Board Games | Strategy Games
Star Realms
Details: Forge your own star realm. Build up your military through shipping and trade, then use your mighty fleet of warships to protect what's yours and take what isn't! Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of deck-building games with the interactivity of trading card game style combat. As you play, use trade to add new ships and bases to your deck. When played, those ships and bases generate powerful effects, additional trade, and combat to attack your opponent and their bases. If you reduce your opponent's score to zero, you win! Brand: White Wizard Games Game: Star Realms Age recommendation: 12 and up Number of players: 2 players
$17.99$17.92
Azul: Summer Pavilion
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began. In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.
$44.99$35.99
The Hobbit: There and Back Again
Embark your own adventure! The Hobbit: There & Back Again is an all new competitive, story-driven dice game from the master game designer, Reiner Knizia. Step into the pages of The Hobbit as you join Bilbo for 8 unique and replayable adventures. Draft dice to collect resources and overcome obstacles as you make your way from Bag End to The Lonely Mountain. EMBARK ON YOUR OWN ADVENTURE: Step into the world of The Hobbit and embark on 8 unique and replayable adventures as you journey from Bag End to the Lonely Mountain. DICE DRAFTING MECHANIC: Collect resources, overcome obstacles, and make tactical decisions using 5 six-sided dice and 1 twelve-sided die to guide Bilbo through his journey. DESIGNED BY REINER KNIZIA: A competitive, story-driven dice game by the renowned designer of classic games, offering strategic depth and replay value. INCLUDES 4 PLAYER BOOKS: Features individual player books, 4 dry-erase markers, 80 tokens, and other components to track progress, making it great for solo or multiplayer play. FUN FOR FAMILY GAME NIGHT: Designed for 1-4 players, ages 10 and up, this 30-60 minute game is ideal for family game nights or solo adventure enthusiasts. Contents: Four individual player books 5 6 sided dice 1 12 sided die 4 dry-erase markers 80 tokens
$34.99$27.99
Monikers
Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.
$29.99$26.99
Agent Avenue
Welcome to Agent Avenue, where two undercover spies, unaware of each other, notice espionage signs next door. Driven to discover the truth, they recruit locals - from the friendly neighbor to street corner ruffians - turning every interaction into a strategic mind game.It blends set collection and bluffing with a clever "I split, you choose" mechanism, in a vibrant anthropomorphic suburban world where everyone has a secret. STRATEGIC SPY CARD GAME: Step into a quirky suburban neighborhood where two undercover spies race to uncover each other’s identity through bluffing, deduction, and clever set collection. UNIQUE “I SPLIT, YOU CHOOSE” MECHANIC: Each turn, play one card face-up and one face-down. Your opponent chooses one, forcing both players to adapt strategies on the fly. COLORFUL ANTHROPOMORPHIC WORLD: Immerse yourself in charming artwork that brings to life a community of animal spies, from helpful neighbors to shady street ruffians. RICH GAMEPLAY WITH TACTICAL DEPTH: Outsmart your opponent by collecting powerful agent sets, leveraging spy tools, and advancing the “catch me” race on the score track. PERFECT FOR FANS OF BLUFFING & STRATEGY: Compact, replayable, and easy to learn—ideal for game nights, travel, and players who enjoy lighthearted yet competitive 2-player experiences.
$22.99$18.39
FlipToons
It’s time to cast the next great animated show! A top talent agent like you knows a star when you see one, and the director needs you to fill six roles for the big production. Search Flip Valley for the perfect toon characters, and make sure they’re ready to work together on the silver screen! FlipToons is a quick deck-building game for 1-4 players. You’ll begin with a deck of hopeful toon actors. Each round, flip six of these toons out from your deck into your screen grid to audition together. Each toon card in your 3-by-2 grid has different talent effects. Some are resolved as soon as they are flipped. Many will interact with one another and (hopefully) earn Fame for your studio. But they won’t all have that special on-screen chemistry you’re looking for. Some won’t work well together at all! After each Flip, tally up your current grid of toons’ Fame points, then spend them to recruit more potential stars for your cast. Purchase new toon cards from the Market and add them to your deck. Or, spend some of your Fame to destroy a card in your grid, and get that bad actor off the stage for good! Sorry kid, you just don’t have what it takes to be a star in this show. If your Flip is the first to generate 30+ Fame, you’ll earn the Critic’s Choice award (worth extra Fame points) and the end of the game is triggered. After the market phase, it’s time for one Final Flip.The player who earns the most Fame during the Final Flip is declared the winner! Ages 10+1-4 players20 minute play time
$19.95$14.94
Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes: They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game.
