Board Games | Games with Solo Mode
Wreckland Run
You hear engines in the distance as you strap the last of your supplies onto your vehicle. The supplies are yours now, stolen from the bad tribe in hopes to get them to the helpless strongholds on the other side of the mountain. To get there you’ll have to get your hunk of junk through the wrecklands, a single stretch of road full of marauders and mercenaries. Your vehicle loaded with supplies, with your body in the truck, would be worth a hunk of gold and gas from the powers that be. But you won’t let that happen. Judging by the sound of the engines, you have a few moments to weld another precarious weapon to the hood of your lovable ride. She ain’t pretty, but she’s yours. And every shot is going to count as you make your wreckland run! Features: Played across a campaign of 7 chapters! Choose a driver and a vehicle and use them for all chapters! 3 rounds composed of the wreckage phase and run phase! Expands Solo Hero Series (Warp’s Edge & Proving Grounds) Contents Summary: Campaign Book 4 Vehicle Mats 8 Destruction Cards 12 Upgrade Cards 26 Parts Cards 24 Enemy Cards 4 Pilot Cards 7 Envelopes 40 Gems 1 round tracker 8 dice (5 white, 3 red) At a Glance: Number of Players: 1 For Ages: 10+ Playing Time: 30-45 min Game Type: Solo, Strategy
$35.00
18 Holes: Course Architects
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn’t be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit. Can you handle the whims of the committee and design the best golf course with what fate has given you.18 Holes: Course Architect is a roll-and-write where you compete to create a golf course while satisfying the whims of the Course Planning Committee. Each round the committee dice are rolled revealing the greens, fairways and hazards that need to be placed. All players place what is shown on the dice onto their course. Players score points by designing holes of the correct length, well-placed hazards, chained holes and secret bonuses. The person scoring the most points will be regarded as the greatest course architect!
$29.99$11.20
Hostage Negotiator: Demand Pack #2
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.
$8.99$7.19
Circadians: First Light Second Edition
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us. But we must be brave and resourceful. The future of the Circadians depends on it. Features: Updated art, iconography and various components when compared to the original edition. Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min
$60.00
The Spill
A cooperative game of rescuing the oceans.Contain the oil, save the sea life.Offshore rig, DeepWell•4, has blown out and is spilling crude oil into the ocean at an alarming rate! Your response team must work together to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.Contain the oil flowing from the rigRemove what oil you can from the watersRescue the marine animalsThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.The world is watching. The fate of the coast is in your hands! Game Components: Game Board Situation Board 8" Oil Rig 4-way dice tower 64 dice 36 Marine Life tokens 5 Specialist cards and wood ship tokens 11 Resource cards Activation cubes Common Core Lesson Plans with this game are available on SmirkAndLaughter.com
$49.99
Hostage Negotiator: Crime Wave
Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015! A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call. Hostage Negotiator: Crime Wave is completely playable without any other content. So if you don't own the original Hostage Negotiator, you are still getting a fully playable game right out of the box. Of course, having the original as well really brings out the most in this expansion! With new Conversation Cards, new Terror Cards, new Pivotal Events, new Abductors, and new Demands that can all be integrated with the original, your Hostage Negotiator experience will be taken to an all new level!
$39.99$31.99
Hostage Negotiator: Abductor Pack #9
Misha Koskinin is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.
