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Board Games | Wargames

178 products


  • Gamers Guild AZ Leder Games Root: The Vagabond Pack GTS

    Root: The Vagabond Pack

    Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabond character cards: Harrier, Ronin and Adventurer.

    $10.00$8.00

  • Gamers Guild AZ Leder Games Arcs ACD Distribution

    Arcs

    Arcs is a sharp sci-fi strategy game for 2-4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Seize the initiative: Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. Declare ambitions: In each game, you define the objectives that everyone competes over to win. Crush your foes: Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash. Each game contains: 100 wooden ships and agents; 18 custom engraved dice; 1 beautiful six-panel board; Tons of cards with over 60 pieces of unique art.

    $60.00$48.00

  • Gamers Guild AZ Days of Wonder Star Wars: Battle of Hoth (Pre-Order) Asmodee

    Star Wars: Battle of Hoth

    Welcome to Battle of Hoth, a fast paced miniatures game. Will you command the ferocious Imperial army or the courageous Rebel forces? EXCITING STAR WARS GAMEPLAY: Experience the thrill of the Battle of Hoth with this fast-paced miniatures strategy game, where you command either the Imperial Army or the Rebel Forces in an epic showdown. TWO PLAYER ACTION: Perfect for 2 players, this game lets you choose your side and battle in the iconic Battle of Hoth, using strategy and tactics to outmaneuver your opponent. DETAILED MINIATURES: Includes high-quality, detailed miniatures representing iconic Star Wars characters, vehicles, and troops, bringing the battle to life on your game board. CUSTOM DICE & STRATEGY: Use custom dice and various tactical elements to guide your army to victory, making each battle dynamic and unique with every playthrough. IDEAL FOR FANS & STRATEGY ENTHUSIASTS: Perfect for Star Wars fans and those who enjoy tactical games, Battle of Hoth provides hours of immersive, competitive gameplay.

    $59.99

  • Gamers Guild AZ Leder Games Root: Marauder Hirelings Pack & Hireling Box PHD

    Root: Marauder Hirelings Pack & Hireling Box

    Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.The Hireling box can be used to store your hirelings.This is an expansion. The Root board game is required to play.

    $30.00$25.50

  • Gamers Guild AZ CMON Dune: War For Arrakis (Pre-Order) Asmodee

    Dune: War For Arrakis

    Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.

    $154.99$123.99

  • Gamers Guild AZ Leder Games Root: Riverfolk Hirelings Pack GTS

    Root: Riverfolk Hirelings Pack

    Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.This is an expansion. The Root board game is required to play.

    $20.00$13.92

  • Gamers Guild AZ Leder Games Root: Underworld Hirelings Pack PHD

    Root: Underworld Hirelings Pack

    Need allies? Just dig out a gold coin! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.This is an expansion. The Root board game is required to play..

    $20.00$12.20

  • Gamers Guild AZ Ares Games War Of The Ring: Kings Of Middle-Earth GTS

    War Of The Ring: Kings Of Middle-Earth

    Kings of Middle-Earth™, the new expansion for War of the Ring™ Second Edition, introduces Sovereigns and Dark Chieftains. These two new types of Characters represent important personalities of Middle-earth with a vital role in the War of the Ring.The Sovereigns of the Free Peoples were targeted by Sauron’s attempts to bend the will of the peoples opposing him — using the palantíri (the seeing stones), through emissaries, like Gríma, and possibly with other subtle and deceitful means. At the same time, it was crucial for the morale of the Free Peoples to rally around these charismatic figures — Brand, Dáin Ironfoot, Denethor, Théoden, and Thranduil — to fight against the Shadow. The new rules, miniatures, cards, and Action dice included in this expansion will allow the players to fully develop this conflict and represent the role of these characters in your War of the Ring game.This expansion also adds three new Characters, the Dark Chieftains, to the Shadow hosts. Unlike the Ringwraiths, who were fully controlled by the Rings of Power, these powerful leaders of the Shadow Armies had distinct personalities, but ultimately all were subject to the commands of Sauron or Saruman. One Dark Chieftain is included for each of the three Shadow Nations — the Black Serpent, the Shadow of Mirkwood, and Ugluk.THIS IS NOT A COMPLETE GAME.You must own a War of the Ring game to play.CONTENTS OF THE BOX:• 13 Plastic Figures• 5 Corrupted Sovereign Rings• 2 Special Action Dice• 13 Character Cards• 19 Event Cards• 1 Sovereign Corruption Board• 12 Cardboard Counters• 2 Reference Sheets• Game Rules

    $44.90$37.44

  • Gamers Guild AZ AEG War Chest AGD

    War Chest

    War Chest is a simple to learn, yet highly re-playable and exciting war game, where each player controls a unique army. It combines drafting, with an elegant army composition mechanic. Each player plays with different units, requiring you to develop alternate strategies to balance the need to recruit more troops, offset your losses and effectively maneuver your soldiers.

