Rolling Heights
Roll Your Meeples, Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to contruct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscapers.CONTENTS• 6 double-Sided Neighborhood Boards• 1 Score Board• 2 Market Strips• 78 Building Plans• 1 Start Player Token• 98 Meeples• 285 Stackable cubes (Building pieces)• 4 Player Tokens• 4 Rolling boxes• 72 Ownership Markers• 12 Ad Tiles• 13 Target Tiles• 30 Wild Tokens
$114.00$92.00
Run Fight or Die: Reloaded
Back from the dead and better than ever! Run Fight or Die: Reloaded is a revamped and refreshed edition of the Richard Launius game Run Fight or Die. In the game, you play a hero trying to survive wave after wave of zombies coming straight for you! You play as a unique character with your own character traits including a minor, major and super combo. You'll need them to fight off the zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. You'll also need them along if you want to win as every survivor provides you victory points. This streamlined version removes several decks from the original game, including the Fleeing deck and Event deck. Players rolls six dice instead of five and there are now different combos to mitigate against tough zombie-filled rolls. Additionally, players can now use followers to soak damage coming in from zombies. The game ends either when one player dies, the Town Line comes out of the locations deck, or when the Mutant Zombie has been put down once and for all. Whoever has the most leadership points among surviving players wins. Run, Fight, or Die: Reloaded is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion).
$72.00$52.00
Sagani
Welcome to Sagani where achieving harmony between the natural elements of Earth, Water, Air and Fire is the central goal of the spirits that populate this world. These spirits spend most of their time in their vessel-like dwellings. But when the elements are put in balance, the spirits emerge from their vessels and show themselves in their full form.Each spirit embodies one of the four elements and influences the harmony between them. In Sagani, as you and your opponents create this colorful, harmonious world by employing your Sound discs, the spirits become fully visible. Every spirit that shows itself also brings you a step closer to victory.
$36.00$31.00
Saigon 75
Saigon 75 is a fast-paced strategy game pitting the “Communist” forces from North Vietnam and the Viet Cong against the “Liberal” forces from South Vietnam. Both sides are fighting for control of the capital. At the end of the Vietnam War, after the US troops have gone home, the North Vietnamese regime plans to take Saigon as quickly as possible against a well-prepared but corrupt South Vietnam.Saigon 75 is a simple and fast-playing strategic game, and everything is contained within a few pages of rules and 1 hour of fun, with pressure at every moment!After activating some of your units (with a die roll and depending on your turn), you will play an event card from your hand. The activated units can then move and attack. Battles are resolved by special dice rolls, which determine enemy losses and the number of units that must retreat. The event cards are what gives the game its great re-playability.The game is highly asymmetrical, with the North Vietnam player having more activations, more events to his advantage, better battle dice, and the ability to conduct assaults on a very wide front, while his opponent has air support as well as parachute and mechanized units.There’s also a solo mode that allows you to play as the South Vietnam forces as they attempt to resist the onslaught of an automated enemy, guided by specific cards.Contents:• A2 Mounted Gameboard• Rulebook• 20 Event cards• 10 Solo cards• 13 Different dice• 80 mixed tokens• 41 mixed counters
$89.00$76.00
Salton Sea
Salton Sea is a unique place located in California, very close to the border with Mexico. The characteristics of this salty lake make it a unique location to generate geothermal energy, which takes advantage of the heat from the planet. In this area of intense geothermal activity, you will drill the ground and extract the steam and hot water to obtain lithium and sell it as part of a modern industry, far from fossil fuels, that will allow you to lead the energy transition towards a completely renewable future. Designed by David Bernal and illustrated by Amelia Sales, Salton Sea can be enjoyed alone or in groups of up to four players in sessions lasting about 120 minutes. During the game, players must manage their geothermal lithium extraction companies to obtain the greatest number of points. The extraction of this material and its subsequent processing will be the driving force of your companies. On your turn, place one of your four engineers on one of the available spaces to take an action. There are three different groups of actions: industrial actions (which allow you to obtain an exploration license, drill, extract, process or repair machinery), commercial actions (sell, acquire contract and execute contract), and management actions (research, buy shares, develop the business project or finance itself). It is up to you to manage the engineers at each point of the game to get the most out of your company. However, there is no single path to success. The game will reward you for exhausted land, executed contracts, short-term objectives, company development, or research advances. Will you master the power of the Salton Sea to create the most efficient geothermal company?
