Vinhos Deluxe: Connoisseur Expansion Pack
Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 minutes per player to play. Includes: Weather (1 tile) Wineries (4 double-sized tiles) Vineyards (4 double-sized tiles) Cellars (4 double sized tiles) Ocean Tiles (4 large tiles)
$9.99$8.49
Vinhos Deluxe: Experts Expansion Pack
Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 minutes per player to play. Includes: Advertisers and Marketers Experts (8 tiles) Salesmen Specialists (4 tiles)Salesmen Specialists (4 tiles) Spies Specialists (4 tiles) Meteorologists Experts (4 tiles) Reviewers Experts (4 tiles) Estate Experts (4 tiles) Public Relations Experts (4 tiles)
$9.99$8.49
Vinhos Deluxe: Islands Expansion Pack
Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 minutes per player to play. Includes: Madeira Expansion (small board; 4 tiles and 4 meeples) Acores Expansion (small board; 4 tiles; 4 larger vineyard tiles; 4 meeple barrels)
$14.99$13.49
Vinhos Deluxe: Tasting Room Expansion Pack
Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 minutes per player to play. Includes: Bottles (4) Porto Bottles (6) Wine Rack (1) Tourist Meeples (12) Wineries Meeples (19)
$14.99$13.49
Vinyl
After the needle reaches the center of the record, you shoot up out of your chair and hop on the computer — you want more! You locate the nearest record store. You jump in the car, not knowing what to expect. After arriving and parking the car, you pull back on the door and enter into a musical paradise.Vinyl allows players to be aspiring vinyl collectors. With the knowledge acquired from visiting the Magazine Rack, players will begin to collect albums to assemble into collections that will score them additional points. Players will interact when collecting albums at the Record Bins or when gaining more knowledge at the Magazine Rack.Unfortunately, the inventory is limited, and other customers may be targeting the same vinyl gems. After the record store closes, players will tally their collection's value and determine the Elite Collector of Vinyl.★ Set Collection★ Hand Management★ Single Worker★ Bump Actions★ Victory PointsAges 14+, 1-5 players, 60-75 minutes
$45.00$38.25
Vinyl: Big Band
During the 40s, the Big Band era was at its climax, with genres such as Jazz and Swing leading the way. In addition to the talented band leaders, gifted musicians delivered moving solos. People enjoyed great music at nightclubs or listening at home on radios or record players. Records initially were only available at 78-speed and held one song. However, 33-speed records with their extended duration began to grow in popularity.Big Band is a Vinyl edition that expands on the core mechanisms of Vinyl with the introduction of the Window Display, Leader Board, Soloist Tokens, Drum Cards, Album Speed bonuses, and a new way to build collections. Players will collect albums from two genres, Swing and Jazz, recorded at two different speeds from up to eight band leaders. A player collecting the more common record speed of the decade, 78, will earn additional points but must pay more versus the new record speed of the decade, 33.A player may retire a collection from a single genre at the Front Counter once there is a minimum of four albums with different instruments. The player earns a Collection Reward Token based on the number of complete matches across the retired albums and a Band Leader Power based on which band leaders are in the retired collection.Ages 14+, 1-5 players, 60-75 minutes
$45.00$38.25
Vinyl: British Invasion
The British Invasion is a Vinyl band expansion that builds on the base game of Vinyl and introduces the Listening Booth and singles (aka 45s). Historically, 45s were purchased to initially and eventually encouraged buyers to acquire the associated LP album or even another album from the band. In BI, players can acquire 45s by matching the band icon. Each 45 has an "A-side" with locked attributes that can be unlocked at the Listening Booth. At the Listening Booth, players will discard a magazine card with one matching icon to flip the 45 to its "B-side" giving the player more points and the opportunity to use the 45 to acquire LPs with similar attributes in future rounds. BI leverages the same collection rewards system (Pure, Mixed, Double Mixed) that comes in the base game and can be further integrated with Top Shelf, Publisher Expansion, Clearance Bin, or even the memorabilia from Masters of Metal! For 6 the new bands (Half & Half, Lead Balloon, Scarabs, The What, Rolling Bones, Pink Fluid), the following is included in this expansion: 66 Magazine Cards 72 LP Album Cards 24 45s Cards
$45.00$38.25
Vinyl: Jukebox
