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Board Games | Strategy Games

748 products


  • Gamers Guild AZ Libellud Dice Forge Asmodee

    Dice Forge

    Quest for the favor of the gods with Dice Forge, a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you’ll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.

    $59.99$47.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Germany Asmodee

    Ticket to Ride: Germany

    Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.

    $65.99$52.79

  • Gamers Guild AZ Rio Grande Games Dominion: Nocturne GTS

    Dominion: Nocturne

    You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything. Dominion: Nocturne, the 11th expansion to Dominion, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.

    $44.95$27.43

  • Gamers Guild AZ Renegade Game Studios Lords of Waterdeep: Scoundrels of Skullport (2026) (Pre-Order) ACD Distribution

    Lords of Waterdeep: Scoundrels of Skullport (2026)

    Beneath the City of Splendors lies the sprawling dungeon of Undermountain and the criminal haven of Skullport. Now you can add one or both of these subterranean locations to your Lords of Waterdeep game! Lords of Waterdeep is a competitive board game of fantasy intrigue. The Skullport module adds a new resource to the game: Corruption. If you’re willing to pay the price for accumulating Corruption, the rewards can be great. The Undermountain module features bigger quests, richer resources, and more ways to get both. Scoundrels of Skullport includes new Lords, new Buildings, and new Intrigue and Quest cards. This expansion set also adds a new faction, the Gray Hands, allowing up to six players. The Lords of Waterdeep core game is required to use this expansion. Contents:3 game Boards1 player mat (Gray Hands)24 Building tiles50 Intrigue cards16 Caravan Tokens60 Quest cards1 score marker11 Agents25 Corruption tokens9 Building control markers1 100 VP Token6 Lord of Waterdeep cardsRulebook

    $40.00

  • Gamers Guild AZ Days of Wonder Ticket to Ride Map Collection: Volume 1 - Asia & Legendary Asia Asmodee

    Ticket to Ride Map Collection: Volume 1 - Asia & Legendary Asia

    Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations. Ticket to Ride Map Collection: Volume 1 - Team Asia & Legendary Asia presents players with two set-ups on Earth's largest continent: • Team Asia from Alan R. Moon Four or six players compete as two-player teams, with teammates sitting next to one another at the table. Each player has her own secret hand of cards and tickets, in addition to some cards and tickets being placed in a shared cardholder that either player on the team can access. When a player draws cards, she must place one card in the cardholder and the other in her hand (unless she takes a face-up locomotive, in which case it must be shared); when a player draws tickets, the first ticket kept must be placed in the cardholder and any additional tickets kept added to her hand. A player can spend her turn to add two tickets from her hand to the cardholder. A team's points are tracked collectively, and the team with the highest score wins. • Legendary Asia from François Valentyne The main change in this set-up is that some of the routes through Asia are labeled mountain routes, with one or more spaces on the route bearing an X. Whenever a player claims one of these routes, she must place a train from her reserve in the Mountain Crossing area of the game board, earning two points for each such train but losing access to them for the rest of the game. The player who connects to the most cities in a single network earns a ten point "Asian Explorer" bonus. Ticket to Ride or Ticket to Ride: Europe is required to use the maps in this expansion. Part of Ticket to Ride series.

    $42.99$34.39

  • Gamers Guild AZ Space Cowboys Splendor: The Silk Road Expansion (Pre-Order) Asmodee

    Splendor: The Silk Road Expansion

    Two modules to flavor your Splendor game. Dominate Trade within the Cities and discover new victory conditions for each game. Create Trading Posts and leverage their unique powers to maximize your prestige. EXPAND YOUR SPLENDOR EXPERIENCE: Embark on a new journey with the Silk Road expansion, introducing exciting new challenges to the classic Splendor game with City tiles and Trading Post tiles. COMPETE FOR PRESTIGIOUS CITY TILES: Replace the Noble tiles with City tiles where players must meet specific requirements to gain valuable prestige and win the game. STRATEGIC TRADING POST TILES: Open new Trading Posts along the Silk Road, giving you powerful bonuses that can turn the tide in your favor as you accumulate prestige points. COMBINE WITH OTHER EXPANSIONS: The Silk Road expansion can be played as a standalone add-on to Splendor or combined with other expansions for even more strategic depth and replayability. FUN FAMILY GAME NIGHT: Perfect for fans of Splendor looking to enhance their gameplay with fresh mechanics and new paths to victory. Suitable for 2-4 players aged 10 and up. Contents: 1 Rule Book 7 double-sided City tiles 1 Noble tile 20 Trading Post tiles (4 each of 5 colors)

