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Board Games | Strategy Games

276 products


  • Gamers Guild AZ Upwind Games Fortune and Famine Bridge Distribution

    Fortune and Famine

    Fortune & Famine is a strategy card game, set in a medieval fantasy. You play as the ruler of a kingdom, attempting to store more grain than everyone else. To do that, you will spend silver to bid on worker cards which produce unique goods for your kingdom. You will need to balance your silver and grain, and take some risks. The primary risk-reward comes in the form of FAMINE cards, which show up more and more as the game progresses. You can store as much of your grain as you wish for a single silver coin. This makes it beneficial to leave your grain growing as long as possible. But beware! When FAMINE strikes, you will lose half of it! Each ruler has a unique power. Rulers can be distributed randomly at the start or chosen by each player for the cost of less starting silver. If all else fails and you think an opposing ruler is running away with the game, you may be able to slow them with judiciously played evil wizard cards, although it will cost a precious spot in your kingdom!

    $35.00$25.94

  • Gamers Guild AZ Inside Up Games Terminus (Pre-Order) GTS

    Terminus

    BUILD A SUBWAY LINE TO SHAPE THE CITY'S FUTURECalling all urban planners!The city is growing, and you've been hired to build a subway line to meet the transportation needs of its residents.Carefully plan your actions and manage your resources to accomplish both private and public objectives, earning prestige. Drive up costs for your competitors, or make connections to their stops to optimize your route.At the end of three years, the project comes to an end and the player with the most prestige wins! Will your project stay on track, or will it go off the rails?

    $59.00$50.15

  • Gamers Guild AZ Arkus Games Storm Raiders (Pre-Order) ACD Distribution

    Storm Raiders

    For thousands of years all we have known is the Rift Storm. It destroyed our empire, sundered our land and severed us from the Old World we once ruled. Sheltered within the eye of the storm we fought to survive, imprisoned in our last remaining city, desperately clinging to life. As the ages passed the eye slowly grew in size enabling exploration beyond the city and a startling discovery. The storm was still connected to the Old World, its erratic rift capturing hapless Atlantic crossings and wrecking them upon Atlantis' broken shores. The age of the Storm Raider was born: Brave souls who for fame and fortune would dare the might of the Rift Storm, to save these precious offerings and bring hope to our dying world. The Storm Season is upon us, all eyes look to the sky and we wonder are you the Storm Raider Atlantis has been waiting for? The aim of Storm Raiders is to be the player with the most prestige at the game's end. Storm raiding is a perilous task, filled with many dangers - the most devastating being the mighty Rift Storm that encircles the many islands. Players will want to stay close to the storm, without being overcome by its immeasurable force.Prestige is gained by salvaging wreck sites, fulfilling contracts, acquiring crew, upgrading their vehicles, and earning medals. Players will be drafting dice each turn to either travel using their trike, plane, or sub, or to instead take some much-needed time to rest and repair their battered vehicles. After 6 rounds of traversing the splintered landscape, players will add up their prestige points to determine who will be remembered as the greatest Storm Raider of their time.

    $75.00$41.18

  • Gamers Guild AZ Grand Gamers Guild La Familia Hort (Pre-Order) GTS

    La Familia Hort

      Granny Hortensia, owner of the lands of an eccentric farmer's family, dies one day without leaving a will. One night, the moon turns reddish, and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with the red moon. After her three appearances, whoever has become the most experienced farmer will inherit all her land. Money, water, and fertilizer management is the key to winning La Familia Hort, with your goal being to have the most experience points after Granny Hortensia's three visits. The game is played in rounds, and each round has five steps determined by the active round card: Market: crop, utensil, and animal tiles are drawn from the pile of the indicated type. Purchase: each player can successively buy one tile from the market. Fertilizer: each player receives a fertilizer counter from the bank to place it on their own crops or on the rivals' crops, depending on which round they are playing. Watering: players place one water counter per crop or animal tile. Available water varies depending on the weather each round. Sale: products are sold in exchange for coins and experience points. Crops that have been completely watered must be sold. The fertilizer is used to get the highest sales value in this step. The game goes on through rounds until the third red moon round card appears, and consequently, Granny Hortensia makes her third visit.

