Out of stock
8-Bit Attack: Hyperspeed
Blast through hyperspace as a star faring hero and battle aliens from across the cosmos in this expansion to 8-Bit Attack! The Hyperspeed expansion adds 11 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Galaxy Eel
$31.00
Space Park
Ride a rocket to extraordinary destinations across our galaxy. During your travels you will gather exotic crystals that further our understanding of what’s out there. Use these crystals to complete exploration badges and turn them in at the mysterious Outpost 13 to prove yourself as the galaxy’s next great space explorer! Space Park features a modular board where seven destinations are randomly arranged to form a circle between players. During a player's turn, rockets will be on three of the board's seven destinations. These rockets symbolize what destinations are available for a player to travel to. Once a player travels to a destination by performing its action, that rocket moves to the next open destination clockwise. Destinations feature actions such as gaining a certain type of crystal, acquiring a new badge to work toward, turning in your crystals for Explorer Points, or using your trusty explorer-bot Scout to help out. The player with the most Explorer Points at the end of the game wins.
$36.00
Astro Knights
Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending. Each round, the players and the Boss will take turns in a random order. During a player’s turn, they will be able to acquire Fuel, Tech, and Weapons from the supply, equip and attack with those Weapons based on the number of slots they have, gain new slots, power up, and use their special ability. All four of the Bosses in this game have their own decks and abilities, and will require a different strategy to be defeated
$72.00$51.00
Flamme Rouge: Peloton Expansion
Flamme Rouge: Peloton, the first expansion for Flamme Rouge, offers a chase group of four riders (pink and white rouleurs and sprinters) that allows the base game to be played with up to six players. All 5-6 player games are played with a breakaway tile and 1-3 supply zone tiles. These can also be added to your games at lower player counts. The box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide, occasionally two, and don't allow slip streaming. Flamme Rouge: Peloton includes variants for solo play and for games with up to twelve players, each controlling only one rider.
$57.00$49.00
Tales from the Loop: The Board Game - The Runaway Expansion
Expand your Tales from the Loop - The Boardgame experience with this runaway Machine! For the past week black vans and agents in suits have been seen in the area around the Loop. Rumors have it that they are searching for a spy... This expansion contains a masterfully designed miniature of the Runaway Machine as depicted in the art of Simon Stålenhag, as well as completely new Scenario featuring it, and all the cards an sheets needed to bring it into our game.
$13.00
Tales from the Loop: The Board Game - Invasive Species Expansion
Expand your Tales from the Loop - The Boardgame experience with some invasive species from the late Cretaceous! The school is buzzing with wild Rumors about how the ice cream truck was attacked and the driver... eaten?! The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon Stålenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
$19.00$13.00
Squire for Hire (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Your day has finally come — a famous adventurer has hired YOU to be their squire! When your hero completes quests, defeats baddies, and takes all the credit, they also earn loot, which you get the great honor of carrying! Squire for Hire is an 18-card, tile-laying inventory management game for 1-2 players that takes about 15-20 min to play. Players compete to get the highest scoring bag of items for their hero by the end of the story deck. Each player takes on the role of a random squire card, taking turns completing story cards and adding loot to their bag for points. You can complete story cards one of two ways: 1) having enough item value (the combined number of spaces an item type takes up in your bag) or 2) using an item (covering up an item in your bag with a new loot card). If you can complete a story card, you get to pick one of two loot cards to add to your bag; to do so, at least one full item must be placed within empty or full squares. You can cover any number of other items in your bag as long as the entire item is covered. Once all story cards have been exhausted, players add up their scores. Add 1 point for each regular item, 1 point for each pair of identical items side-by-side, and extra points for conditions met on your squire card. Visible junk items reduce your score by 1 point each, so cover them up whenever possible! Keep vital items in your bag for when you need them, pack efficiently for extra points, and eliminate junk to be the squire with the highest scoring bag! Play solo to beat your own high score with all of the cards.
