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The Last Parsec: Jumpcorp Guide to Interstellar Salvage

Description

Finders Keepers! Massive starships drift eternally in the void. They are the carcasses of long-lost dreams, ancient cargos, or modern catastrophes. And someone has to clean them up. This book contains information for JumpCorp s elite First Response Salvage Teams, or FIRST. These are the heroes who enter derelict vessels, check for survivors, and deal with all the strange things found within these titanic space hulks. The handbook is a primer for every JumpCorp salvage team member, and includes new equipment, advice, and practical information on the accepted salvage laws of the spaceways. Game Masters will find an exciting new system and Adventure Generator geared toward salvage missions, including the type of ship found, the wondrous things within, and what threats and other mishaps await the player characters. A ship might be filled with killer robots disassembling a vessel for scrap while Rilgellian slavers hunt for survivors. Another might be a burning wreck filled with priceless goods descending rapidly into the orbit of a dying sun. The possibilities are truly infinite. This book requires the Savage Worlds Adventure Edition core rules, The Last Parsec core rules, and the Savage Worlds Science Fiction Companion to play.
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    SKU: S2P12103

    Description

    Finders Keepers! Massive starships drift eternally in the void. They are the carcasses of long-lost dreams, ancient cargos, or modern catastrophes. And someone has to clean them up. This book contains information for JumpCorp s elite First Response Salvage Teams, or FIRST. These are the heroes who enter derelict vessels, check for survivors, and deal with all the strange things found within these titanic space hulks. The handbook is a primer for every JumpCorp salvage team member, and includes new equipment, advice, and practical information on the accepted salvage laws of the spaceways. Game Masters will find an exciting new system and Adventure Generator geared toward salvage missions, including the type of ship found, the wondrous things within, and what threats and other mishaps await the player characters. A ship might be filled with killer robots disassembling a vessel for scrap while Rilgellian slavers hunt for survivors. Another might be a burning wreck filled with priceless goods descending rapidly into the orbit of a dying sun. The possibilities are truly infinite. This book requires the Savage Worlds Adventure Edition core rules, The Last Parsec core rules, and the Savage Worlds Science Fiction Companion to play.

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