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Board Games | Strategy Games

860 products


  • Gamers Guild AZ Hans im Gluck Planet B Asmodee

    Planet B

    In Planet B, you play as a corrupt governor. You‘ll make shady deals with conglomerates to advance your own interests. Build your city and let the populace work for you, rise up in a political party, or control the headlines. Of course, everything has its price. By the time you‘re competing to become President, you‘ll want to make sure the voters are on your side. At the end, though, only one thing matters: who‘s managed to line their own pockets the best Contains: 244 wooden pieces, 160 banknotes, 120 cards, 63 tiles, 4 boards, 1 faction track, 1 game board, 1 bag, 1 rules

    $89.99$58.18

  • Gamers Guild AZ PVP Geeks Skytear: Unforgotten Expansion Asmodee

    Skytear: Unforgotten Expansion

    With enemies on all sides, Kaeno and Xotlan are on the edge of defeat. Gathered from the darkest corners of Olan Taa, new heroes rise to aid them.The Doomies, a Lost Legion of Kaeno, explode from an abandoned temple, ready to fight fire with fire.Kohai, the Barbed Hunter, has come from a distant island to honor an old oath, as he tries to keep the monster inside away. Contents 2 Heroes 2 Minions 2 Hero Cards 33 Power Cards 2 Tokens Plastic Insert

    $35.00$22.63

  • Gamers Guild AZ Capstone Games Savannah Park PHD

    Savannah Park

    In Savannah Park, you each run your own wildlife park, and your goal is to group animals with their own kind — but everyone takes turns deciding what to move, so you might not be able to shuffle animals into the right spaces. Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game, and six tree spaces and four grass spaces are unoccupied at the start of play. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round. First, tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1, 2, or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally, score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains, the more points you score, e.g. a herd of five rhinos and three watering holes is worth (5x3) 15 points. The player with the most points wins. Savannah Park includes a solo mode, a set-up variant that allows you to place the bush fires and trees where you wish, and a scoring variant that rewards you for bumping a lion out of the animals' way.

    $29.95

  • Gamers Guild AZ Portal Games Gutenberg GTS

    Gutenberg

    Gutenberg is a mid-weight strategy game taking place in Europe in the 15th century. Each player takes the role of the printing pioneer trying to build their wealth and fame by developing their production capacity and gaining the support of patrons. Through bidding for specific actions the players develop their printing workshops, acquire new fonts, inks and decorations. The unique system of rotating gears allows players to combine bonuses and earn large amounts of points. The game lasts six rounds and the player with the most points at the end wins.

    $70.00$45.26

  • Gamers Guild AZ Board & Dice Founders of Teotihuacan GTS

    Founders of Teotihuacan

    In Founders of Teotihuacan, 1 to 4 players compete to create the best-designed city of Teotihuacan. Over the course of three or four rounds, players place their disks on action spaces, forming towers of varying strength, and perform actions that allow them to build temples, buildings, and the pyramid central to their vision of Teotihuacan. Once the eclipse comes, all designs are assessed—and the player who scores the most points wins

    $33.55

  • Gamers Guild AZ Eagle-Gryphon Games Vinhos Deluxe: Tasting Room Expansion Pack Eagle Gryphon

    Vinhos Deluxe: Tasting Room Expansion Pack

    Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 min or less per player to play. Includes: Bottles (4) Porto Bottles (6) Wine Rack (1) Tourist Meeples (12) Wineries Meeples (19)

    $14.99$11.42

  • Gamers Guild AZ Eagle-Gryphon Games Vinhos Deluxe: Islands Expansion Pack Eagle Gryphon

    Vinhos Deluxe: Islands Expansion Pack

    Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 min or less per player to play. Includes: Madeira Expansion (small board; 4 tiles and 4 meeples) Acores Expansion (small board; 4 tiles; 4 larger vineyard tiles; 4 meeple barrels)

    $14.99$11.42

  • Gamers Guild AZ Ludonova Cosmogenesis Asmodee

    Cosmogenesis

    In Cosmogenesis you get the chance to create your very own star system. It will be your job to collide objects to create terrestrial planets, gas giants and stelllites. You will need to use comets to deliver the necessary material to provide a favourable environment for life on your terrestrial planets; just llike what happened billions of years ago with Earth in our Solar System. Or you could crash comets against gas giants to create a spectacular system of rings, similar to those of Saturn. Where will life develop in your system? Will it be on a homely little planet, like Earth? Or will it be on a moon whose skies are dominated by the majestic gas giant which it orbits?