$14.47
The Restless: A Hand-Drawn Cooperative Tabletop Horror Game (Pre-Order)
This item is a pre-order item with an expected release date of 05/19/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. NOTE: The Restless contains mature themes and imagery. Recommended for ages 18+The Restless is a cooperative, dungeon-crawler style card game for 1-4 players, set during the final days of an infertility apocalypse. The game creates a uniquely challenging collaborative experience that pits a team of weak, resource-starved characters against an increasingly hostile world of shapeshifting monsters, bizarre traps, and treacherous environments.The entire game, the packaging, the rules, and all 750+ cards, were drawn or painted by Winslow Dumaine, by hand, who wrote and designed every part of the narrative experience as well.The game is huge and meticulously crafted, but very straightforward to play. Beneath the surface, nuanced mechanics create interesting gameplay scenarios that more experienced tabletop players will enjoy. The Restless is a one-of-a-kind tabletop experience steeped in dread, awe, camaraderie, and terror.WINNER OF THE GOLDEN TORCH AWARD - Dungeon DiveMOST UNDERRATED HORROR GAME OF THE YEAR? - PlaytestHOW TO PLAY:Your team of 1-4 players choose characters and starting equipment and begin a journey through the first of five realms of increasing difficulty, with each realm containing 4+ Encounters. As you travel, you'll battle monsters, trade with merchants, and gather the experience and equipment needed to fight the final battle against the Traitor God.As you fight, you'll lose health. Healing is hard to find in The Restless, and the most consistent restoration occurs while resting. The smoke draws nearer with every passing moment, and your party only has 3 nights of rest available before you must press forward or die. After five realms, you confront 1 of 11 Traitor Gods. Each battle is unique, with special rules, challenges, and strategies.The game is based around the D20 and the D4. Characters take turns attacking monsters. If their roll fails, the monster's attacks are triggered against them. The combat may appear very simple, but it is open to countless variations. Players take turns in any order and can stack their turns in interesting ways, use impactful items, and bounce effects off each other, so thinking laterally will help your party survive.
$60.00$51.00
Lands of Galzyr (Pre-Order)
This item is a pre-order item with an expected release date of 08/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Lands of Galzyr is an adventure board game set in an open, story-rich world. Acquire prestige as a cunning and ambitious adventurer by exploring the lands and by taking on challenging quests. Your actions have long-lasting consequences in the evolving and persistent game world. Your decisions affect not only the current game, but the following games as well.
$89.95$76.50
Observatory (Pre-Order)
This item is a pre-order item with an expected release date of 07/22/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The night sky is divided into 88 Constellations. From those 88 Constellations, Asterisms are created as additional patterns. You and your fellow astral cartographers will map the night sky in this roll and write family friendly game. Each Constellation and Asterism card contains details about the pattern, providing for an educational experience as well. On each player's turn, they will roll all of the dice. The active player is the only one to use the larger dice to plot a star. All of the other players, including the active player, will choose from the three smaller dice by picking two numbers for their chart coordinates and one for its research value. The Constellation and Asterism cards have their own mapping patterns you must draw in your grid. As you complete cards, you earn victory points and other bonus actions. Your research area is where you will use one die per turn to advance your equipment and funding resources. Rounds are based on the number of players and final scoring is tallied from your completed constellations and asterisms, as well as any funding you have unlocked in your research hub. Ages 10+1-5 players30-45 minute play time
$29.99$25.50
Wreckland Run Sleeves
With 235 sleeves (measuring 45 x 68 mm) in 3 different designs you'll have plenty of sleeves for both Wreckland Run and the expansion. Contains: 85 Part Sleeves (Blue) 95 Enemy Sleeves (Red) 55 Common Sleeves (Black)
$15.00
Railroad Ink Challenge: Eldritch Expansion Pack
In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Eldritch Expansion Pack in addition to your regular Route dice, and find new ways to score points: Ritual (1 die): open new Portals and add mysterious Rituals to create a Madness Network! Portal (1 die): open different supernatural Portals to connect distant areas of your network! Tentacle (1 die): extend Tentacles along your network as much as you can to get bonus points for each space occupied! Investigation (1 die): send your Investigator to collect Clues to solve the case and gain extra points! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.
$10.00$8.50
Avatar: Journey of Aang - Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Avatar: Journey of Aang, 1-4 players join forces, taking on the role of Aang's companions. Each player will guide Aang in his journey to master fire, air, earth, and water, and restore balance to the world. If they hope to succeed, players will have to help Aang master the four elements, learn powerful new techniques, confront dangerous adversaries, and use the environment to their full advantage. With Sozin's Comet drawing near, Aang's companions must either help him race to confront Ozai, or risk fighting him with the full power of the comet. See if you have what it takes to guide Aang to success in Avatar: Journey of Aang!
$89.99$67.42
Design Your Destiny: Running Out Of Time
Read a fictional story about Charlie and Natalie as they are whisked away to the future to try to stop the invention of time travel itself! Every couple of chapters you get to play as Charlie and Natalie in a game where you help them progress through the story. Unfortunately, each game is broken and needs your help to fix it. The next few pages after a game will guide you on ways you can fix the game, but you are given complete freedom to fix it however you want. Each task you complete earns you a sticker that helps put the time machine back together. If you complete enough tasks and fix the time machine, then you unlock the final chapter to see how the story ends. It's a sci-fi story but also a game design tutorial that's great for kids or for people just getting into game design.
