Liberty Or Death (Third Printing)
"It will be necessary …to gain the hearts and subdue the minds of America." — British General Henry Clinton, In his Campaign Narrative of 1776."It’s easier to crush evils in their infancy than when grown to maturity."— British General Thomas Gage, March 28, 1775."It is evident the enemy mean to … oblige us to fight them on their own terms or surrender at discretion, or by a Brilliant Stroke endeavor to cut this army in pieces…"— George Washington in a letter to John Hancock, President of the Congress 1776.Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke, Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake, and Gallic War, with a set of twists that take the COIN Series to the 18th Century, including:★ Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)★ Irregular troops (Patriot Militia and Indian War Parties)★ Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry★ Rabble-rousing, Skirmishing, Tories, variable French entry, and Indian Raids★ Variable impact of naval commitments between the British and French★ French blockades to confound British plans★ French financing options to feed the Patriot’s war effort★ A large deck of 110 + cards for great play variety★ Short, medium, and long-length scenarios with period-event or random options.
$121.00$103.00
Life of the Amazonia
Life of the Amazonia is a strategic meeple placing game that combines bag building and pattern building. Players will restore land, place various animals, and plant trees and flowers to enrich their jungles and create the most ecologically rich jungle. Various lives must be placed in the jungle taking into account each unique characteristic of the plants and animals in order to create synergies within one another. To carry out these actions, bag building that fits in with the player’s strategy is crucial. With 60,000+ various ways to set up the animal cards and diverse strategic options, every game of Life of Amazonia will differ from the next.
$104.00$89.00
Light in the Dark
LIGHT IN THE DARK - Welcome to Light in the Dark, the solo board game where you take on the role of a courageous plague doctor, on a quest to heal a region afflicted by the deadly plague. The journey ahead won't be easy, as you'll face fierce monsters and dangerous bandits who are determined to stop you.You'll need to use all of your skills and resources to complete challenging quests that will put your strategic thinking to the test. Whether it's finding a rare herb or curing the sick, each task will bring its own unique set of obstacles and rewards. As you progress through the game, you'll gain powerful abilities that will help you overcome even the toughest challenges. But beware, as the stakes get higher, so do the risks. Stay vigilant and keep your wits about you as you venture deeper into the darkness. With stunning visuals and immersive gameplay, Light in the Dark is a thrilling adventure that will keep you on the edge of your seat. Are you ready to bring the Light in the Dark? Game Design: Kai Starck. Art: Daniel Cunha
$25.00$21.00
Line-It
In Line-it, you build an ascending or descending line of numbered cards to score points. Will you play safe and bank the points to start a new line, or will you keep trying to add to the line to claim a jackpot? The deck consists of cards in four colors numbered 1-100 and six "Bet" cards numbered 3-5. Shuffle the deck, then lay out cards in the market equal to two more than the number of players. Starting with the first player, each player must pick a card, then either start a line/add it to their line or place it in their hand. Your maximum hand size is two, and if you can't add the card to your hand or to your line (because it would break the ascending/descending pattern), you must score your line, then play that card to start a new line. You can add one Bet card to your line without regard for its ascending/descending status or the value of your end card. After drafting a card, you may choose to play one card from your hand into your line, then you may choose to score your line. When you score, if you have a Bet card in the line, see whether you've added a number of cards to your line after the bet that at least equals the value of the Bet; if so, take a positive number token equal to the Bet card, and if not, flip that token to its negative side instead. Next, discard three cards from the line, then flip all the remaining cards face down and place them in your scoring pile. After everyone one has drafted (and optionally played and scored), discard unchosen Bet cards, then place unchosen number cards under the jackpot token that matches their color: yellow under the star, green under the leaf, etc. If during your turn, you add the third card of a color to your line, you immediately claim the cards under the matching jackpot token and place them in your scoring pile. When you can't lay out enough cards, each player in turn plays one card from their hand, then scores their line and tallies their points. You earn 1 point for each scored card, then gain/lose points from the Bet tokens you collected. Whoever has the highest score wins.