    $29.99$19.40

  • Gamers Guild AZ Florence (Pre-Order) Gamers Guild AZ

    Florence

    Seduce the Medici at an opulent Renaissance carnevale; deploy members of your noble house to the streets of Florence; compete for control at different parties; meet the Medici when they arrive; then gift, brag and scandalize your way to victory! Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds, each player dispatches family members to attend parties, give gifts, brag about their achievements, engage in spurious gossip, and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers, they will become harder to navigate, and you will need to be cautious of which actions you ask your various scions to complete. ★ Designed by Dean Morris★ Illustrated by Dann May  

    $60.00$39.89

  • Gamers Guild AZ Capstone Games Ragusa PHD

    Ragusa

    Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor. In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.

    $50.00$42.50

  • Gamers Guild AZ Sophisticated Cerberus Games Sprocketforge: Mini Expansion ACD Distribution

    Sprocketforge: Mini Expansion

    The mini-expansion introduces a new class of House cards that require the player to have the least amount of exhaust, which prevents other players from following Petition actions on those houses, as well as new enchantments. Five cards and three enchantments. The 5 cards include: House Sprocketforge: copy the printed effect of another house card. House Geenen: Discard up to 4 favors and redraw them. House Rayford: Discard up to 2 favors to gain 2 renown each. House Janssen: You do not have to store mana from your mana pool this turn. House Guneratne: Rotate your gears to any sector and skip your rotate step this turn.

    $4.99$4.25

  • Gamers Guild AZ Archona Games Philharmonix: Deluxe Pack Quartermaster Direct

    Philharmonix: Deluxe Pack

    Deluxe pack for Philharmonix containing dual-layered boards, acrylic money tokens, and custom meeples. Requires the base game Philharmonix to play.

    $30.00$25.42

  • Gamers Guild AZ Archona Games Philharmonix: Patron Pack Quartermaster Direct

    Philharmonix: Patron Pack

    A mini-expansion pack containing 5 new patrons for Philharmonix. Requires the base game Philharmonix to play.

    $15.00$11.42

  • Gamers Guild AZ Archona Games Philharmonix: Galactic Festival Quartermaster Direct

    Philharmonix: Galactic Festival

    Participate in the largest musical festival at the center of the Galaxy! Perform magnificent symphonies in orbit of the breathtaking galactic black hole, but beware of the dangerous gravity pull it exerts on your ships! Requires the base game Philharmonix to play.

    $15.00$11.42

  • Gamers Guild AZ Board & Dice Windmill Valley: Duel (Pre-Order) ACD Distribution

    Windmill Valley: Duel (Pre-Order)

    This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The sun rises over the tulip fields in the valley, where tall windmills stand against the horizon and ships wait to carry your blooms across the sea. In Windmill Valley Duel, two rival horticulturists compete for prestige, wealth, and victory by cultivating the finest tulips, investing in powerful enhancements, and claiming the most strategic ports in this vibrant and picturesque land. In this valley, you are not alone. Your windmill’s gears interlock with your opponent’s, forcing every decision you make to send ripples through the land while setting your rival’s plans in motion. Will you offer them an advantage to gain the edge you need, or will you wait for the perfect move? Plant your tulips with care. Build your windmills with purpose. Navigate the seas for trade. In a world where beauty and timing reign supreme, only the best horticulturist blooms victorious!

    $40.00$29.92

  • Gamers Guild AZ Not So Broken Games Hull Breach: in Defiance of Dictators Bridge Distribution

    Hull Breach: In Defiance Of Dictators

    Hull Breach is an award-winning Card Game from Not-So-Broken (NSB) Games. This space-based Card and Dice tabletop game which features epic combat between warships, firefights during Marine boarding actions, and a multitude of clever tactics and galaxy-shaking events, Hull Breach is one of the fastest-growing platforms in the gaming world. In Hull Breach, you assume command of an advanced space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination. The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.