$35.00
Dragonbond: Lords of Vaala
Unleash your inner Dragon or lead mighty armies as a General. Your goal: collect 10 Power tokens by strategically programming your actions alongside other players, creative thrilling, reactive gameplay. Dice-based combat delivers the excitement of critical hits and counterattacks, fueling your desire to increase your combat value and your chances to crush your enemies in combat and seize their Power.The more Power you accumulate, the more potent unique spells you can unleash. The signature Dragonbond mechanic offers a slight chance for a General and a Dragon to forge an unbreakable alliance, unlocking singular abilities that interact with each other. With stunning art, epic miniatures, immersive battles, and accessible rules, enter the world of Dragonbond and rise in power.
$58.99$40.26
Hack & Slash: Deluxe Edition
In this quick game, your guild of adventurers is ready for anything: battles, rescues, and the liberation of whatever pays the most. Choose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern. This Deluxe edition includes all the cards from the Whack Stash expansion.
$29.95$21.92
Forest of Radgost - Oak (English Version)
Forest of Radgost is cooperative story-telling game set in the world of Slavic mythology. You play a character from an unnamed Slavic tribe. The tribe's Žrec — sorcerer — chose you and a few fellow tribe members for an important mission. You are to venture inside a sacred forest to find and rescue two children who have gone missing from your village. To succeed, you must find your way through a dense forest that plays tricks on your sense of distance and direction. The forest is rich with resources, but to endure your journey, you'll need to be prudent about what you put in your pouch. But that's only half of your troubles. You must also survive numerous encounters with forest creatures that have inscrutable intentions and a wicked sense of right and wrong. Forest of Radgost Oak edition includes: Game board 28 tokens 34 miniatures (as opposed to standees in Acorn version) The Book of encounters 7 character card packs: character cards and bags Time counter Radgost dice set direction die, D6, D10, D12,D20 9 deck of cards (230+ pcs) all cards oversized 70mmx100mm 3 additional missions scenarios 5 Map modifiers cards Songs unsung (digital game soundtrack)
$109.00$86.05
Forest of Radgost - Divine (English Version)
Forest of Radgost is cooperative story-telling game set in the world of Slavic mythology. You play a character from an unnamed Slavic tribe. The tribe's Žrec — sorcerer — chose you and a few fellow tribe members for an important mission. You are to venture inside a sacred forest to find and rescue two children who have gone missing from your village. To succeed, you must find your way through a dense forest that plays tricks on your sense of distance and direction. The forest is rich with resources, but to endure your journey, you'll need to be prudent about what you put in your pouch. But that's only half of your troubles. You must also survive numerous encounters with forest creatures that have inscrutable intentions and a wicked sense of right and wrong. Forest of Radgost Divine version includes: Game board 28 tokens 36 Miniatures and standees, and 2 oversized miniatures of Dajbog and Radgost (120 mm) (as opposed to just standees in Acorn version, or just minis in Oak version) The Book of encounters 7 character card packs: character cards and bags Time counter Radgost dice set direction die, D6, D10, D12,D20 9 deck of cards (230+ pcs) all cards oversized 70mmx100mm 3 additional missions scenarios 5 Map modifiers cards Songs unsung (digital game soundtrack)
$149.00$86.05
Digsaw
Digsaw is a family friendly, easy to teach and learn, roll-and-cut game where you can become what you’ve always dreamed of an archeologist! In Digsaw, players roll dice and cut apart (with scissors) their dig sites (paper) to recover artifacts buried within the earth. However, doing so will require precise planning and a good strategy, as each artifact could shatter if not removed with careful attention. And with 5 progressively more challenging levels to attempt as well as solo play, only the best will rise to the top and gain the coveted position of senior archeologist.
