Imperial Miners
Imperial Miners is a light engine-building card game from the designer Tim Armstrong (Arcana Rising, Orbis) in which players build their mines using a clever card activation system. This standalone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy rules, and satisfying gameplay full of combos and synergies between the cards. In Imperial Miners players build their own mines by playing cards to their tableau. They start from the ground floor and develop downwards. Each time a card is added to the mine it activates itself and all the cards above it rewarding a player with satisfying combos. Cards belong to six different factions and offer various abilities. Players are free to mix different factions in their mines for better results.Imperial Miners offers an impressive replayability thanks to its wide range of different cards and progress tracks, which are added to the game during setup (3 out of 6 in the game box). Players advance the tracks throughout the game acquiring immediate benefits to synergize with their cards trigger even more satisfying combos.★ stunning production value and a great MSRP★ a stand-alone game set in the award-winning Imperial Settlers family★ simultaneous gameplay with no downtime, delivering a great experience in just 45 minutesComponents:• 136 Mine cards• 18 Event cards• 5 Surface boards• 3 double-sided Progress boards• 5 Progress markers• 60 Coin tokens• 60 Victory Point tokens• 44 Machine tokens• 24 Collapse tokens• 40 wooden Cart markers• 1 rulebook
$56.00$48.00
Imperial Settlers
Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
$72.00$46.00
Imperial Settlers: Empires of the North
Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world! Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style! Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?
$86.00$73.00
Imperial Settlers: Empires of the North - Barbarian Hordes
The Imperial Settlers: Empires of the North – Barbarian Hordes expansion adds two new barbarian clans with their own unique card decks to the Empires of the North game: One clan consists of daring pirates who sail the sea on their abundant rafts, while the other clan is full of notorious robbers who sabotage other clans and demand ransom.
$36.00$31.00
Imperial Settlers: Empires of the North - Egyptian Kings
The Imperial Settlers: Empires of the North – Egyptian Kings expansion is the fourth expansion in the line and introduces two brand new faction decks to the game. The Hatshepsut deck is a clan located on the Nile Delta, with the deck being designed around that core concept. The faction introduces a new mechanism of assigning workers to Field cards to make them more fertile and effective. The Amenhotep deck is designed around the concept of the passing of centuries, the sands of time. Locations in the deck will decline and get discarded at the end of the round if the player won’t spend resources to keep the card in the Empire.
$36.00$31.00
Imperial Settlers: Empires of the North - Japanese Islands
Imperial Settlers: Empires of the North – Japanese Islands expands the Imperial Settlers: Empires of the North with two new decks and additional island cards, with the Japanese faction connecting the world of Empires of the North with the Imperial Settlers base game.
$36.00$31.00
Imperial Settlers: Empires of the North - Roman Banners
Imperial Settlers: Empires of the North – Roman Banners includes two new Roman decks and additional island cards. The Romans sailed far and wide looking for wealth and new realms to conquer! Their legions discovered new lands to expand their dominance and fill their reserves. It wasn't long before they found themselves in conflict with the Empires of the North. The expansion Empires of the North: Roman Banners introduces two new Clans to the game, as well as 6 new Islands. Roman Clans offer new strategies and solutions, such as rebuilding previous Locations into majestic structures with enhanced power. The clan of mighty Flavian expands its empire by relying on previously built structures and foundations. The more has been built, the easier it gets to acquire new structures. The Clan introduces a new mechanic of building on foundations. The adventurous Trajana marches bravely toward new territories. But maintaining a constantly growing empire requires to cover constantly increasing costs. Developing a stable economy is necessary to fulfill Trajana’s ambitious plans. The expansion includes also 6 additional Island cards (4 Nearby and 2 Distant Islands) with new abilities increasing the replayability of the game even further. 4 new score tokens in colors matching the clan wooden markers can be used as a replacement for the score tokens found in the base game
$36.00$31.00
Imperial Steam
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters. Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!
