Hachette Boardgames USA
Quarto
Quarto has a 4×4 board and 16 pieces. Each piece has four dichotomous attributes — color, height, shape, and consistency — so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn.
$55.00
Quarto Mini
Quarto has a 4×4 board and 16 pieces. Each piece has four dichotomous attributes — color, height, shape, and consistency — so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn.
$36.00
Quixo
Quixo bears a superficial resemblance to Tic-Tac-Toe – with one player being crosses and the other circles, and with both trying to create a line of their symbol – but that's where the resemblance ends. The pieces in the game are cubes that have a circle on one side, a cross on another, and blank faces on the other four; to set up the game, players place the 25 cubes with blanks face-up on the 5x5 grid in the game board. On a turn, the active player takes a cube that is blank or bearing his symbol from the outer ring of the grid, rotates it so that it shows his symbol (if needed), then adds it to the grid by pushing it into one of the rows from which it was removed. Thus, a few pieces of the grid change places each turn, and the cubes slowly go from blank to crosses and circles. Play continues until someone forms an orthogonal or diagonal line of five cubes bearing his symbol, with this person winning the game.
$55.00
Quoridor
The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.
$55.00
Quoridor Mini
The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.
$36.00
Quoridor: PAC-MAN
The animals in the garden like to get together every summer for a huge feast: flowers, lettuce, cabbage, anything they can find! But a terrible surprise is waiting for them today... The Gardener, furious to see them feasting on his veggie patch! Ruuuuuuuun!! As quick as you can!Ages 4+2-4 playersContents:4 animal pieces9 tiles2 wooden dice4 animal cards4 objectsGame rules
$55.00
Rauha
After millennia of sterility, life has sprung again on Rauha. As a venerable Shaman, one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape the environment in order to turn this world into a cradle of life energy, keeper of serenity and harmony for the centuries to come. Obtain the most victory points, represented as Life Energy, to win the game. You have 2 Ages to turn your world into an energetic core of Rauha. In Age 1, vegetation, terrain, and wildlife will appear. In Age 2, civilizations will thrive. The game takes place over 4 rounds, each divided into 3 turns followed by a scoring phase. Each turn, you will follow 5 steps:1. Simultaneously take all Biome cards from the satellite whose symbol matches the one beneath your Avatar on your Player board (moon or star).2. Choose one card to place on any square of your Player board or discard to the Black Hole.3. Receive a Divine Entity if you create a row or column of matching symbols on your Player board.4. Activate your Avatar, plus any Divine Entities in the same row or column as your Avatar.5. Finally move your Avatar one notch clockwise along the edge of your Player board, changing the row or column that will be activated on the next turn. During the Scoring Phase, you will activate all your Biomes with Spore tokens and any Divine Entities you may have, gaining crystals and points as shown on the components.
$64.00
Romi Rami
Romi Rami is a game that feels like it’s been around forever, with thousands of people quietly and gradually polishing it over time.Falling squarely in the family of ‘Rummy’ games, Romi Rami features a double market. The first one has number cards, and the second one has contracts to complete.The goal of the game: Make the most points by optimizing the combinations required by the contracts. Keep an eye on the trophies (they change from game to game) which will propel you to to the top spot on the podium!
$22.00
Sky Team
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world. To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice. If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life. From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
$43.00
Stay Cool
Winning Stay Cool is easy. Two players bombard you with questions. Keep your cool and answer as many as you can in the time given to you. Answer one question out loud at the same time as you assemble your answers to another question using the dice... all while keeping an eye on the flow of time so you can flip the timer at the right moment. It couldn’t be easier! A game of Stay Cool is played in 3 Rounds. Each player plays one turn per round. The two Interrogators bombard the active player with questions. That player must answer as many questions as possible. From one round to the next, the game gets harder...
