Board Games | Games with Solo Mode
Way Too Many Cats!
Way Too Many Cats is a competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on. Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
$39.99$28.92
Yomi: Degrey Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Transformers Deck-Building Game: Infiltration Protocol
Infiltrate. Escalate. Annihilate. The Decepticons have enacted the Infiltration Protocol—a six-stage plan to destabilize and conquer new worlds. Luckily, the Wreckers are here to stop them! This expansion brings new cards and ways to play the game: One versus Many and an objective-focused game mode, the Infiltration Phase Variant! Race to complete objectives! This is an Expansion. Transformers: Deck-Building Game Core Set or Transformers Deck-Building Game: A Rising Darkness is required to play. Allows you to play One versus Many and Team versus Team game mode Ages 14+ 15 Players 45-90 min or less Components: 52 Player Cards 9 Oversized Character Cards 6 Player Standees Rulebook 12 Infiltration Protocol Cards
$30.00
Vampire The Masquerade: Rivals Expandable Card Game The Dragon & The Rogue
Reality Distorted The Dragon & The Rogue is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: TZIMISCE & RAVNOS. Where Tzimisce seek to possess and distort the physical world around them, Ravnos constantly leave their world behind in search of fresh opportunities to exploit, and their distortions are more of the mental variety. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes. Requires Vampire: The Masquerade - Rivals Expandable Card Game to play. Features: Adds two new clans: TZIMISCE & RAVNOS Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Contains a full playset of all new cards. Contents Summary: 2 Pre-Constructed 49-Card Player Decks 30 Card Crypt Pack 4 Fear Tokens 4 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min
$30.00
Wreckland Run
You hear engines in the distance as you strap the last of your supplies onto your vehicle. The supplies are yours now, stolen from the bad tribe in hopes to get them to the helpless strongholds on the other side of the mountain. To get there you’ll have to get your hunk of junk through the wrecklands, a single stretch of road full of marauders and mercenaries. Your vehicle loaded with supplies, with your body in the truck, would be worth a hunk of gold and gas from the powers that be. But you won’t let that happen. Judging by the sound of the engines, you have a few moments to weld another precarious weapon to the hood of your lovable ride. She ain’t pretty, but she’s yours. And every shot is going to count as you make your wreckland run! Features: Played across a campaign of 7 chapters! Choose a driver and a vehicle and use them for all chapters! 3 rounds composed of the wreckage phase and run phase! Expands Solo Hero Series (Warp’s Edge & Proving Grounds) Contents Summary: Campaign Book 4 Vehicle Mats 8 Destruction Cards 12 Upgrade Cards 26 Parts Cards 24 Enemy Cards 4 Pilot Cards 7 Envelopes 40 Gems 1 round tracker 8 dice (5 white, 3 red) At a Glance: Number of Players: 1 For Ages: 10+ Playing Time: 30-45 min Game Type: Solo, Strategy
$35.00
Maps Of Misterra
In Maps of Misterra, you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points. To set up, place a central board representing the island on the table, and give each player a personal map they will use to transcribe their discoveries. Each turn, players choose two actions among these: Move their explorer pawn on the central board. Discover new terrains close to your explorer pawn, choosing from four randomly drawn tiles. Claim control of areas. A type of terrain on the central island must be explored twice before being validated. Thus, the unvalidated terrain types can change — "You thought you saw grass? You were mistaken." — and then your personal map will no longer match the central board. You have to find the ideal balance between your personal objectives, and a correct cartography of the island.
$34.99$26.42
Studies in Sorcery: Divination
This is an expansion for Studies in Sorcery. You need the base game to play the expansion. Have you mastered Alchemy, Sorcery, and Reanimation? Think you have it all? Ha! You've only scratched the surface of the arcane powers our universe has to offer. You have yet to explore the vast expanses of the human mind. Your understanding is limited to the here and now, where the ability to prophesy future timelines will show you how truly insignificant your power is. The school of Divination is an additional set of 24 project cards and tokens that can be mixed in with the projects provided by the base game. Mechanically this area of study some major themes: Place watchful eye tokens (a new component) to prophesy your opponent's actions and be rewarded for successful predictions. Manipulate perception, placing extra credit tokens and turning demerits into a positive. Increased knowledge of hidden information, which you can use against your opponents. Be rewarded for surrendering yourself to fate and pushing your luck. While the base game stands well on its own we recommend you pick up the Divination expansion if you're looking for advanced strategies, more player interaction, and more variety on your educational journeys.
