Out of stock
Cursed Empire: Thargos Atlas
3 panel Master of Tales Ruleshield with a 56 page booklet including: an introductory scenario, character generation rules, and character sheet.
$50.00$43.00
Orcs Must Die!: Order Box
The award winning game Orcs Must Die has made its way to the table top! Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies. Orcs Must Die: The Boardgame includes scores of figures of favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift. Orcs Must Die: The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like. How Is It Played?First, you and your friends choose your heroes – each individual game supports 1-4 players, who must co-operate to survive the enemy onslaught. Each hero has his own individual sheet, with his unique characteristics, special ability, and his secret superpower, that he needs to save for just the right moment. He also comes with his own special figure and his own weapon cards that no one else has access to. When you think you are ready to go, choose a difficulty level, and a map – you can select one of the maps we’ve included, or create one of your own! A typical map is made up of from 4 to as many as 13 tiles (or even more, if you are inventing your own design). The game has a lot of pieces to play with, but the map itself is reasonably tight, and will fit just fine on a typical gaming (or dining room) table. Finally, the fight begins! Each turn, waves of orcs and other monsters move pitilessly through the map, relentlessly aiming for your poor Guardian, trying to destroy him and your Rift. You and your allies run around the map, placing traps in the various parts of your map, battling the invaders, and performing a host of other actions. You earn trophy skulls for killing your enemies, and these act as the game’s “cash” – spend them to buy new weapons, magic amulets, and a host of other items. You also can spend skulls to place traps, and to upgrade your Guardian, making him better-able to hold off the orcs, gnolls, and other enemies. But over time your enemies accrue in strength, too! You have to face three Onslaughts, and with each Onslaught, your foes increase in might. If you do not lay a solid groundwork for your defenses with upgrades and trap placements in the early part of the game, you may face doom later on! Combat is straightforward and fast – you roll various colored dice depending on what type of weapons and upgrades you own. Remove “killed” enemies from the map, only to see them replaced by new waves each turn. The fun continues. The game builds up over time to a crescendo of doom, in which the last few turns see you frantically try to finish off the final waves of the onslaught before your crippled Guardian is destroyed!
$143.00$121.00
Dungeon Degenerates: Choose or Lose 1: Grime & Gold at the Ghostgate
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$19.00
Dungeon Degenerates: Choose or Lose 2: Tribulations At The Tunnel of Terror
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$19.00
Dungeon Degenerates: Blasphemous Borborygmi of the Badlands
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$19.00
Dungeon Degenerates: Badlands Breaks booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Breaking the Law booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Highlands Happenings booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Missions II
13 stand alone (can also be incorporated into the campaign) missions for Hand of Doom. (there are 20 included with the base) (Missions I is included with Hand of Doom. With illustrations & lore to expand your playing time with Hand of Doom! Includes the exclusive Brain Blisterer card with associated mission.
$29.00$25.00
Dungeon Degenerates: Missions III
13 stand alone (can also be incorporated into the campaign) missions for Hand of Doom. (there are 20 included with the base) (Missions I is included with Hand of Doom. With illustrations & lore to expand your playing time with Hand of Doom! Includes the exclusive Brain Blisterer card with associated mission.
$29.00$25.00
Dungeon Degenerates: The Dirty Thirteen booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Wetlands Interludes booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Frosthaven: Card Sleeves
This set of high quality, 100 micron , card sleeves grant "Advantage" against bent cards and oily snack fingers.At 1100 standard sized sleeves and 1500 mini Euro sized sleeves, this set contains enough sleeves to protect your entire Frosthaven or Gloomhaven* game. *Compatible with all games published by Cephalofair Games.
$57.00$49.00
Dinosaur Island
Dinosaur Island is a radical worker placement game from designers Jon Gilmour (Dead of Winter) and Brian Lewis where players compete to open the best Dinosaur Island Theme Park they can. Find out why Dinosaur Island has sold more than 50,000 copies and been nominated for more than 10 Game of the Year awards! Several years ago, scientists discovered a way to clone dinosaurs from viable DNA preserved within the fossil record. After a few mishaps along the way, the process has stabilized. Today, it's the museums that have gone practically extinct, as shrewd investors have turned those initial dinosaur sanctuaries into bustling theme parks, true meccas for dino fans the world over. In Dinosaur Island, each player takes on the role of a park manager at one of these premier destinations. You've been handed the reins to a burgeoning operation - bring the fantastic creatures of the Jurassic, Triassic, and Cretaceous periods forward into the modern day. Early retirement is yours if you can make your park bigger and better than the competition! It won't be a walk in the park, though. You will need to hire the right personnel, beat your competitors to perfecting the hottest dino recipes, and gamble on which attractions will draw the most visitors. And it'll all come crashing down if your security precautions aren't tight enough to keep your unruly dino population under control. Welcome to Dinosaur Island.