    $49.99$39.99

  • Gamers Guild AZ Mythic Games Super Fantasy Brawl Bridge Distribution

    Super Fantasy Brawl

    In the land of Fabulosa, powerful magics have rendered war obsolete. With nothing else to compete for, the bored populace has turned to the Super Brawl for entertainment. These same powerful magics are now used to reach back into the timelines to pluck out the finest warriors from every civilization in order to compete against each other in the greatest entertainment spectacle ever staged. Super Fantasy Brawl is a fun, fast-paced competitive miniatures board game. Players select a team of three champions and combine their unique action cards to create a synergistic action deck. The game is faction-free, so players have their choice of any combination of champions they wish. Each turn, the players use their hand of action cards to maneuver, attack, displace enemies, and claim objectives to score victory points. The objectives in Super Fantasy Brawl are only scored at the beginning of a players' turn, ensuring that you always get a chance to disrupt your enemy's plans and position your champions to score the objective for yourself. This tactical to-and-fro continues until one player reaches the victory point threshold, declaring themselves the winner and advancing towards victory in the Super Brawl tournament! Super Fantasy Brawl will also offer a 2v2 mode for 4 players to clash in an all-out melee mashup!

    $55.00$44.97

  • Gamers Guild AZ Awaken Realms Lords of Ragnarok: Valkyrie Hero (Pre-Order) Asmodee

    Lords of Ragnarok: Valkyrie Hero

    Brunhild is a ferocious valkyrie leading her Armies to glory, even for the price of their lives. But each heroic sacrifice only makes Brunhild stronger. To add Brunhild to the game, simply shuffle her Hero tray with all other Hero trays.

    $10.00$5.96

  • Gamers Guild AZ AEG War Chest: Siege Expansion AGD

    War Chest: Siege Expansion

    Not all battles are fought on the open field. In many cases defenders hide behind the thick walls of mighty castles. Now is the time to prepare for Siege! As castles grew larger and stronger throughout the middle ages, new ways evolved to scale, knock down, and even undermine their walls. In War Chest: Siege you will be confronted with fortified locations. Fear not, you have siege towers and trebuchets at your disposal and hardy sappers to both build your own fortifications and undermine your opponents. Can you successfully return to the battlefield with your war engines in this ingenious and engaging game of tactics and strategy?

    $24.99$19.99

  • Gamers Guild AZ Draco Ideas Hispania: The Roman Conquest Quartermaster Direct

    Hispania: The Roman Conquest

      HISPANIA is a cooperative game in which 1 to 3 players take the role of all the praetors and consuls that Rome sent to Hispania for almost 200 years, until the first emperor Caesar Augustus culminated the conquest with the final defeat of the Cantabrians and the incorporation of Hispania to his brand new Empire. The core engine is built upon that of TETRARCHIA, with several important changes (like Roman coins and roads) but a similar difficulty matrix that leads in this game to 243 different levels. On top of that, the game includes several modular expansions, historical scenarios, and a competitive mode that allows 1 additional player to lead the Hispanic resistance against Rome. Content: 1 board (map), 8 wooden meeples (3 Roman generals,1 procunsul, 3 Hispanic armies, 1 special army), 42 wooden discs (15 garrisons, 1 Legio Hispana, 4 Roman fleets, 22 revolts), 5 Roman roads, 8 metal coins, 1 turn token, 2 dice, 1 rulebook

    $39.00$27.92

  • Gamers Guild AZ Draco Ideas Copy of ONUS! Traianus (Pre-Order) GTS

    ONUS! Terrain & Fortresses

        With this expansion you will be able to play with scenery and its new set of rules for sieging, incendiary projectiles, and more… It contains different types of terrain like woods, hills, rivers (depicted in tiles with several different drawings) and landmarks like towns, bridges, rams, wood/stone fortress sections, barricades, fire counters, assault towers, and more!

    $35.00$24.44

  • Gamers Guild AZ Mythic Games Super Fantasy Brawl: Force of Nature Bridge Distribution

    Super Fantasy Brawl: Force of Nature

    Through the countless wars that have engulfed history, Fabulosa has suffered the most. Eventually nature had to fight back.Adored by his friends, and feared by his enemies, Taze built his life on triumph after bloody triumph.Loralei, once the nesting spirit of a druidic grove, kept the world in balance.Protector of the lost, Nevamor became an avenging shade that preyed upon those who would prey on others. A copy of Super Fantasy Brawl: Core Box is required to play. Models are supplied unpainted.

