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HOME

Description

As you approach, you see the house rising out of the mists, almost like it’s waiting for you. The sun has nearly set, bathing the house in a perfect, golden light, the kind that makes everything look beautiful. Usually. This house is an exception, its ugly outside warped unnaturally by the years of neglect. Still, you feel pulled toward it, like a center of gravity or a siren’s call. As you take it all in you feel somehow strange. You feel HOME.

In HOME, you’ll be taking on the role of someone exploring a house. On your turn, you’ll draw a card, answer a question on the card without revealing the card to your fellow players, and shape the story of your night in the house. As you go, you’ll work to meet your needs, but you’ll also sustain wounds. At the end of the night, you’ll find out if you make it out of the house alive. Explore carefully, as if you can control that.

HOME includes:

  • 209 Cards
    • 24 Dusk cards
    • 24 Witching Hour cards
    • 24 False Dawn cards
    • 8 Morning cards
    • 4 Transition cards
    • 6 Phase Guidance cards
    • 65 Haunting Tale cards (1 Rumor, 5 Outside, and 7 Midnight cards per Haunting Tale)
    • 7 Archetype cards
    • 26 Wound cards
    • 20 Need cards
    • 1 double-sided X-Card
  • Wound Tokens
  • Playmat
  • Character sheets
  • 4 Dry Erase Markers

Product form

$40.00$39.96

    • Free Shipping over $99 (Contiguous US)
    • Same Day Shipping if Purchased Before 12:00 PM (MT)
    • Shipped today? Order within: Dec 17, 2025 12:00:00 -0700

    SKU: WIG410

    Description

    As you approach, you see the house rising out of the mists, almost like it’s waiting for you. The sun has nearly set, bathing the house in a perfect, golden light, the kind that makes everything look beautiful. Usually. This house is an exception, its ugly outside warped unnaturally by the years of neglect. Still, you feel pulled toward it, like a center of gravity or a siren’s call. As you take it all in you feel somehow strange. You feel HOME.

    In HOME, you’ll be taking on the role of someone exploring a house. On your turn, you’ll draw a card, answer a question on the card without revealing the card to your fellow players, and shape the story of your night in the house. As you go, you’ll work to meet your needs, but you’ll also sustain wounds. At the end of the night, you’ll find out if you make it out of the house alive. Explore carefully, as if you can control that.

    HOME includes:

    • 209 Cards
      • 24 Dusk cards
      • 24 Witching Hour cards
      • 24 False Dawn cards
      • 8 Morning cards
      • 4 Transition cards
      • 6 Phase Guidance cards
      • 65 Haunting Tale cards (1 Rumor, 5 Outside, and 7 Midnight cards per Haunting Tale)
      • 7 Archetype cards
      • 26 Wound cards
      • 20 Need cards
      • 1 double-sided X-Card
    • Wound Tokens
    • Playmat
    • Character sheets
    • 4 Dry Erase Markers

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