10 Days In The USA
You have 10 Days in the USA® to embark on an exhilarating road trip across the vast landscapes of the United States!Whether you're jet-setting, cruising by car, or strolling on foot, you must strategize your route meticulously by arranging destination and transportation tiles, and with a dash of luck and ingenious planning, you could outsmart your fellow travelers to win the game!Components• 1 Game Board• 66 Cards (50 state, 16 transportation)• 8 Tile Holders• 1 Plastic Tray• Rules
$43.00$37.00
1001 Islands
As children of Sinbad, you have set yourselves a new challenge to explore the 1001 islands and find the treasures of your father, the great sailor. 1001 Islands is a tile-drafting game in which you score points by matching your dream tiles and your island tiles as best as possible. A game takes 16 rounds, with each player adding one tile to their personal board to build their island or collect dream tiles, then players tally their points.
$43.00$28.00
1066, Tears to Many Mothers: The Battle of Hastings
Recreate the infamous Battle of Hastings!A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...THE THEMATIC CARD GAME OF WAR & HISTORY FOR 1-2 PLAYERS1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Both players, as either Normans or Saxons, muster their troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of that seismic year in history, there is no deck building required, each player simply grabs their deck and shuffles, then play begins.
$86.00$57.00
1212 Las Navas de Tolosa
1212: Navas de Tolosa is a small tactical wargame for 2 players that allows you to revive this famous medieval battle of the Reconquista where two very different ways of understanding war face each other: the Christian one represented by the kingdoms of Castile, Aragon and Navarre, and the Muslim one represented by the Almohad Empire. Through action points, players move their troops across the battlefield and fight fiercely to death, but only if they learn to play their cards wisely they will be able to claim victory. Each player plays one card face down. The two cards are revealed simultaneously. The player with the highest number wins the initiative. Starting with the player who has won the initiative, players take turns playing their cards as action points.Victory conditions: the Black Guard troop is eliminated (Christian); 8 or fewer troops on the battlefield and no Christian in the Muslim zone (Muslim); double or more troops than the rival (Both players).
$42.00$35.00
13 Beavers
Embark on the daring challenge of 13 Beavers where players must navigate the board with luck and nerve to reach Beaver Paradise first. The objective is straightforward: be the first Beaver to achieve this illustrious status! Players take turns navigating the board by predicting if the next card is higher or lower than the previous one. A correct guess propels them forward, while an incorrect one sends them back to their dam for another attempt on the next turn. Players can choose to press their luck by making consecutive guesses to advance further. Yet, if the risk seems too great, players can strategically exclaim "dam!" to return to their dam, securing their progress. Beware the hidden DANGER cards, as uncovering one washes the dam back a specified number of spaces, adding an extra layer of suspense to the game. RIVER RAPIDS ADVENTURE: Join the legendary trek to beaver paradise! Predict the next card as higher or lower to advance your beaver in this family-friendly guessing game.UNPREDICTABLE CHALLENGES: Encounter fishing, rapids, lava, and wolves! Each game brings new trials, making every playthrough uniquely exciting.BONUS FUN INCLUDED: With diverse obstacles and bonuses, 13 Beavers offers a thrilling experience that's packed with surprises and laughter.FOR BEAVER BELIEVERS: Perfect for 2-6 players, this game captures the essence of a daring journey, ideal for kids and adults who love a good tale of wilderness adventure.REPLAYABILITY GUARANTEED: No two games are alike! With its dynamic gameplay, 13 Beavers ensures a fresh and fun experience every time you dive in.Contents 1 Board52 Number Cards3 Danger Cards6 Beaver Meeples8 Dam Meeples1 Fishing Rod8 Magnetic Fish5 Wolf Tokens
$29.00$23.00
13 Clues
The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!
