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Gamers Guild Shatterpoint Grand Tournament Packet

  • , by Will Baier
  • 10 min reading time

Gamers Guild Shatterpoint Grand Tournament

Saturday, September 28

9am Registration and Player Meeting
10am
Round 1 Start
12pm
Lunch
1pm Round 2 Start
3:15pm Round 3 Start
5:30pm Round 4 Start
7:45pm Announcements and Giveaways
 

Sunday, September 29
TOP 8

 10am
TOP 8
12pm
Lunch
1pm TOP 4
3:15pm FINALS

 

Grand Tournaments utilize Premier Showdown Event Rules. The event will utilize Swiss pairing and is played until a winner is determined. Player teams are determined by games played and final standings.

Official Premier Showdown Rules


Player Responsibility

Players attending an event are responsible for supplying their own miniatures, cards, dice, measuring tools, tokens, strike teams, and other game pieces that are required during play.

Miniatures -
Each player must have the miniature for each character in their strike team. Players are allowed to customize their miniatures as they like but must follow these guidelines:

  • The miniature must be made from a majority of Atomic Mass Games miniature parts from the Shatterpoint miniatures line.

  • The miniature must be easily identifiable as the character it represents.

  • Players may not customize a miniature in such a way that any part of the miniature represents the intellectual property of any party except Lucasfilm, including copyrighted logos, symbols, iconic elements, or other iconography.

  • The size or pose of a customized miniature cannot interfere with gameplay.

  • Miniatures must always be attached to an Atomic Mass Games base or a modeled base that is the appropriate size and shape of the original miniature.

  • Painted models are not required but highly encouraged.


Cards -
A player must have all Mission Cards, Order Cards, Unit Stat Cards, and Stance Cards included in their strike team. Proxies of cards are not allowed. Cards for Shatterpoint are translated in many languages, and any official Shatterpoint card is legal for play in Premier Showdown events. In the case of any discrepancy between translations, the English version of the rules text always takes precedence.

Dice -
Players must use official Shatterpoint dice. This includes the dice found in the Core Box, Dice Expansions, and/or promotional material distributed by Atomic Mass Games. Players may not use replacement dice.

Measuring Tools -
Players are required to bring their own set of measuring tools. This includes both range and movement tools. Players are never allowed to modify their measuring tools but may replace them. Players using substitutions should check with the EO before the event begins so the tools can be verified as being the correct size and shape. Players may not use measuring devices that do not have an equivalent tool supplied by Atomic Mass Games.

Tokens -
There are two types of tokens in Shatterpoint: essential and nonessential. Essential tokens are tokens placed on the game board to represent objectives or specific effects. These tokens have a specific size and are supplied with the Units or Missions that require them. Nonessential tokens are usually placed on character cards and are used to track damage, Force, conditions and other effects. Players are never allowed to modify their essential tokens but may replace them. Players using substitutions should check with the EO before the event begins so the tokens can be verified as being the correct size and shape. Players may modify or replace nonessential tokens as long as the tokens used are clear and do not interfere with game play.


Strike Teams

During a Premier Showdown event, players do not submit a single strike team, as normal. Instead, players submit a Premier List of four separate squads and one Mission Set that they will use to build their strike team at the start of each game.

Each squad must meet the normal squad building restrictions as detailed in the Shatterpoint Core Rules book, which can be found at AtomicMassGames.com/ shatterpoint. Additionally, when building their Premier List, players may not include a Unit that shares the same Unique Name or Unit Name with another Unit already in their Premier List and must apply all special rules applicable to building a strike team across all four of their squads.

At the start of each event round, before determining the first player, each player builds a strike team by selecting two of the squads they have brought to the event along with their chosen Mission Set. Players build their Order Decks in secret then simultaneously reveal their entire Order Deck to their opponent.

During a Premier Showdown event, players must choose each of their squads to be included in their strike team during at least one round of the event.

When a player who is assigned a bye round, they choose two squads from their Premier List. Those squads count as having been played during the round.

 

Sportsmanship

All players are expected to follow the Gamers Guild Code of Conduct and act in a civil way during the event. Disputes and disagreements will happen during games, but players should remain respectful of other players, EOs, and the space they are playing in. Should a dispute or an argument arise, the players should immediately call for an Arbiter to help resolve the issue. Shatterpoint is mostly an open information game. Players can always request to see Unit Cards, Stance Cards, and what Order Cards are not currently in their opponent’s Order Deck. Players should never attempt to obscure or mislead their opponent about any stats, cards, or abilities they have available. Players who do not behave in a civil and respectful way can be ejected from the event or issued a warning, at the discretion of an Arbiter or the EO.

Examples of unsportsmanlike conduct include:

  • Treating other players, Arbiters, EOs, or spectators disrespectfully.

  • Intentionally attempting to mislead your opponent, an Arbiter, or the EO.

  • Intentionally disrupting the placement of miniatures, terrain, or tokens on the table.

  • Quickly removing dice from the table before your opponent can verify your roll.

 

Missed Opportunities

Players are expected to follow the game’s rules, remembering to perform actions and use card effects when indicated. It is each player’s responsibility to maintain a proper game state and to ensure that all mandatory abilities and game steps are acknowledged. If a player forgets to use an effect during the timing specified by that effect, they cannot retroactively use it without the consent of their opponent. Players are expected to refrain from intentionally distracting or rushing an opponent with the intent of forcing a missed opportunity.


Terrain

The battlefield that Shatterpoint is played on is made up of terrain features and terrain parts. Parts of terrain features are defined by three qualities: Elevation, Clear or Blocked, and Passable or Impassable. A single terrain feature may contain multiple parts that have different qualities than one another. Terrain features are as complex as the players’ Players have the freedom to define a physical piece of terrain into as many separate features and parts as they want as per the AMG Rules Forum. Terrain features must be clarified by players prior to deployment.

 

Margin of Error

Characters are sometimes moved accidentally or placed inexactly during the normal course of the game. This is acceptable within a reasonable margin. Players must not abuse this margin of error, however, and they must use the components included with the game to help them be as accurate as possible. If a player feels their opponent is abusing this margin of error or if they need to make a particularly difficult movement, they should call an Arbiter for assistance before moving any miniatures.


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