$64.95$44.46
The White Castle
The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan. In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimio Sakai Tadakiyo. The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways. The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers. With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.
$44.99$35.99
Dune: Imperium - Uprising
In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!
$60.00
Distilled: A Spirited Strategy Game
Distilled: The Spirited Strategy Game is a highly-thematic, medium weight euro game about crafting alcoholic spirits in a distillery for 1-5 players. The gameplay takes inspiration from real-world distillery processes with resource management, recipe fulfillment, tableau building, and mitigate-your-luck mechanics.You have inherited a distillery from a long-lost relative, and strive for the title of master distiller, through purchasing goods, building up your distillery, and crafting the world's most renowned spirits!Purchase new ingredients and invest in upgrades to your distillery, all while distilling the spirit and sending it to the warehouse. Once in the warehouse, age your spirit to enhance its flavor and bottle it to sell if for major profits! Game Contents:• 5 Distillery Player Mats• 5 Dual-layered Recipe Clipboards• 103 Spirit Label Tokens• 18 Distiller Identity Cards• 18 Signature Ingredient Cards• 33 Premium Item Cards• 36 Premium Ingredient Cards• 30 Distillery Upgrade Cards• 88 Basic Ingredient and Item Cards• 60 Alcohol Cards• 40 Flavor Cards• 23 Spirit Award Tokens• 20 Distillery Goal Cards• 20 Large Tasting Flight Cards• 8 Player Reference Cards• 8 Starting Item Cards• 1 First Player Token• 1 spirit Point, Round Track, and Spirit Label Board• 1 Basic Market Board• 1 Truck Discard Board• 37 Bronze, Silver, and Gold wood Cubes 10mm• 55 Money Tokens• 4 Wooden Scoring Tokens• 1 Wooden Round Marker• 50 Colo Cards• 1 Rulebook• Custom GameTrayz Storage Solution
$89.99$63.96
Everdell: Bellfaire
Bellfaire is a modular expansion for Everdell packed with exciting new content to experience! Unique player powers for each type of critter in Everdell. Rules for 5-6 players. The Bellfaire board with a revolving Market location, and endgame Garland awards.
$45.00
Tag Team
Inspired by classic arcade fighting games, Tag Team is an auto battler combined with a deckbuilding game. Make your team of 2 Fighters and build an unbeatable synergy by combining their 2 unique decks! Each character has their own techniques and special moves. You start off with a deck of only 2 cards, and the Fight unfolds automatically: flip your cards one at a time and apply their effects. At the end of each round, you get to turn up the heat on the opposing team: Program your deck by strategically adding new cards without reordering the ones already there. Out-think your opponent to deal the decisive blow! Find out what makes your Tag Team tick, play devastating combos, and dominate your Opponent by deftly blocking their attacks. Timing is everything if you want to emerge victorious and Knock Out your foe! Round 1... FIGHT! Selling Points: Inspired by 90s arcade games Accessible rules with a real depth of play 12 unique Fighters to pair together, creating up to 66 teams, each with their own styles and synergies Vibrant and exciting artwork from the pen of Naïade Varied gameplay so all players can play the style that suits them best: Defensive, strategic, unpredictable, all-out-attack... Contents: 1 Fight Rules 1 Fighters’ Guide 12 Fighter boards 12 Draft cards 120 Fight cards (10 per Fighter) 40 Power cubes (purple) 6 Health markers (green) 4 Special markers (yellow) 1 Sheriff Token 1 Golem Token 1 Serpent Token 2 Concentration Tokens 5 Aflame! Tokens 11 Scheme Tokens