$22.00
Lisboa (Deluxe Edition)
Lisboa is a game about the reconstruction of the great Portuguese capital city after a series of terrible catastrophes. On November 1, 1755, Lisboa suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a devastating tsunami and 3 days of raging fires. The city was almost totally destroyed.Description:Lisboa is thus played, in part, on a representational map of the city. During the planning of the downtown re-building project, the type of businesses permitted in each street was pre-determined. The clockmakers and goldsmiths had their street; as did the bookstores and libraries; the tailors and silk vendors; and the toolmakers as well. This all comes into play on the Lisboa gameboard.Players represent the nobility of Lisboa who will use their influence in the reconstruction and business development of the new city.In rebuilding the city, players will make use of the Royal Builder, who works with the architects to build Lisboa anew, while the Marquis will provide aid in the development of commerce. The King will provide players with political help in re-opening the beautiful new city. But the true reason you are rebuilding the city is not for greatness, or even fame or fortune. As a nobleman or noblewoman of Lisboa, your primary motivation is the acquisition of Wigs--a most important trading commodity of the Era, and the means of scoring points in the game.
$199.00$179.00
Little Alchemists
Who knew that dusty old pile of weird beakers, boilers, and bottles full of strange-smelling ingredients you found in the basement would soon become your ticket to alchemy school? After a bit of tinkering, and perhaps a few mishaps, you and your pals seem to have a knack for it!Fun is brewing for all ages in Little Alchemists, a game of potion craft and deduction for two-to-four players. Base on the original Alchemists game released in 2014, Little Alchemists is a streamlined standalone version that's geared toward younger players and their families
$71.00
Longboard
It's a beautiful day at the beach, and the surfers are out shopping for new boards. Create the coolest and biggest longboards to establish your surfboard-shaping shop as the best in town. Surf's up! In Longboard, players draft and trade surfboard pieces as they attempt to build the tallest and most surfboards. More specifically, on a turn you take two actions, with three types of actions being possible: Add a card from the deck to your personal supply, that is, cards lying face up in front of you. Take a card from your supply to start or lengthen a board; all cards in a board have to be the same color (or wild) and each new card on a board must be equal to or greater in value than the card below it. Place one or more cards in your supply in an opponent's supply, then take a single card from their supply of value less than the sum of what you gave them and use this card to start or lengthen a board. Each board card features 1-3 stickers, which count as points when the surfboard is complete, that is, when it contains at least four cards. When a player has 3-4 complete boards, at least one of which contains 7+ cards, they can choose to end the game. If that doesn't happen before the deck runs out, the game ends at that point. Players then score sticker points on completed boards, lose points for incomplete boards, and score bonus points if they have the longest completed board or the most completed boards or if they have completed any of the four random objective cards put into play at the start of the game.
$29.00$25.00
Lords of Ragnarok: Core Box
In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army, trying to be the ultimate victor in a war that unfolds over approximately 90-120 minutes. Players will choose from various actions, such as building monuments, hunting monsters, ravaging the lands, gathering armies and artifacts. Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that, special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters. There will be a lot of new mechanics and twists, so prepare yourself for fresh, new thematic experience! Multiple victory conditions will keep players at the edge of their seats until the end of the game, making room for some stunning, carefully planned last-minute reversals!Lords of Ragnarok is the next major game from Awaken Realms created in collaboration with Adam Kwapiński. Together, we wanted to create a territory control game, that will bring tons of exciting hours of gameplay.
$226.00$181.00
Lords of Ragnarok: Enhanced Runes
With this expansion you will be able to enhance your gameplay experience by switching Runes and Rune Forge tokens with upgraded high quality miniatures.
$22.00$18.00
Lords of Ragnarok: Monster Variety Pack
This expansion introduces new vicious Monsters that you can add to the game for even more replayability.
$50.00$40.00
Lords of Ragnarok: Seas of Aegir
This expansion introduces a new God Aegir which allows players to strike from the Sea with powerful Snekkars. But not only players will gain more control of the Sea Regions. This expansion also introduces a new Boss. Naglfar, the ghost ship, which will be hunting Sea regions by blocking players' possibilities and harassing Armies that wander too close to the shore.
$70.00$56.00
Lords of Ragnarok: Stretch Goals
The Stretch Goal Box contains several expansions that can be added to the base game of the Lords of Ragnarok. They allow players to play with up to 5 players and diversifytheir gameplay for an even more epic experience!
$113.00$90.00
Lords of Ragnarok: Terrain Expansion
With this expansion you will be able to enhance your gameplay experience by adding Settlements miniatures on the board and switching Realm tokens and Temple standees with upgraded high quality miniatures.
$64.00$52.00
Lords of Ragnarok: Utgard: Realms of the Giants Expansion
This expansion introduces Frost Giants that can be used in one of two ways – as a supportive power players can use in Battles or as a Monster harassing the players’ Armies.