    $38.92

  • Gamers Guild AZ Rebel Studio The Happiest Cat In The World (Pre-Order) Asmodee

    The Happiest Cat In The World (Pre-Order)

    This item is a pre-order item with an expected release date of 08/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Transport yourself to the mind of a whimsical feline! As cat owners, your mission is to transform your apartment into the ultimate feline paradise. Place amenities such as beds, shelves, toy mice, and bowls of snacks in your apartment to fulfill your cat’s dreams of a luxurious life. Compete with others to create the coziest, happiest space for your cat and win their eternal contentment– or at least their grudging approval. After all, your cat has dreams! Enjoy making your cat the happiest on Earth – or at least happier than the neighbor’s. TRANSFORM YOUR APARTMENT INTO A CAT PARADISE: Step into a whimsical world where your mission is to design the ultimate feline sanctuary, fulfilling your cat's dreams by strategically placing amenities to create a luxurious and cozy home. MASSIVE TILE-PLACEMENT SET: Includes 1 game board, 80 amenity tiles (levels 1-3), 4 apartment boards, 40 starting tiles, plus 5 goal tiles, 5 bonus end-game tiles, and adorable cat and mouse tokens for a premium tactile experience. COMPETE FOR ETERNAL CONTENTMENT: Challenge friends and family to see who can build the happiest space; use tactical planning to secure beds, shelves, and snacks while out-maneuvering your neighbors' designs to win your cat’s approval. PERFECT FOR COZY FAMILY EVENINGS: A lighthearted yet strategic game ideal for winter nights, weekend gatherings, or holiday gifts—this charming experience brings cat owners together for hours of competitive fun and laughter. FOR CAT LOVERS AND STRATEGISTS: An essential addition for animal enthusiasts and tabletop gamers alike; perfect for use in your own living room or apartment to celebrate the unique relationship between cats and their owners. Contents: 1 Game board, 4 Starting tile sets (10 tiles per set), 80 Amenity tiles (28 level-1 tiles, 28 level-2 tiles, 24 level-3 tiles), 5 Goal tiles, First player token, 5 Bonus End Game tiles, 4 two-sided Happiness markers (in 4 colors), 4 two-sided Mouse tokens, Cat token (in 4 colors), 4 Apartment boards (showing 5 tiles in a cross shape)

    $29.99

  • Gamers Guild AZ Allplay Pirates of the High Teas (Pre-Order) Allplay

    Pirates of the High Teas

    Compete against your fellow pirates, strategically deploying to collect the most delicious dishes and teas from across the ship. Send your monkey to sneak food from the pantry, your parrot to smuggle tea directly to the Captain, or use your cannon to blow it all up! When it comes time to serve the Captain, smash dishes together to make the perfect meal that is sure to win the Captain’s treasure.

    $44.00$37.40

  • Gamers Guild AZ Good Games Publishing Skyward Republic (Pre-Order) ACD Distribution

    Skyward Republic (Pre-Order)

    This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. To start your sector of the city, first gain cards through an escalating pile draft system. Then, use those cards to build a sky city tableau of connected cards, airships, and feathered critters. You will race your rivals to win over powerful benefactors as you build the best sector of Skyward Republic. On your turn, will you pick a pile of cards that fits your strategy before others do, or flip and place one of your dealt cards in a pile to stay in expanding draft so as to pick a bigger or better pile later? Players then build cards they can afford to build, each with interconnected scoring abilities, then attempt to claim powerful benefactors to gain victory points and special abilities. A player's 8th building triggers the end of the game, and the player with the highest score wins. Ages 14+2-4 players30-75 minute play time

    $34.99$29.74

  • Gamers Guild AZ Mindclash Games LLC Anachrony: Future Imperfect (Pre-Order) AGD