$57.00$49.00
Sand
This item is a pre-order item with an expected release date of May 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. People refer to this vast place only as the desert since no one remembers what was here before. The golden age of human beings has long passed. Now there is only sand, and the only hope is in the humidity. Travelers cross the desert that stretches from the slopes of the Akaishi Mountains to the cliffs of Seaclaw. Half-ruined ancient cities are home to the last human communities struggling to survive by foraging for what little green remains standing. These desert travelers transport goods on the backs of their caterpillars. Although their only goal is to make as much money as they can, at the same time and in a more or less deliberate way, they are helping to bring life back to the desert by carrying small plants from the artificial greenhouses of the cities to the most remote corners of this ocean of sand. Designed by Ariel Di Costanzo and Javier Pelizzari and illustrated by Ernest Sala, Sand is a game with a main mechanism of pick-up-and-deliver that can be enjoyed alone or in groups of up to four players in games of about 120 minutes long. Players have to earn as much gold as possible after six rounds (five in a four-player game) to win. In Sand, players put themselves in the shoes of these intrepid desert travelers who travel the paths of the board and visit the different towns. They collect goods to take them to other places and thus earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars, which, cared for, will grow and help players complete their tasks more effectively. Along the way they will be joined by helpful companions and be entrusted with missions that, if completed, will bring good benefits at the end of the journey. Help the plants take root again, and perhaps there is still some hope for this desolate place...
$65.00$45.00
Sea Change
The deck contains 80 Sea cards in five suits. The five suits are represented by different colours and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0). Depending on the number of players, a set number of cards from a set number of suits will be shuffled together. Players can decide in advance to play as teams, or each player for themselves. Each player will be dealt 10 cards to create their hand. In a clockwise manner, each player will contribute one card, chosen from their hand, to create a trick. In each trick, one suit will be stronger than others (trump). Any card in this trump suit beats all cards not in the trump suit. A Sea Change will change the trump suit in the middle of a trick when a player matches the value of the last card played. Players attempt to win tricks containing cards with positive points, and avoid cards with negative points. *Important* During tricks, 0s are not worth any points. At the end of the round, check which suit is trump. The 0 from that suit, and only that suit, is now worth 5 points. All other 0s are not worth any points. The player with the highest score at the end of the round will earn 1 Victory Point (VP). The game ends when one player has earned 3 VPs.
$15.00$13.00
Senjutsu: Battle for Japan
Senjutsu is a tense, fast-playing Samurai duelling game, with beautiful miniatures, expansive deck-crafting mechanics and memorable showdowns.1-4 players duel as Samurai using slick deck construction mechanics, simultaneous reveal combat and beautiful miniatures. Control 1 of 4 fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations.Using Senjutsu’s deck construction mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your Samurai’s Ability Deck easy.The Core Box includes dozens of different Ability Cards to shape your chosen Samurai’s fighting style. There are thousands of possible deck combinations available.CONTENTS:• 16 Detailed Plastic Miniatures• 2 Reversible Battlefield Boards• 324 Game Cards• 18 Focus Tokens• 9 AI Standee Opponents• 6 Kamae Ring & Advantage Token Sets• 5 3D Terrain Pieces• 1 Solo & Co-op Campaign Book• 1 RulebookAges 14+, 1-4 Players, 15-20 Min
$72.00$48.00
Sentinels of the Multiverse (Definitive Edition) Foil Pack 1
The Core Definitive Edition Foil Card Set is here to brighten up your Sentinels of the Multiverse: Definitive Edition gameplay experience! This set contains a premium foil version of each Hero character and variant card, as well as each Villain character card and Event card, for a total of 24 double-sided foil Hero-sized cards, and 18 double-sided foil Villain-sized cards! With these cards, the Multiverse will shine brighter than ever!
$29.00$25.00
Sentinels of the Multiverse: Chokepoint - Villain Mini Expansion
Chokepoint is a villain mini-expansion for the Sentinels of the Multiverse Card Game. This mini-expansion includes a unique deck of 25 cards, two character cards, and a divider card.Choke was a regular opponent of the Freedom Five and their allies, frequently at the heart of troubles concerning military installations or stockpiles of weaponry. Her ability to communicate with metal on a primal level twisted her mind. After allying herself with the Vengeful Five, she was fatally wounded by K.N.I.F.E. Many believed that would be the end of Choke. However, in a shocking turn of events she survived after using the Energy Crystal and Chokepoint was born.
