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Hachette Boardgames USA

16 products


  • Gamers Guild AZ Gigamic Games Canal Houses (Pre-Order) Hachette Boardgames USA

    Canal Houses

    Step into the charming streets of Amsterdam with Canal House, a light and elegant drafting game for 2 to 4 players. Assemble beautiful canal houses piece by piece using bases, floors, and roofs to create the perfect skyline. Each round, players pick a card from their hand and build it simultaneously, then pass the remaining cards to the next player. Refresh your hand by drawing a new card type—base, floor, or roof, and keep crafting your architectural masterpiece. To complete a house, you’ll need to build from the ground up: start with a base, stack any number of floors, and top it off with a roof. Simple to learn and quick to play, Canal House is the perfect mix of strategy and charm.

    $24.00

  • Gamers Guild AZ Gigamic Games Critical: Foundation - Season 1 GTS

    Critical: Foundation - Season 1

     RPG for first-time RPG playersCritical: Foundation (Season 1) is constructed like a television series, with each of the nine episodes taking 30 minutes to play. You can take on the role of Gamemaster, who directs the adventure, or play as one of the characters to put yourself in the story. The game provides an RPG-style experience with board game scaffolding via character cards and dice-based combat.★ COOPERATIVE GAMEPLAY: Players work together to experience the story, with 1 player acting as the Game Master.★ ROLE-PLAYING FOR BEGINNERS: Players are free to improvise or read the text on cards to enjoy a cohesive and satisfying story.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 4 Character cards• 8 Background cards• 19 Equipment cards• 34 Episode cards• 8 Non-Player Character cards• 10 Clue cards• 8 Wound cards• 15 Status cards• 4 Name cards• 32 Narrative tokens• 4 Hero tokens• 5 Clue tokens• 7 dice• 1 dry-erase marker• 1 Building plan• 1 Gamemaster screen• 9 Episode sheets• 3 booklets

    $50.00

  • Gamers Guild AZ Mr B Games Gwent: The Legendary Card Game (Pre-Order) ACD Distribution

    Gwent: The Legendary Card Game

    After a decade in the making, the iconic card game from The Witcher universe is finally coming to tabletops. First introduced in The Witcher 3: Wild Hunt—a video game that has sold over 50 million copies and ranks among the top 10 games of all time—Gwent is stepping into the physical realm. With the full backing of CD Projekt Red and the official Witcher license, this 1v1 duel game delivers an authentic experience. Boasting over 400 cards faithfully reproducing the iconic designs from The Witcher 3 and a playmat, Gwent is ready to transform any surface into a battleground. In Gwent, two players build decks from various factions, each with its own unique set of cards and abilities. The goal of the game is to win two out of three rounds. The battlefield features multiple rows to which players will deploy their units and special ability cards to battle it out.  Gwent is known for its deep strategic elements, including bluffing, careful resource management, and reading the opponent’s moves. Players must choose when to push aggressively to win a round or when to hold back and play for the long game. With unprecedented levels of demand, this stunning reproduction is a must-have for Witcher fans and card game enthusiasts alike. So, should we lay ’em down?

    $64.00

  • Gamers Guild AZ Sorry We Are French In the Footsteps of Darwin GTS

    In the Footsteps of Darwin

    Twenty years after his expedition around the world, Charles Darwin is writing On the Origins of Species. He wants to gather new information about animal life, particularly about continents he hardly explored. Who other than young naturalists, eager for discovery, could help the renowned scholar finish writing his most famous work?

    $64.00

  • Gamers Guild AZ Sorry We Are French In the Footsteps of Darwin: Correspondence Expansion (Pre-Order) Hachette Boardgames USA

    In the Footsteps of Darwin: Correspondence Expansion

    England, 1856: Charles Darwin finishes writing On the Origin of Species while you are on your way home. Your correspondence with the illustrious scientist during your journey has paid off as his book will soon be published — but you're not done yet. In the In the Footsteps of Darwin: Correspondence expansion, you will gain the support of historical figures and make fascinating new discoveries thanks to several new features for the base game: publication tokens, classification tokens, envelope tokens, and new characters such as Emma Darwin and Queen Victoria. *Base Game Required to Play