    $18.99$15.19

  • Gamers Guild AZ Repos Production 7 Wonders Architects Asmodee

    7 Wonders Architects

    We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, will go down in history as a testament to human ingenuity and skill! 7 Wonders Architects in a new game in the world of 7 Wonders. Designed for a fluid and immersive game experience, Architects is a gateway game that still retains the strategic depth the 7 Wonders brand is so well known for.

    $49.99$32.30

  • Gamers Guild AZ Greater Than Games Compile: Playmat 2 (Pre-Order) ACD Distribution

    Compile: Playmat 2

    Card game accessory. Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out the playmat measures 11 x 29.5" - the perfect amount of space for two players to go head to head. INCLUDES: 1 high-quality neoprene playmat sized 11 inches by 29.5 inches.

    $22.99$19.54

  • Gamers Guild AZ Cardboard Alchemy Andromeda's Edge GTS

    Andromeda's Edge

    Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity. In this game, you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy. On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions. Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

    $74.99$51.86

  • Gamers Guild AZ Pandasaurus Pixies (Pre-Order) Asmodee

    Pixies

    As the seasons pass, pixies emerge. Step into this whimsical world where players compete to strategically place colorful pixie cards in their playing area! Each card, adorned with numbers, colors, and symbols, must be thoughtfully placed to maximize points and create harmonious patterns. This clever card game will leave you wanting to play more! STRATEGIC CARD DRAFTING: Choose cards wisely based on their numbers, colors, and symbols to maximize points and outsmart your opponents. EASY TO LEARN, FUN TO MASTER: Learn the rules in min or less, but refine your strategy over multiple games for endless fun. THREE ROUNDS OF PLAY: Compete over three rounds, using your cards to build point-scoring combinations in your playing area. QUICK PLAYTIME: With a playtime of just 30 min or less, Pixies is perfect for a quick and satisfying gaming session. VIBRANT ARTWORK AND DESIGN: Beautifully illustrated cards that add charm and color to every game. Perfect for game nights with friends or family, with engaging gameplay for up to 5 players.

    $17.99$11.62

  • Gamers Guild AZ IELLO King of Tokyo - Second Edition (Pre-Order) GTS

    King of Tokyo - Second Edition

      In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

    $44.99$30.20

  • Gamers Guild AZ Dire Wolf Digital Clank! Catacombs GTS

    Clank! Catacombs

    Explore the haunted Catacombs in a stand-alone CLANK! deck-building adventure like you’ve never seen it before! Leave the board behind with CLANK! Catacombs, a stand-alone deck-building adventure! The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Each trip into the catacombs is unique, as you lay tiles to create the dungeon. You can play using only the all-new Dungeon Deck, or include cards from previous CLANK! expansions. Find your fortune (and escape the dragon!) in CLANK! Catacombs. UNIQUE TILE-PLACEMENT DUNGEON: Leave the static board behind and create a mysterious, shifting dungeon every time you play as you explore the haunted catacombs of the skeletal dragon Umbrok Vessna. OVER 180 CARDS AND 29 TILES: This massive stand-alone set includes 29 dungeon tiles, a Clank! board, over 180 cards, 140+ punch tokens, 30 cubes, a cloth dragon bag, and a dragon marker. ESCAPE THE SKELETAL DRAGON: Free prisoners and find vast riches at wayshrines, but beware of ghosts that may haunt you to death as you use portals to navigate the dungeon depths. PERFECT FOR ADVENTUROUS GAME NIGHTS: Ideal for weekend family fun, holiday gaming sessions, or summer hobby meetups where players desire to find their fortune and escape a unique dungeon. FOR FANS OF FANTASY AND TACTICS: A must-have for Clank! enthusiasts and deck-building fans; suitable for home playrooms, local gaming clubs, or retail play spaces for a fresh adventure. Contents: 29 Dungeon Tiles, Clank! Board, 180+ Cards, 140+ Punch Tokens, Market Board, 30 Cubes and 1 Players Marker (in 4 player colors), 24 Dragon Cubes, 5 Ghost Cubes, Cloth Dragon Bag, Dragon Marker, Rules

