Endangered: Giant Panda Scenario
The march of humankind’s progress threatens the survival of Giant Pandas. It's up to you and your team to save them! Work with your fellow conservationists to save Giant Pandas from extinction and create a sanctuary. This is an expansion for Endangered.
$22.00$16.00
Endangered: New Species
The race is on to save 7 species in 6 new scenarios. Can you convince the UN in time, all while racing to keep populations healthy and destruction at bay? This is a big box expansion for Endangered. The base game is required to play.
$72.00$51.00
Endless Winters: Ancestors
Ancestors is an expansion for Endless Winter: Paleoamericans. It adds a large variety of new cards into the game, including alternate animals cards, interactive Culture cards, Chief special ability cards, and more…
$29.00$25.00
Enigma: Beyond Code
World War II is ongoing. Germany broadly uses Enigma rotor cipher machines. The breaking of the Enigma code gives the Allies an advantage in the war — but this is just one side of the coin because the Enigma code is based on chaos, a non-measurable force lurking beyond the boundaries of our world and eager to consume all its flesh. The code decryption would stop the chaos invasion into our world. An "Agency" operates in a secret heavily-guarded Victorian mansion somewhere in London suburbs; it has been opposing the supernatural for centuries. To break the Enigma code, the Agency has gathered the world's best decrypters together. You are one of them. Your mission is to break the Enigma code as soon as possible while wandering inside the mansion with an ever-changing layout. At least, you tell others so. In fact, you might pursue completely different goals... Enigma: Beyond Code is a game of deduction. Victory depends on your ability to understand the motives of other players and locate the cards you need — while keeping others away from the cards they are looking for. Each play takes 5-10 minutes, and it is best to play Enigma: Beyond Code up to three victories. In the beginning, each player receives a character card featuring a cryptology expert who has arrived at the Agency's mansion to break the Enigma code. But only one of them is the true decrypter; the others are just masterfully posing as cryptologists. Each of them has a unique secret mission. To accomplish the missions of their characters, the players view mansion cards in turns; each of these cards represents a room or an object inside the mansion. The invited experts work as a team, which means that upon looking at a mansion card, you must tell others what is there. You may either lie or tell the truth — that depends on your goals. Lying is always a risk, while telling the truth may allow your opponents to win. The player who first accomplishes their character's mission wins the game. If no one does so within the game's time limit, chaos breaks into our world, and all players lose!
$43.00$36.00
Epic Seven Arise
Orbis, the God of Nature, was severely attacked in the Celestial War and nearly perished. Diche, the Goddess of Life, has saved the land of Orbis and given new life to every living thing in it. But it will not last long, for her power is slowly fading.Player will take on the role of the heroes and protect the land of Orbis from the Archdemon and the Acolytes.Each player will enter the role of the heirs, beings created by the Goddess of Life, Diche, to protect the world of Orbis from the Archdemon and the Acolytes.Each hero comes with a skill deck representing their unique set of skills to the table. You need to use your skills well if you intend to defeat the Archdemon.During play, heroes must manage their actions and coordinate with the team, moving to the locations under the most threat and doing battle with enemies. Finding time to recover and purchase items between engagements as they prepare to defeat the monsters and enemies.★ Strong Table Presence - Feature 32 highly detailed miniatures, over one hundred cards and 255 game components. It takes the player on a journey to the 7th worl of Epic Seven!★ Supported by a Strong License - Farside Games took the baseline concept for the mobile game and ran with it in Epic Seven Arise: The Board Game, building upon the mobile game’s memorable character and epic action to build a tense, thrilling board game experience for 1-4 players.★ Solo Play & Replayability -The game has multiple chapters, and each of them has a similar structure of main plot and side quests. If any hero dies during the round, it will have penalty but they can revive in the next round. As long as one of you is still alive, you still have a chance to win and get the highest score to be the ultimate winner in the team. The chapters are all standalone and not contingent on being played in a certain order or with the same players.Contents• 1 Rulebook• 1 Merchant Dashboard• 1 Adventure Dashboard• 4 Dice• 8 Hero Character Cards• 8 Meeples• 12 Enemy Attack Cards• 20 Map Tiles• 36 Skystones• 32 Highly Detailed Miniatures• 76 Skill Cards• 30 Artifact Cards• 207 Cardboard Tokens• 6 Chapter Boxes• 6 Setting Cards• 15 Cardboard Tokens• 20 Story Cards• 23 Encounter Tokens• 68 Game Cards