$100.00$80.00
In Dreams
In Dreams is a slightly surreal storytelling game for one, which uses vivid imagery and evocative prompts to immerse you in a dreamworld you wouldn’t have otherwise imagined. In this storytelling solo game, the player writes a story in which a character in a dreamworld must complete a specific goal before waking. The player begins by drawing cards to create a randomized character with a starting temperament. Card draws will also determine the goal the character must achieve by the dream's end in order for the player to win. Storytelling then begins by drawings cards to create an Encounter. An Encounter consists of 2-4 short prompts as well as a location. All Encounter cards include surreal artwork to help inspire fresh and creative interpretations each game. The player must immediately write about the generated Encounter, including all of the prompts and the location while attempting to move the character closer to their goal. Some Encounters will prompt the player to generate an Event. Two cards from the Event deck will determine what is happening as well as the tone. These cards too include surreal artwork for inspiration. Events are resolved in the same manner as Encounters. The game continues, with the player drawing and resolving Encounters and Events through storytelling until the character's goal is met.
$23.00$20.00
In the Hall of the Mountain King: Cursed Mountain Expansion
Cooperative and solo module. Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!
$15.00
In Too Deep
In Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on? In the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs. Cybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot. Each turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality. Orchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.
$79.00$56.00
Inventions: Evolution of Ideas
Since the dawn of time, humanity has sought new ideas, forever developing them into newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans’ use of tools surpasses all others, making Homo Sapiens technologists since before historical records were invented. Inventions follows humanity’s most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages. In Inventions, cards simulate these new concepts. They are the ideas that eventually become inventions. Once they are invented, they can be shared with the world, and everyone involved in the process spreads exciting news. You can even share with other societies, boosting the inventions’ efficacy. Inventions is a tactical game that revolves around long-term strategy. Each society’s progress will be measured in Ingenuity Points (IP). The player with the most IP has the strongest society and wins the game.
$214.00
$8.00
$22.00
ISS Vanguard
ISS Vanguard is a chunky game. Setting it up is a lot of work, but underneath all the complexity lies a campaign that hooked me quickly and had me fooled on the direction of the story multiple times. There's a ton of game in this box, and even more with the fully-voiced companion app. If you like sci-fi or mysteries, consider picking this one up. - May (Guild Service Representative) ISS Vanguard is a 1-4 player co-operative, campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the possibility to reach outer space. Campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines. The game will come with over 100 different Crew members, each with unique characteristics. Gameplay is divided into 2 main stages: Ship phase and landing on planets. During the Ship phase, players will manage their ship (binder with printed sleeves), where every section will have to make gameplay decisions. Then, you will prepare your crew for landing on the next planet, in search of answers to humanity's biggest questions. Together you will pick lander and customize it with modules, then each section will choose a crew member to take on a mission ( more experienced crew members will have better ranks ), deck-build skills deck, take equipment and choose dices for his character. During all phases of the games players will be directed to Log-book, consisting story encounters, often written in the form of action-packed dialogues between the characters.
$227.00$193.00
ISS Vanguard: Close Encounters Miniatures Expansion
The Close Encounters expansions upgrades more than 32 standee tokens into beautifully crafted miniatures. These upgraded miniatures replace Threat, Landers, and Mission Equipment tokens. This product is an expansion: ISS Vanguard base game required to play.
$155.00$132.00
ISS Vanguard: Deadly Frontier Campaign
A full add-on campaign centered on a group of survivors who build a new home in the far reaches of the galaxy. Requires ISS Vanguard base game and the Lost Fleet expansion to play. NEW CAMPAIGN ADVENTURES: Embark on the Deadly Frontier Campaign, a thrilling expansion to the ISS Vanguard universe with new challenges and missions. EXPANDED GAME UNIVERSE: Explore uncharted territories and face unique hazards in a campaign that broadens the scope of your space exploration. STRATEGIC DEPTH: Encounter new scenarios that require strategic planning and decision-making, enhancing the complexity and enjoyment of your game. ADDITIONAL CONTENT: Enjoy a wealth of additional content including new equipment, enemies, and story elements, enriching your ISS Vanguard experience. FRESH GAMEPLAY EXPERIENCES: Designed to integrate seamlessly with the base game, this expansion offers fresh and exciting gameplay experiences for veteran ISS Vanguard players.
$157.00$133.00
ISS Vanguard: Galactic Almanac
Offers expanded immersion with extra story and worldbuilding alongside art from the game. IMMERSIVE WORLD EXPLORATION: Dive deep into the universe of ISS Vanguard with 120 pages of captivating art and enriched storytelling. EXPANDED STORY DETAILS: Offers an extensive exploration of the ISS Vanguard universe, perfect for fans seeking a deeper understanding of the game’s lore. STUNNING ARTWORK COLLECTION: Features a vast array of artwork from the game, showcasing the creative brilliance behind ISS Vanguard's universe. ESSENTIAL FOR COLLECTORS: A must-have for Awaken Realms enthusiasts and ISS Vanguard collectors, adding value to your game collection. HIGH-QUALITY ART BOOK: Crafted with care, this 120-page art book is both a visual feast and a comprehensive guide to the game's expansive world.