$24.99$18.92
Shaolia: Great Houses
Shaolia: Great Houses is an expansion to Shaolia: Warring States which brings not only new cards, but also new mechanics and game modes to give the players more options in pursuing their paths to victory. The expansion introduces the titular Great Houses. There is also a solo mode new to Shaolia which introduces a Boss for the player to battle. A game of Great Houses proceeds much the same as one of Warring States, but with the addition of the Noble House tiles and Quest cards. These two new components work in tandem. Noble House TilesThese tiles can be purchased during the purchase phase of the game. The currency to purchase them are Quest cards that players have earned in the game. After a Noble House tile has been purchased, it is immediately replaced by another from the deck. Noble House tiles are placed near the player’s territory board, and function the same as Level 1 & 2 cards, with one important exception: They cannot be attacked, blocked, or destroyed, so a player will benefit from their abilities until the end of the game. Quest CardsIf a player completes the requirement listed on a Quest card during their turn, they get to take the quest card into their hands. Another Quest card from the deck is immediately drawn to replace the one taken. As mentioned previously, Quest cards can be used to purchase Noble House tiles. Alternately, you may sell one a Quest card for 2 gold. There are two types of Quest cards: ones that are immediately achieved by meeting their requirements, and ones with 23 open slots that require players to repeat the action listed on the card that many times before they complete the quest. Cards with these repeating quests can only be completed by whoever does the action first, claiming it with one of their quest trackers. A game of Shaolia: Great Houses ends the same turn that someone either gains 18 culture, or does 12 damage to their opponent’s palace. Additionally, there will be that previously-mentioned third victory path achieved through completing quests.
$25.00$21.25
Truck Off: Food Truck Frenzy RAW - Roll And Write
AS FOOD TRUCK TITANS…Send your food truck team to score sales at various venues throughout town. You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise. Drive efficiently and score bonuses, or race to the finish and hit the big-time payouts on the way. Plan your route but expect the unexpected in your path to food truck infamy! Truck Off: The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off: The Food Truck Frenzy. It throws navigation, risk mitigation, and press your luck into the same meal pack for you to digest. In Truck Off Roll and Write, all players are driving their food trucks around a grid system town map, and marking off venue locations in a secondary location called a route tracker for each venue they visit. All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points. If you mark three venues in one row or one column of the route tracker, you gain a bonus. Bonuses help you navigate around town, allow you to reroll your dice more, drive farther, drive faster, and promote venues to make them more valuable. Each turn, the active player rolls the set of polyhedral dice. The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route. Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system. Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker. Route Tracker: The route tracker is made up of six columns, one for each of D4, D6, D8, D10, D12, and D20 venues. However, the route must always progress forward from D4 to D20 and snake back to D4. If you skip a venue in your route, then you may not return to that venue on the route tracker. The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect. To win the game and score the most sales, you'll need to plan your efficient route, take high sales opportunities when they present themselves, and figure out how to reroute your food truck if you deviate from your plan.
$20.00$14.92
Colony
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. •Upgrade your buildings for enhanced capabilities and more VPs.•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.
$40.00$36.80
Chimerium (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Chimerium, a game by Éric Dubus & Olivier Melison, you are a magician striving to save magic in a Victorian world threatened by industrialization. Enter the Chimerium and master the art of alchemy in this strategy game! Select dice to study new species and obtain powerful Artifacts for your laboratory. Manage your resources to create unique Chimeras and trigger cascading combo effects. Timing is everything. You must aim to release your creatures into the Aether Nexus at the perfect moment to extend your influence. Manipulate dice values, anticipate your opponents’ moves, and dominate the majority battles to become the true Master of the Chimerium! Features:Deep Engine Building: Build a unique engine in your Laboratory. Use Gems, Scrolls, and Elixirs to manipulate the value and color of your dice, creating the flexibility needed to chain powerful combos and maximize your turns.Tactical Majority Battles: Interaction is key! Releasing Chimeras isn’t just about scoring; it allows you to place cubes in the Nexus. Fight for control in tense majority battles that shift every round, requiring constant adaptation to your opponents’ strategies.Robust Solo Challenge: Face off against the Archmage Sapphia Lorekeeper herself. The dedicated Solo Mode features an intelligent “Automa” deck with variable behaviors and difficulty levels, offering infinite replayability for solo strategists.