$8.00$6.00
Septima
Only in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts and could help human society only in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor. Septima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk... Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction. Rescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours. Accessible, intuitive and familiar: Septima is Mindclash Games’ most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.
$93.00$79.00
Septima: Shapeshifting And Omen Expansion
Rumors are abound in Noctenburg: the townsfolk whisper of sights of strangely humanlike animals in their homes, the hospital and even the court. Ominous omens indeed... Gain new abilities as you shift into your powerful Animal Form, and beware of the looming Omens in this modular expansion for Septima.
$29.00$25.00
Shadow Kingdoms of Valeria
For years the humans, elves, and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels, keeps, and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms! You are a Warden hungry for the destruction of Valeria. You must outwit the other Wardens to earn the right to command an army for the Shadow Kingdoms. Visit dark Shrines to gain minions, magic, gems, and gold to fuel your war machine. Command monsters into battle to conquer the lands and earn Victory Points. The player with the most Victory Points at the end of the game will be declared the winner. On your turn, you must move your Warden from its current location to a new location. When your Warden enters one of the 5 Shrines, you first take any available die from the Shrine and place it on your player board, then perform the Shrine action associated with the Shrine. There are 5 troop types (die colors) in the game: Goblin (green), Orc (red), Skeleton (white), Gargoyle (purple), and Gnoll (brown). Send your Warden to the Camp on your player board to use your minion dice to resolve battle plans and place Victory tokens on your Campaign board.
$86.00$73.00
Shadows Of Brimstone: Valley Of The Serpent Kings
Valley of the Serpent Kings is an exciting new entry point for players into the world of Shadows of Brimstone! This Adventure Set features a group of Spanish Conquistador Heroes setting out in the Age of Exploration, where Darkness fills the jungles and abandoned stone forts, and vicious Serpentmen raid the local villages and slither to war against humanity. With a full Narrative Campaign, and a host of new Enemies to fight, the Conquistadors build and customize their Expedition Camp along the way, allying with the Aztecs to stand against the might of the Serpentmen, and exploring shimmering gateways that lead back into the Valley of the Serpent Kings, deep within the murky swamps of Jargono.This Age of Exploration-themed Shadows of Brimstone dungeon crawler can be played by 1-4 players on its own, but is also fully compatible with all other Shadows of Brimstone products.It is the Age of Exploration, and Spanish voyages set out across the vast oceans, making landfall on the sandy shores of the New World. But these jungle islands and rocky coasts hold more than new trade opportunities and rumored riches. Local people tell tales of a magical Dark Stone and shimmering gateways that lead to another world, ruled by ruthless Serpentmen that have been raiding their villages! Allying with the Aztecs and constructing stone forts to defend against these creatures, the Conquistadors sent word back to Spain for reinforcements. But they did not know the Darkness that had already begun to spread within.Shadows of Brimstone: Valley of the Serpent Kings is a fast-paced, Cooperative, dungeon-crawl boardgame set in the Age of Exploration and mixed with Unspeakable Horror! Each player creates a character, taking on the role of a classic Conquistador Archetype, such as El Capitan, Explorer, Duelist, or Soldier. They enter the deep jungles and dark halls of abandoned Spanish Forts, overrun with demonic shadows and raiding Serpentmen from another world. This Adventure Set includes an 8-part narrative story campaign, but that is only the beginning of your Heroes' expedition. Explore the lost Spanish Forts that have fallen into darkness, overcoming dangerous encounters and fighting ruthless creatures, while collecting useful Gear and ancient Artifacts to aid in your adventures.With a robust campaign system, Hero characters can be kept from game to game, earning experience and going up in levels to increase their skills and gain new abilities. The Heroes can also build and customize their Expedition Camp between adventures, spending their hard-earned loot and re-supplying for the next mission.So unfurl the sails, take up your sword, and strap on your armor, the Serpentmen are coming and the Darkness closes in, as you set out on an expedition deep into... the Valley of the Serpent Kings!
