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Star Trek Ascendancy: Cardassian Civilisation Pack (Pre-Order)

Description

This item is a pre-order item with an expected release date of Q1 2026

Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

Dates and product details are subject to change as new information from the manufacturer is updated.

Star Trek Ascendancy: Cardassian Civilisation Pack is an expansion for Star Trek: Ascendancy, compatible with Star Trek Ascendancy: Final Frontier and all other civilisation packs. 

In this civilisation pack your disciplined hand will guide the Cardassian civilization to galactic dominance. As the head of Central Command, conquer and occupy other worlds that hold the precious resources required to expand your rule; planting the flag of Cardassia Prime on the rubble of vanquished empires. Or demonstrate to your rivals that your ordered society is superior and set the Cultural example for the Galaxy.

Conquest and occupation drive the great engine of the Cardassian Union. This relentless hunger affects the Cardassian player’s game in the form of two Special Rules displayed on the player’s Control Console.

1) OCCUPATION
Occupied worlds may not recognize the superiority of Cardassian rule however, but Cardassia knows that a firm hand must always be present to ensure compliance, represented by their Occupation rule. Cardassian Controlled Systems only generate production if there are Cardassian ships in orbit.

2) ANNEXATION
Unrelenting war and invasion add to the glory of Cardassia under their Annexation rule. Take 1 Culture each time you successfully invade a planet.

The cards found in the Cardassian Advancement Deck reinforce their commitment to military might and the subversion of their enemies. The efficiency of Cardassian rule is immediately apparent with their Starting Advancement; Totalitarian Regime allows the Cardassian player to start the game with Six Command Tokens. Cardassian Labor Camps work in conjunction with their Occupation rule, allowing Cardassia to mine Production Tokens from their Culture Nodes to fuel their war machine. While crude by the standards of other civilizations, the Cardassians clever use of Gravitic-based technology allows them to scan their space using a Gravitic Sensor Net countering the advantage of rivals who employ Romulan Cloaking Technology.

Large formations of Cardassian Starships are ideal for conquest, but Cardassia also makes strategic use of smaller formations to attack their foes. Hunter Killer Fleets are designed to exploit a target’s weakness; in the first round of a Space Battle, each ship in the Fleet automatically Scores a Hit. This small formation will likely be broken up in the first round of the battle, but its impact can be devastating, especially if used in conjunction with a larger formation.

The addition of the Cardassian Union to the game puts the Federation, Klingons and Romulans on notice that their worlds and territories are no longer safe.


Product form

$30.00$25.50

    • Orders Containing Pre-Orders WILL NOT SHIP until ALL items are available.
    • Free Shipping over $99 (Contiguous US)

    SKU: STFF06

    Description

    This item is a pre-order item with an expected release date of Q1 2026

    Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

    Dates and product details are subject to change as new information from the manufacturer is updated.

    Star Trek Ascendancy: Cardassian Civilisation Pack is an expansion for Star Trek: Ascendancy, compatible with Star Trek Ascendancy: Final Frontier and all other civilisation packs. 

    In this civilisation pack your disciplined hand will guide the Cardassian civilization to galactic dominance. As the head of Central Command, conquer and occupy other worlds that hold the precious resources required to expand your rule; planting the flag of Cardassia Prime on the rubble of vanquished empires. Or demonstrate to your rivals that your ordered society is superior and set the Cultural example for the Galaxy.

    Conquest and occupation drive the great engine of the Cardassian Union. This relentless hunger affects the Cardassian player’s game in the form of two Special Rules displayed on the player’s Control Console.

    1) OCCUPATION
    Occupied worlds may not recognize the superiority of Cardassian rule however, but Cardassia knows that a firm hand must always be present to ensure compliance, represented by their Occupation rule. Cardassian Controlled Systems only generate production if there are Cardassian ships in orbit.

    2) ANNEXATION
    Unrelenting war and invasion add to the glory of Cardassia under their Annexation rule. Take 1 Culture each time you successfully invade a planet.

    The cards found in the Cardassian Advancement Deck reinforce their commitment to military might and the subversion of their enemies. The efficiency of Cardassian rule is immediately apparent with their Starting Advancement; Totalitarian Regime allows the Cardassian player to start the game with Six Command Tokens. Cardassian Labor Camps work in conjunction with their Occupation rule, allowing Cardassia to mine Production Tokens from their Culture Nodes to fuel their war machine. While crude by the standards of other civilizations, the Cardassians clever use of Gravitic-based technology allows them to scan their space using a Gravitic Sensor Net countering the advantage of rivals who employ Romulan Cloaking Technology.

    Large formations of Cardassian Starships are ideal for conquest, but Cardassia also makes strategic use of smaller formations to attack their foes. Hunter Killer Fleets are designed to exploit a target’s weakness; in the first round of a Space Battle, each ship in the Fleet automatically Scores a Hit. This small formation will likely be broken up in the first round of the battle, but its impact can be devastating, especially if used in conjunction with a larger formation.

    The addition of the Cardassian Union to the game puts the Federation, Klingons and Romulans on notice that their worlds and territories are no longer safe.


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