    Anachrony: Future Imperfect

    Future Imperfect is a modular expansion for Anachrony, with three new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions. The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.) With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.) The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players. Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to... In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies. The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

    $30.00$24.00

  • Gamers Guild AZ Archona Games Philharmonix (Pre-Order) Quartermaster Direct

    Philharmonix

    Players: 1-4 • Playing Time: 60-150 • Age: 14+ Step into the role of a space orchestra manager with Philharmonix, the game that combines music and sci-fi in an out-of-this-world experience! Send your orchestra on missions to perform on different planets, strategically acquire new talented musicians, and train them to reach their full potential. Please the patrons that sponsor these concerts with your performances, and watch out for unexpected challenges along the way!

    $89.00$75.65

  • Gamers Guild AZ DRANDA GAMES Mutagen: Card Sleeves (Pre-Order) ACD Distribution

    Mutagen: Card Sleeves (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 100 microns thick, perfectly sized, and the correct quantity (plus a few spares) - these card sleeves are perfect if you want to add another layer of quality to Mutagen.

    $12.00$10.20

  • Gamers Guild AZ Tabletop Tycoon Everdell: Silverfrost Deluxe Resource Vessels (Pre-Order) Asmodee

    Everdell: Silverfrost Deluxe Resource Vessels

      Suitable for holding your sturdy birch, soft moss, metallic copper, warm fire, smooth acorns, and shiny metal point tokens. Compatible with all editions of Everdell Silverfrost Not a game. Requires Everdell Silverfrost to play. Fits right into the Everdell Silverfrost box. Contents: 6 Deluxe upgraded pieces to hold your Everdell Silverfrost pieces during play.

    $45.00

  • Gamers Guild AZ Gold Seal Games Loot Dispute (Pre-Order) Quartermaster Direct

    Loot Dispute

    You are townsfolk exploring  a dungeon after a group of adventurers has dispatched all of the monsters. Luckily for you, the adventurers left some treasure and equipment behind!Now you just need a way to split it all up... Loot Dispute is a lightweight card game featuring a twist on "I split, you choose" alongside choose-your-own scoring and set collection.An asymmetric grid of cards featuring different types of loot is laid out. The first player splits the grid along any single straight line between cards, claiming one set of loot cards for themselves. Each successive player can choose to further divide any pile in play. If another player has laid claim to the pile you choose to split, that player is "kicked off" that pile of loot and will take another turn. If turn order returns to you without you having been kicked off your loot selection, you keep those cards. Once everyone has collected their loot, and organized it by color, players draft a merchant card, each with different scoring mechanisms. Each merchant is assigned to a color of loot, with their scoring mechanism only counting towards the loot collected in that color. Players move to the next room in the dungeon (represented by a new loot card configuration being laid out) and repeat the process of cleverly splitting loot and looking to draft the most useful merchant. After 5 rooms of loot have been split, players score each color of loot based on the merchant assigned. Most points wins!

    $19.99$14.94

  • Gamers Guild AZ Cosmodrome Games Capitalia: Spontaneous Kingdom (Pre-Order) Quartermaster Direct

    Capitalia: Spontaneous Kingdom

    Once upon a time, passionate Fire, hardworking Earth, wise Water, and wayward Air spontaneously decided to build a kingdom. The Spontaneous Kingdom. However, the elements are very competitive—each wants to build the wealthiest part of the Kingdom. Join them in the battle for riches and influence! Capitalia: Spontaneous Kingdom is a competitive family board game where each player takes on a role of one of the elements. The goal of the game is to be the first to earn 100 million.There are 4 actions players will perform on their turns: move, visit, sell a building (optional), and discard (or build).To move around the board, players will roll the dice and move their meeple the corresponding number of track spaces. When the movement is complete, a player must visit all the adjacent buildings around the hex where they stopped. To visit a building means applying the effect written on the building’s tile. When visiting Town Square, players trigger various events; be it a good or a bad event, players cannot refuse to apply it. There is also a Magic Tower that can help players with magic effects throughout the game. After performing the visit action, players may sell a building if they wish to and gain as many millions as stated in the current building’s price. Finally, players must choose between discarding a building from the market and getting the corresponding resources or constructing a building available in the market and spending resources for it.To invent the best winning strategy, players must constantly analyze the situation on the board and decide when it’s time to buy and sell buildings. The game ends immediately when one of the players reaches 100 million in their supply.It's time to become the most influential of the elements and the new ruler of the Spontaneous Kingdom!