    $50.00$42.50

  • Gamers Guild AZ 25th Century Games The First Tsar: Ivan the Terrible (Pre-Order) AGD

    The First Tsar: Ivan the Terrible

      The First Tsar: Ivan the Terrible is a thematic sequel to the popular board game Rurik: Dawn of Kiev. In this board game you will lead the boyar families competing for power and honor in the 16th-century Tsardom of Russia. Over four decades, you’ll collect income from estates and equip troops, trade with foreigners and fortify cities, seek privileges and carry out royal assignments. Use your influence on the tsar, bribe his minions, and perhaps it is your family that will succeed in taking the Russian throne in the next century. The game is played over four rounds, each one representing approximately a decade of Ivan the Terrible’s reign. At the beginning of each round the players send their boyars to the Kremlin chambers, choosing their actions for the current decade. Then the players perform the chosen actions: receive income from cities; place boyars and warriors on the map and move them; gain and complete construction, trade and military projects; exchange goods; acquire new titles and estates. At the end of the round, the players with the most influence in the four regions receive additional rewards. An important element of the game is the Tsar’s favor,which is used to resolve all ties. At the end of the game, the player with the most victory points wins. In the game The Battle of Versailles, players take the role of either the France or U.S. team, facing one another by playing action cards to show off their best dresses, to attract the most popular celebrities, or to annoy the opponent by spreading bad gossip. They also compete to contribute more than their opponent to the reconstruction of the palace of Versailles. The French player has five actions per round, representing the classic but overly-long show (2h 30min) that it put on, while the American player has only three actions per round as their show was fresh, innovative, and short (only 37min). Correspondingly, the game has different victory conditions: The French team tries to keep its prestige in the fashion industry, while the American team tries to steal the French prestige. Both teams fight to control the most influential celebrities in the fashion world. The Americans try to show off the best innovative features on their dresses. The French try to contribute as much as possible to the reconstruction of Versailles in order to raise their national pride in this beautiful palace.

    $49.99$37.42

  • Gamers Guild AZ Monster Fight Club Tentacle Town GTS

    Tentacle Town

    Do you have what it takes to be the first Mayor of Tentacle Town? Tentacle Town's residents need you to manage resources, build homes, and put them to work, all while fending off attacks by giant tentacles!On your turn, you will place a new resident in one Tentacle Town’s three districts and have them construct a building or complete a task.If you have enough gold, you can play a resident overtime to complete different additional tasks. The more buildings you have in a district, the more profitable some of your tasks there become. But beware, the waters surrounding Tentacle Town are teeming with angry tentacles drawn to your shores by all of this activity! At the end of each turn, a new tentacle appears in the coastal waters and it may attack a resident, destroy a building, scare residents away or even spawn more tentacles.Only a well-thrown harpoon can take a tentacle down (and create some yummy calamari to boot) and increase your fame. The player with the most fame once all of the town’s residents are put to work wins the game and is elected the town’s mayor!​Tentacle Town is easy to learn and fun for the entire family, with enough optional rules and random task cards to keep the game fresh and full of new twists for even the most seasoned board gamers. In addition, the first print run of the game also includes the Opportunity Cards micro expansion along with optional boat game pieces, Steve the Meeple, and special tiles to cover up unused areas in 2 or 3 player games!Quick, dynamic, and Fun! Tentacle Town is sure to hit your table again and again!