$86.00$67.00
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
$57.00$35.00
Smash Up: Pretty Pretty Smash Up
Think only pirates, time travelers, vampires, and bears can smash bases? Well get ready to be taught a lesson in the nicest way possible! Pretty Pretty Smash Up brings the sweetest factions ever to the vicious fight for victory! Kitty Cats use their incredible cuteness to take control of enemy minions. Princesses ply their royalty, beauty and even their love to get their way. Fairies fickle tricks give you options like never before, while the herds of Mythic Horses work together for dominance. Get ready: your opponents will never know what hit them! Fairies from deep in the magical glades come these little sprites, bringing magical wishes and pixie dust (but only in emergencies) to your plans for world domination. Don't judge them by their size. The Fairies magic gives you great options in how to deal with your enemies. The power of togetherness shows through in Horses, whose mighty herds race across the land, trampling any who stand in their way. Not only normal horses, but pegasi, sea-horses and more will join the fight for the base! Remember that friendship isn't smashable! Can haz base? Kitty Cats have the power to compel those of weak will to do what they wish and the power to have billions of internet memes. Perhaps those are the key? Either way, the Kitty Cats will use their alluring power to dominate the fight at any base. Then head out for a night of jazzy music in the alleys! Dream a dream of ruling over your enemies! Princesses will make every wish come true through the power of pure love and happiness. Which can be used, oddly, to order everyone about, and even destroy your enemies. Don't be fooled: these innocent-looking beauties are few in number, but royal, strong and determined! Combine these groups into teams of two for various effects! Pretty Pretty Smash Up also contains 8 new Base cards to compete over.
$36.00$29.00
The Quiet Year
The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.
$69.00
Gloomhaven: Buttons and Bugs
Buttons & Bugs gives you the same deep strategy combat of Gloomhaven but in a fraction of the size. Its compact footprint and streamlined system means you can set up and play a scenario in under 20 minutes, and it fits on your coffee table or even an airplane tray table.★ Small and portable★ Solo player★ Travel anywhereContents• 6 micro-miniatures• 6 playable characters• 22 scenarios• 5 dual-layer trays• 48 ability cards• 12 progressive player modifier cards• 5 health dials• 20 monsters• 2 alternate monster difficulty modifier cards• 21 condition tokens• 14 plastic tracking cubes• DIZED Tutorial• 1 modifier die• 1 learn to play guide
$29.00$22.00
Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$228.00$137.00
Unmatched: Buffy the Vampire Slayer
In battle, there are no equals. Unmatched: Buffy the Vampire Slayer features four heroes. Buffy will hit you with Mr. Pointy or summon her Slayer's strength for a cartwheel kick. When it's time for backup, she'll take her pick between insightful Giles or reliable Xander. Spike, a relentless hunter, seeks the shadows and calls on Drusilla's Sight to let him know just where and when to strike. Willow, a peerless witch, dabbles in black magic and risks her darker self, potent but dangerous. At times, only Tara can bring her back from the brink of the abyss. Angel, once the Scourge of Europe, is cursed with a soul, conflicted by his victories and taking solace in his losses. Faith is there to make sure things stay "Five by Five". Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$72.00
The Light in the Mist
Your friend’s mysterious disappearance results in the discovery of an unusual item, leading you to embark on a journey through time and memory. In this narrative puzzle adventure, an intimate coming-of-age story is told through an object that serves as a tarot deck, a puzzle game, and a work of art. You will need to manipulate cards, find hidden messages, and solve logic and word problems in order to uncover the deck’s secrets. The tarot deck contains 78 cards--56 Minor Arcana and 22 Major Arcana, the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes, and some puzzles have multiple answers, allowing players to unlock more of the story if they find all the solutions. Packed with gorgeous illustrations, resonant storytelling, and unique puzzles, The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?