    $60.00

  • Gamers Guild AZ AEG Point Salad GTS

    Point Salad

    Point Salad is a fast and fun card drafting game for the whole family! There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

    $24.99

  • Gamers Guild AZ Next Move Games Azul Summer Pavilion Mini (Pre-Order) Asmodee

    Azul Summer Pavilion Mini

    Make your own Dr Seuss-esque cheese factory will ridiculous machines, strange animal chefs and nonsense ingredients. Build a Custom Factory that makes cheese in it's own unique way High Quality Cards and Box, with a linen finish Make all kinds of different and weird cheeses  Entry level engine building and set collecting Contents 8 Large Chef Cards 69 Craft Cards 31 Machine Cards 23 Recipe Cards Rulebook

    $24.99$19.99

  • Gamers Guild AZ AEG Smash Up: Excellent Moves, Dude! (Pre-Order) GTS

    Smash Up: Excellent Movies, Dudes!

      Grab Your Popcorn!Smash Up is back with a rad to the extreme expansion featuring the best in 80’s cinema! Or, as close we can legally get to it without attracting the attention of some lawyer spaz.Get ready to go back in time (again!), rustle some wraiths, burst some chests, and unload insane amounts of action on some dweebs! Can you lose with these righteous new factions? As if!Excellent Movies, Dudes! is fully compatible with all previous Smash Up expansions.CONTENTS• 4 Faction Decks with 20 Cards Each♦ Action Heroes♦ Wraithrustlers♦ Extramorphs♦ Backtimers• 8 Base Cards• 4 Card Dividers• 1 Token Sheet• 1 Rulebook

    $24.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: Europe Asmodee

    Ticket to Ride: Europe (1999)

    Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 min or less, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version. More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces. The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins. Copyright 2002-2014 Days of Wonder, inc. Part of the Ticket to Ride series.

    $59.99$51.99

  • Gamers Guild AZ AEG Smash Up: Penguins Alderac Entertainment Group

    Smash Up: Penguins

    Includes plastic divider for Bigger Geekier Box!

    $10.00

  • Gamers Guild AZ Rio Grande Games Dominion: Alchemy GTS

    Dominion: Alchemy

    There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well, it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well, that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress. This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game. Dominion: Alchemy is an expansion and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have. Number of players: 2-4 Age of players: 8+ Length: 20-30 min or less  

    $29.95$20.45

  • Gamers Guild AZ AEG Smash Up: Knights of the Round Table Alderac Entertainment Group

    Smash Up: Knights of the Round Table

    Grab your coconuts and head for Camelot!   Contents: 1 Plastic Knights of the Round Table Divider 20 Faction Cards 2 Base Cards

    $10.00

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 5 - Abbey & Mayor Asmodee

    Carcassonne: Expansion 5 - Abbey & Mayor

    New pieces offer tremendous strategic flexibility in the fifth expansion for Carcassonne. Abbey tiles act as monasteries, but you can use them to plug holes in the board by filling spaces surrounded by tiles. Mayors help you control cities by using coats of arms to determine their strength. Outside the city walls, Barns synergize with farmers to enhance the value of fields, while wagons can be placed like followers but then moved from one feature to the next after scoring. Employ cunning new strategies to outwit your opponents! This product is an expansion: Carcassonne base game required to play.

    $19.99$14.57

  • Gamers Guild AZ Wise Wizard Games Star Realms: Colony Wars Deck Wise Wizard Games

    Star Realms: Colony Wars Deck

    Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck. For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. John F Kennedy Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game.  It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities.  Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself.  Can you master the latest strategies, and take your place in the annals of galactic history?