$157.00$134.00
Shake That City
It’s up to you to design the best city block using patterns from the exciting Cube Shaker. You’ll place a mix of building tiles to help grow the thriving city. The best design wins the game! Are YOU ready to Shake That City? Shake That City is played over 15 rounds. Each round, the active player will shake the Cube Shaker and press the Slider to drop 9 cubes in a 3 x 3 pattern. That player will pick one of the building colors available from the pattern and place the corresponding Building Tile(s) onto their player board. The other players follow suit, picking any building color except the one that the active player picked. At the end of the game, players will earn victory points for tile placement combinations and for the completed Bonus Point Tiles around the edge of their board.CONTENTS• Rulebook• 4 Player Boards• 1 Cube Shaker• 1 Round Tracker Board• 1 Round Tracker Disk• 8 Red Home Cubes, 7 Blue Shop Cubes, 6 Black Factory Cubes, 6 Green Park Cubes, 5 Gray Cubes• 40 Home Tiles, 40 Shop Tiles, 40 Factory Tiles, 40 Park Tiles, 40 Road Tiles• 28 Bonus Point Tiles• 16 Construction Variant Tiles• 27 Mini Building Tiles
$57.00$46.00
Shaolia: Great Houses
Shaolia: Great Houses is an expansion to Shaolia: Warring States which brings not only new cards, but also new mechanics and game modes to give the players more options in pursuing their paths to victory. The expansion introduces the titular Great Houses. There is also a solo mode new to Shaolia which introduces a Boss for the player to battle. A game of Great Houses proceeds much the same as one of Warring States, but with the addition of the Noble House tiles and Quest cards. These two new components work in tandem. Noble House TilesThese tiles can be purchased during the purchase phase of the game. The currency to purchase them are Quest cards that players have earned in the game. After a Noble House tile has been purchased, it is immediately replaced by another from the deck. Noble House tiles are placed near the player’s territory board, and function the same as Level 1 & 2 cards, with one important exception: They cannot be attacked, blocked, or destroyed, so a player will benefit from their abilities until the end of the game. Quest CardsIf a player completes the requirement listed on a Quest card during their turn, they get to take the quest card into their hands. Another Quest card from the deck is immediately drawn to replace the one taken. As mentioned previously, Quest cards can be used to purchase Noble House tiles. Alternately, you may sell one a Quest card for 2 gold. There are two types of Quest cards: ones that are immediately achieved by meeting their requirements, and ones with 2–3 open slots that require players to repeat the action listed on the card that many times before they complete the quest. Cards with these repeating quests can only be completed by whoever does the action first, claiming it with one of their quest trackers. A game of Shaolia: Great Houses ends the same turn that someone either gains 18 culture, or does 12 damage to their opponent’s palace. Additionally, there will be that previously-mentioned third victory path achieved through completing quests.
$36.00$31.00
Sheep Hop
Get as many sheep as possible back to the Sheepfold before they’re captured by the wolves! Move your sheep from square to square like a game of checkers!
$26.00$21.00
Sherlock Holmes and Moriarty: Associates
Ready to continue where Sherlock Holmes: Four Investigations left off? Well look no further than Sherlock Holmes & Moriarty: Associates! In this book, not only can you play as Holmes and Watson, but now you can also choose Moriarty! He's joined the team under peculiar circumstances. Question suspects without fear of offending them knowing your ability to coerce and threaten them will produce useful information! Will you solve the cases with the help of your arch nemesis? And has he really changed his ways? Or is he up to something sinister?
$33.00$27.00
Sherlock Holmes International
Watson receives a mysterious letter from Holmes. It seems Sherlock and his brother Mycroft ran across a few mysteries on their recent international voyage. Live their experience as either Mycroft, or Holmes himself in their mystery-solving escapades. Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic game books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels. Where will your adventures take you?
$33.00$27.00
Sherlock Holmes: Consulting Detective - The Baker Street Irregulars
Sherlock Holmes, Consulting Detective: Baker Street Irregulars is a cooperative game. Players try to solve mysteries by interviewing suspects, searching through newspapers, and walking the streets of London for clues. In Baker Street Irregular’s, ten brand new cases written by a British specialist of Sherlock Holmes, players embody the Irregulars, the young kids helping the most famous detective ever during his investigations.
$83.00$67.00
Sherlock Holmes: Consulting Detective - The Thames Murders & other cases
Jump right back into the Sherlock Holmes Consulting Detective series with the next standalone box, The Thames Murders and Other Cases! Like the previously released Jack the Ripper & West End Adventures, this new standalone box offers ten thrilling cases, each one drawing you into the mystery surrounding a deadly crime in the world of Sherlock Holmes. Whether you’re playing alone or with up to eight players, you’ll need everyone’s wits to solve the case! Important Note: The ten cases in The Thames Murders and Other Cases are the same ten cases released in the Ystari version of the game Sherlock Holmes Consulting Detective, now fully revised and retranslated. The solutions and contents of some cases have changed.