$13.00$11.00
Tiny Epic Cthulhu (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Tiny Epic Cthulhu is a 45-minute, 1-4 player cooperative game that will immerse players in a world of spinning madness! Players take the roles of unique characters residing in a cold, forgotten island town off the coast of 1920s New Arkhamoore. However, all is not well in this seemingly peaceful town. Cosmic horrors are emerging from the dense sea fog, plunging the once sleepy town into a state of chaos.As players navigate through the game, they must work together to translate the Necronomicon, unveil the Great Old One, and seal the portals to banish the impending horror back into the cosmic realm. To achieve this, players must tap into the madness that surrounds the town, using it to translate pages, battle against shamblers, and prevent locations from succumbing to pure horror. The cusp of madness gives players benefits like more movement, stronger attacks, and cosmic intellect. However, they must be cautious not to push their own minds too far, as the line between sanity and madness is a delicate one.In this game, madness is a valuable resource that can be used to translate pages and enhance player abilities, but excessive madness can lead to defeat. The pressure to save the town is felt from the very first spin!Tiny Epic Cthulhu offers a tense and engaging gameplay experience, featuring innovative bag-building and push your luck mechanics. It includes a surprising component - a spinner! - which perfectly captures the essence of Lovecraftian madness and chaos, while still maintaining the strategic elements that players have come to expect from the Tiny Epic series. Each player will need to utilize their special powers, make use of the unique actions available in the town, and carefully manage their own madness.With its compact box and easy-to-understand rules, Tiny Epic Cthulhu offers meaningful decisions and layered strategies that will captivate players. It is a thrilling addition to the Tiny Epic series, providing an exciting and immersive gaming experience.1-4 PlayersAges 14+45 minutes play time
$43.00$37.00
Castle Panic: Engines of War 2E
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces! Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
$29.00$21.00
Flamecraft: Wooden Tokens
210 Wooden items (25 each of toast, steak, leaf, potion, crystal, and iron). Silk screened
$29.00
Flamecraft: Dragon Miniatures
A set of 6 color dragon miniatures 35mm-40mm. Designed by Sandara Tang, modeled by Erick Tosco.
$29.00
Valley of the Kings (Premium Edition)
When you die, you can take it with you! Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, canopic jars, statues, amulets and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it "crumbles" to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings. You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the most valuable artifacts in their tomb wins. Valley of the Kings: Premium Edition includes all the cards from the three previously released games (Valley of the Kings, Afterlife, Last Rites), plus the components needed to play with a fifth and sixth player. It also includes rules for solo play, dividers for all the cards, and new pharaoh cards that give their holder unique abilities. The components are upgraded to 300+ tarot-sized cards.
$86.00
Tiny Epic Mechs
It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes. Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of. In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill. Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player, combat ensues. During combat, players exchange fire until one player is out of ammo and must retreat, or they are defeated and forced to reset. Combat is fast, and you can use each weapon only one time per fight, so the more weapons you have, the longer you'll last. Weapons are categorized into three types, and each type counters one of the other types. If you time your weapons correctly, you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points, which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game, you also earn points for each weapon you own.
$43.00$35.00
Squire for Hire - Mystic Runes
Expand your selection of loot-hailing squires with Squire Pack 1, the first character expansion pack for Squire for Hire and Squire for Hire: Mystic Runes. This pack includes 18 new Squire cards with a range of new item combinations and abilities to help manage your junk and give you a lot more variability with each play. Includes an equal number of compatible squires for both Core Set 1 and 2. Use any squire when combining both core sets!
$13.00$11.00
Fateforge: Clash of the Immortals
In Clash of the Immortals, you set off on an epic journey across the continent of Kaan – a journey that will take you from dragon’s lairs among icy mountain peaks, across vast steppes where a young warlord is raising a horde to challenge the throne, and to the cursed ruins of an ancient city deep in the desert wastes. You will find yourself tipping the balance of power between two immortal leaders with vast ambitions – the Ilkral, undying ruler of the Kartaçöl empire, and Lady Bekasi, the undead lich who is the true force behind the throne of the old Kaan. Your homeland – and all of Kaan – is bound up in their ruthless designs, as they vie with each other to gain an ancient weapon that could lay waste to the world. What Fate will you forge for the lands of Kaan? Clash of the Immortals is the first expansion for Fateforge: Chronicles of Kaan containing a new campaign, a completely new gameplay mechanic and a new hero, among other things. The new campaign sees our heroes move out of Easafir and its environs, where the campaign of the base game takes place, and journey across Kaan. The expansion adds a new gameplay feature: party skills. These are powerful skills that the whole party can contribute to in order to unleash group moves that add a new level of coordination and complexity to the game. Clash of the Immortals also features a new hero, the Enchantress, whose powerful magic makes her play differently from other heroes. The expansion contains two new floorplan sets, the desert ruins and mountain sets, along with new story scene tiles. Finally will come across new side quests, rest locations, enemies, weapons and items. The Limited Deluxe Edition of the Clash of the Immortals expansion includes deluxe enemy discs and deluxe tokens that will fit with your Limited Deluxe Edition Base game components. The Boss Box includes the Boss miniature featured in the expansion.
