Coffee Rush: The Base Game
A cup of coffee sure is relaxing — for the customer. For the coffee shop, however, orders tend to pile up during peak hours, and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista! In more detail, each player moves on the ingredient board to collect the ingredients that they need to fulfil orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties, which subtract from your rating. If a player has fulfilled three orders, they may activate an upgrade that lets them acquire ingredients more easily. The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins! BREW YOUR SUCCESS: Immerse yourself in the world of coffee-making as you race to fulfill orders and boost your rating. QUICK & ADDICTIVE: Enjoy fast-paced gameplay that keeps you engaged and wanting more round after round. FULFILL ORDERS: Collect ingredients strategically to fulfill orders, but beware of penalties for uncompleted orders. UPGRADE YOUR SKILLS: Achieve three fulfilled orders to unlock upgrades that make ingredient acquisition easier. DESIGN-RICH CONTENT: Delight in a visually appealing game with ample content to fuel your coffee-making adventure.
$50.00$40.00
Coimbra
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail. Coimbra introduces an innovative new dice mechanism that will influence players’ decisions on every turn. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same!
$100.00$65.00
Colony
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. •Upgrade your buildings for enhanced capabilities and more VPs.•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.
$57.00$41.00
Color Field
In Colorfield, players take the role of an abstract painter and try to create three works of art. Players draw and place tiles on their canvases, and score VP for matching colored sides with other tiles or with the canvas edge. The player with the most VP at the end of the game is the winner. Players can also acquire Tools that allow them to enhance their gameplay abilities. Make something beautiful in Colorfield. Colorfield is a game to 2-4 players that typically plays in around 30 minutes.
$43.00$27.00
Command of Nature
Harness the magic of the forest and go head-to-head with your rivals in this strategic tabletop game for 2 or 4 players. You`ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you`ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements
$29.00
Contra: The Board Game
Contra: The Board Game is a 1-4 player card and dice driven strategy/action board game based on the classic video game and designed by Adam and Brady Sadler. Inspired by the classic Contra video game, players take on the role of iconic commandos that must survive dangerous stages and face off against huge bosses as they strive to take down a mysterious organization. Focusing on quick, modular gameplay, Contra: The Board Game lets players choose which commando decks they want to pit against which boss decks, all within a tactical stage map driven by a stage deck. Gameplay involves hand management, dice mitigation, and an elegant control point system that lets players gain the advantage over their foes. Gameplay utilizes the highly acclaimed MDS (modular deck system) from Street Masters, Brook City, and Altar Quest. This allows a player to pick a commandos unique deck, select a stage, then select an enemy to create a unique scenario that gives players a multitude of combinations and re-playability.
$71.00$61.00
Coral
In Coral, players develop a coral reef together, whilst vying to position their own speciesclosest to the top, where they can soak up the life-giving sunlight. Together - as much as against one another - you'll build a unique, magnificent 3D structure out of gorgeous wooden pieces. This represents a coral reef growing and living in a complex, competitive harmony. Move around the table to find the best spots to grow your species, whilst blocking your opponents! At the end of the game, the player with the most pieces visible from above the reef is the winner.Coral includes a bespoke solo puzzle mode and several multiplayer game modes, forexciting games for 1 to 4 players.
$43.00$37.00
Cosmoctopus
Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower? Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
$57.00$39.00
Creepshow
Welcome to Creepshow, a wicked story-building card game where players become Creeps and weave twisted tales of dastardly deviants meeting well-earned demises. You'll need strategy and cunning for this story-rich card game, and to know when to push your luck because deception could be waiting at every turn.
$29.00$25.00
Crossing Oceans
Featuring fifty historic ships, Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes. Build yourself a thriving merchant fleet, and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic.
$67.00
Crusaders: Thy Will Be Done
Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.