$50.00$39.00
13 Words
13 Words is a co-operative idea-association party game in which the team aims for the highest score possible. To set up, lay out twelve double-sided word cards on the perimeter of the game board, then place a word card in the center of the board. This round's Captain wants to find the most obvious link between this central word and one of the outer words. The Captain indicates their choice on their answer wheel, and all other players try to guess the Captain's choice. Each player who guesses correctly wins a star, and the Captain collects a star as long as at least one player earned a star this round. For the next round, the player to the Captain's left becomes the new Captain. They flip over the word card matching the previous Captain's choice, place it in the center of the game board, then everyone guesses how the new Captain will link this newly revealed word to one of the remaining words on the perimeter. After eleven rounds, the game ends, and players tally their stars to determine the success level of the team. The best possible score is 11 times the number of players. How did you do?
$29.00$23.00
15 Men
In 15 Men (on a dead man’s chest) a group of dangeorous old sea dogs that will dispute the control of a sea vessel and of its precious treasury. Who will have the better? The brave captain and his faithful companion or the mutineers? 15 Men is an intrigue game where the players will play secretely their roles, but the captain that he will try to keep the control of the vessel with help of his guards and his faithful. During the game each player will try to corrupt some of the sailors that has not taken yet a side. But each sailor has also a unique ability that who corrupts can use to change the cards on the table... Once all the doubloons will be spent, then some of the pirates could be killed in a gunfight, then the team with more victory points will take control of the vessel... and for the other there will be just the trampoline and the sharks...
$28.00
1565: St. Elmo's Pay – The Great Siege of Malta
Relive the Greatest Siege in HistoryA vendetta spanning decades reaches its terrible and bloody crescendo as Suleiman the Magnificent’s 30,000 strong armada descends on the 500 beleaguered Knights of St. John defending the people of Malta, with the express purpose of wiping them from existence and changing the course of history forever...The thematic card game of war & history for 1-2 players1565, St. Elmo’s Pay is an asymmetric, competitive, tactical card game and the successor to the award-nominated 1066, Tears to Many Mothers. Each player, as either Ottoman Turks or Knights of St. John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.
$71.00$57.00
16 Candies
16 Candies is a fast-paced and sweet family game for 2-4 players. In each round, players draw and discard cards featuring different types of candy, trying to form the best hand they can with their 3 cards.When a player thinks they have the best hand, they can shout "I GOT CANDY!" Opposing players will have 1 final turn to optimize their hand before the round ends, at which point all players will reveal their hands. The player with the worst hand must remove a penalty amount of candy from their starting supply of 16 cardboard candies (or real candy, if you choose to play with it).The game ends when only one player has candy left in their supply, and that player is the winner. With quick turns and a fun theme, 16 Candies is a tasty treat for game nights with family and friends.
$22.00$16.00
18 Holes (2nd Edition)
A beautiful drive down the fairway is a satisfying feeling. And yet, beyond the trees, you spy an alternative. A short-cut to the green. Do you take the chance? Hit off-course on purpose in this golf-themed board game for 1 to 5 players. With some clever thinking, you'll be able to turn bad luck into the perfect shot.In 18 Holes, you'll design and build the course, you'll draft for clubs and you'll compete on course to win. Every hole is an opportunity to outplay your opponents and reach the green first. Play solo or with two to five players either around the table or remote using our companion app.Every game of 18 Holes plays on a new course. Design it together or go online to the 18 Holes Clubhouse and play a course created by another player. With 49 different double-sided tiles, course-adjustment tiles and eight different game modes (including solo and two player). 18 Holes lets you tailor the playing experience to suit your crowd.The secon edition features: more trees, more game modes, new box size, and upgraded components.Ages 14+, 1-5 players, 30-45 minutes
$86.00$58.00
18 Holes: Course Architects
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn’t be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit. Can you handle the whims of the committee and design the best golf course with what fate has given you.18 Holes: Course Architect is a roll-and-write where you compete to create a golf course while satisfying the whims of the Course Planning Committee. Each round the committee dice are rolled revealing the greens, fairways and hazards that need to be placed. All players place what is shown on the dice onto their course. Players score points by designing holes of the correct length, well-placed hazards, chained holes and secret bonuses. The person scoring the most points will be regarded as the greatest course architect!
