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2100 products


  • Gamers Guild AZ Days of Wonder Ticket to Ride: Berlin (Pre-Order) Asmodee

    Ticket to Ride: Berlin

      Welcome to the city of culture, arts and music! Discover Unter den Linden, and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree, ride a bike through the Brandenburg Gate, or be amazed by the masterpieces displayed in the Pergamon Museum. In Ticket to Ride: Berlin, players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will utilize Berlin's streetcars and, for the first time, will venture under the streets to incorporate a subway system into their routes.

    $24.99$17.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Europa 1912 Asmodee

    Ticket to Ride: Europa 1912

    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy! Part of Ticket to Ride series.

    $24.99$16.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Europe - First Journey Asmodee

    Ticket to Ride: Europe - First Journey

    Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States. Part of Ticket to Ride series

    $44.99$32.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: First Journey Asmodee

    Ticket to Ride: First Journey

    Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the West Coast cities to one of the East Coast cities with a path of your trains, you immediately claim a Coast-to-Coast ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Part of Ticket to Ride series.

    $39.99$28.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Germany Asmodee

    Ticket to Ride: Germany

    Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.

    $65.99$47.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Ghost Train Asmodee

    Ticket to Ride: Ghost Train

    Easy to learn and quick to play, Ticket to Ride: Ghost Train is a chilling introduction to the Ticket to Ride series. In this horrifying edition of the classic Ticket to Ride First Journey, parents and kids collect Parade float cards, claim routes on the map, and try to visit different locations in this hair-raising town. 

    $34.99$25.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: London Asmodee

    Ticket to Ride: London

    Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 min or less. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins!

    $27.99$22.39

  • Gamers Guild AZ Days of Wonder Ticket to Ride: New York Asmodee

    Ticket to Ride: New York

    Welcome to the ’60s! Admire the stunning view from the Empire State Building, the world’s tallest skyscraper, or take a walk through the magnificent Central Park. Go from Times Square to Brooklyn to do some sightseeing… and enjoy! In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. The elegantly simple Ticket to Ride gameplay appeals to both beginners and seasoned players. Learn the game in 3 min or less, play it for hours!

    $27.99$19.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Nordic Countries Asmodee

    Ticket to Ride: Nordic Countries

    Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway’s beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of the busy Swedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop-on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun. Players collect cards of various types of train cars that enable them to claim railway routes and pass through tunnels and onto ferries, as they connect cities throughout the Nordic Countries. As with previous versions, the game remains elegant, can be learned in 5 min or less and provides hours of fun for families and experienced gamers alike. Ticket to Ride Nordic Countries is a complete board game designed specifically for 2 or 3 players.

    $59.99$34.99

  • Gamers Guild AZ Zygomatic Timeline Twist - Pop Culture (Pre-Order) Asmodee

    Timeline Twist - Pop Culture

    Â Timeline Twist reimagines the popular Timeline game in a more fun way: each game is now a cooperative challenge, but you don't have to be a history buff to play! In the Pop Culture edition of Timeline Twist, put together a timeline of famous movies, games and celebrities.This edition is playable as a standalone and is also compatible with the classic Timeline Twist game. Mix both editions for even more fun!

    $16.99$9.99

  • Gamers Guild AZ Gamelyn Games Tiny Epic Crimes (Pre-Order) Quartermaster Direct

    Tiny Epic Crimes

    Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out?

    $30.00$24.00

  • Gamers Guild AZ Gamelyn Games Tiny Epic Crimes: Kingpins (Pre-Order) Asmodee

    Tiny Epic Crimes: Kingpins

    Criminals in the city feast in the streets, preying on the innocent citizens of Echo Ridge. But these petty gangs only squabble for the scraps left over by the Kingpin. This despot looms large over the city's underbelly, pulling all of it's strings. and threatening Echo Ridge's very foundation. You are willing to stake your badge that it was the Kingpin who ordered Muretti's hit.  It's time to call in the Patrol Squad, an elite task force trained to bust up the Kingpin's flophouse network. With your help, we can smoke these bandits out and discover who the real Kingpin is, and topple them. This is an expansion for Tiny Epic Crimes, and requires that game to play. Contents: 2 Secret Envelopes, 7 Scheme Cards, 4 Cold Case Cards, 1 Patrol Wagon Card, 6 Event Cards, 4 Ability Cards,6 Kingpin Mats, 1 Identity Mat, 6 Kingpin Tokens, 6 Landmark Tokens, 18 Wooden Tokens, 10 Cardboard Tokens, 1 Rulebook.