    $17.99$14.96

  • Gamers Guild AZ Leder Games Fort ACD Distribution

    Fort

    Fort is a 2-4 player card game about building forts and following friends.In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?2-4 playersAges 8+20-40 minute play time

    $30.00$24.00

  • Gamers Guild AZ Rio Grande Games Dominion: Dark Ages GTS

    Dominion: Dark Ages

    Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians, it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards. Number of players: 2-4Age of players: 13+Length: 30 min or less

    $44.95$28.95

  • Gamers Guild AZ AEG Smash Up: World Tour: Culture Shock GTS

    Smash Up: World Tour: Culture Shock

    In order to see every continent on our world tour, we just had to include five factions! One entire free faction of fun for the price of four! Culture Shock takes us through the folk and fairy tales of: Russia, where minions are frequently transformed; West Africa, where sharing stories and cards is valued; and Germany, where uniting characters from the same tale gives multiple benefits. We also look at the incredible histories of: the Inca Empire, known for its roads and monumental architecture; and Polynesians, who spread out on as many islands as possible.

    $24.99

  • Gamers Guild AZ AEG Smash Up: Goblins Alderac Entertainment Group

    Smash Up: Goblins

    Goblins come to Smash Up, and bring all that glitters! The goblins desire for gold and jewels might blind them to all the dangers associated with mining, but boy when it pays off... And just like that, the Goblins deck will be risky but exciting! Flip coins for effects big or small, and see what happens.

    $10.00

  • Gamers Guild AZ AEG Smash Up: Teens Alderac Entertainment Group

    Smash Up: Teens

    Don't you forget about them!  The Teens are here to take part in all the radical action from the 80s.  Will you put together the perfect Brunch Club to stand up against the dweebies?   Contents: 1 Plastic Teens Divider 20 Faction Cards 2 Base Cards

    $10.00

  • Gamers Guild AZ Eagle-Gryphon Games Federation (Deluxe Edition) Eagle-Gryphon Games

    Federation (Deluxe Edition)

    The galaxy is organized into many coalitions that govern multiple solar systems and worlds. Your system wants to join one of these federations. Your fledgling empire is small, but that will not stop you. It is your job to impress the petty bureaucrats who control access to the Federation that your tiny government should be taken seriously. Becoming a full member would give you advantages over your rivals. But yours is not the only delegation that has set its sights on joining the Federation. So, the contest begins! You have 5 years to prove that you can be a productive member. During these 5 years, you must make the most of your opportunities to impress them. Sometimes you may be forced to work together with your rivals to provide funding for special projects. So, it can be helpful to make friends, but you must stay one step ahead of them. At the end of the 5 years, only one new member will be selected - the one with the most prestige! Federation is an interactive Eurogame with an innovative double-sided worker placement mechanic. Every time you place a worker, you must decide if that worker will vote in favor of legislation that helps your cause or provides funding for local improvement projects. Every action is critical. At the end of the year, the votes are counted, and whichever legislation becomes law offers points for the players who have the highest level of influence in that area. Players must keep an eye on each opponent to see the places where they are strong or weak. Making sure that the areas you specialize in will score at the end of the game is critical to your success. Plan your strategy and execute it with the proper timing, and that spot in the Federation will be secured! Components 1 Central board (double-sided) Deluxe 45 Erudite tiles (9 different tiles per types) 8 Deep Space tiles 1 Special Ambassador token 8 Starting tiles (Starting Planet) 2 Accreditation level tokens (+1 and +2) 8 Megastructure tokens 4 Production Structure tiles (double-sided) 50 Alteration tokens 10 Law tiles (5 different Law tiles per color) 12 Asteroid tokens 28 Medals of honor (7 colors) 76 Resource tokens 8 scoring markers (2 per player) 4 +200/250 Scoring Markers (1 per player) 7 Major Project markers 1 President of the Senate punchboard standee (1st player) 48 Special Mission tokens (12 per player) 4 Joint Major Project marker 4 individual player boards (double layer) 16 Ambassador tokens double-sided (Voting / Funding) (4 per player) 32 Spaceships (8 per player) 4 Accreditation markers (1 per player) 4 Mage pawns (1 per player) 24 Robot pawns (6 per player) 4 Miner pawns (1 per player) 24 Trade discs (6 per player) 8 player aids (double-sided) 4 Assistant dice (1 per player) 8 removable storage trays with lids Components for 2- and 3-player games: 5 Federated Planet Blocking tiles 5 Room of the Senate Blocking tiles 9 Neutral Player Vote tiles Additional Deluxe Components: 16 Deluxe Ambassador tokens double-sided (Voting / Funding) (4 per player) Deluxe 1 Special Ambassador token Deluxe 28 Wooden Silkscreen Medals of honor (7 colors) Deluxe 76 Resource Gems (60 Crystals & 16 Golden Diamonds) (Plastic Gem) Deluxe 1 Legendary Spaceship token Deluxe 15 Bonus Erudite tiles Deluxe Rule Sheet for Bonus Content (Erudite Tiles & Legendary Spaceship)