$42.00$33.00
Lords of Ragnarok: Valkyrie Hero
Brunhild is a ferocious valkyrie leading her Armies to glory, even for the price of their lives. But each heroic sacrifice only makes Brunhild stronger. To add Brunhild to the game, simply shuffle her Hero tray with all other Hero trays.
$15.00$12.00
Lost Ruins of Arnak
Explore jungles, find artifacts, and discover the Lost Ruins of Arnak!Players lead rival expeditions to a newly discovered island. Through a unique combination of worker placement and deckbuilding, each expedition attempts to uncover the lost island’s secrets.In addition to traditional deckbuilder effects, cards can also be used to place workers. Decks are small, and randomness is heavily mitigated by the wealth of tactical decisions offered on the game board. Building a solid resource base will be essential.With a variety of worker actions, artifacts, and equipment cards, the setup for each game will be unique, encouraging players to explore new strategies to meet the challenge.Ages 12+, 1-4 players, 90-120 minutes
$86.00
Lost Ruins of Arnak: Missing Expedition Expansion
The professor is missing!Your dear friend, Professor Kutil, has gone missing while exploring the lost ruins of Arnak. Now, you and your expedition must follow his trail to learn his fate.The Missing Expedition is a new expansion for Lost Ruins of Arnak. Test the strategies offered by two new leaders. Explore new paths to knowledge on two new research tracks. Build your expedition team with new artifacts, items, and assistants.This expansion can simply be added to your Lost Ruins of Arnak base game or it can be discovered as part of a solo or two-player cooperative campaign.Requires Lost Ruins of Arnak base game. Fully compatible with Expedition Leaders expansion.★ The Missing Expedition expansion for Lost Ruins of Arnak:★ New assistants, items, guardians, and artifacts.★ Two new expedition leaders add unique player powers to a 2-player game and are fully compatible with the Expedition Leaders expansion.★ Six-chapter campaign for solo or two-player cooperative play.★ Each chapter is replayable as a unique standalone challenge.Components:• 2 Leaders (Mechanic & Journalist; incl. player boards, starting decks, and other small components)• 2 Research tracks• Campaign mode (solo or 2-player coop variant)• Encounter cards (can be used both in the campaign and in the regular playthrough)• Item & artifact cards (can be used both in the campaign and in the regular playthrough)• Sites, guardians, assistants
$43.00
Lotus
Lotus is a beautiful game that grows into a unique work of art every time you play. Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.
$43.00$37.00
Lucidity: Six-Sided Nightmares
You have the ability to enter the dream world: a world of vivid hallucinations and horrific monsters. Draw power from the Nightmares that live there, but do not let them corrupt you. For there are other Dreamers seeking power this night, and there is only room for one to escape from the realm of Nightmares. Should you become corrupted and turn into a Nightmare yourself, you must hunt down the other Dreamers and consume their power. When the night is over, only one Dreamer or Nightmare will be left standing. 20x Dreams of the Depths Dice 20x Dreans of Envy Dice 20x Dreams of Imprisonment Dice 20x Dreams of Primeval Fear Dice 1x Black Bag 4x Dreamer Cards 5x Nightmare Cards 4x Turn Summary Cards 4x Glass Sleep Markers 1 Rulebook
$43.00
Lunar Rush
Lunar Rush is a simultaneous-play Euro-style board game, designed by Steven "Skippy" Brown and developed/published by Dead Alive Games, that combines time-based resource management, market economics, bidding, and tableau/engine-building into a refreshing new genre. You play as one of Earth’s four major corporate conglomerates, competing to mine the Moon for the newly-discovered “wonder materials,” lunethyst crystals and lunarium ore. Every turn, players use their GigaCredits (GC = VP) to bid for the best space routes to and from the Moon. The slower the route, the more you can load on the ship. On the Moon, players simultaneously upgrade their bases and place their astronaut workers to produce the resources needed to maintain the base, as well as Moon goods to sell in Earth's bustling dynamic markets. The game ends after seven turns, and the winner is the player with the most GC! The race to win the new gold rush is on! Made in China.
