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Dungeon Degenerates: Breaking the Law booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Highlands Happenings booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Missions II
13 stand alone (can also be incorporated into the campaign) missions for Hand of Doom. (there are 20 included with the base) (Missions I is included with Hand of Doom. With illustrations & lore to expand your playing time with Hand of Doom! Includes the exclusive Brain Blisterer card with associated mission.
$29.00$25.00
Dungeon Degenerates: Missions III
13 stand alone (can also be incorporated into the campaign) missions for Hand of Doom. (there are 20 included with the base) (Missions I is included with Hand of Doom. With illustrations & lore to expand your playing time with Hand of Doom! Includes the exclusive Brain Blisterer card with associated mission.
$29.00$25.00
Dungeon Degenerates: The Dirty Thirteen booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Wetlands Interludes booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Frosthaven: Card Sleeves
This set of high quality, 100 micron , card sleeves grant "Advantage" against bent cards and oily snack fingers.At 1100 standard sized sleeves and 1500 mini Euro sized sleeves, this set contains enough sleeves to protect your entire Frosthaven or Gloomhaven* game. *Compatible with all games published by Cephalofair Games.
$57.00$49.00
Destinies
The prophets speak of the Angel of Death and his descent upon the Earth to bring forth the End of Days. The chosen few will be given the power to shape these ordeals and bring onto others both punishment and salvation. Their deeds will be a testament to the will and strength of the mortal. Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game. The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience without the need for a game master. Each scenario pictures a part of a vivid world, full of dark stories, epic characters, and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny.
$72.00$48.00
Cloudspire
Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions, build towers to protect your base, and explore with your heroes in search of resources and powerful Relics to turn the tide of battle. Taking place in the floating realm of Ankar, Cloudspire tells the story of a war to acquire a powerful and rare energy known only as "the source." Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire. Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes, in the meantime are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile, the event deck regularly changes the terms of the fight, making every wave exciting and unpredictable. As armies and minions approach opposing bases, they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!
$214.00
Arkham Horror The Card Game: Mythos Pack - Undimensioned and Unseen
"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions." –H.P. Lovecraft, From Beyond Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal… A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$25.00$20.00
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
$57.00$35.00
Smash Up: Pretty Pretty Smash Up
Think only pirates, time travelers, vampires, and bears can smash bases? Well get ready to be taught a lesson in the nicest way possible! Pretty Pretty Smash Up brings the sweetest factions ever to the vicious fight for victory! Kitty Cats use their incredible cuteness to take control of enemy minions. Princesses ply their royalty, beauty and even their love to get their way. Fairies fickle tricks give you options like never before, while the herds of Mythic Horses work together for dominance. Get ready: your opponents will never know what hit them! Fairies from deep in the magical glades come these little sprites, bringing magical wishes and pixie dust (but only in emergencies) to your plans for world domination. Don't judge them by their size. The Fairies magic gives you great options in how to deal with your enemies. The power of togetherness shows through in Horses, whose mighty herds race across the land, trampling any who stand in their way. Not only normal horses, but pegasi, sea-horses and more will join the fight for the base! Remember that friendship isn't smashable! Can haz base? Kitty Cats have the power to compel those of weak will to do what they wish and the power to have billions of internet memes. Perhaps those are the key? Either way, the Kitty Cats will use their alluring power to dominate the fight at any base. Then head out for a night of jazzy music in the alleys! Dream a dream of ruling over your enemies! Princesses will make every wish come true through the power of pure love and happiness. Which can be used, oddly, to order everyone about, and even destroy your enemies. Don't be fooled: these innocent-looking beauties are few in number, but royal, strong and determined! Combine these groups into teams of two for various effects! Pretty Pretty Smash Up also contains 8 new Base cards to compete over.