After flipping through the selection of songs, inserting a coin into the slot, pushing buttons, a Mechanical arm selects a 45 from its library. After carefully placing it on the spinning turntable, music fills the air and begins to entertain the nearby listeners.Jukebox is a two-player light-weight set collection game where players construct a jukebox with 45s, which come in five genres, three decades, and have great songs on either A or B sides. To collect 45s, a player must draw coins out of their bag and inserts them into one of two slots. The player will continue until there is a desired match OR their slot(s) are full of coins. As 45s are acquired, the player places them into a 3x3 grid near their player board. The player will score a row or column of three 45s. As the player's bag empties, they may empty their coin box and earn two bonus coins. Keep in mind that at speci!c points in the game, the player's opponent will bene!t from the player's decisions getting free actions to insert coins into their player board. When a player acquires nine 45s, the game end is triggered. The players add their score up from the scoring tokens earned during play plus the points from their private objectives. The player with the most points is the winner.★ Bag Pulling★ Collections★ Victory PointsAges 14+, 2 players, 30-45 minutes
$35.00$29.75
Vinyl: Masters of Metal Edition
Lights and smoke engulf a guitarist shredding a guitar. A drummer is hammering away at his set and laying out a bass line. Fans lucky enough to get concert tickets are screaming in the audience wearing their band's memorabilia such as t-shirt, dog tags, and belt buckles. After an extraordinary show, fans purchase posters and key chains to mark the memorable event and head to the record store to buy an album from their favorite band to round up their collection.Masters of Metal is a Vinyl edition that expands on the core mechanisms of Vinyl with the introduction of memorabilia. Players will collect albums from six Metal bands, with attributes such as live recording or picture disc. In addition to collecting albums, players may also extend their collections with memorabilia such as concert tickets, posters, or t-shirts.As the collection gets larger, the player may retire the albums and memorabilia from a single band to earn a Collection Reward Token.Ages 14+, 1-5 players, 60-75 minutes
$45.00$38.25
Vinyl: Seasons Greetings
After the needle reaches the center of the record, you shoot up out of your chair and hop on the computer — you want more! You locate the nearest record store. You jump in the car, not knowing what to expect. After arriving and parking the car, you pull back on the door and enter into a musical paradise.Vinyl allows players to be aspiring vinyl collectors. With the knowledge acquired from visiting the Magazine Rack, players will begin to collect albums to assemble into collections that will score them additional points. Players will interact when collecting albums at the Record Bins or when gaining more knowledge at the Magazine Rack.Unfortunately, the inventory is limited, and other customers may be targeting the same vinyl gems. After the record store closes, players will tally their collection's value and determine the Elite Collector of Vinyl.★ Set Collection★ Hand Management★ Single Worker★ Bump Actions★ Victory PointsAges 14+, 1-5 players, 60-75 minutes
$45.00$38.25
Vinyl: Totally Awesome 80's
With the rise in the popularity of cassette tapes, there was a decline in vinyl ownership. Music lovers who sought portability exchanged their vinyl for store credit at the trade-in counter without knowing its actual value. collectors went on the hunt for these gems to expand or enhance their collections as record stores became flooded with used albums.The Totally Awesome 80's edition features popular genres present during the great decade — the 80's. The edition also adds a new mechanism to the game — trading at the Trade Counter. Players can trade unwanted or low-value records to collect a desired and higher-valued album. Collections max out at four. To earn a Collection Reward Token, the players have to meet a minimum quality level and maintain a specific number of matched attributes across all of the albums in the collection. To further enhance a collection, Loyalty Cards will increase the number of victory points earned at the end of the game.Ages 14+, 1-5 players, 60-75 minutes
$45.00$38.25
Viral
You`re a deadly VIRUS that has just infected Patient Zero! Now, the clock`s ticking, and you have to spread and mutate in order to contaminate other organs! But, choose your strategy carefully, because competing bacillus are looking to muck up your best laid plans! If too many viruses are present in an organ, a crisis occurs and the powerful Immune System will surely wipe out your infection
$39.99$33.99
Viral: The Hive
Have you conquered the body in Viral? Are you ready to turn up the heat? The Viral: The Hive expansion introduces five asymmetric and highly thematic viral factions. In this expansion, each player starts with a new hive within the body from which to spread their influence and unlock new abilities for their viral faction. Introduces 5 new asymmetric and highly thematic factions!