$86.00$73.00
Cthulhu Mythos: Monster Deck
The Monster Deck contains 55 tarot inspired cards each with a monster stat block from the bestiary of Sandy Petersen’s Cthulhu Mythos for Pathfinder. The backsides are full color depictions of the monsters. This is intended as a quick reference for the GM. 4"x6"
$29.00$25.00
Cubist
In Cubist, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum, including interior sculptures or installations. Aptly enough, your building materials are cubes, or more precisely, dice! On each turn, you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there, you position these dice to complete commissioned installations for the Museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a particular risky commission hoping that no one else will complete it first, or play it safe by locking up your dice for later use. You can also use your dice to enlist masters of modern art like Juan Gris, Franz Marc, and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you! Components: 81 Dice 1 museum board 4 Individual Studio Boards 9 Museum Cards 25 Artist Cards 23 Installation Cards Rulebook
$57.00$39.00
$171.00$145.00
Cyberpunk Red: Combat Zone: Danger Gals Faction Starter Box
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.Danger Gal is a private investigation, bodyguard, and security company. They sport tactical and exotic cat outfits in the field!This box set includes all the miniatures and cards you need to field a complete Danger Gals starter gang in your games of Combat Zone!Box Includes:• 7 Danger Gals Miniatures• 13 Danger Gals Character Cards• 1 Danger Gals Scenario Card• 5 Program Cards• 21 Danger Gals Objective Cards• 35 Danger Gals Gear Cards• 40 Danger Gals Loot Deck Cards
$71.00$61.00
Cyberpunk Red: Combat Zone: Peril Pledges (Danger Gals Gonks)
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.These Gonks are Danger Gal initiate gang members looking to make a name for themselves.This box set includes all the miniatures and cards you need to add these Gonks to your gang in your games of Combat Zone!Box Includes:• 3 Danger Gal Gonk Miniatures• 1 Danger Gal Gonk Character Card
$29.00$25.00
Dark Ages: Heritage of Charlemagne
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities. Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.
$142.00$100.00
Dark Ages: Holy Roman Empire
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.
$142.00$107.00
Darwin's Journey
When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
$86.00$69.00
Darwin's Journey: Fireland Expansion
The Fireland Expansion includes a new map and alternative board layout with new mechanisms and additional content. It contains: 4 Wooden ships 4 Wooden explorers 4 coloured wooden discs 4 Special Action tiles 2 Player Objective tiles 2 Crew Cards 21 Adventure Cards (land and ocean) 20 wooden Adventure tokens 4 Adventure Player Aid cards 6 Observation score tokens 6 Time tiles 8 cardboard Time seals
$50.00$43.00
Darwinauts
Congratulations! After decades of hard work, scientists have opened a portal to another dimension filled with alien life. You are one of the few brave enough to venture into this exciting but dangerous new land to research and record new species. The world watches to see the discoveries that will be uncovered. The media has dubbed you and your comrades "The Darwinauts" for daring to go beyond to record the new origins of species. You must work quickly to bring back records of the most exotic lifeforms to secure your place in history, but be careful, the portal is unstable and won't remain open for long... The Rift is coming! During the course of Darwinauts, a player takes two actions on their turn, selecting from five possible actions: place an explorer, place a tile, replenish tiles and remove explorers, discover a species, and record a species. When recording a species, a player immediately takes one of five possible bonus actions that allow the player to set themselves up for future turns or alter the landscape. Players continue to take turns until The Rift tile is revealed, making the portal to the new world unstable. Once The Rift begins, players add an additional phase to their turns, taking part in dismantling the landscape they have opened up for exploration. The game comes to a close as they race to complete their tasks and return home. When the game ends, players receive prestige points for their recorded species and bonuses are earned for specializing in specific sets of species. The Darwinaut with the most points wins the game and goes down in history as a pioneer in this new age of discovery.