$36.00$29.00
Gloomhaven: Buttons and Bugs
Buttons & Bugs gives you the same deep strategy combat of Gloomhaven but in a fraction of the size. Its compact footprint and streamlined system means you can set up and play a scenario in under 20 minutes, and it fits on your coffee table or even an airplane tray table.★ Small and portable★ Solo player★ Travel anywhereContents• 6 micro-miniatures• 6 playable characters• 22 scenarios• 5 dual-layer trays• 48 ability cards• 12 progressive player modifier cards• 5 health dials• 20 monsters• 2 alternate monster difficulty modifier cards• 21 condition tokens• 14 plastic tracking cubes• DIZED Tutorial• 1 modifier die• 1 learn to play guide
$29.00$22.00
Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$228.00$137.00
Unmatched: Buffy the Vampire Slayer
In battle, there are no equals. Unmatched: Buffy the Vampire Slayer features four heroes. Buffy will hit you with Mr. Pointy or summon her Slayer's strength for a cartwheel kick. When it's time for backup, she'll take her pick between insightful Giles or reliable Xander. Spike, a relentless hunter, seeks the shadows and calls on Drusilla's Sight to let him know just where and when to strike. Willow, a peerless witch, dabbles in black magic and risks her darker self, potent but dangerous. At times, only Tara can bring her back from the brink of the abyss. Angel, once the Scourge of Europe, is cursed with a soul, conflicted by his victories and taking solace in his losses. Faith is there to make sure things stay "Five by Five". Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$72.00
The Light in the Mist
Your friend’s mysterious disappearance results in the discovery of an unusual item, leading you to embark on a journey through time and memory. In this narrative puzzle adventure, an intimate coming-of-age story is told through an object that serves as a tarot deck, a puzzle game, and a work of art. You will need to manipulate cards, find hidden messages, and solve logic and word problems in order to uncover the deck’s secrets. The tarot deck contains 78 cards--56 Minor Arcana and 22 Major Arcana, the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes, and some puzzles have multiple answers, allowing players to unlock more of the story if they find all the solutions. Packed with gorgeous illustrations, resonant storytelling, and unique puzzles, The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?
$46.00
Cabo: Deluxe Edition
Spy, swap, and peek to find Cabo the unicorn in this simple card game. Your goal in CABO is to minimize the total value of your cards, but you don't know what all your cards are at the beginning of the game. By using certain powers to peek at your own cards, spy on your opponent's cards, or swap a card with an opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call "CABO" to end the round, but everyone else gets another turn. In the end, the player with the lowest total wins; can you shed your cards quicker than your opponents? This second edition of CABO features modified rules, a scorepad, four player reference cards, and all new artwork. Rules modifications include the following: Plays 2–4 players (instead of 2–5) Cards taken from the discard pile remain face up for the rest of the game, even when in front of players (instead of always keeping cards face down) Penalty for non-matching cards: Keep all cards including the one drawn — one more per additional cards that do not match (instead of no penalty) 10 point penalty for missing a CABO call (instead of 5) All players score the sum of their points; if the CABO caller has (or is tied for) the lowest sum, they get 0 points (instead of the lowest player always receiving 0 points) The round ends after a CABO call or the deck runs out (instead of just when CABO is called) Limit of one reset to 50 when your score=100 exactly (instead of unlimited resets)
$29.00$19.00
Unmatched: Marvel - Deadpool
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all-new match-ups. Deadpool is a single-hero expansion to be used with any existing Unmatched full set. It includes a hero miniature, a health dial, and 31 cards.
$42.00
Thunderstone Quest
Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures! Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios. Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon. The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.
$114.00$92.00
Smash Up: Oops, You Did It Again
Well, you've done it now! You went and picked four awesome new factions for smash up! The fans spoke, and you guys are getting cowboys, ancient Egyptians, Vikings and Samurai! Fully compatible with all other smash up sets, you can finally live the dream of cowboy kittens facing off against dinosaur Samurai!
$32.00
Mystic Vale: Twilight Garden
As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, others are more nuanced in their efforts and approach. All know the cost of failure and won't entertain such thoughts for a moment. The battle will be fought. The battle will be won...no matter the cost. Twilight Garden adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even stronger! New curse tokens offer players a quicker path to power, but with a price at the end of the game. Contents include:96 Advancements36 Vale Cards8 Leader Cards47 Curse Tokens1 Rulebook
$57.00$41.00
Mystic Vale: Nemesis
Mystic Vale: Nemesis adds new advancement and vale cards to the base Mystic Vale game, giving players more card-crafting options and exciting new possibilities for combos. Leader cards in the form of titans grant abilities that can be upgraded to become even more powerful! Curse tokens offer players a quicker path to power, but with a price at the end of the game. Nemesis cards introduce an exciting new variant for a solitaire game!
$57.00$52.00
Munchkin: Kittens
The ancient Egyptians worshipped cats, which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens, an expansion for any standalone Munchkin game, has thirty new cards that some of you may be allergic to. Don't be fooled ... they're adorable, but deadly!
$16.00$14.00
Deliverance Acrylic Standees
Acrylic “Glass” Standee upgrade for the Deliverance board game. Includes:– 36 Minion Standees– 11 Prince Standees– 9 Angel Standees
$29.00
Aeon's End: The Nameless
The Nameless ever encroach on the last bastion of Gravehold. To defeat the dark, one must first become it. The Nameless is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features two new nemeses, and one new breach mage, as well as new gems, relics, spells, and minions.