$16.00$11.02
Virgin Queen
Virgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther’s posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen: over half of the rulebook remains unchanged.
$92.00$78.20
Virtu
It’s a time of upheaval, when the Middle Ages end and modernity is born…. For those in the government, the situation is ripe for action. Your city must maintain its standing, and you, as its prince, must make this happen. Virtù models the art of governing, using an original mechanism that then deploys from your player board. Your tactical options are laid out in the form of a wheel of cards, which you can evolve according to your objectives. Send troops or assign agents, and the villages will change hands. But other strategic dimensions must be considered: Artists, merchants, or diplomats could also work to increase your prestige…. Decide and act with just the right amount of ingenuity and audacity, and you will become the Master of Italy!
$69.99$54.96
Virtual Revolution
2047: Most of humanity escapes reality through Verses, virtual universes developed by powerful mega corporations. These businesses are willing to do anything and everything to gain market share. You work for one of them, and your mission in Virtual Revolution is to become the ruler of Neo-Paris. With three actions per turn, decide whether to recruit agents, generate income, build servers, start new Verses, or improve your reputation. Because your actions are not always legal, you risk attracting Interpol's attention or being attacked by activists. How far are you willing to go to take over the city?
$54.99
Viscounts of the West Kingdom
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favor in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favor among the people must be our priority, should there be a sudden shift in power.
$55.00
Viscounts of the West Kingdom Collector’s Box
Requires Viscounts of the West Kingdom Collector’s Box that can fit all the contents of the base game, Gates of Gold, Keeper of Keys, and promos! Form-fitted plastic tray, works with sleeved cards! Includes 12 New Promo Items (4 Outsider Cards, 4 Hero Townsfolk Cards, 4 Chest Tiles) Organizer insert designed for Viscounts of the West Kingdom and the expansions: Gates of Gold and Keeper of Keys. Crossover Promo Pack: 4 Outsider Cards 4 Hero Townsfolk Cards 4 Chest Tiles
$30.00
Viscounts of the West Kingdom Gates of Gold
Many have come! Who will stay and who must go? In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendor of our great city. While most are traders and laborers, eager to make a home for themselves, others seem to have more devious intentions. Can we really trust those who once attacked our walls? Do they truly desire peace? The King has sent his orders, but we will decide who may stay and who must leave. Viscounts of the West Kingdom: Gates of Gold is an expansion. Viscounts of the West Kingdom is required to play. Features: New card types for players to add to their decks: King’s Orders and Outsiders Manuscript Boards for housing transcribed Manuscripts, and unlocking newabilities Six Castle Leader cards, and new Building Bonus Cards to add more competition and new strategies More Heroes, Townsfolk, and Manuscripts Components: 28 Townsfolk Cards 5 Hero Townsfolk Cards 24 Outsider Cards 24 King’s Order Cards 1 AI Reference Card 1 Illustrated Rulebook 12 BuilderBonus Cards 6 Castle Leader Cards 4 Manuscript Boards 5 Manuscripts
$35.00
Viscounts of the West Kingdom Keeper of Keys
Treasure Awaits! In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands? Viscounts of the West Kingdom: Keeper of Keys is an expansion. Viscounts of the West Kingdom is required to play. Features: Thick player boards with slots for housing the new Chest Tiles, which add anew element to the tableau management for players to explore Three public Buildings for players to compete over constructing, each with their own unique in-game abilities and bonus rewards Mechanisms for players to gain more Hero Townsfolk into their deck, providing even more power turns and possible combos Three replacement starting Townsfolk for each player More Heroes, Townsfolk, Player Cards, and Manuscripts Components: 20 Townsfolk Cards 10 Hero Townsfolk Cards 12 Starting Townsfolk Cards 5 Player Cards 1 AI Scheme Card 1 Illustrated Rulebook 3 Public Building Tokens 3 Public Building Cards 18 Chest Tiles
$35.00
Viticulture World: Cooperative Expansion
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$31.48
Viticulture: Essential Edition
Old-world Tuscany awaits your winemaking skill and strategic cunning. You'll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy! Viticulture is a worker-placement strategy game that allows players to create their own Tuscan vineyard anywhere a table and a friend can be found. You find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers ... and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.Contents:42 Vine Cards36 Wine Order Cards18 Field Cards24 Automa Cards36 Mama and Papa Cards38 Summer Visitor Cards38 Winter Visitor Cards1 Double-Sided Game Board6 Double-Sided Vineyard Mats30 Worker Meeples6 Grande Worker Meeples50 Glass Tokens6 Wake-Up Tokens6 Victory Point Tokens6 Residual Payment Tracker Tokens48 Wooden Structure Tokens72 Punch Board Lira1 First Player Token
$43.81
Viticulture: Metal Coins
These 72 thick metal lira coins, originally designed and used in Tuscany Prima, fit into any Euro game. There are 36 copper-colored 1-lira coins, 24 silver-colored 2-lira coins, and 12 gold-colored 5-lira coins.
