Board Games | Strategy Games
Bargain Quest Solo Mode Expansion
This pack introduces rules and cards that allow Bargain Quest to be played Solo! Includes 20 Competitor Cards and solo system rules. Expansion: Requires Bargain Quest to play. Features: Face 20 new Competitors in this unique solo mode! Beat your best score by stocking your shelves with the best items! Help your heroes defeat monsters or suffer wounds to your shop! Only the bravest 8 year or older solo shopkeeper can compete! Carefully created as a 30-60 minute expansion for Bargain Quest! Contents Summary: 10 Item Cards 8 Hero Cards 6 Employee Cards 24 Black Market Item Cards 6 Black Market Upgrade Cards 9 Monster Cards 2 Folding Item Shop Boards 1 Rulebook At a Glance Number of Players: 2-6 For Ages: 8+ Playing Time: 30-60 min Game Type: Expansion
$10.00
Space Explorers: Age of Ambition
In the Age of Ambition expansion, you discover new frontiers of the Golden Era of Astronautics. Defend the interests of your Space Power. Enlist the support of influential politicians, powerful military leaders, and renowned scientists. Overcome crises and reach your strategic goals. Launch cutting-edge spacecraft and achieve breakthroughs in research. Manage it all using your own unique talents to carry out the most daring plans. The glorious history of space exploration unfolds over the 7 separate Modules. You add them to the game in any combination, using up to 3 Modules at a time. Each Module perfectly fits the others and creates new gaming experiences. Solo rulebook is also included and is compatible with the new modules.
$29.99$21.47
Among the Stars: Expanding the Alliance
Among The Stars: Expanding the Alliance, the second expansion for Among the Stars, provides much additional material to enhance the base game (with or without the Ambassadors expansion), including 46 Locations, 2 Conflict sets, 6 Objectives, 3 Alien Races, 8 Ambassadors, the Alliance Inspection mini-expansion, and additional components to support up to six players. All promo cards and alien races available at the time of printing have been included in this single boxed expansion. The only exceptions are the Hythian and Wiss Alien Races, which are available at conventions and sold from the Geek Store. Special LocationsAmbassadorial Shuttle (2 cards)Waste Processing Facility(2 cards)Galactic Expo (2 cards)Xenobiology Lab (2 cards)Zero Gravity Area (2 cards)Defense Grid (2 cards)Casino (2 cards)Section Seal (2 cards)Logistics Facility (2 cards)Galactic Trade Centre (2 cards)Space Combat Simulator (2 cards)Alliance Strategic Command Location Set (2 cards)Mess Hall Location Set (2 cards)Administrative Sector Gateway (2 cards)Diplomatic Sector Gateway (2 cards)Business Sector Gateway (2 cards)Recreational Sector Gateway (2 cards)Military Sector Gateway (2 cards)Hotel (alternative artwork) (2 cards)Holding Cells (alternative artwork (2 cards)Ship Repair Facility (alternative artwork) (2 cards)Alien Museum (alternative artwork) (2 cards)Galactic Court (alternative artwork (2 cards) Conflict SetsInfestation (12 cards) + TokensRelocation (12 cards) ObjectivesEnergy Efficient (1 card)Fully Operational (1 card)Something for Everyone (1 card)Multipurpose (1 card)No Delays (1 card)Reach for the Stars (1 card) RacesDebos Alien RaceNyxtos Alien Race + TokensLudons Alien Race + Tokens AmbassadorsLudons (4 cards)Revuarz (4 cards) Mini ExpansionsAlliance Inspection (6 cards) ReactorsVak Main Reactors (2 cards)Vak Main Reactor for the 5th and 6th player (1 card)Main Reactors for the 5th and 6th player (2 cards)Power Reactors (3 cards) OtherShip Tokens for the 5th and 6th player (2 tokens)Bureau cards for the 5th and 6th player (10 cards)10-credit token (1 token)5-credit token (1 token)8 Energy Cubes
$34.95$26.92
Among the Stars: The Ambassadors
Among the Stars: The Ambassadors is a boxed expansion for Among the Stars featuring more than 150 new cards. Apart from the Ambassador cards, it includes more than twenty different new Locations, new Objectives, a new Alien race, new Conflict sets (to replace the original one, rather than mix with).