    $25.00$17.60

  • Gamers Guild AZ Phalanx Games Keep'em Rolling: Race to the Rhine GTS

    Keep'em Rolling: 1944 - Race to the Rhine

    Assume the role of a legendary Allied commander of World War II, keep the logistics chain working, advance your armies towards the Rhine, and strike at the heart of Nazi Germany. Outshine and outpace other Allied generals and change history by winning the war in 1944, before Christmas! Keep'em Rolling: Race to the Rhine features Race to the Rhine, a unique, logistics-focused euro-style wargame for 1-4 players (including a solitaire mode as well as optional cards and rules), and a standalone solitaire game These Are My Credentials covering the Allied liberation of Brittany. Keep’em Rolling is a eurogame with a strong wargame flavor, focused on the logistical aspects of war, supplying units with fuel, ammunition, and food, and then moving them through enemy territory. Following your turn, the Axis will respond, cutting off undefended supply lines and moving to defend key spaces on the route to the Rhine. The slower you are in moving to the Rhine, the longer you give the Axis to form a strong defense. But move too quickly and you risk overwhelming your logistical capacity to supply your advance. Featuring logistics-focused approach to WW2 two excellent games in one box innovative war-euro mechanics PLAY TIME 90-120 minPLAYER COUNT 1-4AGE RATING 14+

    $89.95$67.44

  • Gamers Guild AZ ONUS! Traianus (Pre-Order) GTS

    ONUS! Traianus

    Have you ever dreamed of commanding a powerful army? Have you enjoyed a good historical novel about Ancient Rome and you would have liked to move to this period in the middle of battle? Would you like to be able to change History or revive exciting historical events? If you have answered affirmatively to any of these questions then this is your game. ONUS! Traianus is a historical battles wargame, similar to a miniatures game, where two sides confront each other in an Ancient battle. This game is focused on the armies of the great superpowers of the apogee of the Roman Empire, during the reign of the emperors Trajan and Hadrian, between the 1st and 2nd centuries AD. In this game, different action cards recreate varied kinds of orders and battle events, that allow every match to be unique and to any combat to be epic, unpredictable and exciting. ONUS! can be played anywhere but to get the best gaming experience we do recommend a game area as large as possible, i.e. 3.2 x 2.9 feet (100 x 90 cm). Units are represented by cards which have been scaled around a Centuria (also known as Century) or to a Maniple (also known as Manipulus), representing formations from 80 to 100 men for Infantry units, 20 cavalrymen for Cavalry units or 6 Elephants. Units have their own set of traits to represent permanent attributes of the unit, like Melee Combat, Range Attack, Defensive capacity, Morale and Life, and Movement capacity. This set of traits gets bonuses and penalties depending on the ongoing situation and combat engagements. Units also have their unique set of skills to represent specific abilities they can perform: from defensive formations to extremely effective techniques to attack enemies. Some of these skills need to be activated; meaning only one of them can be used in an engagement, while others are inherent to the units. Leadership is represented in the game by the figure of the General. A General’s token represent his HQ and its own escort. In addition to the leadership benefit, a General grants bonuses to nearby units, boosting the morale of the troops and providing additional benefits when they are engaged with the enemy in those bloody encounters.

    $70.00$48.94

  • Gamers Guild AZ Lords of Ragnarok: Core Box (Pre-Order) Gamers Guild AZ

    Lords of Ragnarok: Core Box

    In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army, trying to be the ultimate victor in a war that unfolds over approximately 90-120 min or less. Players will choose from various actions, such as building monuments, hunting monsters, ravaging the lands, gathering armies and artifacts. Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that, special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters. There will be a lot of new mechanics and twists, so prepare yourself for fresh, new thematic experience! Multiple victory conditions will keep players at the edge of their seats until the end of the game, making room for some stunning, carefully planned last-minute reversals!Lords of Ragnarok is the next major game from Awaken Realms created in collaboration with Adam Kwapiński. Together, we wanted to create a territory control game, that will bring tons of exciting hours of gameplay.

    $159.00$110.57

  • Gamers Guild AZ CCC Games Total War: Rome - Battle Play Expansion (Pre-Order) AGD

    Total War: Rome - Battle Play Expansion

    The Battle Play Expansion for Total War: ROME: The Board Game adds a deeper, more tactical battle experience - the equivalent of hitting Play Battle in the video game. Using the same army card decks from the core game, fight a battle where you deploy your army in formations and fight 4 phases over 10-15 min or less. Use this expansion in conjunction with the core game or fight standalone battles and tournaments. You can even refight famous battles from history with Battle Play!

    $30.00$26.97

  • Gamers Guild AZ Mythic Games Super Fantasy Brawl: Art of War Bridge Distribution

    Super Fantasy Brawl: Art of War

    What is The Art of War if not about military strategy and thought? Meet the schemers and strategists of the Art of War expansion! Ko' Lel, the Jungle Typhoon, armed with her deadly blowpipe, her combination of skill, speed, and tactical knowledge was believed to have saved thousands of her people and bring fear to the forests.Akhet the Skylord, Light of Creation. Akhet has led the charge in any battle he was a part of, breaking the enemy with his tireless ferocity, but his true potential lies in his ability to support your other Champions.Sulka, The Poisoned Mind, is a master of disrupting her enemies in a sophisticated way: by applying Manipulation magic through her signature hairpins. A copy of Super Fantasy Brawl: Core Box is required to play. Models are supplied unpainted.