$30.00$25.50
Viticulture: Moor Visitors Expansion
The Viticulture Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture. Also included are corrected reprints of the Promoter and Harvest Machine cards.
$14.97
Viticulture: Visit from the Rhine Valley
You have new visitors! Visit from the Rhine Valley, an expansion for Viticulture, provides you with a new set of eighty visitor cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs as they must be played without other visitor cards from Viticulture, Tuscany, and Moor Visitors.
$13.67
Vivarium
1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures... Faced with this shocking discovery, the world's scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent.Vivarium is an efficient and tense card collection game with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.★ UNIQUE USE OF DOMINOES: Each turn, add a domino to the one in the middle of the table, creating coordinates that let you take a card from the board.★ COMPLETE SECRET OBJECTIVES: Use these to drive your strategy to collect different creature colors, creature types, equipment, or other aspects of the game.★ POWERFUL EQUIPMENT: Gain these cards to help complete certain objectives and for their unique special abilities or end-game scoring effects.★ HIGH QUALITY COMPONENTS: The custom domino designs, sparkly amber gems, and details on the cards and board add to a luxury gaming experience.★ BEAUTIFUL ARTWORK: See the creatures of Vivarium spring to life, each one with their own personality and storing that shines through in the illustrations.
$24.99
Volcanic Isle
Players in Volcanic Isle are tasked with building villages and raising Moai across the continent, each doing their best to survive and become the strongest tribe. However, with each Moai raised, the possibility of a volcanic eruption increases! Eruptions devastate settlements and even cause whole sections of the board to sink into the sea and be removed! Strategically plan the expansion of your settlements amidst the chaos of volcanic activity with an ever-changing landscape!
$49.99$42.49
Volfyirion Guilds
After the fall of Rorius house, the king of Mysthea, in order to contain the power of the Volarees house, created a system of 5 guilds and assigned a specific role to each of them. Now, the guilds are fighting for the top step of the political scene. Set in the wonderful world of Mysthea, Volfyirion Guilds events take place immediately after the previous title: Volfyirion; and about sixty years before the events of Mysthea. The game retains all the features and mechanics from its predecessor, indeed it's a competitive and fast-paced deck-building card game for two players. At the same time, however, it adds more depth to the gameplay, thanks to 110 new cards, including new card types, abilities, and mechanics. In addition, the game has renewed the solo mode: now you can fight against Mysthea world epic creatures, each of which has its own features and rules. Volfyrion Guilds can be played as a standalone game or combined with the classic Volfyrion and this amplifies the alternatives for players. Part of the 'Volfyirion Card Game Series'
$22.00$18.70
Volfyirion: Card Game
Volfyirion is a competitive and fast paced deck-building card game for 1-2 players, set in the wonderful world of Mysthea.If you enjoy a quick and intense match with a lot of strategic choices, you are going to love it!You will have to destroy your opponent cities while defending yours.Employ your army, use your special power or, if you are brave enough, try to tame the dragon Volfyirion and have it unleash destruction on the battlefield. But beware: your opponent will try to do the same!Game Contents:• 136 poker size playing cards• 1 screen printed dragon token• RulebookAges 14+, 1-2 players, 15-30 minutes
$23.00$19.55
Volfyirion: Dragon Miniature
More than just a collectible miniature!The dragon Volfyirion is a legendary creature of the Mysthea Universe and its miniature can be used in three different games of this series: Volfyirion, Mysthea and Mysthea: The Fall.The box includes the 120 mm tall miniature with 5 Quam Crystals, 4 Playing cards and one rulesheet.