    $29.00

  • Gamers Guild AZ Studio H Middle Ages Hachette Boardgames USA

    Middle Ages

    You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom. The game is played over 16 rounds. In turn, each player selects a Plot tile from the current row, by placing his Lord piece on it. Following the order of the row, they add it to their Fiefdom, triggering its powers and scoring, depending on its type. The 8 different tiles representing the elements of the medieval city: field, farm, village, rampart, market, barracks, church and palace. Each tile has its own scoring system, often dependent on other tiles, and some of them trigger interactive effects (attacking other players, reserving future tiles) or enable combos (to increase income). Once each player has collected their 16th tile, the player with the most money wins the game.

    $57.00

  • Gamers Guild AZ Hachette Boardgames Nekojima Hachette Boardgames USA

    Nekojima

    In Nekojima, The Island of Cats in Japan, an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables. Nekojima is a wooden game of skill and dexterity in which you will have to keep an entire installation in balance. Players must take turns placing or stacking Denchuu (Electrical Poles) respecting the locations without any hanging cables touching. But be careful not to be the one to bring down the structure. This game requires reflection, concentration and skill. In competition, the player who knocks down the structure loses. In cooperation, the goal is to go as far as possible

    $57.00

  • Gamers Guild AZ UnFriendly Games Nekojima: Torii Pack (Pre-Order) ACD Distribution

    Nekojima: Torii Pack (Pre-Order)

    On Nekojima, the landscape of the Cat Island transforms with the construction of the Torii. You’ll need to install the electrical poles with even greater caution around this sacred gateway. But that’s not all: the famous fortune-bringing cat, the Maneki-neko, roams from the district to district. Is it your lucky day? Ages 7+1-5 players15 minute play time Contents:1 wooden Torii1 hanging Cat1 game rule

    $24.00

  • Gamers Guild AZ Hachette Boardgames Nidavellir GTS

    Nidavellir

    Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy! Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army. You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.

    $64.00

  • Gamers Guild AZ CMON Nidavellir: Idavoll GTS

    Nidavellir: Idavoll

    Idavoll is the second expansion for Nidavellir. During the 3 first rounds of the Age 1, the second tavern offers Mythical Animals, Aesir, Valkyries, and Giants, which adds an additional round to the game. Each new type of card also adds never-before-seen effects.♦ Gods: When you recruit a God, put the card in your Command Zone with 1 Power token on it. Discard this token to use the God's power.♦ Giants: When you recruit a Giant, put the card in your Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant lets you capture a Dwarf of the matching class.♦ Valkyries: When you recruit a Valkyrie, put the card in your Command Zone with 1 Strength token on the highest notch. Whenever you meet one of the Valkyrie's requirements, move the token down a notch. At the end of the game, earn victory points depending on the position of the token.♦ Mythical Animals: When you recruit a Mythical Animal, place it in your army in the matching class. Each animal has its own unique ability.★ DIFFERENT WAYS TO PLAY: Combine these new cards with the Thingvellir expansion or simply add them to the base game for more variety!★ NORSE GODS: Discard the Power token on their card to activate their unique and devastating effect once per game.★ POWERFUL VALKYRIES: Fulfill the Valkyrie's request to adjust their strength token, earning more points depending on the position of this token at the end of the game.★ MYTHICAL CREATURES: Each of the 5 creatures has its own unique effect and is counted with Dwarves of the matching color.★ JOTUN GIANTS: Instead of recruiting Dwarves that match the Giant's color, you can choose to capture them to activate the Giant's power.☆ Compatible with the Thingvellir expansion, for a robust Nidavellir experience.CONTENTS• 21 Mythology cards• 10 Class tokens• 5 Strength tokens• 5 Power tokens• 5 Capture tokens• 1 Loki token• 1 scorepad• 1 rulebook