$24.99
Star Realms: Frontiers
Frontiers is a deckbuilding game for 1-4 players, that is both a standalone game and fully compatible with Star Realms Deckbuilding Game and all of its expansions! Great gameplay for 1-4 players. Solitaire and Cooperative mode! Plays on its own, or combined with any other Star Realms set. An all-new 80-card trade deck featuring some new mechanics like the double ally abiltiy which really rewards you for focusing on a single faction! Starting decks for four players. Four sets of new, easy-to-use score cards. Plenty of Explorer cards. Full color rulebook for two player PVP games, and awesome multiplayer formats like Free-For-All, Hunter, and Hydra! A sturdy, attractive, 4" x 6" x 2" game box
$12.93
River Valley Glassworks
In River Valley Glassworks, you either place a token from your hand onto one of 6 river tiles and collect tokens from one of the two adjacent river tiles, or you take tokens from the lake to replenish your supply. Tokens collected are slotted into your player board according to color or scarcity. Points are scored based on completed rows and scored for your two tallest collumns, with ties broken in favor of the lowest or furthest left collumns. Every Component is beautiful and designed with broad appeal in mind. Simple rules overhead with interesting decision the entire time you play. With a 20-minute playtime and 30-second reset, it's easy to play multiple games, each offering new strategic insights and high-score challenges. Experiment with turn timing and drafting strategies to outmaneuver opponents, ensuring each game is fresh and engaging. Contents 6 River Tiles 5 double sided player boards 1 fully printed bag 1 lake board 1 rules sheet 132 river glass pieces Rulebook
$39.99$33.99
Wondrous Creatures: Crew Set
This amazing add-on features 4 additional Crew types along with 12 Crew Cards that give each Crew a unique ability! So dive in and see how this addition changes your game play!
$18.00$13.00
Wondrous Creatures: Gargantuan Beasts
Enjoy an innovative worker placement mechanism featuring fantastic creatures, magnetic meeples, and wondrous combos!
$19.00$12.00
Lost Ruins of Arnak: Missing Expedition Expansion
The professor is missing!Your dear friend, Professor Kutil, has gone missing while exploring the lost ruins of Arnak. Now, you and your expedition must follow his trail to learn his fate.The Missing Expedition is a new expansion for Lost Ruins of Arnak. Test the strategies offered by two new leaders. Explore new paths to knowledge on two new research tracks. Build your expedition team with new artifacts, items, and assistants.This expansion can simply be added to your Lost Ruins of Arnak base game or it can be discovered as part of a solo or two-player cooperative campaign.Requires Lost Ruins of Arnak base game. Fully compatible with Expedition Leaders expansion.★ The Missing Expedition expansion for Lost Ruins of Arnak:★ New assistants, items, guardians, and artifacts.★ Two new expedition leaders add unique player powers to a 2-player game and are fully compatible with the Expedition Leaders expansion.★ Six-chapter campaign for solo or two-player cooperative play.★ Each chapter is replayable as a unique standalone challenge.Components:• 2 Leaders (Mechanic & Journalist; incl. player boards, starting decks, and other small components)• 2 Research tracks• Campaign mode (solo or 2-player coop variant)• Encounter cards (can be used both in the campaign and in the regular playthrough)• Item & artifact cards (can be used both in the campaign and in the regular playthrough)• Sites, guardians, assistants
$29.95
Dominion: Seaside Expansion 2nd Edition
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.One day, all the rivers will be yours."