$43.00$28.00
1830: Railways & Robber Barons (Revised Edition)
It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is an acclaimed railroad investment and building game covering the years 1830 to present. Become a stockholder of America's first railroad corporations, generate revenue by building track and buying and operating trains, invest in flourishing companies to earn healthy dividends ... Become America's first great rail tycoon!
$110.00$78.00
1880: China
In 1880 China, players become railway magnates in faraway Asia. Based on 1829 by Francis Tresham, they experience China's railway history in a game that was designed to represent related historical events as correct as possible within its own game mechanics.Being a classic 18XX game, the players are competing in becoming the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network and let trains travel on the networks. Shares of successful companies are worth more and owning them will increase the chance to win the game.In the end, the player with the highest wealth combined from cash and shares is the winner of the game.
$107.00$69.00
2 Minute Dino Deal
Only 2 minutes to learn and 2 minutes to play!The Time Scoop works! Now you can reach back in time to capture prehistoric monsters and bring them back to sell! You have just two minutes make the most profit. Every 30 seconds, your options become more valuable – but the longer you wait, the more you risk another player stealing “your” dinosaur!
$22.00$19.00
20 Strong: Hoplomachus Victorum
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Victorum drops you into the world of Hoplomachus, battling fearsom scions and facing off against other heroes in deadly primus battles.
$29.00
20 Strong: Solar Sentinels
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Solar Sentinels is the core game, featuring a squad of stellar warriors fighting off an alien invasion.
$43.00
20 Strong: Too Many Bones Expansion
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Too Many Bones takes you on a bite-sized adventure though the world of TMB, with a deck stacked full of treasures and tyrant encounters.
$29.00
2070
A Graphic Novel Adventures game for 1-4 players. In 2070, you play as a group of elite agents: an android, a martial arts expert, an alien, and a mercenary. Your mission is to intercept the spy droid in the streets of Rome. Nobody dares to imagine the consequences if you fail...
$57.00$49.00
3 Ring Circus
The circus has come to your city! Come and see the greatest show in the world...in a small box! In 3 Ring Circus, players will take on the role of a ring master that drives a circus around the U.S. at the end of the 19th century. Over time they will hire performers who will improve the show and earn fame points in cities and towns. With artwork carefully cultivated to imitate circus advertisements from the end of the 19th century, 3 Ring Circus will enchant strategic minds that will enjoy creating the most interesting traveling company.★ New Eurogame from Devir. Illustrated by Edu Valls (Bitoku, Tiny Turbo Cars) and with a solo mode done by David Turczi.★ Strategy game created by the renowned authors Fabio Lobiano (Calimala, Autobahn) and Remo Conzadori.★ Come and see the greatest show in the world in a package that so small you won’t believe your eyesMechanics♦ Deck Construction♦ Area Majority
$57.00$39.00
3,000 Scoundrels
“The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?” 3000 Scoundrels is a competitive game for 2–4 players. Players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. Hire scoundrels to build your posse, plan the perfect strategy, and bluff your way to victory!
$71.00$57.00
3000 Scoundrels: Double or Nothing Expansion
Business is booming in Graystone Gulch! The hidden potential of the Traveler’s technology has been unlocked, making his gadgets more valuable than ever before. This expansion delivers exciting new mechanics that add depth, strategy, and drama to enhance your games of 3000 Scoundrels.
$50.00$40.00
4 Words
Challenge your wit and creativity as you sabotage New Year's resolutions or crush Valentine's Day dreams with just four words - in "4 Words," it's all fair game! With each prompt, watch as the room erupts into laughter and clever banter, transforming any gathering into a whirlwind of entertainment. With every prompt, players are inspired to swiftly conjure up the most unpredictably hilarious responses, ensuring that no two games are ever the same. PERFECT FOR ANY OCCASION: From holidays to celebrations, "4 Words" injects an extra dose of fun into every gathering. Sabotage New Year's resolutions or crush Valentine's Day dreams with just four words – it's all fair game! VERSATILE GAMEPLAY: Whether you're at a festive gathering, a birthday bash, or just a casual hangout,"4 Words" is the perfect icebreaker. Watch as the atmosphere transforms into a whirlwind of laughter and clever banter. INFINITE LAUGHTER: Explore boundless possibilities with every prompt, inspiring players to swiftly conjure up the most unpredictably hilarious responses. Each round presents a fresh opportunity to cleverly outmaneuver your rivals.