    $15.00$13.99

  • Gamers Guild AZ Gamelyn Games Tiny Epic Dungeons Game Mat (Pre-Order) Asmodee

    Tiny Epic Dungeons Game Mat

    A Game Mat for Tiny Epic Dungeons. Up your game and throw down this mat! Contents: 1 Neoprene Game Mat

    $25.00$22.99

  • Gamers Guild AZ Helvetiq Top Drop (Pre-Order) Asmodee

    Top Drop (Pre-Order)

    This item is a pre-order item with an expected release date of 07/10/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Top Drop - a cooperative card game! Players team up to organize the number cards into a single pile—sometimes climbing up, sometimes dropping down. Can you master the timing, or will you just never get rid of those numbers? Action cards spice up the game and add even more fun.  EasyGO - our brand new line: Step into a world of fun with three unique games, perfect for family and friends. Packaged in a compact, travel-friendly box – easy to take anywhere, with a design that’s as playful as the games themselves! COOPERATIVE NUMBER CHALLENGE: Work together to organize number cards into a single pile by playing them in the correct sequence. STRATEGY & TIMING GAMEPLAY: Coordinate with teammates and make smart decisions as numbers climb up and drop down throughout the game. ACTION CARDS ADD EXCITEMENT: Special action cards create new opportunities, challenges, and strategic twists in every session. EASY TO LEARN, FUN TO MASTER: Simple rules make it accessible for families and casual players while offering engaging cooperative gameplay. COMPACT TRAVEL-FRIENDLY DESIGN: Part of the EasyGO line, featuring a portable format perfect for vacations, road trips, and game nights.

    $7.99

  • Gamers Guild AZ Allplay Torchlit (Pre-Order) Asmodee

    Torchlit (Pre-Order)

    This item is a pre-order item with an expected release date of 05/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Every adventurer dreams of delving into a monster-packed dungeon and returning home to bask in fame and fortune. However, choosing the right dungeon can be tricky. Some have barely any monsters, while others are teeming with adventurers eager to split the spoils. And lurking behind it all is the fickle Dungeon Warden, forever tugging at the strings of fate. It’s no wonder adventurers carry a torch to light the way. Unique trick taking game that rewards high and low cards to create a clever balance between advancement and control. Beautiful illustration and production featuring foil box cover and foil cards make this a beauty on the table. Easy ruleset with accessible barrier to entry means you'll be playing in no time. Very unique scoring mechanics where bidding meets card placement to equal big points and even bigger fun. Deluxe product and presentation make this an incredible value for the price-point. Contents: 56 Monster Cards, 5 Adventurer Mats, 5 Adventurer Meeples, 8 Door Tiles, 1 Torchbearer Token, 1 Scoreboard, 1 Dry Erase Marker

    $20.00$15.99

  • Gamers Guild AZ Repos Production Toy Battle Asmodee

    Toy Battle

      On land, on sea, in clouds, and even in space, battles are breaking out between toys. Your troops need your tactical talent to lead them to victory. Your mission? Be the first to reach the enemy headquarters or control more territories than your opponent. On your turn in Toy Battle, you either draw two toy troops or place a troop on the board and apply its effect. When you place a troop, you can place it on an empty base, a base that you control, a base that the enemy controls with a lower-valued troop than the one you're placing, or the enemy's headquarters; however, in all cases you must place on a location that has a continuous path to your own headquarters through bases that you occupy, that is, that have your troop on top. If you occupy bases that form a continuous path around a region, you claim the medals within this region. (You don't lose these medals if the enemy later occupies one of these bases.) The game ends as soon as you occupy your opponent's headquarters or win the required number of medals based on the current game board. If a player cannot draw or place a troop, the game ends, and whoever has the most medals wins.

    $32.99$23.99

  • Gamers Guild AZ Mariposa Games Trailblazer: The John Muir Trail Asmodee

    Trailblazer: The John Muir Trail

    Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows, the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite's iconic Half Dome or Sequoia's Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows, pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia, or catch (and release) a Golden Trout, listen to the song of an Ouzel, watch Marmots at play, or spot the rare Snow Plant. Happy trails!Trailblazer: The John Muir Trail takes place over the course of twelve days/rounds of hiking and backpacking along the John Muir Trail (JMT). You will experience daily trail encounters, choose to explore destinations along the trail, acquire and manage natural and personal resources, discover and observe the sights and sounds of your environment, adapt to ever-changing weather conditions, and move along the entire trail, all while wisely using the items in your backpack to maximize your experience.You can earn trail points in several ways along the route, such as placing workers on your tracks, collecting sets of field guide cards, scoring instantly with destination cards, and using your backpack gear efficiently.