$50.00$43.00
ISS Vanguard: Lost Fleet - Stretch Goals
The Lost Fleet is a continuation of the best-selling board game ISS Vanguard, offering players multiple new options and a complex, intriguing plot. Many years after Vanguard’s initial journey, the global government is shocked by frightening news: Earth’s most modern ships have disappeared in mysterious circumstances. The sole remaining interstellar spaceship, the good-old Vanguard, is swiftly refitted to embark on a rescue mission. Little do the crew know that they are about to stumble upon one of the Universe’s darkest secrets EXPANSIVE CONTENT UPGRADE: The ISS Vanguard Stretch Goals Expansion enriches your gameplay with a wealth of exclusive content and add-ons. VARIETY OF MISSIONS: Immerse yourself in varied missions and challenges, each designed to add depth and excitement to your interstellar journey. EXCLUSIVE COMPONENTS: Enjoy unique game components not available in the base game, enhancing the diversity and replayability of your space adventures. SEAMLESS INTEGRATION: These new elements blend flawlessly with the ISS Vanguard base game, maintaining the game's balance while expanding the universe. ENDLESS ADVENTURE: Experience new layers of strategy and exploration, keeping your ISS Vanguard sessions fresh and engaging with each playthrough.
$99.00$84.00
Istanbul - Choose and Write
Welcome back to the Istanbul Bazaar! Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play. On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects. Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way. Contents• 1 Pad with 80 Game Plan sheets• 40 Location cards• 20 Ruby cards• 16 Guild cards• 16 Goods cards• 8 Caravan cards• 2 Sultan Palace cards• 1 Active Player card• 5 pencils• 2 rulebooks (German, English)
$50.00$34.00
It's a Wonderful Kingdom
You are vying for the throne of the kingdom, intent on restoring the rightful heir. Use one of the three included modules to experience different play modes. Master the “Split & Trap” system to trick your opponent into choosing the wrong cards. Be the best at developing your duchy, and become the new ruler of this Wonderful Kingdom!It’s a Wonderful Kingdom is a standalone solo or 2-player game in a fantasy universe. Inspired by the core mechanics of its predecessor “It’s a Wonderful World”, this new game offers more interaction, a bluff mechanism and new challenges. The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.The players take turns offering cards from their hands using an “I split, you choose” mechanism, choosing one of the opponent’s offerings, then making an offering of their own. Trap tokens allow some cards to be offered face down. Once all the cards have been offered, both players simultaneously review their selections to decide what they want to add to their duchy, and what they want to recycle for immediate resources. Finally, both players’ duchies produce resources. Clever planning will enable growth and development at this stage.Once production is complete, the round ends and a new offering phase begins. This process is repeated a total of four times, after which the player who has earned the most victory points is the winner, and is crowned ruler of the Wonderful Kingdom!CONTENTS:• 130 cards• 1 game board• 3 Quest boards• 90 translucent cubes• 46 tokens• 1 dry erase scoreboard• 1 dry erase marker• 1 rulebook
$64.00$43.00
It's a Wonderful World: Leisure & Decadence
A second campaign expansion for It’s A Wonderful World! It’s a Wonderful World: Leisure & Decadence offers six scenarios and brand new hidden content to explore over the course of the campaign. This content can then be added to the base game to expand your future playthroughs.This is not a legacy game, though there are surprises the first time it is played.The cards can be reset and the campaign played again.CONTENTS:• 150 Cards• 6 Scenario Envelopes• 11 Scenario Leaflets• 4 Secret Boxes, which contain 27 Secret Components
$57.00$45.00
Joan of Arc: Orléans Draw & Write
In Joan of Arc: Orléans Draw & Write, 1-5 players draft followers that will help them move about France, gather goods, build buildings, establish trading stations, make money, and contribute to beneficial deeds. The player who can best utilize the followers they choose will score the most points and win. In slightly more detail, each round, a number of follower tiles are pulled from a bag. Players take turns drafting the followers and taking actions that correspond to the follower they've chosen. After all the followers have been drafted, the bag resets until you've exhausted one bag per player. In the solo mode, you compete directly against Joan of Arc at one of three difficulty levels.