$36.00
Suspects: Adele and Neville
In this third chapter of the Suspects line, players embody Adele and Neville, a pair of investigative reporters tasked with solving intriguing murder mysteries. A match made in heaven on the scene of the crime and in their personal lives, Adele and Neville met in New York, studying journalism at Columbia University. While Adele is passionate about capturing moments in photos, Neville prides himself on writing ever more impactful articles.In the heart of the 60s, this couple travels around the world to document the events of their time... and solve the mysteries they encounter. United in the face of mysteries and crimes, investigative reporters Adele and Neville have only one credo: publish the truth!In each chapter of Suspects, you will read Clue cards to progress through the plot like a book, discuss and reason amongst yourselves, and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The "faster" you answer (i.e. having drawn and read as few Clue cards as possible), the more points you will score.
$43.00
Suspects: Claire Harper Takes the Stage
Suspects is a range of investigation games with streamlined rules and plots centered on the psychology of the characters in the style of Agatha Christie’s novels. The first opus will feature the ingenious and fearless Claire Harper in three stories that pay tribute to the great classics of detective literature! Claire Harper was one of the first women to graduate from Oxford in 1927. Specializing in criminal law, she is also an adventurous traveler. Every mystery is an opportunity for her to test her formidable spirit of deduction and her unfailing determination! In this first episode, follow her in her investigations that will take her from grand manor houses to shady theaters and from Scotland to...Egypt!
$43.00
Suspects: Claire Harper, Eternal Investigator
Show your hosting prowess and treat your favorite Surrealist artists and writers to an excellent dinner party! But this might be trickier than you’d imagine. Keep your guests happy by serving the food they desire, managing drama between them, and sending them home at the right time. On your turn, bring new guests to the party, serve food and drink, or have guests socialize with their neighbors at the table. Each artist also has a unique habit, so pay careful attention to who is sitting next to whom! Of course you want to make all the guests you’ve invited happy, but if you can arrange for your opponents’ guests to start a little drama, that’s okay too! It is living and ceasing to live that are imaginary solutions. Existence is elsewhere… – André Breton.
$43.00
Task Team
In Task Team, two teams go head-to-head over a task while the third referees.Play with three people or three teams for even more fun!During each round, two teams go head-to-head over the same task while the third team acts as the Referee.The first task will be deciding which two teams will go first: Rock paper scissors, arm wrestling, catch – you decide – we don’t want to know! The Referee team draws a card and reads it aloud. When everyone is ready, the Referee team starts the countdown by saying: “Ready? Task Team!” The two participating teams then madly scramble to win the task.The team who wins the task gets the card and puts it in front of them.After each task, the teams swap roles for the next round:★ The team who won the previous task stays in the competition.★ The team who refereed the last task plays the winning team.★ The losing team becomes the Referee.The first team to win seven Task cards is declared the winnerContents• 150 Task cards• ten (10) dices• ten (10) counters• two (2) spinning tops• two (2) pencils• two (2) notepads• two (2) tape measures• one (1) 30-seconds sand timer• rulebook
$36.00
Tribes of the Wind
After centuries of exploiting nature, mankind caused a new type of pollution to spread on the whole planet, destroying all forms of life on its path.Scattered groups of people managed to survive in small forests that somehow remained unscathed, hiding in high cities built in the tree’s canopy. They are called the Tribes of the Wind, for they fly from one place to another, avoiding any contact with pollution.In this game, you’ll play as a Guide who uses elemental magic to fight against pollution. Have forests grow, build new cities in the canopy, and secure the future of mankind.
$72.00
Triolet
In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors! The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positioning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses! Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner!
$36.00
Turbo Kidz
Rookie drivers, choose the coolest car, tighten your helmets, prepare your thumbs, and rev up your voice! Either co-operatively or competitively, in Turbo Kidz you want to be the first to cross the finish line in a series of hilarious races...blindfolded! For each race, the driver covers their eyes and must draw their circuit as quickly as possible while still staying on the road. Their co-pilot guides them with their voice, while moving the driver's thumb like a joystick to prevent them from going off the road. Tear up the course on sixteen unique circuits, keep ahead of the pack with turbo boosts, and customize your car with gadgets to send your opponents spinning into the ditch while you zoom off to victory! ON YOUR MARKS, GET SET, DRAW!