$39.95$26.96
Azul Duel
The tile-laying favorite is back in a duel version! Of all the tile-laying artists who have decorated the walls of King Manuel’s palace in Azul, two artists stood out. These two tile-laying masters have been chosen by his majesty to decorate the ceiling of Sintra’s palace. Players will have to show the king in a tile-laying duel, who is the best among the best artists of all Portugal !Experience the famous tile-drafting mechanics with a new stacking twist. Now with pattern plates to choose from, which allow to build the iconic player board for a unique layout each game. Azul Duel focus on confrontation and provide the players with new choices that give a deeper Azul experience for a more tense gameplay TWO-PLAYER CHALLENGE: Experience the classic Azul tile-laying mechanics now optimized for a duel between two strategic minds, perfect for couples or one-on-one gameplay. BEAUTIFULLY DESIGNED: The game features materials and artwork inspired by traditional Chinese shadow theatre, providing not only a competitive experience but also a visually stunning set-up. STREAMLINED GAMEPLAY: Engage in intense strategic decisions with simplified game mechanics that maintain constant tension and tactical choices throughout the play. VARIABLE SETUP: Includes a unique array of scoring opportunities and game setups, ensuring that no two games are alike and offering high replayability. EDUCATIONAL AND ENGAGING: Helps players develop strategic thinking and planning skills while they immerse themselves in the artistry and culture embedded in the game’s design. Contents:2 Player Boards, 4 Player Tokens, 4 Scoring Markers, 75 Acrylic Tiles, 20 Bonus Chips, 1 Scoreboard, 5 Factories, 18 Dome-Plates, 4 Scoring Tablets, 1 Bag, 1 Tower
$29.99$23.99
Ark Nova: Marine Worlds Expansion
Ark Nova is required to play this expansion. Marine Worlds introduces sea animals into your zoo! To accommodate them, you need to build aquariums, a new kind of special enclosure.A new University allows you guaranteed access to 1 animal icon of your choice.For the 5 original action cards, there are now 4 alternate versions, each with small bonuses! Replace 2 of your action cards with alternate versions at the start of the game to give yourself a familiar, yet different game.Marine Worlds includes new Zoo cards, Final Scoring cards, and Bonus tiles to mix with those from the base game.New wooden components for the Appeal, Conservation, and Reputation tracks and a set of wooden animals to use for supporting conservation projects makes your game of Ark Nova come to life!Enhance your experience of Ark Nova with Marine Worlds!
$34.99$27.99
Catan - 5-6 Player Expansion (6th Edition)
Bring more friends to the island of Catan! Adventures this big deserve to be shared with even more friends. Invite up to two additional players to your CATAN game for even more trading and building fun! The 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turn-taking mechanism to engage more players throughout. EXPAND YOUR CATAN EXPERIENCE: Add up to two additional players to your CATAN game, bringing even more trading and building excitement to the island. INCLUDES EXTRA COMPONENTS: Features additional roads, settlements, cities, and resource cards to seamlessly integrate more players into the game. ENHANCED TURN-TAKING MECHANISM: Introduces a simple yet engaging turn-taking system to keep all players involved throughout the game. COMPATIBLE WITH CATAN 6TH EDITION: Designed specifically as an expansion for the CATAN 6th Edition base game, ensuring a perfect fit and smooth gameplay. PERFECT FOR FAMILY AND FRIENDS: Designed for 3-6 players, ages 10 and up, this extension is ideal for larger groups and game nights. Contents: 11 terrain hexes 4 sea frame pieces 28 number discs 2 player aids 48 wooden player pieces in 2 colors (24 each) 34 cards Rules
$24.99$19.99
Cat Lady
The Purrfect Game For Cat Lovers and Gamers Alike! Players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins the game! Short play time of 30 min or less for a boardgame means the game will be played frequently and likely be a fan favorite for gaming night. Easy to teach and easy to play. Charming art and graphics makes the game appealing and accessible to players of all ages. Low price point. Contents: 102 Game cards 13 Stray cat cards 6 Victory point tokens 1 Cat token 60 Food cubes 1 Rulebook
$24.99
Tenby
Tenby is one of the most beautiful towns in Wales. Wander our colourful streets, walk along our piers with some scrumptious fish and chips, and relax on our stunning beaches with a nice cold ice cream and a warm feeling in your heart. The aim of Tenby is to create the best town you can using the available cards. On your turn, you will add terraces, piers and Tenby town’s landmarks into your streets. If you can persuade a hard working local resident to help, you might just pick up some extra points! Whoever has the most points at the end of the game is the winner!