$12.00$10.20
Suspects: Adele and Neville
In this third chapter of the Suspects line, players embody Adele and Neville, a pair of investigative reporters tasked with solving intriguing murder mysteries. A match made in heaven on the scene of the crime and in their personal lives, Adele and Neville met in New York, studying journalism at Columbia University. While Adele is passionate about capturing moments in photos, Neville prides himself on writing ever more impactful articles.In the heart of the 60s, this couple travels around the world to document the events of their time... and solve the mysteries they encounter. United in the face of mysteries and crimes, investigative reporters Adele and Neville have only one credo: publish the truth!In each chapter of Suspects, you will read Clue cards to progress through the plot like a book, discuss and reason amongst yourselves, and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The "faster" you answer (i.e. having drawn and read as few Clue cards as possible), the more points you will score.
$29.99
18 Holes: Course Architects
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn’t be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit. Can you handle the whims of the committee and design the best golf course with what fate has given you.18 Holes: Course Architect is a roll-and-write where you compete to create a golf course while satisfying the whims of the Course Planning Committee. Each round the committee dice are rolled revealing the greens, fairways and hazards that need to be placed. All players place what is shown on the dice onto their course. Players score points by designing holes of the correct length, well-placed hazards, chained holes and secret bonuses. The person scoring the most points will be regarded as the greatest course architect!
$29.99$11.20
Total Domination
You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 min or less! Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists all on a gorgeous double-sided game board. Featuring easy to learn and quick to play innovative blend of mechanics asymmetrical and highly thematic
$45.00$33.85
The City Of Kings Refreshed (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world and the last refuge for all of us. Now... we fight back. The City of Kings is a co-operative, puzzle-based, fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperiled. You start by choosing one of seven stories or twelve scenarios, then select your hero, with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking, healing, tanking, worker management, or whatever you desire. Aside from your hero, you need to manage your workers, who must gather resources in order to trade for new items and build structures to gain powerful bonuses. You explore across the Ageless Realms by turning over tiles, discovering resources, side quests, hazards, building sites, traders and creatures as you continue to power up whilst preparing to enter Azure Rise. At its heart, The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells, characteristics and stats offering over 10,000,000 unique battle situations. There are no dice, damage is persistent, it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.
$95.00$59.96
Summit: Yeti Expansion
As if "Summit The Board Game" wasn’t deadly enough, the Yeti expansion brings a new level of excitement and distress to your expedition as you, your friends and your rivals are stalked across the frozen landscape by an unrelenting foe.The Yeti expansion can be used with the base game in any mode of play, competitive, cooperative or solo.
$20.00$16.00
The Sackson Legacy Collection (Blue)
The Blue Edition includes the following 3 games I’m the Boss: The Dice Game is about making deals in today’s modern business environment. It is not just about having money; you must also have the expertise in critical fields to pull off these deals. Players roll the dice to increase their knowledge in the 6 career fields. When a player finally reaches the pinnacle of their knowledge, they become an indispensable expert in that field.While making your moves, you also gather influence in the form of cards that can be used during your turn or the deal-making process. There are always two potential deals on the table. Watch for the deals that are in your wheelhouse, and be ready to go on the offensive when the time is right. Be wary, as your opponents may be prepared to sidetrack your deal and take it for their own... Banana Blitz is played over a series of hands where players try to avoid gaining bananas in tricks. The player to the dealer’s left starts by playing a card from their hand face up on the table. Continuing with the player to the left, each player then also plays one card face up. Players must “Follow fruit (suit)” if possible, meaning they must play a card of matching fruit type as the first card played. If a player cannot follow fruit, they can play any card.After everyone has played a card, the winner of the trick is the owner of the highest number card of the fruit that was led. The winner takes all the cards from the middle of the table and places them in a personal face-down pile nearby. The winner of the trick then leads the next trick until all cards are played, ending the hand. In each round of Scope, a player will reveal the top card from the Number Deck. All players will then cross out one or more numbers in their own Grid that add up to the Number Card revealed. A player can skip a card if they wish, even if there is a legal play associated with the card. Multiple numbers may be crossed out only if they are vertically or horizontally adjacent to each other. Or, players may choose to cross out a single number that matches the Number Card.Once all players have crossed out their number(s), another Number Card is revealed. Play continues until 15 Number Cards have been revealed. The player with the least amount of numbers left on their Grid is the winner. Components I’m the Boss: The Dice Game 16 Deal Cards 48 Influence Cards 36 Player Markers (6 in each Color) 6 Expert Dice 6 Wooden Stars 65 Money Cards 6 Player Aids Game Board Rules Banana Blitz 12 Apple cards (1-12) 12 Banana cards (1-12) 12 Grape cards (1-12) 12 Orange cards (1-12) 4 Fruit Salad cards (13-16) Rules Scope Number Deck Number Grids (50 page score pad) Rules
$34.99$26.44
Hostage Negotiator: Demand Pack #2
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.
