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Risk: G.I. JOE - Special Missions

Description

In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve plots in an effort to score the most objective points (OP) by the end of the game. One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. This keeps the action tense and players on their toes, as no two games will unfold in the same way. At the end of three rounds, the faction with the most objective points wins! RISK G.I. Joe Special Missions takes the familiar RISK environment in a new direction, with a focus on achieving multiple objectives rather than global domination. Many typical RISK strategies may be less successful in this version, in this game scenario and objective cards guide player strategy. There are multiple unit types, with variable movement, initiative and battle bonuses. Units removed in battle are only temporarily lost, as they will cycle back into action. The action cards a system introduced in previous RISK games create new avenues for moving and gaining units that are not present in the traditional game. Experience all RISK G.I. JOE: Special Missions has to offer!
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$70.00

    • Free Shipping over $99 (Contiguous US)
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    SKU: RGS 02832

    Description

    In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve plots in an effort to score the most objective points (OP) by the end of the game. One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. This keeps the action tense and players on their toes, as no two games will unfold in the same way. At the end of three rounds, the faction with the most objective points wins! RISK G.I. Joe Special Missions takes the familiar RISK environment in a new direction, with a focus on achieving multiple objectives rather than global domination. Many typical RISK strategies may be less successful in this version, in this game scenario and objective cards guide player strategy. There are multiple unit types, with variable movement, initiative and battle bonuses. Units removed in battle are only temporarily lost, as they will cycle back into action. The action cards a system introduced in previous RISK games create new avenues for moving and gaining units that are not present in the traditional game. Experience all RISK G.I. JOE: Special Missions has to offer!

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