$57.00$49.00
Astro Knights: The Orion System
Astro Knights, The Orion System is an expansion for Astro Knights. Each stretch goal from the Kickstarter is collected in this expansion, providing more fuel, tech, and weapon cards with which to power your game!
$29.00$21.00
Shadow Kingdoms of Valeria: Rise of Titans Expansion
Expansion: Copy of Shadow Kingdoms of Valeria Core Game required. This expansion includes 4 Advanced Expansion Modules to give Shadow Kingdoms of Valeria TONS of variety and replayability. Module #1: Shrine of the Titans – This is a 6th Shrine that occupies the cavern at the center of the game board. After each battle, you will place your highest value Troop die into the Shrine of the Titans. The Shrine can hold a number of Troop dice equal to the number of players. On your turn, you can move your Warden token to the Shrine of the Titans and buy up to 3 dice...if you have enough Gold. This module also includes 5 additional Troop dice. Module #2: Great Battles – This is a set of 10 oversized Battle Plan cards in which all the players can participate. 2 Great Battle cards are always available throughout the game and each time you complete a regular Battle Plan, you check your dice to see if any of them match the Troop Types noted on the Great Battle cards. If there's a match, you add the lowest strength matching die to one of the Great Battle cards along with one of your Participation Markers. You immediately gain the reward on the Troop Position chosen. When all 5 Troop positions are filled on a Great Battle, the card is resolved and each Participation marker on that card earns you a share of the Victory Points for that Great Battle. This module also includes 20 Participation Markers and 5 additional Troop dice. Module #3: Ancient Spells – This is a set of 28 cards (44x68mm) with 2 of 6 unique and powerful actions spread throughout the cards in every possible combination. During setup, shuffle the cards and give 3 to each player. At any time during your turn, you may play an Ancient Spell card from your hand to perform one of the two available powers. It's important to note that playing an Ancient Spell card is a free action along with your regular action. These spells are meant to augment and boost specific actions, dice, etc. Module #4: Wraith Dice – This is a set of 5 purple custom dice (16mm - same size as the other dice in the game). During setup, just toss the 5 Wraith Dice into the bag along with the usual dice needed for your number of players. Each die has Strength of 1, 1, 2, 2, 3, and 3, (opposite sides always add up to 4) so they are weaker than the regular Troop dice, but this also means that they're more likely to give you better Discounts if you draft them at the Tactics and Champions Shines, and more likely to pay out more gold if you draft them from Gold Shrine. Wraith dice are considered WILD when completing any Battle Plan. So, even though they're weak, they can be any Troop Type you need. Wraith dice are also wild if you put them on a Great Battle card (Module #2). When you draft a Wraith die, it DOES NOT take up a Troop slot on your Player Board! You just set it somewhere on your Camp and use it when you need it most. The flexibility of these new dice will add lots of new play options to your game of Shadow Kingdoms of Valeria.
$36.00$31.00
Arkeis: The Threat Beneath
ARKEIS: SAND WORM EXPANSIONThe Sand Worm Expansionholds an additional stand-alone replayable scenario, an awesome Sand Worm Mini, a new set of 45 cards, extra search tokens, and one more upgrade for your camps!★ Replayable scenario★ Narrative adventure★ Detailed miniComponents• one (1) Replayable scenario• forty-five (45) Cards• one (1) Sand worm miniature• one (1) Sand worm adversary card• four (4) Double sided trap tiles• one (1) Camp upgrade
$50.00$34.00
Chronicles of Crime: Noir
This expansion requires Chronicles of Crime (London's Forensic) to play.Set in the L.A. Noir universe, this expansion will change the game! No more scientific contacts to help you, but rather unorthodox methods. Bribing, breaking in, intimidating and spying will be your tools. But be careful about what you do! Anything can happen.Contents:4 Unique scenarios30 Character cards15 Special Items cards10 Location boards4 Action cards1 Rulebook The game also requires a mobile app to play. Once downloaded, no Internet connection is required. You currently need Android 5.x or newer, or iOS 11 or newer to run the app.