    $35.00$29.75

  • Gamers Guild AZ SpeedRobo Games Necromansters Customizable Card Game Core Set (Pre-Order) Quartermaster Direct

    Necromansters Customizable Card Game Core Set

    Why, hello there. Welcome to our exciting world of ghost, ghouls, and grisly graveyard duels! In this card game, you and a group of up to 3 friends will be battling it out under the light of the blood moon. Not with your own hands of course, that would be silly. You’ll be collecting and summoning undead friends to do the fisticuffs for you, obviously! Choose your team of necromancers! Construct a morgue deck of your favorite spirits, meat, and bones! Bring your strongest Mansters into battle! But most importantly, have fun … or else. MWAHAHAHA! This Core set contains:– 4 Ready to Play Team Decks (37 cards each)– 4 Quick Reference cards– 1 Rule Book– 40 Life Tokens– 4 Active Slab Tokens

    $39.99$33.99

  • Gamers Guild AZ Arcane Wonders Frozen Frontier (Pre-Order) ACD Distribution

    Frozen Frontier

      By the 22nd century, Earth’s population has reached 14 billion. Escalating crises have left mankind hopeless and desperate on a resource-starved home world. After multiple failed attempts at planetary colonization, the United Civilizations launched the Argo expedition through newly discovered wormholes at the edge of the solar system. They arrive on Janus, the two-faced planet, with hellish Helium-3 solar winds on one side, frozen seas of methane gas on the other. Humankind has no choice but to settle on the frozen frontier in search of vital resources. Hope has been found, but space is cold and unforgiving. Frozen Frontier is a highly strategic Eurogame for experienced players about the cosmic future of humanity. Ages 12+1-4 players120-180 minute play time Contents:6 City Tiles4 Space Route Tokens1 Support Board1 Development Board60 Project Cards30 Research Cards16 Subsidy Cards40 Shipment Contract Cards12 Unfulfilled Shipment Penalty Tokens6 Corporation Boards4 Player Boards12 Slot Locked Tokens4 Storage Pads4 Double-side reference Boards1 Score Pad80 Colonist Meeples140 “1” Cubit Cubes20 “5” Cubit Cubes120 VP Tokens8 Player Markers48 AI Tokens24 Large Building Miniatures48 Small Building Miniatures4 Carrier Miniatures1 Active Player Token1 Round Token1 Rulebook

    $99.99$74.92

  • Gamers Guild AZ Crimson Company Crimson Company (Collectors Edition) Bridge Distribution

    Crimson Company (Collectors Edition)

    In Crimson Company, two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are "on offer". You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card.

    $39.99$33.99

  • Gamers Guild AZ The Moongrel Machines To The Sky (Pre-Order) GTS

    Machines To The Sky

    The end of the world is near. Governments, scientists, corporations, and other world leaders hastily attempt to build an Ark on which humanity can endure the death of the Earth, migrating out into space. In Machines To The Sky, players manage production engines involving technology, materials, and personnel to contribute to the construction of the Ark Project and preserve the future of the human race! By bidding on critical technologies, you must build and move projects to optimize your resource production, scoring in either your personal projects or your contributions to the Ark. In the end, your goal is to manage the development of groundbreaking technologies so that you can earn the most space on the Ark and carry your name into the stars, the dying Earth fading behind you.

    $44.00$39.94

  • Gamers Guild AZ AEG Meeples and Monsters KS Reward Alderac Entertainment Group

    Meeples and Monsters KS Reward

    The Hero Pledge: Game and Upgrades! Reward from the Meeples & Monsters Kickstarter   Includes: Meeples & Monsters Upgraded painted meeples 4 Towers / Solo Expansion

    $69.00

  • Gamers Guild AZ Wolley Games Castle Up - Feast & Fury (Pre-Order) Quartermaster Direct

    Castle Up - Feast & Fury

    Castle Up is a competitive card game for 2-4 players where you build and expand your own city in the Middle Ages. Combining strategy with deck and tableau building, every decision matters as you grow your city. Unique mechanics, like cards flipping when damaged, add tactical depth. Resource management and strategic choices are key to victory. The Feasts & Fury expansion adds 13 new cards, introducing fresh abilities, greater replayability, and enhanced strategy while working within the same core mechanics of the base game.

