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A Calamity of Witches (Pre-Order)

Description

This item is a pre-order item with an expected release date of Q4 2026

Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

Dates and product details are subject to change as new information from the manufacturer is updated.

A Calamity of Witches is a coop-competitive card game where players squabble amongst themselves as members of the four Witch Houses, represented by their unique and powerful Sigils.

Save members of your House (cards of your own suit) by winning tricks with the highest card, or play the lowest card to trigger that card’s suit specific power and help turn the tides in your favor. Make deals to avoid the brunt of a House’s Attack, grow your power, and ensure the Calamity doesn’t consume you all.

Every Witch House must save a certain number of members of their House by the time the cards run out, otherwise the Calamity takes root in the losing houses, and complete corruption becomes inevitable - AKA everyone loses. If every House survives, then the House with the highest number of cards collected of their own Suit wins.

Product form

$30.00$25.50

    • Orders Containing Pre-Orders WILL NOT SHIP until ALL items are available.
    • Free Shipping over $99 (Contiguous US)

    SKU: ALR001

    Description

    This item is a pre-order item with an expected release date of Q4 2026

    Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

    Dates and product details are subject to change as new information from the manufacturer is updated.

    A Calamity of Witches is a coop-competitive card game where players squabble amongst themselves as members of the four Witch Houses, represented by their unique and powerful Sigils.

    Save members of your House (cards of your own suit) by winning tricks with the highest card, or play the lowest card to trigger that card’s suit specific power and help turn the tides in your favor. Make deals to avoid the brunt of a House’s Attack, grow your power, and ensure the Calamity doesn’t consume you all.

    Every Witch House must save a certain number of members of their House by the time the cards run out, otherwise the Calamity takes root in the losing houses, and complete corruption becomes inevitable - AKA everyone loses. If every House survives, then the House with the highest number of cards collected of their own Suit wins.

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