$46.00
Federation (Deluxe Edition)
The galaxy is organized into many coalitions that govern multiple solar systems and worlds. Your system wants to join one of these federations. Your fledgling empire is small, but that will not stop you. It is your job to impress the petty bureaucrats who control access to the Federation that your tiny government should be taken seriously. Becoming a full member would give you advantages over your rivals. But yours is not the only delegation that has set its sights on joining the Federation. So, the contest begins! You have 5 years to prove that you can be a productive member. During these 5 years, you must make the most of your opportunities to impress them. Sometimes you may be forced to work together with your rivals to provide funding for special projects. So, it can be helpful to make friends, but you must stay one step ahead of them. At the end of the 5 years, only one new member will be selected - the one with the most prestige! Federation is an interactive Eurogame with an innovative double-sided worker placement mechanic. Every time you place a worker, you must decide if that worker will vote in favor of legislation that helps your cause or provides funding for local improvement projects. Every action is critical. At the end of the year, the votes are counted, and whichever legislation becomes law offers points for the players who have the highest level of influence in that area. Players must keep an eye on each opponent to see the places where they are strong or weak. Making sure that the areas you specialize in will score at the end of the game is critical to your success. Plan your strategy and execute it with the proper timing, and that spot in the Federation will be secured! Components 1 Central board (double-sided) Deluxe 45 Erudite tiles (9 different tiles per types) 8 Deep Space tiles 1 Special Ambassador token 8 Starting tiles (Starting Planet) 2 Accreditation level tokens (+1 and +2) 8 Megastructure tokens 4 Production Structure tiles (double-sided) 50 Alteration tokens 10 Law tiles (5 different Law tiles per color) 12 Asteroid tokens 28 Medals of honor (7 colors) 76 Resource tokens 8 scoring markers (2 per player) 4 +200/250 Scoring Markers (1 per player) 7 Major Project markers 1 President of the Senate punchboard standee (1st player) 48 Special Mission tokens (12 per player) 4 Joint Major Project marker 4 individual player boards (double layer) 16 Ambassador tokens double-sided (Voting / Funding) (4 per player) 32 Spaceships (8 per player) 4 Accreditation markers (1 per player) 4 Mage pawns (1 per player) 24 Robot pawns (6 per player) 4 Miner pawns (1 per player) 24 Trade discs (6 per player) 8 player aids (double-sided) 4 Assistant dice (1 per player) 8 removable storage trays with lids Components for 2- and 3-player games: 5 Federated Planet Blocking tiles 5 Room of the Senate Blocking tiles 9 Neutral Player Vote tiles Additional Deluxe Components: 16 Deluxe Ambassador tokens double-sided (Voting / Funding) (4 per player) Deluxe 1 Special Ambassador token Deluxe 28 Wooden Silkscreen Medals of honor (7 colors) Deluxe 76 Resource Gems (60 Crystals & 16 Golden Diamonds) (Plastic Gem) Deluxe 1 Legendary Spaceship token Deluxe 15 Bonus Erudite tiles Deluxe Rule Sheet for Bonus Content (Erudite Tiles & Legendary Spaceship)
$143.00$107.00
Cabo: Deluxe Edition
Spy, swap, and peek to find Cabo the unicorn in this simple card game. Your goal in CABO is to minimize the total value of your cards, but you don't know what all your cards are at the beginning of the game. By using certain powers to peek at your own cards, spy on your opponent's cards, or swap a card with an opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call "CABO" to end the round, but everyone else gets another turn. In the end, the player with the lowest total wins; can you shed your cards quicker than your opponents? This second edition of CABO features modified rules, a scorepad, four player reference cards, and all new artwork. Rules modifications include the following: Plays 2–4 players (instead of 2–5) Cards taken from the discard pile remain face up for the rest of the game, even when in front of players (instead of always keeping cards face down) Penalty for non-matching cards: Keep all cards including the one drawn — one more per additional cards that do not match (instead of no penalty) 10 point penalty for missing a CABO call (instead of 5) All players score the sum of their points; if the CABO caller has (or is tied for) the lowest sum, they get 0 points (instead of the lowest player always receiving 0 points) The round ends after a CABO call or the deck runs out (instead of just when CABO is called) Limit of one reset to 50 when your score=100 exactly (instead of unlimited resets)
$29.00$19.00
Three Sisters
Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — in this case, pumpkins, corn, and beans — are planted close together. Corn provides a lattice for beans to climb, the beans bring nitrogen from the air into the soil, and the squash provides a natural mulch ground cover to reduce weeds and keep pests away. In the game, you have your own player sheet with multiple areas: the garden, which is divided into six numbered zones, each containing the three crop types; the apiary; compost; perennials; goods; fruit; and the shed, which is filled with tools that have special abilities. All the crops, fruits, flowers, and hives are represented by tracks that you will mark off as you acquire these items. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way. A common feature of these tracks are circles that represent a harvest, which generates goods; get enough goods, and you unlock bonus actions. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. Contents: 6 Dice 2 Scoresheet Pads 1 First Player Marker 1 Round Marker 1 Farmer Edith Pawn 1 Game Board
$43.00$32.00
Avalon: Big Box Edition
Avalon Big Box is a remastered edition of the classic social deduction game The Resistance: Avalon with a huge amount of additional content added for near limitless gameplay options.