    $9.99$9.96

  • Gamers Guild AZ Strange Machine Games Robotech: Cyclone Run (Pre-Order) AGD

    Robotech: Cyclone Run

    The Invid have invaded Earth and are now in control! Race to Reflex Point, investigate locations, and kill any Invid in your way. Cyclone Run is a small area, fast playing, competitive dice-based game. The game takes min or less to learn and can be played almost anywhere. Use your favorite Robotech heroes to help you destroy the Invid Threat. Robotech: Cyclone Run, a competitive dice and card game where players roll dive to draft different Robotech heroes, moving Cyclones across the 3 x 3 tile board, scoring points along the way! Robotech: Cyclone Run is a small area, competitive-diced based game, and sequel to Robotech: Ace Pilot.

    $24.99$19.92

  • Gamers Guild AZ Capstone Games Stephens (Pre-Order) Capstone Games

    Stephens

      After a massive earthquake in 1755 that tore down Lisbon and most of Portugal’s southern coast, it was necessary to rebuild an entire nation. The demand for window glass increased so much that William Stephens, a British businessman, saw the opportunity to expand his business in Portugal by investing in the glass industry. Utilizing his commercial skills and civic education, Stephens was able to nurture an unprecedented industry that provided medical care, education, and culture for the workers and their families. In Stephens, players compete amongst one another in the role of master glassmakers working at the now-famous Stephens Factory to become the most prestigious figure in town…after Stephens, of course. Through clever and cunning planning, all players will develop their works, invest in new businesses, and promote the creation of jobs. Through a unique action-selection mechanism, on their turn players choose from a variety of options, either by activating the Stephens factory or by activating one of their personal investments. The game ends when the Napoleonic forces arrive in town, at which time the player with the most prestige wins. Each turn you will choose a single action to perform a variety of options using a distinct action selection mechanism; you either: Take a single glassware from a factory on the game board and perform the corresponding action — OR — Take a single disk from your player board to assign a worker to a new profession and unlock a permanent ability for yourself. Includes a Solo mode that features 6 Scenarios and 5 unique Opponents to test your mettle.  

    $60.00$48.00

  • Gamers Guild AZ BuddyPal Games Amazing Jungle Run BuddyPal Games

    Amazing Jungle Run

    Amazing Jungle Run provides fun, immersive gameplay that rewards clever planning. Tactics and strategy work hand in hand as you choose how to build your resources and use them effectively. Each turn, players get to choose between “actions” of gaining resource or peril cards, or peeking at the bottom of one of the “Jungle decks.”  Then, a player collects all like “commons” from the Jungle decks (and the bonuses those cards might have) or roll the dice for “point” cards or POWER cards. Cards can work together in unique ways.  For example, near the end of the game, you have learned a 2-point card is at the bottom of a particular deck, and it’s all you need to win.  You don’t have a “bottom feeder” card, but you do have 2 “hideways” and one “transport”.  You hideaway two main deck cards (bringing your 2-pointer closer to the top), followed by transporting the next card to another deck.  Voila, you’re ready to roll for the 2-pointer and the win. You also have a couple “dice changer” cards you’ve been holding on to, so you feel pretty good about the outcome!   “Amazing Jungle Run” can be played SOLO in addition to 2,3, and 4 Players.

    $24.00$20.40

  • Gamers Guild AZ Draco Ideas Nexum Galaxy: Asteroids Expansion (Pre-Order) GTS

    Nexum Galaxy: Asteroids Expansion

      Expansion "Asteroids" that compliments the base game "Nexum Galaxy". With this expansion, Nexum Galaxy becomes completely a 4X game (eXplore, eXpand, eXploit and eXterminate). It also introduces asymmetry in the factions, technology, new resources, more ships... Increases replayability by adding new Systems to those included in the base game, as well as Event and AI cards. Special Multibattle mode. Play several games simultaneously, by sides transferring ships and resources between tables, through Wormholes. Special Campaign mode, Navigate and fight for the different Sectors, orienting yourself with the map and atlas of the Galaxy. Special Tournament mode. Join several base+expansion games and organize with your friends, or in your association, or in the classroom, quick tournaments of up to 4 tables of 4 players playing simultaneously by sides.