$43.00$35.00
Judge Dredd - The Cursed Earth
For years he's been the law in Mega City One, but now it's time for Judge Dredd to bring justice to the rest of America. It's time for him to venture into the Cursed Earth.Featuring competitive, co-operative and solo player modes and brand-new, specially commissioned artwork, Judge Dredd: The Cursed Earth is an immersive sci-fi western in which players must lead a team of judges against dinosaurs, mutants, and the Cursed Earth itself in search of an object of immense power before it falls into the wrong hands. As they scour the wastelands, the team will encounter a host of iconic 2000AD characters that will push their resources and abilities to their limits. On an impossible journey through radioactive hell, can even the judges survive the Cursed Earth?
$50.00$36.00
Judge Dredd: Helter Skelter – Dark Judges
The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One. The city is guilty. The crime is life. The sentence is death. Judge Dredd: Helter Skelter – The Dark Judges is an expansion for the base game that introduces The Dark Judges, a new team that can be played against others in Judge Dredd: Helter Skelter or competed against on your own in a solitaire game.
$50.00$36.00
Juicy Fruits
Juicy Fruits, designed by Christian Stöhr — co-designer of last year’s Spiel des Jahres winner Pictures, plays 1 to 4 players in about thirty minutes, ages eight and up. You have a small island paradise, where you make a living growing delicious fruit. Fulfill orders from ships docked on your island and add Businesses to your island to gain the most points. Clever planning is essential, as fulfilling orders frees valuable space, but you don’t want to let your opponents get the pick of the businesses either! With each play, Juicy Fruits poses new exciting puzzles of how to move your tokens most efficiently and how to balance clearing your island, claiming businesses, and finding the right time to thwart your opponents plans! Juicy Fruits is perfect for casual players and advanced gamers alike due to its accessibility and quick playtime, while offering a lot of replayability and tactical depth. Moreover, the game includes an advanced mode featuring the Juice Factory and a sophisticated solo mode!
$57.00$46.00
Juicy Fruits: Mystic Island
You have discovered a mysterious island not far from your own, and have named it Mystic Island. The strange monkey statues dotting it are remnants of an ancient fruit-worshipping society. Can you time the movement of your explorer across this island well enough to score additional points from the statues? This expansion for Juicy Fruits includes 3 modules! In addition to the Mystic Island module, it offers a boulder module and several exciting new business tokens.
$29.00$26.00
Kanban EV: Upgrade Pack
The Kanban EV Upgrade Pack adds the following expansions to Kanban EV:Speed Charger ExpansionGarage Tile Expansions The SpeedCharger expansion provides players with persistent special abilities they may pay shifts to unlock. During setup, place 4 SpeedCharger tokens per player in a supply next to the Game board. Each player receives a Charging board which is placed next to their Player board. When working Shifts in R&D (or indirectly through Administration), you may spend 1 Shift to take a SpeedCharger token from the supply and place it on a space of your choice on your Charging board. From now on, the covered bonus is active for the rest of the game. Also, at the end of the game, each Charger token is worth 1 PP for each Car in your garages. For example: If you have 3 cars and 4 SpeedCharger tokens, you score 12 PP. You can only take one SpeedCharger per turn. The Bonuses when played in... R&D - Once per turn, you can upgrade 1 Design with a Car Part from the supply. Assembly - You may ignore the restriction of having to provide upgraded parts first. Logistics - You bank 2 Shifts instead of 1 when placing a Kanban card. Design - When you take a Design from the Central Design Stack, gain 1 Book. Administration - When working in Administration, you receive 1 extra Shift.
