Board Games | Games with Solo Mode
Arkham Horror The Card Game: Mythos Pack - The Essex County Express
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…" –H.P. Lovecraft, Whisperer in Darkness The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so. Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$16.99$10.98
Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$160.00$95.65
Arkham Horror The Card Game: Mythos Pack - Dim Carcosa
Songs that the Hyades shall sing,Where flap the tatters of the King,Must die unheard inDim Carcosa-Robert W. Chambers Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath
"…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions." –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - Echoes of the Past
"This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." –Robert W. Chambers, The King in Yellow Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - A Phantom of Truth
"He was a slender man, and his face was as white as his coat was black." –Robert W. Chambers, In the Court of the Dragon Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
$16.99$10.98
Frosthaven: Map Archive
Store your Frosthaven map tiles quicker and easier with this elegant solution from Folded Space and Cephalofair Games. Designed to fit IKEA Kallax shelf cubbies and the Official Frosthaven Premium Carrying Bag.
$24.99$20.46
Frosthaven
Frosthaven is the story of a small outpost far to the north of the capital city of White Oak, an outpost barely surviving the harsh weather as well as invasions from forces both known and unknown. There, a group of mercenaries at the end of their rope will help bring back this settlement from the edge of destruction.Not only will they have to deal with the harsh elements, but there are other, far more dangerous threats out in the unforgiving cold as well. There are Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors of machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign.In addition to having the well-known combat mechanisms of Gloomhaven, Frosthaven will feature much more to do outside of combat, such as numerous mysteries to solve, a seasonal event system to live through, and player control over how this ramshackle village expands, with each new building offering new ways to progress.Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa:As revealed during PAX 2020, Frosthaven will be interchangeable with the original Gloomhaven board game. To an extent, anyway. Namely, you can use Gloomhaven's characters in Frosthaven and vice versa. What's more, some of the first game's items will become available throughout the sequel.Frosthaven has a whole new set of items but there is a mechanic for bringing items over from 'Gloomhaven'. However, as it is a remote location, these products get imported and are not there as standard. Resources are much more valuable and you have to build items through a crafting system rather than just buy them.
$250.00$212.50
Arkham Horror The Card Game: Mythos Pack - The Pallid Mask
From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellowl eads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs… In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.
$16.99$10.98
Arkham Horror The Card Game: The Dunwich Legacy Expansion
“No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…” –H. P. Lovecraft, The Dunwich Horror Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game. Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards (including a complete playset of each). Pursue new deck-building strategies and new styles of play. You’ll need all the help you can get as you play the expansion’s two scenarios and encounter all manner of new terrors – from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
$32.99$19.92
Call to Adventure: The Stormlight Archive
Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow. Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some "tableau-building" games in which you're creating a kingdom or civilization, but in this game you're building a character. Each player begins with cards that define your hero's origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It's a game with points and a clear winner, but the highlight of every game is telling your hero's story at the end.