$83.00$67.00
Sherlock Holmes: Four Investigations
It will take every bit of intuition and deductive reasoning you can muster to solve the cases in this one! Choose to play as Dr. John Watson or as Sherlock himself. The unique system allows you to play over and over without learning the solutions of each case until you have successfully solved them. But will you be able to ignore your curiosity and play through it again without looking at the solutions?
$33.00$27.00
Sherlock Holmes: The Beginning
For the first time, you can see where it all began. The entire line of Sherlock GNAs takes place after the famed dive off of Reichenbach Falls, where Sherlock and Moriarty allegedly plunged to their deaths. Now you can see what happened after those incredible events, and how Sherlock got back in the investigatory saddle, through the eyes of his trusted friend, Dr. Watson.Sherlock trusts you to prove your deductive prowess and solve cases that have left Inspector Lestrade, and Scotland Yard, puzzled to say the least. Be careful though, not only are your investigations perilous, but Sherlock himself has little tolerance for failure. However you choose to go about solving the mysteries, as always, it's your story, your choices, and your adventure.
$33.00$27.00
Sherlock Holmes: The Challenge of Irene Adler
In Sherlock Holmes: The Challenge of Irene Adler, there is a new detective in town! Irene is now competing with the Baker Street boys for business. But will she truly be able to rival the skills of Sherlock? Play solo, or head to head against another player each taking on the role of either Sherlock Holmes or Irene Adler. Only by using your wits will you prove yourself to be London's Greatest Detective! Will you best your opponent in this battle of wits? Or will your opponent come out on top?
$33.00$27.00
Sherlock Holmes: The Shadow of Jack the Ripper
In Sherlock Holmes: The Shadow of Jack the Ripper reprise your role as the world’s greatest consulting detective or his trusted companion, Dr. Watson. Ten years after the terrible Whitechapel murders, a killer strikes again. Is it the notorious Jack the Ripper or are we dealing with a copycat killer?
$33.00$27.00
Shipwrights of the North Sea: Redux
Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side! The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans. Redux Version:Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.
$86.00$73.00
Shipyard (Second Edition)
In the 19th Century, the Age of Sails met the Age of Steam, and for a time, ships moved across the ocean under power of both wind and coal. It was an exciting time to run a shipyard!Buy equipment. Hire crew. Build the ships that will power commerce, immigration, and naval supremacy. Will you build many small ships and try to score frequently, or will you put all your effort into one grand vessel that will score tons of points at once?The game is centered around a unique action-selection mechanism with constantly-shifting options. Plan ahead, bide your time, then strike when the iron is hot. Build the fleets that built the world!
$100.00$85.00
Shogun No Katana
Feudal Japan; land of mystery, tradition, honor and sharp steel!Shogun no Katana is a strategic Eurogame that will transport you to the magical atmosphere of feudal Japan. Use your workers to choose which swords to make, among those requested by the powerful local Daimyo. Collect resources to improve your craft, and request your artists to create breathtaking decorations. Have your family members admitted to the most strategic rooms of the Shogun’s palace to obtain the privileges of their rank. And finally, create the most beautiful SHOGUN NO KATANA!You will have to manage your Forge wisely, as crafting Katanas will be the real beating heart of the game. The original and innovative sword-making mechanism allows you to activate an entire row or column to work on different Katanas at the same time. Each player has its own forge where all the katana crafting will take place.