$43.00$29.00
Final Girl - North Pole Nightmare
Krampus is Santa Claus' evil twin. Each year the horned devil would go out on Christmas Eve punishing the naughtiest of the naughty kids. He was so good at his job (as was Santa!), that Krampus' list got smaller and smaller every year, until finally he hungered for new targets to inflict his pain and punishment on ... Santa and his elves!The North Pole is home to Santa Claus, Mrs. Claus, and of course the elves! The Village is very connected with an epic Christmas tree in the village center and all of the various locations around it. Careful, the elves may look cute, but they are charmingly annoying and you'll be spending plenty of time dealing with them!Contents:4 Highly Detailed MiniaturesKiller BoardLocation Board2 Final Girl Cards4 Santa Present Cards4 Krampus Presents Cards18 Present Tokens6 Dark Power & Finale Cardds1 Epic Dark Power1 Epic Finale24 Terror Cards10 Event Cards18 Item Cards5 Setup Cards2 Secret EnvelopesVarious Tokens
$47.00$43.00
Trogdor!: The Board Game
For centuries, the legendary wingaling dragon Trogdor the Burninator has terrorized the peasant kingdom of Peasantry with his scorching flames and greased-up beefy arm. Now, he has descended from the mountains once again and will not stop until he burninates the entire countryside and all those unfortunate enough to get in his way! A cult of hooded creepos calling themselves the Keepers of Trogdor have devoted their lives to aiding the mighty dragon in his quest for total and complete burnination. That's where YOU come in! In Trogdor!: The Board Game, you and up to five friends — or maybe people you just paid to come over — take on the roles of these acolytes of the Burninator, each with their own unique abilities and magical items. Take turns guiding Trogdor on his destructive lost weekend around Peasantry. Help him avoid pesky knights and archers, devour peasants, burninate the countryside, and, of course, the thatched roof COTTAGES!!
$86.00
Holiday Hijinks: 3 The Pumpkin Problem
Trick-or-treating is in grave danger. You can feel it in your bones: someone in the neighborhood is a monster! Can you save Halloween and find the missing candy? The Pumpkin Problem, title #3 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Knowledge of traditional Halloween topics is helpful, but that information is also provided in the app if you need it. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required (or you could use penny sleeves) and the game is otherwise non-destructable. So while you can't play again yourself, you could give the used game to someone else to play.
$18.00$15.00
Holiday Hijinks: 4 The Cupid Crisis
You just made last minute reservation plans for a romantic dinner only to find out you're in for a more puzzling experience. The Cupid Crisis, title #4 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Knowledge of traditional American national symbols is helpful, but that information is also provided in the app if you need it. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required (or you could use penny sleeves) and the game is otherwise non-destructable. So while you can't play again yourself, you could give the used game to someone else to play.
$18.00$15.00
Holiday Hijinks: 6 The Groundhog Gambit
On a cold February morning, you find yourself trapped in the professor's manor, faced with the results of his experiments with time itself. Can you break the loop and escape? The Groundhog Gambit, title #6 in the Holiday Hijinks line, is an 18-card escape room experience for 1 or more players, and takes two sessions of about 60 minutes to solve cooperatively. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required and the game is otherwise non-destructible. So while you can’t play again yourself, you could give the used game to someone else to play.
$15.00$13.00
Kitty Paw
What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek! Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins. Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail: 1. All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game. 2. Each player grabs one Kitty card from the row and places it in front of them. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card. 3. Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles. 4. If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture. Contents Summary: 28 Kitty tiles (four each in seven kitty types) 4 box cards 8 cat box cards 48 Kitty cards Rules
$29.00
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$64.00
Orcs Must Die!: Order Hero Pack
Contains 8 great new Heroes to add to your OMD: The Order game
$43.00$37.00
Wildlands: The Ancients
An expansion to Martin Wallace's Wildlands, bringing solo and cooperative play to the critically-acclaimed game, alongside support for 5-6 players.The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumored to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect.Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players.Requires a copy of Wildlands to play. Features: Solo & Two-Player Cooperative ModeTwo New MapsTeam Mode for Four - Six Players and New Faction
$86.00$73.00
Dice City
The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim! You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
$68.00
Flip City
Build your own town in Flip City! In this micro-deckbuilding game, you have no hand at all; instead, you play cards directly from the top of your deck. Each card is double-sided, with each side granting different special bonuses. Winning the game requires delicate strategies... and some luck as well!! On a player's turn, they play cards directly from the top of their deck to acquire cash and victory points. They may continue playing cards as long as they have fewer than three "unhappiness" icons in play. If they do get three icons, their turn ends immediately, but if they stop before then, they can use their cash to either buy a new card or flip over a card they already own, transforming it into a new, upgraded card. Upgraded cards typically grant more cash and VP as well as the option to flip them back to their non-upgraded side in exchange for an extra one-time bonus. If a player gains eight or more VP in a single turn, the player wins immediately!