    $50.00$33.55

  • Gamers Guild AZ Leylines (Pre-Order) Gamers Guild AZ

    Leylines

    Your ancestors have lived in the forest for generations, surviving by following the Leylines - tangled wisps of magic that weave between the pines and lead to the forest’s most coveted bounties. But you can’t sustain yourself on only moss and berries for long. Every solstice, the fae-markets roll into the forest with their caravans bursting with food and supplies. Gather what you can from the woodland floor and seek out the markets before they move on. Leylines is a re-imagining/update of the classic game Auf Achse by Wolfgang Kramer set in a brand new world with new rules by Daryl Andrews, featuring beautiful acrylic standees and a circular board filled magical leylines and mystical markets! To win players must collect resources in the forest and bring them back along the leylines to the markets to sell them. Be aware though the magical merchants pay different amounts depending on what they are interested in! Each round players will take turns waking up and preparing for the day by placing their dice to program their actions and then adventuring through the forest using their placed dice. Along the way picking up resources and delivering them to the markets for either Gold or Magical items to help them in their journey.

    $49.99$42.46

  • Gamers Guild AZ Petersen Games Startropolis: Nova Box GTS

    Startropolis: Nova Box

    All dem stretch goals! - 12 Advanced Faction Cards, 24 New Modules, with their 24 basic and 24 advanced module cards15 mission cards, 30 core game advanced module cards

    $44.99$30.24

  • Gamers Guild AZ Petersen Games 2 Minute Dino Deal GTS

    2 Minute Dino Deal

    Only 2 min or less to learn and 2 min or less to play!The Time Scoop works! Now you can reach back in time to capture prehistoric monsters and bring them back to sell! You have just two min or less make the most profit. Every 30 seconds, your options become more valuable but the longer you wait, the more you risk another player stealing “your” dinosaur!

    $14.99$12.74

  • Gamers Guild AZ Stronghold Games Among the Stars: New Dawn (Pre-Order) GTS

    New Dawn

    And the story continues...Twenty years after the Alliance was formed, the cost of constructing new space stations is becoming unbearable.In order to improve the economy, the Alliance has decided to rebuild and recolonize some of the planets and space facilities who were abandoned during the war. By activating them once more, the Alliance is hoping to acquire the much needed funds and resources. In New Dawn  a thematic sequel to Among the Stars and part of the Game: Among the Stars series players take the role of Alliance officials.Their assignment is to explore and revive a galactic sector. By developing various technologies and dispatching ambassadors, each player has the chance to visit abandoned planets, military facilities and space stations and establish bases to maintain control. Competition is fierce, and each mistake in maintaining control can cost dearly... Both New Dawn and Among the Stars: Revival are compatible with the Among the Stars: Miniatures Pack accessory, which brings even more thematic elements and a great look to your games in the Game: Among the Stars. It is a... New Dawn. Will you be part of the solution, or will you be part of the problem?  

    $74.95$53.56

  • Gamers Guild AZ KOSMOS The Pillars of the Earth: The Game GTS

    The Pillars of the Earth: The Game

    The Pillars of the Earth is available as a multi-award winning board game. In the game, builders compete against each other to see who can contribute the most to the construction of Kingsbridge Cathedral and, in so doing, score the most points. Players must use workers to procure building materials, and then use craftsmen to refine the materials into points.

    $59.95$53.96

  • Gamers Guild AZ R AND R Games Dom Pierre GTS

    Dom Pierre

      DOM PIERRE is a robust euro-game merging worker-placement and action-retrieval mechanics. The setting is 17TH century France, where players produce and sell extraordinary sparkling wines to earn Prestige for your vintages.★ Strategic euro-game with deluxe upgrades available★ Manage your maison to create and sell the best vintage★ Unique action table mechanic rewards inciteful planning★ Huge replay value due to variety of goal cards★ The latest design by the team of Rôla & Costa

    $59.99$47.96

  • Gamers Guild AZ Giga Mech Games Elite GTS

    Elite

    Elite is a tabletop strategy game for 2-4 players. Themes include global expansion, resource production, political tactics, economy management, military action, controlling the fate of your dice, planning and timing, completing achievements, and more.

