Search results for "arkham horror rpg"
Rippers Horror Wars (Savage Worlds)
The monsters have lived among us for thousands of years, preying on the weak. The helpless. But mankind discovered a new weapon to fight the creatures of darkness. "Dr. Jack" developed a way to tear the very essence of these horrors from their undead flesh and graft it into living blood and bones. For many years, the "Rippers" took back the night, and the hunters became the hunted. The vile fiends of the world were backed into a corner, but under the leadership of Dracula himself, formed a "Cabal" of evil to combat those who hunted them. Their timing was perfect—for the essences the Rippers stole from their prey eventually corrupted the monster hunters. The very men who created the Rippers—Moreau, Frankenstein, and even Dr. Jack himself—went mad and joined the Cabal! Now Abraham Van Helsing and his mysteriously adopted son, Johann, the Harkers, Witch Hunter Serious Chapel, and a handful of other stout hearts are all that remain of the Rippers. It is their lot to carry on the Horror War. Rippers: The Horror Wars is a complete miniatures skirmish game. The Savage Worlds roleplaying game is NOT required.
$10.10
East Texas University: Degrees of Horror Limited Edition (Savage Worlds, harcover)
Your boyfriend dumped you. You’ve got exams first thing in the morning. And the world’s going to end at midnight unless you stop it. Looks like another all-nighter with the study group.Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Senior, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body. Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga. Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.
$28.64
Sherwood: the Legend of Robin Hood (Savage Worlds)
Welcome to Sherwood Forest, a place of mystery and excitement. Band together to oppose the forces of the Sheriff and Prince John in England during the Third Crusade. Create your characters to do whats best for England and King Richard by protecting his interests at home. This setting book allows you to play in the Medieval England of the period of the Third Crusades. There are classes designed specifically for that period. The book is designed to not only emulate the historical period, but also the mythical one as well. Play in any level you would like from historical to mythical, emulating various novels, stories and tv shows about Robin Hood. This setting can be played in either historic or mythical mode. Historic is more realistic, leaving out magic, but in mythical mode, magic has been added to the setting allowing you to play in the fantastic. In addition to this we have a special type of Action Points called Swashbuckling Points. What these do is allow your character to do the impossible, from swinging on a rope chandelier to climbing up the wall using only a knife. In a style that emulates the early fantastical stories of the genre. This book includes: • Weapons and armor from the time• New Edges and Arcane Backgrounds• Gazetteer covering Robin Hood’s England• Characters from Robin Hood Legends• Feats of derring-do and archery contests• Mythic beasts and faeries This book is a campaign setting designed to be used with the Savage Worlds Core Rulebook.
$25.00$15.23
Savage Worlds Sagas & Six-Guns
Sagas & Six-Guns is a Savage Worlds Adventure Edition setting and rulebook about a mythical and uninhabited frontier settled by Scandinavian cultures. A mash-up of the Old West and the Old Norse, Sagas & Six-Guns is what happens when Beowulf takes on Grendel with a pair of six-shooters and his trusty axe.
$24.99$16.85
East Texas University: GM Screen with Class Ring Adventure (Savage Worlds)
Three panel hardback landscaped screen with adventure. They say the Language Arts building at East Texas University is haunted. They're right. In Class Ring, a late night study session takes a supernatural direction when the ghost of a beautiful young woman reaches out for help. Who was she, and why is she haunting the building? How many other spirits share her fate? It ll take strong nerves and sharp minds to unlock...
$20.00$12.20
Freedom Squadron Commando's Manual
For Freedom! It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings, weird science, occult mysteries, and economic warfare to attack humanity and install their mighty leader, VENOM Commander, firmly in control of the world. But Freedom Squadron has something to say about that! Formed by the allies of the Trans-Atlantic Coalition, under the auspices of the United Nations, Freedom Squadron is an international force comprised of elite soldiers, sailors, pilots, special agents, first responders, and more, all dedicated to protecting the Earth from VENOM and other terrible forces andstrange, mysterious dangers. The Freedom Squadron Commando’s Manual is everything you need to create a hero ready to take the battle to VENOM, using the Savage Worlds system: Vocation Frameworks like Athlete, Guerilla Fighter, Law Enforcement Officer, Medic, Ninja, Pilot, Sailor, Soldier, Spy, and many more! Hero’s Journey Specialization Tables such as Black Ops, Close Quarters Combat, Command, Intelligence, Naval Operations, Special Operations, Tech & Engineering, and more! New Edges, including Carnage Corps, Fighting Style, Operational Planning, Strange DNA, Zone Specialist, and more! Introducing Focuses, special enhancements to Skills that both simplifies and fleshes out the Skill system of Savage Worlds. Tons of Gear - weapons, armor, vehicles, and more! Grab this manual and get started on earning your Code Name, Recruit! Welcome to Freedom Squadron!