$64.00$39.00
DC Comics Deck Building Game: Injustice: Gods Among Us
Enter the world of Injustice: Gods Among Us, where Batman and his insurgents battle against a tyrannical Superman. In this action-packed entry in the DC Deck- Building Game series, players land devastating blows and defend against their opponents’ strikes. You can KO your opponents, but they won’t stay down for long! Will you be ready for another barrage of attacks when they reenter the fight?Standalone game, but compatible with other games in DC Deck-Building Game series.Features★ Based on hugely popular Injustice: Gods Among Us comics and video games★ Cover art by Well-Bee (Marvels X) and game cards feature both original illustrations and art directly from the Injustice comics★ Play as Injustice versions of Superman, Batman, Wonder Woman, Harley Quinn, The Flash, and more★ Charge your Meter to unleash devastating Super Moves unique to your Characters!★ Impossible Mode: Clash cards introduce unexpected attacks against all players and KO’d effects add to the pain of your health hitting zero★ Arena cards (Advanced Mode): Battle in iconic DC locations and resolve bonus abilities when you gain cardsContents• 207 Standard Cards• 9 Oversized Character Cards• 4 Oversized Health Track Cards• 10 Oversized Arena Cards• 25 KO’d Tokens• 25 VP Tokens• 6 Health Markers• 4 Charge Markers• 3 Arena Reminder Tokens• 1 Rulebook• 1 Multiverse Divider♦ First Printing: Injustice Sinestro Promo Oversized Character Card and Promo Super Move Card
$64.00
Deep Space D-6: Armada
Deep Space D-6: Armada is the standalone co-operative sequel to the best-selling solitaire game Deep Space D-6. Armada is a co-operative game of space combat and crew management. In each game, the galaxy is being taken over by a malicious regime known as The Federation. Players take on the roles of rebel starship captains who will venture across the galaxy to complete away missions, defend planets from enemy threats, and discover the true source of upheaval. Players are tasked with constructing a powerful starship and assembling a capable crew while managing the growing threat of enemy fleets. If the players’ ships are destroyed, the galaxy will be lost forever.Game Contents:• 6 unique and fully customizable starships• Over 30 Heroic units to recruit and more than 50 weapons to deploy• Minimalist graphics and design• 50+ custom dice• Co-operative fleet combat - Fight alongside your teammates!Ages 14+, 1-4 players, 60-90 minutes
$86.00$57.00
Defcon
In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins…Defcon is an entry level competitive wargame for 2 to 4 players. Each player controls one of the Megapowers. The goal of the game is to gain most consensus by the end of the fifth round: consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Players who find the right balance between military strength and the public's opinion will win the game.
$64.00$52.00
Defenders Of The Wild
Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game. War has come to the Wild. For millennia, animals have weathered shifting alliances and the cycle of hundred-year seasons—but they’ve never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the woodlands, enclosing everything in its path and exploiting the warmth of the world. Across the marshes, plains, mountains, and forests, scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions, each determined to fight back in their own way: the Council with its fortitude and bread, the Order with its wisdom of the flame, the Sect with its ingenious inventions, and the Coven with its spells and subterfuge. Players are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution, fight mechs, breach walls, build camps, and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood. Can the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It’s up to you and your comrades to decide.
$77.00$66.00
Delta
As you know it’s been over 150 years since the inventor of the Perpetual Steam Engine (or PSE), Louise Delargue, wrote her last diary entry before her disappearance. That someone could create an invention to seemingly power cities and other technologies forever, without publishing any findings, remains the biggest scientific folly in the era of PSE. We took the crystals for granted. The supply seemed endless and their energy seemed unending, but we underestimated the growth of populations and the greed for crystal power. As PSE’s across the world try to keep up with the demand, the crystals are breaking. In Delta, players set out on an adventure through the Delta region of Kamargo, to try and gather more information about the crystals that power up the PSEs. as players observe the mechanimals such as the tortoise, flamingo, horses, and bulls. Send your crew to the different sections of the board to try and maximize your actions, and later on add new crew members to your team and even set out on special missions. Manage your hand well, gather enough knowledge, and emerge as the victor in this exciting steampunk adventure.
$93.00$79.00
Descent: Legends of the Dark
Terrinoth is in peril. The demon-tainted Uthuk Y’llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious, unable to unite against these common threats. And in the northern barony of Forthyn, the stage is set for the next great confrontation between Terrinoth and the forces of darkness... Forge your own legend as a hero of Terrinoth in Descent: Legends of the Dark, the definitive cooperative dungeon-crawling board game for one to four players! Across the gripping quests of an unfolding campaign, you and your fellow heroes will venture across the realm, battling terrifying monsters, unlocking new skills, and exploring a wondrous fantasy world. Legends of the Dark features a fully integrated companion app, opening the door for an unforgettable journey as you explore high towers, dismal tombs, dark forests, and the city of Frostgate. With 46 pieces of 3D terrain and 40 striking hero and monster miniatures bringing your game to life, Legends of the Dark is an invitation to adventure that no one will want to miss.