$143.00$96.00
Epic Seven Arise: Acolytes Set
Epic Seven Arise is the tabletop adaptation of the Epic Seven mobile game that depicts heroes attempting to save the seventh world from destruction. Expansion includes:• Kayron Miniature• Specter Tenebria Miniature• 3 Wyvern Miniatures• 10 Enemy Cards• 3 Story Cards• 8 Artifact Cards
$43.00$33.00
Epic Seven Arise: For Hope Expansion
Epic Seven Arise is the tabletop adaptation of the Epic Seven mobile game that depicts heroes attempting to save the seventh world from destruction. This expansion grows as the campaign progresses, it includes 3 new chapter boxes with new artifacts and encounter tokens to further increase replay value, it also brings the epic finale of Episode 1 and the side story "Two Keys to Freedom".In the final chapter of Episode 1, players battle the final boss Archdemon Mercedes and her powerful minions.The side story is mainly about the two new heroes, Sez and Bellona, whose memories players collect and decide which hero we will face in the final part of the game. with the expansions, new mechanics will bring even more excitement to our core box and to this expansion set.Ages 14+, 1-4 players, 60-90 minutes
$43.00$29.00
Escape from New York
"You go in, find the President, bring him out in less than 24 hours, and you're a free man." In Escape from New York, an adaptation of the John Carpenter movie of the same name, you play as Snake, Brain, Maggie, or Cabbie and attempt to rescue the president and his precious tape and bring them to safety, while dealing with the gangs of the most dangerous prison in the world – all of Manhattan.
$86.00$73.00
Escape Plan
Grab your cash and escape the city before the police close in!The bank job was a success – hey, you told them it would work. Now you and the rest of the crew are laying low until the heat cools down. Most of the cash is hidden away for safe-keeping and the rest has been laundered through various businesses around town. Everything’s going according to the plan until the cops get an anonymous tip. Accusations are made, fingers are pointed, and after a heated argument, you decide to go your separate ways.Before you know, SWZT teams are shutting down all the routes out of the city. Soon, there won’t be any way out, but that never stopped you before. If you really want to escape, you’re gonna need a plan-a good one, and one that will allow you to get back your fair share of the money-maybe a little more.You’ll have to call on some people you know you can trust-and there aren’t many of them left-and stir up the small time gangs to cause enough ruckus to keep the police occupied. The cops that don’t fall for it might still forget about you, but not for free. Disguises may help, but they don’t fool everyone. Will you escape the city with the most money, or will the police place the city on lockdown before you can escape?Adds the following contents: 9 Metal Locker Keys Player Power Expansion featuring 10 Player Power Cards 20 Notoriety Stars Player Missions Expansion featuring 6 Mission Cards, 5 Mission Cubes, and 5 Mission Tokens 1 ‘Gas Can’ Contact Card 1 Lt. Costa Meeple 1 Inspector Sandra Meeple 3 Fixer Tiles 1 Contact Card Display Board 45 Acrylic Player Cubes
$171.00$154.00
Escape Pods
In Escape Pods players must evacuate as many of their crew members from an exploding spaceship as possible - securing refuge on a nearby moon. However, each shelter requires a specific combination of crew member roles in order to be completely successful!As they flee the ship, players may have to work together - sharing pods, dodging meteorites and avoiding collisions with other evacuating ships. Once a pod reaches a shelter, players place their crew members - face down - in the available slots.Each round, players program their actions by taking up slots on their action cards. These can include: moving pods forward, boarding adjacent pods or laying satellites to guide your crew to the moon shelters.The game ends when there are either no more spaces left in the refuges or when all remaining pods are trapped behind the growing meteor shower. Then the crew members that made it to each refuge are flipped - revealing their role. This determines how successful each evacuation effort was and rewards bonus points to the players who sent the required roles to the shelter.
$37.00$28.00
Escape the Dark Sector
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home.