$49.99$42.50
S'mores Galore: Roast and Write
It's time to hit the trail! Leave the campfire behind, and make your favourite S'mores recipes with the ingredients at hand. Every round, you'll roll dice and have a different selection of marshmallows, chocolate, and graham crackers, and you'll have to draw them on your page and try to make the best recipes. Fill up rows and gain valuable bonuses, and roast your opponents by creating the most spectacular S'mores. Fill your sheet as best you can, or you might get burned by the end of the game! S'mores Galore: Roast and Write is a roll and write game where each round, dice are rolled, giving all players a number of marshmallow, chocolate, and graham cracker symbols to write on their sheet. Players will place them, trying to complete the recipes on display for points at the end of the game. Use the ingredients in another recipe for even more points. Complete rows and columns for special bonus and wild ingredients you can add to your page. At the end of the game, the player with the highest score wins.
$19.99$16.99
Inventors of the South Tigris
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay? The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds. Features: New stand-alone game in the South Tigris trilogy! Clever dice mechanisms whereby players can customize their pool of dice throughout the game. An innovative resource management system where players upskill their craftspeople as they build and publish their various devices. The huge variability, strategic depth, and multiple paths to victory make the game massively replayable. Packed with plenty of positive player interactions thanks to the shared infrastructure, and many off-turn benefits. Intuitive and easy to use solo mode. Contents: 13 Workers 4 Royalties Markers 102 Influence 16 Tents 120 Dice 4 Ships 24 Craftspeople 1 First Player Marker 4 Tent Tiles 8 Pass Tiles 20 Tower Tiles 27 Invention Tiles 27 Research Tiles 42 Workshop Tiles 6 Starting Workshop Tiles 8 Camel Tiles 3 Dummy Tokens 50 Silver 44 Device Cards 6 Setup Cards 4 Player Aids 1 Reference Card 15 Scheme Cards 6 Dummy Cards 1 Score Pad 18 Device Boards 4 Player Boards 1 Main Board 1 Rulebook
$65.00
Sub Terra II: Arima's Light Expansion
In the Arima's Light expansion for Sub Terra II, harness the arcane power of the Circle to deliver a powerful Ark into the heart of the volcano and permanently destroy the evil that dwells there. Contains five new playable explorers, five new tile types, and one new game mode.
$50.00$40.42
Railroad Ink Challenge: Solo Board (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Challenge yourself with the Solo Board, featuring timed goals to reach before they expire, and research labs that give you the ability to reroll dice if you connect them to your network! A unique board for Railroad Ink specifically designed for solo play.
$5.00$4.25
Avatar: Journey of Aang - Southern Air Temple - Painted Dice Tower (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Embrace the wisdom of the Air Nomads! This stunning, fully painted Southern Air Temple Dice Tower from Avatar: The Last Airbender is a tribute to their philosophy of freedom and detachment. Let each roll become a mindful moment – a release of expectations as your dice journey through the temple paths. It's not just about playing a game; it's about infusing your experience with the spirit of adventure and balance that defines the Air Nation. A unique piece for any true fan.
$79.99$59.92
Avatar: Journey of Aang - Iconic Locations Pack - Painted Miniatures (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hold the world of Avatar: The Last Airbender in your hands! This essential collector's pack includes 5 fully painted, ready-to-display miniatures of the most iconic locations from the beloved series. Relive Aang's epic journey with detailed representations of the Eastern Air Temple, Fire Nation Palace, Northern Water Tribe, Statue of Avatar Kyoshi, and the impenetrable Ba Sing Se. Perfect for displaying your fandom or enhancing your Avatar: Journeys of Aang game!
$45.00$33.92
Storyburg
Storyburg is a co-op adventure story deckbuilding game for 1-4 players. A mysterious force is ripping apart Storyburg. Explore the perils solo or as a team by playing as Dorothy Gale, Peter Pan, Alice Liddell and Little Nemo. Players will travel to Oz, fly to Neverland, fall down the rabbit hole to Wonderland, and dream of Slumberland. Solve the mystery of the Pages and save Storyburg before it’s too late! Players will equip cards, play actions, and create ultimate dice rolls in a thrilling adventure for the ages. Elements of dungeon-crawlers, deck-building, and pick-your-own-stories create a unique gameplay each time. With five action-packed Chapters, Storyburg will entertain your gaming group through multiple sessions.