$34.95$24.95
Paper Tales
Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters, units, and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms. In more detail, Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away. Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!
$44.95$33.42
Planet B
In Planet B, you play as a corrupt governor. You‘ll make shady deals with conglomerates to advance your own interests. Build your city and let the populace work for you, rise up in a political party, or control the headlines. Of course, everything has its price. By the time you‘re competing to become President, you‘ll want to make sure the voters are on your side. At the end, though, only one thing matters: who‘s managed to line their own pockets the best Contains: 244 wooden pieces, 160 banknotes, 120 cards, 63 tiles, 4 boards, 1 faction track, 1 game board, 1 bag, 1 rules
$89.99$58.18
Skytear: Unforgotten Expansion
With enemies on all sides, Kaeno and Xotlan are on the edge of defeat. Gathered from the darkest corners of Olan Taa, new heroes rise to aid them.The Doomies, a Lost Legion of Kaeno, explode from an abandoned temple, ready to fight fire with fire.Kohai, the Barbed Hunter, has come from a distant island to honor an old oath, as he tries to keep the monster inside away. Contents 2 Heroes 2 Minions 2 Hero Cards 33 Power Cards 2 Tokens Plastic Insert
$35.00$22.63
Terra Mystica: Fire and Ice
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis the masters of power, Ice Maidens who adore their Temples, Acolytes whose entire life is focused on the cults, and Dragonlords who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
$50.00$40.00
Savannah Park
In Savannah Park, you each run your own wildlife park, and your goal is to group animals with their own kind — but everyone takes turns deciding what to move, so you might not be able to shuffle animals into the right spaces. Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game, and six tree spaces and four grass spaces are unoccupied at the start of play. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round. First, tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1, 2, or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally, score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains, the more points you score, e.g. a herd of five rhinos and three watering holes is worth (5x3) 15 points. The player with the most points wins. Savannah Park includes a solo mode, a set-up variant that allows you to place the bush fires and trees where you wish, and a scoring variant that rewards you for bumping a lion out of the animals' way.
$29.95
Hostage Negotiator: Abductor Pack #6
Clive Seaver's life is in shambles. His wife divorced him and he has hit rock bottom. In fear of losing his two children, he has kidnapped them. He as them hidden somewhere in Becker Swamp with his loyal, but crazy sister. One wrong move and she will take the children and disappear. In this expansion the stakes are high. You'll have to have your team search to find the Seaver kids and rescue them before anything happens.
$8.99$7.49
Hostage Negotiator: Abductor Pack #5
The Circle of Automa, a local cult, is under siege by the FBI. Your job is to de-escalate the situation and save the cult members from themselves. Will the situation end in violence? Or will cooler heads prevail? This pack introduces a stack of Abductors that you can manipulate, as well as "firefight checks" you will need to resolve when attempting to extract hostages.
$14.48
Hostage Negotiator: Abductor Pack #4
The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in different locations. Are you up for the challenge? Innocent lives are depending on you. In this pack you will have to deal with a new type of card: "Location Cards." The abductor's bus will need to be stopped, and the all new Tactics Cards are just the thing you need to set up a road block or create a diversion.
$8.99$8.84
Hostage Negotiator: Abductor Pack #3
This time it's different. A member of your own police force has take hostages. He claims he's being framed for the recent murder of the chief, and you're the only one that believe him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders. In this pack you'll have to deal with hostages that get "Stockholm Syndrome," which means they identify with the hostage taker. Saving those that want to be saved is hard enough! Will you be up to this new challenge?
