Stonemaier Games
Viticulture: Essential Edition
Old-world Tuscany awaits your winemaking skill and strategic cunning. You'll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy! Viticulture is a worker-placement strategy game that allows players to create their own Tuscan vineyard anywhere a table and a friend can be found. You find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers ... and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.Contents:42 Vine Cards36 Wine Order Cards18 Field Cards24 Automa Cards36 Mama and Papa Cards38 Summer Visitor Cards38 Winter Visitor Cards1 Double-Sided Game Board6 Double-Sided Vineyard Mats30 Worker Meeples6 Grande Worker Meeples50 Glass Tokens6 Wake-Up Tokens6 Victory Point Tokens6 Residual Payment Tracker Tokens48 Wooden Structure Tokens72 Punch Board Lira1 First Player Token
$65.00$52.00
Viticulture: World Expansion
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$45.00$32.97
Viticulture: Visit from the Rhine Valley
You have new visitors! Visit from the Rhine Valley, an expansion for Viticulture, provides you with a new set of eighty visitor cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs as they must be played without other visitor cards from Viticulture, Tuscany, and Moor Visitors.
$20.00$16.00
Viticulture: Tuscany Essential Edition
Tuscany Essential Edition features 3 expansion modules to Viticulture that can be used in any combination: special workers, the extended board, and structures. Play with all 3 expansion modules at the same time, or try them out 1 at a time!Contents:• 1 extended board (matte, double-sided) and 36 wooden stars• 6 structure mats and 36 structure cards• 11 special worker cards and 2 special worker meeples per player (plus 2 generic)
$35.00$28.00
Viticulture: Moor Visitors
The Viticulture Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture. Also included are corrected reprints of the Promoter and Harvest Machine cards.
$20.00$17.00
Euphoria: Build a Better Dystopia (Second Edition)
You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim. The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future. The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past. There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways. In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas. Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you. Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them. Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?
$75.00$60.00
Euphoria: Ignorance is Bliss
Welcome back to Euphoria! While you were away, the Icarites descended from their lofty perch among the clouds, imposing a new way of life upon the Euphorians, Wastelanders, and Subterrans. Is this a fresh start for the dystopian citizens, or will history repeat itself? Ignorance Is Bliss is a "more stuff" expansion. Or perhaps a better way of putting it is "alternative stuff." For example, there are a bunch of new recruit cards and market tiles that you can use as an alternative to the recruits and markets in the original game (they aren't designed to be mixed together with the original recruits and markets). There's also a new type of recruit card (not a new faction, just a new type). Ignorance Is Bliss is also a "player count" expansion. The original game of Euphoria was for 2-6 players, but the expansion adds an Automa mode (an intelligent AI system) that expands the game to 1-6 players. The Automa system is also designed for optional use in 2-player games so they feel more like 4-player games. Ignorance Is Bliss is also an "improve the rules" expansion. Euphoria itself still stands on its own, but given that it was released 5 years ago, we've listened to a lot of feedback about certain frustrations and perceived imbalances, and we've addressed them with some new rules, a "New Antiques Bazaar" board, and some new components. Euphoria: Ignorance Is Bliss is an expansion to Euphoria: Build a Better Dystopia.
$35.00$28.00