$30.00$25.50
Deep Regrets
Deep Regrets is an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game. You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy. Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish. Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea. SOLO MODE:In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!
$60.00$42.47
Calico
Calico is a puzzly tile-laying game of quilts and cats. In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats! Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.
$39.99
Sea Salt & Paper: Extra Pepper
Extra Pepper adds a flavorful twist to Sea Salt & Paper with 12 new effect cards that change the rules each round! Every game begins with a randomly drawn effect that applies to all players—modifying point values, changing actions, or introducing new conditions. At the end of the round, the effect sticks with one player and continues to affect only them, for better or worse. This dynamic system keeps the gameplay fresh, surprising, and more interactive than ever. SPICE UP YOUR GAMEPLAY: Adds 12 new effect cards that introduce unique twists and changing rules each round. EVERY ROUND FEELS DIFFERENT: Begin each game with a random effect that applies to all players, modifying scoring, actions, or conditions. ONGOING PLAYER EFFECTS: At the end of the round, the effect follows one player, continuing to shape strategy and interaction. KEEPS THE GAME FRESH: More surprises, greater replayability, and new levels of player engagement for Sea Salt & Paper. EXPANSION CONTENTS: Includes 12 effect cards and a rulebook. Base game required to play.
$9.95$8.46
Dominion: Prosperity Expansion 2nd Edition
This is the 4th expansion to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.Ah, money. There’s nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else’s hands, or the sound of coins just sitting there in a pile that no one can quite reach without getting up. Getting up, that’s all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world’s smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can’t buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems troublesome neighbors that must be conquered. But this time, you’ll conquer them in style.
$44.95$29.96
Forest Shuffle: Exploration
Good things come in threes! The third expansion deck for Forest Shuffle offers three sets of cards to add to the base game: First, there is an official Automa deck with 12 challenges to complete. Next, a set of brand new caves with individual powers to replace the regular caves of the base game. Last but not least, this deck contains a selection of 15 special playing cards featuring selected and rare species from around the world. These cards have been available as promo cards in 2024. With 55 cards in total, this set complements the flora and fauna of Forest Shuffle base game and offers endless possibilities for exploration and adventure. THREE EXCITING EXPANSIONS IN ONE DECK: The Forest Shuffle: Exploration deck includes 3 sets of new cards—an Automa deck with 12 challenges, new caves with individual powers, and 15 rare species cards. AUTOMA DECK FOR SOLO PLAY: Tackle 12 new challenges with the Automa deck, designed to give solo players a thrilling adventure while playing against a dynamic AI. NEW CAVES WITH SPECIAL POWERS: Replace the regular caves from the base game with new caves that offer unique powers, adding fresh strategies and enhanced replayability. RARE SPECIES CARDS: Discover 15 special playing cards featuring selected and rare species from around the world, previously available as 2024 promo cards, perfect for collectors and players alike. COMPATIBLE WITH FOREST SHUFFLE BASE GAME: 55 new cards seamlessly integrate with the Forest Shuffle base game, expanding gameplay possibilities and making every session a new adventure. Contents: 55 cards 1 rule book
$10.99$9.34
Café Baras
Everyone in town is looking for a cozy little cafe where they can relax with a good book, something to nibble on, and, of course, some delicious caffeinated beverages. As a capybara with a love for coffee, it`s always been a dream of yours to open your own shop. Now is the perfect time! But you`re not the only one opening your doors in hopes of enticing customers. Rival coffee shops are popping up all over town and it`s up to you to ensure that you have the right food, drinks, and decor to turn your drop-ins into regulars. Put together a delicious menu and decorate your shop to capture the perfect aesthetic. You just might have the busiest little cafe in town! Cafe Baras is a card drafting, tableau-building game brought to you by the creative team behind the critter classics Creature Comforts and Maple Valley.