$29.00
The Red Dragon Inn: Battle for Greyport
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!Battle for Greyport is a cooperative deckbuilding game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face! With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve. Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun?
$65.00$55.00
The Kings Dilemma
The King’s Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales with an evolving deck of event cards at its core. Players represent the various Houses leading the government of the Kingdom of Ankist.You will have to keep the kingdom going, while also trying to advantage your own House; this power struggle may lead the kingdom into war, famine, or riot, or it could generate wealth and well-being. The thing is, each decision has consequences...Will you act for the greater good, or think only of yourself?Contents:• 1 Realm board• 75 Envelopes & more than 300 cards• 12 House screens• 1 Chronicle stickers booklet• 12 Mystery stickers• Tokens
$129.00$109.00
Mystic Vale: Havens Event Kit
The Havens event kit allows up to 8 players to participate in the campaign to protect the sacred havens. These places of power offer abilities that continue throughout a series of games. The player that proves to be the greatest of heroes during the campaign will receive a gift from Gaia herself! Contents: 40 Havens cards8 Gaia's Sanctuary320 card sleeves (8 unique sets of 40)8 sets of 3 promo advancements8 sets of 3 promo valesRulebook
$129.00$117.00
Five Tribes: The Artisans of Naqala
Represented by purple Meeples, the Artisans make up a new Tribe and add a new layer of strategy to Five Tribes! With their help, players will be able to craft precious or magic items—some worth Victory Points, others with special powers. The expansion also features new Djinns and new Tiles: Workshops and Specialized Markets. An impassable Chasm Tile, as well as Mountain markers, also force you to adapt your strategy! This product is an expansion: base game required to play.
$93.00
Aeon's End: Outcasts
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
$86.00$63.00
Unmatched: Jurassic Park - Sattler vs T. Rex
In battle, there are no equals. "Dinosaurs eat man… Woman inherits the earth." The greatest predator the world has ever known is closing in on the tenacious Dr. Sattler. Who has the slightest idea what to expect? In Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex, the massive T rex unleashes fearsome attacks and seems unstoppable while Dr. Sattler makes full use of her surroundings and the aid of Dr. Ian Malcolm and his chaos theory. Who will become extinct first? Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$43.00$37.00
Frosthaven: Map Archive
Store your Frosthaven map tiles quicker and easier with this elegant solution from Folded Space and Cephalofair Games. Designed to fit IKEA Kallax shelf cubbies and the Official Frosthaven Premium Carrying Bag.
$36.00$30.00
Smash Up: Monster Smash
Hide under the sheets! Monsters are coming! Smash Up: Monster Smash brings all the great horrors of the screen to your game of Smash Up. Can you master these horrifying factions to defeat your opponents? With new “power counter†mechanics, Monster Smash brings all-new excitement to your base smashing madness! Vampires – From the dark gothic recesses of ancient brooding castles, draped in black velvet, and probably listening to Bauhaus, the children of the night come to drink deep from Smash Up! Draining the very life from their victims, these cursed souls will gain power upon destroying your opponents’ minions.Mad Scientists – Working in the lab, late one night, my eyes beheld an eerie sight. For my monster from his slab, began to rise. And suddenly to my surprise, he did the Smash… Up. The Mad Scientists, intent on unlocking the mysteries of life, have instead released death in the form of powerful creations! Their toying with nature can empower various minions, but at what cost?(Apologies to Bobby Pickett)Giant Ants – The future of atomic energy was never supposed to have this disastrous effect! Mutant ants spill out from giant hills, intent on destroying our homes and all else that stands in their colony’s way! The ants work as a great hive mind, spreading their power around as necessary to ensure their atomic-age victory!Werewolves – From howling at the moon, to cowing their pack, or ripping through town, the werewolves are here to assert their place as the alphas of Smash Up. Using their explosive power to beat down opponents, the werewolves will not relent in their drive to hunt and dominate all that stand against them.Combine these groups into teams of two for various effects! Smash Up: Monster Smash also contains 8 new Base cards to compete over.
$36.00$29.00
Call to Adventure: The Stormlight Archive
Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow. Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some "tableau-building" games in which you're creating a kingdom or civilization, but in this game you're building a character. Each player begins with cards that define your hero's origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It's a game with points and a clear winner, but the highlight of every game is telling your hero's story at the end.