    $59.00$47.20

  • Gamers Guild AZ Allplay Trailblazers: Sasquatch Expansion Pack (Pre-Order) Asmodee

    Trailblazers: Sasquatch Expansion Pack (Pre-Order)

    This item is a pre-order item with an expected release date of 08/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Trailblazers: Sasquatch Expansion players cooperate together to build hiking, biking, and kayaking loops in a shared area. But be careful, one player might secretly be a traitorous Sasquatch seeking to sabotage your trailblazing efforts! Sasquatch wants to be left alone and will thus do anything he can to keep pesky humans out of his woods — including undermining trail construction. If there is a Sasquatch in the game, then the other players (humans) want to find him!  How to Play: Deal out the secret identity cards. All players are humans, but one player might secretly be Sasquatch. On your turn: Play 1 trail card, discard the other facedown into a discard row of your choice. Then draw back up to 2 trail cards. If you are Human: Cooperate together to build hiking, biking, and kayaking loops through new hybrid camps to maximize your points… and keep an eye out for the sneaky Sasquatch. If you are Sasquatch: Blend in with the Humans while subtly sabotaging their trails. Reveal yourself when you think you can win, or ride it out until the end-game scoring to determine the victor. If Sasquatch is revealed, then Humans must race to build a loop through his location before their turns run out. If Sasquatch is not revealed (or there was no Sasquatch), then Humans tally up their loop points to see if they won. The game ends after a Sasquatch Hunt or when a discard row is full.  This expansion is compatible with any edition of Trailblazers. Contents: Fuzzy sasquatch figure, wood countdown token, 15 cards, rulebook

    $15.00$11.99

  • Gamers Guild AZ Allplay Trailblazers: Travel Edition (Pre-Order) Asmodee

    Trailblazers: Travel Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 08/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors. Whether by hiking boots, cycling wheels, or river paddle, these tenacious travelers seek to feed their insatiable appetite for adventure. With a scenic wilderness ever ahead and a freshly charted path upon the heels, one mustn’t forget to eventually find their way back to camp. For there are always new environments to explore, further expeditions to undertake, and more trails to blaze.  In Trailblazers, players compete to earn the most points by building biking, hiking, and kayaking loops from their campsites of the matching trail type. Each round, players are dealt eight trail cards where they’ll draft two cards, arrange those cards in their personal area, and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails, only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill “First To” and “End Game” goal cards. After four rounds, the game ends and the player with the most points from closed loops and goal cards wins.  The standard edition of Trailblazers features a second deck of trail & player cards so you can play with up to 8 players. The box also contains two expansions (the Animals expansion and Adventurers expansion) that add another challenging layer of strategy and objectives to the experience. Finally, there are three unique solo modes that utilize the goal cards, Animals expansion, or Adventurers expansion. Puzzle together hiking, biking, and kayaking loops. Easy to learn, challenging to master. Mix it up with 1 included expansion (Animal Expansion). Test your skills across 2 addicting solo modes. Take Trailblazers on the go with the included clamshell case and carabiner! Contents: Clamshell case & carabiner, 178 cards, 60 animal tokens, 2 rulebooks

    $25.00$19.99

  • Gamers Guild AZ Pandasaurus Tricky Kids (Pre-Order) Asmodee

    Tricky Kids

    In Tricky Kidz, players take on the role of kids trading toys and snacks on the playground — but since no one knows what anything is really worth, you make up the values yourself! Write numbers on your cards to total exactly 21, then battle it out in a clever twist on trick-taking to win the best point tokens. Optional "Tricky Rule" cards add hilarious chaos and new challenges each round for endless replayability. WRITE YOUR OWN VALUES: Players assign numbers to their cards to total exactly 21, adding creativity and unpredictability to each round. PLAYFUL THEME: Step onto the playground as kids trading toys and snacks, bluffing and battling to collect the best point tokens. TRICK-TAKING WITH A TWIST: A fresh spin on the classic mechanic, where no one knows what cards are worth until you decide! HILARIOUS CHAOS WITH TRICKY RULES: Optional Tricky Rule cards mix up gameplay each round, adding new challenges and endless replayability. COMPLETE GAME SET: Includes 54 dry-erase cards, 21 dry-erase point tokens, 28 Tricky Rule cards, 6 dry-erase markers, and a rulebook. Contents: 54 Dry-Erase Cards (18 per suit)  21 Dry-Erase Point Tokens  6 Dry-Erase Markers  28 Tricky Rule Cards  1 Rulebook