$29.00
5 Towers
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
$27.00
5 Wards
Assemble your Gang and step into the bustling streets of a booming Victorian city in this 2-4 player competition for control of the 5 Wards. Recruit and deploy your Thugs, brawl with rivals, execute devious schemes and establish your colorful crew as the most notorious and powerful bunch of hooligans around. 5 Wards is a lite-weight blend of area control, worker placement, dice selection and card play. 5 Wards is played over a number of rounds, and your goal is to deploy your Thugs to the map to gain control of the city. Each of the 5 Wards has a different Victory Point (“VP”) scoring condition, drawn randomly at setup. Each ward scores only once at the end of the game, so every point is precious! The final round is triggered when the Landmark deck runs out, after which the Gang with the most VPs is the winner.
$64.00$46.00
5211- Azul Edition
5211, the fast-playing card game with a unique scoring method that rewards clever play is now releasing with a new theme, based on the award winning, hit game, Azul! The cards are beautifully adorned with five color patterns from the familiar tiles in Azul's artwork.Each player starts with a hand of five cards. Players play two cards face-down, then simultaneously reveal them. They refill their hand, then repeat this process two more times, but only with one card. The cards of the majority color pattern will score - unless too many are present, in which case the color busts and the second most color scores. In case of a tie for majority, the tied colors are also out. These rounds are repeated until the deck runs out. The player with the most points wins.5211 Azul is a new edition that fans of both games can enjoy!
$19.00$13.00
6 Suspects
6 suspects is a game of memory and logical deduction. A crime has been committed. Two hidden evidence cards are assigned to each one of the six suspects. Players look at evidence cards, one after the other, trying to be the first to find the culprit. On a player’s turn, they take one of the 12 face-down evidence cards, look at it, and then place it back. Once every player has played at least four times, any player can announce that they think they know the culprit. All other players take one last turn looking at an evidence card. Then, all players simultaneously show, with their hand, which one of the six suspects they think is the culprit. All evidence cards are then revealed. First, the effect of the swap card is applied, if possible. Then the total evidence is added up for every suspect. The suspect with the highest total evidence is the culprit, and every player who voted for them scores one point. MASTER DEDUCTION: Hone your detective skills in the 6 Suspects card game, where your ability to remember and analyze hidden evidence determines the true culprit of a mysterious crime. ENGAGING GAMEPLAY: Each turn, players secretly examine evidence cards, using their turns wisely to gather clues and deduce which of the six suspects is guilty, enhancing critical thinking and attention to detail. INTERACTIVE PLAY: Challenge friends and family to a race of wits in this exciting memory card game. Once enough evidence is gathered, players make their accusations, leading to a suspenseful reveal of the true perpetrator. STRATEGIC ELEMENTS: Includes a unique 'swap card' feature that can alter the course of the game, adding an extra layer of strategy and unpredictability to each round. PERFECT FOR GROUPS: Ideal for 2-8 players, this game is perfect for game nights, parties, and family gatherings. Suitable for players aged 8 and up, offering fun-filled entertainment for both kids and adults. Contents 6 Suspect cards 12 Evidence cards
$15.00
7 Wonders
Make the right decisions to lead your civilization to prosperity! Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.
$86.00$69.00
7 Wonders Architects
We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, will go down in history as a testament to human ingenuity and skill! 7 Wonders Architects in a new game in the world of 7 Wonders. Designed for a fluid and immersive game experience, Architects is a gateway game that still retains the strategic depth the 7 Wonders brand is so well known for.