$107.00$91.00
Side Quest: 7th Sea
Side quest: 7th Sea is a new, exciting puzzle game from the authors of escape tales series set in a world of 7th Sea – widely acclaimed ttrpg system. If you are looking for a game with a twist, full of engaging puzzles (3d environment!), great story line, and packed in a small box, look no further!★ Fresh successor to the escape tales series, which combines accessible gameplay, reasonable playtime, and a satisfying level of riddles.★ Side quest is a line of games that brings you to your favorite tabletop and video game franchises while giving the proper feeling of escape room games.★ No rulebook inside! All you need to do is just open the box and start your new adventure – it’s your perfect open & play product!Contents• 47 Game Cards• 1 Answer Matrix• 8 Answer Tiles• 1 Hints Sheet• 1 Hero Standee• 4 Chest Puzzle Tiles• 6 Cardboard Totems• 3 Sheets And 1 Double Sided Board For Creating 3d Environment
$23.00$20.00
Side Quest: Nemesis
Side quest: 7th Sea is a new, exciting puzzle game from the authors of escape tales series set in a world of 7th Sea – widely acclaimed ttrpg system. If you are looking for a game with a twist, full of engaging puzzles (3d environment!), great story line, and packed in a small box, look no further!★ Fresh successor to the escape tales series, which combines accessible gameplay, reasonable playtime, and a satisfying level of riddles.★ Side quest is a line of games that brings you to your favorite tabletop and video game franchises while giving the proper feeling of escape room games.★ No rulebook inside! All you need to do is just open the box and start your new adventure – it’s your perfect open & play product!Contents• 47 Game Cards• 1 Answer Matrix• 8 Answer Tiles• 1 Hints Sheet• 1 Hero Standee• 4 Chest Puzzle Tiles• 6 Cardboard Totems• 3 Sheets And 1 Double Sided Board For Creating 3d Environment
$23.00$20.00
Skoventyr
Gamle Erik (what people in Denmark called the Devil in centuries gone by) is hunting the badger Vogter, embodiment of the soul of the Forest. Help Vogter escape and gather enough allies to defeat the evil minions Gamle Erik has brought along. But beware! All of your potential allies have a dark connection to the Devil, and recruiting an ally may have dire consequences…
$32.00$26.00
Slay The Spire: The Board Game
Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire! Ages 12+1-4 players45-60 minutes play time Contents:4 miniatures450 art sleeves650+ cards112 small cards26 large cards4 player boards2 main boards1 merchant board1 HP board1 die1 meeple50 cubes113 tokens1 token trayReference bookRulebook
$164.00
Sleeping Gods: Distant Skies
San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes? Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore. In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle. Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them. Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!
$143.00$121.00
Sleeping Gods: Dungeons
Sleeping Gods: Dungeons adds six dungeons to Sleeping Gods. Each dungeon includes a map and stories. In a dungeon, gameplay will be slightly altered from the regular game. Each map is printed on thick card stock (Letter-sized, 8.5×11 inches). A separate dungeon booklet contains all of the descriptions, encounters, and puzzles that you'll experience as you explore. You can access these dungeons at specific locations in the atlas of the Sleeping Gods base game. When you reach a location that contains a dungeon, you can choose to read from the standard storybook, or instead explore the dungeon that is located there. The specified location number is listed in the top left corner of the dungeon map. Each dungeon holds dangerous traps, vicious monsters, and treasure that you can find. Because dungeons take longer to explore than a standard location, there are a few small changes to game play when you enter one. While in the dungeon, players take turns taking two actions each, which include moving to new rooms, examining your surroundings, and more.
$22.00$15.00
Sleeping Gods: Tides of Ruin Expansion
Expansion: Copy of Sleeping Gods Core Game required. The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquoise bay. In the northeast, the gods hide the remains of a sprawling city, and the history of their malice. Ready your crew. New dangers and adventures await. Sleeping Gods: Tides of Ruin expands the world of Sleeping Gods with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more. Seamlessly combine this expansion with the base game to make the world even larger. Requires Sleeping Gods (RVM 023) to play. Expands the world with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more.
$65.00$55.00
Snack Time
Snack Time is a Roll and Write game for an unlimited number of players. Each round a player will roll 5 dice which will include appendages to add to your creatures as well as sewer pipes to guide them to the surface. Players are scored based on their ability to take a small bite out of people passing by and the quality of the people you snack on. If you aren't careful then the pedestrians will fight back and your creatures will be injured in their quest for food. At the beginning of the round the pedestrians will move down the street visiting different locations. Someone will roll the dice and all players will add traits to their creatures and add pipes to their sewer. Then everyone will check to see if one of their creatures can take a bite out of a pedestrian! This depends on being in the right location and having the right traits to overwhelm your prey! The Game ends when one player has completely fed all of their monsters or when a player gets caught by the authorities! Scores are based on the quality of food... I mean, people you ate, as well as how much damage your creatures sustained. Keep your monsters healthy and happy and don't alert the authorities or you will incur heavy penalties because snitches get stitches.