$29.00
One Two Many Rabbits
The rabbits of Wiggins Farm have gotten out of control. While Farmer Wiggins was away on vacation, the rabbits got into the house where they kept the sports equipment, the art supplies, the cosplay costumes and the box of classic movies. The farmer arrived home to find the place overrun with all kinds of rabbits. He’s calling upon you, the luckiest person he knows, for help to get these rabbits back into their rabbit hole where they belong. It’s a big job. There are a LOT of rabbits to round up. Maybe even one too many---but if you hop to it, you can save the day. One Two Many Rabbits is a fun, fast-paced, family friendly card and dice game that is easy to learn and takes about 10 to 20 minutes to play. The main rules are for 2-4 players, but also included are rules for a one player game so that people can try their hand at some solo play. Each player starts off with a LOT of rabbits and will choose to roll one, two or three dice in order to create the numbers that will help them decide which rabbits will willingly go back into the rabbit hole. But, watch out, these rabbits are tricky and will use the turns of the people playing against you to find ways to hop back into your hands. As play continues and the number of rabbits in your hand start to dwindle, the more difficult it will be to roll the numbers that you need to get rid of all of your rabbits. There are also special cards in the deck to help you along. Wild cards can be used as any number. Plus Minus cards can be used to add or subtract two of your number cards together. Piggyback cards allow you to use the roll of your opponent to get rid of some rabbits. And Place Your Rab-Bets cards allow you to take a wild guess on which number will be rolled next and try to get rid of some rabbits that way.
$36.00$31.00
Dice Kingdoms of Valeria: Winter Expansion
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards? After a summer spent fortifying your duchy and subduing the monster-kin, winter's first snowfall puts you right back at square-one, but this time the monster-kin are better organized and harder to find. This winter-themed expansion for Dice Kingdoms of Valeria contains snowy castle and forest player pads (50 sheets each) featuring a new map with unfamiliar roads to your favorite domains and some new monster-slaying mechanics.
$22.00$16.00
Arkeis: The Jewel of the Cult Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ARKEIS: MEEMA EXPANSIONThe Meema Expansion contains many elements, among which Meema herself occupies the central spot: she’s a fully playable character joining the four colorful characters already available! In order to fit into your games, she comes with her own miniature, player board and Experience cards.But that’s not all! The expansion also contains a new scenario in which Meema will take the stage!★ New scenario★ One more mystery to be solved★ Detailed miniComponents• one (1) New scenario• thirty-nine (39) Cards• one (1) Character board• one (1) Customized backpack• one (1) Meema miniature
$43.00
Final Girl: Ultimate Box (Series 1)
Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.The Series 1 Ultimate Box includes ALL series 1 items:- Final Girl Core Box- Final Girl: Happy Trails Horror- Final Girl: Haunting of Creech Manor- Final Girl: Slaughter in the Groves- Final Girl: Carnage at the Carnival- Final Girl: Frightmare on Maple Lane- Final Girl: Terror From Above (vignette)- Final Girl: S1 Game Mat bundle- Final Girl: Miniatures Box Series 1- Final Girl: Lore Book Series 1- Final Girl: Paula Promo Card- Final Girl: Vehicle Pack Series 1- Final Girl: S1 Gruesome Death Books- Final Girl: S1 Cast and Crew Box- Final Girl: S1 Bonus Features Box- Final Girl: Birds Miniatures Pack
$314.00
Horticulture
Horticulture is a casual strategy game. In this game everyone plans and plants their own beautiful garden--complete with garden gnome and meandering path. Score points by accomplishing the plan you have designed, by grouping similar plants together, filling your window box and planting near your garden gnome. Players take turns picking the plants everyone must add to their garden and everyone simultaneously draws the chosen plants in their garden.