    $24.95$17.99

  • Gamers Guild AZ Helvetiq Triplo (Pre-Order) Asmodee

    Triplo

    Triplo: The Ultimate Close-Quarters Showdown!Triplo offers a fast-paced, strategic battle that will keep you and your opponent guessing until the very end. Perfect for family game nights or as a unique gift for abstract strategy lovers!Prepare for intense duels with Triplo the mini strategy game that brings brain-teasing action to a compact playing field! With just six tokens and a handful of movable discs, Triplo offers a simple but thrilling objective: connect your tokens by placing them on neighboring discs. Sounds easy, right? Think again! After each turn, a disc is relocated, shifting the entire game and keeping both players on their toes. This game of cat and mouse is all about quick thinking, clever maneuvers, and the element of surprise.Discover Triplo and bring home the thrill of a fast-paced strategy duel that fits in the palm of your hand! Compact and Powerful: As one of the smallest strategy games available, Triplo delivers high-intensity gameplay without taking up much space. It’s the perfect game for tight quarters and quick, competitive matches. No Fixed Board: Triplo’s gameplay evolves with each move as the discs shift around, creating a constantly changing battlefield. Play on any flat surface and let the dynamic action unfold! Premium Materials: With a combination of sleek wooden tokens and movable discs, Triplo offers a satisfying tactile experience. The high-quality materials make every move feel smooth and deliberate. Quick to Learn, Hard to Master: Triplo’s rules are straightforward, but mastering the game takes skill and strategic foresight. It’s perfect for casual gamers looking for a quick challenge and serious strategists alike. Pocket-Sized Fun: Thanks to its minimal components and compact design, Triplo is easy to carry anywhere. Take it with you for on-the-go fun, whether you're at home, in the office, or traveling. Contents: 19 wooden discs 6 wooden playing pieces (3 each in red and black) 1 rules booklet

    $16.99$12.99

  • Gamers Guild AZ Pandasaurus Tulikko (Pre-Order) Asmodee

    Tulikko (Pre-Order)

    This item is a pre-order item with an expected release date of 04/17/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Return to the mystical northern forests where the spirit fox Tulikko sparks the aurora with every step! In this game, players continue to build out their wilderness maps by sliding Forest tiles through the shared central board and strategically placing them onto their personal grids. Each tile placement can create valuable connections, trigger objectives, and earn special bonuses. The first to place all their Animal and River tokens wins! Tulikko is a fast, tactical, and visually stunning spatial puzzle experience. STRATEGIC TILE-SLIDING GAMEPLAY: Slide forest tiles through a shared central board to shape your personal wilderness map, creating dynamic puzzles filled with color, pattern, and tactical choices. INSPIRED BY THE FIRE FOX LEGEND: Explore enchanted northern forests where Tulikko, the mythical Fire Fox, sparks the aurora borealis—bringing animal spirits, river paths, and magical abilities to life. INTERACTIVE & COMPETITIVE PLAY: Carefully place tiles to collect animal and river tokens while triggering powerful one-time Aurora abilities that can shift the game in your favor. FAST, ENGAGING FAMILY GAME: Designed for 2–4 players and playable in about 20 minutes, Tulikko delivers quick setup, smooth turns, and high replayability for game nights. ACCESSIBLE YET TACTICAL STRATEGY: Easy-to-learn rules combined with meaningful spatial decisions make it ideal for families, casual gamers, and strategy fans alike. Contents: 1 central board, 8 aurora tiles, 12 forest tiles, 4 symbol cards, 29 landscape cards, 4 wilderness maps, 48 forest tiles, 48 animal tokens

    $49.95$39.96

  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium (Fourth Edition) Asmodee

    Twilight Imperium (Fourth Edition)

    Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

    $189.99$136.99

  • Gamers Guild AZ Edge Twilight Imperium - War for the Throne (Pre-Order) Asmodee

    Twilight Imperium - War for the Throne

      War for the Throne is a 128-page full-length adventure that pits your players against some of the most dangerous adversaries in the galaxy! Travel to strange locations, investigate mysterious occurrences, and go toe-to-toe with vicious monsters and evil overlords. This adventure features equal parts intrigue and swashbuckling action, with the chance for your characters to save the Imperial throne, Galactic Council, and maybe the entire galaxy from death and enslavement at the hands of a perfidious foe. EPIC SPACE ADVENTURE: Join the Keleres in a 128-page full-length adventure to thwart the Mahact Gene-Sorcerers and save the galaxy. INTRIGUE AND ACTION: Experience a perfect blend of galactic intrigue and swashbuckling action in a roleplaying game set in a vast universe. CHALLENGING ADVERSARIES: Face off against dangerous foes, including the malevolent Mahact, and navigate complex political landscapes. MYSTERY AND EXPLORATION: Investigate mysterious occurrences and travel to strange locations in your quest to protect the Imperial throne. HEROIC MISSIONS: Take on the role of underfunded Galactic Council agents, with the fate of the galaxy hanging in the balance.