$25.00$23.96
Votes for Women
Votes for Women is a card-driven game covering the American women's suffrage movement from 1848-1920, culminating with the ratification (or rejection) of the Nineteenth Amendment. The game provides competitive, co-operative and solitaire play, with co-operative and solitaire play against the "Oppobot." To win, the Suffragist player must have Congress pass the proposed Amendment and then have three-fourths of the states (36 of the then 48 states) ratify the Amendment. The Opposition player wins by either preventing Congress from passing the proposed Amendment or by having 13 states reject the Amendment. The game lasts for six turns - a turn consisting of drawing cards from the players' own decks, bidding on strategy cards, and then six rounds of card play where a player may play a card for an event or discard a card to campaign, organize or lobby Congress. If Congress has proposed the Amendment but neither 36 states have ratified nor 13 states have rejected, then the game goes to Final Voting.
$75.00$63.75
Wakening Lair
Built long ago by an ancient evil, a lair lies at the heart of a dense forest not far from your village. Silent for generations, a noxious reek now wafts from the entrance and unsettling noises from within signal that something terrible is about to awaken. Do you dare venture into the depths and combat what monsters lurk inside? Wakening Lair is a fully cooperative dungeon delve for 2-6 players who take on the roles of heroic adventurers banded together to defeat the monsters inhabiting a nearby lair. Play heroes from nine different character classes, each with unique abilities to help vanquish foes. Double-sided hero cards provide both male and female versions of each class for a total of 18 heroes from which to choose. A variety of monsters, nine different monstrous terrors, and randomized boss monster awakening changes the game narrative each time you play. Six different room types can give you an attack bonus if your character type matches the room advantage. Weapons have character preferences and arming the right weapons can increase the power of your attacks. Use magical items for rerolls, healing, or other boosts for yourself or members of your party. Monsters have attack vulnerabilities and immunities, so you need to watch out and square off with the best suited members of your team! Players take turns exploring rooms in Wakening Lair, defeating monsters, disarming traps, and gathering weapons and magic items. Equip those items to maximize your hero's abilities, all in preparation to defeat the slumbering monstrous terror that is bound to awaken at any moment. When it does, you need all your collective power to keep it from escaping the lair and destroying the land!
$34.99$29.75
Wakening Lair: The Dark Forest
In Wakening Lair: The Dark Forest, 1-6 players must cooperate against overwhelming odds to rid a classic fantasy themed dark and spooky forest of its assorted ne’er-do-well monsters and haunts. Should they succeed, songs will be sung of their noble exploits for generations to come. If they fail, then the Dark Forest’s evil will spread across the realm. Wakening Lair: The Dark Forest is a 1-6 player fully cooperative dungeon delve which plays in 45-60 minutes. Each player assumes one of nine heroes forming a party which must explore the forest disturbing and vanquishing its denizens. As they do, they’ll receive treasure in the form of weapons and magic items. Eventually, one of six monstrous terrors will awaken and try to escape the dark forest. Victory is achieved by defeating it before that happens! Wakening Lair: The Dark Forest is a standalone sequel to the original Wakening Lair and the components of both games can be swapped for unique and new game combinations.
$39.99$33.99
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
$44.95$35.96
Wandering Towers Playmat
The official playmat for Wandering Towers! The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape. Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time. Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.
$24.95$21.21
Wandering Towers: Mini Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap. Retrieve A Card Effect: Take the top card from the discard pile, even if it is the card you just played. Note: you will not draw to fill your had to 3 cards at the end of your turn until you have less than 3 cards. This is the same spell as the previously released "Re-Use A Card". Movement Swap Effect: Swap the movement values on the movement card you play. this has the following effect: For a card that can move either a tower or a wizard, their movement values are swapped. For a card that can only move a tower, it moves a wizard instead. For a card that can only move a wizard, it moves a tower instead.