$8.99$7.19
The Glade
It’s summer time, and amid the forest lies the glade. In The Glade, you fill your personal forest board with sets of forest tiles (played from your tile rack) that feature creatures, leaves, and forest fruits. Create sets of three tiles to place one of your toadstool counters onto the central glade board. Complete a set of four tiles to add a toadstool to your store. Claim toadstool counters from the glade for your store by playing matching forest tiles. Play toadstool counters into enclosures in your forest to create extra actions. When one player has played all twelve of their toadstool counters or when all the forest tiles have been drawn from the bag, the player with the most points wins. After playing the basic game, progress to the "matching" game in which you also match your forest tiles to the creatures, leaves, or forest fruits on your forest board.
$50.00$35.75
Mercurial
After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is an card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travellers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting.
$49.99$32.33
Cytress
Welcome to Cytress. You play as a rebel merc who has zeroed in on one goal. To get into Stratos Earth’s largest sky hub. It is in this sky colony where you will find Earth’s most powerful, wealthiest, and most influential individuals. These people enjoy having the largest portion of the pie, not to mention toying with the lives of everyone else on Earth the Underbelly, as the inhabitants of Stratos love to call it. But you are not the type who tolerates these kinds of apathetic, arrogant attitudes. You must challenge these oligarchs and get into Stratos; you consider this action to be a show of defiance, proof that the leviathan city is not exclusive to the powerful few. But first, you must establish a name in the Underbelly, a strategy that will help in getting you and your crew into Stratos. Unfortunately, this is a journey that's not free from danger. Stratos has tight security, and authorities have their eyes on the gates 24/7. Anyone caught entering illegally is subject to instant termination without trial. Fortunately, you have found a way in. The Tubes vertical shafts that serve as the city’s waste chutes. The Tubes will be your one-way ticket to wonderland, your only chance of acquiring a large portion of the pie. Of course, you will need the help of your crew to get in. So hone your skills, upgrade your abilities, and procure as many supplies as possible to achieve your objective. You must employ cunning strategies and pick the juiciest missions among the lot. Regardless of which faction you choose, remember to use their key abilities to your advantage. That’s how you can outwit the competition and eventually win the game. So do you have what it takes to become a part of Stratos’ elite citizenry? Or do you want to live a continued oppressed existence in the Unde
$59.99$44.92
Terra Mystica: Automa Solo Box
This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.
$19.99$15.99
The Artemis Odyssey
The Artemis Odyssey begins many generations after the events of The Artemis Project. Using the alien relics found deep in the oceans of the frozen moon Europa as a technological springboard, humankind has become quickly capable of reaching out to the distant stars...and to the mysterious orbiting planets. Build powerful starships to cross the vast emptiness of interstellar space, land on uninhabited planets to find valuable resources. Establish your presence with colonies, factories, mighty terraformers. With luck you may even unearth more alien tech. Your exploration is accomplished through a clever system of hidden planning on a shared board. When the planning board is full, it is resolved in sequence…with all players benefiting from each others’ plans! By anticipating what your opponents want to do next, where they want to go, and how they want to score, you’ll be able to squeeze the most out of your efforts, and ensure that your faction builds the greatest star-spanning network of them all! Get ready to blaze a trail deep into the frontiers of the galaxy…The Artemis Odyssey begins now!