$14.61
Founders of Teotihuacan
In Founders of Teotihuacan, 1 to 4 players compete to create the best-designed city of Teotihuacan. Over the course of three or four rounds, players place their disks on action spaces, forming towers of varying strength, and perform actions that allow them to build temples, buildings, and the pyramid central to their vision of Teotihuacan. Once the eclipse comes, all designs are assessed—and the player who scores the most points wins
$33.55
Tutankhamun
The Great King Tutankhamun has passed, and arrangements are being made to fill his tomb with artifacts that will travel with him to the afterlife.You are one of the priests and priestesses gathering artifacts for King Tut's tomb from all over Egypt. Once all the parts of each artifact have been located, that artifact is placed in the tomb, and the priests who took the most credit for acquiring it donate the funds needed for its procurement. Along the way, enchanted idols from the Gods may assist you in your journey. By acquiring artifacts, you rid yourself of your own wealth in order to pay the highest tribute to the late King Tut. If you can be the first player to completely disperse your wealth, you will so impress the new Pharaoh that he'll appoint you to the highest priestly office.Prepare your offerings and invoke the aid of the mighty Egyptian Gods while you wind your way down the Nile toward the tomb of the great King Tut. Will you earn the favor of the new Pharaoh and be declared the next High Priest of Egypt?This version of Tutankhamun features gameplay familiar from earlier versions of this game design, while adding new Egyptian god powers and implementing a modified scoring system.
$29.99$19.40
Millennium Blades
Millennium Blades is a board game about a group of friends who play a fictional collectible card game, which is also called Millennium Blades. You begin the game on pre-release night with just your starter deck. You’ll open new packs, form collections, and sell your junk cards on the aftermarket to buy hot new cards. Trade with your friends, build up your deck, and prepare to compete at Millennium Blades Worlds for the title of World Champion! We’ve all been touched by the magic of Collectible Card Games—from the thrill of opening packs and discovering that ultra-rare card, to the excitement of waiting on pre-release night to see what hidden gems a new set holds, to the tension of sitting with baited breath to see your opponent’s play in the final round of the tournament. Millennium Blades captures that magic and distills it down to a single-game session. Card Games create their own world and their own culture for us to explore, and continue to reward players who delve deeper and deeper into these worlds. These games are about discovery, social interaction, and fun–what could be a better topic to use as the basis for a board game!?
$100.00$80.00
The Happiest Cat In The World (Pre-Order)
This item is a pre-order item with an expected release date of 08/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Transport yourself to the mind of a whimsical feline! As cat owners, your mission is to transform your apartment into the ultimate feline paradise. Place amenities such as beds, shelves, toy mice, and bowls of snacks in your apartment to fulfill your cat’s dreams of a luxurious life. Compete with others to create the coziest, happiest space for your cat and win their eternal contentment– or at least their grudging approval. After all, your cat has dreams! Enjoy making your cat the happiest on Earth – or at least happier than the neighbor’s. TRANSFORM YOUR APARTMENT INTO A CAT PARADISE: Step into a whimsical world where your mission is to design the ultimate feline sanctuary, fulfilling your cat's dreams by strategically placing amenities to create a luxurious and cozy home. MASSIVE TILE-PLACEMENT SET: Includes 1 game board, 80 amenity tiles (levels 1-3), 4 apartment boards, 40 starting tiles, plus 5 goal tiles, 5 bonus end-game tiles, and adorable cat and mouse tokens for a premium tactile experience. COMPETE FOR ETERNAL CONTENTMENT: Challenge friends and family to see who can build the happiest space; use tactical planning to secure beds, shelves, and snacks while out-maneuvering your neighbors' designs to win your cat’s approval. PERFECT FOR COZY FAMILY EVENINGS: A lighthearted yet strategic game ideal for winter nights, weekend gatherings, or holiday gifts—this charming experience brings cat owners together for hours of competitive fun and laughter. FOR CAT LOVERS AND STRATEGISTS: An essential addition for animal enthusiasts and tabletop gamers alike; perfect for use in your own living room or apartment to celebrate the unique relationship between cats and their owners. Contents: 1 Game board, 4 Starting tile sets (10 tiles per set), 80 Amenity tiles (28 level-1 tiles, 28 level-2 tiles, 24 level-3 tiles), 5 Goal tiles, First player token, 5 Bonus End Game tiles, 4 two-sided Happiness markers (in 4 colors), 4 two-sided Mouse tokens, Cat token (in 4 colors), 4 Apartment boards (showing 5 tiles in a cross shape)
$29.99
Pirates of the High Teas
Compete against your fellow pirates, strategically deploying to collect the most delicious dishes and teas from across the ship. Send your monkey to sneak food from the pantry, your parrot to smuggle tea directly to the Captain, or use your cannon to blow it all up! When it comes time to serve the Captain, smash dishes together to make the perfect meal that is sure to win the Captain’s treasure.