    $89.99$71.96

  • Gamers Guild AZ Floodgate Games Sagrada: Glory GTS

    Sagrada: Glory

    Return to the famous Sagrada Familia cathedral in Sagrada: Glory, the third and final of the Great Facades expansions.This modular expansion explores the thrill of competition and rivalry.Sagrada: Glory introduces new options to test your artisanal skills!★ All New Strife dice with placement restrictions.★ Pioneer Objectives reward the first to achieve their goals.★ The Flourish Module encourages specific and unique placement.

    $19.95$14.46

  • Gamers Guild AZ Fantasy Flight Games Star Wars: The Deckbuilding Game – Rebel & Empire Reinforcements Expansion (Pre-Order) Asmodee

    Star Wars: The Deckbuilding Game – Rebel & Empire Reinforcements Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 07/24/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The battle between the Galactic Empire and the Rebel Alliance continues in this new expansion to Star Wars™: The Deckbuilding Game’s original edition! Complete missions to add iconic units and ships to your deck, such as Yoda, Emperor Palpatine, R2-D2, Admiral Thrawn, and more. Try them out alongside three new game mods, including a five-part campaign mode where each game impacts the next! Not a standalone expansion. A copy of the Star Wars: The Deckbuilding Game original edition (SWG01en) is required to play. A new expansion for the original edition of Star Wars: The Deckbuilding Game, featuring upgrades and additional content to seamlessly integrate with your game.. Adds several iconic characters and ships to the game, such as R2-D2, Yoda, and the Taintive IV for the Rebels and Emperor Palpatine, Admiral Thrawn, and the Executor for the Imperials.  Both the Rebel and the Imperial factions each gain 25 new reinforcement cards—powerful units that can only be earned through completing their corresponding in-game missions. Three new modes offer new ways to play, including a campaign mode that transforms the game into a five-part series where each game impacts the next.

    $34.99

  • Gamers Guild AZ Rio Grande Games Dominion: Menagerie GTS

    Dominion: Menagerie

    Dominion. That’s what you’re trying to achieve. This time with animals!They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.This is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.Dominion: Menagerie is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion provides both). Dominion: Menagerie can also be combined with any other Dominion expansions you have. We hope you enjoy this expanding world of Dominion!

    $44.95$30.46

  • Gamers Guild AZ Greater Than Games Compile: Playmat 1 ACD Distribution

    Compile: Playmat 1

    Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out, the playmat measures 11″ x 29.5″ – the perfect amount of space for two players to go head to head. With dedicated areas for each Protocol and each player’s lines, you can focus on strategy instead of parsing the game state.

    $22.99$19.54

  • Gamers Guild AZ Card Games Agatha Christie's: Death on the Cards Asmodee

    Agatha Christie's: Death on the Cards

    There has been a murder and all suspects are gathered around this table. Using your detective skills, you must cooperate to unmask the murderer and prevent their escape, but you all have dark secrets you want to keep hidden and the murderer is secretly working against the group. Who can you trust?

    $21.99$14.20

  • Gamers Guild AZ AEG Dog Lover GTS

    Dog Lover

    Like so many people, from royalty to your next-door neighbor, players are dog lovers sharing the joy of adorable dogs. During the game, you will be fetching cards, collecting bones, and gathering food for your loveable dogs. You will rescue them from the shelter, train them on new tricks, and cherish their unique traits. The player who takes care of their beloved dogs best will score the most victory points and win the game! Contents:122 Game Cards60 Food Cubes16 Dog Tricks Cards15 Rescue Shelter Cards1 Watch Dog Token1 Score Pad1 RulebookAges: 10+Players: 2-4Game Length: 30 min or less

    $24.99

  • Gamers Guild AZ Rio Grande Games Dominion: Rising Sun Expansion (Pre-Order) GTS

    Dominion: Rising Sun Expansion

    We journey now to the islands to the east or west, depending on where you are relative to them. Here your title is Emperor. They tell you you`re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesnt seem so bad. Now, what`s for breakfast? This is the 16th expansion to Dominion. It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.