$25.00$19.96
Rippers Resurrected Amazon (Savage Worlds)
The Rippers must establish a new lodge to explore the vast rainforest and its massive rivers to defeat the malevolent forces that seek to exploit it. Expedition: Amazon is the first in a series of supplements that take the war with the Cabal to the most incredible and inaccessible places on Earth. Each book contains background information, new gear, hazards, monsters, and a complete Plot Point Campaign. It’s designed to be used with the Expeditions supplement. Ready your rifle and mosquito net—we’re heading deep into the dark jungle along the world’s most powerful river. This is a 32 page, full color, 8.5 x 11 inch booklet in our “Grand Adventures” series.
$14.99$14.96
Lankhmar: Savage Foes of Newhon Limited Edition (Hardcover)
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors. This book requires the Savage Worlds core rules to play.
$25.00$17.21
50 Fathoms Fire and Earth (Savage Worlds)
The Doreen were the victims of the cruel Kehana during “The Long Swim.” Now the Kehana Flumes is beset by catastrophe and the violent Fishmen are on a swim of their own. They flood the streets of Marsales and threaten war across the city. Who is behind the fiery disaster and their desperate exodus? The fate of the Doreen, Kehana, and perhaps all Caribdus depend on the answer! Fire & Earth is a three part Plot Point Campaign that may be run within the normal 50 Fathoms saga, or afterwards to extend your crew’s sea-faring adventures! It requires the Savage Worlds core rules, 50 Fathoms Setting Book, and free 50 Fathoms Update to play. The threats of Fire & Earth are best suited for Veteran crews. Even without the menace of the Sea Hags these are dangerous waters, and a green crew is likely to find themselves sleeping in Davey Jones’ locker. You’ve been warned, matey!
$14.96
Freedom Squadron Plans & Operations Manual
Heads Up, Commandos! General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team. Now it’s up to you and your fellow Commandos to work up the plan, insert into the op-zone, bypass security, talk your way past the front office people, hack the systems, and take out the Pythons you find guarding that last vault. It all comes down to making a good plan and executing a solid operation! The Freedom Squadron Plans & Operations Manual is everything you need to generate adventures and scenarios, as well as learn all about the world of VENOM Assault and Freedom Squadron: The new and highly innovative Plans & Operations rules, developed by Sean Patrick Fannon to enable GMs and players to narratively work together to create immersive, multi-faceted “mission montages” that use all of a team’s skills and resources while encouraging maximum narrative creativity for each player. A Mission Generator that works for Freedom Squadron or any modern post-modern setting featuring military and special operative heroes. A richly detailed history of the world of Freedom Squadron and VENOM, with a Timeline that covers everything from pre-history all the way through the end of World War III and the founding of Freedom Squadron. A system of special Mission Rewards that includes a new Contacts system, enabling players to develop special connections and relationships with specialists who can help them in future missions. Files and stats for lots of VENOM bad guys as well as Mission Specialists that can be called in to fill gaps in a team’s capabilities. “Savage Worlds was created to handle the kinds of games I often like to play and run, where you can be a badass fighter or wizard or whatever, but you can also be a leader. A planner. I’m proud of how the game accommodates that, and my friend Sean Patrick Fannon has added even more to it in Freedom Squadron. I had a blast in the Plans & Operations phase riffing off the other players, figuring out how best to use our individual characters’ skills, and then watching it all come together in the adventures that followed. Sean isn’t afraid of big games and big ideas, and this may be his best yet. I can’t wait to back, buy, and run it myself!” - Shane Hensley, Creator of Savage Worlds Grab this manual and get cracking on missions against VENOM and the other threats that endanger the whole world. Welcome to Freedom Squadron!
$25.00$24.92
Rippers Resurrected South Pacific (Savage Worlds)
Behind the idyllic, palm-studded shores of remote islands, an ancient evil plots its return. The protégé of one of the Rippers’ most notorious enemies seeks to revive his master’s insidious experiments. The Rippers must track a lost expedition across the vast Pacific to stop him, and perhaps put an end to this evil forever. Expedition: South Pacific is the next in a series of supplements that take the war with the Cabal to the most incredible and inaccessible places on Earth. Each book contains background information, new gear, hazards, monsters, and a complete Plot Point Campaign. It’s designed to be used with the Expeditions supplement.
$14.96
Pathfinder for Savage Worlds: Action Deck
54 oversized 3.5″ x 5″ playing cards to help keep track of the action around the table. The Action Deck is used to count down initiative, determine random events, and much more.
$19.92