$44.00$37.40
Forage (Pre-Order)
This item is a pre-order item with an expected release date of 09/19/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. What makes Forage stand out from other roll-and-write games is the way your options and combo opportunities change as you gain more cards! Forage is a unique puzzly roll-and-write game where you select and write on cards in an ever-changing tableau! Players take on the role of foragers exploring the Pacific Northwest wilderness gathering plants, berries, and mushrooms to build up their knowledge and experience, craft recipes, and give gifts of nature’s bounty. Rules are simple: Roll the forage dice and reveal a unique trail tile each round. Choose a combination of dice and carry out one of the actions: exploration, pantry storage, or gift-giving. As you carry out actions, you’ll earn bonuses that allow you to power up or make additional moves to complete your goals! Use your time wisely - there are several journeys you can take to collect knowledge, experience, and prestige. It is easy to learn, but challenging for everyone!
$24.99
Leaders
Leaders: assemble your best team… and capture the throne!In this kingdom where conflicts are settled without war or battle, only strategic duels between champions determine who will claim the throne. Each player builds a team of characters with unique abilities and tries to capture the opposing Leader by maneuvering cleverly across the board. Why Leaders grabs you from the very first game: Unique characters you can combine to create explosive strategies Two ways to win: surround the enemy Leader or reach them with two of your champions A highly tactical game that rewards planning and smart action sequencing A dynamic rhythm, mixing powerful actions with recruiting new heroes Leaders: a sharp, intelligent duel full of twists, perfect for players who prefer winning with their brains rather than an army!
$36.99
Skyward Republic (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. To start your sector of the city, first gain cards through an escalating pile draft system. Then, use those cards to build a sky city tableau of connected cards, airships, and feathered critters. You will race your rivals to win over powerful benefactors as you build the best sector of Skyward Republic. On your turn, will you pick a pile of cards that fits your strategy before others do, or flip and place one of your dealt cards in a pile to stay in expanding draft so as to pick a bigger or better pile later? Players then build cards they can afford to build, each with interconnected scoring abilities, then attempt to claim powerful benefactors to gain victory points and special abilities. A player's 8th building triggers the end of the game, and the player with the highest score wins. Ages 14+2-4 players30-75 minute play time
$34.99$29.74
Terra Mystica: Fan Factions Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Terra Mystica: Fan Factions includes 20 new factions for the game! All of these factions were submitted by fans and vetted to produce a high-quality, “must-have” expansion for the classic game. All of the new factions are completely compatible with the base game, Fire & Ice, and Merchants of the Sea.
$29.95$23.96
Anachrony: Future Imperfect
Future Imperfect is a modular expansion for Anachrony, with three new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions. The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.) With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.) The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players. Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to... In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies. The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.
$30.00$24.00
Keyside
Keyside is a dice-driven worker placement game set on a bustling island of 12 harbours. Players manage 18 workers—keyples—to gather resources, build structures, and develop skills by directing boats or joining other players’ actions. After three rounds, players score points from harbours, buildings, and collected skills. With tactical dice play and dynamic worker interaction, Keyside delivers strategic depth in a vibrant maritime world. Ages 14+1-4 payers90 minute play time
$84.99$72.24
Philharmonix
Players: 1-4 • Playing Time: 60-150 • Age: 14+ Step into the role of a space orchestra manager with Philharmonix, the game that combines music and sci-fi in an out-of-this-world experience! Send your orchestra on missions to perform on different planets, strategically acquire new talented musicians, and train them to reach their full potential. Please the patrons that sponsor these concerts with your performances, and watch out for unexpected challenges along the way!
$89.00$75.65
Robot Quest Arena: Storage Box (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Holds everything from the first two campaigns! Holds up to 16 robots! This storage box includes: 6x plastic dividers4x foam blocks3x plastic trays1x Complete tile reference and expansion pack rules compendium The storage box contains three trays. The bottom tray holds the board, the rule book, plus all your cubes, tiles and cards with or without sleeves. The middle one has room for 16 robot miniatures, so your collection has room to grow! The top one can hold 16 player boards. This box also comes with high quality plastic dividers to help sort your cards and foam blocks to hold your cards and tiles firmly in place.