$57.00$49.00
The Search for Planet X New Horizon Upgrade Pack
This Deluxe Upgrade Pack is only available in limited quantities Includes 8 Metal Tokens (2 per player)48 Poker-Style Clay Theory Tokens (12 per player)4 Player Trayz by GameTrayz Expansion
$29.00
Ingenious
Ingenious has captured the hearts and minds of families and gamers around the world. This international bestseller is one of those rare games that appeals to serious gamers and casual “non-gamers” alike.In Ingenious, one to four players take turns placing colored tiles on the game board, earning points for the number of matching colored symbols that radiate outward in straight lines from the placed tile. Each tile is shaped like two hexagons stuck together along one edge, each hexagon with a colored symbol on it. Thus, it’s possible to earn points by extending lines of matching symbols in five directions per hexagon, and ten per tile. The trick is that the winner is not necessarily the player who has the highest scores in a few colors. Rather, the player with the highest score in his or her lowest-scoring color wins!It’s ingenious...and it’s hugely entertaining, time and time again. The fun simply radiates in all directions!.
$57.00$49.00
Ancient Terrible Things: Reawakened
Ancient Terrible Things: Reawakened is a pulp-horror tabletop game for 1-4 players.You play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets. Each turn you must travel to a Fateful Location and face an Ominous Encounter. If you overcome the Encounter (using a combination of dice, tokens and cards) you gain Secrets. The object of the game is to be the player with the most Secrets when the game ends at the Inexplicable Event. Game play involves rolling dice to achieve combinations: runs, pairs, three or more of a kind, and single die showing a particular number or higher. Dice combinations are spent to overcome Encounters and to acquire the four resources used in the game: Focus, Mystery, Treasure and Feat tokens. Focus tokens are used to activate Swag cards to better manipulate dice results. Mystery tokens are spent to overcome any Encounter when visiting the Yawning Chasm. Treasure tokens are spent to purchase useful Swag cards from the Trading Post which give you a permanent game effect. Feat tokens are spent to play one-shot Feat cards from your hand. Ancient Terrible Things: Reawakened is the third implementation of the Dicequest game system as previously used in Ancient Terrible Things (1st/2nd Edition) and Konja.The third edition incorporates edited and revised content from all previous iterations and expansions of the game, new renovated art and language-independent graphic design into a single definitive edition of ATT.
$79.00$58.00
Phantom Fury: Second Edition
Phantom Fury: Second Edition (The 2nd Battle for Fallujah) is a solitaire tactical game where you command US forces in the intense urban combat of November 2004 in Fallujah, Irak. Your mission is to secure the city and defeat insurgents, focusing on the 3rd Battalion, 1st Marine Regiment in the Jolan district. This edition includes new game variants and updated counters.The map covers part of Jolan District, divided into 61 zones of 50x50 meters. USMC units are represented by counters for Marine squads (6-12 men) with combat factors. CAAT teams provide additional support. Insurgent units are revealed from “suspect” markers and eliminated after one loss.The game lasts 16 turns, each 10-15 minutes long. Turns start with limited USMC support missions (UAV reconnaissance, helicopter support, bombardments), which can fail and allow insurgent actions. Reinforcements and tanks can be brought in at a cost. Squads can fire or move, followed by assaults on adjacent insurgents with different attack types (top-down, bottom-up, normal). CAAT units use incendiary explosives, and random events can affect outcomes.Victory is determined after 16 turns or if USMC controls all zones. Phantom Fury offers an immersive, challenging experience for history and strategy enthusiasts, with a playtime of about three-four hours.1 playerAges 14+4 hour play timeContents:1 Rulebook1 A1 Single-sided map (a part of the Jolan District)1 Player aid1 10-sided die200+ Different counters (USMC squads, Insurgents, markers, etc.)