$39.95$34.96
Arkeis
HISTORY IS FULL OF SECRETSArkeis is a cooperative, story-driven, campaign game with minis set among ancient Egyptian ruins. Each player takes control of an adventurer as they explore a modular board. Each scenario has objectives that the players will try to accomplish during the game to earn rewards in the form of key items and upgrades that influence later scenarios. Plan your expedition, defeat epic foes, and unearth hidden knowledge! It will take a team of skilled players to reveal all of Arkeis’s secrets!★ 3D material★ Narrative adventure★ Upgradeable heroes★ Casual modeComponents• nine (9) Scenarios• five (5) Heroes miniatures• forty-plus (40+) Monster miniatures• seven (7) 3D Modular rooms• nine (9) Double sided scenery tiles• six (6) Backpacks• ten (10) Dice• one (1) Expedition Logbook• one (1) Rulebook
$119.99$85.96
Dungeon Degenerates: Hand of Doom
Dungeon Degenerates: Hand of Doom puts the players into the boots of hardened criminal adventurers, escaping from the dungeons of Brüttelburg into a deranged, demented, dark-fantasy world of swords, sausages & sorcery. Players attempt to make their way through a series of interconnected weird, nasty & mysterious adventures as the world of the Würstreich gets progressively more dangerous & the Hand of Doom descends - distorting the land with evil sorcery.Includes:• 24” x 24” full color game board• 8 playable adventurer character cards which come with their own items & abilities• standees & stands of each adventurer• 150 Monster cards divided into five decks by map region• 60 Encounter cards divided into four decks by map region• 12 Epic Monster cards• 84 Loot cards• 12 Epic Loot cards• 6 dice• 300+ counters & the Hand of Doom!• 36 page the Rules• 20 page the Missions• 2 Reference cards• 134 American Standard Mini-Cards:♦ 28 Doom cards♦ 36 Skill cards♦ 36 Danger cards♦ 14 Triumph cards♦ 24 Weakness cards
$90.00$71.92
Waste Knights (Second Edition)
Welcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades-old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each passing day hope seems to fade along with mementos of past cybernetic grandeur.But things are about to change as there are still those who care. You are among them – the ones who bent in the radioactive storm, but now have risen stronger to challenge the ruined world. You are the shining beacon of courage in the darkness of the brutal age. You are the symbol of what humanity lost, the eternal wanderer always eager to help those in need. The Waste is calling – are you ready to answer?Waste Knights: Second Edition is set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero traveling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices.As the heart of the game is adventure – players have access to various scenarios with plot twists and narrative shaped according to their actions. Book of Tales hides encounters and results of players’ interaction with the world, while special cards trigger different effects thematically connected with the current story line. Add to this a huge board with over 40 special locations and cities to visit and you will soon realize that your hunger for adventure will be easily sated!1-4 playersAges 14+45-180 minute play timeContents:RulebookGuide, Book of Tales, Game Board6 Plastic Miniatures6 Knight Sheets6 Vehicle Sheets4 Reference Sheets210 CardsGear Deck Holder12 Custom Dice4 Base Discs1 Threat Bag36 Plastic Markers183 Tokens
$85.00$58.03
Earthborne Rangers: Card Doubler Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. This reusable deck box contains an additional set of the 282 Ranger cards found in the Earthborne Rangers base game. It doubles the available options for groups who want to greatly increase their freedom in both deck building and deck modification.Contents• 282 Cards
$40.00
Chronicles of Crime: 1400
It is the year 1400 and you are Abelard Lavel, a knight living in Paris. Since you were a child, strange prophetic dreams of past and future crimes have haunted you. You managed to put your power to good use, solving mysteries that nobody else could. Now thanks to your growing reputation, the people of Paris seek your help. Will you come to their aid? Chronicles of Crime: 1400 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games, it allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and find the culprit before you run out of time! Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games which utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$29.99$20.13
Tales from the Loop: The Board Game
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers of the Bona Reactor, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was completed in 1969, located deep below the pastoral suburban countryside, outside of Stockholm. The local population called this marvel of technology the Loop. Over the years since it was built, strange phenomena have started to appear in the area – mysterious creatures stalking the land, machines malfunctioning in inexplicable ways. In the Tales From the Loop – The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store), and hopefully stop them. Each day starts at school, but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! You can either play through one of the branching scenarios – ranging from alien plant life to visitors from the past – or choose a more sandbox experience using the game’s Mystery Islands mode. Scenarios vary in length from 90-120 minutes and you can play solo, by controlling two Kids, all the way up to five players. Each turn in the game represents a day in the life of the Kids and starts with them meeting up at school. There they will pick up new rumors and plan their actions for the coming day. Once the bell rings and school’s out, they are free to roam the islands, either investigating the mysteries and rumors available, or simply taking care of chores (or both!). Each Kid has a certain amount of Time available to them as they take their turn, which they can spend freely and in any order desired. In effect all player turns are integrated: you don’t have to sit and wait for your turn to come around, but can move about together with the others. And sticking together is wise when facing tougher challenges as you can help each other out and even combine your items for new abilities that can completely bypass a challenge! At the end of the day it’s important to be home in time for dinner and homework. You can stay out longer, but that could mean losing some privileges (like getting that critical car ride!) or even becoming grounded… Bring your best friends and go out and explore the mysteries of the Loop!