$49.99$42.49
Everdell: Silverfrost Deluxe Resource Vessels
Suitable for holding your sturdy birch, soft moss, metallic copper, warm fire, smooth acorns, and shiny metal point tokens. Compatible with all editions of Everdell Silverfrost Not a game. Requires Everdell Silverfrost to play. Fits right into the Everdell Silverfrost box. Contents: 6 Deluxe upgraded pieces to hold your Everdell Silverfrost pieces during play.
$45.00
The Witcher: Path of Destiny - Deluxe Edition
The Witcher: Path of Destiny is a competitive 1-5 player tableau-building card game where you become one of the characters taking part in the most iconic stories from the Witcher universe. Take on the role of Geralt, Yennyfer, Ciri, Vesemir or Dandelion and retell the iconic stories from the saga. Use your unique abilities and follow the path of destiny or completely change its course. The actions taken by the group will determine how the story ends - but only one of you will be remember as a hero… COMPETE IN ICONIC WITCHER STORIES: Step into the shoes of legendary characters like Geralt, Yennefer, Ciri, Vesemir, or Dandelion, and retell epic tales from the Witcher universe. TABLEAU-BUILDING STRATEGY: Build your card tableau using unique character abilities and tactical decisions to influence the story’s direction and outcome. GROUP DECISIONS WITH INDIVIDUAL GLORY: The actions of all players shape the story, but only one can be remembered as the true hero at the end of the game. DEEP STRATEGIC GAMEPLAY FOR 1-5 PLAYERS: Designed for 1 to 5 players, the game offers competitive play with high replayability through various story paths. DELUXE EDITION WITH PREMIUM COMPONENTS: This edition features high-quality cards and artwork, perfect for Witcher fans and tabletop game enthusiasts. Contents: 5 Player boards 5 Character standees 5 Solo automa cards 72 Large tale cards 114 Cards 50 Small cards 30 Wooden markers 5 Double-layered player boards 5 Characters miniatures 5 Characters scoring miniatures 10 Base rings 3 Tale tuck-boxes 2 Plastic tray + lid 1 Rulebook 1 Neopren playmat
$99.99$79.99
Loot Dispute
You are townsfolk exploring a dungeon after a group of adventurers has dispatched all of the monsters. Luckily for you, the adventurers left some treasure and equipment behind!Now you just need a way to split it all up... Loot Dispute is a lightweight card game featuring a twist on "I split, you choose" alongside choose-your-own scoring and set collection.An asymmetric grid of cards featuring different types of loot is laid out. The first player splits the grid along any single straight line between cards, claiming one set of loot cards for themselves. Each successive player can choose to further divide any pile in play. If another player has laid claim to the pile you choose to split, that player is "kicked off" that pile of loot and will take another turn. If turn order returns to you without you having been kicked off your loot selection, you keep those cards. Once everyone has collected their loot, and organized it by color, players draft a merchant card, each with different scoring mechanisms. Each merchant is assigned to a color of loot, with their scoring mechanism only counting towards the loot collected in that color. Players move to the next room in the dungeon (represented by a new loot card configuration being laid out) and repeat the process of cleverly splitting loot and looking to draft the most useful merchant. After 5 rooms of loot have been split, players score each color of loot based on the merchant assigned. Most points wins!
$19.99$14.94
Heroes of Land, Air and Sea: Pestilence Expansion
Heroes of Land, Air and Sea: Pestilence expands on the epic tale of Aughmoore's many conflicts. Introduces 2 new Factions: Merfolk and Birdfolk and their new locations: The floating and Sunken Continents. Pestilence also offers new Exploration Tokens, New Spells, and the components for a 7th player. 40 Miniatures and 16 Constructs. Contents: 2 Capital City Boards, 40 Miniatures, 6 Hero Cards, 16 punchboard Constructs, 6 Wooden Faction Tokens, 1 Floating Continent Board, 4 large Plastic Stilts, 1 Sunken Continent Screen, 7 Tactic Cards, 20 Spell Cards, 24 Exploration Tokens, 3 Plastic Stands, 3 Wooden Resource Tokens, 1 Quick Reference Sheet, 1 Construct Assembly Guide, 1 Rulebook.