$59.99$36.57
Gonza Index
The Gonza Index is the most valuable stock market in the Solar 175 universe. This vast market trades shares in all the largest space based corporations and is unique in having its home in the most exclusive postal code in Yurushi City. Trillions of credits move through the machinations of this system every second making the gatekeepers of this institution some of the richest and most powerful in human history. The volatility of the Gonza Index is legendary and this flux has led to the fortunes of some and the destitution of many. Which will you be? Gonza Index is a fast-paced, stand-alone, dice chucking game for 2 to 5 players set in the universe of Solar 175. Players take the role of stock traders in a futuristic dystopia and compete to gain the most credits. Each round you will roll 5 custom dice, take up to 2 re-rolls then the outcome of these dice will determine your actions this turn. Players can earn credit, purchase stocks, manipulate the market and gain the favour of the powerful broker cards. As you play, unique event cards will be flipped shifting market positions and changing the game. When this event deck is empty the game is over and the player with the most credits is crowned victorious! Push your luck as you invest your valuable credits in this unpredictable financial battle-ground.
$39.00$23.24
My Little Pony: Adventures in Equestria Deck-Building Game True Talents Expansion
This expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game. We’ll Find Your Mark! Come together and find your calling with the True Talents expansion for My Little Pony: Adventures in Equestria! Play as the Cutie Mark Crusaders and use the Discover ability to rally Classmates and Crusaders to your cause! With new characters, cards, hurdles, and challenges, True Talents adds lots of variety and deck-building strategies to your game! Features: New Discover mechanic encourages themed deck-building! Play as Apple Bloom, Scootaloo, Sweetie Belle, and Zecora! New player cards, hurdles, and challenges to enhance your game! Contents Summary: 21 Oversized Cards Characters, Challenges, Hurdles 76 Standard Cards Starters, Situations, Locations 4 Standees At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 45-90 min
$30.00
G.I. JOE Mission Critical: Chaos Break Expansion
“Outwork and Outlast!” Beach Head Chaos has arrived! The Dreadnoks, led by Cobra agent Zartan, are an outlaw biker gang devoted to spreading anarchy and panic before quietly slipping away. Zartan’s lieutenants, Zarana and Road Pig, are masters at sowing destruction - they will be formidable foes to bring to justice! Thankfully, G.I. Joe has called in reinforcements! The elite ranger Beach Head and the expert paratrooper Ripcord have been deployed to stop Zartan before he leaves the world in ruins. This is an expansion. G.I JOE Mission Critical is required to play. Features: Play as new Heroes Beach Head and Ripcord! Introduces a new boss Zartan! 2 new lieutenants Zarana & Road Pig 2 new vehicles! Contents Summary: 20 Hero Combat Cards 16 Lieutenant Combat Cards 2 Lieutenant Deployment Cards 8 Boss Combat Cards 1 Boss Deployment Card 2 Hero Cards (Tarot-sized) 2 Vehicles Cards (Tarot-sized) 2 Hero Miniatures (Beach Head & Ripcord) 2 Lieutenant Miniatures (Zarana & Roadpig) 1 Boss Miniature (Zartan) At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$45.00
Circadians: First Light Second Edition
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us. But we must be brave and resourceful. The future of the Circadians depends on it. Features: Updated art, iconography and various components when compared to the original edition. Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min
$60.00
The Spill
A cooperative game of rescuing the oceans.Contain the oil, save the sea life.Offshore rig, DeepWell•4, has blown out and is spilling crude oil into the ocean at an alarming rate! Your response team must work together to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.Contain the oil flowing from the rigRemove what oil you can from the watersRescue the marine animalsThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.The world is watching. The fate of the coast is in your hands! Game Components: Game Board Situation Board 8" Oil Rig 4-way dice tower 64 dice 36 Marine Life tokens 5 Specialist cards and wood ship tokens 11 Resource cards Activation cubes Common Core Lesson Plans with this game are available on SmirkAndLaughter.com
$49.99
Swordcrafters: Expanded Expansion
Swordcrafted Expanded layers in three exciting new modules: Relics, Tips, and Mastery. Relics add new tiles to the grid creating more importance on your set collection expertise. Tips grant players two additional goals that score based on their sword. Mastery challenges players to complete mini-goals throughout the game. The enemies are growing stronger and the King has asked you to craft an enhanced sword of protection using:– Sword Mastery: claim each round to hone your blade– Sword Relics: Add fragments of the past to the grid to keep your slices and selections intense– Sword Tips: personal goals test how sharp you truly are
$20.00$14.92
Reviving Kathmandu