    $29.00

  • Gamers Guild AZ Hachette Boardgames Nidavellir: Thingvellir GTS

    Nidavellir: Thingvellir

    Mandated by the King, visit every tavern in the kingdom, hire the most skillful dwarves to save Nidavellir, and rely on Queen Dagfid who has called for help brave mercenaries and their precious artifacts. Now, the Elvaland can instead of recruiting a Dwarf card or Royal Offering card in the tavern, choose to go to the Camp to take a Magic Artefact or recruit a Mercenary card. In the event of a tie to determine the highest bet on a current tavern, refer to the gem values as in the basic game. Only the Elvaland with the highest bet can go to the Camp and take a card. The other Elvalands must, in order of resolution, take a card from the tavern being resolved. If the Elvaland who played first chooses to take a card from the Camp, the remaining Dwarf card from the tavern must be discarded before proceeding to the next tavern Resolution. The Camp consists of Artifacts and Mercenaries. Thingvellir, the trumps : - New Hero cards, Mercenary cards with two classes and Artifact cards with unique powers.- An innovative coin building system.- Numerous and varied strategies.

    $29.00

  • Gamers Guild AZ Studio H Northgard: Uncharted Lands GTS

    Northgard: Uncharted Lands

    Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan, looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent. The game focus is on streamlined rules and mechanisms, allowing for a fast-paced and smooth rhythm of play. Each turn, players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e., points) can be earned by exploring, fighting, and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn, they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies. The pace of the game is set by the players as the game ends after seven turns, but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.

    $113.00

  • Gamers Guild AZ 25th Century Games Rauha (Pre-Order) GTS

    Rauha

      After millennia of sterility, life has sprung again on Rauha. As a venerable Shaman, one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape the environment in order to turn this world into a cradle of life energy, keeper of serenity and harmony for the centuries to come. Obtain the most victory points, represented as Life Energy, to win the game. You have 2 Ages to turn your world into an energetic core of Rauha. In Age 1, vegetation, terrain, and wildlife will appear. In Age 2, civilizations will thrive. The game takes place over 4 rounds, each divided into 3 turns followed by a scoring phase. Each turn, you will follow 5 steps:1. Simultaneously take all Biome cards from the satellite whose symbol matches the one beneath your Avatar on your Player board (moon or star).2. Choose one card to place on any square of your Player board or discard to the Black Hole.3. Receive a Divine Entity if you create a row or column of matching symbols on your Player board.4. Activate your Avatar, plus any Divine Entities in the same row or column as your Avatar.5. Finally move your Avatar one notch clockwise along the edge of your Player board, changing the row or column that will be activated on the next turn. During the Scoring Phase, you will activate all your Biomes with Spore tokens and any Divine Entities you may have, gaining crystals and points as shown on the components.

    $64.00

  • Gamers Guild AZ Randolph Seaside (Pre-Order) AGD

    Seaside

    Seaside is a game that features only wooden tokens, and being lightweight and super portable, can be played everywhere. Bring it along on your next adventure! The sun is shining, as a light, salty wind sends cottony clouds scudding across the sky. Sandpipers filling their bellies with strange insects, crabs hiding under piles of rocks, seashells washed up on the sand, curling waves that break along the beach. Nature in its simplest beauty. One token at a time, create your Seaside with the elements the sea sends your way. The goal of the game is to have the highest stack of tokens.

    $46.00

  • Gamers Guild AZ Studio H Vaalbara GTS

    Vaalbara

    Lead your clan across the lands of Vaalbara!All players have the same deck of 12 cards representing the members of their tribe. Each turn, players choose secretly one card. In the order of initiative of the revealed Characters, players will be able to activate their powers and take over one of the available Territories. Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds, the player with the most points wins the game and unites the tribes of the continent under their banner!★ GORGEOUS ILLUSTRATIONS: The vibrant landscapes and dramatic characters will immerse you in this fantasy neolithic setting.★ INTERACTIVE CARD PLAY: Some Character and Land effects score depending on other players‘ cards, intertwining everyone’s decisions.★ REACTIVE STRATEGY: With two phases of card play, you need to balance your priorities with what other players might do.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 51 Land cards• 60 Character cards• 75 Victory Point tokens• 1 rulebook

    $32.00

  • Gamers Guild AZ Studio H Vampire Village Hachette Boardgames USA

    Vampire Village

    In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors! The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positioning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses! Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner!

    $36.00

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