$50.00
Capitalia: Spontaneous Kingdom
Once upon a time, passionate Fire, hardworking Earth, wise Water, and wayward Air spontaneously decided to build a kingdom. The Spontaneous Kingdom. However, the elements are very competitive—each wants to build the wealthiest part of the Kingdom. Join them in the battle for riches and influence! Capitalia: Spontaneous Kingdom is a competitive family board game where each player takes on a role of one of the elements. The goal of the game is to be the first to earn 100 million.There are 4 actions players will perform on their turns: move, visit, sell a building (optional), and discard (or build).To move around the board, players will roll the dice and move their meeple the corresponding number of track spaces. When the movement is complete, a player must visit all the adjacent buildings around the hex where they stopped. To visit a building means applying the effect written on the building’s tile. When visiting Town Square, players trigger various events; be it a good or a bad event, players cannot refuse to apply it. There is also a Magic Tower that can help players with magic effects throughout the game. After performing the visit action, players may sell a building if they wish to and gain as many millions as stated in the current building’s price. Finally, players must choose between discarding a building from the market and getting the corresponding resources or constructing a building available in the market and spending resources for it.To invent the best winning strategy, players must constantly analyze the situation on the board and decide when it’s time to buy and sell buildings. The game ends immediately when one of the players reaches 100 million in their supply.It's time to become the most influential of the elements and the new ruler of the Spontaneous Kingdom!
$35.00$29.75
Necromansters Customizable Card Game Core Set
Why, hello there. Welcome to our exciting world of ghost, ghouls, and grisly graveyard duels! In this card game, you and a group of up to 3 friends will be battling it out under the light of the blood moon. Not with your own hands of course, that would be silly. You’ll be collecting and summoning undead friends to do the fisticuffs for you, obviously! Choose your team of necromancers! Construct a morgue deck of your favorite spirits, meat, and bones! Bring your strongest Mansters into battle! But most importantly, have fun … or else. MWAHAHAHA! This Core set contains:– 4 Ready to Play Team Decks (37 cards each)– 4 Quick Reference cards– 1 Rule Book– 40 Life Tokens– 4 Active Slab Tokens
$39.99$33.99
Coral Castle
Build a magical mermaid garden under the sea in this card drafting game. Each round you will draft cards, craft combos, and race other players up the wealth, beauty, and rarity tracks. You'll be able to keep cards each round for bigger, better combos. After 3 rounds, see see who is furthest on each track and gain fame. The most famous mergarden wins! There's also a "pearl economy" you must manage throughout the game. You'll need to collect enough pearls to pull off your big combos! Easier to learn than 7 Wonders and more depth than Sushi Go, Coral Castle is great for hardcore gamers, casual gamers, gamer families, and anyone that wants more mermaids in their life!
$50.00$38.94
Frozen Frontier
By the 22nd century, Earth’s population has reached 14 billion. Escalating crises have left mankind hopeless and desperate on a resource-starved home world. After multiple failed attempts at planetary colonization, the United Civilizations launched the Argo expedition through newly discovered wormholes at the edge of the solar system. They arrive on Janus, the two-faced planet, with hellish Helium-3 solar winds on one side, frozen seas of methane gas on the other. Humankind has no choice but to settle on the frozen frontier in search of vital resources. Hope has been found, but space is cold and unforgiving. Frozen Frontier is a highly strategic Eurogame for experienced players about the cosmic future of humanity. Ages 12+1-4 players120-180 minute play time Contents:6 City Tiles4 Space Route Tokens1 Support Board1 Development Board60 Project Cards30 Research Cards16 Subsidy Cards40 Shipment Contract Cards12 Unfulfilled Shipment Penalty Tokens6 Corporation Boards4 Player Boards12 Slot Locked Tokens4 Storage Pads4 Double-side reference Boards1 Score Pad80 Colonist Meeples140 “1” Cubit Cubes20 “5” Cubit Cubes120 VP Tokens8 Player Markers48 AI Tokens24 Large Building Miniatures48 Small Building Miniatures4 Carrier Miniatures1 Active Player Token1 Round Token1 Rulebook
$99.99$74.92
Crimson Company (Collectors Edition)
In Crimson Company, two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are "on offer". You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card.