    $29.00$20.92

  • Gamers Guild AZ City of the Living (Pre-Order) Gamers Guild AZ

    City of the Living

      The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader! ••• You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it? Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points. The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers energy and ecology that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 is set up during the playing area. On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile: Energy for a positive value, earn money; for a negative value, lose money or increase your pollution Ecology remove or add discs to your pollution track Capital earn money for each capital symbol on the tiles you own Research advance one research marker one space for each research symbol on tiles you own Prosperity score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are: Take money. Remove one pollution marker. Move forward one space on one research track. Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50. Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution. When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!

    $49.95$44.95

  • Gamers Guild AZ Maps Of Misterra (Pre-Order) Gamers Guild AZ

    Maps Of Misterra

    In Maps of Misterra, you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points. To set up, place a central board representing the island on the table, and give each player a personal map they will use to transcribe their discoveries. Each turn, players choose two actions among these: Move their explorer pawn on the central board. Discover new terrains close to your explorer pawn, choosing from four randomly drawn tiles. Claim control of areas. A type of terrain on the central island must be explored twice before being validated. Thus, the unvalidated terrain types can change — "You thought you saw grass? You were mistaken." — and then your personal map will no longer match the central board. You have to find the ideal balance between your personal objectives, and a correct cartography of the island.

    $34.99$26.42

  • Gamers Guild AZ Weird Giraffe Games Studies in Sorcery: Divination GTS

    Studies in Sorcery: Divination

    This is an expansion for Studies in Sorcery. You need the base game to play the expansion. Have you mastered Alchemy, Sorcery, and Reanimation? Think you have it all? Ha! You've only scratched the surface of the arcane powers our universe has to offer. You have yet to explore the vast expanses of the human mind. Your understanding is limited to the here and now, where the ability to prophesy future timelines will show you how truly insignificant your power is. The school of Divination is an additional set of 24 project cards and tokens that can be mixed in with the projects provided by the base game. Mechanically this area of study some major themes: Place watchful eye tokens (a new component) to prophesy your opponent's actions and be rewarded for successful predictions. Manipulate perception, placing extra credit tokens and turning demerits into a positive. Increased knowledge of hidden information, which you can use against your opponents. Be rewarded for surrendering yourself to fate and pushing your luck. While the base game stands well on its own we recommend you pick up the Divination expansion if you're looking for advanced strategies, more player interaction, and more variety on your educational journeys.

    $12.00$10.20

  • Gamers Guild AZ Phalanx Games Total Domination GTS

    Total Domination

    You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 min or less! Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists all on a gorgeous double-sided game board. Featuring easy to learn and quick to play innovative blend of mechanics asymmetrical and highly thematic 

    $45.00$33.85

  • Gamers Guild AZ Jolly Thinkers Aquanauts: Discover the Deep Bridge Distribution

    Aquanauts: Discover the Deep

    Aquanauts is a competitive worker-placement game for 2-4 players. Compete against your fellow scientists to complete as many scientific projects as possible, build new facilities, and further explore the depths. Working together can be beneficial, but at the end of the game, there can be only one winner!

    $50.00$36.60

  • Gamers Guild AZ Capstone Games Imperial Steam Capstone Games

    Imperial Steam

    The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters. Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!