$249.00$199.00
Descent: Legends of the Dark - The Betrayer's War
The shambling armies of Waiqar the Undying clash with the servants of the Dragonlord Levirax, all while the Uthuk Y’llan horde spreads as if guided by an unseen hand. As Terrinoth threatens to collapse, it falls to our heroes to forge a new future for their homeland. But are they up to the task? In The Betrayer’s War, the second Act of Descent: Legends of the Dark, one to four players continue the journey of Brynn, Chance, Galaden, Kehli, Syrus, and Vaerix as they struggle to save their kingdom from the evil that threatens its legacy. Each hero gains a new hero card along with a plethora of new abilities, and with new enemies to fight and a new story to tell, The Betrayer’s War is an essential expansion for anyone eager to dive once more into Terrinoth.Can you withstand the coming Darkness? Or will your legend end in fire and ruin? Not a standalone expansion. The Descent: Legends of the Dark core game is required to play.
$228.00$182.00
Detective: A Modern Crime Board Game - L.A. Crimes
Detective: L.A. Crimes, the first campaign expansion for Detective: A Modern Crime Board Game, consists of three separate cases that come together to form a full story. Travel to sunny California, and delve deep into the drug-filled Los Angeles of the 1980s. Experience being an L.A. detective, and realize that sometimes, like detective Foley from Beverly Hills Cop, you may need to stretch the laws a bit to suit your needs. Try some controversial methods to solve your case, all the while battling with the red tape of bureaucracy. Use all-new mechanisms of stakeout and observation to learn more about your suspects. The choices are yours, but are you willing to cross the line?
$43.00$26.00
Detective: A Modern Crime Board Game - Petty Officers
Petty Officers, written by Mike Selinker, Liz Spain and Skylar Woodies, is the second case in the Detective: Signature Series. The call comes into Antares Headquarters: There's been a mauling. A tiger has attacked his circus handler, but something doesn't feel quite right. Could the tiger be innocent of this terrifying crime? There's only one way to find out: You will need to investigate. But you'll need help. This time you're not going on the case alone. This time, you're taking your pets. Detective: Petty Officers is a wild case with five new animal assistants to complement your detectives' skills. The truth is just a sniff away.
$22.00$14.00
Detective: A Modern Crime Board Game - Season One
Detective: A Modern Crime Board Game – Season One, a.k.a. Detective: Season One, is a fully co-operative, deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime. Detective: Season One is a new product in the award-winning Detective line, one with a shorter playing time that's tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases, and each of them can be played in around 90 minutes. Each of the cases challenges players with different settings and styles. The cases are: • Blood, Ink, and Tears moves the action to Great Britain, where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious death of the family patron. Fans of Agatha Christie's novels will find themselves at home in this rather funny case! • Solid Alibi throws players in the middle of a bloody conflict between gangs and criminals in the Italian district. Players have to not only solve the crime and discover who killed Robert Parkson, but also witness growing tension in the district and find out who to trust in the spiral of violence and mutual accusations! • Natural Causes takes players to a university campus in the U.S. Professor Calvin Higgs is found dead in his lab at the Biology Institute of Virginia University. Players need to find out whether his death is from natural causes, or perhaps there's someone in his surroundings responsible for this horrible crime. But what could be the motive?
$43.00$29.00
Dice Forge
Quest for the favor of the gods with Dice Forge, a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you’ll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.