    $44.99$26.99

  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium: Prophesy of Kings Asmodee

    Twilight Imperium: Prophecy of Kings

    The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.

    $124.99$72.99

  • Gamers Guild AZ Genesys Twilight Imperium: Thunder's Edge Expansion (Pre-Order) Asmodee

    Twilight Imperium: Thunder's Edge Expansion

    The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph. Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same.Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game! Not a standalone expansion. A copy of the Twilight Imperium 4th Edition core set is required to play

    $129.99$93.99

  • Gamers Guild AZ Fantasy Flight Games Twilight Inscription Asmodee

    Twilight Inscription

    The Lazax Empire has burned to ash, rejected by its subjects. The aftermath was tragedy and petty conflict in equal measure, a time of loss and exhaustion. In the ensuing Dark Years, the factions of the galaxy retreated and recovered their strength. Now, they look upon the stars and see an opportunity—a chance to reclaim what was lost. A chance to redefine galactic civilization. A chance to leave their mark upon the stars. Twilight Inscription, an epic roll-and-write game for one to eight players, offers an experience unlike anything Fantasy Flight Games has done before. With a limited pool of resources at your disposal, you’ll need to carefully manage Navigation, Expansion, Industry, and Warfare as you amass victory points and earn your right to the throne on Mecatol Rex. Will your faction become the new rulers of the galaxy? Or will your fledgling empire fade into obscurity? Anything can happen in this strategic, infinitely-replayable game!

    $72.99$52.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Abyss Blue (Pre-Order) Asmodee

    Two Thin Coats: Paint - Abyss Blue

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Amethyst Rayne Asmodee

    Two Thin Coats: Paint - Amethyst Rayne

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Amulet Purple (Pre-Order) Asmodee

    Two Thin Coats: Paint - Amulet Purple

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Ancient Forest Asmodee

    Two Thin Coats: Paint - Ancient Forest

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Archaic Sepia Wash Asmodee

    Two Thin Coats: Paint - Archaic Sepia Wash

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Ares Flesh (Pre-Order) Asmodee

    Two Thin Coats: Paint - Ares Flesh

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Argonaut Skin (Pre-Order) Asmodee

    Two Thin Coats: Paint - Argonaut Skin

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Ashen Grey (Pre-Order) Asmodee

    Two Thin Coats: Paint - Ashen Grey

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Asmodeus Red (Pre-Order) Asmodee

    Two Thin Coats: Paint - Asmodeus Red

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Barbarian Brawn Asmodee

    Two Thin Coats: Paint - Barbarian Brawn

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Bard Skin (Pre-Order) Asmodee

    Two Thin Coats: Paint - Bard Skin

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Battle Axe Brass (Pre-Order) Asmodee

    Two Thin Coats: Paint - Battle Axe Brass

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Battle Mud Wash Asmodee

    Two Thin Coats: Paint - Battle Mud Wash

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Berserker Red Asmodee

    Two Thin Coats: Paint - Berserker Red

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Blue Glaze (Pre-Order) Asmodee

    Two Thin Coats: Paint - Blue Glaze

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Boar Hide Asmodee

    Two Thin Coats: Paint - Boar Hide

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Carcharodon Grey Asmodee

    Two Thin Coats: Paint - Carcharodon Grey

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Celestial Blue Asmodee

    Two Thin Coats: Paint - Celestial Blue

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Cerberus Brown (Pre-Order) Asmodee

    Two Thin Coats: Paint - Cerberus Brown

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Paint - Cold Corpse Blue Asmodee

    Two Thin Coats: Paint - Cold Corpse Blue

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each colour to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use! We are both extremely excited for hobbyists around the world to get their hands on these paints and to give them a whirl…or to apply two thin coats! 

    $5.00$3.99

  • Gamers Guild AZ Two Thin Coats Two Thin Coats: Craven Yellow (Pre-Order) Asmodee

    Two Thin Coats: Paint - Craven Yellow

    The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints we just bought off the shelf and bottled. We developed each color to meet our high standards of what we thought a miniature paint should be. We have been working in partnership with Trans Atlantis Games to create a set of paints that would be useful to any level of hobbyist. Whether you are a beginner or a seasoned painter, we believe that you’ll find using these paints an absolute joy to use!

    $5.00$3.99


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