$57.00$45.00
Munchkin: Knights
First there were dragons. Next came the princesses. Now the sun is setting and it's Knight time! In times of yore, loyal knights would ride out to do their king's bidding. These knights have stumbled into the dungeon and are now in your way. Draw your steel and show them who's the king around here. Munchkin Knights has 15 shiny new cards to add some Knight to your day! This is an expansion for Munchkin. It is not a stand-alone game.
$10.00$9.00
King of 12
You want to become the new ruler of the Kingdom of 12. To do so, you use your magical orb. But to channel its power you will need the help of different characters throughout the kingdom. In King of 12, each player plays with the same set of seven character cards. Each round, each player chooses one of these and plays it hidden to the table. When everyone has, they are revealed. If two or more players chose the same card, these cards are negated. Otherwise the cards effects are resolved. They affect each players magical orb - a d12. After all cards are resolved, the values of the dice are compared. If two players have the same value on their die, these are negated. Usually the remaining player with the highest value on their die wins the round and gets 2 points. The second most also gets 1 point. But in some cases the smallest value may win... When only one card is left, players compare their points. Players with the same amount of points negate each other, then the player with the most points wins the round. This player puts one of their cards aside and another round is played until one player must put a second card aside. This player wins the game. A nice and highly interactive game of bluffing, mind reading and tactics. Easy to learn and fun to play. Up to four games can be combined to play with up to 16 players.
$36.00$27.00
The Lord of the Rings: The Fellowship of the Ring – Battle in Balin's Tomb
The Lord of the Rings: The Fellowship of the Ring™ – Battle in Balin's Tomb is your chance to defend or destroy the Fellowship in an exciting, fast-paced game with easy-to-learn rules for two or more players. Gather friends and family members to take control of the Fellowship and reenact one of the greatest moments in The Lord of the Rings™ The Fellowship of the Ring, with games taking just 45 minutes to play. The Fellowship are mighty, but their Moria Goblin foes are unpredictable, with their actions randomly determined by drawing cards from the Goblin Deck. No two games are quite the same!This board game set contains:– 22 Citadel miniatures, including Gandalf the Grey, Aragorn, Legolas, Gimli, Boromir, Frodo, Sam, Merry, Pippin, 12 Moria Goblins, and a Cave Troll– An 8-page rules booklet– Detailed Balin's Tomb gaming board– 13 Character cards with stats for the Fellowship, Moria Goblins, and Cave Troll– 20-card Goblin Deck to determine the Moria Goblins' behaviour– Tokens, dice, and a turn counterThe miniatures are supplied unpainted and require assembly
$114.00$97.00
Arkeis
HISTORY IS FULL OF SECRETSArkeis is a cooperative, story-driven, campaign game with minis set among ancient Egyptian ruins. Each player takes control of an adventurer as they explore a modular board. Each scenario has objectives that the players will try to accomplish during the game to earn rewards in the form of key items and upgrades that influence later scenarios. Plan your expedition, defeat epic foes, and unearth hidden knowledge! It will take a team of skilled players to reveal all of Arkeis’s secrets!★ 3D material★ Narrative adventure★ Upgradeable heroes★ Casual modeComponents• nine (9) Scenarios• five (5) Heroes miniatures• forty-plus (40+) Monster miniatures• seven (7) 3D Modular rooms• nine (9) Double sided scenery tiles• six (6) Backpacks• ten (10) Dice• one (1) Expedition Logbook• one (1) Rulebook
$171.00$115.00
Mage Noir: Way Of The Warrior-Mage Expansion
Mage Noir: Way of the Warrior-Mage contains 54 mineral cards to add to Mage Noir. Mage Noir is a whole new take on dueling strategy card games.With this expansion, harness the power of the Mineral element, equip sturdy armor, and become invincible before unleashing devastating meteors upon your opponents.Thanks to its fresh mechanics packaged in simple rules, Mage Noir is the perfect game to discover the thrill of outwitting your opponent with your magical abilities.This expansion includes 54 new spells that delve deeper into the world of Mage Noir and enhance your deck-building capabilities. It requires the base game to be played.
