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Role Playing Games

4 products


  • Gamers Guild AZ Heart of the Deernicorn Alone On A Journey Heart of the Deernicorn

    Alone On A Journey

    1 in stock

    Alone On A Journey is a zine featuring three solo journaling and exploration games and a guide to writing a hack of those games. To play, you will need a journal and something to write with, a six sided die, and a standard deck of 52 playing cards. The cards and dice inform your discoveries and the journey there. The final 10 pages of the zine is a blank journal for recording your journey. THREE SOLO GAMESALONE AMONG THE STARS: Wander through space and experience wondrous sights.ALONE IN THE ANCIENT CITY: Explore the many districts of an ancient city.ALONG AMONG THE SHIFTING TREES: Come across objects deep in a strange forest. COMPONENTS AND DETAILSZine – 29 pages, black and whiteNumber of Players: 1Style: Solo journaling

    1 in stock

    $15.00

  • Gamers Guild AZ Renegade Game Studios Teens in Space Renegade Game Studios

    Teens in Space

    3 in stock

    The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun.. In Teens in Space, you’ll venture into the cosmos for adventure and profit. Along the way your crew’s bonds will be tested, your ship will malfunction, and you’ll probably get shot a few times. But that’s all in a day’s work for Teens in Space!  Features: Venture into the cosmos with your crewmates in your very own spaceship! Build your character by choosing from a variety of space age tropes and species!   Customize your spaceship and then take it out for a spin! Powered by the Kids on Bikes system for a streamlined world-building and storytelling experience!  Optimized for crews of 2-6 players ages 8+ with a dedicated storyteller at the helm. 

    3 in stock

    $25.00

  • Gamers Guild AZ Renegade Game Studios Kids on Brooms Renegade Game Studios

    Kids on Brooms

    3 in stock

    You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you—the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you’ve been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words. Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie Award-Winning Kids on Bikes framework, it is a rules-light, narrative-first storytelling game perfect for new players and gaming veterans alike! Features: Create your own unique magical school for witches and wizards! Face down fantastical beasts, search for school secrets, and make sure you hand your homework in on time! Wield wands, ride brooms, brew potions, and cast powerful spells! Tell your own stories filled with magical adventure using the Kids on Bikes framework for rules-light, narrative-first storytelling!

    3 in stock

    $25.00

  • Gamers Guild AZ Heart of the Deernicorn Blades in the Dark Heart of the Deernicorn

    Blades in the Dark

    Out of stock

    Blades in the Dark is a roleplaying game about a crew of daring scoundrels seeking their fortunes in the haunted industrial-fantasy city of Doskvol. As members of a criminal crew, players must work together to pull off daring heists, assassinations, and other nefarious deeds while navigating the treacherous political landscape of the city. Blades in the Dark features a fully developed setting that combines elements of steampunk, supernatural horror, and gritty urban fantasy. The game puts the emphasis on the action with a flashback system that encourages players to think on their feet during heists, allowing them to adapt and improvise their plans as they go. There are chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had—if you’re bold enough to seize them.  You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?   In this stand-alone game, you’ll find: Rules to create your crew, built from archetypes like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers. A unique system that puts the emphasis on teamwork and allows for the growth of the crew or faction as well as the individual characters A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table. Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings. A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.   COMPONENTS AND DETAILS Black & white hardcover book, 328 pages. PDF included with purchase

    Out of stock

    $60.00

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