$5.00$4.00
Wandering Towers: Mini Spell Expansion 3
2 new Magic Spells for Wandering Towers - 'Fill a Potion Bottle' and 'Extra Die Roll'. From award-winning designers Wolfgang Kramer & Michael Kiesling and graphics by Michael Menzel. Race to be the first to have all your wizards in Ravenskeep and your potion bottles full! Move towers to get closer to Ravenskeep, or, even better, cover up other wizards to fill up your potion bottles. Cast magic spells to gain an extra advantage for your wizards. A fast-playing game for both children and adults - will you remember where all your wizards are, even when covered by a tower, or two?Ages 10+1-6 players30 minutes play time
$5.00$4.00
War Chest
War Chest is a simple to learn, yet highly re-playable and exciting war game, where each player controls a unique army. It combines drafting, with an elegant army composition mechanic. Each player plays with different units, requiring you to develop alternate strategies to balance the need to recruit more troops, offset your losses and effectively maneuver your soldiers.
$49.99$42.49
War Chest: Nobility Expansion
The chivalric system was a huge part of medieval warfare. Various offices of state were handed out to the highborn of the land, from Bannermen that surrounded kings and queens, to Earls and Heralds enacting their liege's will across the realm. Bishoprics had much land and influence associated with them, and were sought after position for nobles.Can you add these four new influential units to your force, and use royal proclamations to your advantage, to once again triumph in this masterful game of tactical warfare?Contents:6 Proclamation Seals16 Faction Control Markers7 Royal Decree Cards19 Unit Coins4 Unit Cards Ages:Â 14+Players:Â 2 or 4Game Length:Â 30-60 minutes
$24.99$17.06
War Chest: Siege Expansion
Not all battles are fought on the open field. In many cases defenders hide behind the thick walls of mighty castles. Now is the time to prepare for Siege! As castles grew larger and stronger throughout the middle ages, new ways evolved to scale, knock down, and even undermine their walls. In War Chest: Siege you will be confronted with fortified locations. Fear not, you have siege towers and trebuchets at your disposal and hardy sappers to both build your own fortifications and undermine your opponents. Can you successfully return to the battlefield with your war engines in this ingenious and engaging game of tactics and strategy?
$24.99$21.24
War of Civilizations
War of Civilizations is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of Clan Leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for threeconsecutive rounds with the Capital Ship, or by accumulating the maximum number of Magic Crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship.ORWin against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. THE END GAME GETS TRIGGERED WHEN ANY PLAYER ENTERS THE ISLE OF MYTH FOR THE FIRST TIME IN THE GAME. WHEN THE END GAME IS TRIGGERED, THE GAME WILL END IN THE FIVE ROUNDS THEREAFTER.
$99.00$84.15
War of the Ring 2nd Edition
The WAR OF THE RING is a grand strategy board game that allows its players to immerse themselves in the world of J.R.R. Tolkien's THE LORD OF THE RINGS TM and experience its epic action, dramatic conflict, and memorable characters.As the Free Peoples player you command the proud hosts of the most important kingdoms of the Third Age. From the horse-lords of Rohan to the soldiers of Gondor and the Elven lords of Rivendell, you lead the defense of the last free realms of Middle-earth.Face the evil minions of Sauron on the field of battle in a desperate attempt to delay their onslaught, while you lead the Fellowship of the Ring in the Quest for Mount Doom.As the Shadow player you lead the hordes of the Dark Lord and his most powerful minions as they try to bring darkness to Middle-earth. Legions of Orcs, Trolls, Wolfriders and the dreadful Ringwraiths await your command. Hunt the Ring-bearer and bring the precious Ring to his Master, or crush your enemies with your unstoppable armies.This is your chance to forge the destiny of an age...Contents of the Box: A massive 70x100 cm Game Board in two sections, 205 Plastic Figures representing Armies and Characters (more than 30 differentsculptures), 16 Action Dice, 5 Combat Dice, 76 Cardboard Counters, 110 Event and Character Cards, Game Rules, 2 Player Aids folders.