$79.00$67.00
Lying Pirates: the Race For the Pirate Throne - Deluxe Edition
Lying Pirates is a first to finish fast-paced dice game for 2-4 players (+2 with expansion) You are the captain of your ship and the dice you have is your crew. The game plays in a number of rounds where every round consists of three phases. Betting, sailing and action phase. The betting phase: Inspired by the classic game Liars Dice , this poker-like mechanic will test your bluffing and probability skills. The sailing phase: All except the loser sail forward on the map and battle for their event/tile. Some events you really want to explore and some you want to avoid at all cost. The action phase: To aid you on your journey you'll have action cards on hand. Play these strategically to attack opponents and defend or upgrade your crew.
$157.00$133.00
Machi Koro (5th Anniversary Edition)
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!
$43.00$28.00
Machi Koro 2
Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound. In Machi Koro 2, veteran players will notice some big changes.Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!Contents:86 Establishments20 Landmarks5 Reference Cards2 Oversized Dice80 Plastic CoinsAges: 10+Players: 2-5Game Length: 45 minutes
$43.00$29.00
Machi Koro: The Expansions
Machi Koro: The Expansions brings both original expansion sets (Harbor Expansion and Millionaire's Row expansions) to Machi Koro 5th anniversary edition. This means there is now room for 5 players, tons of new variety and establishments and new ways to play Machi Koro. You can build harbors and send fishing boats out from the city to earn extra income and supply the Sushi restaurant. In Millionaire's Row the city of Machi Koro will put on the Ritz with fancy restaurants and members only clubs! The Harbor expansion adds 10 new establishments and 2 new landmarks. Millionaire's Row adds 14 brand new establishments! Now there are more ways to play, new variable game set-up instructions and so much added variety to strategy that you'll never play the same game twice! A copy of Machi Koro: 5th Anniversary Edition is required to play.
$43.00$36.00
Mage Noir: The Lone Mage Expansion
Mage Noir - The Lone Mage is the Solo & Co-op expansion for Mage Noir. Mage Noir is a whole new take on strategy card games. With "The Lone Mage" expansion, confront formidable adversaries either by yourself or alongside a group of up to 4 Mages, immersing yourself in an exhilarating cooperative experience.Adapt your strategies to overcome the three distinct adversaries, each offering two levels of difficulty. Push your limits even further by embracing challenges designed to test your skills.Thanks to its rules closely aligned with the base game, this expansion can also serve as valuable practice to test your latest deck ideas.This expansion includes 42 adversary cards, allowing you to delve deeper into the world of Mage Noir and experience a whole new dimension of gameplay. It requires the base game to be played. From 1 to 4 players 40 special new cards exclusive to the solo/co-op mode! Specific Solo/Co-op mode rulebook included At least 3 scenarios with 2 difficulty levels A good replayability Simple rules that are close to the base game’s rules. A deeper dive in the Mage Noir Universe.
$22.00$19.00
Mage Noir: Way Of The Time-Bender Expansion
Mage Noir is a whole new take on dueling strategy card games.Discover the secret world of The Circle and learn magic. With this expansion, you can now wield the power of the Arcane element, manipulating space and time at your command to create lethal combinations. However, be cautious, as the intricacies involved may push you to the brink of madness.In Mage Noir, players take the role of mages dueling for supremacy. To win, they will need to perfect their deck, craft spells, and cast them wisely to deplete all of their opponent’s health. In Mage Noir, Mana is shared between players. The more you cast, the more your opponent may react.This expansion includes 54 new spells that delve deeper into the world of Mage Noir and enhance your deck-building capabilities. It requires the base game to be played.
$22.00$19.00
Maglev Maps: Volume 1
Six mind-bending maps for Maglev Metro! Each double-sided, recessed map has new technologies just waiting to be explored, including new and enhanced actions, stations, and passengers. New rules and mechanics make playing each map a unique experience, while still feeling very much like Maglev Metro.
$142.00$121.00
Maglev Metro
In Maglev Metro, utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system, transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer, faster, quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first. Efficiency is your key to success in this pick-up-and-deliver, tile-laying, engine-building game. Transparent tiles allow your route to overlap your opponents' tracks, winding you along from station to station. Robots efficiently upgrade and adjust your abilities, leveraging unique goals to maximize points. By the end of the game, the game board has morphed into a modern subway map, with brightly-colored routes connecting stations all over the city. Maglev Metro contains two unique maps.