$69.95$59.92
Roll Player Adventures: Nefras's Judgment Expansion
Throughout your journey to defend the kingdom of Nalos and uncover a mystery in Roll Player Adventures, your characters become aware of Nefras, the snake-faced goddess of judgement. Nefras assesses the hearts of your heroes, empowers them with appropriate gifts, and will ultimately judge each character based on the choices they make. Uncover your backstory and choose your alignment! Roll Player Adventures: Nefras’s Judgement features 41 backstory quests integrated into the core narrative of Roll Player Adventures, one for each backstory card in Roll Player. Each player will face unique encounters across multiple adventure books and make choices that adjust their alignment and provide different story arcs. The expansion includes a massive backstory codex (250+ pages) and 65 rare cards, among other components. Nefras’s Judgement requires the Roll Player Adventures base game to play. If you are importing a character from Roll Player to your Adventures campaign, this expansion will add new elements related to your backstory and alignment. Nefras's Judgement can also be used with any of the 36 pre-generated characters included in Roll Player Adventures, who each have a unique backstory.
$49.95$33.55
Dice Kingdoms of Valeria: Game Sheet Refill Pack
Refill Pack: Copy of Dice Kingdoms of Valeria Core Game required. You, your spouse, and the couple next door have been playing Dice Kingdoms of Valeria every evening for nearly two weeks and you’re about to cement a winning streak to put the others to shame. You open the game box, hand out the sheets and...OMG...there’s not enough for everyone! The pads are empty...exhausted!Don’t let this happen at your game night. Have a pack of DKOV Game Sheet Refills handy and you’ll avoid the embarrassment of not being able to play your favorite game.• More of What You Need - When players run out of the game sheets for DKOV, this pack will put them back in business fast• Just What You Want - There’s no need to buy a whole new copy of the game. These sheets are the same as the original game components.• Fun Solo or Multiplayer - Invite your friends or kick back solo on a rainy weekend. You’ll have all the sheets you need! Contents:50 Castle Sheets50 Forest Sheets
$15.00$10.92
Omicron Protocol
Omicron Protocol is an “intra-apocalyptic”, cyberpunk-themed miniatures board game for 1-4 players, where you control a squad of unique characters and a 3rd party enemy to harass your opponent, or play solo/cooperatively as a team to fight enemies, complete objectives, and survive! Every character in the game is represented by a detailed 32mm-scale miniature, possessing their own rich history and personality, as well as powerful cybernetic abilities! Play the competitive or solo/co-op modes through various narrative scenarios to survive the crisis! The game is filled with innovative game mechanics that make every game thrilling and exciting, ushering players deeper and deeper into the gripping lore of San Lazaro and those who fight in its chaotic streets.
$100.00$67.10
Sagrada
The artwork is awesome in Sagrada! I love the dice rolling and drafting mechanics used to build the stained glass windows. It is a very simple game with a lot of depth to your strategy. Awesome entry-level game for newer board gamers! - Will (Marketing Manager) As a skilled artisan, you will use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia. Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last. Fortunately, you’ll have just the right tools to help you through. Gain prestige by adapting to the preferences of your fickle admirers, and of course, by adding your own artistic flair while completing your glass masterpiece in Sagrada. Sagrada - A Game of Dice Drafting and Window Crafting for 1 to 4 players that plays in about 30 min or less. Carefully designed by Daryl Andrews & Adrian Adamescu with graphic artistry by Peter Wocken.
$44.95$35.96
Escape the Dark Castle
Escape the Dark Castle is a simple, fantasy adventure game for 1-4 players, with a focus on storytelling, atmosphere and player cooperation perfect for newcomers to tabletop gaming. It takes 2 min or less to set up, lasts around 30 min or less, and no two games are ever the same. Players take the roles of prisoners and must work together using custom dice and item cards to overcome the castle’s many horrors, trapsand challenges - each of which is represented by a large, beautifully illustrated chapter card. As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storytelling experience, with the players making decisions about what to do each chapter as they embark on a desperate quest to escape.
$49.99$32.30
20 Strong: Solar Sentinels
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 min or less, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Solar Sentinels is the core game, featuring a squad of stellar warriors fighting off an alien invasion.
$19.95
One Deck Dungeon
One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend! One Deck Dungeon is designed for 1-2 players. With multiple sets, you can add more players.
$25.00$15.25
The Fox Experiment
 In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, the selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents - hoping to recreate the process that originally led to domestication thousands of years ago. In The Fox Experiment players will breed their own domesticated foxes over the course of the game. Each round represents one breeding generation, in which each player will select a pair of fox parents to breed. They will take dice according to the traits they have and roll them, attempting to make whole trait symbols to mark on their pup cards. These pups then go on to become parents in the next round! Be strategic in the foxes you choose to breed, because the right ones will help you finish studies and please your patrons to score points and win the game.