    $25.00$17.60

  • Gamers Guild AZ Gamelyn Games Tiny Epic: Game of Thrones (Pre-Order) AGD

    Tiny Epic: Game of Thrones

      Prepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones, where alliances are fragile, betrayals are common, and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms, each vying for power, influence, and control of the Iron Throne. As you step into the shoes of iconic characters, you'll face challenging dilemmas, engage in intricate political maneuvering, and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses, or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences, affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones? In Tiny Epic Game of Thrones, players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot, whisper, event, march, and sail. With the option to follow other players' actions, players will be engaged every turn. Furthermore, players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros, orchestrate grandiose events, and partake in exhilarating battles. They will wage war across all of Westeros, sieging castles, taking lands, and forging crucial alliances, all for a chance to sit upon the Iron Throne. After six rounds of play, one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!

    $29.99$23.99

  • Gamers Guild AZ CMON Dune: War for Arrakis - Desert War (Pre-Order) Asmodee

    Dune: War for Arrakis - Desert War

    Desert War is an expansion for Dune: War of Arrakis that introduces new units and strategies for both the Harkonnen and Atreides factions, further detailing the harsh reality of the conflict fought on the burning surface of planet Dune. The Harkonnen player has the opportunity to field a new type of Vehicle – the Escort Ornithopter – and both players can deploy an entirely new category of soldiers – the resourceful Desert Troopers. NEW TROOPS FOR BATTLE: Introduces new units like Fremen rocket launchers and sandriders and Harkonnen suspensor troops and ornithopters, adding dynamic options to your strategies. HARSH DESERT WARFARE: Utilize Desert War Actions and Tokens to navigate the unforgiving terrain of Arrakis, bringing new depth and tactics to your gameplay. HIGHLY DETAILED MINIATURES: Includes 16 plastic miniatures and stands, featuring stunning designs perfect for tabletop play and painting enthusiasts. EXPANDS GAMEPLAY POSSIBILITIES: Adds exciting new elements to Dune: War for Arrakis, enhancing the battles between the Atreides and Harkonnen factions. PERFECT FOR DUNE FANS: Designed for 2-4 players, ages 14 and up, with a playtime of approximately 120 minutes, this expansion is ideal for strategy gamers and fans of the Dune universe. Contents: 16 figures, 2 plastic stands, 5 cards, 7 tokens, 1 rulebook

    $54.99$46.74

  • Gamers Guild AZ Draco Ideas Scope Stalingrad Quartermaster Direct

    Scope Stalingrad

    Players: 2-4 • Playing Time: 15 • Age: 12+ SCOPE is a game for 2 to 4 players, set in the battle of Stalingrad, where players take the role of snipers from both sides. The objective of the game is to take out enemy snipers or eliminate enemy troops for a total point value that depends on the scenario played. 5-15 min or less per game, several difficulty levels and rules that are explained in two min or less. Once you try it, you won't be able to stop playing it.

    $19.00$16.97

  • Gamers Guild AZ Fryx Games Fate: Sindra & Finkel Expansion (Pre-Order) GTS

    Fate: Sindra & Finkel Expansion

    This is an expansion for Fate Defenders of Grimheim. It cannot be played by itself. Sindra The oldest of the Elders, Sindra has kept herself active for almost a century, still going strong. On the surface, she is the sweetest of grannies, always with a stash of newly baked cookies for the youngsters flocking around her when she tells tales of old. But something has changed recently, and it appears her secret past is catchinng up with her. A past she didn’t want to revisit, but which may be necessary to protect Grimheim. Her dormant magic powers are awakening, levitating rocks around her. Her alchemy is real, and her resistance to the threat against Grimheim is fierce. The ground shakes as she taps with her staff. Lava bursts out of the ground to devour her enemies. The villagers are increasingly happy she is on their side. Finkel This hot-tempered young man is an elf from Wintherskog in the North, a chilling place where his pyrotechnical magic skills were much more appreciated then thy have been yet in Grimheim. Granted, the elders see much potential in his powers, but his recklessness and lack of self-control is a bad omen. Now, with an onslaught of monsters rushing to crush our village, they’ve let him roam freely, knowing the risk that entails. It didn’t take longuntil the skies turned black and lightning bolts started to amass wherever he ran. Could this be the son of Thor? Or is it merely an unwittingly powerful man who whether he likes it or not controls both fire and wind? This expansion adds two heroes to Fate, both mages, but very different from one another.

    $20.00$18.68

  • Gamers Guild AZ Legendary Games Dune - A Game Of Conquest and Diplomacy Battlefront Group

    Dune - A Game Of Conquest and Diplomacy

    Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice). Box Contains: 1 Game Board 1 Rulebook 6 Faction Sheets 2 Battle Wheels 278 Tokens 1 Die 94 Cards

    $60.00$40.26

  • Gamers Guild AZ Exalted Funeral Games Red Dust Rebellion (Pre-Order) GTS

    Red Dust Rebellion

    “200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don’t know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!” -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.It is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths.Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet.Red Dust Rebellion tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions:The Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer.Mars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming.Native-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called "Dusters" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians.And finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals—a Mars returned to its natural state with human impact kept to an absolute minimum.KEY FEATURES★ A hostile world Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust.★ The unpredictable raiders The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves.★ The Aldrin Cycler Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term.★ Multiple battlefields Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth.★ Satellite warfare The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well.★ Everything is connected All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre.★ The Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion.Components• A 22" x 34" mounted game board• 93 playing cards• 24 tarot-sized non-player cards• 162 wooden pieces• 12 pawns• Two full-color countersheets• Five 8.5" x 5.5" double-sided, full-color cardstock player mats• Two 8.5" x 11" double-sided, full-color player aids• Four 11" x 17" full-color player aid foldouts• Two 8.5" x 11" double-sided, full-color non-player aids• One 11" x 17" full-color non-player aid foldout• Four 6-sided dice• A rulebook• A non-player rulebook• A background playbook• A 3" box    