$100.00$85.00
Magnastorm
When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm, they discovered not only evidence of abundant natural resources, but also the remains of a long-lost civilization. At the bidding of the magistracy, scout vehicles are lowered to the barren surface to search for suitable mining areas. The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives, taking control of one or more of the eight commanders, and building transmitter stations. The flow of the game is controlled by an action board with two action panels, each of which has five columns. At the start of each round, there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action, a player: A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface, orB) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel, after which the player places those action tokens on the lower panel. Since option A) will reduce the cost for option B), the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round, the panels are swapped. Magnastorm is a big, tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management, clever logistics, good timing, and a shrewd eye on the actions of your opponents. At the end of the game, each player receives one of 120 reward cards, which can be used in later games to compensate for varying levels of skill among the players.
$57.00$46.00
Maharaja
Maharaja is a strategic area control game. Don the vestments of the priests of four great Indian deities, travel across the kingdom to build altars and statues dedicated to them. Secretly plan your strategy and try to overcome your opponents with the help of characters and their abilities. Every round, the Maharaja, the great king of India, will visit a new city and players will be rewarded according to their gods’ worship value in that city. At the beginning of each round, players will secretly plan their actions on their disc, in a phase to be played simultaneously. At the end of the seventh round, or when a player builds the seventh statue, the game ends. The player with the most prestige wins the game. Maharaja is a complex game. We hereby present all the rules for an introductory game. At the end of the rulebook, you’ll find all the possible variations to the rules for an ever-new experience.
$93.00$74.00
Make The Difference
We want YOU to take some of our premade illustrations and draw in some differences. But hold on! We don’t need to tell you that making it too easy isn’t fun, but on the other hand, making it too hard can be a bummer too. You gotta find that sweet spot and make it just difficult enough to find the differences. If you find the differences within the time limit, you score! For everyone that has ever wanted to make their own Spot the Difference puzzle, this is the board game for you! With your friends, with your family, have some fun together!
$43.00$37.00
Mandala Stones: Harmony
Welcome back to Mandala Stones, a game of tranquility and beauty! After becoming familiar with arranging colorful stones to create stunning works of art, it is time for you to undertake a new challenge. With a whole new set of 12 stones at your disposal the Mandala board comes with renewed strength: the new stones serve as wild cards! Competing with your friends and family to create beautiful patterns has never been more challenging – and more enjoyable!☆ This expansion comes with minimal, yet significant changes to the game play.☆ Adding another portion of strategic decisions.☆ The game becomes even more challenging, more enjoyable, and interactive. This is not a standalone game. A copy of Mandala Stones is needed to play.
$22.00$19.00
Manhattan Project: War Machine
Guide your nation to military supremacy in the face of impending war. Strategically deploy your workforce, build a potent production engine, and amass military goods for victory points. The game concludes with a tally of points from diverse elements, and in case of a tie, the player with the most remaining resources secures triumph. Efficiently managing energy, structures, and goals is key to emerging as the dominant force. STRATEGIC WARFARE: Guide your nation to military supremacy in the face of impending war, using a mix of strategy and resource management. BUILD YOUR ARSENAL: Construct factories and collect resources to fuel your war machine, allowing you to amass military goods for victory points. TACTICAL CHOICES: Roll dice and assign them strategically to various districts, offering a wide range of choices and effects as you plan your moves. RESOURCE MANAGEMENT: Efficiently manage energy, structures, and goals to become the dominant force on the battlefield. COMPETITIVE GAMEPLAY: Engage in intense competition where every action you take can have a ripple effect, influencing both your opponents' engines and your own.
$57.00
Maps Of Misterra
In Maps of Misterra, you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points. To set up, place a central board representing the island on the table, and give each player a personal map they will use to transcribe their discoveries. Each turn, players choose two actions among these: Move their explorer pawn on the central board. Discover new terrains close to your explorer pawn, choosing from four randomly drawn tiles. Claim control of areas. A type of terrain on the central island must be explored twice before being validated. Thus, the unvalidated terrain types can change — "You thought you saw grass? You were mistaken." — and then your personal map will no longer match the central board. You have to find the ideal balance between your personal objectives, and a correct cartography of the island.
$50.00$43.00
Maracaibo
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame. You must go all out to win — your opponents do not rest. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more. But beware: your maneuvers should be carefully planned because the end of a round can come quickly! Immerse yourself in a colorful world full of adventures and opportunities. A new and splendid design by the master of strategic games – Alexander Pfister. A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out! Climb aboard and set sail for Maracaibo!