    $44.95$27.43

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 1 - Inns & Cathedrals (V3.1) (Pre-Order) Asmodee

    Carcassonne: Expansion 1 - Inns & Cathedrals (V3.1)

    In this expansion for Carcassonne, you add cozy inns to your roads and majestic cathedrals to your cities. The large meeple has double the strength, helping you to score those valuable features. EXPAND YOUR CARCASSONNE EXPERIENCE: Add inns to roads and cathedrals to cities, increasing both risk and reward in your quest for points. POWERFUL LARGE MEEPLES: Wield the large meeple, worth double strength, to secure valuable features against your rivals. NEW LAND TILES FOR MORE VARIETY: Includes 24 beautifully illustrated tiles to refresh the board and create even more strategic possibilities. INCLUDES PINK FOLLOWERS & ABBOT: Add 8 pink meeples and 1 abbot, allowing a 6th player to join the game for larger group play. BASE GAME REQUIRED: Carcassonne is needed to play. Perfect for fans who want to deepen strategy, raise stakes, and expand replayability. Contains:  24 Land Tiles 6 Large Meeples 8 Standard Pink Meeples and 1 Abbot

    $18.99$15.19

  • Gamers Guild AZ AEG Smash Up: Cease and Desist GTS

    Smash Up: Cease and Desist

    Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time. Smash Up: Cease and Desist includes four factions — Astroknights, Changerbots, Star Roamers, and Ignobles — with 22 cards for each faction. To play, you shuffle together any two factions, whether from this set or any other Smash Up title, then start playing.

    $24.99

  • Gamers Guild AZ Stonemaier Games Tokaido Duo (Pre-Order) Stonemaier Games

    Tokaido Duo

    After Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo! In Tokaido Duo, two players pace the smallest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey. As the Pilgrim, you will visit temples, forests, seashores and hot springs. As the merchant, you will craft and sell handmade wares. As the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by. You will earn points through all three characters' adventures as you slowly become one with their endeavours.

    $25.00$20.00

  • Gamers Guild AZ Renegade Game Studios Lords of Waterdeep (2026 Reprint) (Pre-Order) ACD Distribution

    Lords of Waterdeep (2026 Reprint)

    Lords of Waterdeep is a game of intrigue, shifting resources, and secretive schemes in the most fantastic metropolis of the Forgotten Realms. The powerful lords of the city contend for control of Waterdeep, the City of Splendors.  Behind the gleaming facade of tall buildings and winding streets, dark intrigues and shady back-alley dealings play out, leaving the city’s treasures and resources ripe for plunder.   In this fast-paced game of constantly changing fortunes, you take on the role of a Lord of Waterdeep.  Through your Agents, you recruit Adventurers and send them on Quests designed to win favor and spread your influence throughout the city.  Expand your treasury, purchase Buildings, assign Agents—choose your actions wisely and you can become the supreme Lord of Waterdeep! Contents 1 Game Board 1 Rulebook  1 Storage Tray 5 player mats 33 Wooden Pieces 121 Cards 170 die-cut pieces 100 Adventurer cubes Features Accessible worker placement game for 2-5 players. Players are powerful lords vying for control of the great city of Waterdeep.   Gain resources, send your agents: Fighters clerics, wizards and rogues on quests to gather money and power. Secret objectives for each Lord create amazing end game scoring.

    $54.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride Refresh (Pre-Order) Asmodee

    Ticket to Ride Refresh

      Ticket to Ride USA's refresh offers some amazing new art, some updates to the components, and a few updates to the gameplay. It's still the great game that's sold over 20 million copies worldwide, now even better for new audiences and long-time fans.  Build your tracks across the United States in Ticket to Ride, a fast-paced and strategic board game for two to five players. In every game, you and your opponents must compete for train cards which in turn allow you to run your trains between iconic American cities. You’ll earn points for every route you complete, but you need to plan for the future—ticket cards can give you many more points if you connect the two cities shown on the ticket. Just be careful: your opponents are competing for the same routes as you! What's Changed? The refresh refines the game, giving it more replay ability, making it easier to learn, and making it an even stronger pillar title. New Art An improved rulebook Larger train and ticket cards 3 additional ticket cards (total 33) Players now draw 4 ticket cards, keep 2 instead of drawing 3 Compatible with all existing expansions