$59.95$38.73
The Castles of Burgundy (20th Anniversary)
The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles. The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins. The rules include basic and advanced versions.
$49.99$39.99
20 Strong: Tanglewoods Red (Core Box)
Jump into the 20 Strong system with this brand new core box. This core box features everything you need to play any 20 Strong deck. It includes the base 20 Strong rules, 20 dice, a magnetic chip tracker, and the brand new 20 Strong: Tanglewoods Red deck -- all in a lovely new core box with red foil accents! Navigate the Tanglewoods while avoiding the Big Bad Wolf's pack. Face off against the shifty denizens of the woods while you make your way to grandmother's house! Then, once you've mastered all the Tanglewoods: Red deck has to offer, grab any of the other 20 Strong decks to have brand new adventures!
$29.95
Escape the Dark Sector: Mission Pack 1 - Twisted Tech
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide... Contains: 1 New Boss: Face-off against an evil uber-genius obsessed with neural implants 12 New Chapters: Four per act, exploring the stations tech-skewed terrors 10 New Items: Including deadly new weaponry and powerful new cybernetics 7 New Dice: Special new Ammo Dice to accompany the enhanced firepower on offer, plus a 'Tech die' - used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle New Mechanics: Tactical Drone Selection. During setup, choose which drone your crew will take on the mission. The 'Activate Drone' action now includes a choice of drone ability to trigger, and is no longer limited to merely healing.
$29.99$19.96
Endangered
The march of humankind’s progress threatens the survival of many species. It's up to you and your team to save them! Work with your fellow conservationists to save tigers and sea otters from extinction. Influence the UN to save the animals and stop environmental destruction. If four UN ambassadors vote yes on the resolution then the players win. But until the vote takes place, players need to keep the destruction at bay, and keep the animals alive! Each turn players will roll the dice they can allocate to action cards. After actions are taken, mating pairs will have a chance to procreate, and destruction tiles will enter the board, possibly killing already scarce animals. Play as the Zoologist, Philanthropist, TV Wildlife Host, Lobbyist, or Environmental Lawyer, each with a special ability. Time is short. Can the animals be saved while also influencing the Ambassadors' votes? Or will threatened animals be lost forever?
$29.96
Bristol 1350
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!
$24.99$17.94
Chronicles of Avel Adventurer's Toolkit
The monsters circling around Avel Castle, and especially the approaching Beast, are a real danger for the people of this land. It’s not surprising then that everyone wants to help with the battle. Craftsmen are crafting items, dwarves are building siege machines, and herbalists invent new recipes and boil potions. Even the wildness people will join the battle if you can prove your bravery by defeating monsters. Use their help and together protect Avel Castle! Chronicles of Avel: Adventurer's Toolkit is an expansion that brings even more variety to your games! The characters created by you will get new, useful items and will have a chance to discover unknown corners of the land and all the possibilities they present. The expansion also introduces new monsters — if you manage to defeat them, you might be able to get the favor of animal companions who will gladly give you their helpful paws… or wings, if you need them.
$6.99$4.96
Tiny Epic Galaxies
In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets. Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn! Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible pay‐off from the actions you take. Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?
$30.00
The Elder Scrolls: Betrayal Of The Second Era: Valenwood
Explore the mysterious forests of Valenwood, which are known for the sylvan Bosmer and the region's famous migratory trees. Discover new frontiers and new adventures that tie into the overall story of Betrayal of the Second Era.
$44.95
Sagrada: Passion
Named after the Sagrada-Familia facades, Sagrada: The Great Facades is a series of expansions to be released in three parts: Passion, Life, and Glory. Each part of the expansion contains modules of content that players can add individually or together to their games of Sagrada. Sagrada: Passion introduces inspiration cards, rare glass dice and cards, rare glass private objectives, and symmetry public objectives. The Sagrada: Passion expansion components require the original Sagrada to play.
$24.71
Troyes
In Troyes (pronounced "twah"), players recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them — anything for more fame! Make your underlings: work on the cathedral combat misfortune bustle about the city and other such tasks that are below your family's stature
$63.99$41.35
You have seen 192 out of 262 products