$64.00$48.00
Escape the Dark Sector: Mission Pack 1 - Twisted Tech
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide... Contains: 1 New Boss: Face-off against an evil uber-genius obsessed with neural implants 12 New Chapters: Four per act, exploring the stations tech-skewed terrors 10 New Items: Including deadly new weaponry and powerful new cybernetics 7 New Dice: Special new Ammo Dice to accompany the enhanced firepower on offer, plus a 'Tech die' - used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle New Mechanics: Tactical Drone Selection. During setup, choose which drone your crew will take on the mission. The 'Activate Drone' action now includes a choice of drone ability to trigger, and is no longer limited to merely healing.
$36.00$25.00
Escape the Dark Sector: Mission Pack 2 - Mutant Syndrome
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. Exposed to cosmic radiation and mysterious alien substances, the bodies of many station denizens have begun to gruesomely distort - as have your own... Contains: 1 New Boss: Encounter an advanced and powerful alpha-mutant. 12 New Chapters : Four per act, plagued by horrific mutant adversaries. 3 New Crew Members: Loyal alien specialists eager to join the mission. 8 New Item Cards: Gruesome crew-mutations, and powerful new cybernetics. 4 New Dice: Three new crew dice, plus a 'Mutation die' used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle. New Mechanic: Mutations! Crew Members can now fall prey to mutations during the mission, warping their bodies and bringing about both negative and positive effects.
$36.00$25.00
Escape the Dark Sector: Mission Pack 3 - Quantum Rift
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. The very fabric of what you consider real is shattered as you hurtle through time and space - coming face to face with legendary dangers of the distant past... Contains: 1 New Boss: Battle a creature who wields time itself as a weapon. 12 New Chapters: Four per act, including dangerous historical settings. 3 New Crew Members: Versatile alien friendlies, keen to do take up the fight. 8 New Item Cards: Quest Items, a new type of item card found only in specific time-travel chapters. 4 New Dice: Three crew dice, plus a 'Time die' - used to determine the effects of certain chapters and item cards, as well as bringing a new challenge to the final battle. New Mechanic: Time Travel! With every turn of a chapter card, hold your breath as you risk plummeting through a rift in time, coming face to face with deadly threats from the distant past.
$36.00$25.00
Etherfields: 5th Player Expansion
This expansion allows you to add a 5th player. This is not only a 5th player expansion, but also an additional character to choose from for any other player count game. We called this character archetype Reaper. This archetype will be based on wounds that this character has taken - the more, the better combos she will be able to execute. There will be multiple ways of using this to your advantage - either by full-on risky play or perhaps more focused on balance and getting a good healing deck build. The Reaper will provide quite interesting mechanics for the whole team!
$36.00$25.00
Etherfields: Advanced Heroes
Alternative advanced heroes miniatures (4 Core Box Advanced heroes + Advanced Reaper) This does not bring any new gameplay mechanics to the game or other gameplay components, these models are purely cosmetic but are awesome and cheap addition that brings a new variety to game aesthetics and are perfect for model collectors!
$42.00$27.00
Etherfields: Alternative Creatures of Etherfields
Alternative sculpts of the Kickstarter Creature of Etherfields. All models come in PVC with selected parts and selected bases in ABS (same as corebox) This addon does not bring any new gameplay mechanics to the game or other gameplay components, those models are purely cosmetic but are awesome and cheap addition that brings a new variety to game aesthetics and are perfect for model collectors!
$121.00$79.00
Etherfields: Creatures of Etherfields
Twenty two beautiful and unique sculpts including representation of all of the creatures you can encounter during your adventures in Etherfields.
$114.00$74.00
Etherfields: Funeral Witch Campaign
The Funeral Witch campaign will lead you on a journey through a Dreamworld shrouded in thick mists that influence the emotions of all denizens. You’ll quickly discover the source of those changes – Funeral Witch, a mysterious Entity dwelling in the abandoned tenement, accompanied by a strange Entourage. She is troubled by an event from the past that she cannot remember, although the pain and strongemotions remain, making her a great danger to the Dreamworld and its inhabitants. You’ll learn more and more about her, straying through the world depicted on the beautifully illustrated pages of the Shrouded Map. And maybe you will learn something about yourself.