    $59.99$41.47

  • Gamers Guild AZ Studio H Alubari Discontinue

    Alubari

    An elegant worker placement game by Snowdonia designer Tony Boydell, where players compete in the grand adventure of the Himalayean Railway and growing of Darjeeling tea. In turns, players secure slots to perform actions such as laying railway tracks, excavating tea estates, securing contracts, harvesting tea leaves, acquiring equipement or even brewing Chai tea to motivate your thirsty workers to undertake harder labour. Alubari stands apart in the genre thanks to its original and immersive theme and its smooth yet deep mechanics. Several core features strengthens its replayability: the weather which impacts the effectiveness of actions, the ever-changing availability of ressources, and the actions regularly triggered by the game itself.

    $59.99$38.78

  • Gamers Guild AZ Ludically Living Planet Asmodee

    Living Planet

    In the not-too-distant future, a new planet, rich in resources has just been discovered, and major corporations are chomping at the bit to mine it for profit. The catch? It is extremely unstable and could self-destruct at any moment. In Living Planet, players lead their corporation in the exploitation of MYC.14.250. They spend actions exploring the planet, constructing buildings, and extracting minerals from the planet’s core. Just like the planet, the economy is unstable and players will have to keep their eye on the fluctuating stock markets to make the most money. Competition will occur as players battle over resources in the last days of a deteriorating planet. Only a shrewd business mind will be able to make a profit and also get off the planet before it explodes.

    $69.99$45.25

  • Gamers Guild AZ Stronghold Games Terraforming Mars GTS

    Terraforming Mars

    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

    $79.99$56.99

  • Gamers Guild AZ Roxley Brass: Birmingham (Pre-Order) GTS

    Brass Birmingham

      Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile.2) Network - Add a rail / canal link, expanding your network.3) Develop - Increase the VP value of an industry.4) Sell - Sell your cotton, manufactured goods and pottery.5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon. Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.

    $79.99$67.99

  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium (Fourth Edition) Asmodee

    Twilight Imperium (Fourth Edition)

    Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

    $189.99$151.99

  • Gamers Guild AZ Repos Production 7 Wonders: Duel Asmodee

    7 Wonders: Duel

    Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?

    $36.99$29.59

  • Gamers Guild AZ Space Cowboys Jaipur Asmodee

    Jaipur

    The multi award-winning game Jaipur, by Sebastien Pauchon, returns with all new artwork by Vincent Dutrait and the same great gameplay. Players take on the roles of two of the city's most powerful traders seeking to earn their invite to the Maharaja's court. Blending strategy and luck, Jaipur is a fast-paced card game that is easy to learn while offering plenty of depth to dedicated players. The new edition of Jaipur is the first game to kick off Space Cowboy's new 2-Player Collection. The first print run of Jaipur features an exclusive metallic collectible coin to determine the first player!

    $26.99$21.59

  • Gamers Guild AZ Feuerland A Feast For Odin: The Norwegians Asmodee

    A Feast For Odin: The Norwegians

    Discover and tame new lands, forge new items, and face new challenges when you return to the Viking way of life. Continue the epic saga started in A Feast for Odin with The Norwegians expansion! This product is an expansion: A Feast for Odin base game required to play.

    $42.99$31.47

  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium: Prophesy of Kings Asmodee

    Twilight Imperium: Prophecy of Kings

    The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.

    $124.99$80.80

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Colonies GTS

    Terraforming Mars: Colonies

    Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success! Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations.

    $34.99$22.20

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Hellas & Elysium GTS

    Terraforming Mars: Hellas & Elysium

    Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.

    $19.95$15.93

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Prelude 2 (Pre-Order) GTS

    Terraforming Mars: Prelude 2

    Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.

    $24.99$17.96

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Venus Next GTS

    Terraforming Mars: Venus Next

    Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.In Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. With the new floater resource, a new milestone, a new award, a new tag, and a new terraforming parameter, players are given more paths to victory and an even more varied play.