$36.00$31.00
Hostage Negotiator - Custom Game Mat #2
Unknown and Mick
$29.00$25.00
Final Girl Series 2 Storage Box
The following items ARE INCLUDED in the Storage Box:Final Girl: S2 Bonus Features BoxFinal Girl: S2 Cast and Crew box The following items ARE NOT in the Storage Box and must be purchased separately:Everything else
$57.00$49.00
Orcs Must Die!: Minion Pack
The Minion Pack contains: Four Dwarf Grenadiers (enemy of the Unchained) - Dwarf Grenadiers can injure multiple Heroes simultaneously with thrown bombs that do a lot of damage, which scales up rapidly with each Onslaught. This encourages a Hero to fight them alone, thereby putting themselves at risk from other enemies. Four Gnome Tinkerers (enemy of the Unchained) - Clever Gnomes will capture your Traps and turn them against you! Four Goblin Sappers (enemy of the Order) - Devious Goblins will destroy your hard-earned traps! You have to kill them as quickly as possible or see your Fortress defenses fall apart before your eyes. Two Cyclops (enemy of the Order) - Powerful and hard to kill, Cyclopses use unusual attack dice to deliver their impact. This pack also contains new Minion Description Cards and Army Cards to shuffle into your decks so these Monsters can easily join the fray!
$43.00$37.00
Orcs Must Die!: Unchained Box
The award winning game Orcs Must Die has made its way to the table top! Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies.Orcs Must Die: The Boardgame includes scores of figures of favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift.Orcs Must Die: The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like.
$143.00$121.00
Orcs Must Die!: Unchained Hero Pack
Punch up your game with eight new heroes for Orcs Must Die! The Boardgame. Each Hero comes with everything needed to play, including Weapon Cards & a Hero card.
$43.00$37.00
Posthuman Saga
You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground...Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control...
$114.00$97.00
Orcs Must Die!: Order Box
The award winning game Orcs Must Die has made its way to the table top! Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies. Orcs Must Die: The Boardgame includes scores of figures of favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift. Orcs Must Die: The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like. How Is It Played?First, you and your friends choose your heroes – each individual game supports 1-4 players, who must co-operate to survive the enemy onslaught. Each hero has his own individual sheet, with his unique characteristics, special ability, and his secret superpower, that he needs to save for just the right moment. He also comes with his own special figure and his own weapon cards that no one else has access to. When you think you are ready to go, choose a difficulty level, and a map – you can select one of the maps we’ve included, or create one of your own! A typical map is made up of from 4 to as many as 13 tiles (or even more, if you are inventing your own design). The game has a lot of pieces to play with, but the map itself is reasonably tight, and will fit just fine on a typical gaming (or dining room) table. Finally, the fight begins! Each turn, waves of orcs and other monsters move pitilessly through the map, relentlessly aiming for your poor Guardian, trying to destroy him and your Rift. You and your allies run around the map, placing traps in the various parts of your map, battling the invaders, and performing a host of other actions. You earn trophy skulls for killing your enemies, and these act as the game’s “cash” – spend them to buy new weapons, magic amulets, and a host of other items. You also can spend skulls to place traps, and to upgrade your Guardian, making him better-able to hold off the orcs, gnolls, and other enemies. But over time your enemies accrue in strength, too! You have to face three Onslaughts, and with each Onslaught, your foes increase in might. If you do not lay a solid groundwork for your defenses with upgrades and trap placements in the early part of the game, you may face doom later on! Combat is straightforward and fast – you roll various colored dice depending on what type of weapons and upgrades you own. Remove “killed” enemies from the map, only to see them replaced by new waves each turn. The fun continues. The game builds up over time to a crescendo of doom, in which the last few turns see you frantically try to finish off the final waves of the onslaught before your crippled Guardian is destroyed!
$143.00$121.00
Final Girl: Bonus Features Series 1
*****IMPORTANT!!! This item is already included in the S1 Franchise/Storage Box. Only buy this individually if you do not have or plan to get the storage box or you will end up with a duplicate of this item!!!******A small box containing a Feature Film Rulebook which collects the rules from all 5 Series 1 Feature Films and also has Achievement lists. Also includes 5 Epic Finale cards, one for each of the 5 Killers from S1. The box can also store the S1 Gruesome Death Books and S1 Lore Book*
$18.00$15.00
Dungeon Degenerates: Choose or Lose 1: Grime & Gold at the Ghostgate
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$19.00
Dungeon Degenerates: Choose or Lose 2: Tribulations At The Tunnel of Terror
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$19.00
Dungeon Degenerates: Blasphemous Borborygmi of the Badlands
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$19.00
Dungeon Degenerates: Badlands Breaks booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Breaking the Law booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
You have seen 96 out of 161 products