$50.00$35.00
Etherfields: Sphinx Campaign
Sphinx, the ruler of the Underworld, contacted the Dreamers, explaining that she needs their help – she’s trapped in the dark realm buried under the Dreamworld. She cannot remember the moment of her imprisonment, she doesn’t know how to break her chains. Something that looks like an easy task will quickly turn into a confusing yet satisfying quest. You’ll deal with this erratic Entity, solve environmental puzzles, and discover the truth behind Sphinx’s entrapment. Everything you learn during the game will be used in the last Dream – a true challenge for your wits and prowess in Etherfields’ gameplay. And, in the end, a great prize for the Dreamers await.
$70.00$56.00
Etherfields: Stretch Goals - Harpy and She-Wolf Campaigns
Etherfields Stretch Goals offer 2 new campaigns with eerie Dreams and secrets, plus Flying Cat and Riddler expansions, and optional game modes. The Harpy campaign follows Dreamers as they pursue a thief through the Dreamworld, visiting places like the Infinite Market and the Prison, and joining parades, parties, and carnivals. Different choices lead to different outcomes, so choose wisely! She-Wolf portrays a war between the chaotic Parasites and the natural Endless Forest. Explore the frozen taiga, confront the corrupted elven king, and survive the summer vacation to prepare for the final battle. The Dreamers' decisions will determine the conflict's outcome.
$99.00$64.00
Evenfall
EVENFALL - It's Evenfall, and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?Evenfall is a card-driven, engine-building game with both novel and familiar mechanisms for 1 to 4 players. Manage your resources, execute your actions in an efficient order, and discover card and action synergies that generate victory points. The game ends after three rounds, then the player with the most points wins.
$86.00$73.00
Everdell (Third Edition)
From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but the time has come for new territories to be settled and new cities to be established. You will be the head of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host— you will have a busy year ahead of you! Will the sun shine brightest on your city before the winter moon rises?
$107.00$86.00
Everdell Deluxe: Resource Vessels
Suitable for holding your squishy berries, sturdy twigs, sparkling resin, smooth pebbles, impressive pearls, shiny coin tokens, welcoming occupied tokens, and special event cards.
$64.00
Everdell: Farshore
Farshore will send you on an epic seafaring adventure to explore and build in the rugged country north of Everdell Valley. Study the winds to sail your ship in search of valuable riches, compete for lucrative island locations before high tide rises, and be the first to claim valuable maps that will lead you to troves of treasures.
$143.00$121.00
Everdell: Mistwood
Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings. Pit your wits against Nightweave and her sticky schemes in solo or two-player games, and recruit heroes of yore from the More Legends and Corrin Evertail expansion packs as well as transform your farms with our new Through Every Season expansion pack!
$86.00$57.00
Everdell: Newleaf
Everdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!
$86.00$57.00
Everdell: Pearlbrook
Explore a new underwater society in Pearlbrook, the first expansion for Everdell! Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!
$86.00$72.00
Everdell: Spirecrest
Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell players. This expansion features a new Mountain board, Discovery cards, Weather cards, Big Critters, Maps and Expeditions! 3 extra Big Critter meeples and saddles 9 new Discovery cards More Critters! Owls, Moles, Lizards!
$86.00$72.00
Evolution: Another World
We know a great deal about the evolution on Earth (and we hope that Evolution: New World helped you with that too). It's an exciting story of various creatures acquiring defensive & offensive traits to adapt to the ever-changing environment. What we don’t know is if there might be other worlds where completely different creatures dwell. Will the same laws of evolution apply there too? It's time to find out! Evolution: Another World is a card game in a beloved Evolution: the Origin of Species series. In the game, you create animals and give them traits, so they survive and thrive in the chaotic world of wondrous creatures. The goal of the game is to give your creatures enough energy to transmute and transcend their state of existence. The first player to transmute three creatures wins the game. This is a fast-paced, easy-to-learn game with a solo mode included in the core game. Mechanically, it is inspired by Evolution: New World, but trades some complexity for more dynamic and light gameplay. This game is Family-friendly because animals can’t die or be eaten by predators. Competition is peaceful, but you can attack other players' creatures to gain energy. This game has a straightforward win condition: you don't need to count VP at the end of the game. Transmute 3 of your creatures and you win the game!
$50.00$43.00
Exit: Kids - Jungle of Riddles
Exit: The Game – The Mysterious Museum is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. The Mysterious Museum is categorized at beginner level.