    $34.99$22.20

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Big Box GTS

    Terraforming Mars: Big Box

    **THIS LISTING IS FOR THE STORAGE BOX ONLY AND DOES NOT CONTAIN THE BASE GAME**Terraforming Mars: Big Box is both a storage option for all the Terraforming Mars material released to date — the base game, five expansions, and the first-player rover — and a set of 3D terrain tiles to dress up the game. Included in the box are: 24 city tiles (four each of six designs) 40 forest tiles (eight each of five designs) 9 ocean tiles 14 special tiles (the original eleven, plus three new ones) Terraforming Mars: Big Box also includes three new cards that relate to the three new special tiles, card dividers, and five plastic markers for the global parameters.

    $149.99$103.46

  • Gamers Guild AZ Stonemaier Games Wingspan: Asia GTS

    Wingspan: Asia

    In this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.This is a stand-alone 2-player game that also acts as an expansion for the core Wingspan game.Features★ Adds 90 new Asian bird cards★ Introduces a "flock" mode, which expands the game to 6 or 7 players while decreasing game length compared to a 5 player game★ Introduces a new "duet" 2-player mode (also playable solo)★ Is playable standalone at 1-2 players (duet mode) without the Wingspan base game★ The box size is identical to Wingspan Oceania ExpansionComponents• 2 rulebooks (multiplayer and Automa)• 1 appendix• 2 player mats (double-sided with standard and Oceania sides)• 16 action cubes (8 in each color)• Duet mode (2 players): 1 duet map, 6 goal tiles, 30 duet tokens, and 2 swift-start guides• Flock mode (6-7 players): 1 turn-order dial, 1 round-end goal board• Automa (solo mode)• 81 food tokens• 5 food dice• 1 birdfeeder board• 1 bird tray• 1 first-player token• 1 scorepad• 1 box (296x215x40mm; 1.2 kg)• 90 bird cards (57x87mm)• 14 bonus cards (57x87mm)• 18 Automa cards (57x87mm)• more to be revealed

    $45.00$36.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Turmoil GTS

    Terraforming Mars: Turmoil

    Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!

    $39.99$25.38

  • Gamers Guild AZ Stonemaier Games Wingspan: Americas (Pre-Order) Stonemaier Games

    Wingspan: Americas

    When Elizabeth Hargrave went birding in Central America, she was amazed at the quantity and diversity of hummingbirds she encountered (they make up about one tenth of all bird species in this region). Because they all have similar food, size, and habitat qualities, she wanted to find a new way to express their charms in Wingspan. So for the new Wingspan Americas Expansion, she developed the Garden Board, where hummingbirds spend their time between visits to a new overlay on players' habitat boards. Each time you activate a habitat row from right to left, the last action of your turn will be a hummingbird action, either attracting a hummingbird from the garden to your overlay, or returning a hummingbird to the garden, both of which provide benefits. I find the feeling of the hummingbirds flitting around the table to be very true to life, and I love how Elizabeth brought these birds to the game.    Wingspan Americas Expansion components: 111 bird cards 40 hummingbird cards 8 bonus cards 5 double-sided goal tiles 1 hummingbird garden board 15 egg miniatures 5 player mat overlays 5 hummingbird tracks 25 hummingbird tokens Automa components  This expansion includes a card tray designed for both the bird cards and the smaller hummingbird cards.

    $30.00$24.00

  • Gamers Guild AZ Plan B Games Century: Golem Edition Asmodee

    Century: Golem Edition

    Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions: establish a trade route, make a trade or harvest crystals, fulfill a demand, rest. The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

    $39.99$28.96

  • Gamers Guild AZ Lookout Games Agricola Asmodee

    Agricola

    The 17th Century Was Not an Easy Time to be a Farmer. This is the Revised Edition.In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rug rats? Guide your family to wealth, health and prosperity and you will win the game.

    $64.99$51.99

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Amazonis And Vastitas (Pre-Order) GTS

    Terraforming Mars: Amazonis And Vastitas

    Amazonis Planitia is a fan-made board designed to make 4-5 player games more interesting.It comes with additional 14 City/Greenery + 2 Ocean Tiles and.