$52.00$41.00
Snap Ships Tactics: Starter Box
Snap Ships Tactics is a revolutionary miniatures battle game you play with modular, fully customizable ship models.In the future, humanity is under constant attack from a brutal alien hive mind known as The Komplex. Facing them are the pilots of the Forge: commanders of spacecraft known as Snap Ships. Fast attack craft, interceptors, armored bombers, dropships, and support craft - Snap Ships are constructed from modular components allowing ships to be outfitted on-the-fly for the specific mission at hand.In Snap Ships Tactics, each player builds a custom miniature ship (or a squadron of them) and commands them in intense tactical combat over a series of rounds. Ships are completely modular and built from a library of hundreds of unique plastic components. Ships maneuver across a freeform battlefield, as players allocate power to their ship's unique systems to move, evade, and fire many different weapons. They can take advantage of battlefield hazards and terrain to gain the upper hand and seek to destroy the ships in their opponent’s squadron.Game Features:♦ BUILD a ship from scratch and equip it to fit your play style♦ DETAILED miniatures using the quick-to-build yet high fidelity Snap Ships system♦ BATTLE across a configurable play space using an innovative movement system♦ HUNDREDS of components to choose from across multiple ship and unit sizes♦ VS, CO-OP and SOLO modes with a card driven AI system that lets you dogfight against the gameSnap Ships Tactics: because the best ship is the one you create!
$114.00$97.00
Solar 175
Solar 175 is an epic, euro-style, legacy experience for 1-4 players set in a dystopian, sci-fi future. The game utilizes an innovative fusion of bag-building, area control and worker placement. It is inspired as a fusion between classic euro games such as Orleans and El Grande and a unique thematic and evolving universe. The game involves immersive worldbuilding and engaging narratives, making it rich on theme.Play occurs across three cyclical phases: the draw phase, the assign phase and the action phase. Players simultaneously draw workers from their unique embossed bag and assign these workers to jobs on their double layered playerboard. During the action phase players take turns to complete these jobs to perform a large variety of actions to help propel them to victory.Solar 175 has an innovative end game scoring system which changes based on how the players interact with the game-world. This creates unique winning conditions in each game making each one feel fresh and distinctive. The legacy campaign contains dozens of hours of content with engaging narrative and multiple endings. Once complete, the game is fully replayable and the game-world continues to expand and evolve endlessly. This legacy game does not focus on the destruction of game components but rather on the gradual improvement of them over time. Your best game of Solar 175 will always be the latest one you’ve played!
$143.00$120.00
Solar 175: Recharge Pack
Includes everything you'll need to reset Solar 175 back to the start of the campaign.Requires Solar 175 to play.Solar 175 is an epic, euro-style, legacy experience set in a dystopian, sci-fi future. The game utilizes an innovative fusion of bag-building, area control and worker placement. The game involves immersive worldbuilding and engaging narratives, making it rich on theme.
$36.00$31.00
Solar Sphere
Humanity has exhausted Earth's energy reserves. To become an interstellar civilization, they must harness the power of an entire solar system by building a Solar Sphere.In this dice placement/manipulation game, you will be competing against other Captains, by hiring a crew, (engine building) fighting off the resistance, (semi-cooperative combat) and building the Solar Sphere (area control). You will need to collect resources along the way if you are going to complete your tasks effectively.Drones are essential to a winning strategy. Use drones to manipulate dice, visit occupied locations, compete in combat, build the sphere, and upgrade locations.Your crew will gain morale in several ways. You can keep this for end game points or trade it in for instant bonuses.Have you got what it takes to build the solar sphere?Game Contents:• 3 Sphere Tiles• 19 Hexes• 4 Command Boards• 16 Dice• 16 Custom Markers• 1 Turn Order Track• 1 Custom Die• 26 Tokens• 36 Custom Resources• 94 Cards• 89 Cubes
$65.00$55.00
Songbirds
With the rising sun, the songbirds begin to sing. In this magical forest, the loudest songbirds claim the ripest berries and prime nesting spots. As a forest spirit, you help your favorite songbird color prosper in secret. Each turn, you’ll place one songbird with a specific volume into the forest. The volume of each songbird will add to those of the same color in rows and columns. The songbird color with the loudest volume wins the berry token in the respective column or row. At the end of the game, you reveal the last remaining songbird card in your hand. This is your favored songbird and you score the points that the songbird color collected in berry tokens and add in the volume of your favored songbird. The player with the most points wins the game!
$29.00$25.00
Sonic Roll
Play as Sonic and friends as you traverse iconic Zones from classic Sonic games and save the woodland creatures the evil Dr. Eggman has captured! Use character-unique abilities to roll dice and take out obstacles in these heroes path! Place dice down to speed through Zones, collect rings, and defeat Badniks that stand in your way. Complete enough Zones Cards to finish the Zone and face off against Eggman himself! This cooperative 1-4 player adventure is jam-packed with 4 Zones to choose from. Challenge a single Zone or adventure through Campaign Mode to try to collect all 7 Chaos Emeralds. Whatcha waiting for? Time to show that Eggman whos boss! Sonic Roll, designed by Anthony Thorp, is based on the classic Sonic franchise and has players work together to eventually complete enough Zone Cards to fight a boss and save the world! Play a quicker single game, or take on all 4 Zones (Green Hill Zone, Stardust Speedway Zone, Lava Reef Zone, and Chemical Plant Zone) in a campaign to find the 7 Chaos Emeralds and eventually confront the mad scientist. Whether you're a fan of the franchise or simply enjoy dice games, Sonic Roll is an action-packed game for everyone to enjoy!