$26.00$23.00
Exit: The Catacombs of Horror
Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light, secrets, and — apparently — also people. After the mysterious disappearance of a friend in the catacombs, players in Exit: The Game – The Catacombs of Horror embark on a mysterious search through the underground labyrinth. Will players be able to find their friend in time and escape this cavernous world full of dark mysteries? Like other titles in the series, Exit: The Game – The Catacombs of Horror includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game. What's different in this game is that it consists of two parts, with each part being its own challenge.
$36.00$32.00
Exit: The Game - Prison Break
New team format! For weeks you have all whiled away your existence in a dark cell, although you have committed no crime. One morning, you awake upon feeling something unusual in your mattresses. You find a letter from the infamous Jane Collins, who succeeded in fleeing from this prison one year ago. Is this your chance to escape to freedom, too?Play Time: 60 to 120 minutesNumber of Players: 2 to 4Author: Inka and Markus BrandParts Include: 88 cards 2 decoder disks 5 strange items 2 screens 7 sheets
$26.00$23.00
Exit: The Game - Riddles In Monsterville
Watch out! The cookie monsters have stolen ten cookie jars from your neighborhood and are on the loose! Can you solve their monstrous riddles and earn the cookie jars back? Working together or by themselves, children ages five and up solve various riddles to open the cookie jars. The six different types of visual puzzles, which are shown on 36 illustrated, large-format cards, are combined in new ways each round. Use the simple decoder wheel to determine if your solution is correct. What are you waiting for? Get going to Monsterville!Play Time: 20 minutesNumber of Players: 1 to 4Author: Inka and Markus BrandParts Include: 36 cards 16 tokens 21 strange items 1 answer disk Key Features: A playful introduction to the EXIT: The Game series specially designed for gamers ages 5 and up. No reading required! Puzzles are completely image-based, making it easy for younger players to join the fun. Replayable multiple times Simple rules are easy to teach and learn — perfect for families and fans of the EXIT series with small children. Unique gateway game for birthday gifts, family game nights, rainy day activities, and more!
$26.00$23.00
Exit: The Game - The Disappearance of Sherlock Holmes
Sherlock Holmes needs your help! The famous journalist Ignatius Loyde was murdered shortly after an article he published portrayed Sherlock Holmes as an imposter. There are leads that make Holmes the prime suspect in the murder…and Holmes has disappeared! Dr. Watson has turned to you to get to the bottom of things. How did Holmes become the accused? And what role did Moriarty play? Can you support Dr. Watson in searching for evidence, following the clues, and solving the case, riddle by riddle?
$26.00
Exit: The Game - The Hunt Through Amsterdam
A clue to a previously unknown masterpiece by Vincent van Gogh has been discovered in Amsterdam. You set about deciphering the riddles, but you soon realize that someone else is also looking for the missing work of art. An exciting hunt through the streets and canals of Amsterdam begins. Will you recover the painting before it falls into the wrong hands?Play Time: 45 to 90 minutesNumber of Players: 1 to 4Author: Inka and Markus BrandParts Include: 88 cards, decoder disk 9 strange items 8 folded sheets
$26.00$23.00
Exit: The Game - The Magical Academy
Spells, elixirs, magical powers: you thought your studies at the academy couldn’t get any more exciting! But when a gang of polterbolds — small, pointy-toothed creatures from the netherworld — shows up, chaos breaks out. Can you stop the creatures before they literally tear apart your school?Play Time: 45 to 90 minutesNumber of Players: 1 to 4Author: Inka and Markus BrandParts Include: 91 cards, book decoder disk plastic stand map 20 strange items
$26.00$23.00
Exit: The Game - The Professor's Last Riddle
Still reeling from the news of your favorite archaeology professor’s passing, you have been enlisted in a rather peculiar assignment. It seems that instead of a will, he’s left an envelope with some postcards and a series of clues. Grab your passports — you’re about to embark on a global treasure hunt! Can you solve the riddles and uncover the mystery of the professor’s legacy?