Reviving Kathmandu is a bidding and set collection game for 1-6 players. In the game, players are builders who travel to Nepal. They’ll compete to earn the title of Most Respected Architect in Kathmandu. Bid on construction materials (cards). Then collect those cards and use them to build the most prestigious Buddhas, Shrines, Stupas and Pagodas (“Monuments”). You’ll score points for your monuments, for achieving special objectives, and for paying special attention to color. The architect who achieves the most points will win the game. HOW TO PLAYThe game is played over 8 rounds. Each round has 3 phases: Bid, Collect, and Build. Players work through these 3 phases, in this order. Each phase is explained in greater detail in the rulebook. But, generally, players will: - BID: Starting with the first player and continuing clockwise, each player must place 1 coin of their choice face-down onto one of the bid spots on the playmat. Each bid spot targets 2 cards within the same row or column. - COLLECT: Players flip their coins and determine who won each card. Determine the winner for each card using this order:1. The only bidder2. Highest bidder3.If tied, the player whose coin is closest to the card4. If still tied, the player whose coin is on the long edge of the cardThen each player collects 2 cards total to their hands — taking from the Market and/or the red deck. - BUILD: Players use as many cards as they want from their hands to build Monuments. To add to a Monument, slide an appropriate card under the previous one, revealing the section that continues the Monument. Once a Monument has all its required sections, it is “complete.” Buddhas are considered complete immediately after they are built. When you complete a Monument, immediately score points for completing it The game has 8 rounds. After every 4 rounds, each player will only have 1 coin left. When this happens, players either convert their last coin to points or buy 1 discarded card. MISSIONS: Players may complete various objectives for bonus points. Each Mission contains 4 objectives—to complete a Buddha, a Shrine, a Stupa, and/or a Pagoda with sections matching the color(s) shown on the Mission. GAME END:- Discard all cards left in your hands and discard piles.- Score points for the topmost card of any incomplete Monuments.- Score color bonuses (if any) for your completed Monument. WINNING: The player with the most points becomes the most well-respected architect, and therefore wins the game! Reviving Kathmandu is the second game in the Lemery Games Globetrotter Game Series, after Chili Mafia.
$40.00$26.60
In Too Deep
In Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on? In the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs. Cybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot. Each turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality. Orchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.
$55.00$35.56
Heroes Wanted: Champions and Masterminds
Tired of the wannabe superhero circuit? Then this is just what you need! Play as five of The Champions of Zeta City, harnessing their awesome powers to defeat the machinations of the most heinous and vile Masterminds imaginable in this fully co-op variant. Feeling dangerous? Then go up against the Masterminds in the regular game for an oh-my-what-were-we-thinking difficulty level! Champions and Masterminds adds 8 over-sized cards (5 Champions and 3 Masterminds) that completely changes your Heroes Wanted experience. Champions are the most powerful heroes in the game. Masterminds are expert difficulty level villains that can be used with both the co-op mode and the base game. CONTENTS: 5 Oversize Champion cards3 Oversize Mastermind cards1 Rules sheet
$11.99$10.20
Shake That City
It’s up to you to design the best city block using patterns from the exciting Cube Shaker. You’ll place a mix of building tiles to help grow the thriving city. The best design wins the game! Are YOU ready to Shake That City? Shake That City is played over 15 rounds. Each round, the active player will shake the Cube Shaker and press the Slider to drop 9 cubes in a 3 x 3 pattern. That player will pick one of the building colors available from the pattern and place the corresponding Building Tile(s) onto their player board. The other players follow suit, picking any building color except the one that the active player picked. At the end of the game, players will earn victory points for tile placement combinations and for the completed Bonus Point Tiles around the edge of their board.CONTENTS• Rulebook• 4 Player Boards• 1 Cube Shaker• 1 Round Tracker Board• 1 Round Tracker Disk• 8 Red Home Cubes, 7 Blue Shop Cubes, 6 Black Factory Cubes, 6 Green Park Cubes, 5 Gray Cubes• 40 Home Tiles, 40 Shop Tiles, 40 Factory Tiles, 40 Park Tiles, 40 Road Tiles• 28 Bonus Point Tiles• 16 Construction Variant Tiles• 27 Mini Building Tiles
$39.99
Castles of Mad King Ludwig: Secrets
What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms. Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
$29.95$19.37
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$30.33
Field of Green: Grand Fair
It is time for the annual Agricultural Grand Fair where all aspects of a farmer's life are celebrated! Farmers all around the area are coming to see the attractions, watch the festivities, take part in competitions and get information on the latest news in the farming industry. Grand Fair, an expansion for Fields of Green, introduces the Grand Fair Attractions, which let the players interact with the Grand Fair in many new and exciting ways! It also includes additional locations, objectives, components for a fifth player and rules and material for solo game. Come visit the Grand Fair, enjoy its attractions and get to experience the life of a farmer to the fullest!