$36.00
Vaalbara
Lead your clan across the lands of Vaalbara!All players have the same deck of 12 cards representing the members of their tribe. Each turn, players choose secretly one card. In the order of initiative of the revealed Characters, players will be able to activate their powers and take over one of the available Territories. Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds, the player with the most points wins the game and unites the tribes of the continent under their banner!★ GORGEOUS ILLUSTRATIONS: The vibrant landscapes and dramatic characters will immerse you in this fantasy neolithic setting.★ INTERACTIVE CARD PLAY: Some Character and Land effects score depending on other players‘ cards, intertwining everyone’s decisions.★ REACTIVE STRATEGY: With two phases of card play, you need to balance your priorities with what other players might do.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 51 Land cards• 60 Character cards• 75 Victory Point tokens• 1 rulebook
$29.00
Vampire Village
In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors! The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positioning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses! Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner!
$36.00
Virtual Revolution
2047: Most of humanity escapes reality through Verses, virtual universes developed by powerful mega corporations. These businesses are willing to do anything and everything to gain market share. You work for one of them, and your mission in Virtual Revolution is to become the ruler of Neo-Paris. With three actions per turn, decide whether to recruit agents, generate income, build servers, start new Verses, or improve your reputation. Because your actions are not always legal, you risk attracting Interpol's attention or being attacked by activists. How far are you willing to go to take over the city?
$79.00
Vivarium
1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures... Faced with this shocking discovery, the world's scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent.Vivarium is an efficient and tense card collection game with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.★ UNIQUE USE OF DOMINOES: Each turn, add a domino to the one in the middle of the table, creating coordinates that let you take a card from the board.★ COMPLETE SECRET OBJECTIVES: Use these to drive your strategy to collect different creature colors, creature types, equipment, or other aspects of the game.★ POWERFUL EQUIPMENT: Gain these cards to help complete certain objectives and for their unique special abilities or end-game scoring effects.★ HIGH QUALITY COMPONENTS: The custom domino designs, sparkly amber gems, and details on the cards and board add to a luxury gaming experience.★ BEAUTIFUL ARTWORK: See the creatures of Vivarium spring to life, each one with their own personality and storing that shines through in the illustrations.
$36.00
Zero to 100
A relatively smart party game!In Zero to 100, your challenge is not to be too far off target when answering trivia questions. Divide players into three teams and give each team six question cards at random. Each question has a numerical answer from 0 to 100 on its reverse side, but you can never look at the back of a question card until after you play it!★ EASY TO LEARN: With intuitive rules and quick gameplay, you can easily jump into the game and play back to back with new players.★ LIVELY DISCUSSIONS: The wide range of topics on the Question cards are guaranteed to spark discussions between teammates and around the table.★ ORIGINAL TRIVIA GAME: You’ll be surprised by how close or far off your guesses are. You may even learn something new!CONTENTS• 158 Question cards• 9 Power cards• 1 Starting card• 1 rulebook
$22.00
Zhanguo The First Empire
In 221 B.C., all the so-called Warring States are brought together. This is the birth of the vast Chinese empire, ruled by Qin Shi Huangdi. A skilled and determined strategist, but also a shrewd governor, he undertakes actions aimed at standardizing all the elements at the basis of Chinese society and culture; he imposes a single script and a single currency, then he establishes a new system of laws equal for all. He also builds palaces, installs local governors, and above all, starts the works for the construction of the greatest building in the history of mankind: the Great Wall. A single life cannot suffice for such a vast empire. He sends ships to distant lands in search of the legendary elixir of life, and he builds a huge mausoleum containing the scale reconstruction of his empire. In defense of it for eternity, he deploys an impressive terracotta army... In Zhanguo: The First Empire, you go along with the Emperor's plans to offer your
$100.00
Zombie Teenz Evoloution
Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the 4 Ingredients and brew the antidote that will save the world! Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules, so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking. Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 ‘Mystery’ envelopes. By accomplishing special Missions, players unlock additional content that will provide a richer experience, while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz, and vice versa!
$36.00
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