$22.00$19.00
Dungeon Degenerates: Hand of Doom
Dungeon Degenerates: Hand of Doom puts the players into the boots of hardened criminal adventurers, escaping from the dungeons of Brüttelburg into a deranged, demented, dark-fantasy world of swords, sausages & sorcery. Players attempt to make their way through a series of interconnected weird, nasty & mysterious adventures as the world of the Würstreich gets progressively more dangerous & the Hand of Doom descends - distorting the land with evil sorcery.Includes:• 24” x 24” full color game board• 8 playable adventurer character cards which come with their own items & abilities• standees & stands of each adventurer• 150 Monster cards divided into five decks by map region• 60 Encounter cards divided into four decks by map region• 12 Epic Monster cards• 84 Loot cards• 12 Epic Loot cards• 6 dice• 300+ counters & the Hand of Doom!• 36 page the Rules• 20 page the Missions• 2 Reference cards• 134 American Standard Mini-Cards:♦ 28 Doom cards♦ 36 Skill cards♦ 36 Danger cards♦ 14 Triumph cards♦ 24 Weakness cards
$129.00$109.00
Aeon's End: The Depths Expansion, 2nd Edition
Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold. The Depths is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features one new nemesis and three new breach mages, as well as new spells, relics, gems, and minions.
$29.00$19.00
Aeon's End: Southern Village
Southern Village is an expansion for the cooperative deck building game Aeon's End. This expansion features two mages, one nemesis, and several new player cards and treasures.
$29.00$20.00
The Red Dragon Inn: Allies - Spyke & Flower
Spyke and Flower are munchkins – adventurers whose sole purpose in life is to kill monsters, take their stuff, and level up...so they can kill more monsters and take more stuff. In this alternate timeline, they've come to the The Red Dragon Inn to see what's up at this tavern that they've heard so much about... The Good: The tavern's new patrons are eager to make a good impression.The Bad: It isn't working. The The Red Dragon Inn: Allies – Spyke and Flower is our first standalone Allies expansion, letting two players drink, brawl and gamble the night away to prove that they are the best munchkin around. It contains everything you need to play the game, including a brand new Drink Deck as well as a new automated third-player game variant. So play head to head with a friend, or combine this game with any of our other The The Red Dragon Inn sets for parties of three or more players.
$36.00
The Red Dragon Inn: Allies - Ohava vs. Murgath
One is a senior grand cleric in the service of the Great Divines (the good Gods), and the other is a brash, self-absorbed, ruthless warlord who literally cannot put down his blessed blade. The two clash in the next set to join the infamous party at our beloved tavern. The The Red Dragon Inn: Allies - Ohava vs. Murgath introduces two new characters, each with their own unique mechanics and flavor. The set includes everything you need to add these characters to your game, but you will need to have at least one of the The The Red Dragon Inn base sets to use them. Ohava, the Grand Cleric: Ohava has been the matron of the Great Temple of Greyport for longer than some of our heroes have been alive. Among her duties are healing, miracle work, team-building exercises, and earning the All-Mother's blessings by trying to keep all four of the Great Divines in harmony with one another. The Good: The blessings of the All-Mother are a powerful incentive to Ohava's good works. The Bad: Getting four fickle deities to agree on anything takes a LOT of convincing. Murgath the Blessed: We all know the story of the adventurer who has the misfortuyne of being stuck with a cursed item. But what about the villain who is stuck with a blessed item? Murgath is a vile, ruthless Blackguard who can't get rid of the holy sword Banefall. Banefall does everything in her power to stay Murgath's hand and interfere with his evil plans. She can’t completely stop him, but she can give her blessings to those unfortunate targets of his wrath. The Bad: Murgath is a fearsome enemy. The Worse: He is this powerful even with Banefall holding him back!
$36.00$26.00
The Red Dragon Inn 2
The The Red Dragon Inn 2 is a standalone game that can be combined with the original The The Red Dragon Inn to create adventuring parties of up to eight drunken players. The The Red Dragon Inn 2 includes its own drink deck, player mats, counters, Gold, markers, and the following heroic adventurers: Dimli the Dwarf: Grumpy, but tough and loyal, Dimli always seems to have a stash of gold secreted away somewhere. He can pretty much drink anyone else under the table. He's really, really good with his matched set of dwarven axes. He's not so good with darts, though. When he starts playing, duck. Eve the Illusionist: Eve defies description, mostly because we don't know what she really looks like. Her powers of illusion have saved her friends countless times from the extremely gullible monsters of the deep dungeon. She's been known to use her skills on her fellow party members when she gets bored. Fleck the Bard: Fleck is a dashing half-elf, ready with a smile or a song. His heroic tales and stirring lute-playing raises his friends' spirits, filling them with courage as they face the horrors of the deep dungeon. Fleck is always up for carousing, no matter the day or night. All the girls think he's so dreamy. Gog the Half-Ogre: A hulking brute from the flinty mountains who unfortunately doesn't know his own strength. He's not the brightest torch in the dungeon, but he's a nice guy and he tries hard. Never, ever dance with Gog.
$55.00$40.00
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