$72.00$61.00
Unmatched: Marvel - Deadpool
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all-new match-ups. Deadpool is a single-hero expansion to be used with any existing Unmatched full set. It includes a hero miniature, a health dial, and 31 cards.
$42.00
Thunderstone Quest
Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures! Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios. Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon. The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.
$114.00$92.00
Smash Up: Oops, You Did It Again
Well, you've done it now! You went and picked four awesome new factions for smash up! The fans spoke, and you guys are getting cowboys, ancient Egyptians, Vikings and Samurai! Fully compatible with all other smash up sets, you can finally live the dream of cowboy kittens facing off against dinosaur Samurai!
$32.00
Mystic Vale: Twilight Garden
As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, others are more nuanced in their efforts and approach. All know the cost of failure and won't entertain such thoughts for a moment. The battle will be fought. The battle will be won...no matter the cost. Twilight Garden adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even stronger! New curse tokens offer players a quicker path to power, but with a price at the end of the game. Contents include:96 Advancements36 Vale Cards8 Leader Cards47 Curse Tokens1 Rulebook
$57.00$41.00
Mystic Vale: Nemesis
Mystic Vale: Nemesis adds new advancement and vale cards to the base Mystic Vale game, giving players more card-crafting options and exciting new possibilities for combos. Leader cards in the form of titans grant abilities that can be upgraded to become even more powerful! Curse tokens offer players a quicker path to power, but with a price at the end of the game. Nemesis cards introduce an exciting new variant for a solitaire game!
$57.00$52.00
Exit: The Game - Advent Calendar - The Silent Storm
The christmas workshop has never been busier! For more than two months you’ve been working hard so that by the 24th, everything will be ready. As one of the chief toymakers in the workshop, you have your hands full. You are testing out a particularly beautiful rocking horse when suddenly the ground begins to tremble. A violent storm lashes the building and snow begins to billow in through the window. Hastily you close it, but something is not right! A terrible silence has fallen over the workshop.When you hear all the doors click locked, you feel very alone. It is clear you need to find Santa! But first you have to find a way out of here … This Advent calendar is both an EXIT game and adventure story: In order to free yourself from this predicament, you must open a door of the calendar each day. Each door hides a new and exciting riddle, the solution to which will bring you closer and closer to your goal! Only by solving your riddles cleverly will you save Christmas! Now get going … there’s lots to do!
$72.00$67.00
Alone
Alone is a sci-fi survival horror / dungeon crawler game that will pit a single, stranded hero against 1-3 evil masterminds who will do their best to stop the hero from completing a quest to discover the truth and save his companions. The Evil players always have the full map of the scenario in front of them, hidden behind a huge screen. They manage all the events happening during the game, and try to stop the Hero from completing his objectives. The Hero can only see the Sector of the map he is in, and from there he will have to explore the map. All kind of horrors may be hiding in the darkness, so he will have to be cautious. At the end of each round, the portions of the map he explored will be removed from the table: only the Sector he is in will stay visible... the Hero will have to put his memory to test, if he doesn't want to get lost! The story of the game will be unfolded through several scenarios, each one divided into several chapters. Each chapter has an objective for the Hero to complete, while the Evil players will have to stop him (or try to fulfill a different objective of their own). The outcome of each chapter will influence the gameplay of the subsequent one: each scenario is conceived with a branching storyline that can adapt to the actions of the players: if the Hero completes his goals, his life will be easier in the next chapter... but that is also true for the Evil players! CONTENTS OF THE BOX:• 3 Rulebooks• 1 Scenario book• 1 Hero sheet• 1 Evil screen• 8 Dice• 2 Map sheet• 21 Item cards• 4 Character cards• 104 Reaction cards• 24 Mission cards• 4 Reference cards• 1 Compass tile• 10 Doors with stands• 1 Evil leader token• More than 100 tokens• More than 30 tiles• 23 Miniatures
$114.00$99.00
Grand Austria Hotel: Let's Waltz
Night has fallen over Vienna and it is ball season. The Champaign is pouring and yourhotel guests don't want to go to bed yet; they'd much rather dance in one of the famousballrooms of Vienna. Let's Waltz are the opening words of Vienna's annual and world-famous opera ball - andit's also the name of the first expansion for the popular Grand Austria Hotel board game.Let's Waltz lets your guests visit the famous ballrooms of Vienna, providing new andexciting strategy options to explore.