    $95.00$69.78

  • Gamers Guild AZ Word Forge Games SAS Rogue Regiment: Heavy Metal Expansion GTS

    SAS Rogue Regiment: Heavy Metal Expansion

      SAS ROGUE REGIMENT: HEAVY METAL EXPANSION - Whether it's driving them, running from them, blowing them up or stealing them, vehicles play a roll in the majority Rogue Regiment missions. This expansion adds even more Axis firepower to the SAS Rogue regiment game; whether guarding or on patrol, crossing paths with these metal terrors could easily spell doom for your SAS operators.SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 2 x Sd.Kfz. 234 “Puma” - These heavily armoured cars are fitted with a 75 mm howitzer for close infantry support. When playing from the grey event deck, pumas will deploy from spawn points during the battle section.★ 1 x Sd.Kfz. 222 “Leichter Panzerspähwagen” - This armoured reconnaissance scout car with a 20mm autocannon deploys from a spawn point during the battle section.★ 1 x Troop Transport - This open top variant of the axis truck acts as an additional mobile spawn point. 1 x “grey” event deck of 36 event cards.★ 2 x Mechanical Failure tokens - Similar to the cigarette token used in the base game the mechanical failure token will bring a temporary halt to an axis vehicle when triggered by the event deck.Components• 4 Vehicles• 36 Grey event cards• 2 Mechanical Fault event tokens• 15 vehicle damage tokens• 1 rulebook• 1 bonus mission

    $22.99$16.97

  • Gamers Guild AZ Word Forge Games SAS Rogue Regiment: Hot Dog Expansion GTS

    SAS Rogue Regiment: Hot Dog Expansion

      SAS ROGUE REGIMENT: HOT DOGS EXPANSION - Hot Dogs adds a wealth of playable elements to the SAS - Rogue Regiment game, including flamethrower troops, guard dogs, more events, and more objectives.SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 4x Guard Dogs - either spawning in the battle section or placed adjacent to guards with a ”smell” detection mechanic, dogs will track down operators even when not spotted.★ 2x Flamethrower Infantry - flame units have to get up close but in addition to the heavy damage they deal they set fire to buildings forcing Operators out of cover.★ 1x Orange Event Deck of 36 cards - one of the more intense event decks packed with many oppertunities to be mauled and/or roasted! 2x Flammpanzerwagen - a hanomag variant fitted with flamethrowers!★ 2x Fuel related Objectives ready for your operators to demolish.Components• 2 Flammpanzerwagen• 1 Fuel truck• 1 Seehund submarine• 1 Fuel Dump• 3 flamethrower infantry• 4 Guard Dogs• 2 Dog Corpses• 36 Orange event cards• 8 fire tokens• 1 rulebook• 1 bonus mission

    $22.99$19.96

  • Gamers Guild AZ Word Forge Games SAS Rogue Regiment: Jager Expansion GTS

    SAS Rogue Regiment: Jager Expansion

      SAS ROGUE REGIMENT: JAGER EXPANSION - Jager takes the collabourative play of SAS and turns it on it's head allowing one player to take the role of the Axis. With a team of 4 axis operators added vehicles and the ability to influence the sentries on the board, can you hunt down the SAS before they complete their mission?SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 4x Axis Operators (Officer, Sniper, Engineer & Driver) with Operator cards and rules for competitive play. A full playdeck of 16 Event and 16 Asset cards.★ 2 additional Axis Vehicles (Sd.Kfz.2 “Kettenkraftrad” & Kübelwagen with HMG).★ Fully compatible with co-operative play with options to use Axis operators.★ Compatible with SAS Rogue Regiment.Components• 4 Axis Operators• 1 HMG infantry• 2 Axis Operator vehicles• 1 Sturmboot• 1 Torpedo Store• 4 Axis Operator cards• 6 maroon event cards• 26 Jaeger asset cards• rulebook• 1 bonus mission

    $22.99$18.82

  • Gamers Guild AZ Osprey Games Undaunted 2200: Callisto (Pre-Order) AGD

    Undaunted 2200: Callisto

      Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side. Undaunted 2200: Callisto is a standalone game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, maneuver to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.