$80.00$64.00
Dice Forge: Rebellion
Welcome to the second edition of our legendary tournament, hero! Your courage, wits, and dice will be your best allies to face the new challenges of the gods... and of their rivals! The Dice Forge: Rebellion expansion includes new die faces and 120 new Heroic feat cards. Two optional modules, the Labyrinth of the Goddess and the Revolt of the Titans, feature alternative starting setups and new mechanics. With the Goddess Module, a mighty goddess dictates new rules to the other gods. She gives you a golem that will allow you to wander through her labyrinth and collect wonderful rewards. Join her to be covered with glory, but make sure that you don’t forget the other gods! With the Titans Module, the tournament is disturbed by the return of the original masters of the sky. The titans offer you their power to turn you away from the other gods. The time for revolt has come. To whom will you give your allegiance? This product is an expansion: Dice Forge base game required to play.
$53.00$36.00
Dice Hospital: Emergency Roll
Dice Hospital: ER “ Emergency Roll is a standalone 'flip, roll and write' game set in the Dice Hospital universe. In Dice Hospital: ER – Emergency Roll everyone tries to treat as many patients in their hospital as possible, filling their wards, admitting extra or critical patients, choosing when and where to station nurses and using screens to isolate patients, and satisfying the demands of the three Specialists.
$26.00$19.00
Dice Kingdoms of Valeria
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards?
$36.00$32.00
Dice Manor
World-renowned property developers Mundane Manors Inc. are tired of making the same old boring “dream” homes! The corporate suits are looking to rebrand, and they’ve challenged you, their designers, to dream BIG and create the most lavish homes ever imagined. The player who is able to build – and market – the most magnificent manor will be victorious! Over four rounds, players will use their dice to bid for blueprints, earn advertising space, collect Inspiration tokens and give early tours of their manor. All leading up to the final round where it’s time for the Grand Opening of their completed manors – in the hopes of earning the most praise from the community. The player who gets the most prestige (Victory Points) is the winner!
$64.00$46.00
Dicenstein: PETDE1 - Mr. Shiny
What if the power to grant life was used on the best parts of the world’s most infamous monsters? What if you knew this secret? Would you make the world a better place, or just a better place … for you? Dicenstein lets you dig up body parts, use them to build a monster, then use that monster to attack your rivals’ monsters, all the while assembling a monster army for world domination. It features heaps of dice rolling and constant decision-making to better your monster and your parts collection. You have to balance creating your monster army (which means spending body parts) with creating the best monster possible (which means hoarding monster parts). The monsters are constructed by rolling monster part dice and assembling them onto a slab in your lab. Each monster has its own unique ability - combine multiple monsters to get more abilities!
$8.00$7.00
Dinner in Paris
The restaurant industry in Paris is buzzing after the inauguration of a new pedestrian square in a very popular district for Parisians and tourists from all around the globe. It is a golden opportunity for you, restaurant owners, to open one of the addresses that will contribute to the culinary diversity and the reputation of the French capital. However, there isn’t space for everyone and your opponents could throw a wrench in your gears!
$64.00
Dinosaur Island: Rawr 'N Write
In Dinosaur Island: Rawr 'n Write, your goal is to build the best dang dinosaur theme park you can! You do this by collecting DNA to make Dinosaurs, hiring Specialists to use their unique abilities, and building Attractions and special Buildings to enhance your visitor experience. However, Dinosaurs are dangerous, and if you don't put some effort into keeping your park secure, you might just "lose track" of some of your visitors... All of your progress (and missteps!) will be marked on your Park sheets, where you draw the layout of your park, store and spend resources, and record your progress. At the end of the game, you each score your performance, and whoever has the highest score wins!
$43.00$30.00
Dinosaur World
Now that the scientific triumph of Dinosaur cloning is public knowledge, competition is hot and new parks spring up regularly. Though many of these amateurs are opening their gates before everything has been safety-tested, there’s no shortage of patrons eager to be entertained by extinct behemoths! As with any form of entertainment, triumph is often accompanied by tragedy - which is why your investors demand that you take every precaution (and ensure every visitor signs the safety waiver) before you show them the wonders of Dinosaur World! Each round, you’ll draft a group of Workers from the Worker Database to run your park for a full season. Then you’ll divide up those Workers to take on the various tasks of building and running your Park - gathering ancient DNA, cloning new Dinos, buying new attractions, and keeping your patrons safe from a toothy demise. The better you run your park, the more Victory Points you’ll score! You might face some visitor deaths along the way, but don’t worry - as long as your park is “safer” than your competitors’, it won’t hurt your score!