$39.99$33.99
Vendel to Viking
Vendel to Viking transports you to a time of upheaval and opportunity, as the mighty Roman Empire has fallen, and Europe’s future is being forged. Set in the Vendel Era (550790 CE), the precursor to the Viking Age, you’ll lead a powerful family striving for dominance. Develop your influence, expand your reach, and prepare for the dawn of the Viking Age in this strategic game for 1-6 players.
$85.00$51.85
Machines To The Sky
The end of the world is near. Governments, scientists, corporations, and other world leaders hastily attempt to build an Ark on which humanity can endure the death of the Earth, migrating out into space. In Machines To The Sky, players manage production engines involving technology, materials, and personnel to contribute to the construction of the Ark Project and preserve the future of the human race! By bidding on critical technologies, you must build and move projects to optimize your resource production, scoring in either your personal projects or your contributions to the Ark. In the end, your goal is to manage the development of groundbreaking technologies so that you can earn the most space on the Ark and carry your name into the stars, the dying Earth fading behind you.
$44.00$39.94
Castle Up - Feast & Fury
Castle Up is a competitive card game for 2-4 players where you build and expand your own city in the Middle Ages. Combining strategy with deck and tableau building, every decision matters as you grow your city. Unique mechanics, like cards flipping when damaged, add tactical depth. Resource management and strategic choices are key to victory. The Feasts & Fury expansion adds 13 new cards, introducing fresh abilities, greater replayability, and enhanced strategy while working within the same core mechanics of the base game.
$9.99$9.96
Robotech: Cyclone Run
The Invid have invaded Earth and are now in control! Race to Reflex Point, investigate locations, and kill any Invid in your way. Cyclone Run is a small area, fast playing, competitive dice-based game. The game takes min or less to learn and can be played almost anywhere. Use your favorite Robotech heroes to help you destroy the Invid Threat. Robotech: Cyclone Run, a competitive dice and card game where players roll dive to draft different Robotech heroes, moving Cyclones across the 3 x 3 tile board, scoring points along the way! Robotech: Cyclone Run is a small area, competitive-diced based game, and sequel to Robotech: Ace Pilot.
$24.99$19.92
Medieval Academy (Second Edition)
"Welcome, young Students, to Medieval Academy, our Chivalry School. For the next six months, we will train you. You willhave to excel at the jousts and the tournaments, you will have to perfect your studies in the codices of our library, and even go on perilous quests in the service of our fair king. During these sessions, you will gain or lose points, and, at the end of the semester, the Student who earned the most points will be knighted by King Arthur himself!" Here comes the new edition of Medieval Academy, all fresh and revamped! Medieval Academy is a fast, dynamic family game. It is a simple card game with very intuitive rules : when you play a red 3 card, you move 3 spaces on the red track.The core of the game is the drafting of the cards between the players. Choices have to be made at each turn. The gameplay is fluid, as everyone plays at the same time, and it is very interactive. The depth of the gameplay comes from thoughtful timing andrisk taking in each round versus long term planning for the whole game. The back of the board offers another version, more strategic and challenging for experienced players. There is also a solo mode offering different levels of difficulty. It is a game in which players will moan and grump about fate, the other players and the world in general. :)
$39.99$33.99
Crayne: Fractured Empire
Crayne: Fractured Empire is an epic, strategic, high-fantasy deck-building card game for 1-6 players, set in the world of Crayne. The game has over 100 unique high-quality illustrations and 225 cards in the base set! In Crayne: Fractured Empire, the construction of a strong deck during gameplay is the main focus of the game. The cards provide a type of in game currency called revenue which allows players to purchase more/better cards to add to their decks which they can eventually use to overpower their opponents with relentless attacks. The game also utilities some same-time play rules, indirect combat and discard discount system, and has much depth and strategy. Crayne: Fractured Empire features eight unique factions that the players (called Lords) can recruit to aid them in conquering the other Lords. Each faction has its own strengths and unique talents. In addition each game is played with randomized factions, which leads to many different combinations of play-styles. Lords will
$44.00$37.40
ImmunoWars STD Booster Pack
The "ImmunoWars" STD booster pack is a NSFW expansion that requires the base game to play. This expansion introduces 32 STD-related playing cards featuring ailments like chlamydia, herpes, along with items such as chastity belts and hangovers, adding a spicy twist to the gameplay as well as new pathogens to learn about. It's designed to appeal to students and gamers looking to add a humorous, adult-themed dimension to their game nights, making "ImmunoWars" even more engaging for those who enjoy a bit of risqué fun. Perfect for those who want to explore the infectious world of STDs in a lighthearted and educational way, this booster pack enhances the strategic depth and enjoyment of the original game.