$71.00$57.00
7 Wonders Architects: Medals
Constructing a Wonder isn't enough anymore! From now on, Medals will reward you for completing your objectives. Every decision counts towards leaving your mark on History and making sure your opponents don't take the lead. This expansion features two new Wonders (the Colosseum of Rome and the Ziggurat of Ur), new Progress tokens and a new game element: Medals. These are objectives to be achieved before your neighbours to gain extra Victory Points. This expansion brings new strategies to the base game 7 Wonders Architects, but the victory conditions remain the same. INCREASED STRATEGIC DEPTH: Elevate your 7 Wonders Architects experience with the Medal Expansion, introducing new layers of strategy without extending game length. MEDALS AND OBJECTIVES: Compete for victory with Medals that reward you for achieving specific objectives, adding a new dimension to decision-making and competition. NEW WONDERS: Explore the Colosseum of Rome and the Ziggurat of Ur, two impressive new Wonders that offer fresh gameplay dynamics. MORE PLAYER INTERACTIONS: Engage in exciting interactions with your opponents as you strive to outsmart and outscore them to leave your mark on history. EXPERT VARIANT: For those seeking an even greater challenge, the expansion provides an expert variant to test your strategic prowess.
$35.00$28.00
7 Wonders Armada (New Edition)
The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
$57.00$37.00
7 Wonders Cities (New Edition)
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heartof rival cities. But be careful, they won’t be shy to return the favor! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
$33.00
7 Wonders Leaders (New Edition)
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions.
$33.00
7 Wonders: Duel
Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
$50.00$40.00
7 Wonders: Duel - Agora
In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests. This new 7 Wonders Duel expansion puts the spotlight on senators and their influence on the development of your Cities. Each competitor will try to control this influence in order to benefit from favorable decrees or call upon conspirators to try and change the situation. • The Agora expansion adds a the new Senate board, two new Wonders, two new Progress tokens, and a new type of instant victory condition: control of the Senate. • Increased replayability thanks to the new Senator and Plot cards that multiply players’ strategic options. • Simple rules that enrich 7 Wonders Duel without slowing down the flow of the game. • Expansion compatible with 7 Wonders Duel Pantheon
$23.00
7 Wonders: Duel - Pantheon
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent’s plans. Grand Temple cards make the game’s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion: 7 Wonders: Duel base game required to play.
$36.00$29.00
7 Wonders: Edifice
These majestic edifices cannot be built by an isolated city. Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. In addition to two brand new Wonders, this expansion introduces a new type of card: Edifices. Amphitheater, Belvedere, Archives, and much more will bring new challenges to your games. This product is an expansion: 7 Wonders base game required to play.
$43.00$35.00
7: The Sins
7: The Sins is a competitive card game that will put your memory, your risk evaluation skills and your moral integrity to the test. A full life–full of virtues and vices–is coming to an end and the inevitable judgment weights on your conscience. During the game you’ll try to gain the best score possible by collecting the various types of Deadly Sins, in form of cards. The game mixes the classic rules of a set collection with an intriguing memory twist, because you can't look further in your deck after each turn. Try not to be seduced by excess, nor by complete indifference. Once in a while you should also feed the Abyss of Souls to influence the ending of the game and to gain the Stones of Forgiveness, which are really useful during the final scoring. Bow your heads while waiting for the verdict, sinners, and face the last journey of your miserable lives.
$36.00$22.00
8-Bit Attack: Happy Halloween!
Extra ghoolish heroes and monsters to make your 8-Bit Attack adventure even better! Happy Halloween is the only PG exclusive on this Kickstarter! The Happy Halloween expansion adds 8 new heroes based on classic movie monsters, 5 new enemies, plus a new final boss - none other than Count Dracula himself!
$31.00
8-Bit Attack: Mythic Legends
Become a mighty hero of myth and then battle the monsters of myth and legends in this expansion to 8-Bit Attack! The Mythic Legends expansion adds 12 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Mad God!