    $24.99$17.46

  • Gamers Guild AZ Days of Wonder Small World (Copy) Asmodee

    River of Gold

    Embark on a captivating journey through the mystical realms of Rokugan as a merchant representing one of the illustrious clans. Invest in trade ports, markets, and shrines; build influence with manor houses; and deliver valuable contracts to amass wealth and rise above your rivals. With fast turns, multiple strategies, and a richly detailed world, River of Gold offers an enchanting experience where wealth and power await those who dare to seize them. Will you reign over the River of Gold? BUILD A MIGHTY TRADE EMPIRE: Establish and expand your dominion along the River of Gold, constructing strategic outposts to control the wealth of Rokugan. DYNAMIC GAMEPLAY WITH DICE: Each turn, roll the dice to pursue one of three distinct actions: expand your empire, sail for valuable cargo, or fulfill lucrative contracts. LEVERAGE DIVINE FAVOR: Not happy with your dice roll? Invoke the divine favor of the gods to manipulate outcomes and secure the advantage you need to succeed. INCLUDES PATRONS MINI-EXPANSION: Enhance your strategy with the Patrons mini-expansion, featuring legendary patrons from each clan that offer unique abilities and new ways to win. FOR STRATEGY GAME ENTHUSIASTS: Perfect for 2-4 players looking for a competitive strategy game that combines luck, skill, and strategic planning for an engaging session every time. Contents 1 Game board 1 Rulebook 6 Region scoring tiles 6 Mastery cards 30 customer cards 4 Player aid cards 49 Building tiles 95 Koku (coins) 25 Silk tokens 25 Rice tokens 25 Porcelain tokens 1 Building board 4 Clan boards 4 Customer dice 8 Divine favor markers 8 Standard ships 4 Royal ships 88 Clan markers

    $54.99$43.99

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Milestones and Awards (Pre-Order) GTS

    Terraforming Mars: Milestones and Awards

    Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.

    $14.99$11.44

  • Gamers Guild AZ Arcane Wonders Furnace GTS

    Furnace

    Furnace is an astonishing game where you will take on the roles of 19th-century industrialists. Purchase new production facilities and timely upgrade them to extract and process your resources in the most effective way and the title of the wealthiest capitalist of the technological revolution will be yours!• Fast and easy to learn, yet hard to master• Multi-stage production chains• A unique mechanism where you profit from each bid• Lavish and historically-accurate artwork of the best industrial buildings of the turn of the 19th/20th century.

    $40.00$28.77

  • Gamers Guild AZ Rio Grande Games Concordia: Salsa GTS

    Concordia: Salsa

    "Salsa" is the Latin word for "salted", and in the Concordia: Salsa expansion for Concordia, players will find: Two new maps: "Byzantium" and "Hispania" Salt: Wooden salt tokens (a sixth commodity) and city tokens for salt-producing cities. Salt can be exchanged for any other commodity at any time, making it essentially a "wild" commodity. The Forum: A new deck of Forum cards that players can acquire during the game. These cards are all unique and grant abilities and bonuses to salt your game with new strategic challenges. The two new modules (Salt and Forum) can be used with the new maps as well as those of the base game and all other expansions, thus giving even more variety.

    $39.95$24.96

  • Gamers Guild AZ Roxley Brass: Lancashire GTS

    Brass: Lancashire

    Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

    $79.99$54.92

  • Gamers Guild AZ Rio Grande Games Power Grid: Recharged (Second Edition) GTS

    Power Grid: Recharged (Second Edition)

    The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

    $49.95$30.48

  • Gamers Guild AZ Stronghold Games Nucleum GTS

    Nucleum

    Nucleum: an atomic strategy game by Dávid Turczi and Simone Luciani  When Elsa Von Frühlingfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element uranium to heat up a jar of water and used the resulting steam to power an engine that kept the uranium active via a process she called “atomization.” Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more uranium imported from the nearby country of bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to saxony’s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution. Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).

    $70.00$44.96


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