$20.00
Dominion: Hinterlands Expansion 2nd Edition
The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. Dominion: Hinterlands is the sixth addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
$39.95$24.96
Compile: Aux 1 Expansion
COMPILE: AUX 1 EXPANSION - Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience.In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.EXPANSION: This expansion includes the new Protocols Love, Hate, and Apathy.★ AREA CONTROL: Control both your own and your opponents area of play with your Protocol's commands!★ STRATEGY: Once a line is revealed, it immediately becomes active! Think ahead to get your opponent before they compile first!★ THREE NEW PROTOCOLS: Love, Hate, and Apathy allow for all new kinds of gameplay to be added to your main game!★ QUICK GAMES FOR MORE FUN: With each game lasting about twenty minutes, you'll be able to play for hours and hours!★ TAKE IT ANYWHERE: This compact size allows for Compile to be played just about anywhere! CONTENTS • 21 cards
$5.99$5.24
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design! For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos. When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance. Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.
$109.95$79.92
The Isle of Cats: Kittens + Beasts
Expansion Modules:★ Kittens: Focus on speed to rescue kittens as well as cats.★ Beasts: Build friendships between your cat families and ancient beasts.★ Events: Find new ways to score points as the rules of the game change around you.Box Contents:• 25 beast figures (5 of each type)• 18 wooden rats• 20 unique kitten tiles (4 of each color)• 18 unique beast tiles• 15 unique event tiles• 1 lesson module (8 lesson cards)• 7 family cards• 3 bags (1 beast, 1 event, and 1 kitten)• 10 semi-permanent tokens• 64 point tokens (32 x 1 point, 32 x 5 point)• 2 rulebooks (standard and family)• 1 scorepad
$25.00$17.96
Ethnos 2nd Edition
In Ethnos 2nd Edition, players must take control of the various clans of Ethnos, gathering members and unleashing them into the six regions. Each clan has different special abilities, and depending on who you choose to lead your groups, different strategies can be employed. 2nd Edition includes updated rules and rules for Solo mode. STRATEGIC AREA CONTROL GAME: In Ethnos 2nd Edition, players gather members of various clans and compete for control of six regions, utilizing each clan’s unique abilities to dominate the land. UNIQUE CLAN ABILITIES: Each clan in Ethnos offers distinct powers, adding deep strategy and diverse playstyles as you choose which clan leaders will guide your groups to victory. COMPETITIVE OR SOLO PLAY: Whether you’re challenging friends or conquering regions solo, Ethnos 2nd Edition provides endless strategic opportunities for players of all experience levels. FOR 1-6 PLAYERS: Perfect for game nights or solo sessions, Ethnos 2nd Edition is designed for 1-6 players, offering dynamic and exciting gameplay for ages 14 and up. UPDATED RULES & SOLO MODE: The 2nd Edition features updated rules for streamlined gameplay and introduces a new solo mode, allowing players to enjoy the game on their own. Contents: 1 Game Board 6 Fox Tokens 168 Cards; 18 Prestige Tokens 1 Double-sided Koi Board 6 Monkey Settlement Boards 1 Double-sided Bear Token 14 Raccoon Coins 156 Control Markers 1 Rulebook
$39.99$31.99
The Isle of Cats: Late Arrivals
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. The Isle of Cats Late Arrivals is an expansion for The Isle of Cats adding new content, and support for 2 additional players. More playersThe Late Arrivals expansion includes 2 new player boats allowing you to play with up to 6 people. More optionsWith more cats, boats, and lesson modules, you can now enjoy even more options while playing The Isle of Cats.
$25.00$17.44
Azul: Stained Glass of Sintra
Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability! to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability!"