$19.95$15.10
Amazing Jungle Run
Amazing Jungle Run provides fun, immersive gameplay that rewards clever planning. Tactics and strategy work hand in hand as you choose how to build your resources and use them effectively. Each turn, players get to choose between “actions” of gaining resource or peril cards, or peeking at the bottom of one of the “Jungle decks.” Then, a player collects all like “commons” from the Jungle decks (and the bonuses those cards might have) or roll the dice for “point” cards or POWER cards. Cards can work together in unique ways. For example, near the end of the game, you have learned a 2-point card is at the bottom of a particular deck, and it’s all you need to win. You don’t have a “bottom feeder” card, but you do have 2 “hideways” and one “transport”. You hideaway two main deck cards (bringing your 2-pointer closer to the top), followed by transporting the next card to another deck. Voila, you’re ready to roll for the 2-pointer and the win. You also have a couple “dice changer” cards you’ve been holding on to, so you feel pretty good about the outcome! “Amazing Jungle Run” can be played SOLO in addition to 2,3, and 4 Players.
$24.00$20.40
City of the Living
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader! ••• You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it? Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points. The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers energy and ecology that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 is set up during the playing area. On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile: Energy for a positive value, earn money; for a negative value, lose money or increase your pollution Ecology remove or add discs to your pollution track Capital earn money for each capital symbol on the tiles you own Research advance one research marker one space for each research symbol on tiles you own Prosperity score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are: Take money. Remove one pollution marker. Move forward one space on one research track. Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50. Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution. When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
$49.95$44.95
Way Too Many Gray Cats
Expansion of Way To Many Cats! The expansion adds in a new type of cat, Gray! It also adds new dual toy tokens. It includes 70 cards and 18 tokens! Gray cats provide a new type of scoring that will certainly mix up game play! All gray cats score based on having lots of the same type of cat around them. They're not as straightforward as the other cats, so it'll take some effort to make them super happy.
$12.99$9.42
Mage Wars: Arena Westlock Playmat
A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
$39.99$33.66
Maps Of Misterra
In Maps of Misterra, you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points. To set up, place a central board representing the island on the table, and give each player a personal map they will use to transcribe their discoveries. Each turn, players choose two actions among these: Move their explorer pawn on the central board. Discover new terrains close to your explorer pawn, choosing from four randomly drawn tiles. Claim control of areas. A type of terrain on the central island must be explored twice before being validated. Thus, the unvalidated terrain types can change — "You thought you saw grass? You were mistaken." — and then your personal map will no longer match the central board. You have to find the ideal balance between your personal objectives, and a correct cartography of the island.
$34.99$26.42
Studies in Sorcery: Divination
This is an expansion for Studies in Sorcery. You need the base game to play the expansion. Have you mastered Alchemy, Sorcery, and Reanimation? Think you have it all? Ha! You've only scratched the surface of the arcane powers our universe has to offer. You have yet to explore the vast expanses of the human mind. Your understanding is limited to the here and now, where the ability to prophesy future timelines will show you how truly insignificant your power is. The school of Divination is an additional set of 24 project cards and tokens that can be mixed in with the projects provided by the base game. Mechanically this area of study some major themes: Place watchful eye tokens (a new component) to prophesy your opponent's actions and be rewarded for successful predictions. Manipulate perception, placing extra credit tokens and turning demerits into a positive. Increased knowledge of hidden information, which you can use against your opponents. Be rewarded for surrendering yourself to fate and pushing your luck. While the base game stands well on its own we recommend you pick up the Divination expansion if you're looking for advanced strategies, more player interaction, and more variety on your educational journeys.
$12.00$10.20
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