$26.00$23.00
Exit: The Haunted Roller Coaster
Fancy a ride at the fair on the ghost train? Of course — but what if this ride suddenly stops and you become trapped in the scenery? Then it's time to start working with your fellow passengers to escape this place of horror as quickly as possible. Exit: The Game – The Haunted Roller Coaster is particularly suited for novice riddlers as an introduction to this series of escape room games. Like other titles in the series, Exit: The Game – The Haunted Roller Coaster includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
$22.00$20.00
Exit: The Mysterious Museum
Exit: The Game – The Mysterious Museum is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. The Mysterious Museum is categorized at beginner level.
$22.00$20.00
Exit: The Sinister Mansion
Exit: The Game – The Sinister Mansion is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. The Sinister Mansion is categorized at intermediate level.
$22.00$20.00
Exit: The Stormy Flight
Team spirit, creativity, mystery and speed are in demand at EXIT: The Game – The Stormy Flight. The 1-4 players have little time to bring a complicated situation under control again: The players are part of the crew of a passenger plane headed to Barbados. Suddenly they get into the middle of an electrical storm. Water penetrates the machine and parts of the technology fail. Will the team be able to repair the aircraft and land safely? There is not much time left...
$22.00$20.00
Exit: Theft on the Mississippi
In Exit: The Game – Theft on the Mississippi, 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steamboat. Can your team of investigators find the culprit before the riverboat docks in New Orleans and the thief escapes? The escape-room feeling for the home! With "Exit: The Game", players with a bit of dedication, team spirit and creativity gradually discover more and more items, crack codes, solve puzzles and come closer to their goal little by little. It also unusual ways must be followed: So the material may be kinked, labeled or cut. Just changing the material allows a particularly exciting, unique and amazing gaming experience.
$22.00$20.00
Explorers of the North Sea
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!
$79.00
Explorers of the North Sea Collector's Box
Introducing the Explorers of the North Sea Collector’s Box! This box is perfect for collectors that would like to have their medieval trilogy in the same sized boxes. This Collector’s Box also comes with a top notch insert with player piece trays from Black Magic Inserts.
$43.00$29.00
Explorers of the North Sea: Rocks of Ruin
In Explorers of the North Sea: Rocks of Ruin, new opportunities await daring captains. Recent storms have left longships torn apart, with their precious cargo scattered across the rocky shores. Meanwhile, rumors of great fortresses in nearby regions are beginning to spread. Will you be the first to salvage the wrecks, or will you throw caution to the wind and charge the enemy fortresses for fame and glory? In addition to including components for an extra player, Rocks of Ruin also includes three new building types, 24 tiles, five large player boards, two new captain cards, shipwrecks and fortresses. This game is an expansion and requires "Explorers of the North Sea" to play
$50.00
Explorers of the Woodlands
Explorers of the Woodlands is a forest-themed cooperative dice game / dungeon crawler for 1 to 4 players. It combines all the best of tile placement, exploration, rolling dice and bashing monsters in a gorgeous setting, and comes with a fast paced classic game mode and a campaign mode.Gameplay: In classic game mode, players will explore a forest of over 20 tiles. At the end of each forest, a boss will spawn and the players will have to defeat it to win the game!During the Exploration phase, each player adds one tile to the Forest, making it bigger and bigger.During the Adventure phase, each player will play their character in turn order. The active player rolls 4 hero dice and places them on their hero board to select and know what actions can be performed for the turn.Depending on the dice results, players get moves, special actions and unique abilities!Loot cards acquired while killing monsters or found in the forest and during events will also help the heroes reach their goal.
$50.00$43.00
Explosion in the Laboratory
Explosion in the Laboratory is a push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion! In Explosion in the Laboratory, you are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... This is a 27 card game set in the Fire in the Library universe that has the same press your luck and strategy from the base game, but in a small portable science-y version! During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. The planning phase allows players to play 1 time use special ability cards (process cards) that can effect scoring for your turn. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The chemicals mixed can be placed in your available flasks for the turn and the process is repeated until you decide to stop to score or an explosion is triggered by an unstable mixture with certain combos of chemicals in your flasks. The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring). Beaker cards sitting in the middle of the table act as a game timer and indicate the fire level and scoring potential of mixtures. As players score beakers and at the end of each round beaker cards rotate changing the point values of the chemicals you've mixed while also moving it closer to the end of the game as once a beaker reaches it's boiling point it will bring an explosive and abrupt end to the game. Whichever player earned the most points throughout the game wins.
$19.00$16.00