    $85.00$54.96

  • Gamers Guild AZ Strange Machine Games Robotech: Reconstruction (Pre-Order) AGD

    Robotech: Reconstruction

    Ideology politics flare in the reconstruction period after the First Robotech War. Choose a Faction and vie for the future of Earth. Only one Faction will gain complete control and the stakes could never be higher. If you support your allies with too much vigor or focus too many resources on your enemy, you will not succeed. You must be clever. You`ll need to muster all of your might and guile to secure the future of Earth in your own design. Choose from these Robotech Factions: Robotech Defense Force, Zentraedi Rebellion, Robotech Expeditionary Force, Anti-Unification League. Beautiful Tracking Boards: Protoculture, Victory, Resolution.

    $44.99$40.46

  • Gamers Guild AZ USAopoly Risk: Dune (Pre-Order) AGD

    Risk: Dune

    Do you have what it takes to control Arrakis, the Imperiums most vital planet? Choose your side, Paul Atreides and his Fremen rebels or the Imperial-backed House Harkonnen. In this Head-to-Head Risk game, your fate rests in pivotal moments could easily shift the victory to either side. Each side has a unique win condition. In the end it is up to you to decide who shall claim control of Arrakis and ultimately the fate of the Imperium.

    $59.99

  • Gamers Guild AZ Renegade Game Studios Axis & Allies: North Africa GTS

    Axis & Allies: North Africa

    The fighting in North Africa was unlike any other in World War II. In Axis & Allies: North Africa, you will command the forces of either the Axis (Germany and Italy) or the Allies (the United Kingdom and, eventually, the United States) in a campaign that may again capture the imagination of the entire world. Intercept enemy convoys headed to the ports of North Africa...while protecting your own. Prove your logistical prowess by keeping your forces supplied. Most of all, show your ingenuity as a general, and you may change the course of history and ultimately gain the respect of your opponents. Axis & Allies: North Africa features two scenarios: Rommel's Last Push: The Desert Fox shocked the world when his small Afrika Korps and the Italians advanced to Tobruk and the gates of Cairo. The full 14-round campaign. Operation Torch: The Americans finally arrive in November 1942, squeezing the Axis from two directions, back to their last holdout in Tunisia. A shorter 8-round experience.

    $90.00

  • Gamers Guild AZ Draco Ideas 2GM France Expansion (Pre-Order) Quartermaster Direct

    2GM France Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Play as France! This expansion includes a complete deck of the nation of France and the units that participated in World War II. With emblematic units like the Renault R-35, or the Somua S-35, as well as generals like De Gaulle or Gamelin to lead your troops. Contents: 1 rulebook (A5 size), 88 cards (56 x 87 mm), 1 headquarter (France), and 1 10-sided die (blue).

    $24.00$17.94

  • Gamers Guild AZ Gale Force Nine Star Trek Ascendancy: Ferengi Civilisation Pack (Pre-Order) Battlefront Group

    Star Trek Ascendancy: Ferengi Civilisation Pack (Pre-Order)

    This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Star Trek Ascendancy: Ferengi Civilisation Pack is an expansion for Star Trek: Ascendancy, compatible with Star Trek Ascendancy: Final Frontier and all other civilisation packs.  In this civilisation pack your financial acumen guides the growth of the Ferengi Alliance from the Tower of Commerce. As the leading business authority it’s your duty to seek out opportunity, exploit new customers and grow the bottom line until your economy dwarfs the so-called “culture” of other civilizations. Beyond that, a flotilla of Marauders, commanded by profit-hungry DaiMons, stand ready to enforce your mergers and acquisitions across the quadrant. To a Ferengi, profit is everything and the special rules for the Ferengi player reinforce that. 1) PROFIT OVER PROFUNDITYThe Ferengi may never build Culture Nodes. Ferengi never add their Ascendancy level to Hegemony attempts. 2) ONLY LATINUM LASTSDuring your Build Phase, the Ferengi may buy Culture for 5 Production each. The Ferengi may build Production Nodes on any available spot regardless of Capacity type. Other Civilizations devote tremendous resources to scientific and cultural advancements whereas the Ferengi add to the wisdom that has guided their civilization for centuries, the venerated Rules of Acquisition. The very first Grand Nagus set down these guiding principals over ten thousand years ago and each Nagus in succession has been adding to these rules to guide each Ferengi transaction to maximum profitability. The Starting Advancement establishes the Ferengi Commerce Authority, whose agents and liquidators enforce Ferengi Trade Bi-Laws, uphold the Ferengi Bill of Opportunities and ensure that all transactions within the Alliance are true to the Rules of Acquisition. In the game, the FCA allows the Ferengi player to earn 1 Production for each rival Controlled System that has a Ferengi Ship in Orbit. Rule #45 Expand or Die permits the Ferengi to pay the Culture costs of Hegemony and Colonization by paying 2 Production per Culture required. Rule #34 War Is Good For Business allows you to profit from the combative nature of rival species by generating one Production for the Ferengi each time some aggressive ally let their trigger finger do their negotiating instead of their diplomats. Ferengi DaiMons generally strike out on their own for individual profit, but at the behest of their Nagus, they will group their Marauders into larger formations to seek profit and enforce Ferengi trade laws. One such formation is the Commerce Enforcement Squadron, an elite group of Liquidators and Auditors whose authority allow them to enter Systems containing rival Starships in order to ensure that best trade practices are being observed. Of course, opportunity can pop up at any moment, so the authority of an Enforcement Squadron allows them to enter Warp during the Ferengi turn without exhausting a Command to do so. The arrival of the Ferengi Alliance finally shifts the balance of the game away from the foolish ideals of Cultural Advancement or the barbaric need for military conquest and puts the focus squarely on the most important issue facing the Galaxy, personal financial gain.

