50
Overboss: Duel
Overboss Duel is the new two-player version of the hit tile-laying game, Overboss! In Duel, Players go head-to-head to conquer the Overworld on a shared board. In a new twist on Overboss gameplay, players can draft and place terrain tiles and monster tokens anwhere, even on their opponent’s side of the board! Like the original game, each terrain type has a different point value and unique ability. But watch out! Now some abilities allow players to move tiles and tokens across the Overworld, stealing valuable points from opponents and setting up clever strategies for victory.And don’t get too comfortable once you’ve mastered the board; players also have to contend with a new threat: heroes. Pesky adventurers spawn in towns and reduce your score. But if you squash them, you’ll gain bonus points!
$29.95$25.46
Terra Mystica: Automa Solo Box
This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.
$19.95$15.96
Terra Mystica: Big Box
This Big Box contains the Terra Mystica base game, the expansions Terra Mystica: Fire & Ice and Terra Mystica: Merchants of the Seas, and the Terra Mystica: Automa Solo Box expansion. It also contains Terra Mystica: 4 Town Tiles and Terra Mystica: Shipping Value promo card.
$149.95$119.96
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
$44.95$35.96
Wandering Towers Playmat
The official playmat for Wandering Towers! The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape. Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time. Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.
$24.95$21.21
Wandering Towers: Mini Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap. Retrieve A Card Effect: Take the top card from the discard pile, even if it is the card you just played. Note: you will not draw to fill your had to 3 cards at the end of your turn until you have less than 3 cards. This is the same spell as the previously released "Re-Use A Card". Movement Swap Effect: Swap the movement values on the movement card you play. this has the following effect: For a card that can move either a tower or a wizard, their movement values are swapped. For a card that can only move a tower, it moves a wizard instead. For a card that can only move a wizard, it moves a tower instead.
$5.00$4.00
Wandering Towers: Mini Spell Expansion 3
2 new Magic Spells for Wandering Towers - 'Fill a Potion Bottle' and 'Extra Die Roll'. From award-winning designers Wolfgang Kramer & Michael Kiesling and graphics by Michael Menzel. Race to be the first to have all your wizards in Ravenskeep and your potion bottles full! Move towers to get closer to Ravenskeep, or, even better, cover up other wizards to fill up your potion bottles. Cast magic spells to gain an extra advantage for your wizards. A fast-playing game for both children and adults - will you remember where all your wizards are, even when covered by a tower, or two?Ages 10+1-6 players30 minutes play time
$5.00$4.00
Wiz-War (9th Edition)
In Wiz-War, players are transformed into wizards who attempt to collect treasures from a twisted maze. At the heart of the game is a deck of cards that the players use to cast spells, power up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.
$39.95$33.96
Yomi: Round 2
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'.
$44.99$38.24