$31.00
8-Bit Attack: Yog-Sothothery
Battle the evil cultists and monsters of the Cthulhu Mythos in this expansion to 8-Bit Attack! The Yog-Sothothery expansion adds 9 new heroes, 55 new enemies, 20 new champions, and a new final boss – Azathoth!
$18.00$15.00
8-Legged Peacock
8-Legged Peacock is quick draft-and -match card game about the mating dance of Maratus spiders, a.k.a., peacock spiders.Match male dance move cards to the color and moves of your Maratus female card. Each round, players draft eight cards, then score points depending on symbols and colors. Mate tokens are awarded for getting specific dance combos. After a set number of rounds, points are added up and bonus points are awarded for collected colors and sets of mate tokens.Ages 10+2-6 players15+ minutes play timeContents:64 double-sided Male Dance Move cards32 Mate tokens24 Female cards1 first player token1 rulebook1 scorepad
$29.00$25.00
9 Lives
Have you ever heard the myth about cats having nine lives? In this trick-taking game you’ll put that to the test. Each round you’ll bet how many tricks you can win, but be careful, every victory will add another card back into your hand to be played again! Can you outwit the other players and earn nine lives before they do?
$29.00$23.00
99 Ninja
99 Ninja is a two player competitive tile laying game, where players use transparent cards depicting ninja from 3 different clans to surround (and assassinate) daimyo. Like other games from Prometheus Game Labs there is a lot of tactical play – you will have to time your placement and outmaneuver, but also out think, your opponent! And yes, there are 99 ninja on the cards. We counted
$29.00$25.00
A Bard Day's Night
You and your fellow tight-belted minstrels meet at the Hungry Troubadour Tavern. There is precious little coin to be found here, but there are vegetables galore to fill your empty bellies if you sing for your supper.A Bard Day’s Night is a 2-4 player card game of bidding, bluffing, and belting out verses. Players compose ballads by putting together verses made of 5 cards. The ballad cards can combine into over 2 million different hilarious sentences like “A One-Eyed Barn Cat Charms a Lonely Vampire Who is Cursing a Vindictive Warlock.”In playing cards, they also receive a reward of onions, tomatoes, or cabbages tossed at them! Using that bounty of food, bards bid on the right to perform each part of the verse for the crowded house of tavern-goers. The winners collect those ballad cards, hoping to have the majority of certain symbols by the end of the game. When playing the game, the bottom of the box also serves as the tavern table, holding extra food cards for those who lose their bids.Play continues until the tavern closes for the night, after which the bards are awarded coins for having the majority of each theme. The minstrel with the most coin in their pocket wins!
$37.00
A Battle Through History: An Adventure with Sabaton
In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes. During a game, players play era tiles into the "Gear of History" to customize their deck of cards and move their character in space and time in order to fight and recruit troops from different historical battles or challenge opponents in player vs. player combat. As you build an army made of soldiers from different ages, you use it to collect relics from different places and times. Whoever collects the greatest units and the bravest heroes, leads them to victory, and gathers relics during their travels wins the game.
$86.00$58.00
A Bunch of Fun Guys
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Ascension is a fast-paced deckbuilding game designed by Justin Gary, Rob Dougherty, and Brian Kibler. The anniversary edition of the original Ascension Deck Building Games brings together all of the great strategy and gameplay that made the original great, along with beautiful new artwork created to commemorate the anniversary, this new collection is sure to be a staple in every game player’s collection.Ages 13+1-4 players20 minutes play timeContents:181 cards50 honor tokensDeluxe gameboardFull-color rulebook
$19.00
A Christmas Karen
Just in time for Christmas, Karen is back! Liven up the holiday game nights, family gatherings, and social events with A Christmas Karen. Just like in the original Karen game, A Christmas Karen has players guessing what item is getting reviewed based on real one-star reviews pulled from the internet. Laughter and merriment abound in A Christmas Karen, a very seasonal party game of some of the internet’s worst reviews!
$15.00$13.00