$22.00$20.00
Kapow! Volume 2
Superhero or Supervillain? You decide in this fast & furious super‑powered buildable dice game!Each round, use your dice to attack, defend, or increase your power!One copy of the game supports 1v1 and solo play.Two copies support 2v2 and three or four‑player free‑for-alls.Each box contains:• 2 Player Screens• 6 Super Boards• 2 Player Boards• 26 Dice• 52 Dice Faces• 2 Score Dials• 4 Team-Up Cards• a Rulebook• misc components
$72.00$50.00
Kapow!: Volume 1
Superhero or Supervillain?You decide in this fast & furious super‑powered buildable dice game!Each round, use your dice to attack, defend, or increase your power!One copy of the game supports 1v1 and solo play.Two copies support 2v2 and three or four‑player free‑for-alls.Each box contains:• 2 Player Screens• 6 Super Boards• 2 Player Boards• 26 Dice• 52 Dice Faces• 2 Score Dials• 4 Team-Up Cards• a Rulebook• misc components
$72.00$46.00
Katamino
Katamino is a building game that helps children to understand basic geometric concepts as well as spacial awareness. It is a solitaire puzzle game with quick rounds for players of all ages and skill levels
$55.00
Katamino Family
Katamino is a building game that helps children to understand basic geometric concepts as well as spacial awareness. It is a solitaire puzzle game with quick rounds for players of all ages and skill levels. Includes activity guide filled with puzzles and activities for children (as young as age 3) and special 2-player game cards which have an easy and hard side. . . Allowing two players with different age/skill levels to compete in head-to-head matches with a mild handicap for the stronger player.
$54.00
Katamino Pocket
Katamino is a building game that helps children to understand basic geometric concepts as well as spacial awareness. It is a solitaire puzzle game with quick rounds for players of all ages and skill levels
$29.00
Katamino Tower
Katamino Tower is a logic puzzle game played with high-end 3D wooden shapes that must be arranged in order to reconstruct a tower. Each shape of the game is unique. In the cooperative mode for two players, each turn, a player chooses one of 15 pieces of the game and they play either around the pillar for the rings, or outside for the pentaminos. Players are allowed to gather. The rings can be rotated as they are played along the pillar. The aim is to round off the perfect cylinder. Each full ring equals 1 point. The game can also be played as a solitaire puzzle. According the the selected difficulty level, the player will have to re-create a 2, 3, 4 or 5 level tower. If the player chooses Beginner Mode, he receives clues about the pieces he/she should use. The Expert Mode comes with Challenge cards and solutions There are more than 45.000 unique solutions in total!
$55.00
Keep'em Rolling: Race to the Rhine
Assume the role of a legendary Allied commander of World War II, keep the logistics chain working, advance your armies towards the Rhine, and strike at the heart of Nazi Germany. Outshine and outpace other Allied generals – and change history by winning the war in 1944, before Christmas! Keep'em Rolling: Race to the Rhine features Race to the Rhine, a unique, logistics-focused euro-style wargame for 1-4 players (including a solitaire mode as well as optional cards and rules), and a standalone solitaire game – These Are My Credentials – covering the Allied liberation of Brittany. Keep’em Rolling is a eurogame with a strong wargame flavor, focused on the logistical aspects of war, supplying units with fuel, ammunition, and food, and then moving them through enemy territory. Following your turn, the Axis will respond, cutting off undefended supply lines and moving to defend key spaces on the route to the Rhine. The slower you are in moving to the Rhine, the longer you give the Axis to form a strong defense. But move too quickly and you risk overwhelming your logistical capacity to supply your advance. Featuring logistics-focused approach to WW2 two excellent games in one box innovative war-euro mechanics PLAY TIME 90-120 minPLAYER COUNT 1-4AGE RATING 14+
$128.00$109.00
Kids Chronicles: The Old Oak Prophecy
Cooperative family game of adventure and mystery investigation, mixing a board game and app. An old prophecy says that danger is coming to the forest, and only the bravest people will be able to save this peaceful place. In each scenario players will face a mystery. Solving the mystery will earn them an object which can be used in the battle against the Robot that is destroying the forest.• Second, standalone game in the Kids Chronicles series - a family version of the worldwide bestseller Chronicles of Crime.• Great tableau presence: location tiles, inventory tray and character standees.• New world, new story, and new component types will attract both new and experienced Kids Chronicles fans.• Beautiful, magical illustrations.Ages 7+, 1-4 Players, 30-45 Min per Scenario
$29.00$25.00
Kids Chronicles: The Quest for the Moon Stones
In a far-off magical land, there are two kingdoms: they are neighbors to one another, yet they couldn’t be more different. The warm bright Kingdom of Summer is ruled by a faint-hearted King while The Winter Empire is ruled by a masterful Empress from her palace sculpted entirely from ice! For years, one wizard has guided both The Kingdom of Summer and The Winter Empire but with so many troubles to solve, the wizard has become weary. This is why he calls upon you, his new apprentices! You’ll embark on a journey to uncover the mysterious Moon Stones and help the wizard to solve the mysteries troubling the land. Kids Chronicles is a family, co-operative game of adventure and mystery investigation, mixing a board game and app. As magicians' apprentices, players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar, Nills The Moon Cat, they embark on a quest to find four magical Moon Stones. To achieve their goal, young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.