    $49.99$39.99

  • Gamers Guild AZ Space Cowboys Splendor: The Sun Never Sets Expansion (Pre-Order) Asmodee

    Splendor: The Sun Never Sets Expansion

      Embark on a Trade and Prestige Adventure to the Orient! Get ready to push back the frontiers of trade with bastions and forge lucrative trade routes to the Orient! The Splendor: The Sun Never Sets expansion offers new strategic possibilities and will add tension to your games! EXPANSION FOR SPLENDOR: The Sun Never Sets is a must-have expansion for the popular Splendor board game, introducing new strategies and heightened tension to your gameplay. NEW GAME MECHANICS: This expansion adds bastions and the ability to forge lucrative trade routes to the Orient, expanding your options and adding fresh challenges to your strategy. INCREASED STRATEGIC DEPTH: With new strategic possibilities, players must adapt their approach to win, creating a more intense and rewarding experience. ENHANCED GAMEPLAY EXPERIENCE: The Sun Never Sets brings new twists to your Splendor games, ensuring that no two sessions are alike with its dynamic new features. PERFECT FOR SPLENDOR FANS: Ideal for Splendor enthusiasts looking to elevate their gameplay, this expansion adds exciting layers of strategy and complexity to the original game. Contents: 30 Orient development cards (10 per level) 12 Strongholds (3 per color) 1 Noble Tile 1 Rulebook

    $18.99$15.19

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 8 - Bridges, Castles, and Bazaars Asmodee

    Carcassonne: Expansion 8 - Bridges, Castles, and Bazaars

    Connect blocked paths, transform small cities, and bid on tiles in the eighth expansion for Carcassonne! Dead ends are no longer a problem—with 12 new wooden bridge tokens, players can easily continue a blocked road with a bridge piece. Placing the new bazaar tile allows you to host an auction, giving you the chance to spend your earned points to buy advantageous tiles. Small cities will score you a few points, but the new castle tile can transform the city and give you a chance to score even more points. Will you take the gamble to score even more? This product is an expansion: Carcassonne base game required to play.

    $19.99$14.97

  • Gamers Guild AZ Devir Games The White Castle Duel (Pre-Order) ACD Distribution

    The White Castle Duel

    Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence. In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins.

    $34.99$27.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride: New York Asmodee

    Ticket to Ride: New York

    Welcome to the ’60s! Admire the stunning view from the Empire State Building, the world’s tallest skyscraper, or take a walk through the magnificent Central Park. Go from Times Square to Brooklyn to do some sightseeing… and enjoy! In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. The elegantly simple Ticket to Ride gameplay appeals to both beginners and seasoned players. Learn the game in 3 min or less, play it for hours!

    $27.99$21.18

  • Gamers Guild AZ Synapses Games Compile: Aux 3 Expansion (Pre-Order) ACD Distribution

    Compile: Aux 3 Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 09/25/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.Compile: Aux 3 includes three new Protocols: Flexible, Inert, Rigid.

    $5.99$4.79

  • Gamers Guild AZ DVC Games Pacts (Pre-Order) Quartermaster Direct

    Pacts

    In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle. This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself.

    $29.99$25.69

  • Gamers Guild AZ CMYK Games Quacks (Pre-Order) Asmodee

    Quacks

    In Quacks, which was first released as The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture! Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode! At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

    $44.99$39.99

  • Gamers Guild AZ Days of Wonder Ticket to Ride Map Collection: Volume 6 - France & Old West Asmodee

    Ticket to Ride Map Collection: Volume 6 - France & Old West

    Ticket to Ride Map Collection: Volume 6 France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other. In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.) Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed. In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network. After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points. As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.

    $49.99$39.99

  • Gamers Guild AZ AEG Space Base Biodome Expansion Alderac Entertainment Group

    Space Base Biodome Expansion

    The Biodome expansion features new ships and colonies that add variety and exciting new abilities to your Space Base games. New ship cards take the form of a Hypernet Craft that can be placed in any of your sectors instead of having an assigned sector. Some of the new colonies feature ongoing abilities that give you a power to use for the rest of the game instead of just scoring victory points.   CONTENTS  24 Colony cards 12 Ship cards 3 Rules cards

    $10.00


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