Board Games | Strategy Games
2GM German Reinforcements Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the German Reinforcements expansion for 2GM TACTICS. In this box, you will find new German Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$24.00$17.94
2GM Italy Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Expand your game experience with the Italy expansion for 2GM TACTICS. In this box, you will find Italy, participant of World War II with new Unit cards, Support cards and Generals. More armies are joining the battle, adding new abilities and versatility to the core game. In order to play this expansion, you need a copy of 2GM TACTICS or 2GM PACIFIC. Contents: 1 rulebook (A5 size), 120 cards (56 x 87 mm), 1 headquarter (Italy), and 1 10-sides die.
$24.00$17.94
Legendary: A Marvel Deck Building Game: What If...? (Season 2)
Ready to return to the Multiverse? Legendary® What If…? Season 2 expansion adds to the Heroes, Villains, and Masterminds first introduced to Legendary® in the Legendary® What If...? core set. Prepare to meet the Mohawk hero Kahhori with the ability to reshape reality with her powers, and the first-in-game Avengers Across Time, a Hero set with 14 unique cards. Utilize powerful new keywords like Reshape, Showoff, and more! This set is compatible with all previous Legendary® Marvel core sets and expansions.FEATURES★ Cards will feature images from the popular television series.★ Happy “The Freak” Hogan, Kahhori, and Avengers from across space and time join the Legendary lineup!★ 4 New Heroes, 3 New Masterminds, and 3 New Villain Groups!★ New Keywords like Reshape, Showoff and more!★ Requires a Marvel Legendary Core Set to play.★ Ages 14+PRODUCT BREAKDOWN:Expansion set:• 100 Playable Cards• 1 Rule sheet
$24.99$22.49
Nexum Galaxy
Nexum Galaxy is a game for 1 to 4 players from 12+ years old, in which we fight against other Civilizations in epic interplanetary battles to dominate the Galaxy. With simple and intuitive rules that can be learned very quickly, but at the same time with a high tactical and strategic component. You will be able to eXpand and eXploit resources from each Galactic Sector while eXterminating your enemies. Allows hundreds of different games with progressively increasing difficulty, from pure strategy without chance to the incorporation of Cosmic Events to which you will have to adapt your strategy. Special modes solitaire, cooperative, and with or against several Artificial Intelligences. Excellent presentation, with its plastic insert, initial help guide and advanced guide. It is enriched with the expansion "Nexum Galaxy: Asteroids" that turns it into a 4X, adding eXploration and countless game modes, scenarios and components.
$39.00$25.93
Circadians: First Light
We were light years from our home, galaxies away, when we first discovered this ancient celestial body a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it. Key Features: As starfaring Circadians, you must negotiate with the three local clans for their favor Collect samples for the depository on Moontide while respecting the world and its hosts Engine building and card combos allow for multiple paths to victory Unique resource harvesting mechanisms Includes an intuitive Solo Mode with 4 different difficulty levels From the designer of Architects of the West Kingdom! Contents 4 Player Screens 1 Planet Board 1 Depository Board 1 Negotiation Board 6 Location Boards 4 Player/AI Boards 3 Clan Boards 3 AI Progress Tiles 6 Gem Cache Tiles 6 Character Boards 18 Upgrade Tiles 20 AI Scheme Cards 15 Farm Tiles 16 Event Cards 1 Start Player Marker 4 Harvesters 6 Multiplier Cards 36 Item Cards 190 Wooden resources 52 Translucent Dice
$60.00
Robin Hood and the Merry Men
Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant, Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love, Robin Hood. He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time, Robin sees doubt in their eyes. Little John, Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town, Robin devises a plan to save both! He proposes a challenge, betting his men that none can protect Nottingham as well as he. If one of them bests him at this task, he will bestow his mantle of leadership to the victor! They accept his wager, and pledge to rescue Maid Marian, no matter the outcome. Their quest will require bravery, cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero, or will Robin live up to his own legend? Robin Hood and the Merry Men is a semi cooperative, but a highly competitive board game set in the folklore we all know and love. It’s a thematic euro style game that perfectly blends worker placement, hand management, set collection and dice rolling into a one big exciting crossover. In Robin Hood and the Merry Men, players take on the role of a famous outlaw such as Robin Hood, Little John, Will Scarlet and Jane Fortune, and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed, a winner is declared-the player with the most VP becomes Nottingham’s greatest champion. Each round consists of two phases: A Merry Men phase and a Hero phase. In the Merry Men phase, you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead, you will send The Merry Men to acquire resources and weapons, and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions. With King Richard being away on the Crusades, Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham, so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle. Before he went on his crusade, King Richard gave you certain tasks. In the midst of his struggles, he would welcome the news that his brave heroes have completed them. In the Hero phase you will send your Hero to fight the Sheriff’s guards, ambush and rob the royal carriages of their treasures, enter archery tournaments, rescue prisoners from the castle’s darkest dungeons and much much more.
$58.96
Newton
The 18th Century is a time of unparalleled advancement in science and technology. The world is being settled. Great thinkers and philosophers are penning their seminal works. New inventions are being created daily. Many eager young students long to be the next Newton, or Copernicus, or Galilei. But who will add their name to the list of greats and be remembered throughout time? In Newton, players take on the role of students in 18th century Europe. During their turn, they will play cards from their hand in order to perform actions of various types. They will attend universities, research using dusty tomes, and train their own students. There’s more than one path to victory, as there’s no one way to become a true intellectual giant.
$59.99$47.99
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