    $30.00$25.50

  • Gamers Guild AZ Gale Force Nine World of Tanks Miniatures Game: Starter Set - 15th Anniversary (Pre-Order) Battlefront Group

    World of Tanks Miniatures Game: Starter Set - 15th Anniversary

    15th Anniversary Limited Edition version* Everything you need to play inside one box, just add opponents! 4 assembled and painted plastic tanks (Centurion Mk.1, Maus, T-29, IS-3) Rulebook, 6x Dice, 4x Tank Cards, 30x Crew, Module, & Equipment Cards, Critical Damage Deck and 2x Terrain and Token Sheets Anniversary additional content 5x Brothers In Arms Crew (English only) National Dice Sets (24 additional dice in total) 5x Decal Sheets to personalise your tanks

    $50.00$36.13

  • Gamers Guild AZ GMT Clash of Sovereigns: The War of the Austrian Succession 1740-48 GTS

    Clash of Sovereigns: The War of the Austrian Succession 1740-48

    December 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the ‘Pragmatic Sanction’ that allowed a woman to inherit the throne, Austria’s new Queen, Maria Theresa, is cowed neither by Frederick, nor by France’s scheme to place a Bavarian puppet candidate on the throne of the Holy Roman Empire, nor by Spanish designs on Austria’s holdings in Italy. Amid these conflicting dynastic ambitions, Frederick’s local territorial coup proves to be only the opening act in a major European war that none of the great powers had anticipated - but all wished to profit from. It would ultimately span eight years and half the globe. Clash of Sovereigns (COS), GMT’s 2-4 player card-driven game of the War of the Austrian Succession, has been 9 years in the making. It is a free-wheeling, faster-playing, stream-lined “nephew” of the widely-regarded Clash of Monarchs (COM). A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played to completion in as little as three hours! 2-4 players. The French, Prussians/Spanish (“Pr/Span”), Austrians, and British/ Piedmontese (“Br/Pied”) each have their own separate card decks divided into Early, Middle, and Late war periods Half a dozen minor powers add their own blood and diplomatic wrinkles to the tableau and can sometimes reshape it utterly by switching sides. Leaders are rated for Initiative, Offense and Defense modifiers, and Action Points. Distinctive national tactics and troop quality factors are ‘captured’ by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards. A simple, but significant, naval sub-game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet’s risky voyage home. Colonial conflicts in Canada and India are simulated by event cards Design-for-Effect economic factors are “baked into” the event and reinforcement cards and can therefore be resolved in only a small fraction of the time required by COM’s more complex economic model.

    $69.00$51.44

  • Gamers Guild AZ Awaken Realms Lords of Ragnarok: Terrain Expansion (Pre-Order) Asmodee

    Lords of Ragnarok: Terrain Expansion

    With this expansion you will be able to enhance your gameplay experience by adding Settlements miniatures on the board and switching Realm tokens and Temple standees with upgraded high quality miniatures.

    $45.00$31.29

  • Gamers Guild AZ Osprey Games Battalion: War Of The Ancients (Pre-Order) GTS

    Battalion: War Of The Ancients

      Battalion: War of the Ancients is an accessible two or four-player game. Command a wide range of units from four playable historical factions, each with their own strengths and weaknesses. Employ faction-specific tactics cards to outmaneuver your opponents. Compose your unique forces with rigor. Judge the tempo of battle with precision. Seize victory for your people! Take charge of the formidable Roman legions and their allies. Command the powerful crossbowmen of the Han dynasty as they traverse unfamiliar deserts. Steer the renowned Greco-Bactrian cavalry, and fight for every oasis. Direct Hannibal’s diverse array of mercenaries, elephants, and the Sacred Band of Carthage.  

    $65.00$43.49

  • Gamers Guild AZ Draco Ideas 2GM Total War Expansion (Pre-Order) Quartermaster Direct

    2GM Total War Expansion

    2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Add allies to your 2GM TWG game. This expansion includes unit cards from various other nations that actively participated in World War II, to join the Allied or Axis armies. Units specific to these nations: Canada, Australia, the Netherlands, China, Thailand, Hungary, Romania and Croatia. In addition, Militias and partisans, as well as reinforcement units for USA, Germany, Itaila, United Kingdom, Soviet Union, Japan and France. Contents: 1 rulebook (A5 size), 88 cards (56 x 87 mm)

    $24.00$17.94

  • Gamers Guild AZ Draco Ideas Onus! Army II: Carthage (Pre-order) Quartermaster Direct