    $69.95$55.96

  • Gamers Guild AZ Flatout Games, Alderac Entertainment Group, Choo Choo Games, White Goblin Games Pyramido GTS

    Pyramido

    The great Pharaoh Mino has passed, and rule passes to his eldest son: Pharoah Mido. Displeased with the plain appearance of the pyramid in which his father was buried, Mido turns his attention to his own legacy. He wishes for his own resting place to better reflect his majesty and has decreed that 2-4 architects build pyramids encrusted with jewels: a pyramido. The architect who builds the most impressive pyramido will be appointed Vizier and enjoy wealth and power beyond imagination. Pyramido is a tile-placement game in which each stage of the pyramid creates connections between them. Players take turns choosing from the available dominoes to create their pyramid. To maximize their points, players must match the jewel icons on the dominoes and place their markers of the same colors to activate the scoring areas. Each choice of domino and its positioning has a significant impact since the previous stages influence the score throughout the game

    $34.99$26.42

  • Gamers Guild AZ Capstone Games La Famiglia: The Great Mafia War Capstone Games

    La Famiglia: The Great Mafia War

    In the 1980s, a merciless battle raged in Sicily that would later go down in history as “The Great Mafia War.” Different mob families fought with and against each other for supremacy in southern Italy. In La Famiglia: The Great Mafia War, you play against each other in teams (2 vs. 2) to take control of Sicily. Siz different mafia families, each with special abilities, are at your disposal. The Game Rounds are divided into 2 Phases: In the Planning phase, you develop your abilities and bring fighters as well as secret orders to the game board. In the Combat phase, these orders are revealed and executed. Here, you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative, making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily. La Famiglia is an extraordinary team game that provides lasting excitement through asymmetric abilities and a variable game set-up.

    $89.95$76.46

  • Gamers Guild AZ Mercurial (Pre-Order) Gamers Guild AZ

    Mercurial

     After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is an card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travellers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting.

    $49.99$32.33

  • Gamers Guild AZ Feuerland Magnastorm Capstone Games

    Magnastorm

    When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm, they discovered not only evidence of abundant natural resources, but also the remains of a long-lost civilization. At the bidding of the magistracy, scout vehicles are lowered to the barren surface to search for suitable mining areas. The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives, taking control of one or more of the eight commanders, and building transmitter stations. The flow of the game is controlled by an action board with two action panels, each of which has five columns. At the start of each round, there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action, a player: A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface, orB) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel, after which the player places those action tokens on the lower panel. Since option A) will reduce the cost for option B), the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round, the panels are swapped. Magnastorm is a big, tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management, clever logistics, good timing, and a shrewd eye on the actions of your opponents. At the end of the game, each player receives one of 120 reward cards, which can be used in later games to compensate for varying levels of skill among the players.

    $39.90$33.91

  • Gamers Guild AZ Funfair Gamers Guild AZ

    Funfair

    Can you build the best theme park in town?   Build an exciting mix of attractions, upgrades and staff in your very own theme park. Build to match secret blueprints and public awards for extra points. Explore combinations to give you the edge, and maximize you park's strategy for the win!   Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.

    $39.99$28.42

  • Gamers Guild AZ Grey Fox Games The Bazaars of Ubar (Pre-Order) GTS

    The Bazaars of Ubar

    The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!

    $29.99$20.11

  • Gamers Guild AZ Renegade Game Studios Circadians: First Light Second Edition AGD

    Circadians: First Light Second Edition

    We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own.  Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters.  While our presence has been unsettling for some, we have had very few incidents with the locals.  Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace.  We must respect this world and its hosts.  The heads of Moontide passed down orders from above.  We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet.  We must also collect organic samples for the depository on Moontide.  This is new ground for all of us.  But we must be brave and resourceful.  The future of the Circadians depends on it.  Features: Updated art, iconography and various components when compared to the original edition.   Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min

    $60.00

  • Gamers Guild AZ Red Raven Games Deep Vents GTS

    Deep Vents

    In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators. Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game. If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game. The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins.

    $34.99$22.63

  • Gamers Guild AZ 25th Century Games Space Explorers (Pre-Order) GTS

    Space Explorers

      The conquest of space was one of the greatest achievements of the 20th century. In 1957, the first satellite—named Sputnik 1—was launched into orbit. Just four years later, Yuri Gagarin was the first human in space, aboard the spaceship Vostok 1. This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!” You are the head of a Research & Development Hub in a Space Research Center, competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer. Thanks to your efforts, satellites, manned spaceships, and orbital stations will be launched into space! You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed, or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner! Key game features: Closed loop resource system: when recruiting a Specialist to your team, you pass Research tokens to a player to your left. Specialists are assigned to the Divisions according to their skills. The more Specialists you have in a Division, the easier it is to recruit new ones to that Division. All Specialists have unique abilities. Only the ability of the top card in each stack is active. Therefore, by adding a new Specialist, you often get a new ability but lose the other one. Think carefully what is more important for you at that moment in the game!