$34.95$22.61
Sheep Hop
 Get as many sheep as possible back to the Sheepfold before they’re captured by the wolves! Move your sheep from square to square like a game of checkers!
$17.99$14.96
America's Main Street
Inspired by the research and development into Route 66 required by The Mother Road, Rick Soued, President of Eagle-Gryphon Games, designed America's Main Street -- two fast and fun games in a light-weight (12 oz.), travel-sized edition (7" by 9" box) playable by the whole family while on the road or at game nights. Both of these "filler" games are suitable for play by 1 to 5 players (or as many as 10 players in teams of 2); younger or older players, as well as both casual and serious gamers will enjoy these games; which are playable in 10 to 25 min or less. The America's Main Street box contains two separate games: Get Your Kicks and Your Mileage May Vary.
$17.99$10.32
Gardeners
WILL YOU SATISFY THE KING'S WHIMSICAL DESIRES?You are gardeners for a fickle and capricious king, who has a very specific idea of how he wants his magnificent garden arranged; however, he finds it whimsical to disseminate his different directives separately to the different gardeners. Moreover, the king forgets everything, all the time; as soon as you meet his expectations, you will find yourself starting all over again!Gardeners is a simultaneous cooperative game that you will play in silence and in real time. Within the duration of the sand timer, you must arrange as many gardens as possible, always using the same tiles, but obeying different constraints from round to round. Everyone must deduce the current constraints by observing where tiles are placed or removed.The goal of the game is to score as many Constraint cards as possible.★ From Kasper LAPP, designer of the awards winning "Magic Maze"★ Easy to play: 3 training modes to gradually learn.★ Solo mode, Normal mode and Expert mode included!★ Silent cooperation: Discover a new way to communicate with your teammates.★ For 1-4 players. 15 min playing time. Ages 10+COMPONENTS• 36 Garden tiles• 97 Constraint cards• 59 Standard cards• 21 Expert cards• 1 sand timer• 1 Rulebook
$24.99$18.72
Trudvang Legends
Trudvang Legends is a storytelling cooperative board game where 1-4 players take on the role of Heroes determined to stop the forces of Darkness. Guided by the Book of Sagas and the Legends System, the story unfolds with no gamemaster in a rich fantasy setting where your actions and choices will directly affect the environment and its inhabitants in a Living World. Based on the award-winning Trudvang Chronicles roleplaying game by RiotMinds and concept and design by Alvaro Tapia and Paul Bonner, the board game brings the myths, sagas, Heroes, and Enemies to life.Â
$119.99$66.77
Sherlock Holmes International
Watson receives a mysterious letter from Holmes. It seems Sherlock and his brother Mycroft ran across a few mysteries on their recent international voyage. Live their experience as either Mycroft, or Holmes himself in their mystery-solving escapades. Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic game books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels. Where will your adventures take you?
$22.99$19.54
The Grand Tournament
As a fighter you’ve always enjoyed the thrill of the competition. Now you are in the biggest tournament of all, but your main goal isn’t to win. You need to find a very special item hidden somewhere in the arena, so you are going to have to advance in the tournament to give yourself time to find it! Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic game books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels. Where will your adventures take you?
$22.99$19.54
The Dark Mage
In The Dark Mage power always comes at a cost. For you, it meant going into debt to a greater demon. But now you have a chance to increase your power even more. What nefarious actions are you willing to take to do it? Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic game books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels. Where will your adventures take you?
$22.99$19.54
Hostage Negotiator: Crime Wave
Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015! A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call. Hostage Negotiator: Crime Wave is completely playable without any other content. So if you don't own the original Hostage Negotiator, you are still getting a fully playable game right out of the box. Of course, having the original as well really brings out the most in this expansion! With new Conversation Cards, new Terror Cards, new Pivotal Events, new Abductors, and new Demands that can all be integrated with the original, your Hostage Negotiator experience will be taken to an all new level!