$72.00$61.00
Sons of Faeriell Essential Edition
Sons of Faeriell is a strategic eurogame for 2 to 4 players, featuring a brilliant potential traitor mechanic and multiple endings. Faeriell is a verdant land of forests, mountains and lakes, set at risk by the menace of Corruption. All players have to face this threat, while pursuing their individual Achievements. If they fail to constrain the rise of Corruption, everyone loses the game. Collecting the most Achievements, while avoiding this fatal outcome, allows one player to win the game. Players guide different Tribes of Weybits, the youngest sons of Faeriell. They are tiny and industrious humanoids, with the common goal to preserve the environment from Corruption and help the Great Guardians, the giant keeper animals that watch over the land since remote times. The customization of the Weybit Heroes starts from the beginning with the selection of their Tribe Masks, original items which can be worn by the minis. Each color of those masks provides a different specialization. New Heroes can be dressed and upgraded during the game with the acquisition of Perks, additional abilities that make every character unique. Weybits can become the most efficient helpers to the Great Guardians, mastering the knowledge of nature and learning to fight Corruption. As an additional thrill to the game, one player can choose to change sides, get corrupted and gain the Corruption Sower as a new Hero, becoming able to win in the event Corruption defeats all others. Strategic choices lead to multiple endings, making every game a different story to be unfolded.
$107.00$91.00
Sorcerer City
Entire city blocks built by magical forces. Buildings rotating in crazy directions. Neighborhoods forming and reforming in the quest for prestige. Welcome to Sorcerer City! Build! As a city-building wizard, you have two minutes to place your tiles and build a magical city to produce Magic, Money, and Influence. But beware! Monsters are lurking in the city and may disrupt your plans. Buy! Purchase powerful new tiles and magical abilities to use as you tear down your city and rebuild it better and better each year. Score! Use your Magic, Money, and Influence to earn Prestige. Can you rise to become the most prestigious sorcerer in Sorcerer City?
$72.00$47.00
Space Brigade
Your brigade has been tasked with infiltrating Tartarus III, a space station containing a very important lab sample. What it is exactly, you aren’t sure. But your job is to follow orders, not ask questions. The Veleptors, a dinosaur-like alien race, has already infiltrated the ship and that won’t make your job any easer. Get in and get the job done soldier! Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic game books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels. Where will your adventures take you?
$33.00$27.00
Space Cadets: Away Missions
Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, which is set in the Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials. Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels. Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.
$143.00$121.00
Space Cadets: Dice Duel - Die Fighter
Space Cadets: Dice Duel – Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play: • Fighters are flown by a single person and are fast and maneuverable, but lack shields and can be easily destroyed. In "Carrier Strike", suitable for 6-10 players, each team gets one original ship (now called a Capital Ship) and one fighter. "Fighter Assault" has two fighters trying to take out a single heavily armed capital ship and is designed for 4-6 players. Finally, "Fighter Duel" brings the Dice Duel experience to two players, as two fighters go head-to-head for a quick and intense battle. • Experimental Equipment cards upgrade the capital ships with a variety of unique and powerful abilities. Through a draft mechanism, each side selects two upgrades and needs to tailor their strategy to take advantage of their strengths. The 27 cards include new weapons, enhancements to existing systems, new movement options, and more.
$50.00$43.00
Space Cadets: Resistance is Mostly Futile
Space Cadets: Resistance Is Mostly Futile is the first expansion for the original Space Cadets game. A variety of new missions, map obstacles, and enemies are included to challenge both novice and veteran crews. Even missions for just two players! Blast parasites, save a space station and stop the mighty Star Kraken, an enemy unlike any you have faced before. Also Cadets, be sure to welcome your new crew mate, the Science Officer! Any difficulty can be bested with one of his helpful inventions... If only they weren't made of parts of the ship. Survive lasers and tentacles and the well-meaning Science Officer tearing apart your ship and prove that you deserve the title of a true Space Cadet!
$43.00$37.00