$79.99$55.94
Chronicles of Crime: 1900
You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the middle ages, you are murders, kidnapping, and robberies. Being a journalist helps you in being among the first to know about them and your wits often make you the first to find the preparator. Chronicles of Crime: 1900 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and solve some escape-room-style puzzles incorporated into each scenario. Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games that utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$29.99$20.13
Earthborne Rangers: Stewards Of The Valley Ranger Card Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Stewards of the Valley adds a new Ranger background set, a new specialty set, and it deepens the card pools of each of the backgrounds and specialties from the Earthborne Rangers core game, giving you even more options for character creation and variability.
$40.00
Earthborne Rangers: Moments On The Path Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Moments on the Path adds new cards to the path deck in the form of ephemeral moment, narrative choices, and attachments.The cards in this expansion capture fleeting moments in time--like catching the scent of flowers on the breeze, hearing a tree fall somewhere in the distance, or encountering a predator with unique characteristics -- adding texture to the emergent narrative.
$20.00
Earthborne Rangers: Legacy Of The Ancestors Campaign Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Continue your Rangers' adventures as you journey beneath the surface of the Valley and uncover the secrets of the Ancient Estian Arcology. Explore new locations and path sets as you delve into the arcology's subterranean caverns and corridors. This expansion includes new story missions, side activities, and reward cards as well as a new map and dedicated campaign guide.
$60.00
Frosthaven: Play Surface Books
Inspired by the critically acclaimed play surface books from Gloomhaven: Jaws of the Lion, this set of 4 Scenario Play Surface Books eliminates the need for your Frosthaven map tiles & the majority of overlay tokens in favor of quicker and easier setup times. Just open the books to your scenario and start playing!Includes scenario narrative text and special rules for all 138 Frosthaven scenarios!*ACCESSORY ONLY. REQUIRES A COPY OF THE FROSTHAVEN BOARD GAME TO PLAYContents• 4 Scenario Play Surface Books (96 pages each)• 16 "Destroyed" obstacle tokens
$79.92
Exit: The Game - Advent Calendar - The Silent Storm
The christmas workshop has never been busier! For more than two months you’ve been working hard so that by the 24th, everything will be ready. As one of the chief toymakers in the workshop, you have your hands full. You are testing out a particularly beautiful rocking horse when suddenly the ground begins to tremble. A violent storm lashes the building and snow begins to billow in through the window. Hastily you close it, but something is not right! A terrible silence has fallen over the workshop.When you hear all the doors click locked, you feel very alone. It is clear you need to find Santa! But first you have to find a way out of here … This Advent calendar is both an EXIT game and adventure story: In order to free yourself from this predicament, you must open a door of the calendar each day. Each door hides a new and exciting riddle, the solution to which will bring you closer and closer to your goal! Only by solving your riddles cleverly will you save Christmas! Now get going … there’s lots to do!
$49.95$49.92
Cuphead: Fast Rolling Dice Game
From the popular Cuphead video game, comes an all new fast action, original cooperative dice game where players must roll dice to defeat iconic bosses. Featuring the classic hand-drawn 1930’s art style, this card and dice game emulates the side-scrolling, run-and-gun excitement from the video game. Work together to be quick and nimble to avoid the attacks and defeat the bosses to win. Includes custom art, 8 Boss Decks, custom dice and more! Whats Included: 4 Player Boards1 Center Board1 Boss Health Tracker24 Six-Sided Dice20 Wallop Cards16 Health Tokens12 Parry Tokens40 Coins5 Time Tokens8 Boss Decks (25-40 cards each)1 Results Tracker1 Pad of Save Sheets
$59.99
8-Bit Attack
8 Bit Attack is a game of manic co-operative battle, inspired by the old side-scrolling console games we all loved. Each player controls a gallant 8-bit hero who, with his friends, has to take out a series of minibosses. You must power-up your heroes until they’re tough enough to take on the final boss – none other than Cthulhu himself! Every game is focused directly on tactical boss fights and hero advancement! Both heroes and enemies are drawn from multiple universes – the realms of Myth, Demons, Cultists, and Aliens. Fight foes ranging from shoggoths to cacodemons to gnomes to cosmic clouds. Wield potions, magical runes, lasers, and super-powers. You’ll need to apply both tactics and strategy as you work with your friends to defeat these fearsome foes.Every game is a completely different contest, with a huge range of heroes to choose from – some are tough tank-like bricks. Others are healers, archers, sneaky spies, or magicians. Find heroes that fit your personality, or mix it up. Watch for expansion packs, which add scores more heroes, minions, and enemy bosses to the mix.