$86.00$53.00
Disney 100 Labyrinth
It's time to celebrate! Twist and turn through the sparkling Disney Labyrinth. Journey with your Mickey movers through the magical maze. Shift the paths carefully to help find all of your favorite characters for the big celebration!Ravensburger's award-winning, classic moving maze game, Labyrinth, has inspired shared moments at the game table for over 30 years. Over 20 million Labyrinth games have sold worldwide!
$43.00
District Noir
At the head of the city’s largest criminal organizations, men and women fight to control territories and gain support by trying every means possible to grow their influence. Control of the District Noir, a central and highly contested area, remains the major issue that will make all the difference in dominating the city. There are two paths to victory: win over District Noir’s various supports, or directly control the city’s three strategic locations. Before players can claim these, they must be played to the center of the table. Strategically time when you play your cards, because once a round you’ll take the first 5 in the line. At the end of the game earn points for having the majority of each supporter and collecting sets of them. That is -- if one player doesn’t immediately win by claiming the three locations!
$22.00$19.00
Divinus
Divinus is a competitive, legacy, tile-laying, digital hybrid game in which you play as a demigod seeking to gain the favor of the Gods and ascend to a new pantheon. Players embark on a twelve-scenario campaign that will see them exploring lands, completing quests, interacting with Gods, and impacting the outcome of the epic clash between Greek and Norse pantheons. DIGITAL HYBRID AND LEGACY GAMEPLAY: Embark on a unique gaming experience with Divinus, a competitive legacy game that blends traditional tile-laying strategy with cutting-edge digital app integration. Play as a demigod vying for a place in a new pantheon. EPIC TWELVE-SCENARIO CAMPAIGN: Dive into a grand campaign spanning twelve scenarios, where your decisions impact the riveting clash between the Greek and Norse pantheons. Explore lands, complete quests, and interact with gods to shape your destiny. DYNAMIC TILE-LAYING MECHANICS: Master the art of tile-laying as you strategically match features and complete quests to build your demigod's power. Each scenario unfolds new elements, ensuring a constantly evolving and engaging gameplay experience. IMPACTFUL DECISIONS VIA APP: Utilize the Divinus app to make decisions that have lasting effects on your demigod and the game world. Your choices permanently influence the narrative and gameplay, offering a deeply personalized journey. INFINITE REPLAYABILITY POST-CAMPAIGN: Even after completing the campaign, Divinus offers infinite replayability with a copy of the game that retains all changes made during your adventure. Enjoy a fresh experience with evolving rules and content for endless fun.
$100.00$80.00
Doctor Who Card Game 2E
Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor Who: The Card Game is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players. •A great game for any fan of the show, both young and old.•Contains new companions - Rose Tyler and Clara Oswald as well as new enemies, the Impossible Astronaut, the Vashta Nerada and the Adipose.•New edition of the best-selling card game.•Contains new versions of the Doctor - including the Ninth, Tenth and Twelfth Doctors!•Familiar enough that existing fans can get started right away, but with enough new cards that it's still a must-buy!
$43.00$31.00
Dog Park: Dogs Of The World
Dogs from Kennel Clubs across the world are coming to Dog Park! The Dogs of the World expansion includes 29 cards and 3 new abilities: Friendly, Fusspot, and Globetrotter.
$15.00$11.00
Dominion
"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. "But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.'"' In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety. Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).
$64.00$39.00
Dominion: (Second Edition) Hinterlands Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
$22.00$19.00
Dominion: Adventures
This is the 9th expansion to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards. Life is either a daring adventure or nothing. You’re not sure which, but at least you’ve narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It’s time to seek your fortune, or anyone’s really, whoever’s is closest. To the west there’s a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You’ve heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You’ve recruited some recruits and hired some hirelings; you’ve shined your armor and distressed a damsel. You put up a sign saying “Gone Adventuring.” Then you put up another sign, saying “Beware of Dog,” in case people get any ideas. You’re ready. You saddle up your trusty steed, and head florst.
$64.00$39.00