    Onus! Army II: Carthage

    Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army II: Carthage - Add more unit cards to those included in the ONUS! games. Contents:- Generals Hannibal and Hamilcar- 4 Punic Phalanx- 2 Sacred Battalion- 4 Lusitani Infantry- 5 Libyan Spearmen- 3 Armed civilians- 3 Punic Archers- 3 Elephants- 5 Punic Cavalry- 2 Hispanic Cavalry- 1 Balearic Slingers- 2 Numidian Cavalry- 1 Celtiberians Infantry- 2 Iberians Infantry- 1 Gallic Infantry

    $15.00$13.92

  • Gamers Guild AZ Draco Ideas Onus! Army V: Persia (Pre-order) Quartermaster Direct

    Onus! Army V: Persia

    Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army V: Persia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Xerxes and Mardonius- 3 Melophores guard- 4 Sparabaras archers- 5 Takabara Mercenaries- 4 Archers with shields- 4 Sicklers- 3 Usabari- 5 Asabari Cavalry- 5 Pasti Infantry- 3 Persian War Chariots- 2 Kardakes

    $15.00$13.92

  • Gamers Guild AZ Draco Ideas Onus! Army VIII: Celts (Pre-order) Quartermaster Direct

    Onus! Army VIII: Celts

    Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VIII: Celts - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scáthach, Boadicea, Calgacos, and Loegaire- 2 Briton Noblemen- 3 Celtic Swordmen- 3 Pictish Warriors- 5 Celtic Spearmen- 5 Armed Peasants- 4 Celtic Javelinmen- 4  Celtic Slingers- 3 Briton Riders- 3 Gallic Infantry- 2 Gaesatai

    $15.00$13.92

  • Gamers Guild AZ Tabletop Tycoon A War of Whispers Collectors Edition (Pre-Order) Asmodee

    A War of Whispers Collectors Edition

      A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. New beautifully sculpted miniatures and faction banners. Enhanced game board highlighting forts, cities, and farms. Collector’s Edition box with limited edition graphics. Contents: 1 2nd Edition Game Board, 1 2nd Edition Rulebook, 40 Empire Cards, 10 Treasure Cards, 10 Conquest Cards, 20 Loyalty Tokens, 4 Player Boards, 4 Turn Trackers, 1 Metal 1st Player Token, 100 Banner Minis, 36 Agent Minis, 12 City Minis, 13 Farm Minis, 1 Hourglass Mini

    $99.00

  • Gamers Guild AZ Steve Jackson Games Car Wars (Sixth Edition) Miniatures Set 4 (Pre-Order) GTS

    Car Wars (Sixth Edition) Miniatures Set 4

      This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes::>Five miniatures: Sawtooth, Conestoga, Shuriken, Fuzion, and Kodiak! (Miniatures are pre-assembled and unpainted)>148 cards (weapons, accessories, upgrades, structures) and rules>Four colored bases (red, yellow, blue, and green)

    $39.95$25.84

  • Gamers Guild AZ Renegade Game Studios Axis & Allies: 1940 Pacific Second Edition Renegade Game Studios

    Axis & Allies: 1940 Pacific Second Edition

    Decide the Fate of a Nation and the Destiny of the World The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set. Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces.  500 plastic miniatures! Extra large 35” x 32” game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Battle Strip 1 Casualty Strip 100 National Control Markers 16 Naval Base Markers 16 Air Base Markers 16 Industrial Complex Markers (8 Major & 8 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 500 Plastic Miniatures At a Glance Number of Players: 2-4 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy

    $100.00

  • Gamers Guild AZ Empire of the Stars (Pre-Order) Gamers Guild AZ

    Empire of the Stars

    Empire of the Stars is a fast-paced empire-building game of exploration, conflict, and struggle for dominance. The last galactic emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you're one of the Planetary Dukes who wants to fill it. Based on the award-winning Galactic Emperor game, this completely new experience gives each of 2-4 players one of 30 asymmetric powers and control of their own throne and sector of the galaxy. Using a unique action selection system, the game plays over several rounds, and within each round, the roles players choose determine what happens next. There are seven different roles: Explorer, Merchant, Steward, Engineer, Scientist, Warlord, and Regent. All players get a turn to act during each role, so the game is fast paced and everyone is always playing. Combat is thrilling and daring using a unique combat system. There are 75 unique technologies impacting all parts of the game from industry and culture, engineering and the economy, and (of course) military might. Once the galactic throne is taken, every round after the game ticks down automatically, adding to the tension and excitement! Finally a 4x sci-fi game that guarantees a fast play time while arcing through an epic experience! The player who uses all of this to their best advantage by exploring new worlds, expanding their empire, exploiting their precious resources and income, and exterminating their opponents to score the most galaxy tokens wins the game!

    $75.00$45.75

  • Gamers Guild AZ Steve Jackson Games Car Wars: Sonic Strike (Pre-Order) GTS

    Car Wars: Sonic Strike

    Head back into the arena for more autodueling action!Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weapons to bring your opponents to a screeching halt. Say hello to six new Crew members and take advantage of their unique abilities. Need to grab a bite? The new Grilled Cheese Dispenser will help keep you going until the battle is won. Make the arena your own with Sonic Strike!This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.  

    $10.95$8.96


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