$29.99$23.96
Dungeons and Dragons: Ghosts of Saltmarsh Standard Edition
Ghosts of Saltmarsh is an expansion for any standalone title in the Dungeons & Dragons Adventure System board game series, and it features new adventures, map tiles, monsters, traps, and spells. To use this expansion, select your favorite heroes from one of the existing games, then dive into this new campaign! The King of Keoland, after unsuccessful expansion to the north, has turned his eyes southward, to Saltmarsh, with the intention of turning this village into an important port to increase the stature of his kingdom — but not everyone in the village is happy about the new developments, and old enemies fight for control, unaware of a new enemy about to rear its ugly head. You come through the town gates and cross Sharkfin Bridge...to the screams of townsfolk and the unmistakable sounds of fighting. You do not know the situation but you are sure you are needed. Return to the classic gameplay of the D&D Adventure System, with some exciting new changes! You'll still take on the role of a D&D hero, with thematic skills and abilities, either on your own or as a group of up to five adventurers. You'll face multiple scenarios in an overarching campaign, evolving and leveling up your character on the way. You'll explore treacherous dungeons, avoid deadly traps, and defeat terrifying monsters. You can also play your favorite scenarios on their own as a standalone experience! Ghosts of Saltmarsh includes eight new highly-detailed Sahuagin miniatures, including two powerful new villains to encounter in your adventures! You'll add these to the miniatures from your Adventure System Games to populate the board, using included tokens to represent any monsters you may not already have. (If you do own the related games, feel free to replace the token with the appropriate miniature!) In addition to the "exploring" adventures familiar to fans of Adventure System games, where tiles come out one by one, there are adventures that take place in the town of Saltmarsh itself, a set map made up of six double-sized tiles, where you'll fight to keep villagers safe from monsters after their own ends. It's an exciting and different game mode, where without exploration, the new Adventure deck provides the challenges and surprises that stand between the Heroes and success.
$49.99$36.02
8-Bit Attack: Hyperspeed
Blast through hyperspace as a star faring hero and battle aliens from across the cosmos in this expansion to 8-Bit Attack! The Hyperspeed expansion adds 11 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Galaxy Eel
$21.42
8-Bit Attack: Apocalypse
Vanquish the evil demons of the very apocalypse in this expansion to 8-Bit Attack! The Apocalypse expansions adds 9 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Spider Mastermind!
$19.92
Tales from the Loop: The Board Game - Invasive Species Expansion
Expand your Tales from the Loop - The Boardgame experience with some invasive species from the late Cretaceous! The school is buzzing with wild Rumors about how the ice cream truck was attacked and the driver... eaten?! The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon Stålenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
$12.99$8.72
Tales from the Loop: The Board Game - The Runaway Expansion
Expand your Tales from the Loop - The Boardgame experience with this runaway Machine! For the past week black vans and agents in suits have been seen in the area around the Loop. Rumors have it that they are searching for a spy... This expansion contains a masterfully designed miniature of the Runaway Machine as depicted in the art of Simon Stålenhag, as well as completely new Scenario featuring it, and all the cards an sheets needed to bring it into our game.
$9.96
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