$24.00
Kingdom Rush: Rift in Time
Kingdom Rush: Rift in Time is the tabletop adaptation of the famous mobile tower defense game. It is campaign-driven, has asymmetric hero powers and an infinite replay-ability mode! In Kingdom Rush: Rift in Time, you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
$86.00$73.00
Kitchen Rush
You've just inherited an old restaurant and you must turn it into a successful business! Hire personnel, order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen! Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment. It does so through worker placement, using hourglasses as your workers. These hourglasses are used to take orders from customers, prepare their dishes, serve them on time, buy groceries, clean plates and make sure enough money is made each round to cover wages, expenses, upgrades and hopefully, leave a profit. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited. The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.
$50.00$43.00
Kitchen Rush: Piece of Cake
Dinner has been served and now it is time for dessert! New orders come in for delicious cakes, tasty pies and exquisite ice-creams. However, preparing a dessert properly and on time requires even more attention than a regular order and is definitely no piece of cake! Kitchen Rush: Piece of Cake is an expansion for the cooperative, real-time game, Kitchen Rush (Golden Geek Award Nominee for Best Cooperative Game of the Year 2018, Seal of Excellence from the Dice Tower), which introduces desserts in the game. It adds a new type of order with desserts, Ice-Cream mini orders, two new Ingredients (Crème and Fruit with custom shaped wooden tokens) and a new type of token (ice cream scoops). An extension to the game's board introduces additional actions for the players and there is also a 60 second hourglass for a Specialist worker who can perform improved versions of the available actions. Kitchen Rush: Piece of Cake brings many new elements to this already great game! The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.
$36.00$26.00
Knight Fall
During the game, you choose a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles allows you to create the monastery with a different layout every game. Knight Fall also features a campaign mode for one to two players. In this mode, you read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!
$64.00
Kokoro: Avenue of the Kodama
The enchanted forest of the kodama is flourishing. But with so much growth, the ancient paths to the sanctuaries within have become overgrown and lost. Now the forest guardians call upon you, their loyal kodama, to restore these paths. Help your kodama build these paths, gather offerings for the guardians, and win their favor. Kokoro is an exciting family game that can be played with up to eight players! Each player has a forest map to draw their paths and turns are simultaneous so the game plays quickly. Connecting your sanctuaries to offerings will gain you favor. Choose wisely because you never know exactly when the sanctuary will score. And you shouldn't be too greedy, if a sanctuary is not connected to more offerings than your previous sanctuary, you lose points!
$39.00
LaseroxFrosthaven: Laserox Organizer (Monster Box)
The Frostbox wooden insert from Laserox and Cephalofair Games makes your Frosthaven adventures much easier and smoother to get to the table. It sorts and stores all the cards and tokens you need for your gameplay with a reduced setup and cleanup time. Monster Box version that lets you store the monsters in a big, 5-level box.
$143.00
Last Resort
Build your very own space hotel, fill it with cutting edge attractions and amenities, and invite guests from all over the galaxy in this tile-laying, tourist-drafting, intergalactic extravaganza from designer Oliver Brooks and illustrator Andrew Forster!
$57.00$49.00
Leaf
In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals, grow mushrooms, lead helpful squirrels up the great tree, and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!
$57.00$49.00
Leaf: Season Of The Bear Expansion
Leaf Expansion In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals, grow mushrooms, lead helpful squirrels up the great tree, and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!
$22.00$19.00
Legacy of Dragonholt
Gather your band of heroes and journey to the edge of the Terrinoth in Legacy of Dragonholt! The first game to use the Oracle system, Legacy of Dragonholt captures the spirit of a roleplaying game without needing a game master. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins, foil the plot of an evil lord, and add a new story to your tale!
$100.00$85.00
Lewis And Clark: The Expedition (Second Edition)
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita. Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance. Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly with the historical background. Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.
$72.00$61.00