$44.99$35.99
Everdell Duo
Wisely govern your woodland city to ensure that your critter citizens are joyful, buildings are properly constructed, and plenty of Events are held to celebrate your triumphs! This stand-alone game in the charming world of Everdell is made especially for two players. It offers competitive head-to-head gameplay, and also a robust and exciting cooperative campaign. Featuring an innovative turn structure, over 75 unique card abilities, and more than 30 different Events to achieve, Everdell Duo is an expansive and addictive experience with easy setup and swift playtime. A complete Everdell Experience for two players, and plays in 30 min or less! Play in both cooperative and head-to-head modes! Introducing an all-new Campaign mode for endless replayability! Contents: 80 critter and construction cards 2 player aids Double-Sided Game Board 20 River Tiles Campaign Book Score Sheet 25 Good News Cards 2 pocket watch tokens 32 Event Tiles Sun and Moon tokens 3 hare, 3 tortoise and 6 Skunk workers Goal marker tokens 4 season tiles 1 six sided die twigs, berries, resin, and pebble resource tokens occupied tokens
$37.99
Dominion: Adventures
This is the 9th expansion to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards. Life is either a daring adventure or nothing. You’re not sure which, but at least you’ve narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services. It’s time to seek your fortune, or anyone’s really, whoever’s is closest. To the west there’s a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You’ve heard legends though of a fifth direction, as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You’ve recruited some recruits and hired some hirelings; you’ve shined your armor and distressed a damsel. You put up a sign saying “Gone Adventuring.” Then you put up another sign, saying “Beware of Dog,” in case people get any ideas. You’re ready. You saddle up your trusty steed, and head florst.
$44.95$27.43
Wingspan: Fan-Designed Bird Promo Pack - Birds of New Zealand
This expansion promo pack contains 25 new birds for Wingspan. There is new art, new gameplay, and all new birds never before seen in Wingspan or other expansions. There are multiple play variations with these new birds: Shuffle them into any Wingspan deck. Shuffle this pack, along with the 5 other promo packs together as a single deck. Play region vs. region, where each player has a private draw deck in addition to the shared core/expansions deck and face-up tray in the center.
$10.00$8.00
Forest Shuffle: Dartmoor
Forest Shuffle: Dartmoor is a stand-alone game within the Forest Shuffle family and introduces a brand new habitat and features new species with new abilities and bonuses to explore. As in the earlier original Forest Shuffle, in Forest Shuffle: Dartmoor players compete to build the most valuable environment by placing trees and shrubs, then attracting species to these locations to create an ecologically balanced habitat for flora and fauna. What's new in Dartmoor is the introduction of TERRAIN cards that are played horizontally and serve as a home or feeding ground for different species than trees or shrubs. Due to the nature of the terrain, species can only be placed above and below a terrain card. Deer and other species stay clear from bogs or peat areas in the moorland. They need their drink, but won't feel safe at dwells or next to rivulets. So players have to be watch out, where to place their species. Like its predecessor, Forest Shuffle: Dartmoor comes with a unique back side: Each of the 180 cards of the deck can be placed face down, creating a bog, if the action allows it. The caves in Forest Shuffle: Dartmoor now will be drafted at the beginning of the game and offer asymmetrical starting conditions. On top, the number of tree symbols has been reduced from eight to six to enable bonuses more easily. The game mechanism stays untouched: To start, each player has six cards in hand, with cards depicting either a particular type of tree, shrub or terrain or two moor dwellers (animal, plants), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half. On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by discarding other cards to pay the cost, then putting that first card into play. In the end, the player with the highest score wins.
$27.99$22.39
Kanal
The Oranienburg canal, which gave this game its name, was built between 1832 and 1837 in Brandenburg. The Havel River was difficult to navigate near the Oranienburg mills, so a canal was built from the Havel that crossed the older Ruppin canal, thereby forming the Oranienburg canal cross. During the industrialization in the 19th century, lots of companies and businesses were formed at this important waterway. Moreover, additional streets and railways were built. In Kanal, you erect new industries and shape the infrastructure by building pathways, streets, railways, and canals. Most important of all are bridges that connect buildings. To do all of this, you have access to various actions that you select in the right moments. At the end of the game, the player with the best industrial area and the best infrastructure wins.