$107.00$65.00
Marco Polo II: In the Service of the Khan
Your journeys continue in this epic standalone follow-up to The Voyages of Marco Polo! After traveling to Beijing, your voyage now takes you back to the West, sending you to the farthest reaches of the Mongol Empire in search of wealth and fame. Complete contracts and prove your skill as a merchant as you travel from city to city as the khan’s ambassador. Take advantage of rare and valuable Chinese jade, a new good that can be used in place of coins or camels. Collect guild seals to gain access to normally inaccessible routes, in addition to other bonuses. With new contracts, rewards, cities, characters, and more, Marco Polo II: In the Service of the Khan offers a unique challenge for new players and veterans alike. Journey through paths old and new as you trace the footsteps of one of history’s greatest travelers!
$108.00$70.00
Marrakech
In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
$54.00
Martian Chess
Martian Chess is a fast and easy to learn Chess-style game with a difference that really makes you think: ownership of pieces is determined not by color, but by location on the gameboard. For this new edition, we have created a new color, Martian Red, and since color has no meaning in this game, all 18 pieces in the set will be of this new color.As a Pyramid Arcade expansion, one set of Martian Chess brings Pyramid Arcade up to eleven color choices.
$32.00
Marvel Champions
Rhino rampages through the streets of New York, Klaw peddles illegal weapons to the world’s most dangerous criminals, Ultron threatens global annihilation. The world needs champions to stop these villains, are you up to the task? Harness the power of a hero in Marvel Champions: The Card Game
$100.00$80.00
Marvel Champions: Expanded Hero Pack - Deadpool
Oh yeah, we’re doing this. You know him, you love him, it’s the wacky and wonderful Merc with the Mouth, Deadpool! This fourth-wall-breaking hero has finally arrived in Marvel Champions: The Card Game, and he’s coming in a larger Hero Pack than the others! Deadpool’s all about risk-reward gameplay, with an ability that makes him nearly immortal but also adds acceleration tokens to the main scheme. His pack also comes with a brand-new aspect for the game: the ‘Pool aspect! In this 78-card Hero Pack, you’ll find Deadpool, his fifteen signature cards, and a bunch of ‘Pool aspect cards for you to play around with, including some extras in the back of the pack for you to experiment with! No Marvel game would be complete without Deadpool, and Marvel Champions would not be complete without the Deadpool Hero Pack. This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$32.00$25.00
Marvel Champions: Hero Pack - Angel
Warren Worthington III was a founding member of the X-Men until the evil Apocalypse transformed him into the Archangel of Death. After a great amount of effort, Angel managed to escape Apocalypse’s influence, but he still struggles to control the powerful—and brutal—Archangel persona within him. Now, he soars his way into your games of Marvel Champions: The Card Game! By switching between his tactical Angel form and his powerful Archangel form, Warren is a high-flying hero with unrivaled aerial mastery. Within this Hero Pack, you will find Angel, his fifteen signature cards, his special “three-sided” identity card, and a full assortment of Protection cards inviting you to shield your allies from harm. The X-Force team would not be complete without the Angel Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$25.00$20.00
Marvel Champions: Hero Pack - Ant-Man
When his daughter Cassie contracted a serious illness, Scott Lang drew on his checkered path as a thief and stole the Ant-Man suit to get his daughter the help that she needs. Now, Scott wears the Ant-Man suit full-time, and whether he’s growing to gigantic sizes or fighting alongside his armies of ants, he’s ready to take down the villain wherever they may be lurking. If you want to change your form at every opportunity, then Ant-Man is the ideal hero for you. Like every Hero Pack, the Ant-Man Hero Pack offers a 40-card pre-built deck that’s ready for you to play straight out of the box, featuring Ant-Man and the Leadership aspect. And of course, you’ll also find plenty of cards for any hero to use if you prefer to construct your own decks. Marvel Champions: The Card Game Core Set required to play.
$17.00
Marvel Champions: Hero Pack - Black Widow
Spy, Assassin,Hero: Natasha Romanov has taken on many roles, and played many sides, in a life shrouded in mystery. But throughout every new stage of life, Natasha has developed a unique set of skills that she now utilizes in the role of the Black Widow, international super-spy!Complete your mission with the Black Widow Hero Pack for Marvel Champions: The Card Game!The Black Widow Hero Pack includes a pre-built deck for black Widow utilizing the Justice aspect, the Taskmaster Nemesis set, and additional cards to help increase your deck building options! With well-rounded base stats and a Preparation card for every occasion, Black Widow is always ready for what’s coming next! Marvel Champions: The Card Game Core Set required to play.