$39.99$31.99
Hostage Negotiator: Abductor Pack #9
Misha Koskinin is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.
$14.47
Hold Up
You're going to need to put the kids to bed before you start playing Hold Up. It is for mature audiences only. You’ll try to go from the outhouse to the penthouse by robbing, tricking, or killing whoever you need to in order to make it to the top.
$22.99$18.39
Sherlock Holmes and Moriarty: Associates
Ready to continue where Sherlock Holmes: Four Investigations left off? Well look no further than Sherlock Holmes & Moriarty: Associates! In this book, not only can you play as Holmes and Watson, but now you can also choose Moriarty! He's joined the team under peculiar circumstances. Question suspects without fear of offending them knowing your ability to coerce and threaten them will produce useful information! Will you solve the cases with the help of your arch nemesis? And has he really changed his ways? Or is he up to something sinister?
$22.99$18.39
Zombicide: Invader - Black Ops
When Xenium was first found on PK-L7, it seemed like humanity's dream. Now, it's a nightmare. Thankfully, the humans have nightmares of their own to send against the marauding aliens. They're the Black Ops squad, and they're going to get as many survivors out of that hellhole as they can.Zombicide: Invader's Black Ops expansion set lets players dive further into the heart of PK-L7 and fight against the terrible Xenos in new ways. The set includes six new Survivor figures, each with their own dashboard full of special abilities, as well as a new Bot and a new type of Sentry Gun. But they'll have their work cut out for them, as the Juggernaut Abomination is roaming around. Playing through a new 10-mission campaign, their job is to save people and grab as much Xenium as they can.
$59.99$54.89
Explorers of the North Sea: Rocks of Ruin
In Explorers of the North Sea: Rocks of Ruin, new opportunities await daring captains. Recent storms have left longships torn apart, with their precious cargo scattered across the rocky shores. Meanwhile, rumors of great fortresses in nearby regions are beginning to spread. Will you be the first to salvage the wrecks, or will you throw caution to the wind and charge the enemy fortresses for fame and glory? In addition to including components for an extra player, Rocks of Ruin also includes three new building types, 24 tiles, five large player boards, two new captain cards, shipwrecks and fortresses. This game is an expansion and requires "Explorers of the North Sea" to play
$23.96
Vanguard: Normandy (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Vanguard: Normandy invites you to deploy your troops and test your tactical acumen in refighting the thrilling battles of Normandy, 1944. The game is incredibly quick and simple – generate a unique battlefield from any of thousands of possible combinations, pick a faction, and you’re ready to go. Multiple unit types are represented with high-quality, bespoke gaming pieces, and no assembly or painting is required! Plus, with a dedicated solo play mode, you don’t necessarily need an opponent either!
$124.99$106.25
Nuvitrum (Pre-Order)
This item is a pre-order item with an expected release date of 01/15/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. What lies beyond the clouds that shroud the peaks of Nuvitrum? What mysterious power does Croconium hold—an amber mineral hidden deep within the mountains? Explore the kingdom and develop your faction to uncover the truth. Nuvitrum is a tactical, asymmetrical deck-building game for 1 to 4 players, playable competitively, cooperatively, or even solo through a narrative campaign that reveals the world’s forgotten history. Choose your faction, strengthen it, and engage in battle using unique mechanics. Excavate the mountain to unearth rare metals as a Deepdelver, master powerful spells as an Ambathean, or tame monstrous beasts as a Greenblood. Reveal your faction’s core to claim victory!
$65.00$55.25
Dungeon Crawler Carl: Unstoppable - Crawler Chaos Expansion (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. CHOOSE YOUR CRAWLER! A new cast of Crawlers enters the World Dungeon! Expand your copy of Dungeon Crawler Carl Unstoppable with new playable crawlers, including the durable Katia, the supportive Imani, the spell-slinging Prepotente, and the nimble brawler Archie. You can even build your own crawler and take on the dungeon yourself!This Expansion Includes An All New Story from Dungeon World: Earth! Includes: 1 Dungeon World: Earth Story! 6 Crawler Portrait Cards 21 Character Cards 21 Starting Threat Cards 8 Race Cards 8 Class Cards 30 Sleeves 5 Card Dividers This is an expansion only! It requires Unstoppable or Dungeon Crawler Carl Unstoppable to play.
$25.00
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