$89.99$76.49
Ark Nova: Zoo Map Pack 1
Expand your collection of Zoo Maps in Ark Nova with the Zoo Map Pack 1! Containing 2 double-sided Zoo Maps, each side features all-new game mechanics and zoo layouts for you to explore. Zoo Maps #9 (Geographical Zoo) and #10 (Rescue Station) included. Ark Nova is required to use this product. EXPAND YOUR MODERN ZOO: Introduce new strategic challenges to your games of Ark Nova with specialized zoo maps featuring all-new game mechanics and innovative zoo layouts. COMPACT MAP UPGRADE: This pack contains 2 high-quality, double-sided zoo maps including Zoo Map #9 (Geographical Zoo) and Zoo Map #10 (Rescue Station). EXPLORE NEW GAMEPLAY MECHANICS: Adapt your zoo-building strategy to the unique geographical challenges and rescue station functions provided on these double-sided layouts for increased replayability. PERFECT FOR ARC NOVA ENTHUSIASTS: Ideal for weekend hobby marathons, holiday gaming sessions, or summer tabletop projects where players desire fresh ways to manage their scientifically managed zoo. FOR COLLECTORS AND STRATEGISTS: A vital addition for fans of the Ark Nova base game; suitable for home game rooms, local hobby workshops, or community gaming events for deeper zoo planning. Contents: 2 double-sided zoo maps
$10.00$8.00
Everdell: Spirecrest
Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell players. This expansion features a new Mountain board, Discovery cards, Weather cards, Big Critters, Maps and Expeditions! 3 extra Big Critter meeples and saddles 9 new Discovery cards More Critters! Owls, Moles, Lizards!
$60.00
Wingspan: Fan-Designed Bird Promo Pack - Birds of the U.S.A.
This expansion promo pack contains 25 new birds for Wingspan. There is new art, new gameplay, and all new birds never before seen in Wingspan or other expansions. There are multiple play variations with these new birds: Shuffle them into any Wingspan deck. Shuffle this pack, along with the 5 other promo packs together as a single deck. Play region vs. region, where each player has a private draw deck in addition to the shared core/expansions deck and face-up tray in the center.
$10.00$8.00
Dominion: Plunder
Across the sea, they have so much stuff. And it’s so much better than your stuff. Finer craftsmanship. Better quality materials. Shinier. They have crowns, tiaras, and diadems and that’s just the hats. It’s time to get some of that stuff. You want an easy life, and you’re prepared to work hard for it. So you’ve rounded up some old salty dogs, plus a sourpuss and a bitter goldfish. And set sail. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. There are red skies tonight, so they’ll be making a batch of Sailor’s Delight, which you understand to have tuna fish in it. And soon you’ll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you’ll be making.This is the 15th expansion to Dominion®. It has 500 cards, with 40 new Kingdom cards. It has lots of Treasures and Durations, with cards that give you Loot, and Traits that modify piles. Events return.Dominion®: Plunder is an expansion and cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion® provides both). Dominion®: Plunder can also be combined with any other Dominion® expansions you have.We hope you enjoy this expanding world of Dominion®! Made in Germany.
$44.95$29.42
Quacks: All-In Edition
A ridiculous game of brewing potions, pushing your luck, and exploding. Draw ingredients out of your bag and put them onto your cauldron. As you spiral outward, your concoction will bring you more and more rewards. But your ingredients have a mind of their own-they all have wild effects that make each game completely different. And if you push your luck too far, your cauldron explodes!All-In Edition includes the same deluxe tiles and bags, plus both game expansions: The Witches and The Alchemists. It also expands the player count from 4 to 5! The same great game with amazing new art! The modern classic push your luck game of potions, explosions, and not being able to stop. Supports a 5th player and includes two expansions "The Herb Witches" and "The Alchemists" Includes upgraded hard plastic ingredient chips
$109.99$98.99
Rising Sun
Rising Sun is, in my opinion, the perfect area control strategy board game! I love that alliances are built into the rules of the game and that it includes so many creatures and monsters from Japanese folklore/mythology. - Will (Marketing Manager) Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war. In Rising Sun, from the acclaimed team that brought fans Blood Rage, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. You will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought seasons have passed, only the one who earned the most victory points will win.
$124.99$110.00
Dice Forge
Quest for the favor of the gods with Dice Forge, a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you’ll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.
$59.99$47.99
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