$55.00$44.00
Dominion: Cornucopia & Guilds
The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion. CORNUCOPIA is the 5th expansion to Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety. Autumn. It seemed like the summer would never end, but that fortune teller was right. It’s over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, “leaves of three, let it be.” Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone. GUILDS is the 8th expansion to Dominion. It adds 13 new Kingdom cards to Dominion. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them. Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.
$64.00$56.00
Stranger Things: Upside Down (Pre-Order)
This item is a pre-order item with an expected release date of 5/26/23. Orders containing a pre-order item will not ship until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated The town of Hawkins is under siege from the Upside Down! Hawkins, Indiana seems like an average town. However, underneath the exterior lurks a secret. The Hawkins National Laboratory has been doing experiments that have unleashed the horrors of the Upside Down. It’s up to the kids in the town to save it. In Stranger Things: Upside Down, players take on the role of the kids of Hawkins who are trying to stop the operatives of the Hawkins National Laboratory and the evils from the Upside Down. Players must work together to clear stacks of tokens before time runs out. The game offers 2 seasons of play.
$72.00$61.00
Deliverance Acrylic Standees
Acrylic “Glass” Standee upgrade for the Deliverance board game. Includes:– 36 Minion Standees– 11 Prince Standees– 9 Angel Standees
$29.00
Aeon's End: The Nameless
The Nameless ever encroach on the last bastion of Gravehold. To defeat the dark, one must first become it. The Nameless is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features two new nemeses, and one new breach mage, as well as new gems, relics, spells, and minions.
$29.00
Deliverance Metal Coins
A full set of thick metal coins to upgrade the Angel Initiative Token and Courage Tokens. The new Initiative Token is nearly 2" in diameter and 8mm thick, or as thick as 4 normally-sized metal coins combined!
$35.00
My Father's Work
In My Father's Work, 2-4 players play competing mad scientists entrusted with a page from their father's journal, along with a large estate in which to perform their devious experiments. Players earn points by completing Experiments, aiding the Town in its endeavors, and hopefully completing their Father's Work in this app-driven branching-narrative game.
$178.00
Mystic Vale: Havens Event Kit
The Havens event kit allows up to 8 players to participate in the campaign to protect the sacred havens. These places of power offer abilities that continue throughout a series of games. The player that proves to be the greatest of heroes during the campaign will receive a gift from Gaia herself! Contents: 40 Havens cards8 Gaia's Sanctuary320 card sleeves (8 unique sets of 40)8 sets of 3 promo advancements8 sets of 3 promo valesRulebook
$129.00$117.00
Undaunted: North Africa
The North African Campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In this sequel to Undaunted: Normandy, players will once again lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre. Contents: 88 cards 22 large map tiles 4 dice tokens campaign booklet
$69.00$49.00
Five Tribes: The Artisans of Naqala
Represented by purple Meeples, the Artisans make up a new Tribe and add a new layer of strategy to Five Tribes! With their help, players will be able to craft precious or magic items—some worth Victory Points, others with special powers. The expansion also features new Djinns and new Tiles: Workshops and Specialized Markets. An impassable Chasm Tile, as well as Mountain markers, also force you to adapt your strategy! This product is an expansion: base game required to play.
$93.00
Aeon's End: Outcasts
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
$86.00$63.00
Super Fantasy Brawl: Circle of Blood
A battle is about bleeding others, and bleeding yourself. Meet the champions who love the taste of blood of the Circle of Blood Expansion! Korvash, Wielder of Scornblade, would probably not be much without the power of his sword, and once it tastes the blood of its enemies, it just wants more! Mariusz, The Cursed, is one to notice when he gets mad, as his Destruction cards get a huge boost when he’s bloodied! Rath, The Stalker Beneath, is Kilgore’s most trusted and lethal assassin. He will teach you how much double dealing attacks and poison can hurt A copy of Super Fantasy Brawl: Core Box is required to play. Models are supplied unpainted.
$36.00
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