$99.90$81.14
War Of The Ring: Kings Of Middle-Earth
Kings of Middle-Earth™, the new expansion for War of the Ring™ Second Edition, introduces Sovereigns and Dark Chieftains. These two new types of Characters represent important personalities of Middle-earth with a vital role in the War of the Ring.The Sovereigns of the Free Peoples were targeted by Sauron’s attempts to bend the will of the peoples opposing him — using the palantíri (the seeing stones), through emissaries, like Gríma, and possibly with other subtle and deceitful means. At the same time, it was crucial for the morale of the Free Peoples to rally around these charismatic figures — Brand, Dáin Ironfoot, Denethor, Théoden, and Thranduil — to fight against the Shadow. The new rules, miniatures, cards, and Action dice included in this expansion will allow the players to fully develop this conflict and represent the role of these characters in your War of the Ring game.This expansion also adds three new Characters, the Dark Chieftains, to the Shadow hosts. Unlike the Ringwraiths, who were fully controlled by the Rings of Power, these powerful leaders of the Shadow Armies had distinct personalities, but ultimately all were subject to the commands of Sauron or Saruman. One Dark Chieftain is included for each of the three Shadow Nations — the Black Serpent, the Shadow of Mirkwood, and Ugluk.THIS IS NOT A COMPLETE GAME.You must own a War of the Ring game to play.CONTENTS OF THE BOX:• 13 Plastic Figures• 5 Corrupted Sovereign Rings• 2 Special Action Dice• 13 Character Cards• 19 Event Cards• 1 Sovereign Corruption Board• 12 Cardboard Counters• 2 Reference Sheets• Game Rules
$44.90$38.16
War of the RIng: The Card Game
Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring – The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord, Sauron, and the Free Peoples of Middle-earth.In War of the Ring – The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.During the game, players will take turns playing cards representing the characters, armies, items, and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth, as they fight to control the new Battleground cards activated in each round. With more than 100 original illustrations from the greatest Tolkienian artists in the world, including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe, War of the Ring – The Card Game is more than a game – it also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.This is your chance to forge the destiny of an age, like you never did before!CONTENTS OF THE BOX:• 60 Shadow cards• 60 Free Peoples cards• 27 Path cards• 14 Battleground cards• 4 Reference cards• 20 Corruption/Victory point tokens• 20 Combat tokens• 1 Starting Player token• 4 The One Ring tokens• Rules
$44.90$38.17
Watch Out Beetlejuice
After becoming a ghost following an accident, you are doomed to haunt your home for the next 125 years. None of the new owners who regularly try to move into your home meet your exacting property maintenance standards, so you spend your time scaring them away. Do not forget that you are not the only ghost in the house… Beetlejuice might appear from time to time and meddle with your efforts to frighten new tenants. Mischievous Beetlejuice can join the game at any time, relishing the chance to mess with your plans. Whenever he's around, there will be pitfalls to avoid. ENGAGING PUSH-YOUR-LUCK GAMEPLAY: Take on the role of mischievous ghosts in this engaging dice game, where you'll scare away unwanted house guests with the help of the unpredictable Beetlejuice. BEETLEJUICE APPEARANCES: Brace for chaos as Beetlejuice can appear at any moment, adding a twist of fate to your ghostly schemes with unexpected challenges and mischievous gameplay. RICH THEME & DEEP STRATEGY: Compete against both the game and other players, strategizing to overcome Beetlejuice's antics and successfully scare off new tenants. CULTURAL ICON: Immerse yourself in a game themed around the iconic Beetlejuice, complete with references to the movies, TV shows, and more, perfect for fans of the beloved franchise. IDEAL FOR HALLOWEEN & PARTIES: With quick 20-minute play sessions, this game is perfect for family gatherings, especially during Halloween, offering spooky fun for players aged 10 and up. Contents: 8 dice 1 rulebook 80 cards
$19.99
Waterfall Park
Welcome to Waterfall Park. The goal of the game is to trade and exchange attractions to build the biggest amusement park in the world. The particularity of this park is that it is built vertically on huge towers in the middle of the ocean.
$44.99$35.99
Watergate
In Watergate, one player assumes the role of a [Washington Post] Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence. History of Watergate included with the game!
$34.95$29.70
Watergate (White Box Edition)
In Watergate, one player assumes the role of a [Washington Post] Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence. History of Watergate included with the game!
$34.95