    $29.99$21.47

  • Gamers Guild AZ Petersen Games Startropolis (Second Edition) GTS

    Startropolis (Second Edition)

    Startropolis: Second Edition is a family friendly, modular 3-D space station building game where you not only get to build a space station in 3D, but try and earn the most money. Each turn, players buy modules and connect them to the existing space station. This creates revenue, and allows them to purchase more modules. The player with the most credits at game end wins. The main rule changes from the first edition are that the end game now has a second income phase to make purchases in the final rounds more compelling. The module track rules changed to have players discard and redraw a new module if 3 duplicates are already in there. The module decks and factions had some clarifications and errata applied to them to help clear some things up. You are the alien CEO of a galactic corporation and your masters have given you seed money to invest in the new joint space station. What will you purchase? A solar power monopoly? Luxury habitats? Will you outperform your competition, and prove your dominance? This second edition of Startropolis includes all new art from Brian Patterson.

    $59.99$50.99

  • Gamers Guild AZ Bezier Games Castles of Mad King Ludwig: Secrets GTS

    Castles of Mad King Ludwig: Secrets

      What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms. Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!  

    $29.95$19.37

  • Gamers Guild AZ Bezier Games Subdivision GTS

    Subdivision

    Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players

    $30.33

  • Gamers Guild AZ Board & Dice Traintopia GTS

    Traintopia

    Hello and welcome, train enthusiasts from around the globe!It is a truly wonderful day indeed, as it is today that we start our great competition! At the dawn of the nation of Traintopia - a country of clean, efficient and fast public transportation - we are looking for a new president - and we know exactly who we want for the job!Grab your thinking caps and be ready to build routes for commuters, tourists and goods, create a futuristic train paradise, and become its greatest conductor. Now, help us build the best railway in history!Wooden components:•15 x Commuters•10 x Tourists•1 x Railway inspector•5 x Bullet train•6 x Mailbags•1 x Cotton bagCardboard components:•50 x Map Tiles•10 x Bonus Tiles•4 x Starting Tiles•1 x Railhead Tile•24 x Money Tokens•90 x Victory Point TokensCards:•8 x Objective Cards•9 x Round Cards•1 x End Game Bonus Card•4 x Player Aid Card

    $40.00$24.96

  • Gamers Guild AZ Trick or Treat Studios Blood Orders GTS

    Blood Orders

    In Blood Orders, 2 to 4 opponents will each take on the roles of powerful but disgraced vampires, exiled from a centuries-old order and hoping to build a new underground kingdom of their own in an unfamiliar city. Players will visit locations in disguise to gain resources, perform arcane rituals, and hypnotize the citizenry...but most importantly, they will turn hapless victims into fresh, bloodthirsty vampires under their command! Building your new Order will involve managing a continuously evolving hand of vampire cards at your command, sending them throughout the city to visit Locations, perform arcane Rituals, bewitch Victims, and recruit new vampires, all over the course of 9 rounds (Days). All of these activities take the form of cards activated by your Order Tokens on the board, allowing you to amass critical resources, perform useful actions, and earn Victory Points. However, as your power grows, so does Fear within the city, making your quest increasingly difficult as the Days go by. At the end of the 9th Day, the vampire player with the most Victory Points will reign supreme! Rule Book Player Count 2-4 Play Time 60-120 min or less Age Range 13+

    $69.95$62.96

  • Gamers Guild AZ Pandasaurus Games Orichalcum Asmodee

    Orichalcum

    The prophecy of the Atlanteans is about to come to pass: the cataclysm is imminent! You have been sent by your people to search for a new welcoming land. Explore the islands, search for resources and rid the new lands of the monsters that threaten your people. The great exodus from Atlantis has begun

    $49.95$32.29


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