$16.00
Marvel Champions: Hero Pack - Cyclops
As Charles Xavier’s first student, nobody is more dedicated to the Professor’s dream of peaceful coexistence than Scott Summers, better known as the hero Cyclops. Armed with powerful optic beams and tactical genius, Cyclops leads his fellow X-Men on their missions as a brilliant field commander. Now, Cyclops leads the charge into players’ games of Marvel Champions: The Card Game! Cyclops is a natural leader and a brilliant tactician, making him a huge asset to any team. With this Hero Pack, players will find Cyclops, his fifteen signature cards, and a full assortment of Leadership cards inviting players to inspire their allies to victory. For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Cyclops Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$25.00$16.00
Marvel Champions: Hero Pack - Drax
Killed by Thanos in a wicked act of cruelty, Arthur Douglas was reincarnated as Drax, a knife-wielding warrior with a thirst for vengeance. Now a member of the Guardians of the Galaxy, Drax travels far and wide, driven and determined to put an end to the mad titan once and for all. As a member of the Guardians of the Galaxy, Drax charges into the scene with unrelenting fury in this expansion pack, which introduces Drax as a brand-new playable hero, along with his fifteen signature cards. With a pre-built Protection deck ready to go, you’ll be able to try out Drax’s unique vengeance-fueled gameplay from the moment you open the box. Punish the villains who wrong you and show them why Drax is a force to be reckoned with! Not a standalone expansion. Marvel Champions: The Card Game Core Set required to play. reincarnated as Drax, a knife-wielding warrior with a thirst for vengeance. Now a member of the Guardians of the Galaxy, Drax travels far and wide, driven and determined to put an end to the mad titan once and for all. As a member of the Guardians of the Galaxy, Drax charges into the scene with unrelenting fury in this expansion pack, which introduces Drax as a brand-new playable hero, along with his fifteen signature cards. With a pre-built Protection deck ready to go, you’ll be able to try out Drax’s unique vengeance-fueled gameplay from the moment you open the box. Punish the villains who wrong you and show them why Drax is a force to be reckoned with! Not a standalone expansion. Marvel Champions: The Card Game Core Set required to play.
$16.00
Marvel Champions: Hero Pack - Gambit
Raised in the seedy underworld of New Orleans as part of the Thieves Guild, Remy LeBeau left behind a life of crime to join the X-Men. Using his mutant power to charge objects with explosive energy, Remy fights evil as the hero Gambit—and now he’s flipping his way into your games of Marvel Champions: The Card Game! By building up charge counters, Gambit can power up his attacks with explosive results, and as a thief extraordinaire, he can thwart even while in alter-ego form! With this Hero Pack, you will find Gambit, his fifteen signature cards, and a full assortment of Justice cards inviting you to thwart the villain’s schemes with style! This pack also includes a bonus modular encounter set featuring Exodus, the herald of Magneto!For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Gambit Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$25.00$17.00
Marvel Champions: Hero Pack - Ms. Marvel
Already struggling with who she was, and who she wanted to be, teenager Kamala Khan just wanted a simple life. But when Kamala was trapped in a Terrigen Mist enveloping New Jersey, her life got a lot more complex! After emerging from the mist, Kamala discovered she was able to morph her body into nearly anything. Inspired by her idol Carol Danvers, Kamala took on the name Ms. Marvel and New Jersey gained its very own teenage crime fighter!Fantasy Flight Games is proud to announce the Ms. Marvel Hero Pack for Marvel Champions: The Card Game! Ms. Marvel is one of the most flexible heroes in the game, able to fit into whatever role is needed while learning to be a hero and protecting her friends from harm!
$17.00
Marvel Champions: Hero Pack - Nebula
Created by Thanos to be a perfect killing machine, Nebula broke from her father to become a feared space-pirate. But when The Mad Titan threatened all life in the universe, she joined forces with the Guardians of the Galaxy to stop him—and now she’s diving into players’ games of Marvel Champions: The Card Game. By training in her signature deadly techniques, Nebula can cut through even the toughest villains. Within this Hero Pack, players will find Nebula, her fifteen signature cards, and a full assortment of Justice cards inviting them to thwart the villain’s schemes. For players eager to destroy the Mad Titan, they can get started with the Nebula Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$16.00